context.c revision d8407755
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 37117f1b4Smrg * 47117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5c1f859d4Smrg * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 67117f1b4Smrg * 77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 87117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 97117f1b4Smrg * to deal in the Software without restriction, including without limitation 107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 127117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 137117f1b4Smrg * 147117f1b4Smrg * The above copyright notice and this permission notice shall be included 157117f1b4Smrg * in all copies or substantial portions of the Software. 167117f1b4Smrg * 177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20b167d5e7Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21b167d5e7Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22b167d5e7Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23b167d5e7Smrg * OTHER DEALINGS IN THE SOFTWARE. 247117f1b4Smrg */ 257117f1b4Smrg 26c1f859d4Smrg/** 27c1f859d4Smrg * \file context.c 28c1f859d4Smrg * Mesa context/visual/framebuffer management functions. 29c1f859d4Smrg * \author Brian Paul 30c1f859d4Smrg */ 317117f1b4Smrg 327117f1b4Smrg/** 337117f1b4Smrg * \mainpage Mesa Main Module 347117f1b4Smrg * 357117f1b4Smrg * \section MainIntroduction Introduction 367117f1b4Smrg * 377117f1b4Smrg * The Mesa Main module consists of all the files in the main/ directory. 387117f1b4Smrg * Among the features of this module are: 397117f1b4Smrg * <UL> 407117f1b4Smrg * <LI> Structures to represent most GL state </LI> 417117f1b4Smrg * <LI> State set/get functions </LI> 427117f1b4Smrg * <LI> Display lists </LI> 437117f1b4Smrg * <LI> Texture unit, object and image handling </LI> 447117f1b4Smrg * <LI> Matrix and attribute stacks </LI> 457117f1b4Smrg * </UL> 467117f1b4Smrg * 477117f1b4Smrg * Other modules are responsible for API dispatch, vertex transformation, 487117f1b4Smrg * point/line/triangle setup, rasterization, vertex array caching, 497117f1b4Smrg * vertex/fragment programs/shaders, etc. 507117f1b4Smrg * 517117f1b4Smrg * 527117f1b4Smrg * \section AboutDoxygen About Doxygen 537117f1b4Smrg * 547117f1b4Smrg * If you're viewing this information as Doxygen-generated HTML you'll 557117f1b4Smrg * see the documentation index at the top of this page. 567117f1b4Smrg * 577117f1b4Smrg * The first line lists the Mesa source code modules. 587117f1b4Smrg * The second line lists the indexes available for viewing the documentation 597117f1b4Smrg * for each module. 607117f1b4Smrg * 617117f1b4Smrg * Selecting the <b>Main page</b> link will display a summary of the module 627117f1b4Smrg * (this page). 637117f1b4Smrg * 647117f1b4Smrg * Selecting <b>Data Structures</b> will list all C structures. 657117f1b4Smrg * 667117f1b4Smrg * Selecting the <b>File List</b> link will list all the source files in 677117f1b4Smrg * the module. 687117f1b4Smrg * Selecting a filename will show a list of all functions defined in that file. 697117f1b4Smrg * 707117f1b4Smrg * Selecting the <b>Data Fields</b> link will display a list of all 717117f1b4Smrg * documented structure members. 727117f1b4Smrg * 737117f1b4Smrg * Selecting the <b>Globals</b> link will display a list 747117f1b4Smrg * of all functions, structures, global variables and macros in the module. 757117f1b4Smrg * 767117f1b4Smrg */ 777117f1b4Smrg 787117f1b4Smrg 797117f1b4Smrg#include "glheader.h" 807117f1b4Smrg#include "imports.h" 817117f1b4Smrg#include "accum.h" 82c1f859d4Smrg#include "api_exec.h" 83b167d5e7Smrg#include "api_loopback.h" 847117f1b4Smrg#include "arrayobj.h" 857117f1b4Smrg#include "attrib.h" 867e995a2eSmrg#include "bbox.h" 877117f1b4Smrg#include "blend.h" 887117f1b4Smrg#include "buffers.h" 897117f1b4Smrg#include "bufferobj.h" 907e995a2eSmrg#include "conservativeraster.h" 917117f1b4Smrg#include "context.h" 924a49301eSmrg#include "cpuinfo.h" 937117f1b4Smrg#include "debug.h" 947e995a2eSmrg#include "debug_output.h" 957117f1b4Smrg#include "depth.h" 967117f1b4Smrg#include "dlist.h" 977117f1b4Smrg#include "eval.h" 987117f1b4Smrg#include "extensions.h" 997117f1b4Smrg#include "fbobject.h" 1007117f1b4Smrg#include "feedback.h" 1017117f1b4Smrg#include "fog.h" 1023464ebd5Sriastradh#include "formats.h" 1037117f1b4Smrg#include "framebuffer.h" 1047e995a2eSmrg#include "glthread.h" 1057117f1b4Smrg#include "hint.h" 1067117f1b4Smrg#include "hash.h" 1077117f1b4Smrg#include "light.h" 1087117f1b4Smrg#include "lines.h" 1097117f1b4Smrg#include "macros.h" 1107117f1b4Smrg#include "matrix.h" 111c1f859d4Smrg#include "multisample.h" 112b167d5e7Smrg#include "performance_monitor.h" 1137e995a2eSmrg#include "performance_query.h" 114b167d5e7Smrg#include "pipelineobj.h" 1157117f1b4Smrg#include "pixel.h" 116c1f859d4Smrg#include "pixelstore.h" 1177117f1b4Smrg#include "points.h" 1187117f1b4Smrg#include "polygon.h" 1197117f1b4Smrg#include "queryobj.h" 1204a49301eSmrg#include "syncobj.h" 1217117f1b4Smrg#include "rastpos.h" 1224a49301eSmrg#include "remap.h" 123c1f859d4Smrg#include "scissor.h" 1244a49301eSmrg#include "shared.h" 1253464ebd5Sriastradh#include "shaderobj.h" 1267e995a2eSmrg#include "shaderimage.h" 1277117f1b4Smrg#include "state.h" 1287e995a2eSmrg#include "util/debug.h" 1297e995a2eSmrg#include "util/disk_cache.h" 1307e995a2eSmrg#include "util/strtod.h" 1317117f1b4Smrg#include "stencil.h" 132d8407755Smaya#include "shaderimage.h" 1334a49301eSmrg#include "texcompress_s3tc.h" 1347117f1b4Smrg#include "texstate.h" 1353464ebd5Sriastradh#include "transformfeedback.h" 1367117f1b4Smrg#include "mtypes.h" 1377117f1b4Smrg#include "varray.h" 1387117f1b4Smrg#include "version.h" 1394a49301eSmrg#include "viewport.h" 1407e995a2eSmrg#include "texturebindless.h" 1413464ebd5Sriastradh#include "program/program.h" 1427117f1b4Smrg#include "math/m_matrix.h" 1433464ebd5Sriastradh#include "main/dispatch.h" /* for _gloffset_COUNT */ 1447e995a2eSmrg#include "macros.h" 1457e995a2eSmrg#include "git_sha1.h" 1467117f1b4Smrg 1477117f1b4Smrg#ifdef USE_SPARC_ASM 1487117f1b4Smrg#include "sparc/sparc.h" 1497117f1b4Smrg#endif 1507117f1b4Smrg 1517e995a2eSmrg#include "compiler/glsl_types.h" 1527e995a2eSmrg#include "compiler/glsl/glsl_parser_extras.h" 1533464ebd5Sriastradh#include <stdbool.h> 1543464ebd5Sriastradh 1553464ebd5Sriastradh 1567117f1b4Smrg#ifndef MESA_VERBOSE 1577117f1b4Smrgint MESA_VERBOSE = 0; 1587117f1b4Smrg#endif 1597117f1b4Smrg 1607117f1b4Smrg#ifndef MESA_DEBUG_FLAGS 1617117f1b4Smrgint MESA_DEBUG_FLAGS = 0; 1627117f1b4Smrg#endif 1637117f1b4Smrg 1647117f1b4Smrg 1657117f1b4Smrg/* ubyte -> float conversion */ 1667117f1b4SmrgGLfloat _mesa_ubyte_to_float_color_tab[256]; 1677117f1b4Smrg 1687117f1b4Smrg 1697117f1b4Smrg 1707117f1b4Smrg/** 1717117f1b4Smrg * Swap buffers notification callback. 1727e995a2eSmrg * 1734a49301eSmrg * \param ctx GL context. 1747117f1b4Smrg * 1757117f1b4Smrg * Called by window system just before swapping buffers. 1767117f1b4Smrg * We have to finish any pending rendering. 1777117f1b4Smrg */ 1787117f1b4Smrgvoid 1793464ebd5Sriastradh_mesa_notifySwapBuffers(struct gl_context *ctx) 1807117f1b4Smrg{ 1814a49301eSmrg if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) 1824a49301eSmrg _mesa_debug(ctx, "SwapBuffers\n"); 1834a49301eSmrg FLUSH_CURRENT( ctx, 0 ); 1844a49301eSmrg if (ctx->Driver.Flush) { 1854a49301eSmrg ctx->Driver.Flush(ctx); 1864a49301eSmrg } 1877117f1b4Smrg} 1887117f1b4Smrg 1897117f1b4Smrg 1907117f1b4Smrg/**********************************************************************/ 1917117f1b4Smrg/** \name GL Visual allocation/destruction */ 1927117f1b4Smrg/**********************************************************************/ 1937117f1b4Smrg/*@{*/ 1947117f1b4Smrg 1957117f1b4Smrg/** 1963464ebd5Sriastradh * Allocates a struct gl_config structure and initializes it via 1977117f1b4Smrg * _mesa_initialize_visual(). 1987e995a2eSmrg * 1997117f1b4Smrg * \param dbFlag double buffering 2007117f1b4Smrg * \param stereoFlag stereo buffer 2017117f1b4Smrg * \param depthBits requested bits per depth buffer value. Any value in [0, 32] 2027117f1b4Smrg * is acceptable but the actual depth type will be GLushort or GLuint as 2037117f1b4Smrg * needed. 2047117f1b4Smrg * \param stencilBits requested minimum bits per stencil buffer value 2053464ebd5Sriastradh * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number 2063464ebd5Sriastradh * of bits per color component in accum buffer. 2077117f1b4Smrg * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE 2087117f1b4Smrg * \param redBits number of bits per color component in frame buffer for RGB(A) 2097117f1b4Smrg * mode. We always use 8 in core Mesa though. 2107117f1b4Smrg * \param greenBits same as above. 2117117f1b4Smrg * \param blueBits same as above. 2127117f1b4Smrg * \param alphaBits same as above. 2137117f1b4Smrg * \param numSamples not really used. 2147e995a2eSmrg * 2153464ebd5Sriastradh * \return pointer to new struct gl_config or NULL if requested parameters 2163464ebd5Sriastradh * can't be met. 2177117f1b4Smrg * 2187117f1b4Smrg * \note Need to add params for level and numAuxBuffers (at least) 2197117f1b4Smrg */ 2203464ebd5Sriastradhstruct gl_config * 221cdc920a0Smrg_mesa_create_visual( GLboolean dbFlag, 2227117f1b4Smrg GLboolean stereoFlag, 2237117f1b4Smrg GLint redBits, 2247117f1b4Smrg GLint greenBits, 2257117f1b4Smrg GLint blueBits, 2267117f1b4Smrg GLint alphaBits, 2277117f1b4Smrg GLint depthBits, 2287117f1b4Smrg GLint stencilBits, 2297117f1b4Smrg GLint accumRedBits, 2307117f1b4Smrg GLint accumGreenBits, 2317117f1b4Smrg GLint accumBlueBits, 2327117f1b4Smrg GLint accumAlphaBits, 2337e995a2eSmrg GLuint numSamples ) 2347117f1b4Smrg{ 2353464ebd5Sriastradh struct gl_config *vis = CALLOC_STRUCT(gl_config); 2367117f1b4Smrg if (vis) { 237cdc920a0Smrg if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag, 2387117f1b4Smrg redBits, greenBits, blueBits, alphaBits, 239cdc920a0Smrg depthBits, stencilBits, 2407117f1b4Smrg accumRedBits, accumGreenBits, 2417117f1b4Smrg accumBlueBits, accumAlphaBits, 2427117f1b4Smrg numSamples)) { 243cdc920a0Smrg free(vis); 2447117f1b4Smrg return NULL; 2457117f1b4Smrg } 2467117f1b4Smrg } 2477117f1b4Smrg return vis; 2487117f1b4Smrg} 2497117f1b4Smrg 2503464ebd5Sriastradh 2517117f1b4Smrg/** 2523464ebd5Sriastradh * Makes some sanity checks and fills in the fields of the struct 2533464ebd5Sriastradh * gl_config object with the given parameters. If the caller needs to 2543464ebd5Sriastradh * set additional fields, he should just probably init the whole 2553464ebd5Sriastradh * gl_config object himself. 2563464ebd5Sriastradh * 2577117f1b4Smrg * \return GL_TRUE on success, or GL_FALSE on failure. 