eval.c revision 3464ebd5
17117f1b4Smrg
27117f1b4Smrg/*
37117f1b4Smrg * Mesa 3-D graphics library
47117f1b4Smrg * Version:  5.1
57117f1b4Smrg *
67117f1b4Smrg * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
77117f1b4Smrg *
87117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
97117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
107117f1b4Smrg * to deal in the Software without restriction, including without limitation
117117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
127117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
137117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
147117f1b4Smrg *
157117f1b4Smrg * The above copyright notice and this permission notice shall be included
167117f1b4Smrg * in all copies or substantial portions of the Software.
177117f1b4Smrg *
187117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
197117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
207117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
217117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
227117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
237117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
247117f1b4Smrg */
257117f1b4Smrg
267117f1b4Smrg
277117f1b4Smrg/*
287117f1b4Smrg * eval.c was written by
297117f1b4Smrg * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
307117f1b4Smrg * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
317117f1b4Smrg *
327117f1b4Smrg * My original implementation of evaluators was simplistic and didn't
337117f1b4Smrg * compute surface normal vectors properly.  Bernd and Volker applied
347117f1b4Smrg * used more sophisticated methods to get better results.
357117f1b4Smrg *
367117f1b4Smrg * Thanks guys!
377117f1b4Smrg */
387117f1b4Smrg
397117f1b4Smrg
407117f1b4Smrg#include "glheader.h"
417117f1b4Smrg#include "imports.h"
427117f1b4Smrg#include "colormac.h"
437117f1b4Smrg#include "context.h"
447117f1b4Smrg#include "eval.h"
457117f1b4Smrg#include "macros.h"
463464ebd5Sriastradh#include "mfeatures.h"
477117f1b4Smrg#include "mtypes.h"
48cdc920a0Smrg#include "main/dispatch.h"
494a49301eSmrg
504a49301eSmrg
514a49301eSmrg#if FEATURE_evaluators
527117f1b4Smrg
537117f1b4Smrg
547117f1b4Smrg/*
557117f1b4Smrg * Return the number of components per control point for any type of
567117f1b4Smrg * evaluator.  Return 0 if bad target.
577117f1b4Smrg * See table 5.1 in the OpenGL 1.2 spec.
587117f1b4Smrg */
597117f1b4SmrgGLuint _mesa_evaluator_components( GLenum target )
607117f1b4Smrg{
617117f1b4Smrg   switch (target) {
627117f1b4Smrg      case GL_MAP1_VERTEX_3:		return 3;
637117f1b4Smrg      case GL_MAP1_VERTEX_4:		return 4;
647117f1b4Smrg      case GL_MAP1_INDEX:		return 1;
657117f1b4Smrg      case GL_MAP1_COLOR_4:		return 4;
667117f1b4Smrg      case GL_MAP1_NORMAL:		return 3;
677117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_1:	return 1;
687117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_2:	return 2;
697117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_3:	return 3;
707117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_4:	return 4;
717117f1b4Smrg      case GL_MAP2_VERTEX_3:		return 3;
727117f1b4Smrg      case GL_MAP2_VERTEX_4:		return 4;
737117f1b4Smrg      case GL_MAP2_INDEX:		return 1;
747117f1b4Smrg      case GL_MAP2_COLOR_4:		return 4;
757117f1b4Smrg      case GL_MAP2_NORMAL:		return 3;
767117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_1:	return 1;
777117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_2:	return 2;
787117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_3:	return 3;
797117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_4:	return 4;
807117f1b4Smrg      default:				break;
817117f1b4Smrg   }
827117f1b4Smrg
837117f1b4Smrg   /* XXX need to check for the vertex program extension
847117f1b4Smrg   if (!ctx->Extensions.NV_vertex_program)
857117f1b4Smrg      return 0;
867117f1b4Smrg   */
877117f1b4Smrg
887117f1b4Smrg   if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
897117f1b4Smrg       target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
907117f1b4Smrg      return 4;
917117f1b4Smrg
927117f1b4Smrg   if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
937117f1b4Smrg       target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
947117f1b4Smrg      return 4;
957117f1b4Smrg
967117f1b4Smrg   return 0;
977117f1b4Smrg}
987117f1b4Smrg
997117f1b4Smrg
1007117f1b4Smrg/*
1017117f1b4Smrg * Return pointer to the gl_1d_map struct for the named target.
1027117f1b4Smrg */
1037117f1b4Smrgstatic struct gl_1d_map *
1043464ebd5Sriastradhget_1d_map( struct gl_context *ctx, GLenum target )
1057117f1b4Smrg{
1067117f1b4Smrg   switch (target) {
1077117f1b4Smrg      case GL_MAP1_VERTEX_3:
1087117f1b4Smrg         return &ctx->EvalMap.Map1Vertex3;
1097117f1b4Smrg      case GL_MAP1_VERTEX_4:
1107117f1b4Smrg         return &ctx->EvalMap.Map1Vertex4;
1117117f1b4Smrg      case GL_MAP1_INDEX:
1127117f1b4Smrg         return &ctx->EvalMap.Map1Index;
1137117f1b4Smrg      case GL_MAP1_COLOR_4:
1147117f1b4Smrg         return &ctx->EvalMap.Map1Color4;
1157117f1b4Smrg      case GL_MAP1_NORMAL:
1167117f1b4Smrg         return &ctx->EvalMap.Map1Normal;
1177117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_1:
1187117f1b4Smrg         return &ctx->EvalMap.Map1Texture1;
1197117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_2:
1207117f1b4Smrg         return &ctx->EvalMap.Map1Texture2;
1217117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_3:
1227117f1b4Smrg         return &ctx->EvalMap.Map1Texture3;
1237117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_4:
1247117f1b4Smrg         return &ctx->EvalMap.Map1Texture4;
1257117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1267117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1277117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1287117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1297117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1307117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1317117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1327117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1337117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1347117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1357117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1367117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1377117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1387117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1397117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1407117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1417117f1b4Smrg         if (!ctx->Extensions.NV_vertex_program)
1427117f1b4Smrg            return NULL;
1437117f1b4Smrg         return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
1447117f1b4Smrg      default:
1457117f1b4Smrg         return NULL;
1467117f1b4Smrg   }
1477117f1b4Smrg}
1487117f1b4Smrg
1497117f1b4Smrg
1507117f1b4Smrg/*
1517117f1b4Smrg * Return pointer to the gl_2d_map struct for the named target.
