config.h revision 3464ebd5
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 34a49301eSmrg * Version: 7.5 47117f1b4Smrg * 57117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6c1f859d4Smrg * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 77117f1b4Smrg * 87117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 97117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 107117f1b4Smrg * to deal in the Software without restriction, including without limitation 117117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 127117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 137117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 147117f1b4Smrg * 157117f1b4Smrg * The above copyright notice and this permission notice shall be included 167117f1b4Smrg * in all copies or substantial portions of the Software. 177117f1b4Smrg * 187117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 197117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 207117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 217117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 227117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 237117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 247117f1b4Smrg */ 257117f1b4Smrg 26c1f859d4Smrg/** 27c1f859d4Smrg * \file config.h 28c1f859d4Smrg * Tunable configuration parameters. 29c1f859d4Smrg */ 307117f1b4Smrg 317117f1b4Smrg#ifndef MESA_CONFIG_H_INCLUDED 327117f1b4Smrg#define MESA_CONFIG_H_INCLUDED 337117f1b4Smrg 34c1f859d4Smrg 357117f1b4Smrg/** 367117f1b4Smrg * \name OpenGL implementation limits 377117f1b4Smrg */ 387117f1b4Smrg/*@{*/ 397117f1b4Smrg 407117f1b4Smrg/** Maximum modelview matrix stack depth */ 417117f1b4Smrg#define MAX_MODELVIEW_STACK_DEPTH 32 427117f1b4Smrg 437117f1b4Smrg/** Maximum projection matrix stack depth */ 447117f1b4Smrg#define MAX_PROJECTION_STACK_DEPTH 32 457117f1b4Smrg 467117f1b4Smrg/** Maximum texture matrix stack depth */ 477117f1b4Smrg#define MAX_TEXTURE_STACK_DEPTH 10 487117f1b4Smrg 497117f1b4Smrg/** Maximum color matrix stack depth */ 507117f1b4Smrg#define MAX_COLOR_STACK_DEPTH 4 517117f1b4Smrg 527117f1b4Smrg/** Maximum attribute stack depth */ 537117f1b4Smrg#define MAX_ATTRIB_STACK_DEPTH 16 547117f1b4Smrg 557117f1b4Smrg/** Maximum client attribute stack depth */ 567117f1b4Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 577117f1b4Smrg 587117f1b4Smrg/** Maximum recursion depth of display list calls */ 597117f1b4Smrg#define MAX_LIST_NESTING 64 607117f1b4Smrg 617117f1b4Smrg/** Maximum number of lights */ 627117f1b4Smrg#define MAX_LIGHTS 8 637117f1b4Smrg 647117f1b4Smrg/** Maximum user-defined clipping planes */ 657117f1b4Smrg#define MAX_CLIP_PLANES 6 667117f1b4Smrg 677117f1b4Smrg/** Maximum pixel map lookup table size */ 687117f1b4Smrg#define MAX_PIXEL_MAP_TABLE 256 697117f1b4Smrg 707117f1b4Smrg/** Maximum number of auxillary color buffers */ 714a49301eSmrg#define MAX_AUX_BUFFERS 1 727117f1b4Smrg 737117f1b4Smrg/** Maximum order (degree) of curves */ 747117f1b4Smrg#ifdef AMIGA 757117f1b4Smrg# define MAX_EVAL_ORDER 12 767117f1b4Smrg#else 777117f1b4Smrg# define MAX_EVAL_ORDER 30 787117f1b4Smrg#endif 797117f1b4Smrg 807117f1b4Smrg/** Maximum Name stack depth */ 817117f1b4Smrg#define MAX_NAME_STACK_DEPTH 64 827117f1b4Smrg 837117f1b4Smrg/** Minimum point size */ 847117f1b4Smrg#define MIN_POINT_SIZE 1.0 857117f1b4Smrg/** Maximum point size */ 86c1f859d4Smrg#define MAX_POINT_SIZE 60.0 877117f1b4Smrg/** Point size granularity */ 887117f1b4Smrg#define POINT_SIZE_GRANULARITY 0.1 897117f1b4Smrg 907117f1b4Smrg/** Minimum line width */ 917117f1b4Smrg#define MIN_LINE_WIDTH 1.0 927117f1b4Smrg/** Maximum