arrayobj.c revision 7117f1b4
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
37117f1b4Smrg * Version:  6.5
47117f1b4Smrg *
57117f1b4Smrg * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
67117f1b4Smrg * (C) Copyright IBM Corporation 2006
77117f1b4Smrg *
87117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
97117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
107117f1b4Smrg * to deal in the Software without restriction, including without limitation
117117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
127117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
137117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
147117f1b4Smrg *
157117f1b4Smrg * The above copyright notice and this permission notice shall be included
167117f1b4Smrg * in all copies or substantial portions of the Software.
177117f1b4Smrg *
187117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
197117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
207117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
217117f1b4Smrg * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
227117f1b4Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
237117f1b4Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
247117f1b4Smrg * SOFTWARE.
257117f1b4Smrg */
267117f1b4Smrg
277117f1b4Smrg
287117f1b4Smrg/**
297117f1b4Smrg * \file arrayobj.c
307117f1b4Smrg * Functions for the GL_APPLE_vertex_array_object extension.
317117f1b4Smrg *
327117f1b4Smrg * \todo
337117f1b4Smrg * The code in this file borrows a lot from bufferobj.c.  There's a certain
347117f1b4Smrg * amount of cruft left over from that origin that may be unnecessary.
357117f1b4Smrg *
367117f1b4Smrg * \author Ian Romanick <idr@us.ibm.com>
377117f1b4Smrg * \author Brian Paul
387117f1b4Smrg */
397117f1b4Smrg
407117f1b4Smrg
417117f1b4Smrg#include "glheader.h"
427117f1b4Smrg#include "hash.h"
437117f1b4Smrg#include "imports.h"
447117f1b4Smrg#include "context.h"
457117f1b4Smrg#if FEATURE_ARB_vertex_buffer_object
467117f1b4Smrg#include "bufferobj.h"
477117f1b4Smrg#endif
487117f1b4Smrg#include "arrayobj.h"
497117f1b4Smrg#include "dispatch.h"
507117f1b4Smrg
517117f1b4Smrg
527117f1b4Smrg/**
537117f1b4Smrg * Look up the array object for the given ID.
547117f1b4Smrg *
557117f1b4Smrg * \returns
567117f1b4Smrg * Either a pointer to the array object with the specified ID or \c NULL for
577117f1b4Smrg * a non-existent ID.  The spec defines ID 0 as being technically
587117f1b4Smrg * non-existent.
597117f1b4Smrg */
607117f1b4Smrg
617117f1b4Smrgstatic INLINE struct gl_array_object *
627117f1b4Smrglookup_arrayobj(GLcontext *ctx, GLuint id)
637117f1b4Smrg{
647117f1b4Smrg   return (id == 0)
657117f1b4Smrg     ? NULL
667117f1b4Smrg     : (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects,
677117f1b4Smrg						   id);
687117f1b4Smrg}
697117f1b4Smrg
707117f1b4Smrg
717117f1b4Smrg/**
727117f1b4Smrg * Allocate and initialize a new vertex array object.
737117f1b4Smrg *
747117f1b4Smrg * This function is intended to be called via
757117f1b4Smrg * \c dd_function_table::NewArrayObject.
767117f1b4Smrg */
777117f1b4Smrgstruct gl_array_object *
787117f1b4Smrg_mesa_new_array_object( GLcontext *ctx, GLuint name )
797117f1b4Smrg{
807117f1b4Smrg   struct gl_array_object *obj = MALLOC_STRUCT(gl_array_object);
817117f1b4Smrg   if (obj)
827117f1b4Smrg      _mesa_initialize_array_object(ctx, obj, name);
837117f1b4Smrg   return obj;
847117f1b4Smrg}
857117f1b4Smrg
867117f1b4Smrg
877117f1b4Smrg/**
887117f1b4Smrg * Delete an array object.
897117f1b4Smrg *
907117f1b4Smrg * This function is intended to be called via
917117f1b4Smrg * \c dd_function_table::DeleteArrayObject.
