config.h revision 7117f1b4
17117f1b4Smrg/**
27117f1b4Smrg * \file config.h
37117f1b4Smrg * Tunable configuration parameters.
47117f1b4Smrg */
57117f1b4Smrg
67117f1b4Smrg/*
77117f1b4Smrg * Mesa 3-D graphics library
87117f1b4Smrg * Version:  7.0
97117f1b4Smrg *
107117f1b4Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
117117f1b4Smrg *
127117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
137117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
147117f1b4Smrg * to deal in the Software without restriction, including without limitation
157117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
167117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
177117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
187117f1b4Smrg *
197117f1b4Smrg * The above copyright notice and this permission notice shall be included
207117f1b4Smrg * in all copies or substantial portions of the Software.
217117f1b4Smrg *
227117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
237117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
247117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
257117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
267117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
277117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
287117f1b4Smrg */
297117f1b4Smrg
307117f1b4Smrg
317117f1b4Smrg#ifndef MESA_CONFIG_H_INCLUDED
327117f1b4Smrg#define MESA_CONFIG_H_INCLUDED
337117f1b4Smrg
347117f1b4Smrg/**
357117f1b4Smrg * \name OpenGL implementation limits
367117f1b4Smrg */
377117f1b4Smrg/*@{*/
387117f1b4Smrg
397117f1b4Smrg/** Maximum modelview matrix stack depth */
407117f1b4Smrg#define MAX_MODELVIEW_STACK_DEPTH 32
417117f1b4Smrg
427117f1b4Smrg/** Maximum projection matrix stack depth */
437117f1b4Smrg#define MAX_PROJECTION_STACK_DEPTH 32
447117f1b4Smrg
457117f1b4Smrg/** Maximum texture matrix stack depth */
467117f1b4Smrg#define MAX_TEXTURE_STACK_DEPTH 10
477117f1b4Smrg
487117f1b4Smrg/** Maximum color matrix stack depth */
497117f1b4Smrg#define MAX_COLOR_STACK_DEPTH 4
507117f1b4Smrg
517117f1b4Smrg/** Maximum attribute stack depth */
527117f1b4Smrg#define MAX_ATTRIB_STACK_DEPTH 16
537117f1b4Smrg
547117f1b4Smrg/** Maximum client attribute stack depth */
557117f1b4Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
567117f1b4Smrg
577117f1b4Smrg/** Maximum recursion depth of display list calls */
587117f1b4Smrg#define MAX_LIST_NESTING 64
597117f1b4Smrg
607117f1b4Smrg/** Maximum number of lights */
617117f1b4Smrg#define MAX_LIGHTS 8
627117f1b4Smrg
637117f1b4Smrg/** Maximum user-defined clipping planes */
647117f1b4Smrg#define MAX_CLIP_PLANES 6
657117f1b4Smrg
667117f1b4Smrg/** Maximum pixel map lookup table size */
677117f1b4Smrg#define MAX_PIXEL_MAP_TABLE 256
687117f1b4Smrg
697117f1b4Smrg/** Maximum number of auxillary color buffers */
707117f1b4Smrg#define MAX_AUX_BUFFERS 4
717117f1b4Smrg
727117f1b4Smrg/** Maximum order (degree) of curves */
737117f1b4Smrg#ifdef AMIGA
747117f1b4Smrg#   define MAX_EVAL_ORDER 12
757117f1b4Smrg#else
767117f1b4Smrg#   define MAX_EVAL_ORDER 30
777117f1b4Smrg#endif
787117f1b4Smrg
797117f1b4Smrg/** Maximum Name stack depth */
807117f1b4Smrg#define MAX_NAME_STACK_DEPTH 64
817117f1b4Smrg
827117f1b4Smrg/** Minimum point size */
837117f1b4Smrg#define MIN_POINT_SIZE 1.0
847117f1b4Smrg/** Maximum point size */