2587117f1b4Smrg * 2597117f1b4Smrg * \sa _mesa_create_visual() above for the parameter description. 2607117f1b4Smrg */ 2617117f1b4SmrgGLboolean 2623464ebd5Sriastradh_mesa_initialize_visual( struct gl_config *vis, 2637117f1b4Smrg GLboolean dbFlag, 2647117f1b4Smrg GLboolean stereoFlag, 2657117f1b4Smrg GLint redBits, 2667117f1b4Smrg GLint greenBits, 2677117f1b4Smrg GLint blueBits, 2687117f1b4Smrg GLint alphaBits, 2697117f1b4Smrg GLint depthBits, 2707117f1b4Smrg GLint stencilBits, 2717117f1b4Smrg GLint accumRedBits, 2727117f1b4Smrg GLint accumGreenBits, 2737117f1b4Smrg GLint accumBlueBits, 2747117f1b4Smrg GLint accumAlphaBits, 2757e995a2eSmrg GLuint numSamples ) 2767117f1b4Smrg{ 2777117f1b4Smrg assert(vis); 2787117f1b4Smrg 2797117f1b4Smrg if (depthBits < 0 || depthBits > 32) { 2807117f1b4Smrg return GL_FALSE; 2817117f1b4Smrg } 282b167d5e7Smrg if (stencilBits < 0 || stencilBits > 8) { 2837117f1b4Smrg return GL_FALSE; 2847117f1b4Smrg } 2857117f1b4Smrg assert(accumRedBits >= 0); 2867117f1b4Smrg assert(accumGreenBits >= 0); 2877117f1b4Smrg assert(accumBlueBits >= 0); 2887117f1b4Smrg assert(accumAlphaBits >= 0); 2897117f1b4Smrg 290cdc920a0Smrg vis->rgbMode = GL_TRUE; 2917117f1b4Smrg vis->doubleBufferMode = dbFlag; 2927117f1b4Smrg vis->stereoMode = stereoFlag; 2937117f1b4Smrg 2947117f1b4Smrg vis->redBits = redBits; 2957117f1b4Smrg vis->greenBits = greenBits; 2967117f1b4Smrg vis->blueBits = blueBits; 2977117f1b4Smrg vis->alphaBits = alphaBits; 2987117f1b4Smrg vis->rgbBits = redBits + greenBits + blueBits; 2997117f1b4Smrg 300cdc920a0Smrg vis->indexBits = 0; 3017117f1b4Smrg vis->depthBits = depthBits; 3027117f1b4Smrg vis->stencilBits = stencilBits; 3037117f1b4Smrg 3047117f1b4Smrg vis->accumRedBits = accumRedBits; 3057117f1b4Smrg vis->accumGreenBits = accumGreenBits; 3067117f1b4Smrg vis->accumBlueBits = accumBlueBits; 3077117f1b4Smrg vis->accumAlphaBits = accumAlphaBits; 3087117f1b4Smrg 3097117f1b4Smrg vis->haveAccumBuffer = accumRedBits > 0; 3107117f1b4Smrg vis->haveDepthBuffer = depthBits > 0; 3117117f1b4Smrg vis->haveStencilBuffer = stencilBits > 0; 3127117f1b4Smrg 3137117f1b4Smrg vis->numAuxBuffers = 0; 3147117f1b4Smrg vis->level = 0; 3157117f1b4Smrg vis->sampleBuffers = numSamples > 0 ? 1 : 0; 3167117f1b4Smrg vis->samples = numSamples; 3177117f1b4Smrg 3187117f1b4Smrg return GL_TRUE; 3197117f1b4Smrg} 3207117f1b4Smrg 3217117f1b4Smrg 3227117f1b4Smrg/** 3237117f1b4Smrg * Destroy a visual and free its memory. 3247117f1b4Smrg * 3257117f1b4Smrg * \param vis visual. 3267e995a2eSmrg * 3277117f1b4Smrg * Frees the visual structure. 3287117f1b4Smrg */ 3297117f1b4Smrgvoid 3303464ebd5Sriastradh_mesa_destroy_visual( struct gl_config *vis ) 3317117f1b4Smrg{ 332cdc920a0Smrg free(vis); 3337117f1b4Smrg} 3347117f1b4Smrg 3357117f1b4Smrg/*@}*/ 3367117f1b4Smrg 3377117f1b4Smrg 3387117f1b4Smrg/**********************************************************************/ 3397117f1b4Smrg/** \name Context allocation, initialization, destroying 3407117f1b4Smrg * 3417117f1b4Smrg * The purpose of the most initialization functions here is to provide the 3427117f1b4Smrg * default state values according to the OpenGL specification. 3437117f1b4Smrg */ 3447117f1b4Smrg/**********************************************************************/ 3457117f1b4Smrg/*@{*/ 3467117f1b4Smrg 3474a49301eSmrg 3487117f1b4Smrg/** 3497117f1b4Smrg * One-time initialization mutex lock. 3507117f1b4Smrg * 3517117f1b4Smrg * \sa Used by one_time_init(). 3527117f1b4Smrg */ 353b167d5e7Smrgmtx_t OneTimeLock = _MTX_INITIALIZER_NP; 3547117f1b4Smrg 3553464ebd5Sriastradh 3567e995a2eSmrg/** 3577e995a2eSmrg * Calls all the various one-time-fini functions in Mesa 3587e995a2eSmrg */ 3597e995a2eSmrg 3607e995a2eSmrgstatic GLbitfield api_init_mask = 0x0; 3617e995a2eSmrgstatic void __attribute__((__destructor__)) 3627e995a2eSmrgone_time_fini(void) 3637e995a2eSmrg{ 3647e995a2eSmrg if (api_init_mask) { 3657e995a2eSmrg _mesa_destroy_shader_compiler(); 366d8407755Smaya _mesa_destroy_shader_compiler_types(); 3677e995a2eSmrg _mesa_locale_fini(); 3687e995a2eSmrg } 3697e995a2eSmrg} 3703464ebd5Sriastradh 3717117f1b4Smrg/** 3727117f1b4Smrg * Calls all the various one-time-init functions in Mesa. 3737117f1b4Smrg * 3747117f1b4Smrg * While holding a global mutex lock, calls several initialization functions, 3757117f1b4Smrg * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is 3767117f1b4Smrg * defined. 3777117f1b4Smrg * 3787117f1b4Smrg * \sa _math_init(). 3797117f1b4Smrg */ 3807117f1b4Smrgstatic void 3813464ebd5Sriastradhone_time_init( struct gl_context *ctx ) 3827117f1b4Smrg{ 3833464ebd5Sriastradh 384b167d5e7Smrg mtx_lock(&OneTimeLock); 3853464ebd5Sriastradh 3863464ebd5Sriastradh /* truly one-time init */ 3873464ebd5Sriastradh if (!api_init_mask) { 3887117f1b4Smrg GLuint i; 3897117f1b4Smrg 3907e995a2eSmrg STATIC_ASSERT(sizeof(GLbyte) == 1); 3917e995a2eSmrg STATIC_ASSERT(sizeof(GLubyte) == 1); 3927e995a2eSmrg STATIC_ASSERT(sizeof(GLshort) == 2); 3937e995a2eSmrg STATIC_ASSERT(sizeof(GLushort) == 2); 3947e995a2eSmrg STATIC_ASSERT(sizeof(GLint) == 4); 3957e995a2eSmrg STATIC_ASSERT(sizeof(GLuint) == 4); 3967e995a2eSmrg 3977e995a2eSmrg _mesa_locale_init(); 3987117f1b4Smrg 399d8407755Smaya _mesa_init_shader_compiler_types(); 400d8407755Smaya 4017e995a2eSmrg _mesa_one_time_init_extension_overrides(ctx); 4027117f1b4Smrg 403b167d5e7Smrg _mesa_get_cpu_features(); 4043464ebd5Sriastradh 4057117f1b4Smrg for (i = 0; i < 256; i++) { 4067117f1b4Smrg _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; 4077117f1b4Smrg } 4087117f1b4Smrg 4097e995a2eSmrg#if defined(DEBUG) 4103464ebd5Sriastradh if (MESA_VERBOSE != 0) { 4117e995a2eSmrg _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n"); 4123464ebd5Sriastradh } 4137117f1b4Smrg#endif 4147117f1b4Smrg } 4153464ebd5Sriastradh 4163464ebd5Sriastradh /* per-API one-time init */ 4173464ebd5Sriastradh if (!(api_init_mask & (1 << ctx->API))) { 418b167d5e7Smrg _mesa_init_remap_table(); 4193464ebd5Sriastradh } 4203464ebd5Sriastradh 4213464ebd5Sriastradh api_init_mask |= 1 << ctx->API; 4223464ebd5Sriastradh 423b167d5e7Smrg mtx_unlock(&OneTimeLock); 424eabf4f72Sriastradh} 425eabf4f72Sriastradh 4267117f1b4Smrg 4277117f1b4Smrg/** 4287117f1b4Smrg * Initialize fields of gl_current_attrib (aka ctx->Current.*) 4297117f1b4Smrg */ 4307117f1b4Smrgstatic void 4313464ebd5Sriastradh_mesa_init_current(struct gl_context *ctx) 4327117f1b4Smrg{ 4337117f1b4Smrg GLuint i; 4347117f1b4Smrg 4357117f1b4Smrg /* Init all to (0,0,0,1) */ 4367e995a2eSmrg for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) { 4377117f1b4Smrg ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); 4387117f1b4Smrg } 4397117f1b4Smrg 4407117f1b4Smrg /* redo special cases: */ 4417117f1b4Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); 4427117f1b4Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); 4437117f1b4Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); 4447117f1b4Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); 4457117f1b4Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); 4467117f1b4Smrg} 4477117f1b4Smrg 4487117f1b4Smrg 4497117f1b4Smrg/** 4503464ebd5Sriastradh * Init vertex/fragment/geometry program limits. 4514a49301eSmrg * Important: drivers should override these with actual limits. 4527117f1b4Smrg */ 4537117f1b4Smrgstatic void 454b167d5e7Smrginit_program_limits(struct gl_constants *consts, gl_shader_stage stage, 455b167d5e7Smrg struct gl_program_constants *prog) 4567117f1b4Smrg{ 4574a49301eSmrg prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; 4584a49301eSmrg prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS; 4594a49301eSmrg prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS; 4604a49301eSmrg prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS; 4614a49301eSmrg prog->MaxTemps = MAX_PROGRAM_TEMPS; 4624a49301eSmrg prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; 4634a49301eSmrg prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; 4643464ebd5Sriastradh prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS; 4654a49301eSmrg 466b167d5e7Smrg switch (stage) { 467b167d5e7Smrg case MESA_SHADER_VERTEX: 4684a49301eSmrg prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; 469b167d5e7Smrg prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; 4704a49301eSmrg prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; 4713464ebd5Sriastradh prog->MaxUniformComponents = 4 * MAX_UNIFORMS; 472b167d5e7Smrg prog->MaxInputComponents = 0; /* value not used */ 473b167d5e7Smrg prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ 4743464ebd5Sriastradh break; 475b167d5e7Smrg case MESA_SHADER_FRAGMENT: 4767e995a2eSmrg prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS; 4777e995a2eSmrg prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS; 4784a49301eSmrg prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; 4793464ebd5Sriastradh prog->MaxUniformComponents = 4 * MAX_UNIFORMS; 480b167d5e7Smrg prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ 481b167d5e7Smrg prog->MaxOutputComponents = 0; /* value not used */ 4823464ebd5Sriastradh break; 4837e995a2eSmrg case MESA_SHADER_TESS_CTRL: 4847e995a2eSmrg case MESA_SHADER_TESS_EVAL: 485b167d5e7Smrg case MESA_SHADER_GEOMETRY: 486b167d5e7Smrg prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; 487b167d5e7Smrg prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; 4883464ebd5Sriastradh prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; 489b167d5e7Smrg prog->MaxUniformComponents = 4 * MAX_UNIFORMS; 490b167d5e7Smrg prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ 491b167d5e7Smrg prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ 492b167d5e7Smrg break; 493b167d5e7Smrg case MESA_SHADER_COMPUTE: 494b167d5e7Smrg prog->MaxParameters = 0; /* not meaningful for compute shaders */ 495b167d5e7Smrg prog->MaxAttribs = 0; /* not meaningful for compute shaders */ 496b167d5e7Smrg prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */ 497b167d5e7Smrg prog->MaxUniformComponents = 4 * MAX_UNIFORMS; 498b167d5e7Smrg prog->MaxInputComponents = 0; /* not meaningful for compute shaders */ 499b167d5e7Smrg prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */ 5003464ebd5Sriastradh break; 5013464ebd5Sriastradh default: 502b167d5e7Smrg assert(0 && "Bad shader stage in init_program_limits()"); 5034a49301eSmrg } 5044a49301eSmrg 5054a49301eSmrg /* Set the native limits to zero. This implies that there is no native 5064a49301eSmrg * support for shaders. Let the drivers fill in the actual values. 