927117f1b4Smrg */
937117f1b4Smrgvoid
947117f1b4Smrg_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
957117f1b4Smrg{
967117f1b4Smrg   (void) ctx;
977117f1b4Smrg   _mesa_free(obj);
987117f1b4Smrg}
997117f1b4Smrg
1007117f1b4Smrg
1017117f1b4Smrgvoid
1027117f1b4Smrg_mesa_initialize_array_object( GLcontext *ctx,
1037117f1b4Smrg			       struct gl_array_object *obj,
1047117f1b4Smrg			       GLuint name )
1057117f1b4Smrg{
1067117f1b4Smrg   GLuint i;
1077117f1b4Smrg
1087117f1b4Smrg   obj->Name = name;
1097117f1b4Smrg
1107117f1b4Smrg   /* Vertex arrays */
1117117f1b4Smrg   obj->Vertex.Size = 4;
1127117f1b4Smrg   obj->Vertex.Type = GL_FLOAT;
1137117f1b4Smrg   obj->Vertex.Stride = 0;
1147117f1b4Smrg   obj->Vertex.StrideB = 0;
1157117f1b4Smrg   obj->Vertex.Ptr = NULL;
1167117f1b4Smrg   obj->Vertex.Enabled = GL_FALSE;
1177117f1b4Smrg   obj->Normal.Type = GL_FLOAT;
1187117f1b4Smrg   obj->Normal.Stride = 0;
1197117f1b4Smrg   obj->Normal.StrideB = 0;
1207117f1b4Smrg   obj->Normal.Ptr = NULL;
1217117f1b4Smrg   obj->Normal.Enabled = GL_FALSE;
1227117f1b4Smrg   obj->Color.Size = 4;
1237117f1b4Smrg   obj->Color.Type = GL_FLOAT;
1247117f1b4Smrg   obj->Color.Stride = 0;
1257117f1b4Smrg   obj->Color.StrideB = 0;
1267117f1b4Smrg   obj->Color.Ptr = NULL;
1277117f1b4Smrg   obj->Color.Enabled = GL_FALSE;
1287117f1b4Smrg   obj->SecondaryColor.Size = 4;
1297117f1b4Smrg   obj->SecondaryColor.Type = GL_FLOAT;
1307117f1b4Smrg   obj->SecondaryColor.Stride = 0;
1317117f1b4Smrg   obj->SecondaryColor.StrideB = 0;
1327117f1b4Smrg   obj->SecondaryColor.Ptr = NULL;
1337117f1b4Smrg   obj->SecondaryColor.Enabled = GL_FALSE;
1347117f1b4Smrg   obj->FogCoord.Size = 1;
1357117f1b4Smrg   obj->FogCoord.Type = GL_FLOAT;
1367117f1b4Smrg   obj->FogCoord.Stride = 0;
1377117f1b4Smrg   obj->FogCoord.StrideB = 0;
1387117f1b4Smrg   obj->FogCoord.Ptr = NULL;
1397117f1b4Smrg   obj->FogCoord.Enabled = GL_FALSE;
1407117f1b4Smrg   obj->Index.Type = GL_FLOAT;
1417117f1b4Smrg   obj->Index.Stride = 0;
1427117f1b4Smrg   obj->Index.StrideB = 0;
1437117f1b4Smrg   obj->Index.Ptr = NULL;
1447117f1b4Smrg   obj->Index.Enabled = GL_FALSE;
1457117f1b4Smrg   for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1467117f1b4Smrg      obj->TexCoord[i].Size = 4;
1477117f1b4Smrg      obj->TexCoord[i].Type = GL_FLOAT;
1487117f1b4Smrg      obj->TexCoord[i].Stride = 0;
1497117f1b4Smrg      obj->TexCoord[i].StrideB = 0;
1507117f1b4Smrg      obj->TexCoord[i].Ptr = NULL;
1517117f1b4Smrg      obj->TexCoord[i].Enabled = GL_FALSE;
1527117f1b4Smrg   }
1537117f1b4Smrg   obj->EdgeFlag.Stride = 0;
1547117f1b4Smrg   obj->EdgeFlag.StrideB = 0;
1557117f1b4Smrg   obj->EdgeFlag.Ptr = NULL;
1567117f1b4Smrg   obj->EdgeFlag.Enabled = GL_FALSE;
1577117f1b4Smrg   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
1587117f1b4Smrg      obj->VertexAttrib[i].Size = 4;
1597117f1b4Smrg      obj->VertexAttrib[i].Type = GL_FLOAT;
1607117f1b4Smrg      obj->VertexAttrib[i].Stride = 0;
1617117f1b4Smrg      obj->VertexAttrib[i].StrideB = 0;
1627117f1b4Smrg      obj->VertexAttrib[i].Ptr = NULL;
1637117f1b4Smrg      obj->VertexAttrib[i].Enabled = GL_FALSE;
1647117f1b4Smrg      obj->VertexAttrib[i].Normalized = GL_FALSE;
1657117f1b4Smrg   }
1667117f1b4Smrg
1677117f1b4Smrg#if FEATURE_ARB_vertex_buffer_object
1687117f1b4Smrg   /* Vertex array buffers */
1697117f1b4Smrg   obj->Vertex.BufferObj = ctx->Array.NullBufferObj;
