context.c revision 4a49301e
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
3c1f859d4Smrg * Version:  7.3
47117f1b4Smrg *
57117f1b4Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6c1f859d4Smrg * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
77117f1b4Smrg *
87117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
97117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
107117f1b4Smrg * to deal in the Software without restriction, including without limitation
117117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
127117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
137117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
147117f1b4Smrg *
157117f1b4Smrg * The above copyright notice and this permission notice shall be included
167117f1b4Smrg * in all copies or substantial portions of the Software.
177117f1b4Smrg *
187117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
197117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
207117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
217117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
227117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
237117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
247117f1b4Smrg */
257117f1b4Smrg
26c1f859d4Smrg/**
27c1f859d4Smrg * \file context.c
28c1f859d4Smrg * Mesa context/visual/framebuffer management functions.
29c1f859d4Smrg * \author Brian Paul
30c1f859d4Smrg */
317117f1b4Smrg
327117f1b4Smrg/**
337117f1b4Smrg * \mainpage Mesa Main Module
347117f1b4Smrg *
357117f1b4Smrg * \section MainIntroduction Introduction
367117f1b4Smrg *
377117f1b4Smrg * The Mesa Main module consists of all the files in the main/ directory.
387117f1b4Smrg * Among the features of this module are:
397117f1b4Smrg * <UL>
407117f1b4Smrg * <LI> Structures to represent most GL state </LI>
417117f1b4Smrg * <LI> State set/get functions </LI>
427117f1b4Smrg * <LI> Display lists </LI>
437117f1b4Smrg * <LI> Texture unit, object and image handling </LI>
447117f1b4Smrg * <LI> Matrix and attribute stacks </LI>
457117f1b4Smrg * </UL>
467117f1b4Smrg *
477117f1b4Smrg * Other modules are responsible for API dispatch, vertex transformation,
487117f1b4Smrg * point/line/triangle setup, rasterization, vertex array caching,
497117f1b4Smrg * vertex/fragment programs/shaders, etc.
507117f1b4Smrg *
517117f1b4Smrg *
527117f1b4Smrg * \section AboutDoxygen About Doxygen
537117f1b4Smrg *
547117f1b4Smrg * If you're viewing this information as Doxygen-generated HTML you'll
557117f1b4Smrg * see the documentation index at the top of this page.
567117f1b4Smrg *
577117f1b4Smrg * The first line lists the Mesa source code modules.
587117f1b4Smrg * The second line lists the indexes available for viewing the documentation
597117f1b4Smrg * for each module.
607117f1b4Smrg *
617117f1b4Smrg * Selecting the <b>Main page</b> link will display a summary of the module
627117f1b4Smrg * (this page).
637117f1b4Smrg *
647117f1b4Smrg * Selecting <b>Data Structures</b> will list all C structures.
657117f1b4Smrg *
667117f1b4Smrg * Selecting the <b>File List</b> link will list all the source files in
677117f1b4Smrg * the module.
687117f1b4Smrg * Selecting a filename will show a list of all functions defined in that file.
697117f1b4Smrg *
707117f1b4Smrg * Selecting the <b>Data Fields</b> link will display a list of all
717117f1b4Smrg * documented structure members.
727117f1b4Smrg *
737117f1b4Smrg * Selecting the <b>Globals</b> link will display a list
747117f1b4Smrg * of all functions, structures, global variables and macros in the module.
757117f1b4Smrg *
767117f1b4Smrg */
777117f1b4Smrg
787117f1b4Smrg
797117f1b4Smrg#include "glheader.h"
804a49301eSmrg#include "mfeatures.h"
817117f1b4Smrg#include "imports.h"
827117f1b4Smrg#include "accum.h"
83c1f859d4Smrg#include "api_exec.h"
847117f1b4Smrg#include "arrayobj.h"
857117f1b4Smrg#include "attrib.h"
867117f1b4Smrg#include "blend.h"
877117f1b4Smrg#include "buffers.h"
887117f1b4Smrg#include "bufferobj.h"
897117f1b4Smrg#include "colortab.h"
907117f1b4Smrg#include "context.h"
914a49301eSmrg#include "cpuinfo.h"
927117f1b4Smrg#include "debug.h"
937117f1b4Smrg#include "depth.h"
947117f1b4Smrg#include "dlist.h"
957117f1b4Smrg#include "eval.h"
967117f1b4Smrg#include "enums.h"
977117f1b4Smrg#include "extensions.h"
987117f1b4Smrg#include "fbobject.h"
997117f1b4Smrg#include "feedback.h"
1007117f1b4Smrg#include "fog.h"
1017117f1b4Smrg#include "framebuffer.h"
1027117f1b4Smrg#include "get.h"
1037117f1b4Smrg#include "histogram.h"
1047117f1b4Smrg#include "hint.h"
1057117f1b4Smrg#include "hash.h"
1067117f1b4Smrg#include "light.h"
1077117f1b4Smrg#include "lines.h"
1087117f1b4Smrg#include "macros.h"
1097117f1b4Smrg#include "matrix.h"
110c1f859d4Smrg#include "multisample.h"
1117117f1b4Smrg#include "pixel.h"
112c1f859d4Smrg#include "pixelstore.h"
1137117f1b4Smrg#include "points.h"
1147117f1b4Smrg#include "polygon.h"
1157117f1b4Smrg#include "queryobj.h"
1164a49301eSmrg#if FEATURE_ARB_sync
1174a49301eSmrg#include "syncobj.h"
118c1f859d4Smrg#endif
1197117f1b4Smrg#include "rastpos.h"
1204a49301eSmrg#include "remap.h"
121c1f859d4Smrg#include "scissor.h"
1224a49301eSmrg#include "shared.h"
1237117f1b4Smrg#include "simple_list.h"
1247117f1b4Smrg#include "state.h"
1257117f1b4Smrg#include "stencil.h"
1264a49301eSmrg#include "texcompress_s3tc.h"
1277117f1b4Smrg#include "teximage.h"
1287117f1b4Smrg#include "texobj.h"
1297117f1b4Smrg#include "texstate.h"
1307117f1b4Smrg#include "mtypes.h"
1317117f1b4Smrg#include "varray.h"
1327117f1b4Smrg#include "version.h"
1334a49301eSmrg#include "viewport.h"
1347117f1b4Smrg#include "vtxfmt.h"
135c1f859d4Smrg#include "glapi/glthread.h"
136c1f859d4Smrg#include "glapi/glapitable.h"
137c1f859d4Smrg#include "shader/program.h"
1384a49301eSmrg#include "shader/prog_print.h"
139c1f859d4Smrg#include "shader/shader_api.h"
140c1f859d4Smrg#if FEATURE_ATI_fragment_shader
141c1f859d4Smrg#include "shader/atifragshader.h"
142c1f859d4Smrg#endif
1437117f1b4Smrg#if _HAVE_FULL_GL
1447117f1b4Smrg#include "math/m_matrix.h"
1457117f1b4Smrg#endif
1467117f1b4Smrg
1477117f1b4Smrg#ifdef USE_SPARC_ASM
1487117f1b4Smrg#include "sparc/sparc.h"
1497117f1b4Smrg#endif
1507117f1b4Smrg
1517117f1b4Smrg#ifndef MESA_VERBOSE
1527117f1b4Smrgint MESA_VERBOSE = 0;
1537117f1b4Smrg#endif
1547117f1b4Smrg
1557117f1b4Smrg#ifndef MESA_DEBUG_FLAGS
1567117f1b4Smrgint MESA_DEBUG_FLAGS = 0;
1577117f1b4Smrg#endif
1587117f1b4Smrg
1597117f1b4Smrg
1607117f1b4Smrg/* ubyte -> float conversion */
1617117f1b4SmrgGLfloat _mesa_ubyte_to_float_color_tab[256];
1627117f1b4Smrg
1637117f1b4Smrg
1647117f1b4Smrg
1657117f1b4Smrg/**
1667117f1b4Smrg * Swap buffers notification callback.
1677117f1b4Smrg *
1684a49301eSmrg * \param ctx GL context.
1697117f1b4Smrg *
1707117f1b4Smrg * Called by window system just before swapping buffers.
1717117f1b4Smrg * We have to finish any pending rendering.
1727117f1b4Smrg */
1737117f1b4Smrgvoid
1744a49301eSmrg_mesa_notifySwapBuffers(__GLcontext *ctx)
1757117f1b4Smrg{
1764a49301eSmrg   if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
1774a49301eSmrg      _mesa_debug(ctx, "SwapBuffers\n");
1784a49301eSmrg   FLUSH_CURRENT( ctx, 0 );
1794a49301eSmrg   if (ctx->Driver.Flush) {
1804a49301eSmrg      ctx->Driver.Flush(ctx);
1814a49301eSmrg   }
1827117f1b4Smrg}
1837117f1b4Smrg
1847117f1b4Smrg
1857117f1b4Smrg/**********************************************************************/
1867117f1b4Smrg/** \name GL Visual allocation/destruction                            */
1877117f1b4Smrg/**********************************************************************/
1887117f1b4Smrg/*@{*/
1897117f1b4Smrg
1907117f1b4Smrg/**
1917117f1b4Smrg * Allocates a GLvisual structure and initializes it via
1927117f1b4Smrg * _mesa_initialize_visual().
1937117f1b4Smrg *
1947117f1b4Smrg * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
1957117f1b4Smrg * \param dbFlag double buffering
1967117f1b4Smrg * \param stereoFlag stereo buffer
1977117f1b4Smrg * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
1987117f1b4Smrg * is acceptable but the actual depth type will be GLushort or GLuint as
1997117f1b4Smrg * needed.
2007117f1b4Smrg * \param stencilBits requested minimum bits per stencil buffer value
2017117f1b4Smrg * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
2027117f1b4Smrg * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
2037117f1b4Smrg * \param redBits number of bits per color component in frame buffer for RGB(A)
2047117f1b4Smrg * mode.  We always use 8 in core Mesa though.
2057117f1b4Smrg * \param greenBits same as above.
2067117f1b4Smrg * \param blueBits same as above.
2077117f1b4Smrg * \param alphaBits same as above.
2087117f1b4Smrg * \param numSamples not really used.
2097117f1b4Smrg *
2107117f1b4Smrg * \return pointer to new GLvisual or NULL if requested parameters can't be
2117117f1b4Smrg * met.
