enable.c revision c1f859d4
17117f1b4Smrg/**
27117f1b4Smrg * \file enable.c
37117f1b4Smrg * Enable/disable/query GL capabilities.
47117f1b4Smrg */
57117f1b4Smrg
67117f1b4Smrg/*
77117f1b4Smrg * Mesa 3-D graphics library
87117f1b4Smrg * Version:  7.0.3
97117f1b4Smrg *
107117f1b4Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
117117f1b4Smrg *
127117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
137117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
147117f1b4Smrg * to deal in the Software without restriction, including without limitation
157117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
167117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
177117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
187117f1b4Smrg *
197117f1b4Smrg * The above copyright notice and this permission notice shall be included
207117f1b4Smrg * in all copies or substantial portions of the Software.
217117f1b4Smrg *
227117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
237117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
247117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
257117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
267117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
277117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
287117f1b4Smrg */
297117f1b4Smrg
307117f1b4Smrg
317117f1b4Smrg#include "glheader.h"
327117f1b4Smrg#include "context.h"
337117f1b4Smrg#include "enable.h"
347117f1b4Smrg#include "light.h"
357117f1b4Smrg#include "macros.h"
367117f1b4Smrg#include "simple_list.h"
377117f1b4Smrg#include "mtypes.h"
387117f1b4Smrg#include "enums.h"
397117f1b4Smrg#include "math/m_matrix.h"
407117f1b4Smrg#include "math/m_xform.h"
41c1f859d4Smrg#include "api_arrayelt.h"
427117f1b4Smrg
437117f1b4Smrg
447117f1b4Smrg
457117f1b4Smrg#define CHECK_EXTENSION(EXTNAME, CAP)					\
467117f1b4Smrg   if (!ctx->Extensions.EXTNAME) {					\
477117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",	\
487117f1b4Smrg                  state ? "Enable" : "Disable", CAP);			\
497117f1b4Smrg      return;								\
507117f1b4Smrg   }
517117f1b4Smrg
527117f1b4Smrg
537117f1b4Smrg/**
547117f1b4Smrg * Helper to enable/disable client-side state.
557117f1b4Smrg */
567117f1b4Smrgstatic void
577117f1b4Smrgclient_state(GLcontext *ctx, GLenum cap, GLboolean state)
587117f1b4Smrg{
597117f1b4Smrg   GLuint flag;
607117f1b4Smrg   GLboolean *var;
617117f1b4Smrg
627117f1b4Smrg   switch (cap) {
637117f1b4Smrg      case GL_VERTEX_ARRAY:
647117f1b4Smrg         var = &ctx->Array.ArrayObj->Vertex.Enabled;
657117f1b4Smrg         flag = _NEW_ARRAY_VERTEX;
667117f1b4Smrg         break;
677117f1b4Smrg      case GL_NORMAL_ARRAY:
687117f1b4Smrg         var = &ctx->Array.ArrayObj->Normal.Enabled;
697117f1b4Smrg         flag = _NEW_ARRAY_NORMAL;
707117f1b4Smrg         break;
717117f1b4Smrg      case GL_COLOR_ARRAY:
727117f1b4Smrg         var = &ctx->Array.ArrayObj->Color.Enabled;
737117f1b4Smrg         flag = _NEW_ARRAY_COLOR0;
747117f1b4Smrg         break;
757117f1b4Smrg      case GL_INDEX_ARRAY:
767117f1b4Smrg         var = &ctx->Array.ArrayObj->Index.Enabled;
777117f1b4Smrg         flag = _NEW_ARRAY_INDEX;
787117f1b4Smrg         break;
797117f1b4Smrg      case GL_TEXTURE_COORD_ARRAY:
807117f1b4Smrg         var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
817117f1b4Smrg         flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
827117f1b4Smrg         break;
837117f1b4Smrg      case GL_EDGE_FLAG_ARRAY:
847117f1b4Smrg         var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
857117f1b4Smrg         flag = _NEW_ARRAY_EDGEFLAG;
867117f1b4Smrg         break;
877117f1b4Smrg      case GL_FOG_COORDINATE_ARRAY_EXT:
887117f1b4Smrg         var = &ctx->Array.ArrayObj->FogCoord.Enabled;
897117f1b4Smrg         flag = _NEW_ARRAY_FOGCOORD;
907117f1b4Smrg         break;
917117f1b4Smrg      case GL_SECONDARY_COLOR_ARRAY_EXT:
927117f1b4Smrg         var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
937117f1b4Smrg         flag = _NEW_ARRAY_COLOR1;
947117f1b4Smrg         break;
957117f1b4Smrg
96c1f859d4Smrg#if FEATURE_point_size_array
97c1f859d4Smrg      case GL_POINT_SIZE_ARRAY_OES:
98c1f859d4Smrg         var = &ctx->Array.ArrayObj->PointSize.Enabled;
99c1f859d4Smrg         flag = _NEW_ARRAY_POINT_SIZE;
100c1f859d4Smrg         break;
101c1f859d4Smrg#endif
102c1f859d4Smrg
1037117f1b4Smrg#if FEATURE_NV_vertex_program
1047117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY0_NV:
1057117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY1_NV:
1067117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY2_NV:
1077117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY3_NV:
1087117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY4_NV:
1097117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY5_NV:
1107117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY6_NV:
1117117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY7_NV:
1127117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY8_NV:
1137117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY9_NV:
1147117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY10_NV:
1157117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY11_NV:
1167117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY12_NV:
1177117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY13_NV:
1187117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY14_NV:
1197117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY15_NV:
1207117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program, cap);
1217117f1b4Smrg         {
1227117f1b4Smrg            GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1237117f1b4Smrg            var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
1247117f1b4Smrg            flag = _NEW_ARRAY_ATTRIB(n);
1257117f1b4Smrg         }
1267117f1b4Smrg         break;
1277117f1b4Smrg#endif /* FEATURE_NV_vertex_program */
1287117f1b4Smrg
1297117f1b4Smrg      default:
1307117f1b4Smrg         _mesa_error( ctx, GL_INVALID_ENUM,
1317117f1b4Smrg                      "glEnable/DisableClientState(0x%x)", cap);
1327117f1b4Smrg         return;
1337117f1b4Smrg   }
1347117f1b4Smrg
1357117f1b4Smrg   if (*var == state)
1367117f1b4Smrg      return;
1377117f1b4Smrg
1387117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_ARRAY);
1397117f1b4Smrg   ctx->Array.NewState |= flag;
140c1f859d4Smrg
141c1f859d4Smrg   _ae_invalidate_state(ctx, _NEW_ARRAY);
142c1f859d4Smrg
1437117f1b4Smrg   *var = state;
1447117f1b4Smrg
1457117f1b4Smrg   if (state)
1467117f1b4Smrg      ctx->Array.ArrayObj->_Enabled |= flag;
1477117f1b4Smrg   else
1487117f1b4Smrg      ctx->Array.ArrayObj->_Enabled &= ~flag;
1497117f1b4Smrg
1507117f1b4Smrg   if (ctx->Driver.Enable) {
1517117f1b4Smrg      ctx->Driver.Enable( ctx, cap, state );
1527117f1b4Smrg   }
1537117f1b4Smrg}
1547117f1b4Smrg
1557117f1b4Smrg
1567117f1b4Smrg/**
1577117f1b4Smrg * Enable GL capability.
1587117f1b4Smrg * \param cap  state to enable/disable.
1597117f1b4Smrg *
1607117f1b4Smrg * Get's the current context, assures that we're outside glBegin()/glEnd() and
1617117f1b4Smrg * calls client_state().
1627117f1b4Smrg */
1637117f1b4Smrgvoid GLAPIENTRY
1647117f1b4Smrg_mesa_EnableClientState( GLenum cap )
1657117f1b4Smrg{
1667117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1677117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
1687117f1b4Smrg   client_state( ctx, cap, GL_TRUE );
1697117f1b4Smrg}
1707117f1b4Smrg
1717117f1b4Smrg
1727117f1b4Smrg/**
1737117f1b4Smrg * Disable GL capability.
1747117f1b4Smrg * \param cap  state to enable/disable.
1757117f1b4Smrg *
1767117f1b4Smrg * Get's the current context, assures that we're outside glBegin()/glEnd() and
1777117f1b4Smrg * calls client_state().
1787117f1b4Smrg */
1797117f1b4Smrgvoid GLAPIENTRY
1807117f1b4Smrg_mesa_DisableClientState( GLenum cap )
1817117f1b4Smrg{
1827117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1837117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
1847117f1b4Smrg   client_state( ctx, cap, GL_FALSE );
1857117f1b4Smrg}
1867117f1b4Smrg
1877117f1b4Smrg
1887117f1b4Smrg#undef CHECK_EXTENSION
1897117f1b4Smrg#define CHECK_EXTENSION(EXTNAME, CAP)					\
1907117f1b4Smrg   if (!ctx->Extensions.EXTNAME) {					\
1917117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",			\
1927117f1b4Smrg                  state ? "Enable" : "Disable", CAP);			\
1937117f1b4Smrg      return;								\
1947117f1b4Smrg   }
1957117f1b4Smrg
1967117f1b4Smrg#define CHECK_EXTENSION2(EXT1, EXT2, CAP)				\
1977117f1b4Smrg   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {		\
1987117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",			\
1997117f1b4Smrg                  state ? "Enable" : "Disable", CAP);			\
2007117f1b4Smrg      return;								\
2017117f1b4Smrg   }
2027117f1b4Smrg
2037117f1b4Smrg
204c1f859d4Smrg
205c1f859d4Smrg/**
206c1f859d4Smrg * Return pointer to current texture unit for setting/getting coordinate
207c1f859d4Smrg * state.