1707117f1b4Smrg   obj->Normal.BufferObj = ctx->Array.NullBufferObj;
1717117f1b4Smrg   obj->Color.BufferObj = ctx->Array.NullBufferObj;
1727117f1b4Smrg   obj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
1737117f1b4Smrg   obj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
1747117f1b4Smrg   obj->Index.BufferObj = ctx->Array.NullBufferObj;
1757117f1b4Smrg   for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1767117f1b4Smrg      obj->TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
1777117f1b4Smrg   }
1787117f1b4Smrg   obj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
1797117f1b4Smrg   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
1807117f1b4Smrg      obj->VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
1817117f1b4Smrg   }
1827117f1b4Smrg#endif
1837117f1b4Smrg}
1847117f1b4Smrg
1857117f1b4Smrg
1867117f1b4Smrg/**
1877117f1b4Smrg * Add the given array object to the array object pool.
1887117f1b4Smrg */
1897117f1b4Smrgvoid
1907117f1b4Smrg_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
1917117f1b4Smrg{
1927117f1b4Smrg   if (obj->Name > 0) {
1937117f1b4Smrg      /* insert into hash table */
1947117f1b4Smrg      _mesa_HashInsert(ctx->Shared->ArrayObjects, obj->Name, obj);
1957117f1b4Smrg   }
1967117f1b4Smrg}
1977117f1b4Smrg
1987117f1b4Smrg
1997117f1b4Smrg/**
2007117f1b4Smrg * Remove the given array object from the array object pool.
2017117f1b4Smrg * Do not deallocate the array object though.
2027117f1b4Smrg */
2037117f1b4Smrgvoid
2047117f1b4Smrg_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
2057117f1b4Smrg{
2067117f1b4Smrg   if (obj->Name > 0) {
2077117f1b4Smrg      /* remove from hash table */
2087117f1b4Smrg      _mesa_HashRemove(ctx->Shared->ArrayObjects, obj->Name);
2097117f1b4Smrg   }
2107117f1b4Smrg}
2117117f1b4Smrg
2127117f1b4Smrg
2137117f1b4Smrg/**********************************************************************/
2147117f1b4Smrg/* API Functions                                                      */
2157117f1b4Smrg/**********************************************************************/
2167117f1b4Smrg
2177117f1b4Smrg/**
2187117f1b4Smrg * Bind a new array.
2197117f1b4Smrg *
2207117f1b4Smrg * \todo
2217117f1b4Smrg * The binding could be done more efficiently by comparing the non-NULL
2227117f1b4Smrg * pointers in the old and new objects.  The only arrays that are "dirty" are
2237117f1b4Smrg * the ones that are non-NULL in either object.
2247117f1b4Smrg */
2257117f1b4Smrgvoid GLAPIENTRY
2267117f1b4Smrg_mesa_BindVertexArrayAPPLE( GLuint id )
2277117f1b4Smrg{
2287117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
2297117f1b4Smrg   struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
2307117f1b4Smrg   struct gl_array_object *newObj = NULL;
2317117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
2327117f1b4Smrg
2337117f1b4Smrg   ASSERT(oldObj != NULL);
2347117f1b4Smrg
2357117f1b4Smrg   if ( oldObj->Name == id )
2367117f1b4Smrg      return;   /* rebinding the same array object- no change */
2377117f1b4Smrg
2387117f1b4Smrg   /*
2397117f1b4Smrg    * Get pointer to new array object (newBufObj)
2407117f1b4Smrg    */
2417117f1b4Smrg   if (id == 0) {
2427117f1b4Smrg      /* The spec says there is no array object named 0, but we use
2437117f1b4Smrg       * one internally because it simplifies things.