1527117f1b4Smrg */
1537117f1b4Smrgstatic struct gl_2d_map *
1543464ebd5Sriastradhget_2d_map( struct gl_context *ctx, GLenum target )
1557117f1b4Smrg{
1567117f1b4Smrg   switch (target) {
1577117f1b4Smrg      case GL_MAP2_VERTEX_3:
1587117f1b4Smrg         return &ctx->EvalMap.Map2Vertex3;
1597117f1b4Smrg      case GL_MAP2_VERTEX_4:
1607117f1b4Smrg         return &ctx->EvalMap.Map2Vertex4;
1617117f1b4Smrg      case GL_MAP2_INDEX:
1627117f1b4Smrg         return &ctx->EvalMap.Map2Index;
1637117f1b4Smrg      case GL_MAP2_COLOR_4:
1647117f1b4Smrg         return &ctx->EvalMap.Map2Color4;
1657117f1b4Smrg      case GL_MAP2_NORMAL:
1667117f1b4Smrg         return &ctx->EvalMap.Map2Normal;
1677117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_1:
1687117f1b4Smrg         return &ctx->EvalMap.Map2Texture1;
1697117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_2:
1707117f1b4Smrg         return &ctx->EvalMap.Map2Texture2;
1717117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_3:
1727117f1b4Smrg         return &ctx->EvalMap.Map2Texture3;
1737117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_4:
1747117f1b4Smrg         return &ctx->EvalMap.Map2Texture4;
1757117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1767117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1777117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1787117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1797117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1807117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1817117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1827117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1837117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1847117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1857117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1867117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1877117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1887117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1897117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1907117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1917117f1b4Smrg         if (!ctx->Extensions.NV_vertex_program)
1927117f1b4Smrg            return NULL;
1937117f1b4Smrg         return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
1947117f1b4Smrg      default:
1957117f1b4Smrg         return NULL;
1967117f1b4Smrg   }
1977117f1b4Smrg}
1987117f1b4Smrg
1997117f1b4Smrg
2007117f1b4Smrg/**********************************************************************/
2017117f1b4Smrg/***            Copy and deallocate control points                  ***/
2027117f1b4Smrg/**********************************************************************/
2037117f1b4Smrg
2047117f1b4Smrg
2057117f1b4Smrg/*
2067117f1b4Smrg * Copy 1-parametric evaluator control points from user-specified
2077117f1b4Smrg * memory space to a buffer of contiguous control points.
2087117f1b4Smrg * \param see glMap1f for details
2097117f1b4Smrg * \return pointer to buffer of contiguous control points or NULL if out
2107117f1b4Smrg *          of memory.
2117117f1b4Smrg */
2127117f1b4SmrgGLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
2137117f1b4Smrg                                  const GLfloat *points )
2147117f1b4Smrg{
2157117f1b4Smrg   GLfloat *buffer, *p;
2167117f1b4Smrg   GLint i, k, size = _mesa_evaluator_components(target);
2177117f1b4Smrg
2187117f1b4Smrg   if (!points || !size)
2197117f1b4Smrg      return NULL;
2207117f1b4Smrg
2217117f1b4Smrg   buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
2227117f1b4Smrg
2237117f1b4Smrg   if (buffer)
2247117f1b4Smrg      for (i = 0, p = buffer; i < uorder; i++, points += ustride)
2257117f1b4Smrg	for (k = 0; k < size; k++)
2267117f1b4Smrg	  *p++ = points[k];
2277117f1b4Smrg
2287117f1b4Smrg   return buffer;
2297117f1b4Smrg}
2307117f1b4Smrg
2317117f1b4Smrg
2327117f1b4Smrg
2337117f1b4Smrg/*
2347117f1b4Smrg * Same as above but convert doubles to floats.
2357117f1b4Smrg */
2367117f1b4SmrgGLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
2377117f1b4Smrg                                  const GLdouble *points )
2387117f1b4Smrg{
2397117f1b4Smrg   GLfloat *buffer, *p;
2407117f1b4Smrg   GLint i, k, size = _mesa_evaluator_components(target);
2417117f1b4Smrg
2427117f1b4Smrg   if (!points || !size)
2437117f1b4Smrg      return NULL;
2447117f1b4Smrg
2457117f1b4Smrg   buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
2467117f1b4Smrg
2477117f1b4Smrg   if (buffer)
2487117f1b4Smrg      for (i = 0, p = buffer; i < uorder; i++, points += ustride)
2497117f1b4Smrg	for (k = 0; k < size; k++)
2507117f1b4Smrg	  *p++ = (GLfloat) points[k];
2517117f1b4Smrg
2527117f1b4Smrg   return buffer;
2537117f1b4Smrg}
2547117f1b4Smrg
2557117f1b4Smrg
2567117f1b4Smrg
2577117f1b4Smrg/*
2587117f1b4Smrg * Copy 2-parametric evaluator control points from user-specified
2597117f1b4Smrg * memory space to a buffer of contiguous control points.
2607117f1b4Smrg * Additional memory is allocated to be used by the horner and
2617117f1b4Smrg * de Casteljau evaluation schemes.
2627117f1b4Smrg *
2637117f1b4Smrg * \param see glMap2f for details
2647117f1b4Smrg * \return pointer to buffer of contiguous control points or NULL if out
2657117f1b4Smrg *          of memory.
