config.h revision 3464ebd5
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
34a49301eSmrg * Version:  7.5
47117f1b4Smrg *
57117f1b4Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6c1f859d4Smrg * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
77117f1b4Smrg *
87117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
97117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
107117f1b4Smrg * to deal in the Software without restriction, including without limitation
117117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
127117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
137117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
147117f1b4Smrg *
157117f1b4Smrg * The above copyright notice and this permission notice shall be included
167117f1b4Smrg * in all copies or substantial portions of the Software.
177117f1b4Smrg *
187117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
197117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
207117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
217117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
227117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
237117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
247117f1b4Smrg */
257117f1b4Smrg
26c1f859d4Smrg/**
27c1f859d4Smrg * \file config.h
28c1f859d4Smrg * Tunable configuration parameters.
29c1f859d4Smrg */
307117f1b4Smrg
317117f1b4Smrg#ifndef MESA_CONFIG_H_INCLUDED
327117f1b4Smrg#define MESA_CONFIG_H_INCLUDED
337117f1b4Smrg
34c1f859d4Smrg
357117f1b4Smrg/**
367117f1b4Smrg * \name OpenGL implementation limits
377117f1b4Smrg */
387117f1b4Smrg/*@{*/
397117f1b4Smrg
407117f1b4Smrg/** Maximum modelview matrix stack depth */
417117f1b4Smrg#define MAX_MODELVIEW_STACK_DEPTH 32
427117f1b4Smrg
437117f1b4Smrg/** Maximum projection matrix stack depth */
447117f1b4Smrg#define MAX_PROJECTION_STACK_DEPTH 32
457117f1b4Smrg
467117f1b4Smrg/** Maximum texture matrix stack depth */
477117f1b4Smrg#define MAX_TEXTURE_STACK_DEPTH 10
487117f1b4Smrg
497117f1b4Smrg/** Maximum color matrix stack depth */
507117f1b4Smrg#define MAX_COLOR_STACK_DEPTH 4
517117f1b4Smrg
527117f1b4Smrg/** Maximum attribute stack depth */
537117f1b4Smrg#define MAX_ATTRIB_STACK_DEPTH 16
547117f1b4Smrg
557117f1b4Smrg/** Maximum client attribute stack depth */
567117f1b4Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
577117f1b4Smrg
587117f1b4Smrg/** Maximum recursion depth of display list calls */
597117f1b4Smrg#define MAX_LIST_NESTING 64
607117f1b4Smrg
617117f1b4Smrg/** Maximum number of lights */
627117f1b4Smrg#define MAX_LIGHTS 8
637117f1b4Smrg
647117f1b4Smrg/** Maximum user-defined clipping planes */
657117f1b4Smrg#define MAX_CLIP_PLANES 6
667117f1b4Smrg
677117f1b4Smrg/** Maximum pixel map lookup table size */
687117f1b4Smrg#define MAX_PIXEL_MAP_TABLE 256
697117f1b4Smrg
707117f1b4Smrg/** Maximum number of auxillary color buffers */
714a49301eSmrg#define MAX_AUX_BUFFERS 1
727117f1b4Smrg
737117f1b4Smrg/** Maximum order (degree) of curves */
747117f1b4Smrg#ifdef AMIGA
757117f1b4Smrg#   define MAX_EVAL_ORDER 12
767117f1b4Smrg#else
777117f1b4Smrg#   define MAX_EVAL_ORDER 30
787117f1b4Smrg#endif
797117f1b4Smrg
807117f1b4Smrg/** Maximum Name stack depth */
817117f1b4Smrg#define MAX_NAME_STACK_DEPTH 64
827117f1b4Smrg
837117f1b4Smrg/** Minimum point size */
847117f1b4Smrg#define MIN_POINT_SIZE 1.0
857117f1b4Smrg/** Maximum point size */
86c1f859d4Smrg#define MAX_POINT_SIZE 60.0
877117f1b4Smrg/** Point size granularity */
887117f1b4Smrg#define POINT_SIZE_GRANULARITY 0.1
897117f1b4Smrg
907117f1b4Smrg/** Minimum line width */
917117f1b4Smrg#define MIN_LINE_WIDTH 1.0
927117f1b4Smrg/** Maximum line width */
937117f1b4Smrg#define MAX_LINE_WIDTH 10.0