2127117f1b4Smrg *
2137117f1b4Smrg * \note Need to add params for level and numAuxBuffers (at least)
2147117f1b4Smrg */
2157117f1b4SmrgGLvisual *
2167117f1b4Smrg_mesa_create_visual( GLboolean rgbFlag,
2177117f1b4Smrg                     GLboolean dbFlag,
2187117f1b4Smrg                     GLboolean stereoFlag,
2197117f1b4Smrg                     GLint redBits,
2207117f1b4Smrg                     GLint greenBits,
2217117f1b4Smrg                     GLint blueBits,
2227117f1b4Smrg                     GLint alphaBits,
2237117f1b4Smrg                     GLint indexBits,
2247117f1b4Smrg                     GLint depthBits,
2257117f1b4Smrg                     GLint stencilBits,
2267117f1b4Smrg                     GLint accumRedBits,
2277117f1b4Smrg                     GLint accumGreenBits,
2287117f1b4Smrg                     GLint accumBlueBits,
2297117f1b4Smrg                     GLint accumAlphaBits,
2307117f1b4Smrg                     GLint numSamples )
2317117f1b4Smrg{
2327117f1b4Smrg   GLvisual *vis = (GLvisual *) _mesa_calloc(sizeof(GLvisual));
2337117f1b4Smrg   if (vis) {
2347117f1b4Smrg      if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
2357117f1b4Smrg                                   redBits, greenBits, blueBits, alphaBits,
2367117f1b4Smrg                                   indexBits, depthBits, stencilBits,
2377117f1b4Smrg                                   accumRedBits, accumGreenBits,
2387117f1b4Smrg                                   accumBlueBits, accumAlphaBits,
2397117f1b4Smrg                                   numSamples)) {
2407117f1b4Smrg         _mesa_free(vis);
2417117f1b4Smrg         return NULL;
2427117f1b4Smrg      }
2437117f1b4Smrg   }
2447117f1b4Smrg   return vis;
2457117f1b4Smrg}
2467117f1b4Smrg
2477117f1b4Smrg/**
2487117f1b4Smrg * Makes some sanity checks and fills in the fields of the
2497117f1b4Smrg * GLvisual object with the given parameters.  If the caller needs
2507117f1b4Smrg * to set additional fields, he should just probably init the whole GLvisual
2517117f1b4Smrg * object himself.
2527117f1b4Smrg * \return GL_TRUE on success, or GL_FALSE on failure.
2537117f1b4Smrg *
2547117f1b4Smrg * \sa _mesa_create_visual() above for the parameter description.
2557117f1b4Smrg */
2567117f1b4SmrgGLboolean
2577117f1b4Smrg_mesa_initialize_visual( GLvisual *vis,
2587117f1b4Smrg                         GLboolean rgbFlag,
2597117f1b4Smrg                         GLboolean dbFlag,
2607117f1b4Smrg                         GLboolean stereoFlag,
2617117f1b4Smrg                         GLint redBits,
2627117f1b4Smrg                         GLint greenBits,
2637117f1b4Smrg                         GLint blueBits,
2647117f1b4Smrg                         GLint alphaBits,
2657117f1b4Smrg                         GLint indexBits,
2667117f1b4Smrg                         GLint depthBits,
2677117f1b4Smrg                         GLint stencilBits,
2687117f1b4Smrg                         GLint accumRedBits,
2697117f1b4Smrg                         GLint accumGreenBits,
2707117f1b4Smrg                         GLint accumBlueBits,
2717117f1b4Smrg                         GLint accumAlphaBits,
2727117f1b4Smrg                         GLint numSamples )
2737117f1b4Smrg{
2747117f1b4Smrg   assert(vis);
2757117f1b4Smrg
2767117f1b4Smrg   if (depthBits < 0 || depthBits > 32) {
2777117f1b4Smrg      return GL_FALSE;
2787117f1b4Smrg   }
2797117f1b4Smrg   if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
2807117f1b4Smrg      return GL_FALSE;
2817117f1b4Smrg   }
2827117f1b4Smrg   assert(accumRedBits >= 0);
2837117f1b4Smrg   assert(accumGreenBits >= 0);
2847117f1b4Smrg   assert(accumBlueBits >= 0);
2857117f1b4Smrg   assert(accumAlphaBits >= 0);
2867117f1b4Smrg
2877117f1b4Smrg   vis->rgbMode          = rgbFlag;
2887117f1b4Smrg   vis->doubleBufferMode = dbFlag;
2897117f1b4Smrg   vis->stereoMode       = stereoFlag;
2907117f1b4Smrg
2917117f1b4Smrg   vis->redBits          = redBits;
2927117f1b4Smrg   vis->greenBits        = greenBits;
2937117f1b4Smrg   vis->blueBits         = blueBits;
2947117f1b4Smrg   vis->alphaBits        = alphaBits;
2957117f1b4Smrg   vis->rgbBits          = redBits + greenBits + blueBits;
2967117f1b4Smrg
2977117f1b4Smrg   vis->indexBits      = indexBits;
2987117f1b4Smrg   vis->depthBits      = depthBits;
2997117f1b4Smrg   vis->stencilBits    = stencilBits;
3007117f1b4Smrg
3017117f1b4Smrg   vis->accumRedBits   = accumRedBits;
3027117f1b4Smrg   vis->accumGreenBits = accumGreenBits;
3037117f1b4Smrg   vis->accumBlueBits  = accumBlueBits;
3047117f1b4Smrg   vis->accumAlphaBits = accumAlphaBits;
3057117f1b4Smrg
3067117f1b4Smrg   vis->haveAccumBuffer   = accumRedBits > 0;
3077117f1b4Smrg   vis->haveDepthBuffer   = depthBits > 0;
3087117f1b4Smrg   vis->haveStencilBuffer = stencilBits > 0;
3097117f1b4Smrg
3107117f1b4Smrg   vis->numAuxBuffers = 0;
3117117f1b4Smrg   vis->level = 0;
3127117f1b4Smrg   vis->pixmapMode = 0;
3137117f1b4Smrg   vis->sampleBuffers = numSamples > 0 ? 1 : 0;
3147117f1b4Smrg   vis->samples = numSamples;
3157117f1b4Smrg
3167117f1b4Smrg   return GL_TRUE;
3177117f1b4Smrg}
3187117f1b4Smrg
3197117f1b4Smrg
3207117f1b4Smrg/**
3217117f1b4Smrg * Destroy a visual and free its memory.
3227117f1b4Smrg *
3237117f1b4Smrg * \param vis visual.
3247117f1b4Smrg *
3257117f1b4Smrg * Frees the visual structure.
3267117f1b4Smrg */
3277117f1b4Smrgvoid
3287117f1b4Smrg_mesa_destroy_visual( GLvisual *vis )
3297117f1b4Smrg{
3307117f1b4Smrg   _mesa_free(vis);
3317117f1b4Smrg}
3327117f1b4Smrg
3337117f1b4Smrg/*@}*/
3347117f1b4Smrg
3357117f1b4Smrg
3367117f1b4Smrg/**********************************************************************/
3377117f1b4Smrg/** \name Context allocation, initialization, destroying
3387117f1b4Smrg *
3397117f1b4Smrg * The purpose of the most initialization functions here is to provide the
3407117f1b4Smrg * default state values according to the OpenGL specification.
3417117f1b4Smrg */
3427117f1b4Smrg/**********************************************************************/
3437117f1b4Smrg/*@{*/
3447117f1b4Smrg
3454a49301eSmrg
3464a49301eSmrg/**
3474a49301eSmrg * This is lame.  gdb only seems to recognize enum types that are
3484a49301eSmrg * actually used somewhere.  We want to be able to print/use enum
3494a49301eSmrg * values such as TEXTURE_2D_INDEX in gdb.  But we don't actually use
3504a49301eSmrg * the gl_texture_index type anywhere.  Thus, this lame function.
3514a49301eSmrg */
3524a49301eSmrgstatic void
3534a49301eSmrgdummy_enum_func(void)
3544a49301eSmrg{
3554a49301eSmrg   gl_buffer_index bi;
3564a49301eSmrg   gl_colortable_index ci;
3574a49301eSmrg   gl_face_index fi;
3584a49301eSmrg   gl_frag_attrib fa;
3594a49301eSmrg   gl_frag_result fr;
3604a49301eSmrg   gl_texture_index ti;
3614a49301eSmrg   gl_vert_attrib va;
3624a49301eSmrg   gl_vert_result vr;
3634a49301eSmrg
3644a49301eSmrg   (void) bi;
3654a49301eSmrg   (void) ci;
3664a49301eSmrg   (void) fi;
3674a49301eSmrg   (void) fa;
3684a49301eSmrg   (void) fr;
3694a49301eSmrg   (void) ti;
3704a49301eSmrg   (void) va;
3714a49301eSmrg   (void) vr;
3724a49301eSmrg}
3734a49301eSmrg
3744a49301eSmrg
3757117f1b4Smrg/**
3767117f1b4Smrg * One-time initialization mutex lock.
3777117f1b4Smrg *
3787117f1b4Smrg * \sa Used by one_time_init().
3797117f1b4Smrg */
3807117f1b4Smrg_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
3817117f1b4Smrg
3827117f1b4Smrg/**
3837117f1b4Smrg * Calls all the various one-time-init functions in Mesa.
3847117f1b4Smrg *
3857117f1b4Smrg * While holding a global mutex lock, calls several initialization functions,
3867117f1b4Smrg * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
3877117f1b4Smrg * defined.
3887117f1b4Smrg *
3897117f1b4Smrg * \sa _math_init().