2667117f1b4Smrg */
2677117f1b4SmrgGLfloat *_mesa_copy_map_points2f( GLenum target,
2687117f1b4Smrg                                  GLint ustride, GLint uorder,
2697117f1b4Smrg                                  GLint vstride, GLint vorder,
2707117f1b4Smrg                                  const GLfloat *points )
2717117f1b4Smrg{
2727117f1b4Smrg   GLfloat *buffer, *p;
2737117f1b4Smrg   GLint i, j, k, size, dsize, hsize;
2747117f1b4Smrg   GLint uinc;
2757117f1b4Smrg
2767117f1b4Smrg   size = _mesa_evaluator_components(target);
2777117f1b4Smrg
2787117f1b4Smrg   if (!points || size==0) {
2797117f1b4Smrg      return NULL;
2807117f1b4Smrg   }
2817117f1b4Smrg
2827117f1b4Smrg   /* max(uorder, vorder) additional points are used in      */
2837117f1b4Smrg   /* horner evaluation and uorder*vorder additional */
2847117f1b4Smrg   /* values are needed for de Casteljau                     */
2857117f1b4Smrg   dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
2867117f1b4Smrg   hsize = (uorder > vorder ? uorder : vorder)*size;
2877117f1b4Smrg
2887117f1b4Smrg   if(hsize>dsize)
2897117f1b4Smrg     buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
2907117f1b4Smrg   else
2917117f1b4Smrg     buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
2927117f1b4Smrg
2937117f1b4Smrg   /* compute the increment value for the u-loop */
2947117f1b4Smrg   uinc = ustride - vorder*vstride;
2957117f1b4Smrg
2967117f1b4Smrg   if (buffer)
2977117f1b4Smrg      for (i=0, p=buffer; i<uorder; i++, points += uinc)
2987117f1b4Smrg	 for (j=0; j<vorder; j++, points += vstride)
2997117f1b4Smrg	    for (k=0; k<size; k++)
3007117f1b4Smrg	       *p++ = points[k];
3017117f1b4Smrg
3027117f1b4Smrg   return buffer;
3037117f1b4Smrg}
3047117f1b4Smrg
3057117f1b4Smrg
3067117f1b4Smrg
3077117f1b4Smrg/*
3087117f1b4Smrg * Same as above but convert doubles to floats.
3097117f1b4Smrg */
3107117f1b4SmrgGLfloat *_mesa_copy_map_points2d(GLenum target,
3117117f1b4Smrg                                 GLint ustride, GLint uorder,
3127117f1b4Smrg                                 GLint vstride, GLint vorder,
3137117f1b4Smrg                                 const GLdouble *points )
3147117f1b4Smrg{
3157117f1b4Smrg   GLfloat *buffer, *p;
3167117f1b4Smrg   GLint i, j, k, size, hsize, dsize;
3177117f1b4Smrg   GLint uinc;
3187117f1b4Smrg
3197117f1b4Smrg   size = _mesa_evaluator_components(target);
3207117f1b4Smrg
3217117f1b4Smrg   if (!points || size==0) {
3227117f1b4Smrg      return NULL;
3237117f1b4Smrg   }
3247117f1b4Smrg
3257117f1b4Smrg   /* max(uorder, vorder) additional points are used in      */
3267117f1b4Smrg   /* horner evaluation and uorder*vorder additional */
3277117f1b4Smrg   /* values are needed for de Casteljau                     */
3287117f1b4Smrg   dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
3297117f1b4Smrg   hsize = (uorder > vorder ? uorder : vorder)*size;
3307117f1b4Smrg
3317117f1b4Smrg   if(hsize>dsize)
3327117f1b4Smrg     buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
3337117f1b4Smrg   else
3347117f1b4Smrg     buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
3357117f1b4Smrg
3367117f1b4Smrg   /* compute the increment value for the u-loop */
3377117f1b4Smrg   uinc = ustride - vorder*vstride;
3387117f1b4Smrg
3397117f1b4Smrg   if (buffer)
3407117f1b4Smrg      for (i=0, p=buffer; i<uorder; i++, points += uinc)
3417117f1b4Smrg	 for (j=0; j<vorder; j++, points += vstride)
3427117f1b4Smrg	    for (k=0; k<size; k++)
3437117f1b4Smrg	       *p++ = (GLfloat) points[k];
3447117f1b4Smrg
3457117f1b4Smrg   return buffer;
3467117f1b4Smrg}
3477117f1b4Smrg
3487117f1b4Smrg
3497117f1b4Smrg
3507117f1b4Smrg
3517117f1b4Smrg/**********************************************************************/
3527117f1b4Smrg/***                      API entry points                          ***/
3537117f1b4Smrg/**********************************************************************/
3547117f1b4Smrg
3557117f1b4Smrg
3567117f1b4Smrg/*
3577117f1b4Smrg * This does the work of glMap1[fd].
3587117f1b4Smrg */
3597117f1b4Smrgstatic void
3607117f1b4Smrgmap1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
3617117f1b4Smrg     GLint uorder, const GLvoid *points, GLenum type )
3627117f1b4Smrg{
3637117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3647117f1b4Smrg   GLint k;
3657117f1b4Smrg   GLfloat *pnts;
3667117f1b4Smrg   struct gl_1d_map *map = NULL;
3677117f1b4Smrg
3687117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
3697117f1b4Smrg   ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
3707117f1b4Smrg
3717117f1b4Smrg   if (u1 == u2) {
3727117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
3737117f1b4Smrg      return;
3747117f1b4Smrg   }
3757117f1b4Smrg   if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
3767117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
3777117f1b4Smrg      return;
3787117f1b4Smrg   }
3797117f1b4Smrg   if (!points) {
3807117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
3817117f1b4Smrg      return;
3827117f1b4Smrg   }
3837117f1b4Smrg
3847117f1b4Smrg   k = _mesa_evaluator_components( target );
3857117f1b4Smrg   if (k == 0) {
3867117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
3877117f1b4Smrg   }
3887117f1b4Smrg
3897117f1b4Smrg   if (ustride < k) {
3907117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
3917117f1b4Smrg      return;
3927117f1b4Smrg   }
3937117f1b4Smrg
3947117f1b4Smrg   if (ctx->Texture.CurrentUnit != 0) {
3957117f1b4Smrg      /* See OpenGL 1.2.1 spec, section F.2.13 */
3967117f1b4Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
3977117f1b4Smrg      return;