line width */ 937117f1b4Smrg#define MAX_LINE_WIDTH 10.0 947117f1b4Smrg/** Line width granularity */ 957117f1b4Smrg#define LINE_WIDTH_GRANULARITY 0.1 967117f1b4Smrg 977117f1b4Smrg/** Max texture palette / color table size */ 987117f1b4Smrg#define MAX_COLOR_TABLE_SIZE 256 997117f1b4Smrg 1003464ebd5Sriastradh/** Max memory to allow for a single texture image (in megabytes) */ 1013464ebd5Sriastradh#define MAX_TEXTURE_MBYTES 1024 1023464ebd5Sriastradh 1037117f1b4Smrg/** Number of 1D/2D texture mipmap levels */ 1043464ebd5Sriastradh#define MAX_TEXTURE_LEVELS 15 1057117f1b4Smrg 1067117f1b4Smrg/** Number of 3D texture mipmap levels */ 1073464ebd5Sriastradh#define MAX_3D_TEXTURE_LEVELS 15 1087117f1b4Smrg 1097117f1b4Smrg/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ 1103464ebd5Sriastradh#define MAX_CUBE_TEXTURE_LEVELS 15 1117117f1b4Smrg 1127117f1b4Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */ 1133464ebd5Sriastradh#define MAX_TEXTURE_RECT_SIZE 16384 1147117f1b4Smrg 115c1f859d4Smrg/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ 116c1f859d4Smrg#define MAX_ARRAY_TEXTURE_LAYERS 64 1177117f1b4Smrg 118c1f859d4Smrg/** 119c1f859d4Smrg * Max number of texture coordinate units. This mainly just applies to 120c1f859d4Smrg * the fixed-function vertex code. This will be difficult to raise above 121c1f859d4Smrg * eight because of various vertex attribute bitvectors. 122c1f859d4Smrg */ 123c1f859d4Smrg#define MAX_TEXTURE_COORD_UNITS 8 1247117f1b4Smrg 125c1f859d4Smrg/** 126c1f859d4Smrg * Max number of texture image units. Also determines number of texture 127c1f859d4Smrg * samplers in shaders. 128c1f859d4Smrg */ 129c1f859d4Smrg#define MAX_TEXTURE_IMAGE_UNITS 16 1307117f1b4Smrg 1317117f1b4Smrg/** 132c1f859d4Smrg * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. 133c1f859d4Smrg * This value is only used for dimensioning arrays. 134c1f859d4Smrg * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the 135c1f859d4Smrg * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be 136c1f859d4Smrg * used almost everywhere else. 1377117f1b4Smrg */ 138c1f859d4Smrg#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) 139c1f859d4Smrg 1407117f1b4Smrg 1417117f1b4Smrg/** 1427117f1b4Smrg * Maximum viewport/image width. Must accomodate all texture sizes too. 1437117f1b4Smrg */ 1444a49301eSmrg 1454a49301eSmrg#ifndef MAX_WIDTH 1463464ebd5Sriastradh# define MAX_WIDTH 16384 1474a49301eSmrg#endif 1487117f1b4Smrg/** Maximum viewport/image height */ 1494a49301eSmrg#ifndef MAX_HEIGHT 1503464ebd5Sriastradh# define MAX_HEIGHT 16384 1513464ebd5Sriastradh#endif 1523464ebd5Sriastradh 1533464ebd5Sriastradh/* XXX: hack to prevent stack overflow on windows until all temporary arrays 1543464ebd5Sriastradh * [MAX_WIDTH] are allocated from the heap */ 1553464ebd5Sriastradh#ifdef WIN32 1563464ebd5Sriastradh#undef MAX_TEXTURE_LEVELS 1573464ebd5Sriastradh#undef MAX_3D_TEXTURE_LEVELS 1583464ebd5Sriastradh#undef MAX_CUBE_TEXTURE_LEVELS 1593464ebd5Sriastradh#undef MAX_TEXTURE_RECT_SIZE 1603464ebd5Sriastradh#undef MAX_WIDTH 1613464ebd5Sriastradh#undef MAX_HEIGHT 1623464ebd5Sriastradh#define MAX_TEXTURE_LEVELS 13 1633464ebd5Sriastradh#define MAX_3D_TEXTURE_LEVELS 9 1643464ebd5Sriastradh#define MAX_CUBE_TEXTURE_LEVELS 13 1653464ebd5Sriastradh#define MAX_TEXTURE_RECT_SIZE 4096 1663464ebd5Sriastradh#define MAX_WIDTH 4096 1673464ebd5Sriastradh#define MAX_HEIGHT 4096 1684a49301eSmrg#endif 1697117f1b4Smrg 1707117f1b4Smrg/** Maxmimum size for CVA. May be overridden by the drivers. */ 1717117f1b4Smrg#define MAX_ARRAY_LOCK_SIZE 3000 1727117f1b4Smrg 1737117f1b4Smrg/** Subpixel precision for antialiasing, window