5074a49301eSmrg */ 5084a49301eSmrg prog->MaxNativeInstructions = 0; 5094a49301eSmrg prog->MaxNativeAluInstructions = 0; 5104a49301eSmrg prog->MaxNativeTexInstructions = 0; 5114a49301eSmrg prog->MaxNativeTexIndirections = 0; 5124a49301eSmrg prog->MaxNativeAttribs = 0; 5134a49301eSmrg prog->MaxNativeTemps = 0; 5144a49301eSmrg prog->MaxNativeAddressRegs = 0; 5154a49301eSmrg prog->MaxNativeParameters = 0; 5163464ebd5Sriastradh 5173464ebd5Sriastradh /* Set GLSL datatype range/precision info assuming IEEE float values. 5183464ebd5Sriastradh * Drivers should override these defaults as needed. 5193464ebd5Sriastradh */ 5203464ebd5Sriastradh prog->MediumFloat.RangeMin = 127; 5213464ebd5Sriastradh prog->MediumFloat.RangeMax = 127; 5223464ebd5Sriastradh prog->MediumFloat.Precision = 23; 5233464ebd5Sriastradh prog->LowFloat = prog->HighFloat = prog->MediumFloat; 5243464ebd5Sriastradh 5253464ebd5Sriastradh /* Assume ints are stored as floats for now, since this is the least-common 5263464ebd5Sriastradh * denominator. The OpenGL ES spec implies (page 132) that the precision 5273464ebd5Sriastradh * of integer types should be 0. Practically speaking, IEEE 5283464ebd5Sriastradh * single-precision floating point values can only store integers in the 5293464ebd5Sriastradh * range [-0x01000000, 0x01000000] without loss of precision. 5303464ebd5Sriastradh */ 5313464ebd5Sriastradh prog->MediumInt.RangeMin = 24; 5323464ebd5Sriastradh prog->MediumInt.RangeMax = 24; 5333464ebd5Sriastradh prog->MediumInt.Precision = 0; 5343464ebd5Sriastradh prog->LowInt = prog->HighInt = prog->MediumInt; 535b167d5e7Smrg 536b167d5e7Smrg prog->MaxUniformBlocks = 12; 537b167d5e7Smrg prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents + 538b167d5e7Smrg consts->MaxUniformBlockSize / 4 * 539b167d5e7Smrg prog->MaxUniformBlocks); 540b167d5e7Smrg 541b167d5e7Smrg prog->MaxAtomicBuffers = 0; 542b167d5e7Smrg prog->MaxAtomicCounters = 0; 5437e995a2eSmrg 5447e995a2eSmrg prog->MaxShaderStorageBlocks = 8; 5457117f1b4Smrg} 5467117f1b4Smrg 5477117f1b4Smrg 5487117f1b4Smrg/** 5497117f1b4Smrg * Initialize fields of gl_constants (aka ctx->Const.*). 5507117f1b4Smrg * Use defaults from config.h. The device drivers will often override 5517117f1b4Smrg * some of these values (such as number of texture units). 5527117f1b4Smrg */ 553b167d5e7Smrgvoid 554b167d5e7Smrg_mesa_init_constants(struct gl_constants *consts, gl_api api) 5557117f1b4Smrg{ 556b167d5e7Smrg int i; 557b167d5e7Smrg assert(consts); 5587117f1b4Smrg 5597117f1b4Smrg /* Constants, may be overriden (usually only reduced) by device drivers */ 560b167d5e7Smrg consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES; 561b167d5e7Smrg consts->MaxTextureLevels = MAX_TEXTURE_LEVELS; 562b167d5e7Smrg consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; 563b167d5e7Smrg consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; 564b167d5e7Smrg consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; 565b167d5e7Smrg consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; 566b167d5e7Smrg consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; 567b167d5e7Smrg consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 568b167d5e7Smrg consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits, 569b167d5e7Smrg consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); 570b167d5e7Smrg consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; 571b167d5e7Smrg consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; 572b167d5e7Smrg consts->MaxTextureBufferSize = 65536; 573b167d5e7Smrg consts->TextureBufferOffsetAlignment = 1; 574b167d5e7Smrg consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; 575b167d5e7Smrg consts->SubPixelBits = SUB_PIXEL_BITS; 576b167d5e7Smrg consts->MinPointSize = MIN_POINT_SIZE; 577b167d5e7Smrg consts->MaxPointSize = MAX_POINT_SIZE; 578b167d5e7Smrg consts->MinPointSizeAA = MIN_POINT_SIZE; 579b167d5e7Smrg consts->MaxPointSizeAA = MAX_POINT_SIZE; 580b167d5e7Smrg consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; 581b167d5e7Smrg consts->MinLineWidth = MIN_LINE_WIDTH; 582b167d5e7Smrg consts->MaxLineWidth = MAX_LINE_WIDTH; 583b167d5e7Smrg consts->MinLineWidthAA = MIN_LINE_WIDTH; 584b167d5e7Smrg consts->MaxLineWidthAA = MAX_LINE_WIDTH; 585b167d5e7Smrg consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; 586b167d5e7Smrg consts->MaxClipPlanes = 6; 587b167d5e7Smrg consts->MaxLights = MAX_LIGHTS; 588b167d5e7Smrg consts->MaxShininess = 128.0; 589b167d5e7Smrg consts->MaxSpotExponent = 128.0; 5907e995a2eSmrg consts->MaxViewportWidth = 16384; 5917e995a2eSmrg consts->MaxViewportHeight = 16384; 592b167d5e7Smrg consts->MinMapBufferAlignment = 64; 593b167d5e7Smrg 594b167d5e7Smrg /* Driver must override these values if ARB_viewport_array is supported. */ 595b167d5e7Smrg consts->MaxViewports = 1; 596b167d5e7Smrg consts->ViewportSubpixelBits = 0; 597b167d5e7Smrg consts->ViewportBounds.Min = 0; 598b167d5e7Smrg consts->ViewportBounds.Max = 0; 599b167d5e7Smrg 600b167d5e7Smrg /** GL_ARB_uniform_buffer_object */ 601b167d5e7Smrg consts->MaxCombinedUniformBlocks = 36; 602b167d5e7Smrg consts->MaxUniformBufferBindings = 36; 603b167d5e7Smrg consts->MaxUniformBlockSize = 16384; 604b167d5e7Smrg consts->UniformBufferOffsetAlignment = 1; 605b167d5e7Smrg 6067e995a2eSmrg /** GL_ARB_shader_storage_buffer_object */ 6077e995a2eSmrg consts->MaxCombinedShaderStorageBlocks = 8; 6087e995a2eSmrg consts->MaxShaderStorageBufferBindings = 8; 6097e995a2eSmrg consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */ 6107e995a2eSmrg consts->ShaderStorageBufferOffsetAlignment = 256; 6117e995a2eSmrg 612b167d5e7Smrg /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */ 613b167d5e7Smrg consts->MaxUserAssignableUniformLocations = 614b167d5e7Smrg 4 * MESA_SHADER_STAGES * MAX_UNIFORMS; 615b167d5e7Smrg 616b167d5e7Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) 617b167d5e7Smrg init_program_limits(consts, i, &consts->Program[i]); 618b167d5e7Smrg 619b167d5e7Smrg consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES; 620b167d5e7Smrg consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; 621b167d5e7Smrg 622d8407755Smaya /* Set the absolute minimum possible GLSL version. API_OPENGL_CORE can 623d8407755Smaya * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum 624d8407755Smaya * possible version of 1.30. Otherwise, the minimum possible version 1.20. 625d8407755Smaya * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and 626d8407755Smaya * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't 627d8407755Smaya * advertise any extensions to enable any shader stages (e.g., 628d8407755Smaya * GL_ARB_vertex_shader). 629d8407755Smaya */ 630d8407755Smaya consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120; 631d8407755Smaya consts->GLSLVersionCompat = consts->GLSLVersion; 632d8407755Smaya 633b167d5e7Smrg /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that 634b167d5e7Smrg * gl_VertexID is implemented using a native hardware register with OpenGL 635b167d5e7Smrg * semantics. 636b167d5e7Smrg */ 637b167d5e7Smrg consts->VertexID_is_zero_based = false; 6387117f1b4Smrg 6397117f1b4Smrg /* GL_ARB_draw_buffers */ 640b167d5e7Smrg consts->MaxDrawBuffers = MAX_DRAW_BUFFERS; 6417117f1b4Smrg 642b167d5e7Smrg consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS; 643b167d5e7Smrg consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; 6447117f1b4Smrg 645b167d5e7Smrg consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 646b167d5e7Smrg consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; 647b167d5e7Smrg consts->MaxVarying = 16; /* old limit not to break tnl and swrast */ 648b167d5e7Smrg consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 649b167d5e7Smrg consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; 650b167d5e7Smrg consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; 6517e995a2eSmrg consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS; 6523464ebd5Sriastradh 6537e995a2eSmrg#ifdef DEBUG 6547e995a2eSmrg consts->GenerateTemporaryNames = true; 6557e995a2eSmrg#else 6567e995a2eSmrg consts->GenerateTemporaryNames = false; 6577e995a2eSmrg#endif 6587117f1b4Smrg 6594a49301eSmrg /* GL_ARB_framebuffer_object */ 660b167d5e7Smrg consts->MaxSamples = 0; 6614a49301eSmrg 662b167d5e7Smrg /* GLSL default if NativeIntegers == FALSE */ 6637e995a2eSmrg consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u; 6644a49301eSmrg 665b167d5e7Smrg /* GL_ARB_sync */ 6667e995a2eSmrg consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL; 6674a49301eSmrg 6684a49301eSmrg /* GL_EXT_provoking_vertex */ 669b167d5e7Smrg consts->QuadsFollowProvokingVertexConvention = GL_TRUE; 6703464ebd5Sriastradh 6717e995a2eSmrg /** GL_ARB_viewport_array */ 6727e995a2eSmrg consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX; 6737e995a2eSmrg 6743464ebd5Sriastradh /* GL_EXT_transform_feedback */ 675b167d5e7Smrg consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS; 676b167d5e7Smrg consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; 677b167d5e7Smrg consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; 678b167d5e7Smrg consts->MaxVertexStreams = 1; 6793464ebd5Sriastradh 680b167d5e7Smrg /* GL 3.2 */ 681b167d5e7Smrg consts->ProfileMask = api == API_OPENGL_CORE 682b167d5e7Smrg ? GL_CONTEXT_CORE_PROFILE_BIT 683b167d5e7Smrg : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; 6843464ebd5Sriastradh 6857e995a2eSmrg /* GL 4.4 */ 6867e995a2eSmrg consts->MaxVertexAttribStride = 2048; 6877e995a2eSmrg 6883464ebd5Sriastradh /** GL_EXT_gpu_shader4 */ 689b167d5e7Smrg consts->MinProgramTexelOffset = -8; 690b167d5e7Smrg consts->MaxProgramTexelOffset = 7; 691b167d5e7Smrg 692b167d5e7Smrg /* GL_ARB_texture_gather */ 693b167d5e7Smrg consts->MinProgramTextureGatherOffset = -8; 694b167d5e7Smrg consts->MaxProgramTextureGatherOffset = 7; 6953464ebd5Sriastradh 6963464ebd5Sriastradh /* GL_ARB_robustness */ 697b167d5e7Smrg consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB; 698b167d5e7Smrg 6997e995a2eSmrg /* GL_KHR_robustness */ 7007e995a2eSmrg consts->RobustAccess = GL_FALSE; 701b167d5e7Smrg 702b167d5e7Smrg /* ES 3.0 or ARB_ES3_compatibility */ 703b167d5e7Smrg consts->MaxElementIndex = 0xffffffffu; 704b167d5e7Smrg 705b167d5e7Smrg /* GL_ARB_texture_multisample */ 706b167d5e7Smrg consts->MaxColorTextureSamples = 1; 707b167d5e7Smrg consts->MaxDepthTextureSamples = 1; 708b167d5e7Smrg consts->MaxIntegerSamples = 1; 709b167d5e7Smrg 710b167d5e7Smrg /* GL_ARB_shader_atomic_counters */ 711b167d5e7Smrg consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS; 712b167d5e7Smrg consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE; 713b167d5e7Smrg consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS; 714b167d5e7Smrg consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS; 715b167d5e7Smrg 716b167d5e7Smrg /* GL_ARB_vertex_attrib_binding */ 717b167d5e7Smrg