enable.c revision 4a49301e
17117f1b4Smrg/**
27117f1b4Smrg * \file enable.c
37117f1b4Smrg * Enable/disable/query GL capabilities.
47117f1b4Smrg */
57117f1b4Smrg
67117f1b4Smrg/*
77117f1b4Smrg * Mesa 3-D graphics library
87117f1b4Smrg * Version:  7.0.3
97117f1b4Smrg *
107117f1b4Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
117117f1b4Smrg *
127117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
137117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
147117f1b4Smrg * to deal in the Software without restriction, including without limitation
157117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
167117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
177117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
187117f1b4Smrg *
197117f1b4Smrg * The above copyright notice and this permission notice shall be included
207117f1b4Smrg * in all copies or substantial portions of the Software.
217117f1b4Smrg *
227117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
237117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
247117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
257117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
267117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
277117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
287117f1b4Smrg */
297117f1b4Smrg
307117f1b4Smrg
317117f1b4Smrg#include "glheader.h"
327117f1b4Smrg#include "context.h"
337117f1b4Smrg#include "enable.h"
347117f1b4Smrg#include "light.h"
357117f1b4Smrg#include "simple_list.h"
367117f1b4Smrg#include "mtypes.h"
377117f1b4Smrg#include "enums.h"
38c1f859d4Smrg#include "api_arrayelt.h"
394a49301eSmrg#include "texstate.h"
407117f1b4Smrg
417117f1b4Smrg
427117f1b4Smrg
437117f1b4Smrg#define CHECK_EXTENSION(EXTNAME, CAP)					\
447117f1b4Smrg   if (!ctx->Extensions.EXTNAME) {					\
457117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",	\
467117f1b4Smrg                  state ? "Enable" : "Disable", CAP);			\
477117f1b4Smrg      return;								\
487117f1b4Smrg   }
497117f1b4Smrg
507117f1b4Smrg
517117f1b4Smrg/**
527117f1b4Smrg * Helper to enable/disable client-side state.
537117f1b4Smrg */
547117f1b4Smrgstatic void
557117f1b4Smrgclient_state(GLcontext *ctx, GLenum cap, GLboolean state)
567117f1b4Smrg{
574a49301eSmrg   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
587117f1b4Smrg   GLuint flag;
597117f1b4Smrg   GLboolean *var;
607117f1b4Smrg
617117f1b4Smrg   switch (cap) {
627117f1b4Smrg      case GL_VERTEX_ARRAY:
634a49301eSmrg         var = &arrayObj->Vertex.Enabled;
647117f1b4Smrg         flag = _NEW_ARRAY_VERTEX;
657117f1b4Smrg         break;
667117f1b4Smrg      case GL_NORMAL_ARRAY:
674a49301eSmrg         var = &arrayObj->Normal.Enabled;
687117f1b4Smrg         flag = _NEW_ARRAY_NORMAL;
697117f1b4Smrg         break;
707117f1b4Smrg      case GL_COLOR_ARRAY:
714a49301eSmrg         var = &arrayObj->Color.Enabled;
727117f1b4Smrg         flag = _NEW_ARRAY_COLOR0;
737117f1b4Smrg         break;
747117f1b4Smrg      case GL_INDEX_ARRAY:
754a49301eSmrg         var = &arrayObj->Index.Enabled;
767117f1b4Smrg         flag = _NEW_ARRAY_INDEX;
777117f1b4Smrg         break;
787117f1b4Smrg      case GL_TEXTURE_COORD_ARRAY:
794a49301eSmrg         var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
807117f1b4Smrg         flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
817117f1b4Smrg         break;
827117f1b4Smrg      case GL_EDGE_FLAG_ARRAY:
834a49301eSmrg         var = &arrayObj->EdgeFlag.Enabled;
847117f1b4Smrg         flag = _NEW_ARRAY_EDGEFLAG;
857117f1b4Smrg         break;
867117f1b4Smrg      case GL_FOG_COORDINATE_ARRAY_EXT:
874a49301eSmrg         var = &arrayObj->FogCoord.Enabled;
887117f1b4Smrg         flag = _NEW_ARRAY_FOGCOORD;
897117f1b4Smrg         break;
907117f1b4Smrg      case GL_SECONDARY_COLOR_ARRAY_EXT:
914a49301eSmrg         var = &arrayObj->SecondaryColor.Enabled;
927117f1b4Smrg         flag = _NEW_ARRAY_COLOR1;
937117f1b4Smrg         break;
947117f1b4Smrg
95c1f859d4Smrg#if FEATURE_point_size_array
96c1f859d4Smrg      case GL_POINT_SIZE_ARRAY_OES:
974a49301eSmrg         var = &arrayObj->PointSize.Enabled;
98c1f859d4Smrg         flag = _NEW_ARRAY_POINT_SIZE;
99c1f859d4Smrg         break;
100c1f859d4Smrg#endif
101c1f859d4Smrg
1027117f1b4Smrg#if FEATURE_NV_vertex_program
1037117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY0_NV:
1047117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY1_NV:
1057117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY2_NV:
1067117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY3_NV:
1077117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY4_NV:
1087117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY5_NV:
1097117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY6_NV:
1107117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY7_NV:
1117117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY8_NV:
1127117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY9_NV:
1137117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY10_NV:
1147117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY11_NV:
1157117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY12_NV:
1167117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY13_NV:
1177117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY14_NV:
1187117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY15_NV:
1197117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program, cap);
1207117f1b4Smrg         {
1217117f1b4Smrg            GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1224a49301eSmrg            ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1234a49301eSmrg            var = &arrayObj->VertexAttrib[n].Enabled;
1247117f1b4Smrg            flag = _NEW_ARRAY_ATTRIB(n);
1257117f1b4Smrg         }
1267117f1b4Smrg         break;
1277117f1b4Smrg#endif /* FEATURE_NV_vertex_program */
1287117f1b4Smrg
1297117f1b4Smrg      default:
1307117f1b4Smrg         _mesa_error( ctx, GL_INVALID_ENUM,
1317117f1b4Smrg                      "glEnable/DisableClientState(0x%x)", cap);
1327117f1b4Smrg         return;
1337117f1b4Smrg   }
1347117f1b4Smrg
1357117f1b4Smrg   if (*var == state)
1367117f1b4Smrg      return;
1377117f1b4Smrg
1387117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_ARRAY);
1397117f1b4Smrg   ctx->Array.NewState |= flag;
140c1f859d4Smrg
141c1f859d4Smrg   _ae_invalidate_state(ctx, _NEW_ARRAY);
142c1f859d4Smrg
1437117f1b4Smrg   *var = state;
1447117f1b4Smrg
1457117f1b4Smrg   if (state)
1467117f1b4Smrg      ctx->Array.ArrayObj->_Enabled |= flag;
1477117f1b4Smrg   else
1487117f1b4Smrg      ctx->Array.ArrayObj->_Enabled &= ~flag;
1497117f1b4Smrg
1507117f1b4Smrg   if (ctx->Driver.Enable) {
1517117f1b4Smrg      ctx->Driver.Enable( ctx, cap, state );
1527117f1b4Smrg   }
1537117f1b4Smrg}
1547117f1b4Smrg
1557117f1b4Smrg
1567117f1b4Smrg/**
1577117f1b4Smrg * Enable GL capability.
1587117f1b4Smrg * \param cap  state to enable/disable.
1597117f1b4Smrg *
1607117f1b4Smrg * Get's the current context, assures that we're outside glBegin()/glEnd() and
1617117f1b4Smrg * calls client_state().
1627117f1b4Smrg */
1637117f1b4Smrgvoid GLAPIENTRY
1647117f1b4Smrg_mesa_EnableClientState( GLenum cap )
1657117f1b4Smrg{
1667117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1677117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
1687117f1b4Smrg   client_state( ctx, cap, GL_TRUE );
1697117f1b4Smrg}
1707117f1b4Smrg
1717117f1b4Smrg
1727117f1b4Smrg/**
1737117f1b4Smrg * Disable GL capability.
1747117f1b4Smrg * \param cap  state to enable/disable.
1757117f1b4Smrg *
1767117f1b4Smrg * Get's the current context, assures that we're outside glBegin()/glEnd() and
1777117f1b4Smrg * calls client_state().
1787117f1b4Smrg */
1797117f1b4Smrgvoid GLAPIENTRY
1807117f1b4Smrg_mesa_DisableClientState( GLenum cap )
1817117f1b4Smrg{
1827117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1837117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
1847117f1b4Smrg   client_state( ctx, cap, GL_FALSE );
1857117f1b4Smrg}
1867117f1b4Smrg
1877117f1b4Smrg
1887117f1b4Smrg#undef CHECK_EXTENSION
1897117f1b4Smrg#define CHECK_EXTENSION(EXTNAME, CAP)					\
1907117f1b4Smrg   if (!ctx->Extensions.EXTNAME) {					\
1917117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",			\
1927117f1b4Smrg                  state ? "Enable" : "Disable", CAP);			\
1937117f1b4Smrg      return;								\
1947117f1b4Smrg   }
1957117f1b4Smrg
1967117f1b4Smrg#define CHECK_EXTENSION2(EXT1, EXT2, CAP)				\
1977117f1b4Smrg   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {		\
1987117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",			\
1997117f1b4Smrg                  state ? "Enable" : "Disable", CAP);			\
2007117f1b4Smrg      return;								\
2017117f1b4Smrg   }
2027117f1b4Smrg
2037117f1b4Smrg
204c1f859d4Smrg
205c1f859d4Smrg/**
206c1f859d4Smrg * Return pointer to current texture unit for setting/getting coordinate
207c1f859d4Smrg * state.