857117f1b4Smrg#define MAX_POINT_SIZE 20.0
867117f1b4Smrg/** Point size granularity */
877117f1b4Smrg#define POINT_SIZE_GRANULARITY 0.1
887117f1b4Smrg
897117f1b4Smrg/** Minimum line width */
907117f1b4Smrg#define MIN_LINE_WIDTH 1.0
917117f1b4Smrg/** Maximum line width */
927117f1b4Smrg#define MAX_LINE_WIDTH 10.0
937117f1b4Smrg/** Line width granularity */
947117f1b4Smrg#define LINE_WIDTH_GRANULARITY 0.1
957117f1b4Smrg
967117f1b4Smrg/** Max texture palette / color table size */
977117f1b4Smrg#define MAX_COLOR_TABLE_SIZE 256
987117f1b4Smrg
997117f1b4Smrg/** Number of 1D/2D texture mipmap levels */
1007117f1b4Smrg#define MAX_TEXTURE_LEVELS 12
1017117f1b4Smrg
1027117f1b4Smrg/** Number of 3D texture mipmap levels */
1037117f1b4Smrg#define MAX_3D_TEXTURE_LEVELS 9
1047117f1b4Smrg
1057117f1b4Smrg/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
1067117f1b4Smrg#define MAX_CUBE_TEXTURE_LEVELS 12
1077117f1b4Smrg
1087117f1b4Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */
1097117f1b4Smrg#define MAX_TEXTURE_RECT_SIZE 2048
1107117f1b4Smrg
1117117f1b4Smrg/** Number of texture units - GL_ARB_multitexture
1127117f1b4Smrg * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
1137117f1b4Smrg * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used
1147117f1b4Smrg * to dimension some arrays that store both coord and image data.
1157117f1b4Smrg*/
1167117f1b4Smrg#define MAX_TEXTURE_UNITS 8
1177117f1b4Smrg
1187117f1b4Smrg/*@}*/
1197117f1b4Smrg
1207117f1b4Smrg
1217117f1b4Smrg/**
1227117f1b4Smrg * \name Separate numbers of texture coordinates and texture image units.
1237117f1b4Smrg *
1247117f1b4Smrg * These values will eventually replace most instances of MAX_TEXTURE_UNITS.
1257117f1b4Smrg * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS.
1267117f1b4Smrg * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS.
1277117f1b4Smrg */
1287117f1b4Smrg/*@{*/
1297117f1b4Smrg#define MAX_TEXTURE_COORD_UNITS 8
1307117f1b4Smrg#define MAX_TEXTURE_IMAGE_UNITS 8
1317117f1b4Smrg/*@}*/
1327117f1b4Smrg
1337117f1b4Smrg/**
1347117f1b4Smrg * Maximum viewport/image width. Must accomodate all texture sizes too.
1357117f1b4Smrg */
1367117f1b4Smrg#define MAX_WIDTH 4096
1377117f1b4Smrg/** Maximum viewport/image height */
1387117f1b4Smrg#define MAX_HEIGHT 4096
1397117f1b4Smrg
1407117f1b4Smrg/** Maxmimum size for CVA.  May be overridden by the drivers.  */
1417117f1b4Smrg#define MAX_ARRAY_LOCK_SIZE 3000
1427117f1b4Smrg
1437117f1b4Smrg/** Subpixel precision for antialiasing, window coordinate snapping */
1447117f1b4Smrg#define SUB_PIXEL_BITS 4
1457117f1b4Smrg
1467117f1b4Smrg/** Size of histogram tables */
1477117f1b4Smrg#define HISTOGRAM_TABLE_SIZE 256
1487117f1b4Smrg
1497117f1b4Smrg/** Max convolution filter width */
1507117f1b4Smrg#define MAX_CONVOLUTION_WIDTH 9
1517117f1b4Smrg/** Max convolution filter height */
1527117f1b4Smrg#define MAX_CONVOLUTION_HEIGHT 9
1537117f1b4Smrg
1547117f1b4Smrg/** For GL_ARB_texture_compression */
1557117f1b4Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25
1567117f1b4Smrg
1577117f1b4Smrg/** For GL_EXT_texture_filter_anisotropic */
1587117f1b4Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
1597117f1b4Smrg
1607117f1b4Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
1617117f1b4Smrg#define MAX_TEXTURE_LOD_BIAS 11.0