2447117f1b4Smrg       */
2457117f1b4Smrg      newObj = ctx->Array.DefaultArrayObj;
2467117f1b4Smrg   }
2477117f1b4Smrg   else {
2487117f1b4Smrg      /* non-default array object */
2497117f1b4Smrg      newObj = lookup_arrayobj(ctx, id);
2507117f1b4Smrg      if (!newObj) {
2517117f1b4Smrg         /* If this is a new array object id, allocate an array object now.
2527117f1b4Smrg	  */
2537117f1b4Smrg
2547117f1b4Smrg	 newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
2557117f1b4Smrg         if (!newObj) {
2567117f1b4Smrg            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
2577117f1b4Smrg            return;
2587117f1b4Smrg         }
2597117f1b4Smrg         _mesa_save_array_object(ctx, newObj);
2607117f1b4Smrg      }
2617117f1b4Smrg   }
2627117f1b4Smrg
2637117f1b4Smrg
2647117f1b4Smrg   ctx->NewState |= _NEW_ARRAY;
2657117f1b4Smrg   ctx->Array.NewState |= _NEW_ARRAY_ALL;
2667117f1b4Smrg   ctx->Array.ArrayObj = newObj;
2677117f1b4Smrg
2687117f1b4Smrg
2697117f1b4Smrg   /* Pass BindVertexArray call to device driver */
2707117f1b4Smrg   if (ctx->Driver.BindArrayObject && newObj)
2717117f1b4Smrg      (*ctx->Driver.BindArrayObject)( ctx, newObj );
2727117f1b4Smrg}
2737117f1b4Smrg
2747117f1b4Smrg
2757117f1b4Smrg/**
2767117f1b4Smrg * Delete a set of array objects.
2777117f1b4Smrg *
2787117f1b4Smrg * \param n      Number of array objects to delete.
2797117f1b4Smrg * \param ids    Array of \c n array object IDs.
2807117f1b4Smrg */
2817117f1b4Smrgvoid GLAPIENTRY
2827117f1b4Smrg_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
2837117f1b4Smrg{
2847117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
2857117f1b4Smrg   GLsizei i;
2867117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
2877117f1b4Smrg
2887117f1b4Smrg   if (n < 0) {
2897117f1b4Smrg      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
2907117f1b4Smrg      return;
2917117f1b4Smrg   }
2927117f1b4Smrg
2937117f1b4Smrg   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
2947117f1b4Smrg
2957117f1b4Smrg   for (i = 0; i < n; i++) {
2967117f1b4Smrg      struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
2977117f1b4Smrg
2987117f1b4Smrg      if ( obj != NULL ) {
2997117f1b4Smrg	 ASSERT( obj->Name == ids[i] );
3007117f1b4Smrg
3017117f1b4Smrg
3027117f1b4Smrg	 /* If the array object is currently bound, the spec says "the binding
3037117f1b4Smrg	  * for that object reverts to zero and the default vertex array
3047117f1b4Smrg	  * becomes current."
3057117f1b4Smrg	  */
3067117f1b4Smrg	 if ( obj == ctx->Array.ArrayObj ) {
3077117f1b4Smrg	    CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
3087117f1b4Smrg	 }
3097117f1b4Smrg
3107117f1b4Smrg#if FEATURE_ARB_vertex_buffer_object
3117117f1b4Smrg	 /* Unbind any buffer objects that might be bound to arrays in
3127117f1b4Smrg	  * this array object.