consts->MaxVertexAttribRelativeOffset = 2047; 718b167d5e7Smrg consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS; 719b167d5e7Smrg 720b167d5e7Smrg /* GL_ARB_compute_shader */ 721b167d5e7Smrg consts->MaxComputeWorkGroupCount[0] = 65535; 722b167d5e7Smrg consts->MaxComputeWorkGroupCount[1] = 65535; 723b167d5e7Smrg consts->MaxComputeWorkGroupCount[2] = 65535; 724b167d5e7Smrg consts->MaxComputeWorkGroupSize[0] = 1024; 725b167d5e7Smrg consts->MaxComputeWorkGroupSize[1] = 1024; 726b167d5e7Smrg consts->MaxComputeWorkGroupSize[2] = 64; 7277e995a2eSmrg /* Enables compute support for GLES 3.1 if >= 128 */ 7287e995a2eSmrg consts->MaxComputeWorkGroupInvocations = 0; 729b167d5e7Smrg 730b167d5e7Smrg /** GL_ARB_gpu_shader5 */ 731b167d5e7Smrg consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET; 732b167d5e7Smrg consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET; 7337e995a2eSmrg 7347e995a2eSmrg /** GL_KHR_context_flush_control */ 7357e995a2eSmrg consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH; 7367e995a2eSmrg 7377e995a2eSmrg /** GL_ARB_tessellation_shader */ 7387e995a2eSmrg consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL; 7397e995a2eSmrg consts->MaxPatchVertices = MAX_PATCH_VERTICES; 7407e995a2eSmrg consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 7417e995a2eSmrg consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 7427e995a2eSmrg consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS; 7437e995a2eSmrg consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS; 7447e995a2eSmrg consts->PrimitiveRestartForPatches = false; 7457e995a2eSmrg 7467e995a2eSmrg /** GL_ARB_compute_variable_group_size */ 7477e995a2eSmrg consts->MaxComputeVariableGroupSize[0] = 512; 7487e995a2eSmrg consts->MaxComputeVariableGroupSize[1] = 512; 7497e995a2eSmrg consts->MaxComputeVariableGroupSize[2] = 64; 7507e995a2eSmrg consts->MaxComputeVariableGroupInvocations = 512; 7517e995a2eSmrg 7527e995a2eSmrg /** GL_NV_conservative_raster */ 7537e995a2eSmrg consts->MaxSubpixelPrecisionBiasBits = 0; 7547e995a2eSmrg 7557e995a2eSmrg /** GL_NV_conservative_raster_dilate */ 7567e995a2eSmrg consts->ConservativeRasterDilateRange[0] = 0.0; 7577e995a2eSmrg consts->ConservativeRasterDilateRange[1] = 0.0; 7587e995a2eSmrg consts->ConservativeRasterDilateGranularity = 0.0; 7597117f1b4Smrg} 7607117f1b4Smrg 7617117f1b4Smrg 7627117f1b4Smrg/** 7637117f1b4Smrg * Do some sanity checks on the limits/constants for the given context. 7647117f1b4Smrg * Only called the first time a context is bound. 7657117f1b4Smrg */ 7667117f1b4Smrgstatic void 7673464ebd5Sriastradhcheck_context_limits(struct gl_context *ctx) 7687117f1b4Smrg{ 7697e995a2eSmrg (void) ctx; 7707e995a2eSmrg 771cdc920a0Smrg /* check that we don't exceed the size of various bitfields */ 772b167d5e7Smrg assert(VARYING_SLOT_MAX <= 7737e995a2eSmrg (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written))); 774b167d5e7Smrg assert(VARYING_SLOT_MAX <= 7757e995a2eSmrg (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read))); 776cdc920a0Smrg 777cdc920a0Smrg /* shader-related checks */ 778b167d5e7Smrg assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); 779b167d5e7Smrg assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); 780cdc920a0Smrg 781cdc920a0Smrg /* Texture unit checks */ 782b167d5e7Smrg assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); 783b167d5e7Smrg assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); 784cdc920a0Smrg assert(ctx->Const.MaxTextureCoordUnits > 0); 7857117f1b4Smrg assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); 786cdc920a0Smrg assert(ctx->Const.MaxTextureUnits > 0); 7877117f1b4Smrg assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); 7887117f1b4Smrg assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); 789b167d5e7Smrg assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, 790cdc920a0Smrg ctx->Const.MaxTextureCoordUnits)); 791cdc920a0Smrg assert(ctx->Const.MaxCombinedTextureImageUnits > 0); 792cdc920a0Smrg assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); 793cdc920a0Smrg assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); 794c1f859d4Smrg /* number of coord units cannot be greater than number of image units */ 795b167d5e7Smrg assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); 796c1f859d4Smrg 797cdc920a0Smrg 798cdc920a0Smrg /* Texture size checks */ 7994a49301eSmrg assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); 8004a49301eSmrg assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); 8014a49301eSmrg assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); 8024a49301eSmrg assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); 8037117f1b4Smrg 804cdc920a0Smrg /* Texture level checks */ 805cdc920a0Smrg assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); 806cdc920a0Smrg assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); 807cdc920a0Smrg 808cdc920a0Smrg /* Max texture size should be <= max viewport size (render to texture) */ 809b167d5e7Smrg assert((1U << (ctx->Const.MaxTextureLevels - 1)) 810b167d5e7Smrg <= ctx->Const.MaxViewportWidth); 811b167d5e7Smrg assert((1U << (ctx->Const.MaxTextureLevels - 1)) 812b167d5e7Smrg <= ctx->Const.MaxViewportHeight); 8137117f1b4Smrg 8147117f1b4Smrg assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); 8157117f1b4Smrg 8163464ebd5Sriastradh /* if this fails, add more enum values to gl_buffer_index */ 8173464ebd5Sriastradh assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT); 8183464ebd5Sriastradh 8197117f1b4Smrg /* XXX probably add more tests */ 8207117f1b4Smrg} 8217117f1b4Smrg 8227117f1b4Smrg 8237117f1b4Smrg/** 8247117f1b4Smrg * Initialize the attribute groups in a GL context. 8257117f1b4Smrg * 8267117f1b4Smrg * \param ctx GL context. 8277117f1b4Smrg * 8287117f1b4Smrg * Initializes all the attributes, calling the respective <tt>init*</tt> 8297117f1b4Smrg * functions for the more complex data structures. 8307117f1b4Smrg */ 8317117f1b4Smrgstatic GLboolean 8323464ebd5Sriastradhinit_attrib_groups(struct gl_context *ctx) 8337117f1b4Smrg{ 8347117f1b4Smrg assert(ctx); 8357117f1b4Smrg 8367117f1b4Smrg /* Constants */ 837b167d5e7Smrg _mesa_init_constants(&ctx->Const, ctx->API); 8387117f1b4Smrg 8397117f1b4Smrg /* Extensions */ 840b167d5e7Smrg _mesa_init_extensions(&ctx->Extensions); 8417117f1b4Smrg 8427117f1b4Smrg /* Attribute Groups */ 8437117f1b4Smrg _mesa_init_accum( ctx ); 8447117f1b4Smrg _mesa_init_attrib( ctx ); 8457e995a2eSmrg _mesa_init_bbox( ctx ); 8467117f1b4Smrg _mesa_init_buffer_objects( ctx ); 8477117f1b4Smrg _mesa_init_color( ctx ); 8487e995a2eSmrg _mesa_init_conservative_raster( ctx ); 8497117f1b4Smrg _mesa_init_current( ctx ); 8507117f1b4Smrg _mesa_init_depth( ctx ); 8517117f1b4Smrg _mesa_init_debug( ctx ); 8527e995a2eSmrg _mesa_init_debug_output( ctx ); 8537117f1b4Smrg _mesa_init_display_list( ctx ); 8547117f1b4Smrg _mesa_init_eval( ctx ); 855c1f859d4Smrg _mesa_init_fbobjects( ctx ); 8567117f1b4Smrg _mesa_init_feedback( ctx ); 8577117f1b4Smrg _mesa_init_fog( ctx ); 8587117f1b4Smrg _mesa_init_hint( ctx ); 8597e995a2eSmrg _mesa_init_image_units( ctx ); 8607117f1b4Smrg _mesa_init_line( ctx ); 8617117f1b4Smrg _mesa_init_lighting( ctx ); 8627117f1b4Smrg _mesa_init_matrix( ctx ); 8637117f1b4Smrg _mesa_init_multisample( ctx ); 864b167d5e7Smrg _mesa_init_performance_monitors( ctx ); 8657e995a2eSmrg _mesa_init_performance_queries( ctx ); 866b167d5e7Smrg _mesa_init_pipeline( ctx ); 8677117f1b4Smrg _mesa_init_pixel( ctx ); 868c1f859d4Smrg _mesa_init_pixelstore( ctx ); 8697117f1b4Smrg _mesa_init_point( ctx ); 8707117f1b4Smrg _mesa_init_polygon( ctx ); 8717117f1b4Smrg _mesa_init_program( ctx ); 8724a49301eSmrg _mesa_init_queryobj( ctx ); 8734a49301eSmrg _mesa_init_sync( ctx ); 8747117f1b4Smrg _mesa_init_rastpos( ctx ); 8757117f1b4Smrg _mesa_init_scissor( ctx ); 8767117f1b4Smrg _mesa_init_shader_state( ctx ); 8777117f1b4Smrg _mesa_init_stencil( ctx ); 8787117f1b4Smrg _mesa_init_transform( ctx ); 8793464ebd5Sriastradh _mesa_init_transform_feedback( ctx ); 8807117f1b4Smrg _mesa_init_varray( ctx ); 8817117f1b4Smrg _mesa_init_viewport( ctx ); 8827e995a2eSmrg _mesa_init_resident_handles( ctx ); 8837117f1b4Smrg 8847117f1b4Smrg if (!_mesa_init_texture( ctx )) 8857117f1b4Smrg return GL_FALSE; 8867117f1b4Smrg 8877117f1b4Smrg /* Miscellaneous */ 8887e995a2eSmrg ctx->TileRasterOrderIncreasingX = GL_TRUE; 8897e995a2eSmrg ctx->TileRasterOrderIncreasingY = GL_TRUE; 8907117f1b4Smrg ctx->NewState = _NEW_ALL; 891b167d5e7Smrg ctx->NewDriverState = ~0; 892b167d5e7Smrg ctx->ErrorValue = GL_NO_ERROR; 893b167d5e7Smrg ctx->ShareGroupReset = false; 894b167d5e7Smrg ctx->varying_vp_inputs = VERT_BIT_ALL; 8957117f1b4Smrg 8967117f1b4Smrg return GL_TRUE; 8977117f1b4Smrg} 8987117f1b4Smrg 8997117f1b4Smrg 900c1f859d4Smrg/** 901c1f859d4Smrg * Update default objects in a GL context with respect to shared state. 902c1f859d4Smrg * 903c1f859d4Smrg * \param ctx GL context. 904c1f859d4Smrg * 905c1f859d4Smrg * Removes references to old default objects, (texture objects, program 906c1f859d4Smrg * objects, etc.) and changes to reference those from the current shared 907c1f859d4Smrg * state. 908c1f859d4Smrg */ 909c1f859d4Smrgstatic GLboolean 9103464ebd5Sriastradhupdate_default_objects(struct gl_context *ctx) 911c1f859d4Smrg{ 912c1f859d4Smrg assert(ctx); 913c1f859d4Smrg 914c1f859d4Smrg _mesa_update_default_objects_program(ctx); 915c1f859d4Smrg _mesa_update_default_objects_texture(ctx); 916c1f859d4Smrg _mesa_update_default_objects_buffer_objects(ctx); 917c1f859d4Smrg 918c1f859d4Smrg return GL_TRUE; 919c1f859d4Smrg} 920c1f859d4Smrg 921c1f859d4Smrg 9227e995a2eSmrg/* XXX this is temporary and should be removed at some point in the 9237e995a2eSmrg * future when there's a reasonable expectation that the libGL library 9247e995a2eSmrg * contains the _glapi_new_nop_table() and _glapi_set_nop_handler() 9257e995a2eSmrg * functions which were added in Mesa 10.6. 9267e995a2eSmrg */ 9277e995a2eSmrg#if !defined(_WIN32) 9287e995a2eSmrg/* Avoid libGL / driver ABI break */ 9297e995a2eSmrg#define USE_GLAPI_NOP_FEATURES 0 9307e995a2eSmrg#else 9317e995a2eSmrg#define USE_GLAPI_NOP_FEATURES 1 9327e995a2eSmrg#endif 9337e995a2eSmrg 9347e995a2eSmrg 9357117f1b4Smrg/** 9367e995a2eSmrg * This function is called by the glapi no-op functions. For each OpenGL 9377e995a2eSmrg * function/entrypoint there's a simple no-op function. These "no-op" 9387e995a2eSmrg * functions call this function. 9397e995a2eSmrg * 9407e995a2eSmrg * If there's a current OpenGL context for the calling thread, we record a 9417e995a2eSmrg * GL_INVALID_OPERATION error. This can happen either because the app's 9427e995a2eSmrg * calling an unsupported extension function, or calling an illegal function 9437e995a2eSmrg * (such as glClear between glBegin/glEnd). 