coordinate snapping */ 1747117f1b4Smrg#define SUB_PIXEL_BITS 4 1757117f1b4Smrg 1767117f1b4Smrg/** Size of histogram tables */ 1777117f1b4Smrg#define HISTOGRAM_TABLE_SIZE 256 1787117f1b4Smrg 1797117f1b4Smrg/** Max convolution filter width */ 1807117f1b4Smrg#define MAX_CONVOLUTION_WIDTH 9 1817117f1b4Smrg/** Max convolution filter height */ 1827117f1b4Smrg#define MAX_CONVOLUTION_HEIGHT 9 1837117f1b4Smrg 1847117f1b4Smrg/** For GL_ARB_texture_compression */ 1857117f1b4Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25 1867117f1b4Smrg 1877117f1b4Smrg/** For GL_EXT_texture_filter_anisotropic */ 1887117f1b4Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0 1897117f1b4Smrg 1907117f1b4Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ 1913464ebd5Sriastradh#define MAX_TEXTURE_LOD_BIAS 14.0 1924a49301eSmrg 1934a49301eSmrg/** For any program target/extension */ 1944a49301eSmrg/*@{*/ 1954a49301eSmrg#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) 1964a49301eSmrg 1974a49301eSmrg/** 1984a49301eSmrg * Per-program constants (power of two) 1994a49301eSmrg * 2003464ebd5Sriastradh * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader 2014a49301eSmrg * and GLSL shader names for the same thing. They should \b always have the 2024a49301eSmrg * same value. Each refers to the number of vec4 values supplied as 2034a49301eSmrg * per-program parameters. 2044a49301eSmrg */ 2054a49301eSmrg/*@{*/ 2064a49301eSmrg#define MAX_PROGRAM_LOCAL_PARAMS 1024 2074a49301eSmrg#define MAX_UNIFORMS 1024 2084a49301eSmrg/*@}*/ 2094a49301eSmrg 2104a49301eSmrg/** 2114a49301eSmrg * Per-context constants (power of two) 2124a49301eSmrg * 2134a49301eSmrg * \note 2144a49301eSmrg * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS 2154a49301eSmrg * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make 2164a49301eSmrg * incorrect assumptions. 2174a49301eSmrg */ 2184a49301eSmrg#define MAX_PROGRAM_ENV_PARAMS 256 2194a49301eSmrg 2204a49301eSmrg#define MAX_PROGRAM_MATRICES 8 2214a49301eSmrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 2224a49301eSmrg#define MAX_PROGRAM_CALL_DEPTH 8 2234a49301eSmrg#define MAX_PROGRAM_TEMPS 256 2244a49301eSmrg#define MAX_PROGRAM_ADDRESS_REGS 2 2254a49301eSmrg#define MAX_VARYING 16 /**< number of float[4] vectors */ 2264a49301eSmrg#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS 2274a49301eSmrg#define MAX_PROGRAM_INPUTS 32 2284a49301eSmrg#define MAX_PROGRAM_OUTPUTS 64 2294a49301eSmrg/*@}*/ 2307117f1b4Smrg 2317117f1b4Smrg/** For GL_ARB_vertex_program */ 2327117f1b4Smrg/*@{*/ 2337117f1b4Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 2344a49301eSmrg#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS 2357117f1b4Smrg/*@}*/ 2367117f1b4Smrg 2377117f1b4Smrg/** For GL_ARB_fragment_program */ 2387117f1b4Smrg/*@{*/ 2397117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 2407117f1b4Smrg/*@}*/ 2417117f1b4Smrg 242c1f859d4Smrg/** For GL_NV_vertex_program */ 243c1f859d4Smrg/*@{*/ 244c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 245c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_TEMPS 12 2464a49301eSmrg#define MAX_NV_VERTEX_PROGRAM_PARAMS 96 247c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_INPUTS 16 248c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 249c1f859d4Smrg/*@}*/ 250c1f859d4Smrg 251c1f859d4Smrg/** For GL_NV_fragment_program */ 252c1f859d4Smrg/*@{*/ 253c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ 254c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 255c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 256c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 