208c1f859d4Smrg * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
209c1f859d4Smrg * higher than the number of supported coordinate units.  And we'll return NULL.
210c1f859d4Smrg */
211c1f859d4Smrgstatic struct gl_texture_unit *
212c1f859d4Smrgget_texcoord_unit(GLcontext *ctx)
213c1f859d4Smrg{
214c1f859d4Smrg   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
215c1f859d4Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
216c1f859d4Smrg      return NULL;
217c1f859d4Smrg   }
218c1f859d4Smrg   else {
219c1f859d4Smrg      return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
220c1f859d4Smrg   }
221c1f859d4Smrg}
222c1f859d4Smrg
223c1f859d4Smrg
2247117f1b4Smrg/**
2257117f1b4Smrg * Helper function to enable or disable a texture target.
2264a49301eSmrg * \param bit  one of the TEXTURE_x_BIT values
2274a49301eSmrg * \return GL_TRUE if state is changing or GL_FALSE if no change
2287117f1b4Smrg */
2297117f1b4Smrgstatic GLboolean
2304a49301eSmrgenable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
2317117f1b4Smrg{
2324a49301eSmrg   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
2334a49301eSmrg   const GLbitfield newenabled = state
2344a49301eSmrg      ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
2357117f1b4Smrg
2364a49301eSmrg   if (texUnit->Enabled == newenabled)
2377117f1b4Smrg       return GL_FALSE;
2387117f1b4Smrg
2397117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_TEXTURE);
2407117f1b4Smrg   texUnit->Enabled = newenabled;
2417117f1b4Smrg   return GL_TRUE;
2427117f1b4Smrg}
2437117f1b4Smrg
2447117f1b4Smrg
2457117f1b4Smrg/**
2467117f1b4Smrg * Helper function to enable or disable state.
2477117f1b4Smrg *
2487117f1b4Smrg * \param ctx GL context.
2497117f1b4Smrg * \param cap  the state to enable/disable
2507117f1b4Smrg * \param state whether to enable or disable the specified capability.
2517117f1b4Smrg *
2527117f1b4Smrg * Updates the current context and flushes the vertices as needed. For
2537117f1b4Smrg * capabilities associated with extensions it verifies that those extensions
2547117f1b4Smrg * are effectivly present before updating. Notifies the driver via
2557117f1b4Smrg * dd_function_table::Enable.
2567117f1b4Smrg */
2577117f1b4Smrgvoid
2587117f1b4Smrg_mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
2597117f1b4Smrg{
2607117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
2617117f1b4Smrg      _mesa_debug(ctx, "%s %s (newstate is %x)\n",
2627117f1b4Smrg                  state ? "glEnable" : "glDisable",
2637117f1b4Smrg                  _mesa_lookup_enum_by_nr(cap),
2647117f1b4Smrg                  ctx->NewState);
2657117f1b4Smrg
2667117f1b4Smrg   switch (cap) {
2677117f1b4Smrg      case GL_ALPHA_TEST:
2687117f1b4Smrg         if (ctx->Color.AlphaEnabled == state)
2697117f1b4Smrg            return;
2707117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
2717117f1b4Smrg         ctx->Color.AlphaEnabled = state;
2727117f1b4Smrg         break;
2737117f1b4Smrg      case GL_AUTO_NORMAL:
2747117f1b4Smrg         if (ctx->Eval.AutoNormal == state)
2757117f1b4Smrg            return;
2767117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
2777117f1b4Smrg         ctx->Eval.AutoNormal = state;
2787117f1b4Smrg         break;
2797117f1b4Smrg      case GL_BLEND:
2807117f1b4Smrg         if (ctx->Color.BlendEnabled == state)
2817117f1b4Smrg            return;
2827117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
2837117f1b4Smrg         ctx->Color.BlendEnabled = state;
2847117f1b4Smrg         break;
2857117f1b4Smrg#if FEATURE_userclip
2867117f1b4Smrg      case GL_CLIP_PLANE0:
2877117f1b4Smrg      case GL_CLIP_PLANE1:
2887117f1b4Smrg      case GL_CLIP_PLANE2:
2897117f1b4Smrg      case GL_CLIP_PLANE3:
2907117f1b4Smrg      case GL_CLIP_PLANE4:
2917117f1b4Smrg      case GL_CLIP_PLANE5:
2927117f1b4Smrg         {
2937117f1b4Smrg            const GLuint p = cap - GL_CLIP_PLANE0;
2947117f1b4Smrg
2957117f1b4Smrg            if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
2967117f1b4Smrg               return;
2977117f1b4Smrg
2987117f1b4Smrg            FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
2997117f1b4Smrg
3007117f1b4Smrg            if (state) {
3017117f1b4Smrg               ctx->Transform.ClipPlanesEnabled |= (1 << p);
3027117f1b4Smrg
3037117f1b4Smrg               if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
3047117f1b4Smrg                  _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
3057117f1b4Smrg
3067117f1b4Smrg               /* This derived state also calculated in clip.c and
3077117f1b4Smrg                * from _mesa_update_state() on changes to EyeUserPlane
3087117f1b4Smrg                * and ctx->ProjectionMatrix respectively.
3097117f1b4Smrg                */
3107117f1b4Smrg               _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
3117117f1b4Smrg                                    ctx->Transform.EyeUserPlane[p],
3127117f1b4Smrg                                    ctx->ProjectionMatrixStack.Top->inv );
3137117f1b4Smrg            }
3147117f1b4Smrg            else {
3157117f1b4Smrg               ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
3167117f1b4Smrg            }
3177117f1b4Smrg         }
3187117f1b4Smrg         break;
3197117f1b4Smrg#endif
3207117f1b4Smrg      case GL_COLOR_MATERIAL:
3217117f1b4Smrg         if (ctx->Light.ColorMaterialEnabled == state)
3227117f1b4Smrg            return;
3237117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LIGHT);
3247117f1b4Smrg         FLUSH_CURRENT(ctx, 0);
3257117f1b4Smrg         ctx->Light.ColorMaterialEnabled = state;
3267117f1b4Smrg         if (state) {
3277117f1b4Smrg            _mesa_update_color_material( ctx,
3287117f1b4Smrg                                  ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
3297117f1b4Smrg         }
3307117f1b4Smrg         break;
3317117f1b4Smrg      case GL_CULL_FACE:
3327117f1b4Smrg         if (ctx->Polygon.CullFlag == state)
3337117f1b4Smrg            return;
3347117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
3357117f1b4Smrg         ctx->Polygon.CullFlag = state;
3367117f1b4Smrg         break;
3377117f1b4Smrg      case GL_CULL_VERTEX_EXT:
3387117f1b4Smrg         CHECK_EXTENSION(EXT_cull_vertex, cap);
3397117f1b4Smrg         if (ctx->Transform.CullVertexFlag == state)
3407117f1b4Smrg            return;
3417117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
3427117f1b4Smrg         ctx->Transform.CullVertexFlag = state;
3437117f1b4Smrg         break;
3447117f1b4Smrg      case GL_DEPTH_TEST:
3457117f1b4Smrg         if (ctx->Depth.Test == state)
3467117f1b4Smrg            return;
3477117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_DEPTH);
3487117f1b4Smrg         ctx->Depth.Test = state;
3497117f1b4Smrg         break;
3507117f1b4Smrg      case GL_DITHER:
3517117f1b4Smrg         if (ctx->NoDither) {
3527117f1b4Smrg            state = GL_FALSE; /* MESA_NO_DITHER env var */
3537117f1b4Smrg         }
3547117f1b4Smrg         if (ctx->Color.DitherFlag == state)
3557117f1b4Smrg            return;
3567117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
3577117f1b4Smrg         ctx->Color.DitherFlag = state;
3587117f1b4Smrg         break;
3597117f1b4Smrg      case GL_FOG:
3607117f1b4Smrg         if (ctx->Fog.Enabled == state)
3617117f1b4Smrg            return;
3627117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_FOG);
3637117f1b4Smrg         ctx->Fog.Enabled = state;
3647117f1b4Smrg         break;
3657117f1b4Smrg      case GL_HISTOGRAM:
3667117f1b4Smrg         CHECK_EXTENSION(EXT_histogram, cap);
3677117f1b4Smrg         if (ctx->Pixel.HistogramEnabled == state)
3687117f1b4Smrg            return;
3697117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
3707117f1b4Smrg         ctx->Pixel.HistogramEnabled = state;