3907117f1b4Smrg */
3917117f1b4Smrgstatic void
3927117f1b4Smrgone_time_init( GLcontext *ctx )
3937117f1b4Smrg{
3947117f1b4Smrg   static GLboolean alreadyCalled = GL_FALSE;
3957117f1b4Smrg   (void) ctx;
3967117f1b4Smrg   _glthread_LOCK_MUTEX(OneTimeLock);
3977117f1b4Smrg   if (!alreadyCalled) {
3987117f1b4Smrg      GLuint i;
3997117f1b4Smrg
4007117f1b4Smrg      /* do some implementation tests */
4017117f1b4Smrg      assert( sizeof(GLbyte) == 1 );
4027117f1b4Smrg      assert( sizeof(GLubyte) == 1 );
4037117f1b4Smrg      assert( sizeof(GLshort) == 2 );
4047117f1b4Smrg      assert( sizeof(GLushort) == 2 );
4057117f1b4Smrg      assert( sizeof(GLint) == 4 );
4067117f1b4Smrg      assert( sizeof(GLuint) == 4 );
4077117f1b4Smrg
4084a49301eSmrg      _mesa_get_cpu_features();
4097117f1b4Smrg
4104a49301eSmrg      _mesa_init_remap_table();
4114a49301eSmrg
4124a49301eSmrg      _mesa_init_sqrt_table();
4137117f1b4Smrg
4147117f1b4Smrg      for (i = 0; i < 256; i++) {
4157117f1b4Smrg         _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
4167117f1b4Smrg      }
4177117f1b4Smrg
4187117f1b4Smrg      if (_mesa_getenv("MESA_DEBUG")) {
4197117f1b4Smrg         _glapi_noop_enable_warnings(GL_TRUE);
4207117f1b4Smrg         _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
4217117f1b4Smrg      }
4227117f1b4Smrg      else {
4237117f1b4Smrg         _glapi_noop_enable_warnings(GL_FALSE);
4247117f1b4Smrg      }
4257117f1b4Smrg
4267117f1b4Smrg#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
4277117f1b4Smrg      _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
4287117f1b4Smrg                  MESA_VERSION_STRING, __DATE__, __TIME__);
4297117f1b4Smrg#endif
4307117f1b4Smrg
4317117f1b4Smrg      alreadyCalled = GL_TRUE;
4327117f1b4Smrg   }
4337117f1b4Smrg   _glthread_UNLOCK_MUTEX(OneTimeLock);
4347117f1b4Smrg
4354a49301eSmrg   dummy_enum_func();
4367117f1b4Smrg}
4377117f1b4Smrg
4387117f1b4Smrg
4397117f1b4Smrg/**
4407117f1b4Smrg * Initialize fields of gl_current_attrib (aka ctx->Current.*)
4417117f1b4Smrg */
4427117f1b4Smrgstatic void
4437117f1b4Smrg_mesa_init_current(GLcontext *ctx)
4447117f1b4Smrg{
4457117f1b4Smrg   GLuint i;
4467117f1b4Smrg
4477117f1b4Smrg   /* Init all to (0,0,0,1) */
4484a49301eSmrg   for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
4497117f1b4Smrg      ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
4507117f1b4Smrg   }
4517117f1b4Smrg
4527117f1b4Smrg   /* redo special cases: */
4537117f1b4Smrg   ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
4547117f1b4Smrg   ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
4557117f1b4Smrg   ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
4567117f1b4Smrg   ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
4577117f1b4Smrg   ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
4587117f1b4Smrg   ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
4597117f1b4Smrg}
4607117f1b4Smrg
4617117f1b4Smrg
4627117f1b4Smrg/**
4634a49301eSmrg * Init vertex/fragment program limits.
4644a49301eSmrg * Important: drivers should override these with actual limits.
4657117f1b4Smrg */
4667117f1b4Smrgstatic void
4674a49301eSmrginit_program_limits(GLenum type, struct gl_program_constants *prog)
4687117f1b4Smrg{
4694a49301eSmrg   prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
4704a49301eSmrg   prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
4714a49301eSmrg   prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
4724a49301eSmrg   prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
4734a49301eSmrg   prog->MaxTemps = MAX_PROGRAM_TEMPS;
4744a49301eSmrg   prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
4754a49301eSmrg   prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
4764a49301eSmrg   prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
4774a49301eSmrg
4784a49301eSmrg   if (type == GL_VERTEX_PROGRAM_ARB) {
4794a49301eSmrg      prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
4804a49301eSmrg      prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
4814a49301eSmrg      prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
4824a49301eSmrg   }
4834a49301eSmrg   else {
4844a49301eSmrg      prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
4854a49301eSmrg      prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
4864a49301eSmrg      prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
4874a49301eSmrg   }
4884a49301eSmrg
4894a49301eSmrg   /* Set the native limits to zero.  This implies that there is no native
4904a49301eSmrg    * support for shaders.  Let the drivers fill in the actual values.
4914a49301eSmrg    */
4924a49301eSmrg   prog->MaxNativeInstructions = 0;
4934a49301eSmrg   prog->MaxNativeAluInstructions = 0;
4944a49301eSmrg   prog->MaxNativeTexInstructions = 0;
4954a49301eSmrg   prog->MaxNativeTexIndirections = 0;
4964a49301eSmrg   prog->MaxNativeAttribs = 0;
4974a49301eSmrg   prog->MaxNativeTemps = 0;
4984a49301eSmrg   prog->MaxNativeAddressRegs = 0;
4994a49301eSmrg   prog->MaxNativeParameters = 0;
5007117f1b4Smrg}
5017117f1b4Smrg
5027117f1b4Smrg
5037117f1b4Smrg/**
5047117f1b4Smrg * Initialize fields of gl_constants (aka ctx->Const.*).
5057117f1b4Smrg * Use defaults from config.h.  The device drivers will often override
5067117f1b4Smrg * some of these values (such as number of texture units).
5077117f1b4Smrg */
5087117f1b4Smrgstatic void
5097117f1b4Smrg_mesa_init_constants(GLcontext *ctx)
5107117f1b4Smrg{
5117117f1b4Smrg   assert(ctx);
5127117f1b4Smrg
5137117f1b4Smrg   assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
5147117f1b4Smrg   assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
5157117f1b4Smrg
5164a49301eSmrg   /* Max texture size should be <= max viewport size (render to texture) */
5174a49301eSmrg   assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
5184a49301eSmrg
5197117f1b4Smrg   /* Constants, may be overriden (usually only reduced) by device drivers */
5207117f1b4Smrg   ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
5217117f1b4Smrg   ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
5227117f1b4Smrg   ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
5237117f1b4Smrg   ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
524c1f859d4Smrg   ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
5257117f1b4Smrg   ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
5267117f1b4Smrg   ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
5277117f1b4Smrg   ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
5287117f1b4Smrg                                     ctx->Const.MaxTextureImageUnits);
5297117f1b4Smrg   ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
5307117f1b4Smrg   ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
5317117f1b4Smrg   ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
5327117f1b4Smrg   ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
5337117f1b4Smrg   ctx->Const.MinPointSize = MIN_POINT_SIZE;
5347117f1b4Smrg   ctx->Const.MaxPointSize = MAX_POINT_SIZE;
5357117f1b4Smrg   ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
5367117f1b4Smrg   ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
5377117f1b4Smrg   ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
5387117f1b4Smrg   ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
5397117f1b4Smrg   ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
5407117f1b4Smrg   ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
5417117f1b4Smrg   ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
5427117f1b4Smrg   ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
5437117f1b4Smrg   ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
5447117f1b4Smrg   ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
5457117f1b4Smrg   ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
5467117f1b4Smrg   ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
5477117f1b4Smrg   ctx->Const.MaxLights = MAX_LIGHTS;
5487117f1b4Smrg   ctx->Const.MaxShininess = 128.0;
5497117f1b4Smrg   ctx->Const.MaxSpotExponent = 128.0;
5507117f1b4Smrg   ctx->Const.MaxViewportWidth = MAX_WIDTH;
5517117f1b4Smrg   ctx->Const.MaxViewportHeight = MAX_HEIGHT;
5527117f1b4Smrg#if FEATURE_ARB_vertex_program
5534a49301eSmrg   init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
5547117f1b4Smrg#endif
5557117f1b4Smrg#if FEATURE_ARB_fragment_program
5564a49301eSmrg   init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
5577117f1b4Smrg#endif
5587117f1b4Smrg   ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
5597117f1b4Smrg   ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
5607117f1b4Smrg
5617117f1b4Smrg   /* CheckArrayBounds is overriden by drivers/x11 for X server */
5627117f1b4Smrg   ctx->Const.CheckArrayBounds = GL_FALSE;
5637117f1b4Smrg
5647117f1b4Smrg   /* GL_ARB_draw_buffers */
5657117f1b4Smrg   ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
5667117f1b4Smrg
5677117f1b4Smrg#if FEATURE_EXT_framebuffer_object
5687117f1b4Smrg   ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
5697117f1b4Smrg   ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
5707117f1b4Smrg#endif
5717117f1b4Smrg
5727117f1b4Smrg#if FEATURE_ARB_vertex_shader
5737117f1b4Smrg   ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
5747117f1b4Smrg   ctx->Const.MaxVarying = MAX_VARYING;
5757117f1b4Smrg#endif
5767117f1b4Smrg
5774a49301eSmrg   /* GL_ARB_framebuffer_object */
5784a49301eSmrg   ctx->Const.MaxSamples = 0;
5794a49301eSmrg
5804a49301eSmrg   /* GL_ARB_sync */
5814a49301eSmrg   ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
5824a49301eSmrg
5834a49301eSmrg   /* GL_ATI_envmap_bumpmap */
5844a49301eSmrg   ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
5854a49301eSmrg
5864a49301eSmrg   /* GL_EXT_provoking_vertex */
5874a49301eSmrg   ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
5884a49301eSmrg
5897117f1b4Smrg   /* sanity checks */
5907117f1b4Smrg   ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
5917117f1b4Smrg                                             ctx->Const.MaxTextureCoordUnits));
5927117f1b4Smrg   ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
5937117f1b4Smrg   ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
5947117f1b4Smrg
5957117f1b4Smrg   ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
5967117f1b4Smrg   ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
5977117f1b4Smrg   ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
5987117f1b4Smrg   ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
5994a49301eSmrg
6004a49301eSmrg   /* check that we don't exceed the size of various bitfields */
6014a49301eSmrg   ASSERT(VERT_RESULT_MAX <=
6024a49301eSmrg	  (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
6034a49301eSmrg   ASSERT(FRAG_ATTRIB_MAX <=
6044a49301eSmrg	  (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
6057117f1b4Smrg}
6067117f1b4Smrg
6077117f1b4Smrg
6087117f1b4Smrg/**
6097117f1b4Smrg * Do some sanity checks on the limits/constants for the given context.
6107117f1b4Smrg * Only called the first time a context is bound.
6117117f1b4Smrg */
6127117f1b4Smrgstatic void
6137117f1b4Smrgcheck_context_limits(GLcontext *ctx)
6147117f1b4Smrg{
6157117f1b4Smrg   /* Many context limits/constants are limited by the size of
6167117f1b4Smrg    * internal arrays.
6177117f1b4Smrg    */
6187117f1b4Smrg   assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
6197117f1b4Smrg   assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
6207117f1b4Smrg   assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
6217117f1b4Smrg   assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
6227117f1b4Smrg
623c1f859d4Smrg   /* number of coord units cannot be greater than number of image units */
624c1f859d4Smrg   assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
625c1f859d4Smrg
6264a49301eSmrg   assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
6274a49301eSmrg   assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
6284a49301eSmrg   assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
6294a49301eSmrg   assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
6307117f1b4Smrg
6317117f1b4Smrg   /* make sure largest texture image is <= MAX_WIDTH in size */
6324a49301eSmrg   assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
6334a49301eSmrg   assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
6344a49301eSmrg   assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
6354a49301eSmrg
6364a49301eSmrg   assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
6374a49301eSmrg   assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
6387117f1b4Smrg
6397117f1b4Smrg   assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
6407117f1b4Smrg
6417117f1b4Smrg   /* XXX probably add more tests */
6427117f1b4Smrg}
6437117f1b4Smrg
6447117f1b4Smrg
6457117f1b4Smrg/**
6467117f1b4Smrg * Initialize the attribute groups in a GL context.