3987117f1b4Smrg   }
3997117f1b4Smrg
4007117f1b4Smrg   map = get_1d_map(ctx, target);
4017117f1b4Smrg   if (!map) {
4027117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
4037117f1b4Smrg      return;
4047117f1b4Smrg   }
4057117f1b4Smrg
4067117f1b4Smrg   /* make copy of the control points */
4077117f1b4Smrg   if (type == GL_FLOAT)
4087117f1b4Smrg      pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
4097117f1b4Smrg   else
4107117f1b4Smrg      pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
4117117f1b4Smrg
4127117f1b4Smrg
4137117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_EVAL);
4147117f1b4Smrg   map->Order = uorder;
4157117f1b4Smrg   map->u1 = u1;
4167117f1b4Smrg   map->u2 = u2;
4177117f1b4Smrg   map->du = 1.0F / (u2 - u1);
4187117f1b4Smrg   if (map->Points)
4197117f1b4Smrg      FREE( map->Points );
4207117f1b4Smrg   map->Points = pnts;
4217117f1b4Smrg}
4227117f1b4Smrg
4237117f1b4Smrg
4247117f1b4Smrg
4254a49301eSmrgstatic void GLAPIENTRY
4267117f1b4Smrg_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
4277117f1b4Smrg             GLint order, const GLfloat *points )
4287117f1b4Smrg{
4297117f1b4Smrg   map1(target, u1, u2, stride, order, points, GL_FLOAT);
4307117f1b4Smrg}
4317117f1b4Smrg
4327117f1b4Smrg
4334a49301eSmrgstatic void GLAPIENTRY
4347117f1b4Smrg_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
4357117f1b4Smrg             GLint order, const GLdouble *points )
4367117f1b4Smrg{
4377117f1b4Smrg   map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
4387117f1b4Smrg}
4397117f1b4Smrg
4407117f1b4Smrg
4417117f1b4Smrgstatic void
4427117f1b4Smrgmap2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
4437117f1b4Smrg      GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
4447117f1b4Smrg      const GLvoid *points, GLenum type )
4457117f1b4Smrg{
4467117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
4477117f1b4Smrg   GLint k;
4487117f1b4Smrg   GLfloat *pnts;
4497117f1b4Smrg   struct gl_2d_map *map = NULL;
4507117f1b4Smrg
4517117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
4527117f1b4Smrg   ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
4537117f1b4Smrg
4547117f1b4Smrg   if (u1==u2) {
4557117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
4567117f1b4Smrg      return;
4577117f1b4Smrg   }
4587117f1b4Smrg
4597117f1b4Smrg   if (v1==v2) {
4607117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
4617117f1b4Smrg      return;
4627117f1b4Smrg   }
4637117f1b4Smrg
4647117f1b4Smrg   if (uorder<1 || uorder>MAX_EVAL_ORDER) {
4657117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
4667117f1b4Smrg      return;
4677117f1b4Smrg   }
4687117f1b4Smrg
4697117f1b4Smrg   if (vorder<1 || vorder>MAX_EVAL_ORDER) {
4707117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
4717117f1b4Smrg      return;
4727117f1b4Smrg   }
4737117f1b4Smrg
4747117f1b4Smrg   k = _mesa_evaluator_components( target );
4757117f1b4Smrg   if (k==0) {
4767117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
4777117f1b4Smrg   }
4787117f1b4Smrg
4797117f1b4Smrg   if (ustride < k) {
4807117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
4817117f1b4Smrg      return;
4827117f1b4Smrg   }
4837117f1b4Smrg   if (vstride < k) {
4847117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
4857117f1b4Smrg      return;
4867117f1b4Smrg   }
4877117f1b4Smrg
4887117f1b4Smrg   if (ctx->Texture.CurrentUnit != 0) {
4897117f1b4Smrg      /* See OpenGL 1.2.1 spec, section F.2.13 */
4907117f1b4Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
4917117f1b4Smrg      return;
4927117f1b4Smrg   }
4937117f1b4Smrg
4947117f1b4Smrg   map = get_2d_map(ctx, target);
4957117f1b4Smrg   if (!map) {
4967117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
4977117f1b4Smrg      return;
4987117f1b4Smrg   }
4997117f1b4Smrg
5007117f1b4Smrg   /* make copy of the control points */
5017117f1b4Smrg   if (type == GL_FLOAT)
5027117f1b4Smrg      pnts = _mesa_copy_map_points2f(target, ustride, uorder,
5037117f1b4Smrg                                  vstride, vorder, (GLfloat*) points);
5047117f1b4Smrg   else
5057117f1b4Smrg      pnts = _mesa_copy_map_points2d(target, ustride, uorder,
5067117f1b4Smrg                                  vstride, vorder, (GLdouble*) points);
5077117f1b4Smrg
5087117f1b4Smrg
5097117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_EVAL);
5107117f1b4Smrg   map->Uorder = uorder;
5117117f1b4Smrg   map->u1 = u1;
5127117f1b4Smrg   map->u2 = u2;
5137117f1b4Smrg   map->du = 1.0F / (u2 - u1);
5147117f1b4Smrg   map->Vorder = vorder;
5157117f1b4Smrg   map->v1 = v1;
5167117f1b4Smrg   map->v2 = v2;
5177117f1b4Smrg   map->dv = 1.0F / (v2 - v1);
5187117f1b4Smrg   if (map->Points)
5197117f1b4Smrg      FREE( map->Points );
5207117f1b4Smrg   map->Points = pnts;
5217117f1b4Smrg}
5227117f1b4Smrg
5237117f1b4Smrg
5244a49301eSmrgstatic void GLAPIENTRY
5257117f1b4Smrg_mesa_Map2f( GLenum target,
5267117f1b4Smrg             GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
5277117f1b4Smrg             GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
5287117f1b4Smrg             const GLfloat *points)
5297117f1b4Smrg{
5307117f1b4Smrg   map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
5317117f1b4Smrg        points, GL_FLOAT);
5327117f1b4Smrg}
5337117f1b4Smrg
5347117f1b4Smrg
5354a49301eSmrgstatic void GLAPIENTRY
5367117f1b4Smrg_mesa_Map2d( GLenum target,
5377117f1b4Smrg             GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
5387117f1b4Smrg             GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
5397117f1b4Smrg             const GLdouble *points )