208c1f859d4Smrg * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
209c1f859d4Smrg * higher than the number of supported coordinate units.  And we'll return NULL.
210c1f859d4Smrg */
211c1f859d4Smrgstatic struct gl_texture_unit *
212c1f859d4Smrgget_texcoord_unit(GLcontext *ctx)
213c1f859d4Smrg{
214c1f859d4Smrg   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
215c1f859d4Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
216c1f859d4Smrg      return NULL;
217c1f859d4Smrg   }
218c1f859d4Smrg   else {
219c1f859d4Smrg      return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
220c1f859d4Smrg   }
221c1f859d4Smrg}
222c1f859d4Smrg
223c1f859d4Smrg
2247117f1b4Smrg/**
2257117f1b4Smrg * Helper function to enable or disable a texture target.
2267117f1b4Smrg */
2277117f1b4Smrgstatic GLboolean
2287117f1b4Smrgenable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
2297117f1b4Smrg{
2307117f1b4Smrg   const GLuint curr = ctx->Texture.CurrentUnit;
2317117f1b4Smrg   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
2327117f1b4Smrg   const GLuint newenabled = (!state)
2337117f1b4Smrg       ? (texUnit->Enabled & ~bit) :  (texUnit->Enabled | bit);
2347117f1b4Smrg
2357117f1b4Smrg   if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
2367117f1b4Smrg       return GL_FALSE;
2377117f1b4Smrg
2387117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_TEXTURE);
2397117f1b4Smrg   texUnit->Enabled = newenabled;
2407117f1b4Smrg   return GL_TRUE;
2417117f1b4Smrg}
2427117f1b4Smrg
2437117f1b4Smrg
2447117f1b4Smrg/**
2457117f1b4Smrg * Helper function to enable or disable state.
2467117f1b4Smrg *
2477117f1b4Smrg * \param ctx GL context.
2487117f1b4Smrg * \param cap  the state to enable/disable
2497117f1b4Smrg * \param state whether to enable or disable the specified capability.
2507117f1b4Smrg *
2517117f1b4Smrg * Updates the current context and flushes the vertices as needed. For
2527117f1b4Smrg * capabilities associated with extensions it verifies that those extensions
2537117f1b4Smrg * are effectivly present before updating. Notifies the driver via
2547117f1b4Smrg * dd_function_table::Enable.
2557117f1b4Smrg */
2567117f1b4Smrgvoid
2577117f1b4Smrg_mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
2587117f1b4Smrg{
2597117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
2607117f1b4Smrg      _mesa_debug(ctx, "%s %s (newstate is %x)\n",
2617117f1b4Smrg                  state ? "glEnable" : "glDisable",
2627117f1b4Smrg                  _mesa_lookup_enum_by_nr(cap),
2637117f1b4Smrg                  ctx->NewState);
2647117f1b4Smrg
2657117f1b4Smrg   switch (cap) {
2667117f1b4Smrg      case GL_ALPHA_TEST:
2677117f1b4Smrg         if (ctx->Color.AlphaEnabled == state)
2687117f1b4Smrg            return;
2697117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
2707117f1b4Smrg         ctx->Color.AlphaEnabled = state;
2717117f1b4Smrg         break;
2727117f1b4Smrg      case GL_AUTO_NORMAL:
2737117f1b4Smrg         if (ctx->Eval.AutoNormal == state)
2747117f1b4Smrg            return;
2757117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
2767117f1b4Smrg         ctx->Eval.AutoNormal = state;
2777117f1b4Smrg         break;
2787117f1b4Smrg      case GL_BLEND:
2797117f1b4Smrg         if (ctx->Color.BlendEnabled == state)
2807117f1b4Smrg            return;
2817117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
2827117f1b4Smrg         ctx->Color.BlendEnabled = state;
2837117f1b4Smrg         break;
2847117f1b4Smrg#if FEATURE_userclip
2857117f1b4Smrg      case GL_CLIP_PLANE0:
2867117f1b4Smrg      case GL_CLIP_PLANE1:
2877117f1b4Smrg      case GL_CLIP_PLANE2:
2887117f1b4Smrg      case GL_CLIP_PLANE3:
2897117f1b4Smrg      case GL_CLIP_PLANE4:
2907117f1b4Smrg      case GL_CLIP_PLANE5:
2917117f1b4Smrg         {
2927117f1b4Smrg            const GLuint p = cap - GL_CLIP_PLANE0;
2937117f1b4Smrg
2947117f1b4Smrg            if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
2957117f1b4Smrg               return;
2967117f1b4Smrg
2977117f1b4Smrg            FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
2987117f1b4Smrg
2997117f1b4Smrg            if (state) {
3007117f1b4Smrg               ctx->Transform.ClipPlanesEnabled |= (1 << p);
3017117f1b4Smrg
3027117f1b4Smrg               if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
3037117f1b4Smrg                  _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
3047117f1b4Smrg
3057117f1b4Smrg               /* This derived state also calculated in clip.c and
3067117f1b4Smrg                * from _mesa_update_state() on changes to EyeUserPlane
3077117f1b4Smrg                * and ctx->ProjectionMatrix respectively.
3087117f1b4Smrg                */
3097117f1b4Smrg               _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
3107117f1b4Smrg                                    ctx->Transform.EyeUserPlane[p],
3117117f1b4Smrg                                    ctx->ProjectionMatrixStack.Top->inv );
3127117f1b4Smrg            }
3137117f1b4Smrg            else {
3147117f1b4Smrg               ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
3157117f1b4Smrg            }
3167117f1b4Smrg         }
3177117f1b4Smrg         break;
3187117f1b4Smrg#endif
3197117f1b4Smrg      case GL_COLOR_MATERIAL:
3207117f1b4Smrg         if (ctx->Light.ColorMaterialEnabled == state)
3217117f1b4Smrg            return;
3227117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LIGHT);
3237117f1b4Smrg         FLUSH_CURRENT(ctx, 0);
3247117f1b4Smrg         ctx->Light.ColorMaterialEnabled = state;
3257117f1b4Smrg         if (state) {
3267117f1b4Smrg            _mesa_update_color_material( ctx,
3277117f1b4Smrg                                  ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
3287117f1b4Smrg         }
3297117f1b4Smrg         break;
3307117f1b4Smrg      case GL_CULL_FACE:
3317117f1b4Smrg         if (ctx->Polygon.CullFlag == state)
3327117f1b4Smrg            return;
3337117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
3347117f1b4Smrg         ctx->Polygon.CullFlag = state;
3357117f1b4Smrg         break;
3367117f1b4Smrg      case GL_CULL_VERTEX_EXT:
3377117f1b4Smrg         CHECK_EXTENSION(EXT_cull_vertex, cap);
3387117f1b4Smrg         if (ctx->Transform.CullVertexFlag == state)
3397117f1b4Smrg            return;
3407117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
3417117f1b4Smrg         ctx->Transform.CullVertexFlag = state;
3427117f1b4Smrg         break;
3437117f1b4Smrg      case GL_DEPTH_TEST:
3447117f1b4Smrg         if (ctx->Depth.Test == state)
3457117f1b4Smrg            return;
3467117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_DEPTH);
3477117f1b4Smrg         ctx->Depth.Test = state;
3487117f1b4Smrg         break;
3497117f1b4Smrg      case GL_DITHER:
3507117f1b4Smrg         if (ctx->NoDither) {
3517117f1b4Smrg            state = GL_FALSE; /* MESA_NO_DITHER env var */
3527117f1b4Smrg         }
3537117f1b4Smrg         if (ctx->Color.DitherFlag == state)
3547117f1b4Smrg            return;
3557117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
3567117f1b4Smrg         ctx->Color.DitherFlag = state;
3577117f1b4Smrg         break;
3587117f1b4Smrg      case GL_FOG:
3597117f1b4Smrg         if (ctx->Fog.Enabled == state)
3607117f1b4Smrg            return;
3617117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_FOG);
3627117f1b4Smrg         ctx->Fog.Enabled = state;
3637117f1b4Smrg         break;
3647117f1b4Smrg      case GL_HISTOGRAM:
3657117f1b4Smrg         CHECK_EXTENSION(EXT_histogram, cap);
3667117f1b4Smrg         if (ctx->Pixel.HistogramEnabled == state)
3677117f1b4Smrg            return;
3687117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
3697117f1b4Smrg         ctx->Pixel.HistogramEnabled = state;
3707117f1b4Smrg         break;
3717117f1b4Smrg      case GL_LIGHT0:
3727117f1b4Smrg      case GL_LIGHT1:
3737117f1b4Smrg      case GL_LIGHT2:
