config.h revision 4a49301e
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 34a49301eSmrg * Version: 7.5 47117f1b4Smrg * 57117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6c1f859d4Smrg * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 77117f1b4Smrg * 87117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 97117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 107117f1b4Smrg * to deal in the Software without restriction, including without limitation 117117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 127117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 137117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 147117f1b4Smrg * 157117f1b4Smrg * The above copyright notice and this permission notice shall be included 167117f1b4Smrg * in all copies or substantial portions of the Software. 177117f1b4Smrg * 187117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 197117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 207117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 217117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 227117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 237117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 247117f1b4Smrg */ 257117f1b4Smrg 26c1f859d4Smrg/** 27c1f859d4Smrg * \file config.h 28c1f859d4Smrg * Tunable configuration parameters. 29c1f859d4Smrg */ 307117f1b4Smrg 317117f1b4Smrg#ifndef MESA_CONFIG_H_INCLUDED 327117f1b4Smrg#define MESA_CONFIG_H_INCLUDED 337117f1b4Smrg 34c1f859d4Smrg 357117f1b4Smrg/** 367117f1b4Smrg * \name OpenGL implementation limits 377117f1b4Smrg */ 387117f1b4Smrg/*@{*/ 397117f1b4Smrg 407117f1b4Smrg/** Maximum modelview matrix stack depth */ 417117f1b4Smrg#define MAX_MODELVIEW_STACK_DEPTH 32 427117f1b4Smrg 437117f1b4Smrg/** Maximum projection matrix stack depth */ 447117f1b4Smrg#define MAX_PROJECTION_STACK_DEPTH 32 457117f1b4Smrg 467117f1b4Smrg/** Maximum texture matrix stack depth */ 477117f1b4Smrg#define MAX_TEXTURE_STACK_DEPTH 10 487117f1b4Smrg 497117f1b4Smrg/** Maximum color matrix stack depth */ 507117f1b4Smrg#define MAX_COLOR_STACK_DEPTH 4 517117f1b4Smrg 527117f1b4Smrg/** Maximum attribute stack depth */ 537117f1b4Smrg#define MAX_ATTRIB_STACK_DEPTH 16 547117f1b4Smrg 557117f1b4Smrg/** Maximum client attribute stack depth */ 567117f1b4Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 577117f1b4Smrg 587117f1b4Smrg/** Maximum recursion depth of display list calls */ 597117f1b4Smrg#define MAX_LIST_NESTING 64 607117f1b4Smrg 617117f1b4Smrg/** Maximum number of lights */ 627117f1b4Smrg#define MAX_LIGHTS 8 637117f1b4Smrg 647117f1b4Smrg/** Maximum user-defined clipping planes */ 657117f1b4Smrg#define MAX_CLIP_PLANES 6 667117f1b4Smrg 677117f1b4Smrg/** Maximum pixel map lookup table size */ 687117f1b4Smrg#define MAX_PIXEL_MAP_TABLE 256 697117f1b4Smrg 707117f1b4Smrg/** Maximum number of auxillary color buffers */ 714a49301eSmrg#define MAX_AUX_BUFFERS 1 727117f1b4Smrg 737117f1b4Smrg/** Maximum order (degree) of curves */ 747117f1b4Smrg#ifdef AMIGA 757117f1b4Smrg# define MAX_EVAL_ORDER 12 767117f1b4Smrg#else 777117f1b4Smrg# define MAX_EVAL_ORDER 30 787117f1b4Smrg#endif 797117f1b4Smrg 807117f1b4Smrg/** Maximum Name stack