5407117f1b4Smrg{
5417117f1b4Smrg   map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
5427117f1b4Smrg	(GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
5437117f1b4Smrg}
5447117f1b4Smrg
5457117f1b4Smrg
5467117f1b4Smrg
5474a49301eSmrgstatic void GLAPIENTRY
5483464ebd5Sriastradh_mesa_GetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize, GLdouble *v )
5497117f1b4Smrg{
5507117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
5517117f1b4Smrg   struct gl_1d_map *map1d;
5527117f1b4Smrg   struct gl_2d_map *map2d;
5537117f1b4Smrg   GLint i, n;
5547117f1b4Smrg   GLfloat *data;
5557117f1b4Smrg   GLuint comps;
5563464ebd5Sriastradh   GLsizei numBytes;
5577117f1b4Smrg
5587117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
5597117f1b4Smrg
5607117f1b4Smrg   comps = _mesa_evaluator_components(target);
5617117f1b4Smrg   if (!comps) {
5627117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
5637117f1b4Smrg      return;
5647117f1b4Smrg   }
5657117f1b4Smrg
5667117f1b4Smrg   map1d = get_1d_map(ctx, target);
5677117f1b4Smrg   map2d = get_2d_map(ctx, target);
5687117f1b4Smrg   ASSERT(map1d || map2d);
5697117f1b4Smrg
5707117f1b4Smrg   switch (query) {
5717117f1b4Smrg      case GL_COEFF:
5727117f1b4Smrg         if (map1d) {
5737117f1b4Smrg            data = map1d->Points;
5747117f1b4Smrg            n = map1d->Order * comps;
5757117f1b4Smrg         }
5767117f1b4Smrg         else {
5777117f1b4Smrg            data = map2d->Points;
5787117f1b4Smrg            n = map2d->Uorder * map2d->Vorder * comps;
5797117f1b4Smrg         }
5807117f1b4Smrg	 if (data) {
5813464ebd5Sriastradh            numBytes = n * sizeof *v;
5823464ebd5Sriastradh            if (bufSize < numBytes)
5833464ebd5Sriastradh               goto overflow;
5847117f1b4Smrg	    for (i=0;i<n;i++) {
5857117f1b4Smrg	       v[i] = data[i];
5867117f1b4Smrg	    }
5877117f1b4Smrg	 }
5887117f1b4Smrg         break;
5897117f1b4Smrg      case GL_ORDER:
5907117f1b4Smrg         if (map1d) {
5913464ebd5Sriastradh            numBytes = 1 * sizeof *v;
5923464ebd5Sriastradh            if (bufSize < numBytes)
5933464ebd5Sriastradh               goto overflow;
5947117f1b4Smrg            v[0] = (GLdouble) map1d->Order;
5957117f1b4Smrg         }
5967117f1b4Smrg         else {
5973464ebd5Sriastradh            numBytes = 2 * sizeof *v;
5983464ebd5Sriastradh            if (bufSize < numBytes)
5993464ebd5Sriastradh               goto overflow;
6007117f1b4Smrg            v[0] = (GLdouble) map2d->Uorder;
6017117f1b4Smrg            v[1] = (GLdouble) map2d->Vorder;
6027117f1b4Smrg         }
6037117f1b4Smrg         break;
6047117f1b4Smrg      case GL_DOMAIN:
6057117f1b4Smrg         if (map1d) {
6063464ebd5Sriastradh            numBytes = 2 * sizeof *v;
6073464ebd5Sriastradh            if (bufSize < numBytes)
6083464ebd5Sriastradh              goto overflow;
6097117f1b4Smrg            v[0] = (GLdouble) map1d->u1;
6107117f1b4Smrg            v[1] = (GLdouble) map1d->u2;
6117117f1b4Smrg         }
6127117f1b4Smrg         else {
6133464ebd5Sriastradh            numBytes = 4 * sizeof *v;
6143464ebd5Sriastradh            if (bufSize < numBytes)
6153464ebd5Sriastradh               goto overflow;
6167117f1b4Smrg            v[0] = (GLdouble) map2d->u1;
6177117f1b4Smrg            v[1] = (GLdouble) map2d->u2;
6187117f1b4Smrg            v[2] = (GLdouble) map2d->v1;
6197117f1b4Smrg            v[3] = (GLdouble) map2d->v2;
6207117f1b4Smrg         }
6217117f1b4Smrg         break;
6227117f1b4Smrg      default:
6237117f1b4Smrg         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
6247117f1b4Smrg   }
6253464ebd5Sriastradh   return;
6263464ebd5Sriastradh
6273464ebd5Sriastradhoverflow:
6283464ebd5Sriastradh   _mesa_error( ctx, GL_INVALID_OPERATION,
6293464ebd5Sriastradh               "glGetnMapdvARB(out of bounds: bufSize is %d,"
6303464ebd5Sriastradh               " but %d bytes are required)", bufSize, numBytes );
6317117f1b4Smrg}
6327117f1b4Smrg
6333464ebd5Sriastradhstatic void GLAPIENTRY
6343464ebd5Sriastradh_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
6353464ebd5Sriastradh{
6363464ebd5Sriastradh   _mesa_GetnMapdvARB(target, query, INT_MAX, v);
6373464ebd5Sriastradh}
6387117f1b4Smrg
6394a49301eSmrgstatic void GLAPIENTRY
6403464ebd5Sriastradh_mesa_GetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat *v )
6417117f1b4Smrg{
6427117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
6437117f1b4Smrg   struct gl_1d_map *map1d;
6447117f1b4Smrg   struct gl_2d_map *map2d;
6457117f1b4Smrg   GLint i, n;
6467117f1b4Smrg   GLfloat *data;
6477117f1b4Smrg   GLuint comps;
6483464ebd5Sriastradh   GLsizei numBytes;
6497117f1b4Smrg
6507117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
6517117f1b4Smrg
6527117f1b4Smrg   comps = _mesa_evaluator_components(target);
6537117f1b4Smrg   if (!comps) {
6547117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
6557117f1b4Smrg      return;
6567117f1b4Smrg   }
6577117f1b4Smrg
6587117f1b4Smrg   map1d = get_1d_map(ctx, target);
6597117f1b4Smrg   map2d = get_2d_map(ctx, target);
6607117f1b4Smrg   ASSERT(map1d || map2d);
6617117f1b4Smrg
6627117f1b4Smrg   switch (query) {
6637117f1b4Smrg      case GL_COEFF:
6647117f1b4Smrg         if (map1d) {
6657117f1b4Smrg            data = map1d->Points;
6667117f1b4Smrg            n = map1d->Order * comps;
6677117f1b4Smrg         }
6687117f1b4Smrg         else {
6697117f1b4Smrg            data = map2d->Points;
6707117f1b4Smrg            n = map2d->Uorder * map2d->Vorder * comps;
6717117f1b4Smrg         }
6727117f1b4Smrg	 if (data) {
6733464ebd5Sriastradh            numBytes = n * sizeof *v;