3747117f1b4Smrg      case GL_LIGHT3:
3757117f1b4Smrg      case GL_LIGHT4:
3767117f1b4Smrg      case GL_LIGHT5:
3777117f1b4Smrg      case GL_LIGHT6:
3787117f1b4Smrg      case GL_LIGHT7:
3797117f1b4Smrg         if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
3807117f1b4Smrg            return;
3817117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LIGHT);
3827117f1b4Smrg         ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
3837117f1b4Smrg         if (state) {
3847117f1b4Smrg            insert_at_tail(&ctx->Light.EnabledList,
3857117f1b4Smrg                           &ctx->Light.Light[cap-GL_LIGHT0]);
3867117f1b4Smrg         }
3877117f1b4Smrg         else {
3887117f1b4Smrg            remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
3897117f1b4Smrg         }
3907117f1b4Smrg         break;
3917117f1b4Smrg      case GL_LIGHTING:
3927117f1b4Smrg         if (ctx->Light.Enabled == state)
3937117f1b4Smrg            return;
3947117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LIGHT);
3957117f1b4Smrg         ctx->Light.Enabled = state;
3967117f1b4Smrg         if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
3977117f1b4Smrg            ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
3987117f1b4Smrg         else
3997117f1b4Smrg            ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
4007117f1b4Smrg         break;
4017117f1b4Smrg      case GL_LINE_SMOOTH:
4027117f1b4Smrg         if (ctx->Line.SmoothFlag == state)
4037117f1b4Smrg            return;
4047117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LINE);
4057117f1b4Smrg         ctx->Line.SmoothFlag = state;
4067117f1b4Smrg         ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
4077117f1b4Smrg         break;
4087117f1b4Smrg      case GL_LINE_STIPPLE:
4097117f1b4Smrg         if (ctx->Line.StippleFlag == state)
4107117f1b4Smrg            return;
4117117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_LINE);
4127117f1b4Smrg         ctx->Line.StippleFlag = state;
4137117f1b4Smrg         ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
4147117f1b4Smrg         break;
4157117f1b4Smrg      case GL_INDEX_LOGIC_OP:
4167117f1b4Smrg         if (ctx->Color.IndexLogicOpEnabled == state)
4177117f1b4Smrg            return;
4187117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
4197117f1b4Smrg         ctx->Color.IndexLogicOpEnabled = state;
4207117f1b4Smrg         break;
4217117f1b4Smrg      case GL_COLOR_LOGIC_OP:
4227117f1b4Smrg         if (ctx->Color.ColorLogicOpEnabled == state)
4237117f1b4Smrg            return;
4247117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_COLOR);
4257117f1b4Smrg         ctx->Color.ColorLogicOpEnabled = state;
4267117f1b4Smrg         break;
4277117f1b4Smrg      case GL_MAP1_COLOR_4:
4287117f1b4Smrg         if (ctx->Eval.Map1Color4 == state)
4297117f1b4Smrg            return;
4307117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4317117f1b4Smrg         ctx->Eval.Map1Color4 = state;
4327117f1b4Smrg         break;
4337117f1b4Smrg      case GL_MAP1_INDEX:
4347117f1b4Smrg         if (ctx->Eval.Map1Index == state)
4357117f1b4Smrg            return;
4367117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4377117f1b4Smrg         ctx->Eval.Map1Index = state;
4387117f1b4Smrg         break;
4397117f1b4Smrg      case GL_MAP1_NORMAL:
4407117f1b4Smrg         if (ctx->Eval.Map1Normal == state)
4417117f1b4Smrg            return;
4427117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4437117f1b4Smrg         ctx->Eval.Map1Normal = state;
4447117f1b4Smrg         break;
4457117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_1:
4467117f1b4Smrg         if (ctx->Eval.Map1TextureCoord1 == state)
4477117f1b4Smrg            return;
4487117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4497117f1b4Smrg         ctx->Eval.Map1TextureCoord1 = state;
4507117f1b4Smrg         break;
4517117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_2:
4527117f1b4Smrg         if (ctx->Eval.Map1TextureCoord2 == state)
4537117f1b4Smrg            return;
4547117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4557117f1b4Smrg         ctx->Eval.Map1TextureCoord2 = state;
4567117f1b4Smrg         break;
4577117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_3:
4587117f1b4Smrg         if (ctx->Eval.Map1TextureCoord3 == state)
4597117f1b4Smrg            return;
4607117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4617117f1b4Smrg         ctx->Eval.Map1TextureCoord3 = state;
4627117f1b4Smrg         break;
4637117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_4:
4647117f1b4Smrg         if (ctx->Eval.Map1TextureCoord4 == state)
4657117f1b4Smrg            return;
4667117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4677117f1b4Smrg         ctx->Eval.Map1TextureCoord4 = state;
4687117f1b4Smrg         break;
4697117f1b4Smrg      case GL_MAP1_VERTEX_3:
4707117f1b4Smrg         if (ctx->Eval.Map1Vertex3 == state)
4717117f1b4Smrg            return;
4727117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4737117f1b4Smrg         ctx->Eval.Map1Vertex3 = state;
4747117f1b4Smrg         break;
4757117f1b4Smrg      case GL_MAP1_VERTEX_4:
4767117f1b4Smrg         if (ctx->Eval.Map1Vertex4 == state)
4777117f1b4Smrg            return;
4787117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4797117f1b4Smrg         ctx->Eval.Map1Vertex4 = state;
4807117f1b4Smrg         break;
4817117f1b4Smrg      case GL_MAP2_COLOR_4:
4827117f1b4Smrg         if (ctx->Eval.Map2Color4 == state)
4837117f1b4Smrg            return;
4847117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4857117f1b4Smrg         ctx->Eval.Map2Color4 = state;
4867117f1b4Smrg         break;
4877117f1b4Smrg      case GL_MAP2_INDEX:
4887117f1b4Smrg         if (ctx->Eval.Map2Index == state)
4897117f1b4Smrg            return;
4907117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4917117f1b4Smrg         ctx->Eval.Map2Index = state;
4927117f1b4Smrg         break;
4937117f1b4Smrg      case GL_MAP2_NORMAL:
4947117f1b4Smrg         if (ctx->Eval.Map2Normal == state)
4957117f1b4Smrg            return;
4967117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
4977117f1b4Smrg         ctx->Eval.Map2Normal = state;
4987117f1b4Smrg         break;
4997117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_1:
5007117f1b4Smrg         if (ctx->Eval.Map2TextureCoord1 == state)
5017117f1b4Smrg            return;
5027117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5037117f1b4Smrg         ctx->Eval.Map2TextureCoord1 = state;
5047117f1b4Smrg         break;
5057117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_2:
5067117f1b4Smrg         if (ctx->Eval.Map2TextureCoord2 == state)
5077117f1b4Smrg            return;
5087117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5097117f1b4Smrg         ctx->Eval.Map2TextureCoord2 = state;
5107117f1b4Smrg         break;
5117117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_3:
5127117f1b4Smrg         if (ctx->Eval.Map2TextureCoord3 == state)
5137117f1b4Smrg            return;
5147117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5157117f1b4Smrg         ctx->Eval.Map2TextureCoord3 = state;
5167117f1b4Smrg         break;
5177117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_4:
5187117f1b4Smrg         if (ctx->Eval.Map2TextureCoord4 == state)
5197117f1b4Smrg            return;
5207117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5217117f1b4Smrg         ctx->Eval.Map2TextureCoord4 = state;
5227117f1b4Smrg         break;
5237117f1b4Smrg      case GL_MAP2_VERTEX_3:
5247117f1b4Smrg         if (ctx->Eval.Map2Vertex3 == state)
5257117f1b4Smrg            return;
5267117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5277117f1b4Smrg         ctx->Eval.Map2Vertex3 = state;
5287117f1b4Smrg         break;
5297117f1b4Smrg      case GL_MAP2_VERTEX_4:
5307117f1b4Smrg         if (ctx->Eval.Map2Vertex4 == state)