6477117f1b4Smrg *
6487117f1b4Smrg * \param ctx GL context.
6497117f1b4Smrg *
6507117f1b4Smrg * Initializes all the attributes, calling the respective <tt>init*</tt>
6517117f1b4Smrg * functions for the more complex data structures.
6527117f1b4Smrg */
6537117f1b4Smrgstatic GLboolean
6547117f1b4Smrginit_attrib_groups(GLcontext *ctx)
6557117f1b4Smrg{
6567117f1b4Smrg   assert(ctx);
6577117f1b4Smrg
6587117f1b4Smrg   /* Constants */
6597117f1b4Smrg   _mesa_init_constants( ctx );
6607117f1b4Smrg
6617117f1b4Smrg   /* Extensions */
6627117f1b4Smrg   _mesa_init_extensions( ctx );
6637117f1b4Smrg
6647117f1b4Smrg   /* Attribute Groups */
6657117f1b4Smrg   _mesa_init_accum( ctx );
6667117f1b4Smrg   _mesa_init_attrib( ctx );
6677117f1b4Smrg   _mesa_init_buffer_objects( ctx );
6687117f1b4Smrg   _mesa_init_color( ctx );
6697117f1b4Smrg   _mesa_init_colortables( ctx );
6707117f1b4Smrg   _mesa_init_current( ctx );
6717117f1b4Smrg   _mesa_init_depth( ctx );
6727117f1b4Smrg   _mesa_init_debug( ctx );
6737117f1b4Smrg   _mesa_init_display_list( ctx );
6747117f1b4Smrg   _mesa_init_eval( ctx );
675c1f859d4Smrg   _mesa_init_fbobjects( ctx );
6767117f1b4Smrg   _mesa_init_feedback( ctx );
6777117f1b4Smrg   _mesa_init_fog( ctx );
6787117f1b4Smrg   _mesa_init_histogram( ctx );
6797117f1b4Smrg   _mesa_init_hint( ctx );
6807117f1b4Smrg   _mesa_init_line( ctx );
6817117f1b4Smrg   _mesa_init_lighting( ctx );
6827117f1b4Smrg   _mesa_init_matrix( ctx );
6837117f1b4Smrg   _mesa_init_multisample( ctx );
6847117f1b4Smrg   _mesa_init_pixel( ctx );
685c1f859d4Smrg   _mesa_init_pixelstore( ctx );
6867117f1b4Smrg   _mesa_init_point( ctx );
6877117f1b4Smrg   _mesa_init_polygon( ctx );
6887117f1b4Smrg   _mesa_init_program( ctx );
6894a49301eSmrg   _mesa_init_queryobj( ctx );
6904a49301eSmrg#if FEATURE_ARB_sync
6914a49301eSmrg   _mesa_init_sync( ctx );
692c1f859d4Smrg#endif
6937117f1b4Smrg   _mesa_init_rastpos( ctx );
6947117f1b4Smrg   _mesa_init_scissor( ctx );
6957117f1b4Smrg   _mesa_init_shader_state( ctx );
6967117f1b4Smrg   _mesa_init_stencil( ctx );
6977117f1b4Smrg   _mesa_init_transform( ctx );
6987117f1b4Smrg   _mesa_init_varray( ctx );
6997117f1b4Smrg   _mesa_init_viewport( ctx );
7007117f1b4Smrg
7017117f1b4Smrg   if (!_mesa_init_texture( ctx ))
7027117f1b4Smrg      return GL_FALSE;
7037117f1b4Smrg
7047117f1b4Smrg   _mesa_init_texture_s3tc( ctx );
7057117f1b4Smrg
7067117f1b4Smrg   /* Miscellaneous */
7077117f1b4Smrg   ctx->NewState = _NEW_ALL;
7087117f1b4Smrg   ctx->ErrorValue = (GLenum) GL_NO_ERROR;
7094a49301eSmrg   ctx->varying_vp_inputs = ~0;
7107117f1b4Smrg
7117117f1b4Smrg   return GL_TRUE;
7127117f1b4Smrg}
7137117f1b4Smrg
7147117f1b4Smrg
715c1f859d4Smrg/**
716c1f859d4Smrg * Update default objects in a GL context with respect to shared state.
717c1f859d4Smrg *
718c1f859d4Smrg * \param ctx GL context.
719c1f859d4Smrg *
720c1f859d4Smrg * Removes references to old default objects, (texture objects, program
721c1f859d4Smrg * objects, etc.) and changes to reference those from the current shared
722c1f859d4Smrg * state.
723c1f859d4Smrg */
724c1f859d4Smrgstatic GLboolean
725c1f859d4Smrgupdate_default_objects(GLcontext *ctx)
726c1f859d4Smrg{
727c1f859d4Smrg   assert(ctx);
728c1f859d4Smrg
729c1f859d4Smrg   _mesa_update_default_objects_program(ctx);
730c1f859d4Smrg   _mesa_update_default_objects_texture(ctx);
731c1f859d4Smrg   _mesa_update_default_objects_buffer_objects(ctx);
732c1f859d4Smrg
733c1f859d4Smrg   return GL_TRUE;
734c1f859d4Smrg}
735c1f859d4Smrg
736c1f859d4Smrg
7377117f1b4Smrg/**
7387117f1b4Smrg * This is the default function we plug into all dispatch table slots
7397117f1b4Smrg * This helps prevents a segfault when someone calls a GL function without
7407117f1b4Smrg * first checking if the extension's supported.
7417117f1b4Smrg */
7427117f1b4Smrgstatic int
7437117f1b4Smrggeneric_nop(void)
7447117f1b4Smrg{
745c1f859d4Smrg   _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
7467117f1b4Smrg   return 0;
7477117f1b4Smrg}
7487117f1b4Smrg
7497117f1b4Smrg
7507117f1b4Smrg/**
7517117f1b4Smrg * Allocate and initialize a new dispatch table.
7527117f1b4Smrg */
7537117f1b4Smrgstatic struct _glapi_table *
7547117f1b4Smrgalloc_dispatch_table(void)
7557117f1b4Smrg{
7567117f1b4Smrg   /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
7577117f1b4Smrg    * In practice, this'll be the same for stand-alone Mesa.  But for DRI
7587117f1b4Smrg    * Mesa we do this to accomodate different versions of libGL and various
7597117f1b4Smrg    * DRI drivers.
7607117f1b4Smrg    */
7617117f1b4Smrg   GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
7627117f1b4Smrg                           sizeof(struct _glapi_table) / sizeof(_glapi_proc));
7637117f1b4Smrg   struct _glapi_table *table =
7647117f1b4Smrg      (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc));
7657117f1b4Smrg   if (table) {
7667117f1b4Smrg      _glapi_proc *entry = (_glapi_proc *) table;
7677117f1b4Smrg      GLint i;
7687117f1b4Smrg      for (i = 0; i < numEntries; i++) {
7697117f1b4Smrg         entry[i] = (_glapi_proc) generic_nop;
7707117f1b4Smrg      }
7717117f1b4Smrg   }
7727117f1b4Smrg   return table;
7737117f1b4Smrg}
7747117f1b4Smrg
7757117f1b4Smrg
7767117f1b4Smrg/**
7777117f1b4Smrg * Initialize a GLcontext struct (rendering context).
7787117f1b4Smrg *
7797117f1b4Smrg * This includes allocating all the other structs and arrays which hang off of
7807117f1b4Smrg * the context by pointers.
7817117f1b4Smrg * Note that the driver needs to pass in its dd_function_table here since
7827117f1b4Smrg * we need to at least call driverFunctions->NewTextureObject to create the
7837117f1b4Smrg * default texture objects.
7847117f1b4Smrg *
7857117f1b4Smrg * Called by _mesa_create_context().
7867117f1b4Smrg *
7877117f1b4Smrg * Performs the imports and exports callback tables initialization, and
7887117f1b4Smrg * miscellaneous one-time initializations. If no shared context is supplied one
7897117f1b4Smrg * is allocated, and increase its reference count.  Setups the GL API dispatch
7907117f1b4Smrg * tables.  Initialize the TNL module. Sets the maximum Z buffer depth.
7917117f1b4Smrg * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
7927117f1b4Smrg * for debug flags.
7937117f1b4Smrg *
7947117f1b4Smrg * \param ctx the context to initialize
7957117f1b4Smrg * \param visual describes the visual attributes for this context
7967117f1b4Smrg * \param share_list points to context to share textures, display lists,
7977117f1b4Smrg *        etc with, or NULL
7987117f1b4Smrg * \param driverFunctions table of device driver functions for this context
7997117f1b4Smrg *        to use
8007117f1b4Smrg * \param driverContext pointer to driver-specific context data
8017117f1b4Smrg */
8027117f1b4SmrgGLboolean
8037117f1b4Smrg_mesa_initialize_context(GLcontext *ctx,
8047117f1b4Smrg                         const GLvisual *visual,
8057117f1b4Smrg                         GLcontext *share_list,
8067117f1b4Smrg                         const struct dd_function_table *driverFunctions,
8077117f1b4Smrg                         void *driverContext)
8087117f1b4Smrg{
8094a49301eSmrg   struct gl_shared_state *shared;
8104a49301eSmrg
8114a49301eSmrg   /*ASSERT(driverContext);*/
8127117f1b4Smrg   assert(driverFunctions->NewTextureObject);
8137117f1b4Smrg   assert(driverFunctions->FreeTexImageData);
8147117f1b4Smrg
8157117f1b4Smrg   /* misc one-time initializations */
8167117f1b4Smrg   one_time_init(ctx);
8177117f1b4Smrg
8187117f1b4Smrg   ctx->Visual = *visual;
8197117f1b4Smrg   ctx->DrawBuffer = NULL;
8207117f1b4Smrg   ctx->ReadBuffer = NULL;
8217117f1b4Smrg   ctx->WinSysDrawBuffer = NULL;
8227117f1b4Smrg   ctx->WinSysReadBuffer = NULL;
8237117f1b4Smrg
8247117f1b4Smrg   /* Plug in driver functions and context pointer here.
8257117f1b4Smrg    * This is important because when we call alloc_shared_state() below
8267117f1b4Smrg    * we'll call ctx->Driver.NewTextureObject() to create the default
8277117f1b4Smrg    * textures.