depth */ 817117f1b4Smrg#define MAX_NAME_STACK_DEPTH 64 827117f1b4Smrg 837117f1b4Smrg/** Minimum point size */ 847117f1b4Smrg#define MIN_POINT_SIZE 1.0 857117f1b4Smrg/** Maximum point size */ 86c1f859d4Smrg#define MAX_POINT_SIZE 60.0 877117f1b4Smrg/** Point size granularity */ 887117f1b4Smrg#define POINT_SIZE_GRANULARITY 0.1 897117f1b4Smrg 907117f1b4Smrg/** Minimum line width */ 917117f1b4Smrg#define MIN_LINE_WIDTH 1.0 927117f1b4Smrg/** Maximum line width */ 937117f1b4Smrg#define MAX_LINE_WIDTH 10.0 947117f1b4Smrg/** Line width granularity */ 957117f1b4Smrg#define LINE_WIDTH_GRANULARITY 0.1 967117f1b4Smrg 977117f1b4Smrg/** Max texture palette / color table size */ 987117f1b4Smrg#define MAX_COLOR_TABLE_SIZE 256 997117f1b4Smrg 1007117f1b4Smrg/** Number of 1D/2D texture mipmap levels */ 1014a49301eSmrg#define MAX_TEXTURE_LEVELS 13 1027117f1b4Smrg 1037117f1b4Smrg/** Number of 3D texture mipmap levels */ 1047117f1b4Smrg#define MAX_3D_TEXTURE_LEVELS 9 1057117f1b4Smrg 1067117f1b4Smrg/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ 1074a49301eSmrg#define MAX_CUBE_TEXTURE_LEVELS 13 1087117f1b4Smrg 1097117f1b4Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */ 1104a49301eSmrg#define MAX_TEXTURE_RECT_SIZE 4096 1117117f1b4Smrg 112c1f859d4Smrg/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ 113c1f859d4Smrg#define MAX_ARRAY_TEXTURE_LAYERS 64 1147117f1b4Smrg 115c1f859d4Smrg/** 116c1f859d4Smrg * Max number of texture coordinate units. This mainly just applies to 117c1f859d4Smrg * the fixed-function vertex code. This will be difficult to raise above 118c1f859d4Smrg * eight because of various vertex attribute bitvectors. 119c1f859d4Smrg */ 120c1f859d4Smrg#define MAX_TEXTURE_COORD_UNITS 8 1217117f1b4Smrg 122c1f859d4Smrg/** 123c1f859d4Smrg * Max number of texture image units. Also determines number of texture 124c1f859d4Smrg * samplers in shaders. 125c1f859d4Smrg */ 126c1f859d4Smrg#define MAX_TEXTURE_IMAGE_UNITS 16 1277117f1b4Smrg 1287117f1b4Smrg/** 129c1f859d4Smrg * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. 130c1f859d4Smrg * This value is only used for dimensioning arrays. 131c1f859d4Smrg * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the 132c1f859d4Smrg * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be 133c1f859d4Smrg * used almost everywhere else. 1347117f1b4Smrg */ 135c1f859d4Smrg#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) 136c1f859d4Smrg 1377117f1b4Smrg 1387117f1b4Smrg/** 1397117f1b4Smrg * Maximum viewport/image width. Must accomodate all texture sizes too. 1407117f1b4Smrg */ 1414a49301eSmrg 1424a49301eSmrg#ifndef MAX_WIDTH 1434a49301eSmrg# define MAX_WIDTH 4096 1444a49301eSmrg#endif 1457117f1b4Smrg/** Maximum viewport/image height */ 1464a49301eSmrg#ifndef MAX_HEIGHT 1474a49301eSmrg# define MAX_HEIGHT 4096 1484a49301eSmrg#endif 1497117f1b4Smrg 1507117f1b4Smrg/** Maxmimum size for CVA. May be overridden by the drivers. */ 1517117f1b4Smrg#define MAX_ARRAY_LOCK_SIZE 3000 1527117f1b4Smrg 1537117f1b4Smrg/** Subpixel precision for antialiasing, window coordinate snapping */ 1547117f1b4Smrg#define SUB_PIXEL_BITS 4 1557117f1b4Smrg 1567117f1b4Smrg/** Size of histogram tables */ 1577117f1b4Smrg#define