9447e995a2eSmrg * 9457e995a2eSmrg * If there's no current OpenGL context for the calling thread, we can 9467e995a2eSmrg * print a message to stderr. 9477e995a2eSmrg * 9487e995a2eSmrg * \param name the name of the OpenGL function 9497117f1b4Smrg */ 9507e995a2eSmrg#if USE_GLAPI_NOP_FEATURES 9517e995a2eSmrgstatic void 9527e995a2eSmrgnop_handler(const char *name) 9537117f1b4Smrg{ 954b167d5e7Smrg GET_CURRENT_CONTEXT(ctx); 9557e995a2eSmrg if (ctx) { 9567e995a2eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name); 9577e995a2eSmrg } 9587e995a2eSmrg#if defined(DEBUG) 9597e995a2eSmrg else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) { 9607e995a2eSmrg fprintf(stderr, 9617e995a2eSmrg "GL User Error: gl%s called without a rendering context\n", 9627e995a2eSmrg name); 9637e995a2eSmrg fflush(stderr); 9647e995a2eSmrg } 9657e995a2eSmrg#endif 9667117f1b4Smrg} 9677e995a2eSmrg#endif 9687117f1b4Smrg 9697117f1b4Smrg 9707117f1b4Smrg/** 971b167d5e7Smrg * Special no-op glFlush, see below. 972b167d5e7Smrg */ 973b167d5e7Smrg#if defined(_WIN32) 974b167d5e7Smrgstatic void GLAPIENTRY 975b167d5e7Smrgnop_glFlush(void) 976b167d5e7Smrg{ 9777e995a2eSmrg /* don't record an error like we do in nop_handler() */ 9787e995a2eSmrg} 9797e995a2eSmrg#endif 9807e995a2eSmrg 9817e995a2eSmrg 9827e995a2eSmrg#if !USE_GLAPI_NOP_FEATURES 9837e995a2eSmrgstatic int 9847e995a2eSmrggeneric_nop(void) 9857e995a2eSmrg{ 9867e995a2eSmrg GET_CURRENT_CONTEXT(ctx); 9877e995a2eSmrg _mesa_error(ctx, GL_INVALID_OPERATION, 9887e995a2eSmrg "unsupported function called " 9897e995a2eSmrg "(unsupported extension or deprecated function?)"); 9907e995a2eSmrg return 0; 991b167d5e7Smrg} 992b167d5e7Smrg#endif 993b167d5e7Smrg 994b167d5e7Smrg 995b167d5e7Smrg/** 9967e995a2eSmrg * Create a new API dispatch table in which all entries point to the 9977e995a2eSmrg * generic_nop() function. This will not work on Windows because of 9987e995a2eSmrg * the __stdcall convention which requires the callee to clean up the 9997e995a2eSmrg * call stack. That's impossible with one generic no-op function. 10007117f1b4Smrg */ 10013464ebd5Sriastradhstruct _glapi_table * 10027e995a2eSmrg_mesa_new_nop_table(unsigned numEntries) 10037117f1b4Smrg{ 10043464ebd5Sriastradh struct _glapi_table *table; 10053464ebd5Sriastradh 10067e995a2eSmrg#if !USE_GLAPI_NOP_FEATURES 1007b167d5e7Smrg table = malloc(numEntries * sizeof(_glapi_proc)); 10087117f1b4Smrg if (table) { 10097117f1b4Smrg _glapi_proc *entry = (_glapi_proc *) table; 10107e995a2eSmrg unsigned i; 10117117f1b4Smrg for (i = 0; i < numEntries; i++) { 10127e995a2eSmrg entry[i] = (_glapi_proc) generic_nop; 10137117f1b4Smrg } 10147e995a2eSmrg } 10157e995a2eSmrg#else 10167e995a2eSmrg table = _glapi_new_nop_table(numEntries); 10177e995a2eSmrg#endif 10187e995a2eSmrg return table; 10197e995a2eSmrg} 10207e995a2eSmrg 10217e995a2eSmrg 10227e995a2eSmrg/** 10237e995a2eSmrg * Allocate and initialize a new dispatch table. The table will be 10247e995a2eSmrg * populated with pointers to "no-op" functions. In turn, the no-op 10257e995a2eSmrg * functions will call nop_handler() above. 10267e995a2eSmrg */ 10277e995a2eSmrgstruct _glapi_table * 10287e995a2eSmrg_mesa_alloc_dispatch_table(void) 10297e995a2eSmrg{ 10307e995a2eSmrg /* Find the larger of Mesa's dispatch table and libGL's dispatch table. 10317e995a2eSmrg * In practice, this'll be the same for stand-alone Mesa. But for DRI 10327e995a2eSmrg * Mesa we do this to accommodate different versions of libGL and various 10337e995a2eSmrg * DRI drivers. 10347e995a2eSmrg */ 10357e995a2eSmrg int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); 10367e995a2eSmrg 10377e995a2eSmrg struct _glapi_table *table = _mesa_new_nop_table(numEntries); 1038b167d5e7Smrg 1039b167d5e7Smrg#if defined(_WIN32) 10407e995a2eSmrg if (table) { 1041b167d5e7Smrg /* This is a special case for Windows in the event that 1042b167d5e7Smrg * wglGetProcAddress is called between glBegin/End(). 1043b167d5e7Smrg * 1044b167d5e7Smrg * The MS opengl32.dll library apparently calls glFlush from 1045b167d5e7Smrg * wglGetProcAddress(). If we're inside glBegin/End(), glFlush 1046b167d5e7Smrg * will dispatch to _mesa_generic_nop() and we'll generate a 1047b167d5e7Smrg * GL_INVALID_OPERATION error. 1048b167d5e7Smrg * 1049b167d5e7Smrg * The specific case which hits this is piglit's primitive-restart 1050b167d5e7Smrg * test which calls glPrimitiveRestartNV() inside glBegin/End. The 1051b167d5e7Smrg * first time we call glPrimitiveRestartNV() Piglit's API dispatch 1052b167d5e7Smrg * code will try to resolve the function by calling wglGetProcAddress. 1053b167d5e7Smrg * This raises GL_INVALID_OPERATION and an assert(glGetError()==0) 1054b167d5e7Smrg * will fail causing the test to fail. By suppressing the error, the 1055b167d5e7Smrg * assertion passes and the test continues. 1056b167d5e7Smrg */ 1057b167d5e7Smrg SET_Flush(table, nop_glFlush); 10587117f1b4Smrg } 10597e995a2eSmrg#endif 10607e995a2eSmrg 10617e995a2eSmrg#if USE_GLAPI_NOP_FEATURES 10627e995a2eSmrg _glapi_set_nop_handler(nop_handler); 10637e995a2eSmrg#endif 10647e995a2eSmrg 10657117f1b4Smrg return table; 10667117f1b4Smrg} 10677117f1b4Smrg 1068b167d5e7Smrg/** 1069b167d5e7Smrg * Creates a minimal dispatch table for use within glBegin()/glEnd(). 1070b167d5e7Smrg * 1071b167d5e7Smrg * This ensures that we generate GL_INVALID_OPERATION errors from most 1072b167d5e7Smrg * functions, since the set of functions that are valid within Begin/End is 1073b167d5e7Smrg * very small. 1074b167d5e7Smrg * 1075b167d5e7Smrg * From the GL 1.0 specification section 2.6.3, "GL Commands within 1076b167d5e7Smrg * Begin/End" 1077b167d5e7Smrg * 1078b167d5e7Smrg * "The only GL commands that are allowed within any Begin/End pairs are 1079b167d5e7Smrg * the commands for specifying vertex coordinates, vertex color, normal 1080b167d5e7Smrg * coordinates, and texture coordinates (Vertex, Color, Index, Normal, 1081b167d5e7Smrg * TexCoord), EvalCoord and EvalPoint commands (see section 5.1), 1082b167d5e7Smrg * commands for specifying lighting material parameters (Material 1083b167d5e7Smrg * commands see section 2.12.2), display list invocation commands 1084b167d5e7Smrg * (CallList and CallLists see section 5.4), and the EdgeFlag 1085b167d5e7Smrg * command. Executing Begin after Begin has already been executed but 1086b167d5e7Smrg * before an End is issued generates the INVALID OPERATION error, as does 1087b167d5e7Smrg * executing End without a previous corresponding Begin. Executing any 1088b167d5e7Smrg * other GL command within Begin/End results in the error INVALID 1089b167d5e7Smrg * OPERATION." 1090b167d5e7Smrg * 1091b167d5e7Smrg * The table entries for specifying vertex attributes are set up by 1092b167d5e7Smrg * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists 1093b167d5e7Smrg * are set by install_vtxfmt() as well. 1094b167d5e7Smrg */ 1095b167d5e7Smrgstatic struct _glapi_table * 1096b167d5e7Smrgcreate_beginend_table(const struct gl_context *ctx) 1097b167d5e7Smrg{ 1098b167d5e7Smrg struct _glapi_table *table; 1099b167d5e7Smrg 1100b167d5e7Smrg table = _mesa_alloc_dispatch_table(); 1101b167d5e7Smrg if (!table) 1102b167d5e7Smrg return NULL; 1103b167d5e7Smrg 1104b167d5e7Smrg /* Fill in functions which return a value, since they should return some 1105b167d5e7Smrg * specific value even if they emit a GL_INVALID_OPERATION error from them 1106b167d5e7Smrg * being called within glBegin()/glEnd(). 1107b167d5e7Smrg */ 1108b167d5e7Smrg#define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec)) 1109b167d5e7Smrg 1110b167d5e7Smrg COPY_DISPATCH(GenLists); 1111b167d5e7Smrg COPY_DISPATCH(IsProgram); 1112b167d5e7Smrg COPY_DISPATCH(IsVertexArray); 1113b167d5e7Smrg COPY_DISPATCH(IsBuffer); 1114b167d5e7Smrg COPY_DISPATCH(IsEnabled); 1115b167d5e7Smrg COPY_DISPATCH(IsEnabledi); 1116b167d5e7Smrg COPY_DISPATCH(IsRenderbuffer); 1117b167d5e7Smrg COPY_DISPATCH(IsFramebuffer); 1118b167d5e7Smrg COPY_DISPATCH(CheckFramebufferStatus); 1119b167d5e7Smrg COPY_DISPATCH(RenderMode); 1120b167d5e7Smrg COPY_DISPATCH(GetString); 1121b167d5e7Smrg COPY_DISPATCH(GetStringi); 1122b167d5e7Smrg COPY_DISPATCH(GetPointerv); 1123b167d5e7Smrg COPY_DISPATCH(IsQuery); 1124b167d5e7Smrg COPY_DISPATCH(IsSampler); 1125b167d5e7Smrg COPY_DISPATCH(IsSync); 1126b167d5e7Smrg COPY_DISPATCH(IsTexture); 1127b167d5e7Smrg COPY_DISPATCH(IsTransformFeedback); 1128b167d5e7Smrg COPY_DISPATCH(DeleteQueries); 1129b167d5e7Smrg COPY_DISPATCH(AreTexturesResident); 1130b167d5e7Smrg COPY_DISPATCH(FenceSync); 1131b167d5e7Smrg COPY_DISPATCH(ClientWaitSync); 1132b167d5e7Smrg COPY_DISPATCH(MapBuffer); 1133b167d5e7Smrg COPY_DISPATCH(UnmapBuffer); 1134b167d5e7Smrg COPY_DISPATCH(MapBufferRange); 1135b167d5e7Smrg COPY_DISPATCH(ObjectPurgeableAPPLE); 1136b167d5e7Smrg COPY_DISPATCH(ObjectUnpurgeableAPPLE); 1137b167d5e7Smrg 1138b167d5e7Smrg _mesa_loopback_init_api_table(ctx, table); 1139b167d5e7Smrg 1140b167d5e7Smrg return table; 1141b167d5e7Smrg} 1142b167d5e7Smrg 1143b167d5e7Smrgvoid 1144b167d5e7Smrg_mesa_initialize_dispatch_tables(struct gl_context *ctx) 1145b167d5e7Smrg{ 1146b167d5e7Smrg /* Do the code-generated setup of the exec table in api_exec.c. */ 1147b167d5e7Smrg _mesa_initialize_exec_table(ctx); 1148b167d5e7Smrg 1149b167d5e7Smrg if (ctx->Save) 1150b167d5e7Smrg _mesa_initialize_save_table(ctx); 1151b167d5e7Smrg} 11527117f1b4Smrg 11537117f1b4Smrg/** 11543464ebd5Sriastradh * Initialize a struct gl_context struct (rendering context). 11557117f1b4Smrg * 11567117f1b4Smrg * This includes allocating all the other structs and arrays which hang off of 11577117f1b4Smrg * the context by pointers. 11587117f1b4Smrg * Note that the driver needs to pass in its dd_function_table here since 11597117f1b4Smrg * we need to at least call driverFunctions->NewTextureObject to create the 11607117f1b4Smrg * default texture objects. 11617e995a2eSmrg * 11627117f1b4Smrg * Called by _mesa_create_context(). 11637117f1b4Smrg * 11647117f1b4Smrg * Performs the imports and exports callback tables initialization, and 11657117f1b4Smrg * miscellaneous one-time initializations. If no shared context is supplied one 11667117f1b4Smrg * is allocated, and increase its reference count. Setups the GL API dispatch 11677117f1b4Smrg * tables. Initialize the TNL module. Sets the maximum Z buffer depth. 11687117f1b4Smrg * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables 11697117f1b4Smrg * for debug flags. 