accum.c revision b167d5e7
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "accum.h"
27#include "condrender.h"
28#include "context.h"
29#include "format_unpack.h"
30#include "format_pack.h"
31#include "imports.h"
32#include "macros.h"
33#include "state.h"
34#include "GL/glext.h"
35#include "mtypes.h"
36#include "main/dispatch.h"
37
38
39void GLAPIENTRY
40_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
41{
42   GLfloat tmp[4];
43   GET_CURRENT_CONTEXT(ctx);
44
45   tmp[0] = CLAMP( red,   -1.0F, 1.0F );
46   tmp[1] = CLAMP( green, -1.0F, 1.0F );
47   tmp[2] = CLAMP( blue,  -1.0F, 1.0F );
48   tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
49
50   if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
51      return;
52
53   COPY_4FV( ctx->Accum.ClearColor, tmp );
54}
55
56
57void GLAPIENTRY
58_mesa_Accum( GLenum op, GLfloat value )
59{
60   GET_CURRENT_CONTEXT(ctx);
61   FLUSH_VERTICES(ctx, 0);
62
63   switch (op) {
64   case GL_ADD:
65   case GL_MULT:
66   case GL_ACCUM:
67   case GL_LOAD:
68   case GL_RETURN:
69      /* OK */
70      break;
71   default:
72      _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
73      return;
74   }
75
76   if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
77      _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
78      return;
79   }
80
81   if (ctx->DrawBuffer != ctx->ReadBuffer) {
82      /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
83       * or GL_EXT_framebuffer_blit.
84       */
85      _mesa_error(ctx, GL_INVALID_OPERATION,
86                  "glAccum(different read/draw buffers)");
87      return;
88   }
89
90   if (ctx->NewState)
91      _mesa_update_state(ctx);
92
93   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
94      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
95                  "glAccum(incomplete framebuffer)");
96      return;
97   }
98
99   if (ctx->RasterDiscard)
100      return;
101
102   if (ctx->RenderMode == GL_RENDER) {
103      _mesa_accum(ctx, op, value);
104   }
105}
106
107
108/**
109 * Clear the accumulation buffer by mapping the renderbuffer and
110 * writing the clear color to it.  Called by the driver's implementation
111 * of the glClear function.
112 */
113void
114_mesa_clear_accum_buffer(struct gl_context *ctx)
115{
116   GLuint x, y, width, height;
117   GLubyte *accMap;
118   GLint accRowStride;
119   struct gl_renderbuffer *accRb;
120
121   if (!ctx->DrawBuffer)
122      return;
123
124   accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
125   if (!accRb)
126      return;   /* missing accum buffer, not an error */
127
128   /* bounds, with scissor */
129   x = ctx->DrawBuffer->_Xmin;
130   y = ctx->DrawBuffer->_Ymin;
131   width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
132   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
133
134   ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
135                               GL_MAP_WRITE_BIT, &accMap, &accRowStride);
136
137   if (!accMap) {
138      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
139      return;
140   }
141
142   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
143      const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
144      const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
145      const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
146      const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
147      GLuint i, j;
148
149      for (j = 0; j < height; j++) {
150         GLshort *row = (GLshort *) accMap;
151
152         for (i = 0; i < width; i++) {
153            row[i * 4 + 0] = clearR;
154            row[i * 4 + 1] = clearG;
155            row[i * 4 + 2] = clearB;
156            row[i * 4 + 3] = clearA;
157         }
158         accMap += accRowStride;
159      }
160   }
161   else {
162      /* other types someday? */
163      _mesa_warning(ctx, "unexpected accum buffer type");
164   }
165
166   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
167}
168
169
170/**
171 * if (bias)
172 *    Accum += value
173 * else
174 *    Accum *= value
175 */
176static void
177accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
178                    GLint xpos, GLint ypos, GLint width, GLint height,
179                    GLboolean bias)
180{
181   struct gl_renderbuffer *accRb =
182      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
183   GLubyte *accMap;
184   GLint accRowStride;
185
186   assert(accRb);
187
188   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
189                               GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
190                               &accMap, &accRowStride);
191
192   if (!accMap) {
193      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
194      return;
195   }
196
197   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
198      const GLshort incr = (GLshort) (value * 32767.0f);
