config.h revision 7117f1b4
17117f1b4Smrg/** 27117f1b4Smrg * \file config.h 37117f1b4Smrg * Tunable configuration parameters. 47117f1b4Smrg */ 57117f1b4Smrg 67117f1b4Smrg/* 77117f1b4Smrg * Mesa 3-D graphics library 87117f1b4Smrg * Version: 7.0 97117f1b4Smrg * 107117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 117117f1b4Smrg * 127117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 137117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 147117f1b4Smrg * to deal in the Software without restriction, including without limitation 157117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 167117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 177117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 187117f1b4Smrg * 197117f1b4Smrg * The above copyright notice and this permission notice shall be included 207117f1b4Smrg * in all copies or substantial portions of the Software. 217117f1b4Smrg * 227117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 237117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 247117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 257117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 267117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 277117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 287117f1b4Smrg */ 297117f1b4Smrg 307117f1b4Smrg 317117f1b4Smrg#ifndef MESA_CONFIG_H_INCLUDED 327117f1b4Smrg#define MESA_CONFIG_H_INCLUDED 337117f1b4Smrg 347117f1b4Smrg/** 357117f1b4Smrg * \name OpenGL implementation limits 367117f1b4Smrg */ 377117f1b4Smrg/*@{*/ 387117f1b4Smrg 397117f1b4Smrg/** Maximum modelview matrix stack depth */ 407117f1b4Smrg#define MAX_MODELVIEW_STACK_DEPTH 32 417117f1b4Smrg 427117f1b4Smrg/** Maximum projection matrix stack depth */ 437117f1b4Smrg#define MAX_PROJECTION_STACK_DEPTH 32 447117f1b4Smrg 457117f1b4Smrg/** Maximum texture matrix stack depth */ 467117f1b4Smrg#define MAX_TEXTURE_STACK_DEPTH 10 477117f1b4Smrg 487117f1b4Smrg/** Maximum color matrix stack depth */ 497117f1b4Smrg#define MAX_COLOR_STACK_DEPTH 4 507117f1b4Smrg 517117f1b4Smrg/** Maximum attribute stack depth */ 527117f1b4Smrg#define MAX_ATTRIB_STACK_DEPTH 16 537117f1b4Smrg 547117f1b4Smrg/** Maximum client attribute stack depth */ 557117f1b4Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 567117f1b4Smrg 577117f1b4Smrg/** Maximum recursion depth of display list calls */ 587117f1b4Smrg#define MAX_LIST_NESTING 64 597117f1b4Smrg 607117f1b4Smrg/** Maximum number of lights */ 617117f1b4Smrg#define MAX_LIGHTS 8 627117f1b4Smrg 637117f1b4Smrg/** Maximum user-defined clipping planes */ 647117f1b4Smrg#define MAX_CLIP_PLANES 6 657117f1b4Smrg 667117f1b4Smrg/** Maximum pixel map lookup table size */ 677117f1b4Smrg#define MAX_PIXEL_MAP_TABLE 256 687117f1b4Smrg 697117f1b4Smrg/** Maximum number of auxillary color buffers */ 707117f1b4Smrg#define MAX_AUX_BUFFERS 4 717117f1b4Smrg 727117f1b4Smrg/** Maximum order (degree) of curves */ 737117f1b4Smrg#ifdef AMIGA 747117f1b4Smrg# define MAX_EVAL_ORDER 12 757117f1b4Smrg#else 767117f1b4Smrg# define MAX_EVAL_ORDER 30 777117f1b4Smrg#endif 787117f1b4Smrg 797117f1b4Smrg/** Maximum Name stack depth */ 807117f1b4Smrg#define MAX_NAME_STACK_DEPTH 64 817117f1b4Smrg 827117f1b4Smrg/** Minimum point size */ 837117f1b4Smrg#define MIN_POINT_SIZE 1.0 