3717117f1b4Smrg         break;
3727117f1b4Smrg      case GL_LIGHT0:
3737117f1b4Smrg      case GL_LIGHT1:
3747117f1b4Smrg      case GL_LIGHT2:
3757117f1b4Smrg      case GL_LIGHT3:
3767117f1b4Smrg      case GL_LIGHT4:
3777117f1b4Smrg      case GL_LIGHT5:
3787117f1b4Smrg      case GL_LIGHT6:
3797117f1b4Smrg      case GL_LIGHT7:
3807117f1b4Smrg         if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
3817117f1b4Smrg            return;
3827117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LIGHT);
3837117f1b4Smrg         ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
3847117f1b4Smrg         if (state) {
3857117f1b4Smrg            insert_at_tail(&ctx->Light.EnabledList,
3867117f1b4Smrg                           &ctx->Light.Light[cap-GL_LIGHT0]);
3877117f1b4Smrg         }
3887117f1b4Smrg         else {
3897117f1b4Smrg            remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
3907117f1b4Smrg         }
3917117f1b4Smrg         break;
3927117f1b4Smrg      case GL_LIGHTING:
3937117f1b4Smrg         if (ctx->Light.Enabled == state)
3947117f1b4Smrg            return;
3957117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LIGHT);
3967117f1b4Smrg         ctx->Light.Enabled = state;
3977117f1b4Smrg         if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
3987117f1b4Smrg            ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
3997117f1b4Smrg         else
4007117f1b4Smrg            ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
4017117f1b4Smrg         break;
4027117f1b4Smrg      case GL_LINE_SMOOTH:
4037117f1b4Smrg         if (ctx->Line.SmoothFlag == state)
4047117f1b4Smrg            return;
4057117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LINE);
4067117f1b4Smrg         ctx->Line.SmoothFlag = state;
4077117f1b4Smrg         ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
4087117f1b4Smrg         break;
4097117f1b4Smrg      case GL_LINE_STIPPLE:
4107117f1b4Smrg         if (ctx->Line.StippleFlag == state)
4117117f1b4Smrg            return;
4127117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LINE);
4137117f1b4Smrg         ctx->Line.StippleFlag = state;
4147117f1b4Smrg         ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
4157117f1b4Smrg         break;
4167117f1b4Smrg      case GL_INDEX_LOGIC_OP:
4177117f1b4Smrg         if (ctx->Color.IndexLogicOpEnabled == state)
4187117f1b4Smrg            return;
4197117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
4207117f1b4Smrg         ctx->Color.IndexLogicOpEnabled = state;
4217117f1b4Smrg         break;
4227117f1b4Smrg      case GL_COLOR_LOGIC_OP:
4237117f1b4Smrg         if (ctx->Color.ColorLogicOpEnabled == state)
4247117f1b4Smrg            return;
4257117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
4267117f1b4Smrg         ctx->Color.ColorLogicOpEnabled = state;
4277117f1b4Smrg         break;
4287117f1b4Smrg      case GL_MAP1_COLOR_4:
4297117f1b4Smrg         if (ctx->Eval.Map1Color4 == state)
4307117f1b4Smrg            return;
4317117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4327117f1b4Smrg         ctx->Eval.Map1Color4 = state;
4337117f1b4Smrg         break;
4347117f1b4Smrg      case GL_MAP1_INDEX:
4357117f1b4Smrg         if (ctx->Eval.Map1Index == state)
4367117f1b4Smrg            return;
4377117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4387117f1b4Smrg         ctx->Eval.Map1Index = state;
4397117f1b4Smrg         break;
4407117f1b4Smrg      case GL_MAP1_NORMAL:
4417117f1b4Smrg         if (ctx->Eval.Map1Normal == state)
4427117f1b4Smrg            return;
4437117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4447117f1b4Smrg         ctx->Eval.Map1Normal = state;
4457117f1b4Smrg         break;
4467117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_1:
4477117f1b4Smrg         if (ctx->Eval.Map1TextureCoord1 == state)
4487117f1b4Smrg            return;
4497117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4507117f1b4Smrg         ctx->Eval.Map1TextureCoord1 = state;
4517117f1b4Smrg         break;
4527117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_2:
4537117f1b4Smrg         if (ctx->Eval.Map1TextureCoord2 == state)
4547117f1b4Smrg            return;
4557117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4567117f1b4Smrg         ctx->Eval.Map1TextureCoord2 = state;
4577117f1b4Smrg         break;
4587117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_3:
4597117f1b4Smrg         if (ctx->Eval.Map1TextureCoord3 == state)
4607117f1b4Smrg            return;
4617117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4627117f1b4Smrg         ctx->Eval.Map1TextureCoord3 = state;
4637117f1b4Smrg         break;
4647117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_4:
4657117f1b4Smrg         if (ctx->Eval.Map1TextureCoord4 == state)
4667117f1b4Smrg            return;
4677117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4687117f1b4Smrg         ctx->Eval.Map1TextureCoord4 = state;
4697117f1b4Smrg         break;
4707117f1b4Smrg      case GL_MAP1_VERTEX_3:
4717117f1b4Smrg         if (ctx->Eval.Map1Vertex3 == state)
4727117f1b4Smrg            return;
4737117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4747117f1b4Smrg         ctx->Eval.Map1Vertex3 = state;
4757117f1b4Smrg         break;
4767117f1b4Smrg      case GL_MAP1_VERTEX_4:
4777117f1b4Smrg         if (ctx->Eval.Map1Vertex4 == state)
4787117f1b4Smrg            return;
4797117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4807117f1b4Smrg         ctx->Eval.Map1Vertex4 = state;
4817117f1b4Smrg         break;
4827117f1b4Smrg      case GL_MAP2_COLOR_4:
4837117f1b4Smrg         if (ctx->Eval.Map2Color4 == state)
4847117f1b4Smrg            return;
4857117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4867117f1b4Smrg         ctx->Eval.Map2Color4 = state;
4877117f1b4Smrg         break;
4887117f1b4Smrg      case GL_MAP2_INDEX:
4897117f1b4Smrg         if (ctx->Eval.Map2Index == state)
4907117f1b4Smrg            return;
4917117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4927117f1b4Smrg         ctx->Eval.Map2Index = state;
4937117f1b4Smrg         break;
4947117f1b4Smrg      case GL_MAP2_NORMAL:
4957117f1b4Smrg         if (ctx->Eval.Map2Normal == state)
4967117f1b4Smrg            return;
4977117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4987117f1b4Smrg         ctx->Eval.Map2Normal = state;
4997117f1b4Smrg         break;
5007117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_1:
5017117f1b4Smrg         if (ctx->Eval.Map2TextureCoord1 == state)
5027117f1b4Smrg            return;
5037117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5047117f1b4Smrg         ctx->Eval.Map2TextureCoord1 = state;
5057117f1b4Smrg         break;
5067117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_2:
5077117f1b4Smrg         if (ctx->Eval.Map2TextureCoord2 == state)
5087117f1b4Smrg            return;
5097117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5107117f1b4Smrg         ctx->Eval.Map2TextureCoord2 = state;
5117117f1b4Smrg         break;
5127117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_3:
5137117f1b4Smrg         if (ctx->Eval.Map2TextureCoord3 == state)
5147117f1b4Smrg            return;
5157117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5167117f1b4Smrg         ctx->Eval.Map2TextureCoord3 = state;
5177117f1b4Smrg         break;
5187117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_4:
5197117f1b4Smrg         if (ctx->Eval.Map2TextureCoord4 == state)
5207117f1b4Smrg            return;
5217117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5227117f1b4Smrg         ctx->Eval.Map2TextureCoord4 = state;
5237117f1b4Smrg         break;
5247117f1b4Smrg      case GL_MAP2_VERTEX_3:
5257117f1b4Smrg         if (ctx->Eval.Map2Vertex3 == state)
5267117f1b4Smrg            return;