199      GLint i, j;
200      if (bias) {
201         for (j = 0; j < height; j++) {
202            GLshort *acc = (GLshort *) accMap;
203            for (i = 0; i < 4 * width; i++) {
204               acc[i] += incr;
205            }
206            accMap += accRowStride;
207         }
208      }
209      else {
210         /* scale */
211         for (j = 0; j < height; j++) {
212            GLshort *acc = (GLshort *) accMap;
213            for (i = 0; i < 4 * width; i++) {
214               acc[i] = (GLshort) (acc[i] * value);
215            }
216            accMap += accRowStride;
217         }
218      }
219   }
220   else {
221      /* other types someday? */
222   }
223
224   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
225}
226
227
228/**
229 * if (load)
230 *    Accum = ColorBuf * value
231 * else
232 *    Accum += ColorBuf * value
233 */
234static void
235accum_or_load(struct gl_context *ctx, GLfloat value,
236              GLint xpos, GLint ypos, GLint width, GLint height,
237              GLboolean load)
238{
239   struct gl_renderbuffer *accRb =
240      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
241   struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
242   GLubyte *accMap, *colorMap;
243   GLint accRowStride, colorRowStride;
244   GLbitfield mappingFlags;
245
246   if (!colorRb) {
247      /* no read buffer - OK */
248      return;
249   }
250
251   assert(accRb);
252
253   mappingFlags = GL_MAP_WRITE_BIT;
254   if (!load) /* if we're accumulating */
255      mappingFlags |= GL_MAP_READ_BIT;
256
257   /* Map accum buffer */
258   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
259                               mappingFlags, &accMap, &accRowStride);
260   if (!accMap) {
261      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
262      return;
263   }
264
265   /* Map color buffer */
266   ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
267                               GL_MAP_READ_BIT,
268                               &colorMap, &colorRowStride);
269   if (!colorMap) {
270      ctx->Driver.UnmapRenderbuffer(ctx, accRb);
271      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
272      return;
273   }
274
275   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
276      const GLfloat scale = value * 32767.0f;
277      GLint i, j;
278      GLfloat (*rgba)[4];
279
280      rgba = malloc(width * 4 * sizeof(GLfloat));
281      if (rgba) {
282         for (j = 0; j < height; j++) {
283            GLshort *acc = (GLshort *) accMap;
284
285            /* read colors from source color buffer */
286            _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
287
288            if (load) {
289               for (i = 0; i < width; i++) {
290                  acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
291                  acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
292                  acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
293                  acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
294               }
295            }
296            else {
297               /* accumulate */
298               for (i = 0; i < width; i++) {
299                  acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
300                  acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
301                  acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
302                  acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
303               }
304            }
305
306            colorMap += colorRowStride;
307            accMap += accRowStride;
308         }
309
310         free(rgba);
311      }
312      else {
313         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
314      }
315   }
316   else {
317      /* other types someday? */
318   }
319
320   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
321   ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
322}
323
324
325/**
326 * ColorBuffer = Accum * value
327 */
328static void
329accum_return(struct gl_context *ctx, GLfloat value,
330             GLint xpos, GLint ypos, GLint width, GLint height)
331{
332   struct gl_framebuffer *fb = ctx->DrawBuffer;
333   struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
334   GLubyte *accMap, *colorMap;
335   GLint accRowStride, colorRowStride;
336   GLuint buffer;
337
338   /* Map accum buffer */
339   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
340                               GL_MAP_READ_BIT,
341                               &accMap, &accRowStride);
342   if (!accMap) {
343      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
344      return;
345   }
346
347   /* Loop over destination buffers */
348   for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
349      struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
350      const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