11707117f1b4Smrg * 11717117f1b4Smrg * \param ctx the context to initialize 11723464ebd5Sriastradh * \param api the GL API type to create the context for 1173b167d5e7Smrg * \param visual describes the visual attributes for this context or NULL to 1174b167d5e7Smrg * create a configless context 11757117f1b4Smrg * \param share_list points to context to share textures, display lists, 11767117f1b4Smrg * etc with, or NULL 11777117f1b4Smrg * \param driverFunctions table of device driver functions for this context 11787117f1b4Smrg * to use 11797117f1b4Smrg */ 11807117f1b4SmrgGLboolean 11813464ebd5Sriastradh_mesa_initialize_context(struct gl_context *ctx, 11823464ebd5Sriastradh gl_api api, 11833464ebd5Sriastradh const struct gl_config *visual, 11843464ebd5Sriastradh struct gl_context *share_list, 1185b167d5e7Smrg const struct dd_function_table *driverFunctions) 11867117f1b4Smrg{ 11874a49301eSmrg struct gl_shared_state *shared; 11883464ebd5Sriastradh int i; 11894a49301eSmrg 11907117f1b4Smrg assert(driverFunctions->NewTextureObject); 1191b167d5e7Smrg assert(driverFunctions->FreeTextureImageBuffer); 11927117f1b4Smrg 11933464ebd5Sriastradh ctx->API = api; 11947117f1b4Smrg ctx->DrawBuffer = NULL; 11957117f1b4Smrg ctx->ReadBuffer = NULL; 11967117f1b4Smrg ctx->WinSysDrawBuffer = NULL; 11977117f1b4Smrg ctx->WinSysReadBuffer = NULL; 11987117f1b4Smrg 1199b167d5e7Smrg if (visual) { 1200b167d5e7Smrg ctx->Visual = *visual; 1201b167d5e7Smrg ctx->HasConfig = GL_TRUE; 1202b167d5e7Smrg } 1203b167d5e7Smrg else { 1204b167d5e7Smrg memset(&ctx->Visual, 0, sizeof ctx->Visual); 1205b167d5e7Smrg ctx->HasConfig = GL_FALSE; 1206b167d5e7Smrg } 1207b167d5e7Smrg 12087e995a2eSmrg _mesa_override_gl_version(ctx); 1209b167d5e7Smrg 12103464ebd5Sriastradh /* misc one-time initializations */ 12113464ebd5Sriastradh one_time_init(ctx); 12123464ebd5Sriastradh 1213d8407755Smaya _mesa_init_shader_compiler_types(); 1214d8407755Smaya 12157117f1b4Smrg /* Plug in driver functions and context pointer here. 12167117f1b4Smrg * This is important because when we call alloc_shared_state() below 12177117f1b4Smrg * we'll call ctx->Driver.NewTextureObject() to create the default 12187117f1b4Smrg * textures. 12197117f1b4Smrg */ 12207117f1b4Smrg ctx->Driver = *driverFunctions; 12217117f1b4Smrg 12227117f1b4Smrg if (share_list) { 12237117f1b4Smrg /* share state with another context */ 12244a49301eSmrg shared = share_list->Shared; 12257117f1b4Smrg } 12267117f1b4Smrg else { 12277117f1b4Smrg /* allocate new, unshared state */ 12284a49301eSmrg shared = _mesa_alloc_shared_state(ctx); 12294a49301eSmrg if (!shared) 12307117f1b4Smrg return GL_FALSE; 12317117f1b4Smrg } 12324a49301eSmrg 1233b167d5e7Smrg _mesa_reference_shared_state(ctx, &ctx->Shared, shared); 12347117f1b4Smrg 1235b167d5e7Smrg if (!init_attrib_groups( ctx )) 1236b167d5e7Smrg goto fail; 12373464ebd5Sriastradh 12387e995a2eSmrg /* KHR_no_error is likely to crash, overflow memory, etc if an application 12397e995a2eSmrg * has errors so don't enable it for setuid processes. 12407e995a2eSmrg */ 12417e995a2eSmrg if (env_var_as_boolean("MESA_NO_ERROR", false)) { 12427e995a2eSmrg#if !defined(_WIN32) 12437e995a2eSmrg if (geteuid() == getuid()) 12447e995a2eSmrg#endif 12457e995a2eSmrg ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR; 12467e995a2eSmrg } 12477e995a2eSmrg 1248b167d5e7Smrg /* setup the API dispatch tables with all nop functions */ 1249b167d5e7Smrg ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table(); 1250b167d5e7Smrg if (!ctx->OutsideBeginEnd) 1251b167d5e7Smrg goto fail; 1252b167d5e7Smrg ctx->Exec = ctx->OutsideBeginEnd; 12537e995a2eSmrg ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd; 12544a49301eSmrg 12557117f1b4Smrg ctx->FragmentProgram._MaintainTexEnvProgram 12567e995a2eSmrg = (getenv("MESA_TEX_PROG") != NULL); 12577117f1b4Smrg 12587117f1b4Smrg ctx->VertexProgram._MaintainTnlProgram 12597e995a2eSmrg = (getenv("MESA_TNL_PROG") != NULL); 12607117f1b4Smrg if (ctx->VertexProgram._MaintainTnlProgram) { 12617117f1b4Smrg /* this is required... */ 12627117f1b4Smrg ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 12637117f1b4Smrg } 12647117f1b4Smrg 12653464ebd5Sriastradh /* Mesa core handles all the formats that mesa core knows about. 12663464ebd5Sriastradh * Drivers will want to override this list with just the formats 12673464ebd5Sriastradh * they can handle, and confirm that appropriate fallbacks exist in 12683464ebd5Sriastradh * _mesa_choose_tex_format(). 12693464ebd5Sriastradh */ 12703464ebd5Sriastradh memset(&ctx->TextureFormatSupported, GL_TRUE, 12717e995a2eSmrg sizeof(ctx->TextureFormatSupported)); 12723464ebd5Sriastradh 12733464ebd5Sriastradh switch (ctx->API) { 1274b167d5e7Smrg case API_OPENGL_COMPAT: 1275b167d5e7Smrg ctx->BeginEnd = create_beginend_table(ctx); 1276b167d5e7Smrg ctx->Save = _mesa_alloc_dispatch_table(); 1277b167d5e7Smrg if (!ctx->BeginEnd || !ctx->Save) 1278b167d5e7Smrg goto fail; 1279b167d5e7Smrg 1280b167d5e7Smrg /* fall-through */ 1281b167d5e7Smrg case API_OPENGL_CORE: 12823464ebd5Sriastradh break; 12833464ebd5Sriastradh case API_OPENGLES: 12843464ebd5Sriastradh /** 12853464ebd5Sriastradh * GL_OES_texture_cube_map says 12863464ebd5Sriastradh * "Initially all texture generation modes are set to REFLECTION_MAP_OES" 12873464ebd5Sriastradh */ 12887e995a2eSmrg for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) { 12897e995a2eSmrg struct gl_fixedfunc_texture_unit *texUnit = 12907e995a2eSmrg &ctx->Texture.FixedFuncUnit[i]; 12917e995a2eSmrg 12927e995a2eSmrg texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; 12937e995a2eSmrg texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; 12947e995a2eSmrg texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; 12957e995a2eSmrg texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; 12967e995a2eSmrg texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; 12977e995a2eSmrg texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; 12983464ebd5Sriastradh } 12993464ebd5Sriastradh break; 13003464ebd5Sriastradh case API_OPENGLES2: 13013464ebd5Sriastradh ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 13023464ebd5Sriastradh ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; 13033464ebd5Sriastradh break; 13043464ebd5Sriastradh } 1305c1f859d4Smrg 13067117f1b4Smrg ctx->FirstTimeCurrent = GL_TRUE; 13077117f1b4Smrg 13087117f1b4Smrg return GL_TRUE; 1309b167d5e7Smrg 1310b167d5e7Smrgfail: 1311b167d5e7Smrg _mesa_reference_shared_state(ctx, &ctx->Shared, NULL); 1312b167d5e7Smrg free(ctx->BeginEnd); 1313b167d5e7Smrg free(ctx->OutsideBeginEnd); 1314b167d5e7Smrg free(ctx->Save); 1315b167d5e7Smrg return GL_FALSE; 13167117f1b4Smrg} 13177117f1b4Smrg 13187117f1b4Smrg 13197117f1b4Smrg/** 13207117f1b4Smrg * Free the data associated with the given context. 13217e995a2eSmrg * 13223464ebd5Sriastradh * But doesn't free the struct gl_context struct itself. 13237117f1b4Smrg * 13247117f1b4Smrg * \sa _mesa_initialize_context() and init_attrib_groups(). 13257117f1b4Smrg */ 13267117f1b4Smrgvoid 1327d8407755Smaya_mesa_free_context_data(struct gl_context *ctx, bool destroy_compiler_types) 13287117f1b4Smrg{ 13297117f1b4Smrg if (!_mesa_get_current_context()){ 13307117f1b4Smrg /* No current context, but we may need one in order to delete 13317117f1b4Smrg * texture objs, etc. So temporarily bind the context now. 13327117f1b4Smrg */ 13337117f1b4Smrg _mesa_make_current(ctx, NULL, NULL); 13347117f1b4Smrg } 13357117f1b4Smrg 13367117f1b4Smrg /* unreference WinSysDraw/Read buffers */ 13374a49301eSmrg _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); 13384a49301eSmrg _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); 13394a49301eSmrg _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); 13404a49301eSmrg _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); 13417117f1b4Smrg 13427e995a2eSmrg _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL); 13437e995a2eSmrg _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL); 13447e995a2eSmrg _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL); 1345c1f859d4Smrg 13467e995a2eSmrg _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL); 13477e995a2eSmrg _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL); 13487e995a2eSmrg _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL); 1349b167d5e7Smrg 13507e995a2eSmrg _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL); 13517e995a2eSmrg _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL); 13527e995a2eSmrg _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); 13537e995a2eSmrg 13547e995a2eSmrg _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL); 1355c1f859d4Smrg 1356b167d5e7Smrg _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL); 1357b167d5e7Smrg _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL); 13587e995a2eSmrg _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL); 13597e995a2eSmrg _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL); 1360b167d5e7Smrg 13617117f1b4Smrg _mesa_free_attrib_data(ctx); 13624a49301eSmrg _mesa_free_buffer_objects(ctx); 13637117f1b4Smrg _mesa_free_eval_data( ctx ); 13647117f1b4Smrg _mesa_free_texture_data( ctx ); 1365d8407755Smaya _mesa_free_image_textures(ctx); 13667117f1b4Smrg _mesa_free_matrix_data( ctx ); 1367b167d5e7Smrg _mesa_free_pipeline_data(ctx); 13687117f1b4Smrg _mesa_free_program_data(ctx); 13697117f1b4Smrg _mesa_free_shader_state(ctx); 13704a49301eSmrg _mesa_free_queryobj_data(ctx); 13714a49301eSmrg _mesa_free_sync_data(ctx); 13724a49301eSmrg _mesa_free_varray_data(ctx); 13733464ebd5Sriastradh _mesa_free_transform_feedback(ctx); 1374b167d5e7Smrg _mesa_free_performance_monitors(ctx); 13757e995a2eSmrg _mesa_free_performance_queries(ctx); 13767e995a2eSmrg _mesa_free_resident_handles(ctx); 13774a49301eSmrg 13784a49301eSmrg _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); 13794a49301eSmrg _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); 13804a49301eSmrg _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL); 13814a49301eSmrg _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); 13827117f1b4Smrg 13837117f1b4Smrg /* free dispatch tables */ 1384b167d5e7Smrg free(ctx->BeginEnd); 1385b167d5e7Smrg free(ctx->OutsideBeginEnd); 1386cdc920a0Smrg free(ctx->Save); 13877e995a2eSmrg free(ctx->ContextLost); 13887e995a2eSmrg free(ctx->MarshalExec); 13897117f1b4Smrg 13907117f1b4Smrg /* Shared context state (display lists, textures, etc) */ 1391b167d5e7Smrg _mesa_reference_shared_state(ctx, &ctx->Shared, NULL); 13924a49301eSmrg 13934a49301eSmrg /* needs to be after freeing shared state */ 13944a49301eSmrg _mesa_free_display_list_data(ctx); 13957117f1b4Smrg 1396b167d5e7Smrg _mesa_free_errors_data(ctx); 1397cdc920a0Smrg 1398b167d5e7Smrg free((void *)ctx->Extensions.String); 1399b167d5e7Smrg 1400b167d5e7Smrg free(ctx->VersionString); 14017117f1b4Smrg 1402d8407755Smaya if (destroy_compiler_types) 1403d8407755Smaya _mesa_destroy_shader_compiler_types(); 1404d8407755Smaya 14057117f1b4Smrg /* unbind the context if it's currently bound */ 14067117f1b4Smrg if (ctx == _mesa_get_current_context()) { 14077117f1b4Smrg _mesa_make_current(NULL, NULL, NULL); 14087117f1b4Smrg } 14097117f1b4Smrg} 14107117f1b4Smrg 14117117f1b4Smrg 14127117f1b4Smrg/** 14133464ebd5Sriastradh * Destroy a struct gl_context structure. 