1627117f1b4Smrg
1637117f1b4Smrg/** For GL_NV_vertex_program */
1647117f1b4Smrg/*@{*/
1657117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
1667117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_TEMPS         12
1677117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_PARAMS        128	/* KW: power of two */
1687117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_INPUTS        16
1697117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_OUTPUTS       15
1707117f1b4Smrg/*@}*/
1717117f1b4Smrg
1727117f1b4Smrg/** For GL_NV_fragment_program */
1737117f1b4Smrg/*@{*/
1747117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
1757117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_TEMPS         96
1767117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_PARAMS        64
1777117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INPUTS        12
1787117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS        3
1797117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS    2
1807117f1b4Smrg/*@}*/
1817117f1b4Smrg
1827117f1b4Smrg/** For GL_ARB_vertex_program */
1837117f1b4Smrg/*@{*/
1847117f1b4Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
1857117f1b4Smrg#define MAX_VERTEX_PROGRAM_ATTRIBS     16
1867117f1b4Smrg/*@}*/
1877117f1b4Smrg
1887117f1b4Smrg/** For GL_ARB_fragment_program */
1897117f1b4Smrg/*@{*/
1907117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
1917117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
1927117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
1937117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS  4
1947117f1b4Smrg/*@}*/
1957117f1b4Smrg
1967117f1b4Smrg/** For any program target/extension */
1977117f1b4Smrg/*@{*/
1987117f1b4Smrg#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */
1997117f1b4Smrg#define MAX_PROGRAM_ENV_PARAMS 128
2007117f1b4Smrg#define MAX_PROGRAM_MATRICES 8
2017117f1b4Smrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
2027117f1b4Smrg#define MAX_PROGRAM_CALL_DEPTH 8
2037117f1b4Smrg#define MAX_PROGRAM_TEMPS 128
2047117f1b4Smrg#define MAX_PROGRAM_ADDRESS_REGS 2
2057117f1b4Smrg#define MAX_UNIFORMS 128
2067117f1b4Smrg#define MAX_VARYING 8
2077117f1b4Smrg/*@}*/
2087117f1b4Smrg
2097117f1b4Smrg/** For GL_ARB_vertex_shader */
2107117f1b4Smrg/*@{*/
2117117f1b4Smrg#define MAX_VERTEX_ATTRIBS 16
2127117f1b4Smrg#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS
2137117f1b4Smrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
2147117f1b4Smrg/*@}*/
2157117f1b4Smrg
2167117f1b4Smrg
2177117f1b4Smrg/** For GL_ARB_draw_buffers */
2187117f1b4Smrg/*@{*/
2197117f1b4Smrg#define MAX_DRAW_BUFFERS 4
2207117f1b4Smrg/*@}*/
2217117f1b4Smrg
2227117f1b4Smrg
2237117f1b4Smrg/** For GL_EXT_framebuffer_object */
2247117f1b4Smrg/*@{*/
2257117f1b4Smrg#define MAX_COLOR_ATTACHMENTS 8
2267117f1b4Smrg/*@}*/
2277117f1b4Smrg
2287117f1b4Smrg
2297117f1b4Smrg
2307117f1b4Smrg/**
2317117f1b4Smrg * \name Mesa-specific parameters
2327117f1b4Smrg */
2337117f1b4Smrg/*@{*/
2347117f1b4Smrg
2357117f1b4Smrg
2367117f1b4Smrg/**
2377117f1b4Smrg * If non-zero use GLdouble for walking triangle edges, for better accuracy.
2387117f1b4Smrg */
2397117f1b4Smrg#define TRIANGLE_WALK_DOUBLE 0
2407117f1b4Smrg
2417117f1b4Smrg
2427117f1b4Smrg/**
2437117f1b4Smrg * Bits per depth buffer value (max is 32).