351                                 !ctx->Color.ColorMask[buffer][GCOMP] ||
352                                 !ctx->Color.ColorMask[buffer][BCOMP] ||
353                                 !ctx->Color.ColorMask[buffer][ACOMP]);
354      GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
355
356      if (masking)
357         mappingFlags |= GL_MAP_READ_BIT;
358
359      /* Map color buffer */
360      ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
361                                  mappingFlags, &colorMap, &colorRowStride);
362      if (!colorMap) {
363         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
364         continue;
365      }
366
367      if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
368         const GLfloat scale = value / 32767.0f;
369         GLint i, j;
370         GLfloat (*rgba)[4], (*dest)[4];
371
372         rgba = malloc(width * 4 * sizeof(GLfloat));
373         dest = malloc(width * 4 * sizeof(GLfloat));
374
375         if (rgba && dest) {
376            for (j = 0; j < height; j++) {
377               GLshort *acc = (GLshort *) accMap;
378
379               for (i = 0; i < width; i++) {
380                  rgba[i][0] = acc[i * 4 + 0] * scale;
381                  rgba[i][1] = acc[i * 4 + 1] * scale;
382                  rgba[i][2] = acc[i * 4 + 2] * scale;
383                  rgba[i][3] = acc[i * 4 + 3] * scale;
384               }
385
386               if (masking) {
387
388                  /* get existing colors from dest buffer */
389                  _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
390
391                  /* use the dest colors where mask[channel] = 0 */
392                  if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
393                     for (i = 0; i < width; i++)
394                        rgba[i][RCOMP] = dest[i][RCOMP];
395                  }
396                  if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
397                     for (i = 0; i < width; i++)
398                        rgba[i][GCOMP] = dest[i][GCOMP];
399                  }
400                  if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
401                     for (i = 0; i < width; i++)
402                        rgba[i][BCOMP] = dest[i][BCOMP];
403                  }
404                  if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
405                     for (i = 0; i < width; i++)
406                        rgba[i][ACOMP] = dest[i][ACOMP];
407                  }
408               }
409
410               _mesa_pack_float_rgba_row(colorRb->Format, width,
411                                         (const GLfloat (*)[4]) rgba, colorMap);
412
413               accMap += accRowStride;
414               colorMap += colorRowStride;
415            }
416         }
417         else {
418            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
419         }
420         free(rgba);
421         free(dest);
422      }
423      else {
424         /* other types someday? */
425      }
426
427      ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
428   }
429
430   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
431}
432
433
434
435/**
436 * Software fallback for glAccum.  A hardware driver that supports
437 * signed 16-bit color channels could implement hardware accumulation
438 * operations, but no driver does so at this time.
439 */
440void
441_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
442{
443   GLint xpos, ypos, width, height;
444
445   if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
446      _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
447      return;
448   }
449
450   if (!_mesa_check_conditional_render(ctx))
451      return;
452
453   xpos = ctx->DrawBuffer->_Xmin;
454   ypos = ctx->DrawBuffer->_Ymin;
455   width =  ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
456   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
457
458   switch (op) {
459   case GL_ADD:
460      if (value != 0.0F) {
461         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
462      }
463      break;
464   case GL_MULT:
465      if (value != 1.0F) {
466         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
467      }
468      break;
469   case GL_ACCUM:
470      if (value != 0.0F) {
471         accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
472      }
473      break;
474   case GL_LOAD:
475      accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
476      break;
477   case GL_RETURN:
478      accum_return(ctx, value, xpos, ypos, width, height);
479      break;
480   default:
481      _mesa_problem(ctx, "invalid mode in _mesa_accum()");
482      break;
483   }
484}
485
486
487void
488_mesa_init_accum( struct gl_context *ctx )
489{
490   /* Accumulate buffer group */
491   ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
492}
493