6743464ebd5Sriastradh            if (bufSize < numBytes)
6753464ebd5Sriastradh               goto overflow;
6767117f1b4Smrg	    for (i=0;i<n;i++) {
6777117f1b4Smrg	       v[i] = data[i];
6787117f1b4Smrg	    }
6797117f1b4Smrg	 }
6807117f1b4Smrg         break;
6817117f1b4Smrg      case GL_ORDER:
6827117f1b4Smrg         if (map1d) {
6833464ebd5Sriastradh            numBytes = 1 * sizeof *v;
6843464ebd5Sriastradh            if (bufSize < numBytes)
6853464ebd5Sriastradh               goto overflow;
6867117f1b4Smrg            v[0] = (GLfloat) map1d->Order;
6877117f1b4Smrg         }
6887117f1b4Smrg         else {
6893464ebd5Sriastradh            numBytes = 2 * sizeof *v;
6903464ebd5Sriastradh            if (bufSize < numBytes)
6913464ebd5Sriastradh               goto overflow;
6927117f1b4Smrg            v[0] = (GLfloat) map2d->Uorder;
6937117f1b4Smrg            v[1] = (GLfloat) map2d->Vorder;
6947117f1b4Smrg         }
6957117f1b4Smrg         break;
6967117f1b4Smrg      case GL_DOMAIN:
6977117f1b4Smrg         if (map1d) {
6983464ebd5Sriastradh            numBytes = 2 * sizeof *v;
6993464ebd5Sriastradh            if (bufSize < numBytes)
7003464ebd5Sriastradh               goto overflow;
7017117f1b4Smrg            v[0] = map1d->u1;
7027117f1b4Smrg            v[1] = map1d->u2;
7037117f1b4Smrg         }
7047117f1b4Smrg         else {
7053464ebd5Sriastradh            numBytes = 4 * sizeof *v;
7063464ebd5Sriastradh            if (bufSize < numBytes)
7073464ebd5Sriastradh               goto overflow;
7087117f1b4Smrg            v[0] = map2d->u1;
7097117f1b4Smrg            v[1] = map2d->u2;
7107117f1b4Smrg            v[2] = map2d->v1;
7117117f1b4Smrg            v[3] = map2d->v2;
7127117f1b4Smrg         }
7137117f1b4Smrg         break;
7147117f1b4Smrg      default:
7157117f1b4Smrg         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
7167117f1b4Smrg   }
7173464ebd5Sriastradh   return;
7183464ebd5Sriastradh
7193464ebd5Sriastradhoverflow:
7203464ebd5Sriastradh   _mesa_error( ctx, GL_INVALID_OPERATION,
7213464ebd5Sriastradh               "glGetnMapfvARB(out of bounds: bufSize is %d,"
7223464ebd5Sriastradh               " but %d bytes are required)", bufSize, numBytes );
7237117f1b4Smrg}
7247117f1b4Smrg
7257117f1b4Smrg
7264a49301eSmrgstatic void GLAPIENTRY
7273464ebd5Sriastradh_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
7283464ebd5Sriastradh{
7293464ebd5Sriastradh   _mesa_GetnMapfvARB(target, query, INT_MAX, v);
7303464ebd5Sriastradh}
7313464ebd5Sriastradh
7323464ebd5Sriastradh
7333464ebd5Sriastradhstatic void GLAPIENTRY
7343464ebd5Sriastradh_mesa_GetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint *v )
7357117f1b4Smrg{
7367117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
7377117f1b4Smrg   struct gl_1d_map *map1d;
7387117f1b4Smrg   struct gl_2d_map *map2d;
7397117f1b4Smrg   GLuint i, n;
7407117f1b4Smrg   GLfloat *data;
7417117f1b4Smrg   GLuint comps;
7423464ebd5Sriastradh   GLsizei numBytes;
7437117f1b4Smrg
7447117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
7457117f1b4Smrg
7467117f1b4Smrg   comps = _mesa_evaluator_components(target);
7477117f1b4Smrg   if (!comps) {
7487117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
7497117f1b4Smrg      return;
7507117f1b4Smrg   }
7517117f1b4Smrg
7527117f1b4Smrg   map1d = get_1d_map(ctx, target);
7537117f1b4Smrg   map2d = get_2d_map(ctx, target);
7547117f1b4Smrg   ASSERT(map1d || map2d);
7557117f1b4Smrg
7567117f1b4Smrg   switch (query) {
7577117f1b4Smrg      case GL_COEFF:
7587117f1b4Smrg         if (map1d) {
7597117f1b4Smrg            data = map1d->Points;
7607117f1b4Smrg            n = map1d->Order * comps;
7617117f1b4Smrg         }
7627117f1b4Smrg         else {
7637117f1b4Smrg            data = map2d->Points;
7647117f1b4Smrg            n = map2d->Uorder * map2d->Vorder * comps;
7657117f1b4Smrg         }
7667117f1b4Smrg	 if (data) {
7673464ebd5Sriastradh            numBytes = n * sizeof *v;
7683464ebd5Sriastradh            if (bufSize < numBytes)
7693464ebd5Sriastradh               goto overflow;
7707117f1b4Smrg	    for (i=0;i<n;i++) {
7717117f1b4Smrg	       v[i] = IROUND(data[i]);
7727117f1b4Smrg	    }
7737117f1b4Smrg	 }
7747117f1b4Smrg         break;
7757117f1b4Smrg      case GL_ORDER:
7767117f1b4Smrg         if (map1d) {
7773464ebd5Sriastradh            numBytes = 1 * sizeof *v;
7783464ebd5Sriastradh            if (bufSize < numBytes)
7793464ebd5Sriastradh               goto overflow;
7807117f1b4Smrg            v[0] = map1d->Order;
7817117f1b4Smrg         }
7827117f1b4Smrg         else {
7833464ebd5Sriastradh            numBytes = 2 * sizeof *v;
7843464ebd5Sriastradh            if (bufSize < numBytes)
7853464ebd5Sriastradh               goto overflow;
7867117f1b4Smrg            v[0] = map2d->Uorder;
7877117f1b4Smrg            v[1] = map2d->Vorder;
7887117f1b4Smrg         }
7897117f1b4Smrg         break;
7907117f1b4Smrg      case GL_DOMAIN:
7917117f1b4Smrg         if (map1d) {
7923464ebd5Sriastradh            numBytes = 2 * sizeof *v;
7933464ebd5Sriastradh            if (bufSize < numBytes)
7943464ebd5Sriastradh               goto overflow;
7957117f1b4Smrg            v[0] = IROUND(map1d->u1);
7967117f1b4Smrg            v[1] = IROUND(map1d->u2);
7977117f1b4Smrg         }
7987117f1b4Smrg         else {
7993464ebd5Sriastradh            numBytes = 4 * sizeof *v;
8003464ebd5Sriastradh            if (bufSize < numBytes)
8013464ebd5Sriastradh               goto overflow;
8027117f1b4Smrg            v[0] = IROUND(map2d->u1);
8037117f1b4Smrg            v[1] = IROUND(map2d->u2);
8047117f1b4Smrg            v[2] = IROUND(map2d->v1);