8287117f1b4Smrg    */
8297117f1b4Smrg   ctx->Driver = *driverFunctions;
8307117f1b4Smrg   ctx->DriverCtx = driverContext;
8317117f1b4Smrg
8327117f1b4Smrg   if (share_list) {
8337117f1b4Smrg      /* share state with another context */
8344a49301eSmrg      shared = share_list->Shared;
8357117f1b4Smrg   }
8367117f1b4Smrg   else {
8377117f1b4Smrg      /* allocate new, unshared state */
8384a49301eSmrg      shared = _mesa_alloc_shared_state(ctx);
8394a49301eSmrg      if (!shared)
8407117f1b4Smrg         return GL_FALSE;
8417117f1b4Smrg   }
8424a49301eSmrg
8434a49301eSmrg   _glthread_LOCK_MUTEX(shared->Mutex);
8444a49301eSmrg   ctx->Shared = shared;
8454a49301eSmrg   shared->RefCount++;
8464a49301eSmrg   _glthread_UNLOCK_MUTEX(shared->Mutex);
8477117f1b4Smrg
8487117f1b4Smrg   if (!init_attrib_groups( ctx )) {
8494a49301eSmrg      _mesa_release_shared_state(ctx, ctx->Shared);
8507117f1b4Smrg      return GL_FALSE;
8517117f1b4Smrg   }
8527117f1b4Smrg
8537117f1b4Smrg   /* setup the API dispatch tables */
8547117f1b4Smrg   ctx->Exec = alloc_dispatch_table();
8557117f1b4Smrg   ctx->Save = alloc_dispatch_table();
8567117f1b4Smrg   if (!ctx->Exec || !ctx->Save) {
8574a49301eSmrg      _mesa_release_shared_state(ctx, ctx->Shared);
8587117f1b4Smrg      if (ctx->Exec)
8597117f1b4Smrg         _mesa_free(ctx->Exec);
8604a49301eSmrg      return GL_FALSE;
8617117f1b4Smrg   }
862c1f859d4Smrg#if FEATURE_dispatch
8637117f1b4Smrg   _mesa_init_exec_table(ctx->Exec);
864c1f859d4Smrg#endif
8657117f1b4Smrg   ctx->CurrentDispatch = ctx->Exec;
8664a49301eSmrg
867c1f859d4Smrg#if FEATURE_dlist
8684a49301eSmrg   _mesa_init_save_table(ctx->Save);
8697117f1b4Smrg   _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
870c1f859d4Smrg#endif
8714a49301eSmrg
8727117f1b4Smrg   /* Neutral tnl module stuff */
8737117f1b4Smrg   _mesa_init_exec_vtxfmt( ctx );
8747117f1b4Smrg   ctx->TnlModule.Current = NULL;
8757117f1b4Smrg   ctx->TnlModule.SwapCount = 0;
8767117f1b4Smrg
8777117f1b4Smrg   ctx->FragmentProgram._MaintainTexEnvProgram
8787117f1b4Smrg      = (_mesa_getenv("MESA_TEX_PROG") != NULL);
8797117f1b4Smrg
8807117f1b4Smrg   ctx->VertexProgram._MaintainTnlProgram
8817117f1b4Smrg      = (_mesa_getenv("MESA_TNL_PROG") != NULL);
8827117f1b4Smrg   if (ctx->VertexProgram._MaintainTnlProgram) {
8837117f1b4Smrg      /* this is required... */
8847117f1b4Smrg      ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
8857117f1b4Smrg   }
8867117f1b4Smrg
887c1f859d4Smrg#ifdef FEATURE_extra_context_init
888c1f859d4Smrg   _mesa_initialize_context_extra(ctx);
889c1f859d4Smrg#endif
890c1f859d4Smrg
8917117f1b4Smrg   ctx->FirstTimeCurrent = GL_TRUE;
8927117f1b4Smrg
8937117f1b4Smrg   return GL_TRUE;
8947117f1b4Smrg}
8957117f1b4Smrg
8967117f1b4Smrg
8977117f1b4Smrg/**
8987117f1b4Smrg * Allocate and initialize a GLcontext structure.
8997117f1b4Smrg * Note that the driver needs to pass in its dd_function_table here since
9007117f1b4Smrg * we need to at least call driverFunctions->NewTextureObject to initialize
9017117f1b4Smrg * the rendering context.
9027117f1b4Smrg *
9037117f1b4Smrg * \param visual a GLvisual pointer (we copy the struct contents)
9047117f1b4Smrg * \param share_list another context to share display lists with or NULL
9057117f1b4Smrg * \param driverFunctions points to the dd_function_table into which the
9067117f1b4Smrg *        driver has plugged in all its special functions.
9074a49301eSmrg * \param driverContext points to the device driver's private context state
9087117f1b4Smrg *
9097117f1b4Smrg * \return pointer to a new __GLcontextRec or NULL if error.
9107117f1b4Smrg */
9117117f1b4SmrgGLcontext *
9127117f1b4Smrg_mesa_create_context(const GLvisual *visual,
9137117f1b4Smrg                     GLcontext *share_list,
9147117f1b4Smrg                     const struct dd_function_table *driverFunctions,
9157117f1b4Smrg                     void *driverContext)
9167117f1b4Smrg{
9177117f1b4Smrg   GLcontext *ctx;
9187117f1b4Smrg
9197117f1b4Smrg   ASSERT(visual);
9204a49301eSmrg   /*ASSERT(driverContext);*/
9217117f1b4Smrg
9227117f1b4Smrg   ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
9237117f1b4Smrg   if (!ctx)
9247117f1b4Smrg      return NULL;
9257117f1b4Smrg
9267117f1b4Smrg   if (_mesa_initialize_context(ctx, visual, share_list,
9277117f1b4Smrg                                driverFunctions, driverContext)) {
9287117f1b4Smrg      return ctx;
9297117f1b4Smrg   }
9307117f1b4Smrg   else {
9317117f1b4Smrg      _mesa_free(ctx);
9327117f1b4Smrg      return NULL;
9337117f1b4Smrg   }
9347117f1b4Smrg}
9357117f1b4Smrg
9367117f1b4Smrg
9377117f1b4Smrg/**
9387117f1b4Smrg * Free the data associated with the given context.
9397117f1b4Smrg *
9407117f1b4Smrg * But doesn't free the GLcontext struct itself.
9417117f1b4Smrg *
9427117f1b4Smrg * \sa _mesa_initialize_context() and init_attrib_groups().
9437117f1b4Smrg */
9447117f1b4Smrgvoid
9457117f1b4Smrg_mesa_free_context_data( GLcontext *ctx )
9467117f1b4Smrg{
9477117f1b4Smrg   if (!_mesa_get_current_context()){
9487117f1b4Smrg      /* No current context, but we may need one in order to delete
9497117f1b4Smrg       * texture objs, etc.  So temporarily bind the context now.
9507117f1b4Smrg       */
9517117f1b4Smrg      _mesa_make_current(ctx, NULL, NULL);
9527117f1b4Smrg   }
9537117f1b4Smrg
9547117f1b4Smrg   /* unreference WinSysDraw/Read buffers */
9554a49301eSmrg   _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
9564a49301eSmrg   _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
9574a49301eSmrg   _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
9584a49301eSmrg   _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
9597117f1b4Smrg
960c1f859d4Smrg   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
961c1f859d4Smrg   _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
962c1f859d4Smrg   _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
963c1f859d4Smrg
964c1f859d4Smrg   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
965c1f859d4Smrg   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
966c1f859d4Smrg   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
967c1f859d4Smrg
9687117f1b4Smrg   _mesa_free_attrib_data(ctx);
9694a49301eSmrg   _mesa_free_buffer_objects(ctx);
9707117f1b4Smrg   _mesa_free_lighting_data( ctx );
9717117f1b4Smrg   _mesa_free_eval_data( ctx );
9727117f1b4Smrg   _mesa_free_texture_data( ctx );
9737117f1b4Smrg   _mesa_free_matrix_data( ctx );
9747117f1b4Smrg   _mesa_free_viewport_data( ctx );
9757117f1b4Smrg   _mesa_free_colortables_data( ctx );
9767117f1b4Smrg   _mesa_free_program_data(ctx);
9777117f1b4Smrg   _mesa_free_shader_state(ctx);
9784a49301eSmrg   _mesa_free_queryobj_data(ctx);
9794a49301eSmrg#if FEATURE_ARB_sync
9804a49301eSmrg   _mesa_free_sync_data(ctx);
9814a49301eSmrg#endif
9824a49301eSmrg   _mesa_free_varray_data(ctx);
9834a49301eSmrg
9844a49301eSmrg   _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
9854a49301eSmrg
9864a49301eSmrg#if FEATURE_ARB_pixel_buffer_object
9874a49301eSmrg   _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
9884a49301eSmrg   _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
9894a49301eSmrg   _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
990c1f859d4Smrg#endif
9917117f1b4Smrg
9927117f1b4Smrg#if FEATURE_ARB_vertex_buffer_object
9934a49301eSmrg   _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
9944a49301eSmrg   _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
9957117f1b4Smrg#endif
9967117f1b4Smrg
9977117f1b4Smrg   /* free dispatch tables */
9987117f1b4Smrg   _mesa_free(ctx->Exec);
9997117f1b4Smrg   _mesa_free(ctx->Save);
10007117f1b4Smrg
10017117f1b4Smrg   /* Shared context state (display lists, textures, etc) */
10024a49301eSmrg   _mesa_release_shared_state( ctx, ctx->Shared );
10034a49301eSmrg
10044a49301eSmrg   /* needs to be after freeing shared state */
10054a49301eSmrg   _mesa_free_display_list_data(ctx);
10067117f1b4Smrg
10077117f1b4Smrg   if (ctx->Extensions.String)
10087117f1b4Smrg      _mesa_free((void *) ctx->Extensions.String);
10097117f1b4Smrg
10107117f1b4Smrg   /* unbind the context if it's currently bound */
10117117f1b4Smrg   if (ctx == _mesa_get_current_context()) {
10127117f1b4Smrg      _mesa_make_current(NULL, NULL, NULL);
10137117f1b4Smrg   }
10147117f1b4Smrg}
10157117f1b4Smrg
10167117f1b4Smrg
10177117f1b4Smrg/**
10187117f1b4Smrg * Destroy a GLcontext structure.
10197117f1b4Smrg *
10207117f1b4Smrg * \param ctx GL context.
10217117f1b4Smrg *
10227117f1b4Smrg * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
10237117f1b4Smrg */
10247117f1b4Smrgvoid
10257117f1b4Smrg_mesa_destroy_context( GLcontext *ctx )
10267117f1b4Smrg{
10277117f1b4Smrg   if (ctx) {
10287117f1b4Smrg      _mesa_free_context_data(ctx);
10297117f1b4Smrg      _mesa_free( (void *) ctx );
10307117f1b4Smrg   }
10317117f1b4Smrg}
10327117f1b4Smrg
10337117f1b4Smrg
10347117f1b4Smrg#if _HAVE_FULL_GL
10357117f1b4Smrg/**
10367117f1b4Smrg * Copy attribute groups from one context to another.