257c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 258c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 259c1f859d4Smrg/*@}*/ 260c1f859d4Smrg 261c1f859d4Smrg 2627117f1b4Smrg/** For GL_ARB_vertex_shader */ 2637117f1b4Smrg/*@{*/ 2644a49301eSmrg#define MAX_VERTEX_GENERIC_ATTRIBS 16 265c1f859d4Smrg#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS 266cdc920a0Smrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ 267cdc920a0Smrg MAX_TEXTURE_IMAGE_UNITS) 2687117f1b4Smrg/*@}*/ 2697117f1b4Smrg 2707117f1b4Smrg 2717117f1b4Smrg/** For GL_ARB_draw_buffers */ 2727117f1b4Smrg/*@{*/ 2733464ebd5Sriastradh#define MAX_DRAW_BUFFERS 8 2747117f1b4Smrg/*@}*/ 2757117f1b4Smrg 2767117f1b4Smrg 2777117f1b4Smrg/** For GL_EXT_framebuffer_object */ 2787117f1b4Smrg/*@{*/ 2797117f1b4Smrg#define MAX_COLOR_ATTACHMENTS 8 2807117f1b4Smrg/*@}*/ 2817117f1b4Smrg 2824a49301eSmrg/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ 2834a49301eSmrg#define SUPPORTED_ATI_BUMP_UNITS 0xff 2847117f1b4Smrg 2853464ebd5Sriastradh/** For GL_EXT_transform_feedback */ 2863464ebd5Sriastradh#define MAX_FEEDBACK_ATTRIBS 32 2873464ebd5Sriastradh 2883464ebd5Sriastradh/** For GL_ARB_geometry_shader4 */ 2893464ebd5Sriastradh/*@{*/ 2903464ebd5Sriastradh#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8 2913464ebd5Sriastradh#define MAX_GEOMETRY_VARYING_COMPONENTS 32 2923464ebd5Sriastradh#define MAX_VERTEX_VARYING_COMPONENTS 32 2933464ebd5Sriastradh#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 2943464ebd5Sriastradh#define MAX_GEOMETRY_OUTPUT_VERTICES 256 2953464ebd5Sriastradh#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 2963464ebd5Sriastradh/*@}*/ 2973464ebd5Sriastradh 2983464ebd5Sriastradh 2997117f1b4Smrg/** 3007117f1b4Smrg * \name Mesa-specific parameters 3017117f1b4Smrg */ 3027117f1b4Smrg/*@{*/ 3037117f1b4Smrg 3047117f1b4Smrg 3057117f1b4Smrg/** 3067117f1b4Smrg * If non-zero use GLdouble for walking triangle edges, for better accuracy. 3077117f1b4Smrg */ 3087117f1b4Smrg#define TRIANGLE_WALK_DOUBLE 0 3097117f1b4Smrg 3107117f1b4Smrg 3117117f1b4Smrg/** 3127117f1b4Smrg * Bits per depth buffer value (max is 32). 3137117f1b4Smrg */ 3147117f1b4Smrg#ifndef DEFAULT_SOFTWARE_DEPTH_BITS 3157117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_BITS 16 3167117f1b4Smrg#endif 3177117f1b4Smrg/** Depth buffer data type */ 3187117f1b4Smrg#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 3197117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort 3207117f1b4Smrg#else 3217117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint 3227117f1b4Smrg#endif 3237117f1b4Smrg 3247117f1b4Smrg 3257117f1b4Smrg/** 3267117f1b4Smrg * Bits per stencil value: 8 3277117f1b4Smrg */ 3287117f1b4Smrg#define STENCIL_BITS 8 3297117f1b4Smrg 3307117f1b4Smrg 3317117f1b4Smrg/** 3327117f1b4Smrg * Bits per color channel: 8, 16 or 32 3337117f1b4Smrg */ 3347117f1b4Smrg#ifndef CHAN_BITS 3357117f1b4Smrg#define CHAN_BITS 8 3367117f1b4Smrg#endif 3377117f1b4Smrg 3387117f1b4Smrg 3397117f1b4Smrg/* 3407117f1b4Smrg * Color channel component order 3417117f1b4Smrg * 3427117f1b4Smrg * \note Changes will almost certainly cause problems at this time. 3437117f1b4Smrg */ 3447117f1b4Smrg#define RCOMP 0 3457117f1b4Smrg#define GCOMP 1 3467117f1b4Smrg#define BCOMP 2 3477117f1b4Smrg#define ACOMP 3 3487117f1b4Smrg 3497117f1b4Smrg 3507117f1b4Smrg/** 3517117f1b4Smrg * Maximum number of temporary vertices required for clipping. 3527117f1b4Smrg * 3537117f1b4Smrg * Used in array_cache and tnl modules. 3547117f1b4Smrg */ 3557117f1b4Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) 3567117f1b4Smrg 3577117f1b4Smrg 3587117f1b4Smrg#endif /* MESA_CONFIG_H_INCLUDED */ 359