HISTOGRAM_TABLE_SIZE 256 1587117f1b4Smrg 1597117f1b4Smrg/** Max convolution filter width */ 1607117f1b4Smrg#define MAX_CONVOLUTION_WIDTH 9 1617117f1b4Smrg/** Max convolution filter height */ 1627117f1b4Smrg#define MAX_CONVOLUTION_HEIGHT 9 1637117f1b4Smrg 1647117f1b4Smrg/** For GL_ARB_texture_compression */ 1657117f1b4Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25 1667117f1b4Smrg 1677117f1b4Smrg/** For GL_EXT_texture_filter_anisotropic */ 1687117f1b4Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0 1697117f1b4Smrg 1707117f1b4Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ 1714a49301eSmrg#define MAX_TEXTURE_LOD_BIAS 12.0 1724a49301eSmrg 1734a49301eSmrg/** For any program target/extension */ 1744a49301eSmrg/*@{*/ 1754a49301eSmrg#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) 1764a49301eSmrg 1774a49301eSmrg/** 1784a49301eSmrg * Per-program constants (power of two) 1794a49301eSmrg * 1804a49301eSmrg * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assmebly shader 1814a49301eSmrg * and GLSL shader names for the same thing. They should \b always have the 1824a49301eSmrg * same value. Each refers to the number of vec4 values supplied as 1834a49301eSmrg * per-program parameters. 1844a49301eSmrg */ 1854a49301eSmrg/*@{*/ 1864a49301eSmrg#define MAX_PROGRAM_LOCAL_PARAMS 1024 1874a49301eSmrg#define MAX_UNIFORMS 1024 1884a49301eSmrg/*@}*/ 1894a49301eSmrg 1904a49301eSmrg/** 1914a49301eSmrg * Per-context constants (power of two) 1924a49301eSmrg * 1934a49301eSmrg * \note 1944a49301eSmrg * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS 1954a49301eSmrg * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make 1964a49301eSmrg * incorrect assumptions. 1974a49301eSmrg */ 1984a49301eSmrg#define MAX_PROGRAM_ENV_PARAMS 256 1994a49301eSmrg 2004a49301eSmrg#define MAX_PROGRAM_MATRICES 8 2014a49301eSmrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 2024a49301eSmrg#define MAX_PROGRAM_CALL_DEPTH 8 2034a49301eSmrg#define MAX_PROGRAM_TEMPS 256 2044a49301eSmrg#define MAX_PROGRAM_ADDRESS_REGS 2 2054a49301eSmrg#define MAX_VARYING 16 /**< number of float[4] vectors */ 2064a49301eSmrg#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS 2074a49301eSmrg#define MAX_PROGRAM_INPUTS 32 2084a49301eSmrg#define MAX_PROGRAM_OUTPUTS 64 2094a49301eSmrg/*@}*/ 2107117f1b4Smrg 2117117f1b4Smrg/** For GL_ARB_vertex_program */ 2127117f1b4Smrg/*@{*/ 2137117f1b4Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 2144a49301eSmrg#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS 2157117f1b4Smrg/*@}*/ 2167117f1b4Smrg 2177117f1b4Smrg/** For GL_ARB_fragment_program */ 2187117f1b4Smrg/*@{*/ 2197117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 2207117f1b4Smrg/*@}*/ 2217117f1b4Smrg 222c1f859d4Smrg/** For GL_NV_vertex_program */ 223c1f859d4Smrg/*@{*/ 224c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 225c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_TEMPS 12 2264a49301eSmrg#define MAX_NV_VERTEX_PROGRAM_PARAMS 96 227c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_INPUTS 16 228c1f859d4Smrg#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 229c1f859d4Smrg/*@}*/ 230c1f859d4Smrg 231c1f859d4Smrg/** For