10377117f1b4Smrg *
10387117f1b4Smrg * \param src source context
10397117f1b4Smrg * \param dst destination context
10407117f1b4Smrg * \param mask bitwise OR of GL_*_BIT flags
10417117f1b4Smrg *
10427117f1b4Smrg * According to the bits specified in \p mask, copies the corresponding
10437117f1b4Smrg * attributes from \p src into \p dst.  For many of the attributes a simple \c
10447117f1b4Smrg * memcpy is not enough due to the existence of internal pointers in their data
10457117f1b4Smrg * structures.
10467117f1b4Smrg */
10477117f1b4Smrgvoid
10487117f1b4Smrg_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
10497117f1b4Smrg{
10507117f1b4Smrg   if (mask & GL_ACCUM_BUFFER_BIT) {
10517117f1b4Smrg      /* OK to memcpy */
10527117f1b4Smrg      dst->Accum = src->Accum;
10537117f1b4Smrg   }
10547117f1b4Smrg   if (mask & GL_COLOR_BUFFER_BIT) {
10557117f1b4Smrg      /* OK to memcpy */
10567117f1b4Smrg      dst->Color = src->Color;
10577117f1b4Smrg   }
10587117f1b4Smrg   if (mask & GL_CURRENT_BIT) {
10597117f1b4Smrg      /* OK to memcpy */
10607117f1b4Smrg      dst->Current = src->Current;
10617117f1b4Smrg   }
10627117f1b4Smrg   if (mask & GL_DEPTH_BUFFER_BIT) {
10637117f1b4Smrg      /* OK to memcpy */
10647117f1b4Smrg      dst->Depth = src->Depth;
10657117f1b4Smrg   }
10667117f1b4Smrg   if (mask & GL_ENABLE_BIT) {
10677117f1b4Smrg      /* no op */
10687117f1b4Smrg   }
10697117f1b4Smrg   if (mask & GL_EVAL_BIT) {
10707117f1b4Smrg      /* OK to memcpy */
10717117f1b4Smrg      dst->Eval = src->Eval;
10727117f1b4Smrg   }
10737117f1b4Smrg   if (mask & GL_FOG_BIT) {
10747117f1b4Smrg      /* OK to memcpy */
10757117f1b4Smrg      dst->Fog = src->Fog;
10767117f1b4Smrg   }
10777117f1b4Smrg   if (mask & GL_HINT_BIT) {
10787117f1b4Smrg      /* OK to memcpy */
10797117f1b4Smrg      dst->Hint = src->Hint;
10807117f1b4Smrg   }
10817117f1b4Smrg   if (mask & GL_LIGHTING_BIT) {
10827117f1b4Smrg      GLuint i;
10837117f1b4Smrg      /* begin with memcpy */
10847117f1b4Smrg      dst->Light = src->Light;
10857117f1b4Smrg      /* fixup linked lists to prevent pointer insanity */
10867117f1b4Smrg      make_empty_list( &(dst->Light.EnabledList) );
10877117f1b4Smrg      for (i = 0; i < MAX_LIGHTS; i++) {
10887117f1b4Smrg         if (dst->Light.Light[i].Enabled) {
10897117f1b4Smrg            insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
10907117f1b4Smrg         }
10917117f1b4Smrg      }
10927117f1b4Smrg   }
10937117f1b4Smrg   if (mask & GL_LINE_BIT) {
10947117f1b4Smrg      /* OK to memcpy */
10957117f1b4Smrg      dst->Line = src->Line;
10967117f1b4Smrg   }
10977117f1b4Smrg   if (mask & GL_LIST_BIT) {
10987117f1b4Smrg      /* OK to memcpy */
10997117f1b4Smrg      dst->List = src->List;
11007117f1b4Smrg   }
11017117f1b4Smrg   if (mask & GL_PIXEL_MODE_BIT) {
11027117f1b4Smrg      /* OK to memcpy */
11037117f1b4Smrg      dst->Pixel = src->Pixel;
11047117f1b4Smrg   }
11057117f1b4Smrg   if (mask & GL_POINT_BIT) {
11067117f1b4Smrg      /* OK to memcpy */
11077117f1b4Smrg      dst->Point = src->Point;
11087117f1b4Smrg   }
11097117f1b4Smrg   if (mask & GL_POLYGON_BIT) {
11107117f1b4Smrg      /* OK to memcpy */
11117117f1b4Smrg      dst->Polygon = src->Polygon;
11127117f1b4Smrg   }
11137117f1b4Smrg   if (mask & GL_POLYGON_STIPPLE_BIT) {
11147117f1b4Smrg      /* Use loop instead of MEMCPY due to problem with Portland Group's
11157117f1b4Smrg       * C compiler.  Reported by John Stone.
11167117f1b4Smrg       */
11177117f1b4Smrg      GLuint i;
11187117f1b4Smrg      for (i = 0; i < 32; i++) {
11197117f1b4Smrg         dst->PolygonStipple[i] = src->PolygonStipple[i];
11207117f1b4Smrg      }
11217117f1b4Smrg   }
11227117f1b4Smrg   if (mask & GL_SCISSOR_BIT) {
11237117f1b4Smrg      /* OK to memcpy */
11247117f1b4Smrg      dst->Scissor = src->Scissor;
11257117f1b4Smrg   }
11267117f1b4Smrg   if (mask & GL_STENCIL_BUFFER_BIT) {
11277117f1b4Smrg      /* OK to memcpy */
11287117f1b4Smrg      dst->Stencil = src->Stencil;
11297117f1b4Smrg   }
11307117f1b4Smrg   if (mask & GL_TEXTURE_BIT) {
11317117f1b4Smrg      /* Cannot memcpy because of pointers */
11327117f1b4Smrg      _mesa_copy_texture_state(src, dst);
11337117f1b4Smrg   }
11347117f1b4Smrg   if (mask & GL_TRANSFORM_BIT) {
11357117f1b4Smrg      /* OK to memcpy */
11367117f1b4Smrg      dst->Transform = src->Transform;
11377117f1b4Smrg   }
11387117f1b4Smrg   if (mask & GL_VIEWPORT_BIT) {
11397117f1b4Smrg      /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
11407117f1b4Smrg      dst->Viewport.X = src->Viewport.X;
11417117f1b4Smrg      dst->Viewport.Y = src->Viewport.Y;
11427117f1b4Smrg      dst->Viewport.Width = src->Viewport.Width;
11437117f1b4Smrg      dst->Viewport.Height = src->Viewport.Height;
11447117f1b4Smrg      dst->Viewport.Near = src->Viewport.Near;
11457117f1b4Smrg      dst->Viewport.Far = src->Viewport.Far;
11467117f1b4Smrg      _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
11477117f1b4Smrg   }
11487117f1b4Smrg
11497117f1b4Smrg   /* XXX FIXME:  Call callbacks?
11507117f1b4Smrg    */
11517117f1b4Smrg   dst->NewState = _NEW_ALL;
11527117f1b4Smrg}
11537117f1b4Smrg#endif
11547117f1b4Smrg
11557117f1b4Smrg
11567117f1b4Smrg/**
11577117f1b4Smrg * Check if the given context can render into the given framebuffer
11587117f1b4Smrg * by checking visual attributes.
11597117f1b4Smrg *
1160c1f859d4Smrg * Most of these tests could go away because Mesa is now pretty flexible
1161c1f859d4Smrg * in terms of mixing rendering contexts with framebuffers.  As long
1162c1f859d4Smrg * as RGB vs. CI mode agree, we're probably good.
11637117f1b4Smrg *
11647117f1b4Smrg * \return GL_TRUE if compatible, GL_FALSE otherwise.
11657117f1b4Smrg */
11667117f1b4Smrgstatic GLboolean
11677117f1b4Smrgcheck_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
11687117f1b4Smrg{
11697117f1b4Smrg   const GLvisual *ctxvis = &ctx->Visual;
11707117f1b4Smrg   const GLvisual *bufvis = &buffer->Visual;
11717117f1b4Smrg
11727117f1b4Smrg   if (ctxvis == bufvis)
11737117f1b4Smrg      return GL_TRUE;
11747117f1b4Smrg
11757117f1b4Smrg   if (ctxvis->rgbMode != bufvis->rgbMode)
11767117f1b4Smrg      return GL_FALSE;
11777117f1b4Smrg#if 0
11787117f1b4Smrg   /* disabling this fixes the fgl_glxgears pbuffer demo */
11797117f1b4Smrg   if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
11807117f1b4Smrg      return GL_FALSE;
11817117f1b4Smrg#endif
11827117f1b4Smrg   if (ctxvis->stereoMode && !bufvis->stereoMode)
11837117f1b4Smrg      return GL_FALSE;
11847117f1b4Smrg   if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
11857117f1b4Smrg      return GL_FALSE;
11867117f1b4Smrg   if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
11877117f1b4Smrg      return GL_FALSE;
11887117f1b4Smrg   if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
11897117f1b4Smrg      return GL_FALSE;
11907117f1b4Smrg   if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
11917117f1b4Smrg      return GL_FALSE;
11927117f1b4Smrg   if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
11937117f1b4Smrg      return GL_FALSE;
11947117f1b4Smrg   if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
11957117f1b4Smrg      return GL_FALSE;
11967117f1b4Smrg#if 0
11977117f1b4Smrg   /* disabled (see bug 11161) */
11987117f1b4Smrg   if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
11997117f1b4Smrg      return GL_FALSE;
12007117f1b4Smrg#endif
12017117f1b4Smrg   if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
12027117f1b4Smrg      return GL_FALSE;
12037117f1b4Smrg
12047117f1b4Smrg   return GL_TRUE;
12057117f1b4Smrg}
12067117f1b4Smrg
12077117f1b4Smrg
12087117f1b4Smrg/**
12097117f1b4Smrg * Do one-time initialization for the given framebuffer.  Specifically,
12107117f1b4Smrg * ask the driver for the window's current size and update the framebuffer
12117117f1b4Smrg * object to match.
12127117f1b4Smrg * Really, the device driver should totally take care of this.
12137117f1b4Smrg */
12147117f1b4Smrgstatic void
12157117f1b4Smrginitialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
12167117f1b4Smrg{
12177117f1b4Smrg   GLuint width, height;
12187117f1b4Smrg   if (ctx->Driver.GetBufferSize) {
12197117f1b4Smrg      ctx->Driver.GetBufferSize(fb, &width, &height);
12207117f1b4Smrg      if (ctx->Driver.ResizeBuffers)
12217117f1b4Smrg         ctx->Driver.ResizeBuffers(ctx, fb, width, height);
12227117f1b4Smrg      fb->Initialized = GL_TRUE;
12237117f1b4Smrg   }
12247117f1b4Smrg}
12257117f1b4Smrg
12267117f1b4Smrg
1227c7037ccdSmrg/**
1228c7037ccdSmrg * Check if the viewport/scissor size has not yet been initialized.
