accum.c revision ac997013
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#include "glheader.h" 26#include "accum.h" 27#include "context.h" 28#include "imports.h" 29#include "macros.h" 30#include "mfeatures.h" 31#include "state.h" 32#include "GL/glext.h" 33#include "mtypes.h" 34#include "main/dispatch.h" 35 36 37#if FEATURE_accum 38 39 40void GLAPIENTRY 41_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 42{ 43 GLfloat tmp[4]; 44 GET_CURRENT_CONTEXT(ctx); 45 ASSERT_OUTSIDE_BEGIN_END(ctx); 46 47 tmp[0] = CLAMP( red, -1.0F, 1.0F ); 48 tmp[1] = CLAMP( green, -1.0F, 1.0F ); 49 tmp[2] = CLAMP( blue, -1.0F, 1.0F ); 50 tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); 51 52 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) 53 return; 54 55 COPY_4FV( ctx->Accum.ClearColor, tmp ); 56} 57 58 59static void GLAPIENTRY 60_mesa_Accum( GLenum op, GLfloat value ) 61{ 62 GET_CURRENT_CONTEXT(ctx); 63 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 64 65 switch (op) { 66 case GL_ADD: 67 case GL_MULT: 68 case GL_ACCUM: 69 case GL_LOAD: 70 case GL_RETURN: 71 /* OK */ 72 break; 73 default: 74 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); 75 return; 76 } 77 78 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { 79 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); 80 return; 81 } 82 83 if (ctx->DrawBuffer != ctx->ReadBuffer) { 84 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, 85 * or GL_EXT_framebuffer_blit. 86 */ 87 _mesa_error(ctx, GL_INVALID_OPERATION, 88 "glAccum(different read/draw buffers)"); 89 return; 90 } 91 92 if (ctx->NewState) 93 _mesa_update_state(ctx); 94 95 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 96 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 97 "glAccum(incomplete framebuffer)"); 98 return; 99 } 100 101 if (ctx->RenderMode == GL_RENDER) { 102 ctx->Driver.Accum(ctx, op, value); 103 } 104} 105 106 107void 108_mesa_init_accum_dispatch(struct _glapi_table *disp) 109{ 110 SET_Accum(disp, _mesa_Accum); 111 SET_ClearAccum(disp, _mesa_ClearAccum); 112} 113 114 115#endif /* FEATURE_accum */ 116 117 118void 119_mesa_init_accum( struct gl_context *ctx ) 120{ 121 /* Accumulate buffer group */ 122 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); 123} 124