5317117f1b4Smrg            return;
5327117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_EVAL);
5337117f1b4Smrg         ctx->Eval.Map2Vertex4 = state;
5347117f1b4Smrg         break;
5357117f1b4Smrg      case GL_MINMAX:
5367117f1b4Smrg         if (ctx->Pixel.MinMaxEnabled == state)
5377117f1b4Smrg            return;
5387117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
5397117f1b4Smrg         ctx->Pixel.MinMaxEnabled = state;
5407117f1b4Smrg         break;
5417117f1b4Smrg      case GL_NORMALIZE:
5427117f1b4Smrg         if (ctx->Transform.Normalize == state)
5437117f1b4Smrg            return;
5447117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
5457117f1b4Smrg         ctx->Transform.Normalize = state;
5467117f1b4Smrg         break;
5477117f1b4Smrg      case GL_POINT_SMOOTH:
5487117f1b4Smrg         if (ctx->Point.SmoothFlag == state)
5497117f1b4Smrg            return;
5507117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POINT);
5517117f1b4Smrg         ctx->Point.SmoothFlag = state;
5527117f1b4Smrg         ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
5537117f1b4Smrg         break;
5547117f1b4Smrg      case GL_POLYGON_SMOOTH:
5557117f1b4Smrg         if (ctx->Polygon.SmoothFlag == state)
5567117f1b4Smrg            return;
5577117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5587117f1b4Smrg         ctx->Polygon.SmoothFlag = state;
5597117f1b4Smrg         ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
5607117f1b4Smrg         break;
5617117f1b4Smrg      case GL_POLYGON_STIPPLE:
5627117f1b4Smrg         if (ctx->Polygon.StippleFlag == state)
5637117f1b4Smrg            return;
5647117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5657117f1b4Smrg         ctx->Polygon.StippleFlag = state;
5667117f1b4Smrg         ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
5677117f1b4Smrg         break;
5687117f1b4Smrg      case GL_POLYGON_OFFSET_POINT:
5697117f1b4Smrg         if (ctx->Polygon.OffsetPoint == state)
5707117f1b4Smrg            return;
5717117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5727117f1b4Smrg         ctx->Polygon.OffsetPoint = state;
5737117f1b4Smrg         break;
5747117f1b4Smrg      case GL_POLYGON_OFFSET_LINE:
5757117f1b4Smrg         if (ctx->Polygon.OffsetLine == state)
5767117f1b4Smrg            return;
5777117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5787117f1b4Smrg         ctx->Polygon.OffsetLine = state;
5797117f1b4Smrg         break;
5807117f1b4Smrg      case GL_POLYGON_OFFSET_FILL:
5817117f1b4Smrg         /*case GL_POLYGON_OFFSET_EXT:*/
5827117f1b4Smrg         if (ctx->Polygon.OffsetFill == state)
5837117f1b4Smrg            return;
5847117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POLYGON);
5857117f1b4Smrg         ctx->Polygon.OffsetFill = state;
5867117f1b4Smrg         break;
5877117f1b4Smrg      case GL_RESCALE_NORMAL_EXT:
5887117f1b4Smrg         if (ctx->Transform.RescaleNormals == state)
5897117f1b4Smrg            return;
5907117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
5917117f1b4Smrg         ctx->Transform.RescaleNormals = state;
5927117f1b4Smrg         break;
5937117f1b4Smrg      case GL_SCISSOR_TEST:
5947117f1b4Smrg         if (ctx->Scissor.Enabled == state)
5957117f1b4Smrg            return;
5967117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_SCISSOR);
5977117f1b4Smrg         ctx->Scissor.Enabled = state;
5987117f1b4Smrg         break;
5997117f1b4Smrg      case GL_SHARED_TEXTURE_PALETTE_EXT:
6007117f1b4Smrg         if (ctx->Texture.SharedPalette == state)
6017117f1b4Smrg            return;
6027117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
6037117f1b4Smrg         ctx->Texture.SharedPalette = state;
6047117f1b4Smrg         break;
6057117f1b4Smrg      case GL_STENCIL_TEST:
6067117f1b4Smrg         if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
6077117f1b4Smrg            _mesa_warning(ctx,
6087117f1b4Smrg                          "glEnable(GL_STENCIL_TEST) but no stencil buffer");
6097117f1b4Smrg            return;
6107117f1b4Smrg         }
6117117f1b4Smrg         if (ctx->Stencil.Enabled == state)
6127117f1b4Smrg            return;
6137117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_STENCIL);
6147117f1b4Smrg         ctx->Stencil.Enabled = state;
6157117f1b4Smrg         break;
6167117f1b4Smrg      case GL_TEXTURE_1D:
6177117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
6187117f1b4Smrg            return;
6197117f1b4Smrg         }
6207117f1b4Smrg         break;
6217117f1b4Smrg      case GL_TEXTURE_2D:
6227117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
6237117f1b4Smrg            return;
6247117f1b4Smrg         }
6257117f1b4Smrg         break;
6267117f1b4Smrg      case GL_TEXTURE_3D:
6277117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
6287117f1b4Smrg            return;
6297117f1b4Smrg         }
6307117f1b4Smrg         break;
631c1f859d4Smrg      case GL_TEXTURE_GEN_Q:
632c1f859d4Smrg         {
633c1f859d4Smrg            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
634c1f859d4Smrg            if (texUnit) {
635c1f859d4Smrg               GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
636c1f859d4Smrg               if (state)
637c1f859d4Smrg                  newenabled |= Q_BIT;
638c1f859d4Smrg               if (texUnit->TexGenEnabled == newenabled)
639c1f859d4Smrg                  return;
640c1f859d4Smrg               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
641c1f859d4Smrg               texUnit->TexGenEnabled = newenabled;
642c1f859d4Smrg            }
643c1f859d4Smrg         }
6447117f1b4Smrg         break;
645c1f859d4Smrg      case GL_TEXTURE_GEN_R:
646c1f859d4Smrg         {
647c1f859d4Smrg            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
648c1f859d4Smrg            if (texUnit) {
649c1f859d4Smrg               GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
650c1f859d4Smrg               if (state)
651c1f859d4Smrg                  newenabled |= R_BIT;
652c1f859d4Smrg               if (texUnit->TexGenEnabled == newenabled)
653c1f859d4Smrg                  return;
654c1f859d4Smrg               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
655c1f859d4Smrg               texUnit->TexGenEnabled = newenabled;
656c1f859d4Smrg            }
657c1f859d4Smrg         }
6587117f1b4Smrg         break;
659c1f859d4Smrg      case GL_TEXTURE_GEN_S:
660c1f859d4Smrg         {
661c1f859d4Smrg            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
662c1f859d4Smrg            if (texUnit) {
663c1f859d4Smrg               GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
664c1f859d4Smrg               if (state)
665c1f859d4Smrg                  newenabled |= S_BIT;
666c1f859d4Smrg               if (texUnit->TexGenEnabled == newenabled)
667c1f859d4Smrg                  return;
668c1f859d4Smrg               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
669c1f859d4Smrg               texUnit->TexGenEnabled = newenabled;
670c1f859d4Smrg            }
671c1f859d4Smrg         }
6727117f1b4Smrg         break;
673c1f859d4Smrg      case GL_TEXTURE_GEN_T:
674c1f859d4Smrg         {
675c1f859d4Smrg            struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
676c1f859d4Smrg            if (texUnit) {
677c1f859d4Smrg               GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
678c1f859d4Smrg               if (state)
679c1f859d4Smrg                  newenabled |= T_BIT;
680c1f859d4Smrg               if (texUnit->TexGenEnabled == newenabled)
681c1f859d4Smrg                  return;
682c1f859d4Smrg               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
683c1f859d4Smrg               texUnit->TexGenEnabled = newenabled;
684c1f859d4Smrg            }
685c1f859d4Smrg         }
6867117f1b4Smrg         break;
6877117f1b4Smrg
6887117f1b4Smrg      /*
6897117f1b4Smrg       * CLIENT STATE!!!