1229c7037ccdSmrg * Initialize the size if the given width and height are non-zero.
1230c7037ccdSmrg */
1231c7037ccdSmrgvoid
1232c7037ccdSmrg_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height)
1233c7037ccdSmrg{
1234c7037ccdSmrg   if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1235c7037ccdSmrg      /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1236c7037ccdSmrg       * potential infinite recursion.
1237c7037ccdSmrg       */
1238c7037ccdSmrg      ctx->ViewportInitialized = GL_TRUE;
1239c7037ccdSmrg      _mesa_set_viewport(ctx, 0, 0, width, height);
1240c7037ccdSmrg      _mesa_set_scissor(ctx, 0, 0, width, height);
1241c7037ccdSmrg   }
1242c7037ccdSmrg}
1243c7037ccdSmrg
1244c7037ccdSmrg
12457117f1b4Smrg/**
12467117f1b4Smrg * Bind the given context to the given drawBuffer and readBuffer and
12477117f1b4Smrg * make it the current context for the calling thread.
12487117f1b4Smrg * We'll render into the drawBuffer and read pixels from the
12497117f1b4Smrg * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
12507117f1b4Smrg *
12517117f1b4Smrg * We check that the context's and framebuffer's visuals are compatible
12527117f1b4Smrg * and return immediately if they're not.
12537117f1b4Smrg *
12547117f1b4Smrg * \param newCtx  the new GL context. If NULL then there will be no current GL
12557117f1b4Smrg *                context.
12567117f1b4Smrg * \param drawBuffer  the drawing framebuffer
12577117f1b4Smrg * \param readBuffer  the reading framebuffer
12587117f1b4Smrg */
12594a49301eSmrgGLboolean
12607117f1b4Smrg_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
12617117f1b4Smrg                    GLframebuffer *readBuffer )
12627117f1b4Smrg{
12637117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
12647117f1b4Smrg      _mesa_debug(newCtx, "_mesa_make_current()\n");
12657117f1b4Smrg
12667117f1b4Smrg   /* Check that the context's and framebuffer's visuals are compatible.
12677117f1b4Smrg    */
12687117f1b4Smrg   if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
12697117f1b4Smrg      if (!check_compatible(newCtx, drawBuffer)) {
12707117f1b4Smrg         _mesa_warning(newCtx,
12717117f1b4Smrg              "MakeCurrent: incompatible visuals for context and drawbuffer");
12724a49301eSmrg         return GL_FALSE;
12737117f1b4Smrg      }
12747117f1b4Smrg   }
12757117f1b4Smrg   if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
12767117f1b4Smrg      if (!check_compatible(newCtx, readBuffer)) {
12777117f1b4Smrg         _mesa_warning(newCtx,
12787117f1b4Smrg              "MakeCurrent: incompatible visuals for context and readbuffer");
12794a49301eSmrg         return GL_FALSE;
12807117f1b4Smrg      }
12817117f1b4Smrg   }
12827117f1b4Smrg
12837117f1b4Smrg   /* We used to call _glapi_check_multithread() here.  Now do it in drivers */
12847117f1b4Smrg   _glapi_set_context((void *) newCtx);
12857117f1b4Smrg   ASSERT(_mesa_get_current_context() == newCtx);
12867117f1b4Smrg
12877117f1b4Smrg   if (!newCtx) {
12887117f1b4Smrg      _glapi_set_dispatch(NULL);  /* none current */
12897117f1b4Smrg   }
12907117f1b4Smrg   else {
12917117f1b4Smrg      _glapi_set_dispatch(newCtx->CurrentDispatch);
12927117f1b4Smrg
12937117f1b4Smrg      if (drawBuffer && readBuffer) {
12947117f1b4Smrg	 /* TODO: check if newCtx and buffer's visual match??? */
12957117f1b4Smrg
12967117f1b4Smrg         ASSERT(drawBuffer->Name == 0);
12977117f1b4Smrg         ASSERT(readBuffer->Name == 0);
12987117f1b4Smrg         _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
12997117f1b4Smrg         _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
13007117f1b4Smrg
13017117f1b4Smrg         /*
13027117f1b4Smrg          * Only set the context's Draw/ReadBuffer fields if they're NULL
13037117f1b4Smrg          * or not bound to a user-created FBO.
13047117f1b4Smrg          */
13057117f1b4Smrg         if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
13064a49301eSmrg            /* KW: merge conflict here, revisit.
13074a49301eSmrg             */
13084a49301eSmrg            /* fix up the fb fields - these will end up wrong otherwise
13094a49301eSmrg             * if the DRIdrawable changes, and everything relies on them.
13104a49301eSmrg             * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
13114a49301eSmrg             */
13124a49301eSmrg            unsigned int i;
13134a49301eSmrg            GLenum buffers[MAX_DRAW_BUFFERS];
13144a49301eSmrg
13157117f1b4Smrg            _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
13164a49301eSmrg
13174a49301eSmrg            for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
13184a49301eSmrg               buffers[i] = newCtx->Color.DrawBuffer[i];
13194a49301eSmrg            }
13204a49301eSmrg
13214a49301eSmrg            _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
13227117f1b4Smrg         }
13237117f1b4Smrg         if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
13247117f1b4Smrg            _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
13257117f1b4Smrg         }
13267117f1b4Smrg
1327c1f859d4Smrg         /* XXX only set this flag if we're really changing the draw/read
1328c1f859d4Smrg          * framebuffer bindings.
1329c1f859d4Smrg          */
13307117f1b4Smrg	 newCtx->NewState |= _NEW_BUFFERS;
13317117f1b4Smrg
13327117f1b4Smrg#if 1
13337117f1b4Smrg         /* We want to get rid of these lines: */
13347117f1b4Smrg
13357117f1b4Smrg#if _HAVE_FULL_GL
13367117f1b4Smrg         if (!drawBuffer->Initialized) {
13377117f1b4Smrg            initialize_framebuffer_size(newCtx, drawBuffer);
13387117f1b4Smrg         }
13397117f1b4Smrg         if (readBuffer != drawBuffer && !readBuffer->Initialized) {
13407117f1b4Smrg            initialize_framebuffer_size(newCtx, readBuffer);
13417117f1b4Smrg         }
13427117f1b4Smrg
13437117f1b4Smrg	 _mesa_resizebuffers(newCtx);
13447117f1b4Smrg#endif
13457117f1b4Smrg
13467117f1b4Smrg#else
13477117f1b4Smrg         /* We want the drawBuffer and readBuffer to be initialized by
13487117f1b4Smrg          * the driver.
13497117f1b4Smrg          * This generally means the Width and Height match the actual
13507117f1b4Smrg          * window size and the renderbuffers (both hardware and software
13517117f1b4Smrg          * based) are allocated to match.  The later can generally be
13527117f1b4Smrg          * done with a call to _mesa_resize_framebuffer().
13537117f1b4Smrg          *
13547117f1b4Smrg          * It's theoretically possible for a buffer to have zero width
13557117f1b4Smrg          * or height, but for now, assert check that the driver did what's
13567117f1b4Smrg          * expected of it.
13577117f1b4Smrg          */
13587117f1b4Smrg         ASSERT(drawBuffer->Width > 0);
13597117f1b4Smrg         ASSERT(drawBuffer->Height > 0);
13607117f1b4Smrg#endif
13617117f1b4Smrg
1362c7037ccdSmrg         if (drawBuffer) {
1363c7037ccdSmrg            _mesa_check_init_viewport(newCtx,
1364c7037ccdSmrg                                      drawBuffer->Width, drawBuffer->Height);
13657117f1b4Smrg         }
13667117f1b4Smrg      }
13677117f1b4Smrg
13687117f1b4Smrg      if (newCtx->FirstTimeCurrent) {
1369c7037ccdSmrg         check_context_limits(newCtx);
1370c7037ccdSmrg
1371c7037ccdSmrg         /* We can use this to help debug user's problems.  Tell them to set
1372c7037ccdSmrg          * the MESA_INFO env variable before running their app.  Then the
1373c7037ccdSmrg          * first time each context is made current we'll print some useful
1374c7037ccdSmrg          * information.
1375c7037ccdSmrg          */
13767117f1b4Smrg	 if (_mesa_getenv("MESA_INFO")) {
13777117f1b4Smrg	    _mesa_print_info();
13787117f1b4Smrg	 }
1379c7037ccdSmrg
13807117f1b4Smrg	 newCtx->FirstTimeCurrent = GL_FALSE;
13817117f1b4Smrg      }
13827117f1b4Smrg   }
13834a49301eSmrg
13844a49301eSmrg   return GL_TRUE;
13857117f1b4Smrg}
13867117f1b4Smrg
13877117f1b4Smrg
13887117f1b4Smrg/**
13897117f1b4Smrg * Make context 'ctx' share the display lists, textures and programs
13907117f1b4Smrg * that are associated with 'ctxToShare'.
13917117f1b4Smrg * Any display lists, textures or programs associated with 'ctx' will
13927117f1b4Smrg * be deleted if nobody else is sharing them.
13937117f1b4Smrg */
13947117f1b4SmrgGLboolean
13957117f1b4Smrg_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
13967117f1b4Smrg{
13977117f1b4Smrg   if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1398c1f859d4Smrg      struct gl_shared_state *oldSharedState = ctx->Shared;
1399c1f859d4Smrg
14007117f1b4Smrg      ctx->Shared = ctxToShare->Shared;
14014a49301eSmrg
14024a49301eSmrg      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
14037117f1b4Smrg      ctx->Shared->RefCount++;
14044a49301eSmrg      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1405c1f859d4Smrg
1406c1f859d4Smrg      update_default_objects(ctx);
1407c1f859d4Smrg
14084a49301eSmrg      _mesa_release_shared_state(ctx, oldSharedState);
1409c1f859d4Smrg
14107117f1b4Smrg      return GL_TRUE;
14117117f1b4Smrg   }
14127117f1b4Smrg   else {
14137117f1b4Smrg      return GL_FALSE;
14147117f1b4Smrg   }
14157117f1b4Smrg}
14167117f1b4Smrg
14177117f1b4Smrg
14187117f1b4Smrg
14197117f1b4Smrg/**
14207117f1b4Smrg * \return pointer to the current GL context for this thread.