2447117f1b4Smrg */
2457117f1b4Smrg#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
2467117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_BITS 16
2477117f1b4Smrg#endif
2487117f1b4Smrg/** Depth buffer data type */
2497117f1b4Smrg#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
2507117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
2517117f1b4Smrg#else
2527117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
2537117f1b4Smrg#endif
2547117f1b4Smrg
2557117f1b4Smrg
2567117f1b4Smrg/**
2577117f1b4Smrg * Bits per stencil value: 8
2587117f1b4Smrg */
2597117f1b4Smrg#define STENCIL_BITS 8
2607117f1b4Smrg
2617117f1b4Smrg
2627117f1b4Smrg/**
2637117f1b4Smrg * Bits per color channel:  8, 16 or 32
2647117f1b4Smrg */
2657117f1b4Smrg#ifndef CHAN_BITS
2667117f1b4Smrg#define CHAN_BITS 8
2677117f1b4Smrg#endif
2687117f1b4Smrg
2697117f1b4Smrg
2707117f1b4Smrg/*
2717117f1b4Smrg * Color channel component order
2727117f1b4Smrg *
2737117f1b4Smrg * \note Changes will almost certainly cause problems at this time.
2747117f1b4Smrg */
2757117f1b4Smrg#define RCOMP 0
2767117f1b4Smrg#define GCOMP 1
2777117f1b4Smrg#define BCOMP 2
2787117f1b4Smrg#define ACOMP 3
2797117f1b4Smrg
2807117f1b4Smrg
2817117f1b4Smrg/*
2827117f1b4Smrg * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
2837117f1b4Smrg */
2847117f1b4Smrg#ifndef _HAVE_FULL_GL
2857117f1b4Smrg#define _HAVE_FULL_GL 1
2867117f1b4Smrg#endif
2877117f1b4Smrg
2887117f1b4Smrg#define FEATURE_userclip  _HAVE_FULL_GL
2897117f1b4Smrg#define FEATURE_texgen  _HAVE_FULL_GL
2907117f1b4Smrg#define FEATURE_windowpos  _HAVE_FULL_GL
2917117f1b4Smrg#define FEATURE_ARB_occlusion_query  _HAVE_FULL_GL
2927117f1b4Smrg#define FEATURE_ARB_fragment_program  _HAVE_FULL_GL
2937117f1b4Smrg#define FEATURE_ARB_vertex_buffer_object  _HAVE_FULL_GL
2947117f1b4Smrg#define FEATURE_ARB_vertex_program  _HAVE_FULL_GL
2957117f1b4Smrg
2967117f1b4Smrg#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
2977117f1b4Smrg#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
2987117f1b4Smrg#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
2997117f1b4Smrg#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
3007117f1b4Smrg#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
3017117f1b4Smrg
3027117f1b4Smrg#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
3037117f1b4Smrg#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
3047117f1b4Smrg#define FEATURE_EXT_pixel_buffer_object  _HAVE_FULL_GL
3057117f1b4Smrg#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
3067117f1b4Smrg#define FEATURE_EXT_timer_query  _HAVE_FULL_GL
3077117f1b4Smrg#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
3087117f1b4Smrg#define FEATURE_MESA_program_debug  _HAVE_FULL_GL
3097117f1b4Smrg#define FEATURE_NV_fence  _HAVE_FULL_GL
3107117f1b4Smrg#define FEATURE_NV_fragment_program  _HAVE_FULL_GL
3117117f1b4Smrg#define FEATURE_NV_vertex_program  _HAVE_FULL_GL
3127117f1b4Smrg/*@}*/
3137117f1b4Smrg
3147117f1b4Smrg
3157117f1b4Smrg/**
3167117f1b4Smrg * Maximum number of temporary vertices required for clipping.
3177117f1b4Smrg *
3187117f1b4Smrg * Used in array_cache and tnl modules.
3197117f1b4Smrg */
3207117f1b4Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
3217117f1b4Smrg
3227117f1b4Smrg
3237117f1b4Smrg#endif /* MESA_CONFIG_H_INCLUDED */
324