6907117f1b4Smrg       */
6917117f1b4Smrg      case GL_VERTEX_ARRAY:
6927117f1b4Smrg      case GL_NORMAL_ARRAY:
6937117f1b4Smrg      case GL_COLOR_ARRAY:
6947117f1b4Smrg      case GL_INDEX_ARRAY:
6957117f1b4Smrg      case GL_TEXTURE_COORD_ARRAY:
6967117f1b4Smrg      case GL_EDGE_FLAG_ARRAY:
6977117f1b4Smrg      case GL_FOG_COORDINATE_ARRAY_EXT:
6987117f1b4Smrg      case GL_SECONDARY_COLOR_ARRAY_EXT:
699c1f859d4Smrg      case GL_POINT_SIZE_ARRAY_OES:
7007117f1b4Smrg         client_state( ctx, cap, state );
7017117f1b4Smrg         return;
7027117f1b4Smrg
7037117f1b4Smrg      /* GL_SGI_color_table */
7047117f1b4Smrg      case GL_COLOR_TABLE_SGI:
7057117f1b4Smrg         CHECK_EXTENSION(SGI_color_table, cap);
7067117f1b4Smrg         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
7077117f1b4Smrg            return;
7087117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7097117f1b4Smrg         ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
7107117f1b4Smrg         break;
7117117f1b4Smrg      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
7127117f1b4Smrg         CHECK_EXTENSION(SGI_color_table, cap);
7137117f1b4Smrg         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
7147117f1b4Smrg            return;
7157117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7167117f1b4Smrg         ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
7177117f1b4Smrg         break;
7187117f1b4Smrg      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
7197117f1b4Smrg         CHECK_EXTENSION(SGI_color_table, cap);
7207117f1b4Smrg         if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
7217117f1b4Smrg            return;
7227117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7237117f1b4Smrg         ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
7247117f1b4Smrg         break;
7257117f1b4Smrg      case GL_TEXTURE_COLOR_TABLE_SGI:
7267117f1b4Smrg         CHECK_EXTENSION(SGI_texture_color_table, cap);
7277117f1b4Smrg         if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
7287117f1b4Smrg            return;
7297117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
7307117f1b4Smrg         ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
7317117f1b4Smrg         break;
7327117f1b4Smrg
7337117f1b4Smrg      /* GL_EXT_convolution */
7347117f1b4Smrg      case GL_CONVOLUTION_1D:
7357117f1b4Smrg         CHECK_EXTENSION(EXT_convolution, cap);
7367117f1b4Smrg         if (ctx->Pixel.Convolution1DEnabled == state)
7377117f1b4Smrg            return;
7387117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7397117f1b4Smrg         ctx->Pixel.Convolution1DEnabled = state;
7407117f1b4Smrg         break;
7417117f1b4Smrg      case GL_CONVOLUTION_2D:
7427117f1b4Smrg         CHECK_EXTENSION(EXT_convolution, cap);
7437117f1b4Smrg         if (ctx->Pixel.Convolution2DEnabled == state)
7447117f1b4Smrg            return;
7457117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7467117f1b4Smrg         ctx->Pixel.Convolution2DEnabled = state;
7477117f1b4Smrg         break;
7487117f1b4Smrg      case GL_SEPARABLE_2D:
7497117f1b4Smrg         CHECK_EXTENSION(EXT_convolution, cap);
7507117f1b4Smrg         if (ctx->Pixel.Separable2DEnabled == state)
7517117f1b4Smrg            return;
7527117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PIXEL);
7537117f1b4Smrg         ctx->Pixel.Separable2DEnabled = state;
7547117f1b4Smrg         break;
7557117f1b4Smrg
7567117f1b4Smrg      /* GL_ARB_texture_cube_map */
7577117f1b4Smrg      case GL_TEXTURE_CUBE_MAP_ARB:
7587117f1b4Smrg         CHECK_EXTENSION(ARB_texture_cube_map, cap);
7597117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
7607117f1b4Smrg            return;
7617117f1b4Smrg         }
7627117f1b4Smrg         break;
7637117f1b4Smrg
7647117f1b4Smrg      /* GL_EXT_secondary_color */
7657117f1b4Smrg      case GL_COLOR_SUM_EXT:
7667117f1b4Smrg         CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
7677117f1b4Smrg         if (ctx->Fog.ColorSumEnabled == state)
7687117f1b4Smrg            return;
7697117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_FOG);
7707117f1b4Smrg         ctx->Fog.ColorSumEnabled = state;
7717117f1b4Smrg         break;
7727117f1b4Smrg
7737117f1b4Smrg      /* GL_ARB_multisample */
7747117f1b4Smrg      case GL_MULTISAMPLE_ARB:
7757117f1b4Smrg         CHECK_EXTENSION(ARB_multisample, cap);
7767117f1b4Smrg         if (ctx->Multisample.Enabled == state)
7777117f1b4Smrg            return;
7787117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
7797117f1b4Smrg         ctx->Multisample.Enabled = state;
7807117f1b4Smrg         break;
7817117f1b4Smrg      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
7827117f1b4Smrg         CHECK_EXTENSION(ARB_multisample, cap);
7837117f1b4Smrg         if (ctx->Multisample.SampleAlphaToCoverage == state)
7847117f1b4Smrg            return;
7857117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
7867117f1b4Smrg         ctx->Multisample.SampleAlphaToCoverage = state;
7877117f1b4Smrg         break;
7887117f1b4Smrg      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
7897117f1b4Smrg         CHECK_EXTENSION(ARB_multisample, cap);
7907117f1b4Smrg         if (ctx->Multisample.SampleAlphaToOne == state)
7917117f1b4Smrg            return;
7927117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
7937117f1b4Smrg         ctx->Multisample.SampleAlphaToOne = state;
7947117f1b4Smrg         break;
7957117f1b4Smrg      case GL_SAMPLE_COVERAGE_ARB:
7967117f1b4Smrg         CHECK_EXTENSION(ARB_multisample, cap);
7977117f1b4Smrg         if (ctx->Multisample.SampleCoverage == state)
7987117f1b4Smrg            return;
7997117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
8007117f1b4Smrg         ctx->Multisample.SampleCoverage = state;
8017117f1b4Smrg         break;
8027117f1b4Smrg      case GL_SAMPLE_COVERAGE_INVERT_ARB:
8037117f1b4Smrg         CHECK_EXTENSION(ARB_multisample, cap);
8047117f1b4Smrg         if (ctx->Multisample.SampleCoverageInvert == state)
8057117f1b4Smrg            return;
8067117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
8077117f1b4Smrg         ctx->Multisample.SampleCoverageInvert = state;
8087117f1b4Smrg         break;
8097117f1b4Smrg
8107117f1b4Smrg      /* GL_IBM_rasterpos_clip */
8117117f1b4Smrg      case GL_RASTER_POSITION_UNCLIPPED_IBM:
8127117f1b4Smrg         CHECK_EXTENSION(IBM_rasterpos_clip, cap);
8137117f1b4Smrg         if (ctx->Transform.RasterPositionUnclipped == state)
8147117f1b4Smrg            return;
8157117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
8167117f1b4Smrg         ctx->Transform.RasterPositionUnclipped = state;
8177117f1b4Smrg         break;
8187117f1b4Smrg
8197117f1b4Smrg      /* GL_NV_point_sprite */
8207117f1b4Smrg      case GL_POINT_SPRITE_NV:
8217117f1b4Smrg         CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
8227117f1b4Smrg         if (ctx->Point.PointSprite == state)
8237117f1b4Smrg            return;
8247117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_POINT);
8257117f1b4Smrg         ctx->Point.PointSprite = state;
8267117f1b4Smrg         break;
8277117f1b4Smrg
8287117f1b4Smrg#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
8297117f1b4Smrg      case GL_VERTEX_PROGRAM_ARB:
8307117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
8317117f1b4Smrg         if (ctx->VertexProgram.Enabled == state)
8327117f1b4Smrg            return;
8337117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
8347117f1b4Smrg         ctx->VertexProgram.Enabled = state;
8357117f1b4Smrg         break;
8367117f1b4Smrg      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
8377117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
8387117f1b4Smrg         if (ctx->VertexProgram.PointSizeEnabled == state)
8397117f1b4Smrg            return;
8407117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
8417117f1b4Smrg         ctx->VertexProgram.PointSizeEnabled = state;
8427117f1b4Smrg         break;
8437117f1b4Smrg      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
8447117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
8457117f1b4Smrg         if (ctx->VertexProgram.TwoSideEnabled == state)
8467117f1b4Smrg            return;
8477117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
8487117f1b4Smrg         ctx->VertexProgram.TwoSideEnabled = state;
8497117f1b4Smrg         break;
8507117f1b4Smrg#endif
8517117f1b4Smrg#if FEATURE_NV_vertex_program
8527117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
8537117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
8547117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
8557117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
8567117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
8577117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
8587117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
8597117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
8607117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
8617117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
8627117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
8637117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
8647117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
8657117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
8667117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