5277117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5287117f1b4Smrg         ctx->Eval.Map2Vertex3 = state;
5297117f1b4Smrg         break;
5307117f1b4Smrg      case GL_MAP2_VERTEX_4:
5317117f1b4Smrg         if (ctx->Eval.Map2Vertex4 == state)
5327117f1b4Smrg            return;
5337117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5347117f1b4Smrg         ctx->Eval.Map2Vertex4 = state;
5357117f1b4Smrg         break;
5367117f1b4Smrg      case GL_MINMAX:
5377117f1b4Smrg         if (ctx->Pixel.MinMaxEnabled == state)
5387117f1b4Smrg            return;
5397117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
5407117f1b4Smrg         ctx->Pixel.MinMaxEnabled = state;
5417117f1b4Smrg         break;
5427117f1b4Smrg      case GL_NORMALIZE:
5437117f1b4Smrg         if (ctx->Transform.Normalize == state)
5447117f1b4Smrg            return;
5457117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
5467117f1b4Smrg         ctx->Transform.Normalize = state;
5477117f1b4Smrg         break;
5487117f1b4Smrg      case GL_POINT_SMOOTH:
5497117f1b4Smrg         if (ctx->Point.SmoothFlag == state)
5507117f1b4Smrg            return;
5517117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POINT);
5527117f1b4Smrg         ctx->Point.SmoothFlag = state;
5537117f1b4Smrg         ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
5547117f1b4Smrg         break;
5557117f1b4Smrg      case GL_POLYGON_SMOOTH:
5567117f1b4Smrg         if (ctx->Polygon.SmoothFlag == state)
5577117f1b4Smrg            return;
5587117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5597117f1b4Smrg         ctx->Polygon.SmoothFlag = state;
5607117f1b4Smrg         ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
5617117f1b4Smrg         break;
5627117f1b4Smrg      case GL_POLYGON_STIPPLE:
5637117f1b4Smrg         if (ctx->Polygon.StippleFlag == state)
5647117f1b4Smrg            return;
5657117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5667117f1b4Smrg         ctx->Polygon.StippleFlag = state;
5677117f1b4Smrg         ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
5687117f1b4Smrg         break;
5697117f1b4Smrg      case GL_POLYGON_OFFSET_POINT:
5707117f1b4Smrg         if (ctx->Polygon.OffsetPoint == state)
5717117f1b4Smrg            return;
5727117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5737117f1b4Smrg         ctx->Polygon.OffsetPoint = state;
5747117f1b4Smrg         break;
5757117f1b4Smrg      case GL_POLYGON_OFFSET_LINE:
5767117f1b4Smrg         if (ctx->Polygon.OffsetLine == state)
5777117f1b4Smrg            return;
5787117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5797117f1b4Smrg         ctx->Polygon.OffsetLine = state;
5807117f1b4Smrg         break;
5817117f1b4Smrg      case GL_POLYGON_OFFSET_FILL:
5827117f1b4Smrg         /*case GL_POLYGON_OFFSET_EXT:*/
5837117f1b4Smrg         if (ctx->Polygon.OffsetFill == state)
5847117f1b4Smrg            return;
5857117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5867117f1b4Smrg         ctx->Polygon.OffsetFill = state;
5877117f1b4Smrg         break;
5887117f1b4Smrg      case GL_RESCALE_NORMAL_EXT:
5897117f1b4Smrg         if (ctx->Transform.RescaleNormals == state)
5907117f1b4Smrg            return;
5917117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
5927117f1b4Smrg         ctx->Transform.RescaleNormals = state;
5937117f1b4Smrg         break;
5947117f1b4Smrg      case GL_SCISSOR_TEST:
5957117f1b4Smrg         if (ctx->Scissor.Enabled == state)
5967117f1b4Smrg            return;
5977117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_SCISSOR);
5987117f1b4Smrg         ctx->Scissor.Enabled = state;
5997117f1b4Smrg         break;
6007117f1b4Smrg      case GL_SHARED_TEXTURE_PALETTE_EXT:
6017117f1b4Smrg         if (ctx->Texture.SharedPalette == state)
6027117f1b4Smrg            return;
6037117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
6047117f1b4Smrg         ctx->Texture.SharedPalette = state;
6057117f1b4Smrg         break;
6067117f1b4Smrg      case GL_STENCIL_TEST:
6077117f1b4Smrg         if (ctx->Stencil.Enabled == state)
6087117f1b4Smrg            return;
6097117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_STENCIL);
6107117f1b4Smrg         ctx->Stencil.Enabled = state;
6117117f1b4Smrg         break;
6127117f1b4Smrg      case GL_TEXTURE_1D:
6137117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
6147117f1b4Smrg            return;
6157117f1b4Smrg         }
6167117f1b4Smrg         break;
6177117f1b4Smrg      case GL_TEXTURE_2D:
6187117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
6197117f1b4Smrg            return;
6207117f1b4Smrg         }
6217117f1b4Smrg         break;
6227117f1b4Smrg      case GL_TEXTURE_3D:
6237117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
6247117f1b4Smrg            return;
6257117f1b4Smrg         }
6267117f1b4Smrg         break;
627c1f859d4Smrg      case GL_TEXTURE_GEN_Q:
628c1f859d4Smrg         {
629c1f859d4Smrg            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
630c1f859d4Smrg            if (texUnit) {
631c1f859d4Smrg               GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
632c1f859d4Smrg               if (state)
633c1f859d4Smrg                  newenabled |= Q_BIT;
634c1f859d4Smrg               if (texUnit->TexGenEnabled == newenabled)
635c1f859d4Smrg                  return;
636c1f859d4Smrg               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
637c1f859d4Smrg               texUnit->TexGenEnabled = newenabled;
638c1f859d4Smrg            }
639c1f859d4Smrg         }
6407117f1b4Smrg         break;
641c1f859d4Smrg      case GL_TEXTURE_GEN_R:
642c1f859d4Smrg         {
643c1f859d4Smrg            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
644c1f859d4Smrg            if (texUnit) {
645c1f859d4Smrg               GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
646c1f859d4Smrg               if (state)
647c1f859d4Smrg                  newenabled |= R_BIT;
648c1f859d4Smrg               if (texUnit->TexGenEnabled == newenabled)
649c1f859d4Smrg                  return;
650c1f859d4Smrg               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
651c1f859d4Smrg               texUnit->TexGenEnabled = newenabled;
652c1f859d4Smrg            }
653c1f859d4Smrg         }
6547117f1b4Smrg         break;
655c1f859d4Smrg      case GL_TEXTURE_GEN_S:
656c1f859d4Smrg         {
657c1f859d4Smrg            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
658c1f859d4Smrg            if (texUnit) {
659c1f859d4Smrg               GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
660c1f859d4Smrg               if (state)
661c1f859d4Smrg                  newenabled |= S_BIT;
662c1f859d4Smrg               if (texUnit->TexGenEnabled == newenabled)
663c1f859d4Smrg                  return;
664c1f859d4Smrg               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
665c1f859d4Smrg               texUnit->TexGenEnabled = newenabled;
666c1f859d4Smrg            }
667c1f859d4Smrg         }
6687117f1b4Smrg         break;
669c1f859d4Smrg      case GL_TEXTURE_GEN_T:
670c1f859d4Smrg         {
671c1f859d4Smrg            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
672c1f859d4Smrg            if (texUnit) {
673c1f859d4Smrg               GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
674c1f859d4Smrg               if (state)
675c1f859d4Smrg                  newenabled |= T_BIT;
676c1f859d4Smrg               if (texUnit->TexGenEnabled == newenabled)
677c1f859d4Smrg                  return;
678c1f859d4Smrg               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
679c1f859d4Smrg               texUnit->TexGenEnabled = newenabled;
680c1f859d4Smrg            }
681c1f859d4Smrg         }
6827117f1b4Smrg         break;
6837117f1b4Smrg
6847117f1b4Smrg      /*
6857117f1b4Smrg       * CLIENT STATE!!!