8057117f1b4Smrg            v[3] = IROUND(map2d->v2);
8067117f1b4Smrg         }
8077117f1b4Smrg         break;
8087117f1b4Smrg      default:
8097117f1b4Smrg         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
8107117f1b4Smrg   }
8113464ebd5Sriastradh   return;
8123464ebd5Sriastradh
8133464ebd5Sriastradhoverflow:
8143464ebd5Sriastradh   _mesa_error( ctx, GL_INVALID_OPERATION,
8153464ebd5Sriastradh               "glGetnMapivARB(out of bounds: bufSize is %d,"
8163464ebd5Sriastradh               " but %d bytes are required)", bufSize, numBytes );
8177117f1b4Smrg}
8187117f1b4Smrg
8197117f1b4Smrg
8203464ebd5Sriastradhstatic void GLAPIENTRY
8213464ebd5Sriastradh_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
8223464ebd5Sriastradh{
8233464ebd5Sriastradh   _mesa_GetnMapivARB(target, query, INT_MAX, v);
8243464ebd5Sriastradh}
8253464ebd5Sriastradh
8267117f1b4Smrg
8274a49301eSmrgstatic void GLAPIENTRY
8287117f1b4Smrg_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
8297117f1b4Smrg{
8307117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
8317117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
8327117f1b4Smrg
8337117f1b4Smrg   if (un<1) {
8347117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
8357117f1b4Smrg      return;
8367117f1b4Smrg   }
8377117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_EVAL);
8387117f1b4Smrg   ctx->Eval.MapGrid1un = un;
8397117f1b4Smrg   ctx->Eval.MapGrid1u1 = u1;
8407117f1b4Smrg   ctx->Eval.MapGrid1u2 = u2;
8417117f1b4Smrg   ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
8427117f1b4Smrg}
8437117f1b4Smrg
8447117f1b4Smrg
8454a49301eSmrgstatic void GLAPIENTRY
8467117f1b4Smrg_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
8477117f1b4Smrg{
8487117f1b4Smrg   _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
8497117f1b4Smrg}
8507117f1b4Smrg
8517117f1b4Smrg
8524a49301eSmrgstatic void GLAPIENTRY
8537117f1b4Smrg_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
8547117f1b4Smrg                 GLint vn, GLfloat v1, GLfloat v2 )
8557117f1b4Smrg{
8567117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
8577117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
8587117f1b4Smrg
8597117f1b4Smrg   if (un<1) {
8607117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
8617117f1b4Smrg      return;
8627117f1b4Smrg   }
8637117f1b4Smrg   if (vn<1) {
8647117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
8657117f1b4Smrg      return;
8667117f1b4Smrg   }
8677117f1b4Smrg
8687117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_EVAL);
8697117f1b4Smrg   ctx->Eval.MapGrid2un = un;
8707117f1b4Smrg   ctx->Eval.MapGrid2u1 = u1;
8717117f1b4Smrg   ctx->Eval.MapGrid2u2 = u2;
8727117f1b4Smrg   ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
8737117f1b4Smrg   ctx->Eval.MapGrid2vn = vn;
8747117f1b4Smrg   ctx->Eval.MapGrid2v1 = v1;
8757117f1b4Smrg   ctx->Eval.MapGrid2v2 = v2;
8767117f1b4Smrg   ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
8777117f1b4Smrg}
8787117f1b4Smrg
8797117f1b4Smrg
8804a49301eSmrgstatic void GLAPIENTRY
8817117f1b4Smrg_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
8827117f1b4Smrg                 GLint vn, GLdouble v1, GLdouble v2 )
8837117f1b4Smrg{
8847117f1b4Smrg   _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
8857117f1b4Smrg		    vn, (GLfloat) v1, (GLfloat) v2 );
8867117f1b4Smrg}
8877117f1b4Smrg
8887117f1b4Smrg
8894a49301eSmrgvoid
8904a49301eSmrg_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
8914a49301eSmrg                          const GLvertexformat *vfmt)
8924a49301eSmrg{
8934a49301eSmrg   SET_EvalCoord1f(disp, vfmt->EvalCoord1f);
8944a49301eSmrg   SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv);
8954a49301eSmrg   SET_EvalCoord2f(disp, vfmt->EvalCoord2f);
8964a49301eSmrg   SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv);
8974a49301eSmrg   SET_EvalPoint1(disp, vfmt->EvalPoint1);
8984a49301eSmrg   SET_EvalPoint2(disp, vfmt->EvalPoint2);
8994a49301eSmrg
9004a49301eSmrg   SET_EvalMesh1(disp, vfmt->EvalMesh1);
9014a49301eSmrg   SET_EvalMesh2(disp, vfmt->EvalMesh2);
9024a49301eSmrg}
9034a49301eSmrg
9044a49301eSmrg
9054a49301eSmrgvoid
9064a49301eSmrg_mesa_init_eval_dispatch(struct _glapi_table *disp)
9074a49301eSmrg{
9084a49301eSmrg   SET_GetMapdv(disp, _mesa_GetMapdv);
9094a49301eSmrg   SET_GetMapfv(disp, _mesa_GetMapfv);
9104a49301eSmrg   SET_GetMapiv(disp, _mesa_GetMapiv);
9114a49301eSmrg   SET_Map1d(disp, _mesa_Map1d);
9124a49301eSmrg   SET_Map1f(disp, _mesa_Map1f);
9134a49301eSmrg   SET_Map2d(disp, _mesa_Map2d);
9144a49301eSmrg   SET_Map2f(disp, _mesa_Map2f);
9154a49301eSmrg   SET_MapGrid1d(disp, _mesa_MapGrid1d);
9164a49301eSmrg   SET_MapGrid1f(disp, _mesa_MapGrid1f);
9174a49301eSmrg   SET_MapGrid2d(disp, _mesa_MapGrid2d);
9184a49301eSmrg   SET_MapGrid2f(disp, _mesa_MapGrid2f);
9193464ebd5Sriastradh
9203464ebd5Sriastradh   /* GL_ARB_robustness */
9213464ebd5Sriastradh   SET_GetnMapdvARB(disp, _mesa_GetnMapdvARB);
9223464ebd5Sriastradh   SET_GetnMapfvARB(disp, _mesa_GetnMapfvARB);
9233464ebd5Sriastradh   SET_GetnMapivARB(disp, _mesa_GetnMapivARB);
9244a49301eSmrg}
9254a49301eSmrg
9264a49301eSmrg
9274a49301eSmrg#endif /* FEATURE_evaluators */
9284a49301eSmrg
9297117f1b4Smrg
9307117f1b4Smrg/**********************************************************************/
9317117f1b4Smrg/*****                      Initialization                        *****/
9327117f1b4Smrg/**********************************************************************/
9337117f1b4Smrg
9347117f1b4Smrg/**
9357117f1b4Smrg * Initialize a 1-D evaluator map.