8677117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
8687117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program, cap);
8697117f1b4Smrg         {
8707117f1b4Smrg            const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
8717117f1b4Smrg            FLUSH_VERTICES(ctx, _NEW_EVAL);
8727117f1b4Smrg            ctx->Eval.Map1Attrib[map] = state;
8737117f1b4Smrg         }
8747117f1b4Smrg         break;
8757117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
8767117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
8777117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
8787117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
8797117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
8807117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
8817117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
8827117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
8837117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
8847117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
8857117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
8867117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
8877117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
8887117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
8897117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
8907117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
8917117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program, cap);
8927117f1b4Smrg         {
8937117f1b4Smrg            const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
8947117f1b4Smrg            FLUSH_VERTICES(ctx, _NEW_EVAL);
8957117f1b4Smrg            ctx->Eval.Map2Attrib[map] = state;
8967117f1b4Smrg         }
8977117f1b4Smrg         break;
8987117f1b4Smrg#endif /* FEATURE_NV_vertex_program */
8997117f1b4Smrg
9007117f1b4Smrg#if FEATURE_NV_fragment_program
9017117f1b4Smrg      case GL_FRAGMENT_PROGRAM_NV:
9027117f1b4Smrg         CHECK_EXTENSION(NV_fragment_program, cap);
9037117f1b4Smrg         if (ctx->FragmentProgram.Enabled == state)
9047117f1b4Smrg            return;
9057117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
9067117f1b4Smrg         ctx->FragmentProgram.Enabled = state;
9077117f1b4Smrg         break;
9087117f1b4Smrg#endif /* FEATURE_NV_fragment_program */
9097117f1b4Smrg
9107117f1b4Smrg      /* GL_NV_texture_rectangle */
9117117f1b4Smrg      case GL_TEXTURE_RECTANGLE_NV:
9127117f1b4Smrg         CHECK_EXTENSION(NV_texture_rectangle, cap);
9137117f1b4Smrg         if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
9147117f1b4Smrg            return;
9157117f1b4Smrg         }
9167117f1b4Smrg         break;
9177117f1b4Smrg
9187117f1b4Smrg      /* GL_EXT_stencil_two_side */
9197117f1b4Smrg      case GL_STENCIL_TEST_TWO_SIDE_EXT:
9207117f1b4Smrg         CHECK_EXTENSION(EXT_stencil_two_side, cap);
9217117f1b4Smrg         if (ctx->Stencil.TestTwoSide == state)
9227117f1b4Smrg            return;
9237117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_STENCIL);
9247117f1b4Smrg         ctx->Stencil.TestTwoSide = state;
925c1f859d4Smrg         if (state) {
926c1f859d4Smrg            ctx->Stencil._BackFace = 2;
9277117f1b4Smrg            ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
928c1f859d4Smrg         } else {
929c1f859d4Smrg            ctx->Stencil._BackFace = 1;
9307117f1b4Smrg            ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
931c1f859d4Smrg         }
9327117f1b4Smrg         break;
9337117f1b4Smrg
9347117f1b4Smrg#if FEATURE_ARB_fragment_program
9357117f1b4Smrg      case GL_FRAGMENT_PROGRAM_ARB:
9367117f1b4Smrg         CHECK_EXTENSION(ARB_fragment_program, cap);
9377117f1b4Smrg         if (ctx->FragmentProgram.Enabled == state)
9387117f1b4Smrg            return;
9397117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_PROGRAM);
9407117f1b4Smrg         ctx->FragmentProgram.Enabled = state;
9417117f1b4Smrg         break;
9427117f1b4Smrg#endif /* FEATURE_ARB_fragment_program */
9437117f1b4Smrg
9447117f1b4Smrg      /* GL_EXT_depth_bounds_test */
9457117f1b4Smrg      case GL_DEPTH_BOUNDS_TEST_EXT:
9467117f1b4Smrg         CHECK_EXTENSION(EXT_depth_bounds_test, cap);
9477117f1b4Smrg         if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
9487117f1b4Smrg            _mesa_warning(ctx,
9497117f1b4Smrg                   "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
9507117f1b4Smrg            return;
9517117f1b4Smrg         }
9527117f1b4Smrg         if (ctx->Depth.BoundsTest == state)
9537117f1b4Smrg            return;
9547117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_DEPTH);
9557117f1b4Smrg         ctx->Depth.BoundsTest = state;
9567117f1b4Smrg         break;
9577117f1b4Smrg
9587117f1b4Smrg      /* GL_MESA_program_debug */
9597117f1b4Smrg      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
9607117f1b4Smrg         CHECK_EXTENSION(MESA_program_debug, cap);
9617117f1b4Smrg         ctx->FragmentProgram.CallbackEnabled = state;
9627117f1b4Smrg         break;
9637117f1b4Smrg      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
9647117f1b4Smrg         CHECK_EXTENSION(MESA_program_debug, cap);
9657117f1b4Smrg         ctx->VertexProgram.CallbackEnabled = state;
9667117f1b4Smrg         break;
9677117f1b4Smrg
9687117f1b4Smrg#if FEATURE_ATI_fragment_shader
9697117f1b4Smrg      case GL_FRAGMENT_SHADER_ATI:
9707117f1b4Smrg        CHECK_EXTENSION(ATI_fragment_shader, cap);
9717117f1b4Smrg	if (ctx->ATIFragmentShader.Enabled == state)
9727117f1b4Smrg	  return;
9737117f1b4Smrg	FLUSH_VERTICES(ctx, _NEW_PROGRAM);
9747117f1b4Smrg	ctx->ATIFragmentShader.Enabled = state;
9757117f1b4Smrg        break;
9767117f1b4Smrg#endif
977c1f859d4Smrg
978c1f859d4Smrg      /* GL_MESA_texture_array */
979c1f859d4Smrg      case GL_TEXTURE_1D_ARRAY_EXT:
980c1f859d4Smrg         CHECK_EXTENSION(MESA_texture_array, cap);
981c1f859d4Smrg         if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
982c1f859d4Smrg            return;
983c1f859d4Smrg         }
984c1f859d4Smrg         break;
985c1f859d4Smrg
986c1f859d4Smrg      case GL_TEXTURE_2D_ARRAY_EXT:
987c1f859d4Smrg         CHECK_EXTENSION(MESA_texture_array, cap);
988c1f859d4Smrg         if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
989c1f859d4Smrg            return;
990c1f859d4Smrg         }
991c1f859d4Smrg         break;
992c1f859d4Smrg
9937117f1b4Smrg      default:
9947117f1b4Smrg         _mesa_error(ctx, GL_INVALID_ENUM,
9957117f1b4Smrg                     "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
9967117f1b4Smrg         return;
9977117f1b4Smrg   }
9987117f1b4Smrg
9997117f1b4Smrg   if (ctx->Driver.Enable) {
10007117f1b4Smrg      ctx->Driver.Enable( ctx, cap, state );
10017117f1b4Smrg   }
10027117f1b4Smrg}
10037117f1b4Smrg
10047117f1b4Smrg
10057117f1b4Smrg/**
10067117f1b4Smrg * Enable GL capability.  Called by glEnable()
10077117f1b4Smrg * \param cap  state to enable.
10087117f1b4Smrg */
10097117f1b4Smrgvoid GLAPIENTRY
10107117f1b4Smrg_mesa_Enable( GLenum cap )
10117117f1b4Smrg{
10127117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
10137117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
10147117f1b4Smrg
10157117f1b4Smrg   _mesa_set_enable( ctx, cap, GL_TRUE );
10167117f1b4Smrg}
10177117f1b4Smrg
10187117f1b4Smrg
10197117f1b4Smrg/**
10207117f1b4Smrg * Disable GL capability.  Called by glDisable()
10217117f1b4Smrg * \param cap  state to disable.
10227117f1b4Smrg */
10237117f1b4Smrgvoid GLAPIENTRY
10247117f1b4Smrg_mesa_Disable( GLenum cap )
10257117f1b4Smrg{
10267117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
10277117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
10287117f1b4Smrg
10297117f1b4Smrg   _mesa_set_enable( ctx, cap, GL_FALSE );
10307117f1b4Smrg}
10317117f1b4Smrg
10327117f1b4Smrg
10337117f1b4Smrg#undef CHECK_EXTENSION
10347117f1b4Smrg#define CHECK_EXTENSION(EXTNAME)			\
10357117f1b4Smrg   if (!ctx->Extensions.EXTNAME) {			\
10367117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled");	\
10377117f1b4Smrg      return GL_FALSE;					\
10387117f1b4Smrg   }
10397117f1b4Smrg
10407117f1b4Smrg#undef CHECK_EXTENSION2
10417117f1b4Smrg#define CHECK_EXTENSION2(EXT1, EXT2)				\
10427117f1b4Smrg   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {	\
10437117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled");		\
10447117f1b4Smrg      return GL_FALSE;						\
10457117f1b4Smrg   }
10467117f1b4Smrg
10477117f1b4Smrg
10487117f1b4Smrg/**
10497117f1b4Smrg * Helper function to determine whether a texture target is enabled.
10507117f1b4Smrg */
10517117f1b4Smrgstatic GLboolean
10527117f1b4Smrgis_texture_enabled(GLcontext *ctx, GLbitfield bit)
10537117f1b4Smrg{
10547117f1b4Smrg   const struct gl_texture_unit *const texUnit =
10557117f1b4Smrg       &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
10567117f1b4Smrg   return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
10577117f1b4Smrg}
10587117f1b4Smrg
10597117f1b4Smrg
10607117f1b4Smrg/**
10617117f1b4Smrg * Return simple enable/disable state.
10627117f1b4Smrg *
10637117f1b4Smrg * \param cap  state variable to query.
10647117f1b4Smrg *
10657117f1b4Smrg * Returns the state of the specified capability from the current GL context.
10667117f1b4Smrg * For the capabilities associated with extensions verifies that those
10677117f1b4Smrg * extensions are effectively present before reporting.