6867117f1b4Smrg       */
6877117f1b4Smrg      case GL_VERTEX_ARRAY:
6887117f1b4Smrg      case GL_NORMAL_ARRAY:
6897117f1b4Smrg      case GL_COLOR_ARRAY:
6907117f1b4Smrg      case GL_INDEX_ARRAY:
6917117f1b4Smrg      case GL_TEXTURE_COORD_ARRAY:
6927117f1b4Smrg      case GL_EDGE_FLAG_ARRAY:
6937117f1b4Smrg      case GL_FOG_COORDINATE_ARRAY_EXT:
6947117f1b4Smrg      case GL_SECONDARY_COLOR_ARRAY_EXT:
695c1f859d4Smrg      case GL_POINT_SIZE_ARRAY_OES:
6967117f1b4Smrg         client_state( ctx, cap, state );
6977117f1b4Smrg         return;
6987117f1b4Smrg
6997117f1b4Smrg      /* GL_SGI_color_table */
7007117f1b4Smrg      case GL_COLOR_TABLE_SGI:
7017117f1b4Smrg         CHECK_EXTENSION(SGI_color_table, cap);
7027117f1b4Smrg         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
7037117f1b4Smrg            return;
7047117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7057117f1b4Smrg         ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
7067117f1b4Smrg         break;
7077117f1b4Smrg      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
7087117f1b4Smrg         CHECK_EXTENSION(SGI_color_table, cap);
7097117f1b4Smrg         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
7107117f1b4Smrg            return;
7117117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7127117f1b4Smrg         ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
7137117f1b4Smrg         break;
7147117f1b4Smrg      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
7157117f1b4Smrg         CHECK_EXTENSION(SGI_color_table, cap);
7167117f1b4Smrg         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
7177117f1b4Smrg            return;
7187117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7197117f1b4Smrg         ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
7207117f1b4Smrg         break;
7217117f1b4Smrg      case GL_TEXTURE_COLOR_TABLE_SGI:
7227117f1b4Smrg         CHECK_EXTENSION(SGI_texture_color_table, cap);
7237117f1b4Smrg         if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
7247117f1b4Smrg            return;
7257117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
7267117f1b4Smrg         ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
7277117f1b4Smrg         break;
7287117f1b4Smrg
7297117f1b4Smrg      /* GL_EXT_convolution */
7307117f1b4Smrg      case GL_CONVOLUTION_1D:
7317117f1b4Smrg         CHECK_EXTENSION(EXT_convolution, cap);
7327117f1b4Smrg         if (ctx->Pixel.Convolution1DEnabled == state)
7337117f1b4Smrg            return;
7347117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7357117f1b4Smrg         ctx->Pixel.Convolution1DEnabled = state;
7367117f1b4Smrg         break;
7377117f1b4Smrg      case GL_CONVOLUTION_2D:
7387117f1b4Smrg         CHECK_EXTENSION(EXT_convolution, cap);
7397117f1b4Smrg         if (ctx->Pixel.Convolution2DEnabled == state)
7407117f1b4Smrg            return;
7417117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7427117f1b4Smrg         ctx->Pixel.Convolution2DEnabled = state;
7437117f1b4Smrg         break;
7447117f1b4Smrg      case GL_SEPARABLE_2D:
7457117f1b4Smrg         CHECK_EXTENSION(EXT_convolution, cap);
7467117f1b4Smrg         if (ctx->Pixel.Separable2DEnabled == state)
7477117f1b4Smrg            return;
7487117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7497117f1b4Smrg         ctx->Pixel.Separable2DEnabled = state;
7507117f1b4Smrg         break;
7517117f1b4Smrg
7527117f1b4Smrg      /* GL_ARB_texture_cube_map */
7537117f1b4Smrg      case GL_TEXTURE_CUBE_MAP_ARB:
7547117f1b4Smrg         CHECK_EXTENSION(ARB_texture_cube_map, cap);
7557117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
7567117f1b4Smrg            return;
7577117f1b4Smrg         }
7587117f1b4Smrg         break;
7597117f1b4Smrg
7607117f1b4Smrg      /* GL_EXT_secondary_color */
7617117f1b4Smrg      case GL_COLOR_SUM_EXT:
7627117f1b4Smrg         CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
7637117f1b4Smrg         if (ctx->Fog.ColorSumEnabled == state)
7647117f1b4Smrg            return;
7657117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_FOG);
7667117f1b4Smrg         ctx->Fog.ColorSumEnabled = state;
7677117f1b4Smrg         break;
7687117f1b4Smrg
7697117f1b4Smrg      /* GL_ARB_multisample */
7707117f1b4Smrg      case GL_MULTISAMPLE_ARB:
7717117f1b4Smrg         if (ctx->Multisample.Enabled == state)
7727117f1b4Smrg            return;
7737117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
7747117f1b4Smrg         ctx->Multisample.Enabled = state;
7757117f1b4Smrg         break;
7767117f1b4Smrg      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
7777117f1b4Smrg         if (ctx->Multisample.SampleAlphaToCoverage == state)
7787117f1b4Smrg            return;
7797117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
7807117f1b4Smrg         ctx->Multisample.SampleAlphaToCoverage = state;
7817117f1b4Smrg         break;
7827117f1b4Smrg      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
7837117f1b4Smrg         if (ctx->Multisample.SampleAlphaToOne == state)
7847117f1b4Smrg            return;
7857117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
7867117f1b4Smrg         ctx->Multisample.SampleAlphaToOne = state;
7877117f1b4Smrg         break;
7887117f1b4Smrg      case GL_SAMPLE_COVERAGE_ARB:
7897117f1b4Smrg         if (ctx->Multisample.SampleCoverage == state)
7907117f1b4Smrg            return;
7917117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
7927117f1b4Smrg         ctx->Multisample.SampleCoverage = state;
7937117f1b4Smrg         break;
7947117f1b4Smrg      case GL_SAMPLE_COVERAGE_INVERT_ARB:
7957117f1b4Smrg         if (ctx->Multisample.SampleCoverageInvert == state)
7967117f1b4Smrg            return;
7977117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
7987117f1b4Smrg         ctx->Multisample.SampleCoverageInvert = state;
7997117f1b4Smrg         break;
8007117f1b4Smrg
8017117f1b4Smrg      /* GL_IBM_rasterpos_clip */
8027117f1b4Smrg      case GL_RASTER_POSITION_UNCLIPPED_IBM:
8037117f1b4Smrg         CHECK_EXTENSION(IBM_rasterpos_clip, cap);
8047117f1b4Smrg         if (ctx->Transform.RasterPositionUnclipped == state)
8057117f1b4Smrg            return;
8067117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
8077117f1b4Smrg         ctx->Transform.RasterPositionUnclipped = state;
8087117f1b4Smrg         break;
8097117f1b4Smrg
8107117f1b4Smrg      /* GL_NV_point_sprite */
8117117f1b4Smrg      case GL_POINT_SPRITE_NV:
8127117f1b4Smrg         CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
8137117f1b4Smrg         if (ctx->Point.PointSprite == state)
8147117f1b4Smrg            return;
8157117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POINT);
8167117f1b4Smrg         ctx->Point.PointSprite = state;
8177117f1b4Smrg         break;
8187117f1b4Smrg
8197117f1b4Smrg#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
8207117f1b4Smrg      case GL_VERTEX_PROGRAM_ARB:
8217117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
8227117f1b4Smrg         if (ctx->VertexProgram.Enabled == state)
8237117f1b4Smrg            return;
8247117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
8257117f1b4Smrg         ctx->VertexProgram.Enabled = state;
8267117f1b4Smrg         break;
8277117f1b4Smrg      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
8287117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
8297117f1b4Smrg         if (ctx->VertexProgram.PointSizeEnabled == state)
8307117f1b4Smrg            return;
8317117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
8327117f1b4Smrg         ctx->VertexProgram.PointSizeEnabled = state;
8337117f1b4Smrg         break;
8347117f1b4Smrg      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
8357117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
8367117f1b4Smrg         if (ctx->VertexProgram.TwoSideEnabled == state)
8377117f1b4Smrg            return;
8387117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
8397117f1b4Smrg         ctx->VertexProgram.TwoSideEnabled = state;
8407117f1b4Smrg         break;
8417117f1b4Smrg#endif
8427117f1b4Smrg#if FEATURE_NV_vertex_program
8437117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
8447117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
8457117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
8467117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
8477117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
8487117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
8497117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
8507117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
8517117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
8527117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
8537117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
8547117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
8557117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
8567117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
8577117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
8587117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