GL_NV_fragment_program */ 232c1f859d4Smrg/*@{*/ 233c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ 234c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 235c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 236c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 237c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 238c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 239c1f859d4Smrg/*@}*/ 240c1f859d4Smrg 241c1f859d4Smrg 2427117f1b4Smrg/** For GL_ARB_vertex_shader */ 2437117f1b4Smrg/*@{*/ 2444a49301eSmrg#define MAX_VERTEX_GENERIC_ATTRIBS 16 245c1f859d4Smrg#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS 246c1f859d4Smrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS 2477117f1b4Smrg/*@}*/ 2487117f1b4Smrg 2497117f1b4Smrg 2507117f1b4Smrg/** For GL_ARB_draw_buffers */ 2517117f1b4Smrg/*@{*/ 2527117f1b4Smrg#define MAX_DRAW_BUFFERS 4 2537117f1b4Smrg/*@}*/ 2547117f1b4Smrg 2557117f1b4Smrg 2567117f1b4Smrg/** For GL_EXT_framebuffer_object */ 2577117f1b4Smrg/*@{*/ 2587117f1b4Smrg#define MAX_COLOR_ATTACHMENTS 8 2597117f1b4Smrg/*@}*/ 2607117f1b4Smrg 2614a49301eSmrg/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ 2624a49301eSmrg#define SUPPORTED_ATI_BUMP_UNITS 0xff 2637117f1b4Smrg 2647117f1b4Smrg/** 2657117f1b4Smrg * \name Mesa-specific parameters 2667117f1b4Smrg */ 2677117f1b4Smrg/*@{*/ 2687117f1b4Smrg 2697117f1b4Smrg 2707117f1b4Smrg/** 2717117f1b4Smrg * If non-zero use GLdouble for walking triangle edges, for better accuracy. 2727117f1b4Smrg */ 2737117f1b4Smrg#define TRIANGLE_WALK_DOUBLE 0 2747117f1b4Smrg 2757117f1b4Smrg 2767117f1b4Smrg/** 2777117f1b4Smrg * Bits per depth buffer value (max is 32). 2787117f1b4Smrg */ 2797117f1b4Smrg#ifndef DEFAULT_SOFTWARE_DEPTH_BITS 2807117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_BITS 16 2817117f1b4Smrg#endif 2827117f1b4Smrg/** Depth buffer data type */ 2837117f1b4Smrg#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 2847117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort 2857117f1b4Smrg#else 2867117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint 2877117f1b4Smrg#endif 2887117f1b4Smrg 2897117f1b4Smrg 2907117f1b4Smrg/** 2917117f1b4Smrg * Bits per stencil value: 8 2927117f1b4Smrg */ 2937117f1b4Smrg#define STENCIL_BITS 8 2947117f1b4Smrg 2957117f1b4Smrg 2967117f1b4Smrg/** 2977117f1b4Smrg * Bits per color channel: 8, 16 or 32 2987117f1b4Smrg */ 2997117f1b4Smrg#ifndef CHAN_BITS 3007117f1b4Smrg#define CHAN_BITS 8 3017117f1b4Smrg#endif 3027117f1b4Smrg 3037117f1b4Smrg 3047117f1b4Smrg/* 3057117f1b4Smrg * Color channel component order 3067117f1b4Smrg * 3077117f1b4Smrg * \note Changes will almost certainly cause problems at this time. 3087117f1b4Smrg */ 3097117f1b4Smrg#define RCOMP 0 3107117f1b4Smrg#define GCOMP 1 3117117f1b4Smrg#define BCOMP 2 3127117f1b4Smrg#define ACOMP 3 3137117f1b4Smrg 3147117f1b4Smrg 3157117f1b4Smrg/** 3167117f1b4Smrg * Maximum number of temporary vertices required for clipping. 3177117f1b4Smrg * 3187117f1b4Smrg * Used in array_cache and tnl modules. 3197117f1b4Smrg */ 3207117f1b4Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) 3217117f1b4Smrg 3227117f1b4Smrg 3237117f1b4Smrg#endif /* MESA_CONFIG_H_INCLUDED */ 324