10687117f1b4Smrg */
10697117f1b4SmrgGLboolean GLAPIENTRY
10707117f1b4Smrg_mesa_IsEnabled( GLenum cap )
10717117f1b4Smrg{
10727117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
10737117f1b4Smrg   switch (cap) {
10747117f1b4Smrg      case GL_ALPHA_TEST:
10757117f1b4Smrg         return ctx->Color.AlphaEnabled;
10767117f1b4Smrg      case GL_AUTO_NORMAL:
10777117f1b4Smrg	 return ctx->Eval.AutoNormal;
10787117f1b4Smrg      case GL_BLEND:
10797117f1b4Smrg         return ctx->Color.BlendEnabled;
10807117f1b4Smrg      case GL_CLIP_PLANE0:
10817117f1b4Smrg      case GL_CLIP_PLANE1:
10827117f1b4Smrg      case GL_CLIP_PLANE2:
10837117f1b4Smrg      case GL_CLIP_PLANE3:
10847117f1b4Smrg      case GL_CLIP_PLANE4:
10857117f1b4Smrg      case GL_CLIP_PLANE5:
10867117f1b4Smrg	 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
10877117f1b4Smrg      case GL_COLOR_MATERIAL:
10887117f1b4Smrg	 return ctx->Light.ColorMaterialEnabled;
10897117f1b4Smrg      case GL_CULL_FACE:
10907117f1b4Smrg         return ctx->Polygon.CullFlag;
10917117f1b4Smrg      case GL_DEPTH_TEST:
10927117f1b4Smrg         return ctx->Depth.Test;
10937117f1b4Smrg      case GL_DITHER:
10947117f1b4Smrg	 return ctx->Color.DitherFlag;
10957117f1b4Smrg      case GL_FOG:
10967117f1b4Smrg	 return ctx->Fog.Enabled;
10977117f1b4Smrg      case GL_LIGHTING:
10987117f1b4Smrg         return ctx->Light.Enabled;
10997117f1b4Smrg      case GL_LIGHT0:
11007117f1b4Smrg      case GL_LIGHT1:
11017117f1b4Smrg      case GL_LIGHT2:
11027117f1b4Smrg      case GL_LIGHT3:
11037117f1b4Smrg      case GL_LIGHT4:
11047117f1b4Smrg      case GL_LIGHT5:
11057117f1b4Smrg      case GL_LIGHT6:
11067117f1b4Smrg      case GL_LIGHT7:
11077117f1b4Smrg         return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
11087117f1b4Smrg      case GL_LINE_SMOOTH:
11097117f1b4Smrg	 return ctx->Line.SmoothFlag;
11107117f1b4Smrg      case GL_LINE_STIPPLE:
11117117f1b4Smrg	 return ctx->Line.StippleFlag;
11127117f1b4Smrg      case GL_INDEX_LOGIC_OP:
11137117f1b4Smrg	 return ctx->Color.IndexLogicOpEnabled;
11147117f1b4Smrg      case GL_COLOR_LOGIC_OP:
11157117f1b4Smrg	 return ctx->Color.ColorLogicOpEnabled;
11167117f1b4Smrg      case GL_MAP1_COLOR_4:
11177117f1b4Smrg	 return ctx->Eval.Map1Color4;
11187117f1b4Smrg      case GL_MAP1_INDEX:
11197117f1b4Smrg	 return ctx->Eval.Map1Index;
11207117f1b4Smrg      case GL_MAP1_NORMAL:
11217117f1b4Smrg	 return ctx->Eval.Map1Normal;
11227117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_1:
11237117f1b4Smrg	 return ctx->Eval.Map1TextureCoord1;
11247117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_2:
11257117f1b4Smrg	 return ctx->Eval.Map1TextureCoord2;
11267117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_3:
11277117f1b4Smrg	 return ctx->Eval.Map1TextureCoord3;
11287117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_4:
11297117f1b4Smrg	 return ctx->Eval.Map1TextureCoord4;
11307117f1b4Smrg      case GL_MAP1_VERTEX_3:
11317117f1b4Smrg	 return ctx->Eval.Map1Vertex3;
11327117f1b4Smrg      case GL_MAP1_VERTEX_4:
11337117f1b4Smrg	 return ctx->Eval.Map1Vertex4;
11347117f1b4Smrg      case GL_MAP2_COLOR_4:
11357117f1b4Smrg	 return ctx->Eval.Map2Color4;
11367117f1b4Smrg      case GL_MAP2_INDEX:
11377117f1b4Smrg	 return ctx->Eval.Map2Index;
11387117f1b4Smrg      case GL_MAP2_NORMAL:
11397117f1b4Smrg	 return ctx->Eval.Map2Normal;
11407117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_1:
11417117f1b4Smrg	 return ctx->Eval.Map2TextureCoord1;
11427117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_2:
11437117f1b4Smrg	 return ctx->Eval.Map2TextureCoord2;
11447117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_3:
11457117f1b4Smrg	 return ctx->Eval.Map2TextureCoord3;
11467117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_4:
11477117f1b4Smrg	 return ctx->Eval.Map2TextureCoord4;
11487117f1b4Smrg      case GL_MAP2_VERTEX_3:
11497117f1b4Smrg	 return ctx->Eval.Map2Vertex3;
11507117f1b4Smrg      case GL_MAP2_VERTEX_4:
11517117f1b4Smrg	 return ctx->Eval.Map2Vertex4;
11527117f1b4Smrg      case GL_NORMALIZE:
11537117f1b4Smrg	 return ctx->Transform.Normalize;
11547117f1b4Smrg      case GL_POINT_SMOOTH:
11557117f1b4Smrg	 return ctx->Point.SmoothFlag;
11567117f1b4Smrg      case GL_POLYGON_SMOOTH:
11577117f1b4Smrg	 return ctx->Polygon.SmoothFlag;
11587117f1b4Smrg      case GL_POLYGON_STIPPLE:
11597117f1b4Smrg	 return ctx->Polygon.StippleFlag;
11607117f1b4Smrg      case GL_POLYGON_OFFSET_POINT:
11617117f1b4Smrg	 return ctx->Polygon.OffsetPoint;
11627117f1b4Smrg      case GL_POLYGON_OFFSET_LINE:
11637117f1b4Smrg	 return ctx->Polygon.OffsetLine;
11647117f1b4Smrg      case GL_POLYGON_OFFSET_FILL:
11657117f1b4Smrg      /*case GL_POLYGON_OFFSET_EXT:*/
11667117f1b4Smrg	 return ctx->Polygon.OffsetFill;
11677117f1b4Smrg      case GL_RESCALE_NORMAL_EXT:
11687117f1b4Smrg         return ctx->Transform.RescaleNormals;
11697117f1b4Smrg      case GL_SCISSOR_TEST:
11707117f1b4Smrg	 return ctx->Scissor.Enabled;
11717117f1b4Smrg      case GL_SHARED_TEXTURE_PALETTE_EXT:
11727117f1b4Smrg         return ctx->Texture.SharedPalette;
11737117f1b4Smrg      case GL_STENCIL_TEST:
11747117f1b4Smrg	 return ctx->Stencil.Enabled;
11757117f1b4Smrg      case GL_TEXTURE_1D:
11767117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_1D_BIT);
11777117f1b4Smrg      case GL_TEXTURE_2D:
11787117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_2D_BIT);
11797117f1b4Smrg      case GL_TEXTURE_3D:
11807117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_3D_BIT);
11817117f1b4Smrg      case GL_TEXTURE_GEN_Q:
11827117f1b4Smrg         {
1183c1f859d4Smrg            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1184c1f859d4Smrg            if (texUnit) {
1185c1f859d4Smrg               return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1186c1f859d4Smrg            }
11877117f1b4Smrg         }
1188c1f859d4Smrg         return GL_FALSE;
11897117f1b4Smrg      case GL_TEXTURE_GEN_R:
11907117f1b4Smrg         {
1191c1f859d4Smrg            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1192c1f859d4Smrg            if (texUnit) {
1193c1f859d4Smrg               return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1194c1f859d4Smrg            }
11957117f1b4Smrg         }
1196c1f859d4Smrg         return GL_FALSE;
11977117f1b4Smrg      case GL_TEXTURE_GEN_S:
11987117f1b4Smrg         {
1199c1f859d4Smrg            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1200c1f859d4Smrg            if (texUnit) {
1201c1f859d4Smrg               return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1202c1f859d4Smrg            }
12037117f1b4Smrg         }
1204c1f859d4Smrg         return GL_FALSE;
12057117f1b4Smrg      case GL_TEXTURE_GEN_T:
12067117f1b4Smrg         {
1207c1f859d4Smrg            const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1208c1f859d4Smrg            if (texUnit) {
1209c1f859d4Smrg               return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1210c1f859d4Smrg            }
12117117f1b4Smrg         }
1212c1f859d4Smrg         return GL_FALSE;
12137117f1b4Smrg
12147117f1b4Smrg      /*
12157117f1b4Smrg       * CLIENT STATE!!!