847117f1b4Smrg/** Maximum point size */ 857117f1b4Smrg#define MAX_POINT_SIZE 20.0 867117f1b4Smrg/** Point size granularity */ 877117f1b4Smrg#define POINT_SIZE_GRANULARITY 0.1 887117f1b4Smrg 897117f1b4Smrg/** Minimum line width */ 907117f1b4Smrg#define MIN_LINE_WIDTH 1.0 917117f1b4Smrg/** Maximum line width */ 927117f1b4Smrg#define MAX_LINE_WIDTH 10.0 937117f1b4Smrg/** Line width granularity */ 947117f1b4Smrg#define LINE_WIDTH_GRANULARITY 0.1 957117f1b4Smrg 967117f1b4Smrg/** Max texture palette / color table size */ 977117f1b4Smrg#define MAX_COLOR_TABLE_SIZE 256 987117f1b4Smrg 997117f1b4Smrg/** Number of 1D/2D texture mipmap levels */ 1007117f1b4Smrg#define MAX_TEXTURE_LEVELS 12 1017117f1b4Smrg 1027117f1b4Smrg/** Number of 3D texture mipmap levels */ 1037117f1b4Smrg#define MAX_3D_TEXTURE_LEVELS 9 1047117f1b4Smrg 1057117f1b4Smrg/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ 1067117f1b4Smrg#define MAX_CUBE_TEXTURE_LEVELS 12 1077117f1b4Smrg 1087117f1b4Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */ 1097117f1b4Smrg#define MAX_TEXTURE_RECT_SIZE 2048 1107117f1b4Smrg 1117117f1b4Smrg/** Number of texture units - GL_ARB_multitexture 1127117f1b4Smrg * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and 1137117f1b4Smrg * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used 1147117f1b4Smrg * to dimension some arrays that store both coord and image data. 1157117f1b4Smrg*/ 1167117f1b4Smrg#define MAX_TEXTURE_UNITS 8 1177117f1b4Smrg 1187117f1b4Smrg/*@}*/ 1197117f1b4Smrg 1207117f1b4Smrg 1217117f1b4Smrg/** 1227117f1b4Smrg * \name Separate numbers of texture coordinates and texture image units. 1237117f1b4Smrg * 1247117f1b4Smrg * These values will eventually replace most instances of MAX_TEXTURE_UNITS. 1257117f1b4Smrg * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS. 1267117f1b4Smrg * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS. 1277117f1b4Smrg */ 1287117f1b4Smrg/*@{*/ 1297117f1b4Smrg#define MAX_TEXTURE_COORD_UNITS 8 1307117f1b4Smrg#define MAX_TEXTURE_IMAGE_UNITS 8 1317117f1b4Smrg/*@}*/ 1327117f1b4Smrg 1337117f1b4Smrg/** 1347117f1b4Smrg * Maximum viewport/image width. Must accomodate all texture sizes too. 1357117f1b4Smrg */ 1367117f1b4Smrg#define MAX_WIDTH 4096 1377117f1b4Smrg/** Maximum viewport/image height */ 1387117f1b4Smrg#define MAX_HEIGHT 4096 1397117f1b4Smrg 1407117f1b4Smrg/** Maxmimum size for CVA. May be overridden by the drivers. */ 1417117f1b4Smrg#define MAX_ARRAY_LOCK_SIZE 3000 1427117f1b4Smrg 1437117f1b4Smrg/** Subpixel precision for antialiasing, window coordinate snapping */ 1447117f1b4Smrg#define SUB_PIXEL_BITS 4 1457117f1b4Smrg 1467117f1b4Smrg/** Size of histogram tables */ 1477117f1b4Smrg#define HISTOGRAM_TABLE_SIZE 256 1487117f1b4Smrg 1497117f1b4Smrg/** Max convolution filter width */ 1507117f1b4Smrg#define MAX_CONVOLUTION_WIDTH 9 1517117f1b4Smrg/** Max convolution filter height */ 1527117f1b4Smrg#define MAX_CONVOLUTION_HEIGHT 9 1537117f1b4Smrg 1547117f1b4Smrg/** For GL_ARB_texture_compression */ 1557117f1b4Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25 1567117f1b4Smrg 1577117f1b4Smrg/** For GL_EXT_texture_filter_anisotropic */ 1587117f1b4Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0 1597117f1b4Smrg 1607117f1b4Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ 1617117f1b4Smrg#define MAX_TEXTURE_LOD_BIAS 11.0 1627117f1b4Smrg 1637117f1b4Smrg/** For GL_NV_vertex_program */ 1647117f1b4Smrg/*@{*/ 1657117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 1667117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_TEMPS 12 1677117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_PARAMS 128 /* KW: power of two */ 1687117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_INPUTS 16 1697117f1b4Smrg#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 1707117f1b4Smrg/*@}*/ 1717117f1b4Smrg 1727117f1b4Smrg/** For GL_NV_fragment_program */ 1737117f1b4Smrg/*@{*/ 1747117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ 1757117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 1767117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 1777117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 1787117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 1797117f1b4Smrg#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 1807117f1b4Smrg/*@}*/ 1817117f1b4Smrg 1827117f1b4Smrg/** For GL_ARB_vertex_program */ 1837117f1b4Smrg/*@{*/ 1847117f1b4Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 1857117f1b4Smrg#define MAX_VERTEX_PROGRAM_ATTRIBS 16 1867117f1b4Smrg/*@}*/ 1877117f1b4Smrg 1887117f1b4Smrg/** For GL_ARB_fragment_program */ 1897117f1b4Smrg/*@{*/ 1907117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 1917117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48 1927117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24 1937117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4 1947117f1b4Smrg/*@}*/ 1957117f1b4Smrg 1967117f1b4Smrg/** For any program target/extension */ 1977117f1b4Smrg/*@{*/ 1987117f1b4Smrg#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */ 1997117f1b4Smrg#define MAX_PROGRAM_ENV_PARAMS 128 2007117f1b4Smrg#define MAX_PROGRAM_MATRICES 8 2017117f1b4Smrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 2027117f1b4Smrg#define MAX_PROGRAM_CALL_DEPTH 8 2037117f1b4Smrg#define MAX_PROGRAM_TEMPS 128 2047117f1b4Smrg#define MAX_PROGRAM_ADDRESS_REGS 2 2057117f1b4Smrg#define MAX_UNIFORMS 128 2067117f1b4Smrg#define MAX_VARYING 8 2077117f1b4Smrg/*@}*/ 2087117f1b4Smrg 2097117f1b4Smrg/** For GL_ARB_vertex_shader */ 2107117f1b4Smrg/*@{*/ 2117117f1b4Smrg#define MAX_VERTEX_ATTRIBS 16 2127117f1b4Smrg#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS 2137117f1b4Smrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) 2147117f1b4Smrg/*@}*/ 2157117f1b4Smrg 2167117f1b4Smrg 2177117f1b4Smrg/** For GL_ARB_draw_buffers */ 2187117f1b4Smrg/*@{*/ 2197117f1b4Smrg#define MAX_DRAW_BUFFERS 4 2207117f1b4Smrg/*@}*/ 2217117f1b4Smrg 2227117f1b4Smrg 2237117f1b4Smrg/** For GL_EXT_framebuffer_object */ 2247117f1b4Smrg/*@{*/ 2257117f1b4Smrg#define MAX_COLOR_ATTACHMENTS 8 2267117f1b4Smrg/*@}*/ 2277117f1b4Smrg 2287117f1b4Smrg 2297117f1b4Smrg 2307117f1b4Smrg/** 2317117f1b4Smrg * \name Mesa-specific parameters 2327117f1b4Smrg */ 2337117f1b4Smrg/*@{*/ 2347117f1b4Smrg 2357117f1b4Smrg 2367117f1b4Smrg/** 2377117f1b4Smrg * If non-zero use GLdouble for walking triangle edges, for better accuracy. 2387117f1b4Smrg */ 2397117f1b4Smrg#define TRIANGLE_WALK_DOUBLE 0 2407117f1b4Smrg 2417117f1b4Smrg 2427117f1b4Smrg/** 2437117f1b4Smrg * Bits per depth buffer value (max is 32). 