947117f1b4Smrg/** Line width granularity */
957117f1b4Smrg#define LINE_WIDTH_GRANULARITY 0.1
967117f1b4Smrg
977117f1b4Smrg/** Max texture palette / color table size */
987117f1b4Smrg#define MAX_COLOR_TABLE_SIZE 256
997117f1b4Smrg
1003464ebd5Sriastradh/** Max memory to allow for a single texture image (in megabytes) */
1013464ebd5Sriastradh#define MAX_TEXTURE_MBYTES 1024
1023464ebd5Sriastradh
1037117f1b4Smrg/** Number of 1D/2D texture mipmap levels */
1043464ebd5Sriastradh#define MAX_TEXTURE_LEVELS 15
1057117f1b4Smrg
1067117f1b4Smrg/** Number of 3D texture mipmap levels */
1073464ebd5Sriastradh#define MAX_3D_TEXTURE_LEVELS 15
1087117f1b4Smrg
1097117f1b4Smrg/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
1103464ebd5Sriastradh#define MAX_CUBE_TEXTURE_LEVELS 15
1117117f1b4Smrg
1127117f1b4Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */
1133464ebd5Sriastradh#define MAX_TEXTURE_RECT_SIZE 16384
1147117f1b4Smrg
115c1f859d4Smrg/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
116c1f859d4Smrg#define MAX_ARRAY_TEXTURE_LAYERS 64
1177117f1b4Smrg
118c1f859d4Smrg/**
119c1f859d4Smrg * Max number of texture coordinate units.  This mainly just applies to
120c1f859d4Smrg * the fixed-function vertex code.  This will be difficult to raise above
121c1f859d4Smrg * eight because of various vertex attribute bitvectors.
122c1f859d4Smrg */
123c1f859d4Smrg#define MAX_TEXTURE_COORD_UNITS 8
1247117f1b4Smrg
125c1f859d4Smrg/**
126c1f859d4Smrg * Max number of texture image units.  Also determines number of texture
127c1f859d4Smrg * samplers in shaders.
128c1f859d4Smrg */
129c1f859d4Smrg#define MAX_TEXTURE_IMAGE_UNITS 16
1307117f1b4Smrg
1317117f1b4Smrg/**
132c1f859d4Smrg * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
133c1f859d4Smrg * This value is only used for dimensioning arrays.
134c1f859d4Smrg * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
135c1f859d4Smrg * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
136c1f859d4Smrg * used almost everywhere else.
1377117f1b4Smrg */
138c1f859d4Smrg#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
139c1f859d4Smrg
1407117f1b4Smrg
1417117f1b4Smrg/**
1427117f1b4Smrg * Maximum viewport/image width. Must accomodate all texture sizes too.
1437117f1b4Smrg */
1444a49301eSmrg
1454a49301eSmrg#ifndef MAX_WIDTH
1463464ebd5Sriastradh#   define MAX_WIDTH 16384
1474a49301eSmrg#endif
1487117f1b4Smrg/** Maximum viewport/image height */
1494a49301eSmrg#ifndef MAX_HEIGHT
1503464ebd5Sriastradh#   define MAX_HEIGHT 16384
1513464ebd5Sriastradh#endif
1523464ebd5Sriastradh
1533464ebd5Sriastradh/* XXX: hack to prevent stack overflow on windows until all temporary arrays
1543464ebd5Sriastradh * [MAX_WIDTH] are allocated from the heap */
1553464ebd5Sriastradh#ifdef WIN32
1563464ebd5Sriastradh#undef MAX_TEXTURE_LEVELS
1573464ebd5Sriastradh#undef MAX_3D_TEXTURE_LEVELS
1583464ebd5Sriastradh#undef MAX_CUBE_TEXTURE_LEVELS
1593464ebd5Sriastradh#undef MAX_TEXTURE_RECT_SIZE
1603464ebd5Sriastradh#undef MAX_WIDTH
1613464ebd5Sriastradh#undef MAX_HEIGHT
1623464ebd5Sriastradh#define MAX_TEXTURE_LEVELS 13
1633464ebd5Sriastradh#define MAX_3D_TEXTURE_LEVELS 9
1643464ebd5Sriastradh#define MAX_CUBE_TEXTURE_LEVELS 13
1653464ebd5Sriastradh#define MAX_TEXTURE_RECT_SIZE 4096
1663464ebd5Sriastradh#define MAX_WIDTH 4096
1673464ebd5Sriastradh#define MAX_HEIGHT 4096
1684a49301eSmrg#endif
1697117f1b4Smrg
1707117f1b4Smrg/** Maxmimum size for CVA.  May be overridden by the drivers.  */
1717117f1b4Smrg#define MAX_ARRAY_LOCK_SIZE 3000
1727117f1b4Smrg
1737117f1b4Smrg/** Subpixel precision for antialiasing, window coordinate snapping */
1747117f1b4Smrg#define SUB_PIXEL_BITS 4
1757117f1b4Smrg
1767117f1b4Smrg/** Size of histogram tables */