12167117f1b4Smrg       */
12177117f1b4Smrg      case GL_VERTEX_ARRAY:
12187117f1b4Smrg         return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
12197117f1b4Smrg      case GL_NORMAL_ARRAY:
12207117f1b4Smrg         return (ctx->Array.ArrayObj->Normal.Enabled != 0);
12217117f1b4Smrg      case GL_COLOR_ARRAY:
12227117f1b4Smrg         return (ctx->Array.ArrayObj->Color.Enabled != 0);
12237117f1b4Smrg      case GL_INDEX_ARRAY:
12247117f1b4Smrg         return (ctx->Array.ArrayObj->Index.Enabled != 0);
12257117f1b4Smrg      case GL_TEXTURE_COORD_ARRAY:
12267117f1b4Smrg         return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
12277117f1b4Smrg      case GL_EDGE_FLAG_ARRAY:
12287117f1b4Smrg         return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
12297117f1b4Smrg      case GL_FOG_COORDINATE_ARRAY_EXT:
12307117f1b4Smrg         CHECK_EXTENSION(EXT_fog_coord);
12317117f1b4Smrg         return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
12327117f1b4Smrg      case GL_SECONDARY_COLOR_ARRAY_EXT:
12337117f1b4Smrg         CHECK_EXTENSION(EXT_secondary_color);
12347117f1b4Smrg         return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1235c1f859d4Smrg#if FEATURE_point_size_array
1236c1f859d4Smrg      case GL_POINT_SIZE_ARRAY_OES:
1237c1f859d4Smrg         return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1238c1f859d4Smrg#endif
12397117f1b4Smrg
12407117f1b4Smrg      /* GL_EXT_histogram */
12417117f1b4Smrg      case GL_HISTOGRAM:
12427117f1b4Smrg         CHECK_EXTENSION(EXT_histogram);
12437117f1b4Smrg         return ctx->Pixel.HistogramEnabled;
12447117f1b4Smrg      case GL_MINMAX:
12457117f1b4Smrg         CHECK_EXTENSION(EXT_histogram);
12467117f1b4Smrg         return ctx->Pixel.MinMaxEnabled;
12477117f1b4Smrg
12487117f1b4Smrg      /* GL_SGI_color_table */
12497117f1b4Smrg      case GL_COLOR_TABLE_SGI:
12507117f1b4Smrg         CHECK_EXTENSION(SGI_color_table);
12517117f1b4Smrg         return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
12527117f1b4Smrg      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
12537117f1b4Smrg         CHECK_EXTENSION(SGI_color_table);
12547117f1b4Smrg         return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
12557117f1b4Smrg      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
12567117f1b4Smrg         CHECK_EXTENSION(SGI_color_table);
12577117f1b4Smrg         return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
12587117f1b4Smrg
12597117f1b4Smrg      /* GL_SGI_texture_color_table */
12607117f1b4Smrg      case GL_TEXTURE_COLOR_TABLE_SGI:
12617117f1b4Smrg         CHECK_EXTENSION(SGI_texture_color_table);
12627117f1b4Smrg         return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
12637117f1b4Smrg
12647117f1b4Smrg      /* GL_EXT_convolution */
12657117f1b4Smrg      case GL_CONVOLUTION_1D:
12667117f1b4Smrg         CHECK_EXTENSION(EXT_convolution);
12677117f1b4Smrg         return ctx->Pixel.Convolution1DEnabled;
12687117f1b4Smrg      case GL_CONVOLUTION_2D:
12697117f1b4Smrg         CHECK_EXTENSION(EXT_convolution);
12707117f1b4Smrg         return ctx->Pixel.Convolution2DEnabled;
12717117f1b4Smrg      case GL_SEPARABLE_2D:
12727117f1b4Smrg         CHECK_EXTENSION(EXT_convolution);
12737117f1b4Smrg         return ctx->Pixel.Separable2DEnabled;
12747117f1b4Smrg
12757117f1b4Smrg      /* GL_ARB_texture_cube_map */
12767117f1b4Smrg      case GL_TEXTURE_CUBE_MAP_ARB:
12777117f1b4Smrg         CHECK_EXTENSION(ARB_texture_cube_map);
12787117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
12797117f1b4Smrg
12807117f1b4Smrg      /* GL_EXT_secondary_color */
12817117f1b4Smrg      case GL_COLOR_SUM_EXT:
12827117f1b4Smrg         CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
12837117f1b4Smrg         return ctx->Fog.ColorSumEnabled;
12847117f1b4Smrg
12857117f1b4Smrg      /* GL_ARB_multisample */
12867117f1b4Smrg      case GL_MULTISAMPLE_ARB:
12877117f1b4Smrg         CHECK_EXTENSION(ARB_multisample);
12887117f1b4Smrg         return ctx->Multisample.Enabled;
12897117f1b4Smrg      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
12907117f1b4Smrg         CHECK_EXTENSION(ARB_multisample);
12917117f1b4Smrg         return ctx->Multisample.SampleAlphaToCoverage;
12927117f1b4Smrg      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
12937117f1b4Smrg         CHECK_EXTENSION(ARB_multisample);
12947117f1b4Smrg         return ctx->Multisample.SampleAlphaToOne;
12957117f1b4Smrg      case GL_SAMPLE_COVERAGE_ARB:
12967117f1b4Smrg         CHECK_EXTENSION(ARB_multisample);
12977117f1b4Smrg         return ctx->Multisample.SampleCoverage;
12987117f1b4Smrg      case GL_SAMPLE_COVERAGE_INVERT_ARB:
12997117f1b4Smrg         CHECK_EXTENSION(ARB_multisample);
13007117f1b4Smrg         return ctx->Multisample.SampleCoverageInvert;
13017117f1b4Smrg
13027117f1b4Smrg      /* GL_IBM_rasterpos_clip */
13037117f1b4Smrg      case GL_RASTER_POSITION_UNCLIPPED_IBM:
13047117f1b4Smrg         CHECK_EXTENSION(IBM_rasterpos_clip);
13057117f1b4Smrg         return ctx->Transform.RasterPositionUnclipped;
13067117f1b4Smrg
13077117f1b4Smrg      /* GL_NV_point_sprite */
13087117f1b4Smrg      case GL_POINT_SPRITE_NV:
13097117f1b4Smrg         CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
13107117f1b4Smrg         return ctx->Point.PointSprite;
13117117f1b4Smrg
13127117f1b4Smrg#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
13137117f1b4Smrg      case GL_VERTEX_PROGRAM_ARB:
13147117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
13157117f1b4Smrg         return ctx->VertexProgram.Enabled;
13167117f1b4Smrg      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
13177117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
13187117f1b4Smrg         return ctx->VertexProgram.PointSizeEnabled;
13197117f1b4Smrg      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
13207117f1b4Smrg         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
13217117f1b4Smrg         return ctx->VertexProgram.TwoSideEnabled;
13227117f1b4Smrg#endif
13237117f1b4Smrg#if FEATURE_NV_vertex_program
13247117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY0_NV:
13257117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY1_NV:
13267117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY2_NV:
13277117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY3_NV:
13287117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY4_NV:
13297117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY5_NV:
13307117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY6_NV:
13317117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY7_NV:
13327117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY8_NV:
13337117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY9_NV:
13347117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY10_NV:
13357117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY11_NV:
13367117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY12_NV:
13377117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY13_NV:
13387117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY14_NV:
13397117f1b4Smrg      case GL_VERTEX_ATTRIB_ARRAY15_NV:
13407117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program);
13417117f1b4Smrg         {
13427117f1b4Smrg            GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
13437117f1b4Smrg            return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
13447117f1b4Smrg         }
13457117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
13467117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
13477117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
13487117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
13497117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
13507117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
13517117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
13527117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
13537117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
13547117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
13557117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
13567117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
13577117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
13587117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
13597117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
13607117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
13617117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program);
13627117f1b4Smrg         {
13637117f1b4Smrg            const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
13647117f1b4Smrg            return ctx->Eval.Map1Attrib[map];
13657117f1b4Smrg         }
13667117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
13677117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
13687117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
13697117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
13707117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
13717117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
13727117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
13737117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
13747117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
13757117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
13767117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
13777117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
13787117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
13797117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
13807117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
13817117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
13827117f1b4Smrg         CHECK_EXTENSION(NV_vertex_program);
13837117f1b4Smrg         {
13847117f1b4Smrg            const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
13857117f1b4Smrg            return ctx->Eval.Map2Attrib[map];
13867117f1b4Smrg         }
13877117f1b4Smrg#endif /* FEATURE_NV_vertex_program */
13887117f1b4Smrg
13897117f1b4Smrg#if FEATURE_NV_fragment_program
13907117f1b4Smrg      case GL_FRAGMENT_PROGRAM_NV:
13917117f1b4Smrg         CHECK_EXTENSION(NV_fragment_program);
13927117f1b4Smrg         return ctx->FragmentProgram.Enabled;
13937117f1b4Smrg#endif /* FEATURE_NV_fragment_program */
13947117f1b4Smrg
13957117f1b4Smrg      /* GL_NV_texture_rectangle */
13967117f1b4Smrg      case GL_TEXTURE_RECTANGLE_NV:
13977117f1b4Smrg         CHECK_EXTENSION(NV_texture_rectangle);
13987117f1b4Smrg         return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
13997117f1b4Smrg
14007117f1b4Smrg      /* GL_EXT_stencil_two_side */
14017117f1b4Smrg      case GL_STENCIL_TEST_TWO_SIDE_EXT:
14027117f1b4Smrg         CHECK_EXTENSION(EXT_stencil_two_side);
14037117f1b4Smrg         return ctx->Stencil.TestTwoSide;
14047117f1b4Smrg
14057117f1b4Smrg#if FEATURE_ARB_fragment_program
14067117f1b4Smrg      case GL_FRAGMENT_PROGRAM_ARB:
14077117f1b4Smrg         return ctx->FragmentProgram.Enabled;
14087117f1b4Smrg#endif /* FEATURE_ARB_fragment_program */
14097117f1b4Smrg
14107117f1b4Smrg      /* GL_EXT_depth_bounds_test */
14117117f1b4Smrg      case GL_DEPTH_BOUNDS_TEST_EXT:
14127117f1b4Smrg         CHECK_EXTENSION(EXT_depth_bounds_test);
14137117f1b4Smrg         return ctx->Depth.BoundsTest;
14147117f1b4Smrg
14157117f1b4Smrg      /* GL_MESA_program_debug */
14167117f1b4Smrg      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
14177117f1b4Smrg         CHECK_EXTENSION(MESA_program_debug);
14187117f1b4Smrg         return ctx->FragmentProgram.CallbackEnabled;
14197117f1b4Smrg      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
14207117f1b4Smrg         CHECK_EXTENSION(MESA_program_debug);
14217117f1b4Smrg         return ctx->VertexProgram.CallbackEnabled;
14227117f1b4Smrg#if FEATURE_ATI_fragment_shader
14237117f1b4Smrg      case GL_FRAGMENT_SHADER_ATI:
14247117f1b4Smrg	 CHECK_EXTENSION(ATI_fragment_shader);
14257117f1b4Smrg	 return ctx->ATIFragmentShader.Enabled;
14267117f1b4Smrg#endif /* FEATURE_ATI_fragment_shader */
14277117f1b4Smrg      default:
14287117f1b4Smrg         _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
14297117f1b4Smrg	 return GL_FALSE;
14307117f1b4Smrg   }
14317117f1b4Smrg}
1432