14217117f1b4Smrg *
14227117f1b4Smrg * Calls _glapi_get_context(). This isn't the fastest way to get the current
14237117f1b4Smrg * context.  If you need speed, see the #GET_CURRENT_CONTEXT macro in
14247117f1b4Smrg * context.h.
14257117f1b4Smrg */
14267117f1b4SmrgGLcontext *
14277117f1b4Smrg_mesa_get_current_context( void )
14287117f1b4Smrg{
14297117f1b4Smrg   return (GLcontext *) _glapi_get_context();
14307117f1b4Smrg}
14317117f1b4Smrg
14327117f1b4Smrg
14337117f1b4Smrg/**
14347117f1b4Smrg * Get context's current API dispatch table.
14357117f1b4Smrg *
14367117f1b4Smrg * It'll either be the immediate-mode execute dispatcher or the display list
14377117f1b4Smrg * compile dispatcher.
14387117f1b4Smrg *
14397117f1b4Smrg * \param ctx GL context.
14407117f1b4Smrg *
14417117f1b4Smrg * \return pointer to dispatch_table.
14427117f1b4Smrg *
14437117f1b4Smrg * Simply returns __GLcontextRec::CurrentDispatch.
14447117f1b4Smrg */
14457117f1b4Smrgstruct _glapi_table *
14467117f1b4Smrg_mesa_get_dispatch(GLcontext *ctx)
14477117f1b4Smrg{
14487117f1b4Smrg   return ctx->CurrentDispatch;
14497117f1b4Smrg}
14507117f1b4Smrg
14517117f1b4Smrg/*@}*/
14527117f1b4Smrg
14537117f1b4Smrg
14547117f1b4Smrg/**********************************************************************/
14557117f1b4Smrg/** \name Miscellaneous functions                                     */
14567117f1b4Smrg/**********************************************************************/
14577117f1b4Smrg/*@{*/
14587117f1b4Smrg
14597117f1b4Smrg/**
14607117f1b4Smrg * Record an error.
14617117f1b4Smrg *
14627117f1b4Smrg * \param ctx GL context.
14637117f1b4Smrg * \param error error code.
14647117f1b4Smrg *
14657117f1b4Smrg * Records the given error code and call the driver's dd_function_table::Error
14667117f1b4Smrg * function if defined.
14677117f1b4Smrg *
14687117f1b4Smrg * \sa
14697117f1b4Smrg * This is called via _mesa_error().
14707117f1b4Smrg */
14717117f1b4Smrgvoid
14727117f1b4Smrg_mesa_record_error(GLcontext *ctx, GLenum error)
14737117f1b4Smrg{
14747117f1b4Smrg   if (!ctx)
14757117f1b4Smrg      return;
14767117f1b4Smrg
14777117f1b4Smrg   if (ctx->ErrorValue == GL_NO_ERROR) {
14787117f1b4Smrg      ctx->ErrorValue = error;
14797117f1b4Smrg   }
14807117f1b4Smrg
14817117f1b4Smrg   /* Call device driver's error handler, if any.  This is used on the Mac. */
14827117f1b4Smrg   if (ctx->Driver.Error) {
14837117f1b4Smrg      ctx->Driver.Error(ctx);
14847117f1b4Smrg   }
14857117f1b4Smrg}
14867117f1b4Smrg
14877117f1b4Smrg
14884a49301eSmrg/**
14894a49301eSmrg * Flush commands and wait for completion.
14904a49301eSmrg */
14914a49301eSmrgvoid
14924a49301eSmrg_mesa_finish(GLcontext *ctx)
14934a49301eSmrg{
14944a49301eSmrg   FLUSH_CURRENT( ctx, 0 );
14954a49301eSmrg   if (ctx->Driver.Finish) {
14964a49301eSmrg      ctx->Driver.Finish(ctx);
14974a49301eSmrg   }
14984a49301eSmrg}
14994a49301eSmrg
15004a49301eSmrg
15014a49301eSmrg/**
15024a49301eSmrg * Flush commands.
15034a49301eSmrg */
15044a49301eSmrgvoid
15054a49301eSmrg_mesa_flush(GLcontext *ctx)
15064a49301eSmrg{
15074a49301eSmrg   FLUSH_CURRENT( ctx, 0 );
15084a49301eSmrg   if (ctx->Driver.Flush) {
15094a49301eSmrg      ctx->Driver.Flush(ctx);
15104a49301eSmrg   }
15114a49301eSmrg}
15124a49301eSmrg
15134a49301eSmrg
15144a49301eSmrg
15157117f1b4Smrg/**
15167117f1b4Smrg * Execute glFinish().
15177117f1b4Smrg *
15187117f1b4Smrg * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
15197117f1b4Smrg * dd_function_table::Finish driver callback, if not NULL.
15207117f1b4Smrg */
15217117f1b4Smrgvoid GLAPIENTRY
15227117f1b4Smrg_mesa_Finish(void)
15237117f1b4Smrg{
15247117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
15257117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
15264a49301eSmrg   _mesa_finish(ctx);
15277117f1b4Smrg}
15287117f1b4Smrg
15297117f1b4Smrg
15307117f1b4Smrg/**
15317117f1b4Smrg * Execute glFlush().
15327117f1b4Smrg *
15337117f1b4Smrg * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
15347117f1b4Smrg * dd_function_table::Flush driver callback, if not NULL.
15357117f1b4Smrg */
15367117f1b4Smrgvoid GLAPIENTRY
15377117f1b4Smrg_mesa_Flush(void)
15387117f1b4Smrg{
15397117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
15407117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
15414a49301eSmrg   _mesa_flush(ctx);
15424a49301eSmrg}
15434a49301eSmrg
15444a49301eSmrg
15454a49301eSmrg/**
15464a49301eSmrg * Set mvp_with_dp4 flag.  If a driver has a preference for DP4 over
15474a49301eSmrg * MUL/MAD, or vice versa, call this function to register that.
15484a49301eSmrg * Otherwise we default to MUL/MAD.
15494a49301eSmrg */
15504a49301eSmrgvoid
15514a49301eSmrg_mesa_set_mvp_with_dp4( GLcontext *ctx,
15524a49301eSmrg                        GLboolean flag )
15534a49301eSmrg{
15544a49301eSmrg   ctx->mvp_with_dp4 = flag;
15554a49301eSmrg}
15564a49301eSmrg
15574a49301eSmrg
15584a49301eSmrg
15594a49301eSmrg/**
15604a49301eSmrg * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
15614a49301eSmrg * is called to see if it's valid to render.  This involves checking that
15624a49301eSmrg * the current shader is valid and the framebuffer is complete.
15634a49301eSmrg * If an error is detected it'll be recorded here.
15644a49301eSmrg * \return GL_TRUE if OK to render, GL_FALSE if not
15654a49301eSmrg */
15664a49301eSmrgGLboolean
15674a49301eSmrg_mesa_valid_to_render(GLcontext *ctx, const char *where)
15684a49301eSmrg{
15694a49301eSmrg   /* This depends on having up to date derived state (shaders) */
15704a49301eSmrg   if (ctx->NewState)
15714a49301eSmrg      _mesa_update_state(ctx);
15724a49301eSmrg
15734a49301eSmrg   if (ctx->Shader.CurrentProgram) {
15744a49301eSmrg      /* using shaders */
15754a49301eSmrg      if (!ctx->Shader.CurrentProgram->LinkStatus) {
15764a49301eSmrg         _mesa_error(ctx, GL_INVALID_OPERATION,
15774a49301eSmrg                     "%s(shader not linked), where");
15784a49301eSmrg         return GL_FALSE;
15794a49301eSmrg      }
15804a49301eSmrg#if 0 /* not normally enabled */
15814a49301eSmrg      {
15824a49301eSmrg         char errMsg[100];
15834a49301eSmrg         if (!_mesa_validate_shader_program(ctx, ctx->Shader.CurrentProgram,
15844a49301eSmrg                                            errMsg)) {
15854a49301eSmrg            _mesa_warning(ctx, "Shader program %u is invalid: %s",
15864a49301eSmrg                          ctx->Shader.CurrentProgram->Name, errMsg);
15874a49301eSmrg         }
15884a49301eSmrg      }
15894a49301eSmrg#endif
15904a49301eSmrg   }
15914a49301eSmrg   else {
15924a49301eSmrg      if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
15934a49301eSmrg         _mesa_error(ctx, GL_INVALID_OPERATION,
15944a49301eSmrg                     "%s(vertex program not valid)", where);
15954a49301eSmrg         return GL_FALSE;
15964a49301eSmrg      }
15974a49301eSmrg      if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
15984a49301eSmrg         _mesa_error(ctx, GL_INVALID_OPERATION,
15994a49301eSmrg                     "%s(fragment program not valid)", where);
16004a49301eSmrg         return GL_FALSE;
16014a49301eSmrg      }
16027117f1b4Smrg   }
16034a49301eSmrg
16044a49301eSmrg   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
16054a49301eSmrg      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
16064a49301eSmrg                  "%s(incomplete framebuffer)", where);
16074a49301eSmrg      return GL_FALSE;
16084a49301eSmrg   }
16094a49301eSmrg
16104a49301eSmrg#ifdef DEBUG
16114a49301eSmrg   if (ctx->Shader.Flags & GLSL_LOG) {
16124a49301eSmrg      struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
16134a49301eSmrg      if (shProg) {
16144a49301eSmrg         if (!shProg->_Used) {
16154a49301eSmrg            /* This is the first time this shader is being used.
16164a49301eSmrg             * Append shader's constants/uniforms to log file.
16174a49301eSmrg             */
16184a49301eSmrg            GLuint i;
16194a49301eSmrg            for (i = 0; i < shProg->NumShaders; i++) {
16204a49301eSmrg               struct gl_shader *sh = shProg->Shaders[i];
16214a49301eSmrg               if (sh->Type == GL_VERTEX_SHADER) {
16224a49301eSmrg                  _mesa_append_uniforms_to_file(sh,
16234a49301eSmrg                                                &shProg->VertexProgram->Base);
16244a49301eSmrg               }
16254a49301eSmrg               else if (sh->Type == GL_FRAGMENT_SHADER) {
16264a49301eSmrg                  _mesa_append_uniforms_to_file(sh,
16274a49301eSmrg                                                &shProg->FragmentProgram->Base);
16284a49301eSmrg               }
16294a49301eSmrg            }
16304a49301eSmrg            shProg->_Used = GL_TRUE;
16314a49301eSmrg         }
16324a49301eSmrg      }
16334a49301eSmrg   }
16344a49301eSmrg#endif
16354a49301eSmrg
16364a49301eSmrg   return GL_TRUE;
16377117f1b4Smrg}
16387117f1b4Smrg
16397117f1b4Smrg
16407117f1b4Smrg/*@}*/
1641