1777117f1b4Smrg#define HISTOGRAM_TABLE_SIZE 256
1787117f1b4Smrg
1797117f1b4Smrg/** Max convolution filter width */
1807117f1b4Smrg#define MAX_CONVOLUTION_WIDTH 9
1817117f1b4Smrg/** Max convolution filter height */
1827117f1b4Smrg#define MAX_CONVOLUTION_HEIGHT 9
1837117f1b4Smrg
1847117f1b4Smrg/** For GL_ARB_texture_compression */
1857117f1b4Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25
1867117f1b4Smrg
1877117f1b4Smrg/** For GL_EXT_texture_filter_anisotropic */
1887117f1b4Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
1897117f1b4Smrg
1907117f1b4Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
1913464ebd5Sriastradh#define MAX_TEXTURE_LOD_BIAS 14.0
1924a49301eSmrg
1934a49301eSmrg/** For any program target/extension */
1944a49301eSmrg/*@{*/
1954a49301eSmrg#define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
1964a49301eSmrg
1974a49301eSmrg/**
1984a49301eSmrg * Per-program constants (power of two)
1994a49301eSmrg *
2003464ebd5Sriastradh * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
2014a49301eSmrg * and GLSL shader names for the same thing.  They should \b always have the
2024a49301eSmrg * same value.  Each refers to the number of vec4 values supplied as
2034a49301eSmrg * per-program parameters.
2044a49301eSmrg */
2054a49301eSmrg/*@{*/
2064a49301eSmrg#define MAX_PROGRAM_LOCAL_PARAMS       1024
2074a49301eSmrg#define MAX_UNIFORMS                   1024
2084a49301eSmrg/*@}*/
2094a49301eSmrg
2104a49301eSmrg/**
2114a49301eSmrg * Per-context constants (power of two)
2124a49301eSmrg *
2134a49301eSmrg * \note
2144a49301eSmrg * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
2154a49301eSmrg * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
2164a49301eSmrg * incorrect assumptions.
2174a49301eSmrg */
2184a49301eSmrg#define MAX_PROGRAM_ENV_PARAMS         256
2194a49301eSmrg
2204a49301eSmrg#define MAX_PROGRAM_MATRICES           8
2214a49301eSmrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
2224a49301eSmrg#define MAX_PROGRAM_CALL_DEPTH         8
2234a49301eSmrg#define MAX_PROGRAM_TEMPS              256
2244a49301eSmrg#define MAX_PROGRAM_ADDRESS_REGS       2
2254a49301eSmrg#define MAX_VARYING                    16    /**< number of float[4] vectors */
2264a49301eSmrg#define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
2274a49301eSmrg#define MAX_PROGRAM_INPUTS             32
2284a49301eSmrg#define MAX_PROGRAM_OUTPUTS            64
2294a49301eSmrg/*@}*/
2307117f1b4Smrg
2317117f1b4Smrg/** For GL_ARB_vertex_program */
2327117f1b4Smrg/*@{*/
2337117f1b4Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
2344a49301eSmrg#define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
2357117f1b4Smrg/*@}*/
2367117f1b4Smrg
2377117f1b4Smrg/** For GL_ARB_fragment_program */
2387117f1b4Smrg/*@{*/
2397117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
2407117f1b4Smrg/*@}*/
2417117f1b4Smrg
242c1f859d4Smrg/** For GL_NV_vertex_program */
243c1f859d4Smrg/*@{*/
244c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
245c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_TEMPS         12
2464a49301eSmrg#define MAX_NV_VERTEX_PROGRAM_PARAMS        96
247c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_INPUTS        16
248c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_OUTPUTS       15
249c1f859d4Smrg/*@}*/
250c1f859d4Smrg
251c1f859d4Smrg/** For GL_NV_fragment_program */
252c1f859d4Smrg/*@{*/
253c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
254c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_TEMPS         96
255c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_PARAMS        64
256c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INPUTS        12
257c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS        3