8597117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program, cap);
8607117f1b4Smrg         {
8617117f1b4Smrg            const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
8627117f1b4Smrg            FLUSH_VERTICES(ctx, _NEW_EVAL);
8637117f1b4Smrg            ctx->Eval.Map1Attrib[map] = state;
8647117f1b4Smrg         }
8657117f1b4Smrg         break;
8667117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
8677117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
8687117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
8697117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
8707117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
8717117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
8727117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
8737117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
8747117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
8757117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
8767117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
8777117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
8787117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
8797117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
8807117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
8817117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
8827117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program, cap);
8837117f1b4Smrg         {
8847117f1b4Smrg            const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
8857117f1b4Smrg            FLUSH_VERTICES(ctx, _NEW_EVAL);
8867117f1b4Smrg            ctx->Eval.Map2Attrib[map] = state;
8877117f1b4Smrg         }
8887117f1b4Smrg         break;
8897117f1b4Smrg#endif /* FEATURE_NV_vertex_program */
8907117f1b4Smrg
8917117f1b4Smrg#if FEATURE_NV_fragment_program
8927117f1b4Smrg      case GL_FRAGMENT_PROGRAM_NV:
8937117f1b4Smrg         CHECK_EXTENSION(NV_fragment_program, cap);
8947117f1b4Smrg         if (ctx->FragmentProgram.Enabled == state)
8957117f1b4Smrg            return;
8967117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
8977117f1b4Smrg         ctx->FragmentProgram.Enabled = state;
8987117f1b4Smrg         break;
8997117f1b4Smrg#endif /* FEATURE_NV_fragment_program */
9007117f1b4Smrg
9017117f1b4Smrg      /* GL_NV_texture_rectangle */
9027117f1b4Smrg      case GL_TEXTURE_RECTANGLE_NV:
9037117f1b4Smrg         CHECK_EXTENSION(NV_texture_rectangle, cap);
9047117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
9057117f1b4Smrg            return;
9067117f1b4Smrg         }
9077117f1b4Smrg         break;
9087117f1b4Smrg
9097117f1b4Smrg      /* GL_EXT_stencil_two_side */
9107117f1b4Smrg      case GL_STENCIL_TEST_TWO_SIDE_EXT:
9117117f1b4Smrg         CHECK_EXTENSION(EXT_stencil_two_side, cap);
9127117f1b4Smrg         if (ctx->Stencil.TestTwoSide == state)
9137117f1b4Smrg            return;
9147117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_STENCIL);
9157117f1b4Smrg         ctx->Stencil.TestTwoSide = state;
916c1f859d4Smrg         if (state) {
917c1f859d4Smrg            ctx->Stencil._BackFace = 2;
9187117f1b4Smrg            ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
919c1f859d4Smrg         } else {
920c1f859d4Smrg            ctx->Stencil._BackFace = 1;
9217117f1b4Smrg            ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
922c1f859d4Smrg         }
9237117f1b4Smrg         break;
9247117f1b4Smrg
9257117f1b4Smrg#if FEATURE_ARB_fragment_program
9267117f1b4Smrg      case GL_FRAGMENT_PROGRAM_ARB:
9277117f1b4Smrg         CHECK_EXTENSION(ARB_fragment_program, cap);
9287117f1b4Smrg         if (ctx->FragmentProgram.Enabled == state)
9297117f1b4Smrg            return;
9307117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
9317117f1b4Smrg         ctx->FragmentProgram.Enabled = state;
9327117f1b4Smrg         break;
9337117f1b4Smrg#endif /* FEATURE_ARB_fragment_program */
9347117f1b4Smrg
9357117f1b4Smrg      /* GL_EXT_depth_bounds_test */
9367117f1b4Smrg      case GL_DEPTH_BOUNDS_TEST_EXT:
9377117f1b4Smrg         CHECK_EXTENSION(EXT_depth_bounds_test, cap);
9387117f1b4Smrg         if (ctx->Depth.BoundsTest == state)
9397117f1b4Smrg            return;
9407117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_DEPTH);
9417117f1b4Smrg         ctx->Depth.BoundsTest = state;
9427117f1b4Smrg         break;
9437117f1b4Smrg
9444a49301eSmrg      case GL_DEPTH_CLAMP:
9454a49301eSmrg         if (ctx->Transform.DepthClamp == state)
9464a49301eSmrg            return;
9474a49301eSmrg	 CHECK_EXTENSION(ARB_depth_clamp, cap);
9484a49301eSmrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
9494a49301eSmrg	 ctx->Transform.DepthClamp = state;
9504a49301eSmrg	 break;
9517117f1b4Smrg
9527117f1b4Smrg#if FEATURE_ATI_fragment_shader
9537117f1b4Smrg      case GL_FRAGMENT_SHADER_ATI:
9547117f1b4Smrg        CHECK_EXTENSION(ATI_fragment_shader, cap);
9557117f1b4Smrg	if (ctx->ATIFragmentShader.Enabled == state)
9567117f1b4Smrg	  return;
9577117f1b4Smrg	FLUSH_VERTICES(ctx, _NEW_PROGRAM);
9587117f1b4Smrg	ctx->ATIFragmentShader.Enabled = state;
9597117f1b4Smrg        break;
9607117f1b4Smrg#endif
961c1f859d4Smrg
962c1f859d4Smrg      /* GL_MESA_texture_array */
963c1f859d4Smrg      case GL_TEXTURE_1D_ARRAY_EXT:
964c1f859d4Smrg         CHECK_EXTENSION(MESA_texture_array, cap);
965c1f859d4Smrg         if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
966c1f859d4Smrg            return;
967c1f859d4Smrg         }
968c1f859d4Smrg         break;
969c1f859d4Smrg
970c1f859d4Smrg      case GL_TEXTURE_2D_ARRAY_EXT:
971c1f859d4Smrg         CHECK_EXTENSION(MESA_texture_array, cap);
972c1f859d4Smrg         if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
973c1f859d4Smrg            return;
974c1f859d4Smrg         }
975c1f859d4Smrg         break;
976c1f859d4Smrg
9774a49301eSmrg      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
9784a49301eSmrg	 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
9794a49301eSmrg	 ctx->Texture.CubeMapSeamless = state;
9804a49301eSmrg	 break;
9814a49301eSmrg
9827117f1b4Smrg      default:
9837117f1b4Smrg         _mesa_error(ctx, GL_INVALID_ENUM,
9847117f1b4Smrg                     "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
9857117f1b4Smrg         return;
9867117f1b4Smrg   }
9877117f1b4Smrg
9887117f1b4Smrg   if (ctx->Driver.Enable) {
9897117f1b4Smrg      ctx->Driver.Enable( ctx, cap, state );
9907117f1b4Smrg   }
9917117f1b4Smrg}
9927117f1b4Smrg
9937117f1b4Smrg
9947117f1b4Smrg/**
9957117f1b4Smrg * Enable GL capability.  Called by glEnable()
9967117f1b4Smrg * \param cap  state to enable.
9977117f1b4Smrg */
9987117f1b4Smrgvoid GLAPIENTRY
9997117f1b4Smrg_mesa_Enable( GLenum cap )
10007117f1b4Smrg{
10017117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
10027117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
10037117f1b4Smrg
10047117f1b4Smrg   _mesa_set_enable( ctx, cap, GL_TRUE );
10057117f1b4Smrg}
10067117f1b4Smrg
10077117f1b4Smrg
10087117f1b4Smrg/**
10097117f1b4Smrg * Disable GL capability.  Called by glDisable()
10107117f1b4Smrg * \param cap  state to disable.
10117117f1b4Smrg */
10127117f1b4Smrgvoid GLAPIENTRY
10137117f1b4Smrg_mesa_Disable( GLenum cap )
10147117f1b4Smrg{
10157117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
10167117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
10177117f1b4Smrg
10187117f1b4Smrg   _mesa_set_enable( ctx, cap, GL_FALSE );
10197117f1b4Smrg}
10207117f1b4Smrg
10217117f1b4Smrg
10227117f1b4Smrg#undef CHECK_EXTENSION
10237117f1b4Smrg#define CHECK_EXTENSION(EXTNAME)			\
10247117f1b4Smrg   if (!ctx->Extensions.EXTNAME) {			\
10257117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled");	\
10267117f1b4Smrg      return GL_FALSE;					\
10277117f1b4Smrg   }
10287117f1b4Smrg
10297117f1b4Smrg#undef CHECK_EXTENSION2
10307117f1b4Smrg#define CHECK_EXTENSION2(EXT1, EXT2)				\
10317117f1b4Smrg   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {	\
10327117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled");		\
10337117f1b4Smrg      return GL_FALSE;						\
10347117f1b4Smrg   }
10357117f1b4Smrg
10367117f1b4Smrg
10377117f1b4Smrg/**
10387117f1b4Smrg * Helper function to determine whether a texture target is enabled.
10397117f1b4Smrg */
10407117f1b4Smrgstatic GLboolean
10417117f1b4Smrgis_texture_enabled(GLcontext *ctx, GLbitfield bit)
10427117f1b4Smrg{
10437117f1b4Smrg   const struct gl_texture_unit *const texUnit =
10447117f1b4Smrg       &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
10457117f1b4Smrg   return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
10467117f1b4Smrg}
10477117f1b4Smrg
10487117f1b4Smrg
10497117f1b4Smrg/**
10507117f1b4Smrg * Return simple enable/disable state.
10517117f1b4Smrg *
10527117f1b4Smrg * \param cap  state variable to query.
10537117f1b4Smrg *
10547117f1b4Smrg * Returns the state of the specified capability from the current GL context.
10557117f1b4Smrg * For the capabilities associated with extensions verifies that those
10567117f1b4Smrg * extensions are effectively present before reporting.