14147117f1b4Smrg * 14157117f1b4Smrg * \param ctx GL context. 14167e995a2eSmrg * 14173464ebd5Sriastradh * Calls _mesa_free_context_data() and frees the gl_context object itself. 14187117f1b4Smrg */ 14197117f1b4Smrgvoid 14203464ebd5Sriastradh_mesa_destroy_context( struct gl_context *ctx ) 14217117f1b4Smrg{ 14227117f1b4Smrg if (ctx) { 1423d8407755Smaya _mesa_free_context_data(ctx, true); 1424cdc920a0Smrg free( (void *) ctx ); 14257117f1b4Smrg } 14267117f1b4Smrg} 14277117f1b4Smrg 14287117f1b4Smrg 14297117f1b4Smrg/** 14307117f1b4Smrg * Copy attribute groups from one context to another. 14317e995a2eSmrg * 14327117f1b4Smrg * \param src source context 14337117f1b4Smrg * \param dst destination context 14347117f1b4Smrg * \param mask bitwise OR of GL_*_BIT flags 14357117f1b4Smrg * 14367117f1b4Smrg * According to the bits specified in \p mask, copies the corresponding 14377117f1b4Smrg * attributes from \p src into \p dst. For many of the attributes a simple \c 14387117f1b4Smrg * memcpy is not enough due to the existence of internal pointers in their data 14397117f1b4Smrg * structures. 14407117f1b4Smrg */ 14417117f1b4Smrgvoid 14423464ebd5Sriastradh_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, 14433464ebd5Sriastradh GLuint mask ) 14447117f1b4Smrg{ 14457117f1b4Smrg if (mask & GL_ACCUM_BUFFER_BIT) { 14467117f1b4Smrg /* OK to memcpy */ 14477117f1b4Smrg dst->Accum = src->Accum; 14487117f1b4Smrg } 14497117f1b4Smrg if (mask & GL_COLOR_BUFFER_BIT) { 14507117f1b4Smrg /* OK to memcpy */ 14517117f1b4Smrg dst->Color = src->Color; 14527117f1b4Smrg } 14537117f1b4Smrg if (mask & GL_CURRENT_BIT) { 14547117f1b4Smrg /* OK to memcpy */ 14557117f1b4Smrg dst->Current = src->Current; 14567117f1b4Smrg } 14577117f1b4Smrg if (mask & GL_DEPTH_BUFFER_BIT) { 14587117f1b4Smrg /* OK to memcpy */ 14597117f1b4Smrg dst->Depth = src->Depth; 14607117f1b4Smrg } 14617117f1b4Smrg if (mask & GL_ENABLE_BIT) { 14627117f1b4Smrg /* no op */ 14637117f1b4Smrg } 14647117f1b4Smrg if (mask & GL_EVAL_BIT) { 14657117f1b4Smrg /* OK to memcpy */ 14667117f1b4Smrg dst->Eval = src->Eval; 14677117f1b4Smrg } 14687117f1b4Smrg if (mask & GL_FOG_BIT) { 14697117f1b4Smrg /* OK to memcpy */ 14707117f1b4Smrg dst->Fog = src->Fog; 14717117f1b4Smrg } 14727117f1b4Smrg if (mask & GL_HINT_BIT) { 14737117f1b4Smrg /* OK to memcpy */ 14747117f1b4Smrg dst->Hint = src->Hint; 14757117f1b4Smrg } 14767117f1b4Smrg if (mask & GL_LIGHTING_BIT) { 14777e995a2eSmrg /* OK to memcpy */ 14787117f1b4Smrg dst->Light = src->Light; 14797117f1b4Smrg } 14807117f1b4Smrg if (mask & GL_LINE_BIT) { 14817117f1b4Smrg /* OK to memcpy */ 14827117f1b4Smrg dst->Line = src->Line; 14837117f1b4Smrg } 14847117f1b4Smrg if (mask & GL_LIST_BIT) { 14857117f1b4Smrg /* OK to memcpy */ 14867117f1b4Smrg dst->List = src->List; 14877117f1b4Smrg } 14887117f1b4Smrg if (mask & GL_PIXEL_MODE_BIT) { 14897117f1b4Smrg /* OK to memcpy */ 14907117f1b4Smrg dst->Pixel = src->Pixel; 14917117f1b4Smrg } 14927117f1b4Smrg if (mask & GL_POINT_BIT) { 14937117f1b4Smrg /* OK to memcpy */ 14947117f1b4Smrg dst->Point = src->Point; 14957117f1b4Smrg } 14967117f1b4Smrg if (mask & GL_POLYGON_BIT) { 14977117f1b4Smrg /* OK to memcpy */ 14987117f1b4Smrg dst->Polygon = src->Polygon; 14997117f1b4Smrg } 15007117f1b4Smrg if (mask & GL_POLYGON_STIPPLE_BIT) { 1501cdc920a0Smrg /* Use loop instead of memcpy due to problem with Portland Group's 15027117f1b4Smrg * C compiler. Reported by John Stone. 15037117f1b4Smrg */ 15047117f1b4Smrg GLuint i; 15057117f1b4Smrg for (i = 0; i < 32; i++) { 15067117f1b4Smrg dst->PolygonStipple[i] = src->PolygonStipple[i]; 15077117f1b4Smrg } 15087117f1b4Smrg } 15097117f1b4Smrg if (mask & GL_SCISSOR_BIT) { 15107117f1b4Smrg /* OK to memcpy */ 15117117f1b4Smrg dst->Scissor = src->Scissor; 15127117f1b4Smrg } 15137117f1b4Smrg if (mask & GL_STENCIL_BUFFER_BIT) { 15147117f1b4Smrg /* OK to memcpy */ 15157117f1b4Smrg dst->Stencil = src->Stencil; 15167117f1b4Smrg } 15177117f1b4Smrg if (mask & GL_TEXTURE_BIT) { 15187117f1b4Smrg /* Cannot memcpy because of pointers */ 15197117f1b4Smrg _mesa_copy_texture_state(src, dst); 15207117f1b4Smrg } 15217117f1b4Smrg if (mask & GL_TRANSFORM_BIT) { 15227117f1b4Smrg /* OK to memcpy */ 15237117f1b4Smrg dst->Transform = src->Transform; 15247117f1b4Smrg } 15257117f1b4Smrg if (mask & GL_VIEWPORT_BIT) { 1526b167d5e7Smrg unsigned i; 1527b167d5e7Smrg for (i = 0; i < src->Const.MaxViewports; i++) { 15287e995a2eSmrg /* OK to memcpy */ 15297e995a2eSmrg dst->ViewportArray[i] = src->ViewportArray[i]; 1530b167d5e7Smrg } 15317117f1b4Smrg } 15327117f1b4Smrg 15337117f1b4Smrg /* XXX FIXME: Call callbacks? 15347117f1b4Smrg */ 15357117f1b4Smrg dst->NewState = _NEW_ALL; 1536b167d5e7Smrg dst->NewDriverState = ~0; 15377117f1b4Smrg} 15387117f1b4Smrg 15397117f1b4Smrg 15407117f1b4Smrg/** 15417117f1b4Smrg * Check if the given context can render into the given framebuffer 15427117f1b4Smrg * by checking visual attributes. 15437117f1b4Smrg * 15447117f1b4Smrg * \return GL_TRUE if compatible, GL_FALSE otherwise. 15457117f1b4Smrg */ 15467e995a2eSmrgstatic GLboolean 15473464ebd5Sriastradhcheck_compatible(const struct gl_context *ctx, 15483464ebd5Sriastradh const struct gl_framebuffer *buffer) 15497117f1b4Smrg{ 15503464ebd5Sriastradh const struct gl_config *ctxvis = &ctx->Visual; 15513464ebd5Sriastradh const struct gl_config *bufvis = &buffer->Visual; 15527117f1b4Smrg 15533464ebd5Sriastradh if (buffer == _mesa_get_incomplete_framebuffer()) 15547117f1b4Smrg return GL_TRUE; 15557117f1b4Smrg 15567e995a2eSmrg#define check_component(foo) \ 15577e995a2eSmrg if (ctxvis->foo && bufvis->foo && \ 15587e995a2eSmrg ctxvis->foo != bufvis->foo) \ 15597e995a2eSmrg return GL_FALSE 15607e995a2eSmrg 15617e995a2eSmrg check_component(redMask); 15627e995a2eSmrg check_component(greenMask); 15637e995a2eSmrg check_component(blueMask); 15647e995a2eSmrg check_component(depthBits); 15657e995a2eSmrg check_component(stencilBits); 15667e995a2eSmrg 15677e995a2eSmrg#undef check_component 15687117f1b4Smrg 15697117f1b4Smrg return GL_TRUE; 15707117f1b4Smrg} 15717117f1b4Smrg 15727117f1b4Smrg 1573c7037ccdSmrg/** 1574c7037ccdSmrg * Check if the viewport/scissor size has not yet been initialized. 1575c7037ccdSmrg * Initialize the size if the given width and height are non-zero. 1576c7037ccdSmrg */ 15777e995a2eSmrgstatic void 15787e995a2eSmrgcheck_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) 1579c7037ccdSmrg{ 1580c7037ccdSmrg if (!ctx->ViewportInitialized && width > 0 && height > 0) { 1581b167d5e7Smrg unsigned i; 1582b167d5e7Smrg 1583c7037ccdSmrg /* Note: set flag here, before calling _mesa_set_viewport(), to prevent 1584c7037ccdSmrg * potential infinite recursion. 1585c7037ccdSmrg */ 1586c7037ccdSmrg ctx->ViewportInitialized = GL_TRUE; 1587b167d5e7Smrg 1588b167d5e7Smrg /* Note: ctx->Const.MaxViewports may not have been set by the driver 1589b167d5e7Smrg * yet, so just initialize all of them. 1590b167d5e7Smrg */ 1591b167d5e7Smrg for (i = 0; i < MAX_VIEWPORTS; i++) { 1592b167d5e7Smrg _mesa_set_viewport(ctx, i, 0, 0, width, height); 1593b167d5e7Smrg _mesa_set_scissor(ctx, i, 0, 0, width, height); 1594b167d5e7Smrg } 1595c7037ccdSmrg } 1596c7037ccdSmrg} 1597c7037ccdSmrg 15987e995a2eSmrg 1599b167d5e7Smrgstatic void 1600b167d5e7Smrghandle_first_current(struct gl_context *ctx) 1601b167d5e7Smrg{ 16027e995a2eSmrg if (ctx->Version == 0 || !ctx->DrawBuffer) { 16037e995a2eSmrg /* probably in the process of tearing down the context */ 16047e995a2eSmrg return; 16057e995a2eSmrg } 1606b167d5e7Smrg 1607b167d5e7Smrg check_context_limits(ctx); 1608b167d5e7Smrg 16097e995a2eSmrg _mesa_update_vertex_processing_mode(ctx); 16107e995a2eSmrg 1611b167d5e7Smrg /* According to GL_MESA_configless_context the default value of 1612b167d5e7Smrg * glDrawBuffers depends on the config of the first surface it is bound to. 16137e995a2eSmrg * For GLES it is always GL_BACK which has a magic interpretation. 16147e995a2eSmrg */ 1615b167d5e7Smrg if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) { 1616b167d5e7Smrg if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) { 16177e995a2eSmrg GLenum16 buffer; 16187e995a2eSmrg 1619b167d5e7Smrg if (ctx->DrawBuffer->Visual.doubleBufferMode) 1620b167d5e7Smrg buffer = GL_BACK; 1621b167d5e7Smrg else 1622b167d5e7Smrg buffer = GL_FRONT; 1623b167d5e7Smrg 16247e995a2eSmrg _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer, 16257e995a2eSmrg NULL /* destMask */); 1626b167d5e7Smrg } 1627b167d5e7Smrg 1628b167d5e7Smrg if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) { 16297e995a2eSmrg gl_buffer_index bufferIndex; 16307e995a2eSmrg GLenum buffer; 16317e995a2eSmrg 1632b167d5e7Smrg if (ctx->ReadBuffer->Visual.doubleBufferMode) { 1633b167d5e7Smrg buffer = GL_BACK; 1634b167d5e7Smrg bufferIndex = BUFFER_BACK_LEFT; 1635b167d5e7Smrg } 1636b167d5e7Smrg else { 1637b167d5e7Smrg buffer = GL_FRONT; 1638b167d5e7Smrg bufferIndex = BUFFER_FRONT_LEFT; 1639b167d5e7Smrg } 1640b167d5e7Smrg 16417e995a2eSmrg _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex); 1642b167d5e7Smrg } 1643b167d5e7Smrg } 1644b167d5e7Smrg 16457e995a2eSmrg /* Determine if generic vertex attribute 0 aliases the conventional 16467e995a2eSmrg * glVertex position. 16477e995a2eSmrg */ 16487e995a2eSmrg { 16497e995a2eSmrg const bool is_forward_compatible_context = 16507e995a2eSmrg ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; 16517e995a2eSmrg 16527e995a2eSmrg /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES 16537e995a2eSmrg * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because 16547e995a2eSmrg * that will erroneously allow this usage in a 3.0 forward-compatible 16557e995a2eSmrg * context too. 16567e995a2eSmrg */ 16577e995a2eSmrg ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES 16587e995a2eSmrg || (ctx->API == API_OPENGL_COMPAT 16597e995a2eSmrg && !is_forward_compatible_context)); 16607e995a2eSmrg } 16617e995a2eSmrg 1662b167d5e7Smrg /* We can use this to help debug user's problems. Tell them to set 1663b167d5e7Smrg * the MESA_INFO env variable before running their app. Then the 1664b167d5e7Smrg * first time each context is made current we'll print some useful 1665b167d5e7Smrg * information. 1666b167d5e7Smrg */ 16677e995a2eSmrg if (getenv("MESA_INFO")) { 1668b167d5e7Smrg _mesa_print_info(ctx); 1669b167d5e7Smrg } 1670b167d5e7Smrg} 1671c7037ccdSmrg 16727117f1b4Smrg/** 16737117f1b4Smrg * Bind the given context to the given drawBuffer and readBuffer and 16747117f1b4Smrg * make it the current context for the calling thread. 