258c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS    2
259c1f859d4Smrg/*@}*/
260c1f859d4Smrg
261c1f859d4Smrg
2627117f1b4Smrg/** For GL_ARB_vertex_shader */
2637117f1b4Smrg/*@{*/
2644a49301eSmrg#define MAX_VERTEX_GENERIC_ATTRIBS 16
265c1f859d4Smrg#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
266cdc920a0Smrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
267cdc920a0Smrg					  MAX_TEXTURE_IMAGE_UNITS)
2687117f1b4Smrg/*@}*/
2697117f1b4Smrg
2707117f1b4Smrg
2717117f1b4Smrg/** For GL_ARB_draw_buffers */
2727117f1b4Smrg/*@{*/
2733464ebd5Sriastradh#define MAX_DRAW_BUFFERS 8
2747117f1b4Smrg/*@}*/
2757117f1b4Smrg
2767117f1b4Smrg
2777117f1b4Smrg/** For GL_EXT_framebuffer_object */
2787117f1b4Smrg/*@{*/
2797117f1b4Smrg#define MAX_COLOR_ATTACHMENTS 8
2807117f1b4Smrg/*@}*/
2817117f1b4Smrg
2824a49301eSmrg/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
2834a49301eSmrg#define SUPPORTED_ATI_BUMP_UNITS 0xff
2847117f1b4Smrg
2853464ebd5Sriastradh/** For GL_EXT_transform_feedback */
2863464ebd5Sriastradh#define MAX_FEEDBACK_ATTRIBS 32
2873464ebd5Sriastradh
2883464ebd5Sriastradh/** For GL_ARB_geometry_shader4 */
2893464ebd5Sriastradh/*@{*/
2903464ebd5Sriastradh#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS             8
2913464ebd5Sriastradh#define MAX_GEOMETRY_VARYING_COMPONENTS              32
2923464ebd5Sriastradh#define MAX_VERTEX_VARYING_COMPONENTS                32
2933464ebd5Sriastradh#define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
2943464ebd5Sriastradh#define MAX_GEOMETRY_OUTPUT_VERTICES                 256
2953464ebd5Sriastradh#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
2963464ebd5Sriastradh/*@}*/
2973464ebd5Sriastradh
2983464ebd5Sriastradh
2997117f1b4Smrg/**
3007117f1b4Smrg * \name Mesa-specific parameters
3017117f1b4Smrg */
3027117f1b4Smrg/*@{*/
3037117f1b4Smrg
3047117f1b4Smrg
3057117f1b4Smrg/**
3067117f1b4Smrg * If non-zero use GLdouble for walking triangle edges, for better accuracy.
3077117f1b4Smrg */
3087117f1b4Smrg#define TRIANGLE_WALK_DOUBLE 0
3097117f1b4Smrg
3107117f1b4Smrg
3117117f1b4Smrg/**
3127117f1b4Smrg * Bits per depth buffer value (max is 32).
3137117f1b4Smrg */
3147117f1b4Smrg#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
3157117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_BITS 16
3167117f1b4Smrg#endif
3177117f1b4Smrg/** Depth buffer data type */
3187117f1b4Smrg#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
3197117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
3207117f1b4Smrg#else
3217117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
3227117f1b4Smrg#endif
3237117f1b4Smrg
3247117f1b4Smrg
3257117f1b4Smrg/**
3267117f1b4Smrg * Bits per stencil value: 8
3277117f1b4Smrg */
3287117f1b4Smrg#define STENCIL_BITS 8
3297117f1b4Smrg
3307117f1b4Smrg
3317117f1b4Smrg/**
3327117f1b4Smrg * Bits per color channel:  8, 16 or 32
3337117f1b4Smrg */
3347117f1b4Smrg#ifndef CHAN_BITS
3357117f1b4Smrg#define CHAN_BITS 8
3367117f1b4Smrg#endif
3377117f1b4Smrg
3387117f1b4Smrg
3397117f1b4Smrg/*
3407117f1b4Smrg * Color channel component order
3417117f1b4Smrg *
3427117f1b4Smrg * \note Changes will almost certainly cause problems at this time.
3437117f1b4Smrg */
3447117f1b4Smrg#define RCOMP 0
3457117f1b4Smrg#define GCOMP 1
3467117f1b4Smrg#define BCOMP 2
3477117f1b4Smrg#define ACOMP 3
3487117f1b4Smrg
3497117f1b4Smrg
3507117f1b4Smrg/**
3517117f1b4Smrg * Maximum number of temporary vertices required for clipping.
3527117f1b4Smrg *
3537117f1b4Smrg * Used in array_cache and tnl modules.
3547117f1b4Smrg */
3557117f1b4Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
3567117f1b4Smrg
3577117f1b4Smrg
3587117f1b4Smrg#endif /* MESA_CONFIG_H_INCLUDED */
359