10577117f1b4Smrg */
10587117f1b4SmrgGLboolean GLAPIENTRY
10597117f1b4Smrg_mesa_IsEnabled( GLenum cap )
10607117f1b4Smrg{
10617117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
10627117f1b4Smrg   switch (cap) {
10637117f1b4Smrg      case GL_ALPHA_TEST:
10647117f1b4Smrg         return ctx->Color.AlphaEnabled;
10657117f1b4Smrg      case GL_AUTO_NORMAL:
10667117f1b4Smrg	 return ctx->Eval.AutoNormal;
10677117f1b4Smrg      case GL_BLEND:
10687117f1b4Smrg         return ctx->Color.BlendEnabled;
10697117f1b4Smrg      case GL_CLIP_PLANE0:
10707117f1b4Smrg      case GL_CLIP_PLANE1:
10717117f1b4Smrg      case GL_CLIP_PLANE2:
10727117f1b4Smrg      case GL_CLIP_PLANE3:
10737117f1b4Smrg      case GL_CLIP_PLANE4:
10747117f1b4Smrg      case GL_CLIP_PLANE5:
10757117f1b4Smrg	 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
10767117f1b4Smrg      case GL_COLOR_MATERIAL:
10777117f1b4Smrg	 return ctx->Light.ColorMaterialEnabled;
10787117f1b4Smrg      case GL_CULL_FACE:
10797117f1b4Smrg         return ctx->Polygon.CullFlag;
10807117f1b4Smrg      case GL_DEPTH_TEST:
10817117f1b4Smrg         return ctx->Depth.Test;
10827117f1b4Smrg      case GL_DITHER:
10837117f1b4Smrg	 return ctx->Color.DitherFlag;
10847117f1b4Smrg      case GL_FOG:
10857117f1b4Smrg	 return ctx->Fog.Enabled;
10867117f1b4Smrg      case GL_LIGHTING:
10877117f1b4Smrg         return ctx->Light.Enabled;
10887117f1b4Smrg      case GL_LIGHT0:
10897117f1b4Smrg      case GL_LIGHT1:
10907117f1b4Smrg      case GL_LIGHT2:
10917117f1b4Smrg      case GL_LIGHT3:
10927117f1b4Smrg      case GL_LIGHT4:
10937117f1b4Smrg      case GL_LIGHT5:
10947117f1b4Smrg      case GL_LIGHT6:
10957117f1b4Smrg      case GL_LIGHT7:
10967117f1b4Smrg         return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
10977117f1b4Smrg      case GL_LINE_SMOOTH:
10987117f1b4Smrg	 return ctx->Line.SmoothFlag;
10997117f1b4Smrg      case GL_LINE_STIPPLE:
11007117f1b4Smrg	 return ctx->Line.StippleFlag;
11017117f1b4Smrg      case GL_INDEX_LOGIC_OP:
11027117f1b4Smrg	 return ctx->Color.IndexLogicOpEnabled;
11037117f1b4Smrg      case GL_COLOR_LOGIC_OP:
11047117f1b4Smrg	 return ctx->Color.ColorLogicOpEnabled;
11057117f1b4Smrg      case GL_MAP1_COLOR_4:
11067117f1b4Smrg	 return ctx->Eval.Map1Color4;
11077117f1b4Smrg      case GL_MAP1_INDEX:
11087117f1b4Smrg	 return ctx->Eval.Map1Index;
11097117f1b4Smrg      case GL_MAP1_NORMAL:
11107117f1b4Smrg	 return ctx->Eval.Map1Normal;
11117117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_1:
11127117f1b4Smrg	 return ctx->Eval.Map1TextureCoord1;
11137117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_2:
11147117f1b4Smrg	 return ctx->Eval.Map1TextureCoord2;
11157117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_3:
11167117f1b4Smrg	 return ctx->Eval.Map1TextureCoord3;
11177117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_4:
11187117f1b4Smrg	 return ctx->Eval.Map1TextureCoord4;
11197117f1b4Smrg      case GL_MAP1_VERTEX_3:
11207117f1b4Smrg	 return ctx->Eval.Map1Vertex3;
11217117f1b4Smrg      case GL_MAP1_VERTEX_4:
11227117f1b4Smrg	 return ctx->Eval.Map1Vertex4;
11237117f1b4Smrg      case GL_MAP2_COLOR_4:
11247117f1b4Smrg	 return ctx->Eval.Map2Color4;
11257117f1b4Smrg      case GL_MAP2_INDEX:
11267117f1b4Smrg	 return ctx->Eval.Map2Index;
11277117f1b4Smrg      case GL_MAP2_NORMAL:
11287117f1b4Smrg	 return ctx->Eval.Map2Normal;
11297117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_1:
11307117f1b4Smrg	 return ctx->Eval.Map2TextureCoord1;
11317117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_2:
11327117f1b4Smrg	 return ctx->Eval.Map2TextureCoord2;
11337117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_3:
11347117f1b4Smrg	 return ctx->Eval.Map2TextureCoord3;
11357117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_4:
11367117f1b4Smrg	 return ctx->Eval.Map2TextureCoord4;
11377117f1b4Smrg      case GL_MAP2_VERTEX_3:
11387117f1b4Smrg	 return ctx->Eval.Map2Vertex3;
11397117f1b4Smrg      case GL_MAP2_VERTEX_4:
11407117f1b4Smrg	 return ctx->Eval.Map2Vertex4;
11417117f1b4Smrg      case GL_NORMALIZE:
11427117f1b4Smrg	 return ctx->Transform.Normalize;
11437117f1b4Smrg      case GL_POINT_SMOOTH:
11447117f1b4Smrg	 return ctx->Point.SmoothFlag;
11457117f1b4Smrg      case GL_POLYGON_SMOOTH:
11467117f1b4Smrg	 return ctx->Polygon.SmoothFlag;
11477117f1b4Smrg      case GL_POLYGON_STIPPLE:
11487117f1b4Smrg	 return ctx->Polygon.StippleFlag;
11497117f1b4Smrg      case GL_POLYGON_OFFSET_POINT:
11507117f1b4Smrg	 return ctx->Polygon.OffsetPoint;
11517117f1b4Smrg      case GL_POLYGON_OFFSET_LINE:
11527117f1b4Smrg	 return ctx->Polygon.OffsetLine;
11537117f1b4Smrg      case GL_POLYGON_OFFSET_FILL:
11547117f1b4Smrg      /*case GL_POLYGON_OFFSET_EXT:*/
11557117f1b4Smrg	 return ctx->Polygon.OffsetFill;
11567117f1b4Smrg      case GL_RESCALE_NORMAL_EXT:
11577117f1b4Smrg         return ctx->Transform.RescaleNormals;
11587117f1b4Smrg      case GL_SCISSOR_TEST:
11597117f1b4Smrg	 return ctx->Scissor.Enabled;
11607117f1b4Smrg      case GL_SHARED_TEXTURE_PALETTE_EXT:
11617117f1b4Smrg         return ctx->Texture.SharedPalette;
11627117f1b4Smrg      case GL_STENCIL_TEST:
11637117f1b4Smrg	 return ctx->Stencil.Enabled;
11647117f1b4Smrg      case GL_TEXTURE_1D:
11657117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_1D_BIT);
11667117f1b4Smrg      case GL_TEXTURE_2D:
11677117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_2D_BIT);
11687117f1b4Smrg      case GL_TEXTURE_3D:
11697117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_3D_BIT);
11707117f1b4Smrg      case GL_TEXTURE_GEN_Q:
11717117f1b4Smrg         {
1172c1f859d4Smrg            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1173c1f859d4Smrg            if (texUnit) {
1174c1f859d4Smrg               return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1175c1f859d4Smrg            }
11767117f1b4Smrg         }
1177c1f859d4Smrg         return GL_FALSE;
11787117f1b4Smrg      case GL_TEXTURE_GEN_R:
11797117f1b4Smrg         {
1180c1f859d4Smrg            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1181c1f859d4Smrg            if (texUnit) {
1182c1f859d4Smrg               return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1183c1f859d4Smrg            }
11847117f1b4Smrg         }
1185c1f859d4Smrg         return GL_FALSE;
11867117f1b4Smrg      case GL_TEXTURE_GEN_S:
11877117f1b4Smrg         {
1188c1f859d4Smrg            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1189c1f859d4Smrg            if (texUnit) {
1190c1f859d4Smrg               return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1191c1f859d4Smrg            }
11927117f1b4Smrg         }
1193c1f859d4Smrg         return GL_FALSE;
11947117f1b4Smrg      case GL_TEXTURE_GEN_T:
11957117f1b4Smrg         {
1196c1f859d4Smrg            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1197c1f859d4Smrg            if (texUnit) {
1198c1f859d4Smrg               return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1199c1f859d4Smrg            }
12007117f1b4Smrg         }
1201c1f859d4Smrg         return GL_FALSE;
12027117f1b4Smrg
12037117f1b4Smrg      /*
12047117f1b4Smrg       * CLIENT STATE!!!