16757117f1b4Smrg * We'll render into the drawBuffer and read pixels from the 16767117f1b4Smrg * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc). 16777117f1b4Smrg * 16787117f1b4Smrg * We check that the context's and framebuffer's visuals are compatible 16797117f1b4Smrg * and return immediately if they're not. 16807117f1b4Smrg * 16817117f1b4Smrg * \param newCtx the new GL context. If NULL then there will be no current GL 16827117f1b4Smrg * context. 16837117f1b4Smrg * \param drawBuffer the drawing framebuffer 16847117f1b4Smrg * \param readBuffer the reading framebuffer 16857117f1b4Smrg */ 16864a49301eSmrgGLboolean 16873464ebd5Sriastradh_mesa_make_current( struct gl_context *newCtx, 16883464ebd5Sriastradh struct gl_framebuffer *drawBuffer, 16893464ebd5Sriastradh struct gl_framebuffer *readBuffer ) 16907117f1b4Smrg{ 16913464ebd5Sriastradh GET_CURRENT_CONTEXT(curCtx); 16923464ebd5Sriastradh 16937117f1b4Smrg if (MESA_VERBOSE & VERBOSE_API) 16947117f1b4Smrg _mesa_debug(newCtx, "_mesa_make_current()\n"); 16957117f1b4Smrg 16967117f1b4Smrg /* Check that the context's and framebuffer's visuals are compatible. 16977117f1b4Smrg */ 16987117f1b4Smrg if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) { 16997117f1b4Smrg if (!check_compatible(newCtx, drawBuffer)) { 17007117f1b4Smrg _mesa_warning(newCtx, 17017117f1b4Smrg "MakeCurrent: incompatible visuals for context and drawbuffer"); 17024a49301eSmrg return GL_FALSE; 17037117f1b4Smrg } 17047117f1b4Smrg } 17057117f1b4Smrg if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) { 17067117f1b4Smrg if (!check_compatible(newCtx, readBuffer)) { 17077117f1b4Smrg _mesa_warning(newCtx, 17087117f1b4Smrg "MakeCurrent: incompatible visuals for context and readbuffer"); 17094a49301eSmrg return GL_FALSE; 17107117f1b4Smrg } 17117117f1b4Smrg } 17127117f1b4Smrg 17137e995a2eSmrg if (curCtx && 17147e995a2eSmrg (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && 17153464ebd5Sriastradh /* make sure this context is valid for flushing */ 17167e995a2eSmrg curCtx != newCtx && 17177e995a2eSmrg curCtx->Const.ContextReleaseBehavior == 17187e995a2eSmrg GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) { 17193464ebd5Sriastradh _mesa_flush(curCtx); 17207e995a2eSmrg } 17213464ebd5Sriastradh 17227e995a2eSmrg /* Call this periodically to detect when the user has begun using 17237e995a2eSmrg * GL rendering from multiple threads. 17247e995a2eSmrg */ 17257e995a2eSmrg _glapi_check_multithread(); 17267117f1b4Smrg 17277117f1b4Smrg if (!newCtx) { 17287117f1b4Smrg _glapi_set_dispatch(NULL); /* none current */ 17297e995a2eSmrg /* We need old ctx to correctly release Draw/ReadBuffer 17307e995a2eSmrg * and avoid a surface leak in st_renderbuffer_delete. 17317e995a2eSmrg * Therefore, first drop buffers then set new ctx to NULL. 17327e995a2eSmrg */ 17337e995a2eSmrg if (curCtx) { 17347e995a2eSmrg _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL); 17357e995a2eSmrg _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL); 17367e995a2eSmrg } 17377e995a2eSmrg _glapi_set_context(NULL); 17387e995a2eSmrg assert(_mesa_get_current_context() == NULL); 17397117f1b4Smrg } 17407117f1b4Smrg else { 17417e995a2eSmrg _glapi_set_context((void *) newCtx); 17427e995a2eSmrg assert(_mesa_get_current_context() == newCtx); 17437e995a2eSmrg _glapi_set_dispatch(newCtx->CurrentClientDispatch); 17447117f1b4Smrg 17457117f1b4Smrg if (drawBuffer && readBuffer) { 17467e995a2eSmrg assert(_mesa_is_winsys_fbo(drawBuffer)); 17477e995a2eSmrg assert(_mesa_is_winsys_fbo(readBuffer)); 17487117f1b4Smrg _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); 17497117f1b4Smrg _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer); 17507117f1b4Smrg 17517117f1b4Smrg /* 17527117f1b4Smrg * Only set the context's Draw/ReadBuffer fields if they're NULL 17537117f1b4Smrg * or not bound to a user-created FBO. 17547117f1b4Smrg */ 1755b167d5e7Smrg if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) { 17567117f1b4Smrg _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); 17573464ebd5Sriastradh /* Update the FBO's list of drawbuffers/renderbuffers. 17583464ebd5Sriastradh * For winsys FBOs this comes from the GL state (which may have 17593464ebd5Sriastradh * changed since the last time this FBO was bound). 17603464ebd5Sriastradh */ 17613464ebd5Sriastradh _mesa_update_draw_buffers(newCtx); 17627117f1b4Smrg } 1763b167d5e7Smrg if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) { 17647117f1b4Smrg _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); 17657e995a2eSmrg /* In _mesa_initialize_window_framebuffer, for single-buffered 17667e995a2eSmrg * visuals, the ColorReadBuffer is set to be GL_FRONT, even with 17677e995a2eSmrg * GLES contexts. When calling read_buffer, we verify we are reading 17687e995a2eSmrg * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is 17697e995a2eSmrg * incorrect, and certain dEQP tests check this. So fix it here. 17707e995a2eSmrg */ 17717e995a2eSmrg if (_mesa_is_gles(newCtx) && 17727e995a2eSmrg !newCtx->ReadBuffer->Visual.doubleBufferMode) 17737e995a2eSmrg if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT) 17747e995a2eSmrg newCtx->ReadBuffer->ColorReadBuffer = GL_BACK; 17757117f1b4Smrg } 17767117f1b4Smrg 1777c1f859d4Smrg /* XXX only set this flag if we're really changing the draw/read 1778c1f859d4Smrg * framebuffer bindings. 1779c1f859d4Smrg */ 17807e995a2eSmrg newCtx->NewState |= _NEW_BUFFERS; 17817117f1b4Smrg 17827e995a2eSmrg check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height); 17837117f1b4Smrg } 17847117f1b4Smrg 17857117f1b4Smrg if (newCtx->FirstTimeCurrent) { 1786b167d5e7Smrg handle_first_current(newCtx); 17877e995a2eSmrg newCtx->FirstTimeCurrent = GL_FALSE; 17887117f1b4Smrg } 17897117f1b4Smrg } 17907e995a2eSmrg 17914a49301eSmrg return GL_TRUE; 17927117f1b4Smrg} 17937117f1b4Smrg 17947117f1b4Smrg 17957117f1b4Smrg/** 17967117f1b4Smrg * Make context 'ctx' share the display lists, textures and programs 17977117f1b4Smrg * that are associated with 'ctxToShare'. 17987117f1b4Smrg * Any display lists, textures or programs associated with 'ctx' will 17997117f1b4Smrg * be deleted if nobody else is sharing them. 18007117f1b4Smrg */ 18017117f1b4SmrgGLboolean 18023464ebd5Sriastradh_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) 18037117f1b4Smrg{ 18047117f1b4Smrg if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { 1805b167d5e7Smrg struct gl_shared_state *oldShared = NULL; 1806b167d5e7Smrg 1807b167d5e7Smrg /* save ref to old state to prevent it from being deleted immediately */ 1808b167d5e7Smrg _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared); 1809c1f859d4Smrg 1810b167d5e7Smrg /* update ctx's Shared pointer */ 1811b167d5e7Smrg _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared); 1812c1f859d4Smrg 1813c1f859d4Smrg update_default_objects(ctx); 1814c1f859d4Smrg 1815b167d5e7Smrg /* release the old shared state */ 1816b167d5e7Smrg _mesa_reference_shared_state(ctx, &oldShared, NULL); 1817c1f859d4Smrg 18187117f1b4Smrg return GL_TRUE; 18197117f1b4Smrg } 18207117f1b4Smrg else { 18217117f1b4Smrg return GL_FALSE; 18227117f1b4Smrg } 18237117f1b4Smrg} 18247117f1b4Smrg 18257117f1b4Smrg 18267117f1b4Smrg 18277117f1b4Smrg/** 18287117f1b4Smrg * \return pointer to the current GL context for this thread. 18297e995a2eSmrg * 18307117f1b4Smrg * Calls _glapi_get_context(). This isn't the fastest way to get the current 18317117f1b4Smrg * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in 18327117f1b4Smrg * context.h. 18337117f1b4Smrg */ 18343464ebd5Sriastradhstruct gl_context * 18357117f1b4Smrg_mesa_get_current_context( void ) 18367117f1b4Smrg{ 18373464ebd5Sriastradh return (struct gl_context *) _glapi_get_context(); 18387117f1b4Smrg} 18397117f1b4Smrg 18407117f1b4Smrg 18417117f1b4Smrg/** 18427117f1b4Smrg * Get context's current API dispatch table. 18437117f1b4Smrg * 18447e995a2eSmrg * It'll either be the immediate-mode execute dispatcher, the display list 18457e995a2eSmrg * compile dispatcher, or the thread marshalling dispatcher. 18467e995a2eSmrg * 18477117f1b4Smrg * \param ctx GL context. 18487117f1b4Smrg * 18497117f1b4Smrg * \return pointer to dispatch_table. 18507117f1b4Smrg * 18517e995a2eSmrg * Simply returns __struct gl_contextRec::CurrentClientDispatch. 18527117f1b4Smrg */ 18537117f1b4Smrgstruct _glapi_table * 18543464ebd5Sriastradh_mesa_get_dispatch(struct gl_context *ctx) 18557117f1b4Smrg{ 18567e995a2eSmrg return ctx->CurrentClientDispatch; 18577117f1b4Smrg} 18587117f1b4Smrg 18597117f1b4Smrg/*@}*/ 18607117f1b4Smrg 18617117f1b4Smrg 18627117f1b4Smrg/**********************************************************************/ 18637117f1b4Smrg/** \name Miscellaneous functions */ 18647117f1b4Smrg/**********************************************************************/ 18657117f1b4Smrg/*@{*/ 18664a49301eSmrg/** 18674a49301eSmrg * Flush commands. 18684a49301eSmrg */ 18694a49301eSmrgvoid 18703464ebd5Sriastradh_mesa_flush(struct gl_context *ctx) 18714a49301eSmrg{ 1872b167d5e7Smrg FLUSH_VERTICES( ctx, 0 ); 18734a49301eSmrg FLUSH_CURRENT( ctx, 0 ); 18744a49301eSmrg if (ctx->Driver.Flush) { 18754a49301eSmrg ctx->Driver.Flush(ctx); 18764a49301eSmrg } 18774a49301eSmrg} 18784a49301eSmrg 18794a49301eSmrg 18804a49301eSmrg 18817117f1b4Smrg/** 18827e995a2eSmrg * Flush commands and wait for completion. 18837117f1b4Smrg * 18847117f1b4Smrg * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the 18857117f1b4Smrg * dd_function_table::Finish driver callback, if not NULL. 18867117f1b4Smrg */ 18877117f1b4Smrgvoid GLAPIENTRY 18887117f1b4Smrg_mesa_Finish(void) 18897117f1b4Smrg{ 18907117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 1891b167d5e7Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 18927e995a2eSmrg 18937e995a2eSmrg FLUSH_VERTICES(ctx, 0); 18947e995a2eSmrg FLUSH_CURRENT(ctx, 0); 18957e995a2eSmrg 18967e995a2eSmrg if (ctx->Driver.Finish) { 18977e995a2eSmrg ctx->Driver.Finish(ctx); 18987e995a2eSmrg } 18997117f1b4Smrg} 19007117f1b4Smrg 19017117f1b4Smrg 19027117f1b4Smrg/** 19037117f1b4Smrg * Execute glFlush(). 19047117f1b4Smrg * 19057117f1b4Smrg * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the 19067117f1b4Smrg * dd_function_table::Flush driver callback, if not NULL. 19077117f1b4Smrg */ 19087117f1b4Smrgvoid GLAPIENTRY 19097117f1b4Smrg_mesa_Flush(void) 19107117f1b4Smrg{ 19117117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 1912b167d5e7Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 19134a49301eSmrg _mesa_flush(ctx); 19144a49301eSmrg} 19154a49301eSmrg 19164a49301eSmrg 19177117f1b4Smrg/*@}*/ 1918