3137117f1b4Smrg	  */
3147117f1b4Smrg	 _mesa_unbind_buffer_object( ctx, obj->Vertex.BufferObj );
3157117f1b4Smrg	 _mesa_unbind_buffer_object( ctx, obj->Normal.BufferObj );
3167117f1b4Smrg	 _mesa_unbind_buffer_object( ctx, obj->Color.BufferObj );
3177117f1b4Smrg	 _mesa_unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj );
3187117f1b4Smrg	 _mesa_unbind_buffer_object( ctx, obj->FogCoord.BufferObj );
3197117f1b4Smrg	 _mesa_unbind_buffer_object( ctx, obj->Index.BufferObj );
3207117f1b4Smrg	 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
3217117f1b4Smrg	    _mesa_unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj );
3227117f1b4Smrg	 }
3237117f1b4Smrg	 _mesa_unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj );
3247117f1b4Smrg	 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
3257117f1b4Smrg	    _mesa_unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj );
3267117f1b4Smrg	 }
3277117f1b4Smrg#endif
3287117f1b4Smrg
3297117f1b4Smrg	 /* The ID is immediately freed for re-use */
3307117f1b4Smrg	 _mesa_remove_array_object(ctx, obj);
3317117f1b4Smrg	 ctx->Driver.DeleteArrayObject(ctx, obj);
3327117f1b4Smrg      }
3337117f1b4Smrg   }
3347117f1b4Smrg
3357117f1b4Smrg   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
3367117f1b4Smrg}
3377117f1b4Smrg
3387117f1b4Smrg
3397117f1b4Smrg/**
3407117f1b4Smrg * Generate a set of unique array object IDs and store them in \c arrays.
3417117f1b4Smrg *
3427117f1b4Smrg * \param n       Number of IDs to generate.
3437117f1b4Smrg * \param arrays  Array of \c n locations to store the IDs.
3447117f1b4Smrg */
3457117f1b4Smrgvoid GLAPIENTRY
3467117f1b4Smrg_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
3477117f1b4Smrg{
3487117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3497117f1b4Smrg   GLuint first;
3507117f1b4Smrg   GLint i;
3517117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
3527117f1b4Smrg
3537117f1b4Smrg   if (n < 0) {
3547117f1b4Smrg      _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
3557117f1b4Smrg      return;
3567117f1b4Smrg   }
3577117f1b4Smrg
3587117f1b4Smrg   if (!arrays) {
3597117f1b4Smrg      return;
3607117f1b4Smrg   }
3617117f1b4Smrg
3627117f1b4Smrg   /*
3637117f1b4Smrg    * This must be atomic (generation and allocation of array object IDs)
3647117f1b4Smrg    */
3657117f1b4Smrg   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
3667117f1b4Smrg
3677117f1b4Smrg   first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ArrayObjects, n);
3687117f1b4Smrg
3697117f1b4Smrg   /* Allocate new, empty array objects and return identifiers */
3707117f1b4Smrg   for (i = 0; i < n; i++) {
3717117f1b4Smrg      struct gl_array_object *obj;
3727117f1b4Smrg      GLuint name = first + i;
3737117f1b4Smrg
3747117f1b4Smrg      obj = (*ctx->Driver.NewArrayObject)( ctx, name );
3757117f1b4Smrg      if (!obj) {
3767117f1b4Smrg         _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
3777117f1b4Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
3787117f1b4Smrg         return;
3797117f1b4Smrg      }
3807117f1b4Smrg      _mesa_save_array_object(ctx, obj);
3817117f1b4Smrg      arrays[i] = first + i;
3827117f1b4Smrg   }
3837117f1b4Smrg
3847117f1b4Smrg   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
3857117f1b4Smrg}
3867117f1b4Smrg
3877117f1b4Smrg
3887117f1b4Smrg/**
3897117f1b4Smrg * Determine if ID is the name of an array object.
3907117f1b4Smrg *
3917117f1b4Smrg * \param id  ID of the potential array object.
3927117f1b4Smrg * \return  \c GL_TRUE if \c id is the name of a array object,
3937117f1b4Smrg *          \c GL_FALSE otherwise.
3947117f1b4Smrg */
3957117f1b4SmrgGLboolean GLAPIENTRY
3967117f1b4Smrg_mesa_IsVertexArrayAPPLE( GLuint id )
3977117f1b4Smrg{
3987117f1b4Smrg   struct gl_array_object * obj;
3997117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
4007117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
4017117f1b4Smrg
4027117f1b4Smrg   if (id == 0)
4037117f1b4Smrg      return GL_FALSE;
4047117f1b4Smrg
4057117f1b4Smrg   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
4067117f1b4Smrg   obj = lookup_arrayobj(ctx, id);
4077117f1b4Smrg   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
4087117f1b4Smrg
4097117f1b4Smrg   return (obj != NULL) ? GL_TRUE : GL_FALSE;
4107117f1b4Smrg}
411