12057117f1b4Smrg       */
12067117f1b4Smrg      case GL_VERTEX_ARRAY:
12077117f1b4Smrg         return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
12087117f1b4Smrg      case GL_NORMAL_ARRAY:
12097117f1b4Smrg         return (ctx->Array.ArrayObj->Normal.Enabled != 0);
12107117f1b4Smrg      case GL_COLOR_ARRAY:
12117117f1b4Smrg         return (ctx->Array.ArrayObj->Color.Enabled != 0);
12127117f1b4Smrg      case GL_INDEX_ARRAY:
12137117f1b4Smrg         return (ctx->Array.ArrayObj->Index.Enabled != 0);
12147117f1b4Smrg      case GL_TEXTURE_COORD_ARRAY:
12157117f1b4Smrg         return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
12167117f1b4Smrg      case GL_EDGE_FLAG_ARRAY:
12177117f1b4Smrg         return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
12187117f1b4Smrg      case GL_FOG_COORDINATE_ARRAY_EXT:
12197117f1b4Smrg         CHECK_EXTENSION(EXT_fog_coord);
12207117f1b4Smrg         return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
12217117f1b4Smrg      case GL_SECONDARY_COLOR_ARRAY_EXT:
12227117f1b4Smrg         CHECK_EXTENSION(EXT_secondary_color);
12237117f1b4Smrg         return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1224c1f859d4Smrg#if FEATURE_point_size_array
1225c1f859d4Smrg      case GL_POINT_SIZE_ARRAY_OES:
1226c1f859d4Smrg         return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1227c1f859d4Smrg#endif
12287117f1b4Smrg
12297117f1b4Smrg      /* GL_EXT_histogram */
12307117f1b4Smrg      case GL_HISTOGRAM:
12317117f1b4Smrg         CHECK_EXTENSION(EXT_histogram);
12327117f1b4Smrg         return ctx->Pixel.HistogramEnabled;
12337117f1b4Smrg      case GL_MINMAX:
12347117f1b4Smrg         CHECK_EXTENSION(EXT_histogram);
12357117f1b4Smrg         return ctx->Pixel.MinMaxEnabled;
12367117f1b4Smrg
12377117f1b4Smrg      /* GL_SGI_color_table */
12387117f1b4Smrg      case GL_COLOR_TABLE_SGI:
12397117f1b4Smrg         CHECK_EXTENSION(SGI_color_table);
12407117f1b4Smrg         return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
12417117f1b4Smrg      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
12427117f1b4Smrg         CHECK_EXTENSION(SGI_color_table);
12437117f1b4Smrg         return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
12447117f1b4Smrg      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
12457117f1b4Smrg         CHECK_EXTENSION(SGI_color_table);
12467117f1b4Smrg         return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
12477117f1b4Smrg
12487117f1b4Smrg      /* GL_SGI_texture_color_table */
12497117f1b4Smrg      case GL_TEXTURE_COLOR_TABLE_SGI:
12507117f1b4Smrg         CHECK_EXTENSION(SGI_texture_color_table);
12517117f1b4Smrg         return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
12527117f1b4Smrg
12537117f1b4Smrg      /* GL_EXT_convolution */
12547117f1b4Smrg      case GL_CONVOLUTION_1D:
12557117f1b4Smrg         CHECK_EXTENSION(EXT_convolution);
12567117f1b4Smrg         return ctx->Pixel.Convolution1DEnabled;
12577117f1b4Smrg      case GL_CONVOLUTION_2D:
12587117f1b4Smrg         CHECK_EXTENSION(EXT_convolution);
12597117f1b4Smrg         return ctx->Pixel.Convolution2DEnabled;
12607117f1b4Smrg      case GL_SEPARABLE_2D:
12617117f1b4Smrg         CHECK_EXTENSION(EXT_convolution);
12627117f1b4Smrg         return ctx->Pixel.Separable2DEnabled;
12637117f1b4Smrg
12647117f1b4Smrg      /* GL_ARB_texture_cube_map */
12657117f1b4Smrg      case GL_TEXTURE_CUBE_MAP_ARB:
12667117f1b4Smrg         CHECK_EXTENSION(ARB_texture_cube_map);
12677117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
12687117f1b4Smrg
12697117f1b4Smrg      /* GL_EXT_secondary_color */
12707117f1b4Smrg      case GL_COLOR_SUM_EXT:
12717117f1b4Smrg         CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
12727117f1b4Smrg         return ctx->Fog.ColorSumEnabled;
12737117f1b4Smrg
12747117f1b4Smrg      /* GL_ARB_multisample */
12757117f1b4Smrg      case GL_MULTISAMPLE_ARB:
12767117f1b4Smrg         return ctx->Multisample.Enabled;
12777117f1b4Smrg      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
12787117f1b4Smrg         return ctx->Multisample.SampleAlphaToCoverage;
12797117f1b4Smrg      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
12807117f1b4Smrg         return ctx->Multisample.SampleAlphaToOne;
12817117f1b4Smrg      case GL_SAMPLE_COVERAGE_ARB:
12827117f1b4Smrg         return ctx->Multisample.SampleCoverage;
12837117f1b4Smrg      case GL_SAMPLE_COVERAGE_INVERT_ARB:
12847117f1b4Smrg         return ctx->Multisample.SampleCoverageInvert;
12857117f1b4Smrg
12867117f1b4Smrg      /* GL_IBM_rasterpos_clip */
12877117f1b4Smrg      case GL_RASTER_POSITION_UNCLIPPED_IBM:
12887117f1b4Smrg         CHECK_EXTENSION(IBM_rasterpos_clip);
12897117f1b4Smrg         return ctx->Transform.RasterPositionUnclipped;
12907117f1b4Smrg
12917117f1b4Smrg      /* GL_NV_point_sprite */
12927117f1b4Smrg      case GL_POINT_SPRITE_NV:
12937117f1b4Smrg         CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
12947117f1b4Smrg         return ctx->Point.PointSprite;
12957117f1b4Smrg
12967117f1b4Smrg#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
12977117f1b4Smrg      case GL_VERTEX_PROGRAM_ARB:
12987117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
12997117f1b4Smrg         return ctx->VertexProgram.Enabled;
13007117f1b4Smrg      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
13017117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
13027117f1b4Smrg         return ctx->VertexProgram.PointSizeEnabled;
13037117f1b4Smrg      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
13047117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
13057117f1b4Smrg         return ctx->VertexProgram.TwoSideEnabled;
13067117f1b4Smrg#endif
13077117f1b4Smrg#if FEATURE_NV_vertex_program
13087117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY0_NV:
13097117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY1_NV:
13107117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY2_NV:
13117117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY3_NV:
13127117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY4_NV:
13137117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY5_NV:
13147117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY6_NV:
13157117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY7_NV:
13167117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY8_NV:
13177117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY9_NV:
13187117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY10_NV:
13197117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY11_NV:
13207117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY12_NV:
13217117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY13_NV:
13227117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY14_NV:
13237117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY15_NV:
13247117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program);
13257117f1b4Smrg         {
13267117f1b4Smrg            GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
13274a49301eSmrg            ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
13287117f1b4Smrg            return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
13297117f1b4Smrg         }
13307117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
13317117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
13327117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
13337117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
13347117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
13357117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
13367117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
13377117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
13387117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
13397117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
13407117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
13417117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
13427117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
13437117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
13447117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
13457117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
13467117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program);
13477117f1b4Smrg         {
13487117f1b4Smrg            const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
13497117f1b4Smrg            return ctx->Eval.Map1Attrib[map];
13507117f1b4Smrg         }
13517117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
13527117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
13537117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
13547117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
13557117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
13567117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
13577117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
13587117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
13597117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
13607117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
13617117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
13627117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
13637117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
13647117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
13657117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
13667117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
13677117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program);
13687117f1b4Smrg         {
13697117f1b4Smrg            const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
13707117f1b4Smrg            return ctx->Eval.Map2Attrib[map];
13717117f1b4Smrg         }
13727117f1b4Smrg#endif /* FEATURE_NV_vertex_program */
13737117f1b4Smrg
13747117f1b4Smrg#if FEATURE_NV_fragment_program
13757117f1b4Smrg      case GL_FRAGMENT_PROGRAM_NV:
13767117f1b4Smrg         CHECK_EXTENSION(NV_fragment_program);
13777117f1b4Smrg         return ctx->FragmentProgram.Enabled;
13787117f1b4Smrg#endif /* FEATURE_NV_fragment_program */
13797117f1b4Smrg
13807117f1b4Smrg      /* GL_NV_texture_rectangle */
13817117f1b4Smrg      case GL_TEXTURE_RECTANGLE_NV:
13827117f1b4Smrg         CHECK_EXTENSION(NV_texture_rectangle);
13837117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
13847117f1b4Smrg
13857117f1b4Smrg      /* GL_EXT_stencil_two_side */
13867117f1b4Smrg      case GL_STENCIL_TEST_TWO_SIDE_EXT:
13877117f1b4Smrg         CHECK_EXTENSION(EXT_stencil_two_side);
13887117f1b4Smrg         return ctx->Stencil.TestTwoSide;
13897117f1b4Smrg
13907117f1b4Smrg#if FEATURE_ARB_fragment_program
13917117f1b4Smrg      case GL_FRAGMENT_PROGRAM_ARB:
13927117f1b4Smrg         return ctx->FragmentProgram.Enabled;
13937117f1b4Smrg#endif /* FEATURE_ARB_fragment_program */
13947117f1b4Smrg
13957117f1b4Smrg      /* GL_EXT_depth_bounds_test */
13967117f1b4Smrg      case GL_DEPTH_BOUNDS_TEST_EXT:
13977117f1b4Smrg         CHECK_EXTENSION(EXT_depth_bounds_test);
13987117f1b4Smrg         return ctx->Depth.BoundsTest;
13997117f1b4Smrg
14004a49301eSmrg      /* GL_ARB_depth_clamp */
14014a49301eSmrg      case GL_DEPTH_CLAMP:
14024a49301eSmrg         CHECK_EXTENSION(ARB_depth_clamp);
14034a49301eSmrg         return ctx->Transform.DepthClamp;
14044a49301eSmrg
14057117f1b4Smrg#if FEATURE_ATI_fragment_shader
14067117f1b4Smrg      case GL_FRAGMENT_SHADER_ATI:
14077117f1b4Smrg	 CHECK_EXTENSION(ATI_fragment_shader);
14087117f1b4Smrg	 return ctx->ATIFragmentShader.Enabled;
14097117f1b4Smrg#endif /* FEATURE_ATI_fragment_shader */
14104a49301eSmrg
14114a49301eSmrg      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
14124a49301eSmrg	 CHECK_EXTENSION(ARB_seamless_cube_map);
14134a49301eSmrg	 return ctx->Texture.CubeMapSeamless;
14144a49301eSmrg
14157117f1b4Smrg      default:
14167117f1b4Smrg         _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
14177117f1b4Smrg	 return GL_FALSE;
14187117f1b4Smrg   }
14197117f1b4Smrg}
1420