2447117f1b4Smrg */ 2457117f1b4Smrg#ifndef DEFAULT_SOFTWARE_DEPTH_BITS 2467117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_BITS 16 2477117f1b4Smrg#endif 2487117f1b4Smrg/** Depth buffer data type */ 2497117f1b4Smrg#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 2507117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort 2517117f1b4Smrg#else 2527117f1b4Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint 2537117f1b4Smrg#endif 2547117f1b4Smrg 2557117f1b4Smrg 2567117f1b4Smrg/** 2577117f1b4Smrg * Bits per stencil value: 8 2587117f1b4Smrg */ 2597117f1b4Smrg#define STENCIL_BITS 8 2607117f1b4Smrg 2617117f1b4Smrg 2627117f1b4Smrg/** 2637117f1b4Smrg * Bits per color channel: 8, 16 or 32 2647117f1b4Smrg */ 2657117f1b4Smrg#ifndef CHAN_BITS 2667117f1b4Smrg#define CHAN_BITS 8 2677117f1b4Smrg#endif 2687117f1b4Smrg 2697117f1b4Smrg 2707117f1b4Smrg/* 2717117f1b4Smrg * Color channel component order 2727117f1b4Smrg * 2737117f1b4Smrg * \note Changes will almost certainly cause problems at this time. 2747117f1b4Smrg */ 2757117f1b4Smrg#define RCOMP 0 2767117f1b4Smrg#define GCOMP 1 2777117f1b4Smrg#define BCOMP 2 2787117f1b4Smrg#define ACOMP 3 2797117f1b4Smrg 2807117f1b4Smrg 2817117f1b4Smrg/* 2827117f1b4Smrg * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1. 2837117f1b4Smrg */ 2847117f1b4Smrg#ifndef _HAVE_FULL_GL 2857117f1b4Smrg#define _HAVE_FULL_GL 1 2867117f1b4Smrg#endif 2877117f1b4Smrg 2887117f1b4Smrg#define FEATURE_userclip _HAVE_FULL_GL 2897117f1b4Smrg#define FEATURE_texgen _HAVE_FULL_GL 2907117f1b4Smrg#define FEATURE_windowpos _HAVE_FULL_GL 2917117f1b4Smrg#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL 2927117f1b4Smrg#define FEATURE_ARB_fragment_program _HAVE_FULL_GL 2937117f1b4Smrg#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL 2947117f1b4Smrg#define FEATURE_ARB_vertex_program _HAVE_FULL_GL 2957117f1b4Smrg 2967117f1b4Smrg#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL 2977117f1b4Smrg#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL 2987117f1b4Smrg#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) 2997117f1b4Smrg#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects 3007117f1b4Smrg#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects 3017117f1b4Smrg 3027117f1b4Smrg#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL 3037117f1b4Smrg#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL 3047117f1b4Smrg#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL 3057117f1b4Smrg#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL 3067117f1b4Smrg#define FEATURE_EXT_timer_query _HAVE_FULL_GL 3077117f1b4Smrg#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL 3087117f1b4Smrg#define FEATURE_MESA_program_debug _HAVE_FULL_GL 3097117f1b4Smrg#define FEATURE_NV_fence _HAVE_FULL_GL 3107117f1b4Smrg#define FEATURE_NV_fragment_program _HAVE_FULL_GL 3117117f1b4Smrg#define FEATURE_NV_vertex_program _HAVE_FULL_GL 3127117f1b4Smrg/*@}*/ 3137117f1b4Smrg 3147117f1b4Smrg 3157117f1b4Smrg/** 3167117f1b4Smrg * Maximum number of temporary vertices required for clipping. 3177117f1b4Smrg * 3187117f1b4Smrg * Used in array_cache and tnl modules. 3197117f1b4Smrg */ 3207117f1b4Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) 3217117f1b4Smrg 3227117f1b4Smrg 3237117f1b4Smrg#endif /* MESA_CONFIG_H_INCLUDED */ 324