accum.c revision 4a49301e
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#include "glheader.h" 26#include "accum.h" 27#include "context.h" 28#include "imports.h" 29#include "macros.h" 30#include "state.h" 31#include "mtypes.h" 32#include "glapi/dispatch.h" 33 34 35#if FEATURE_accum 36 37 38void GLAPIENTRY 39_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 40{ 41 GLfloat tmp[4]; 42 GET_CURRENT_CONTEXT(ctx); 43 ASSERT_OUTSIDE_BEGIN_END(ctx); 44 45 tmp[0] = CLAMP( red, -1.0F, 1.0F ); 46 tmp[1] = CLAMP( green, -1.0F, 1.0F ); 47 tmp[2] = CLAMP( blue, -1.0F, 1.0F ); 48 tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); 49 50 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) 51 return; 52 53 FLUSH_VERTICES(ctx, _NEW_ACCUM); 54 COPY_4FV( ctx->Accum.ClearColor, tmp ); 55} 56 57 58static void GLAPIENTRY 59_mesa_Accum( GLenum op, GLfloat value ) 60{ 61 GET_CURRENT_CONTEXT(ctx); 62 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 63 64 switch (op) { 65 case GL_ADD: 66 case GL_MULT: 67 case GL_ACCUM: 68 case GL_LOAD: 69 case GL_RETURN: 70 /* OK */ 71 break; 72 default: 73 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); 74 return; 75 } 76 77 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { 78 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); 79 return; 80 } 81 82 if (ctx->DrawBuffer != ctx->ReadBuffer) { 83 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, 84 * or GL_EXT_framebuffer_blit. 85 */ 86 _mesa_error(ctx, GL_INVALID_OPERATION, 87 "glAccum(different read/draw buffers)"); 88 return; 89 } 90 91 if (ctx->NewState) 92 _mesa_update_state(ctx); 93 94 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 95 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 96 "glAccum(incomplete framebuffer)"); 97 return; 98 } 99 100 if (ctx->RenderMode == GL_RENDER) { 101 ctx->Driver.Accum(ctx, op, value); 102 } 103} 104 105 106void 107_mesa_init_accum_dispatch(struct _glapi_table *disp) 108{ 109 SET_Accum(disp, _mesa_Accum); 110 SET_ClearAccum(disp, _mesa_ClearAccum); 111} 112 113 114#endif /* FEATURE_accum */ 115 116 117void 118_mesa_init_accum( GLcontext *ctx ) 119{ 120 /* Accumulate buffer group */ 121 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); 122} 123