9367117f1b4Smrg */
9377117f1b4Smrgstatic void
9387117f1b4Smrginit_1d_map( struct gl_1d_map *map, int n, const float *initial )
9397117f1b4Smrg{
9407117f1b4Smrg   map->Order = 1;
9417117f1b4Smrg   map->u1 = 0.0;
9427117f1b4Smrg   map->u2 = 1.0;
9437117f1b4Smrg   map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
9447117f1b4Smrg   if (map->Points) {
9457117f1b4Smrg      GLint i;
9467117f1b4Smrg      for (i=0;i<n;i++)
9477117f1b4Smrg         map->Points[i] = initial[i];
9487117f1b4Smrg   }
9497117f1b4Smrg}
9507117f1b4Smrg
9517117f1b4Smrg
9527117f1b4Smrg/**
9537117f1b4Smrg * Initialize a 2-D evaluator map
9547117f1b4Smrg */
9557117f1b4Smrgstatic void
9567117f1b4Smrginit_2d_map( struct gl_2d_map *map, int n, const float *initial )
9577117f1b4Smrg{
9587117f1b4Smrg   map->Uorder = 1;
9597117f1b4Smrg   map->Vorder = 1;
9607117f1b4Smrg   map->u1 = 0.0;
9617117f1b4Smrg   map->u2 = 1.0;
9627117f1b4Smrg   map->v1 = 0.0;
9637117f1b4Smrg   map->v2 = 1.0;
9647117f1b4Smrg   map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
9657117f1b4Smrg   if (map->Points) {
9667117f1b4Smrg      GLint i;
9677117f1b4Smrg      for (i=0;i<n;i++)
9687117f1b4Smrg         map->Points[i] = initial[i];
9697117f1b4Smrg   }
9707117f1b4Smrg}
9717117f1b4Smrg
9727117f1b4Smrg
9733464ebd5Sriastradhvoid _mesa_init_eval( struct gl_context *ctx )
9747117f1b4Smrg{
9757117f1b4Smrg   int i;
9767117f1b4Smrg
9777117f1b4Smrg   /* Evaluators group */
9787117f1b4Smrg   ctx->Eval.Map1Color4 = GL_FALSE;
9797117f1b4Smrg   ctx->Eval.Map1Index = GL_FALSE;
9807117f1b4Smrg   ctx->Eval.Map1Normal = GL_FALSE;
9817117f1b4Smrg   ctx->Eval.Map1TextureCoord1 = GL_FALSE;
9827117f1b4Smrg   ctx->Eval.Map1TextureCoord2 = GL_FALSE;
9837117f1b4Smrg   ctx->Eval.Map1TextureCoord3 = GL_FALSE;
9847117f1b4Smrg   ctx->Eval.Map1TextureCoord4 = GL_FALSE;
9857117f1b4Smrg   ctx->Eval.Map1Vertex3 = GL_FALSE;
9867117f1b4Smrg   ctx->Eval.Map1Vertex4 = GL_FALSE;
987cdc920a0Smrg   memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
9887117f1b4Smrg   ctx->Eval.Map2Color4 = GL_FALSE;
9897117f1b4Smrg   ctx->Eval.Map2Index = GL_FALSE;
9907117f1b4Smrg   ctx->Eval.Map2Normal = GL_FALSE;
9917117f1b4Smrg   ctx->Eval.Map2TextureCoord1 = GL_FALSE;
9927117f1b4Smrg   ctx->Eval.Map2TextureCoord2 = GL_FALSE;
9937117f1b4Smrg   ctx->Eval.Map2TextureCoord3 = GL_FALSE;
9947117f1b4Smrg   ctx->Eval.Map2TextureCoord4 = GL_FALSE;
9957117f1b4Smrg   ctx->Eval.Map2Vertex3 = GL_FALSE;
9967117f1b4Smrg   ctx->Eval.Map2Vertex4 = GL_FALSE;
997cdc920a0Smrg   memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
9987117f1b4Smrg   ctx->Eval.AutoNormal = GL_FALSE;
9997117f1b4Smrg   ctx->Eval.MapGrid1un = 1;
10007117f1b4Smrg   ctx->Eval.MapGrid1u1 = 0.0;
10017117f1b4Smrg   ctx->Eval.MapGrid1u2 = 1.0;
10027117f1b4Smrg   ctx->Eval.MapGrid2un = 1;
10037117f1b4Smrg   ctx->Eval.MapGrid2vn = 1;
10047117f1b4Smrg   ctx->Eval.MapGrid2u1 = 0.0;
10057117f1b4Smrg   ctx->Eval.MapGrid2u2 = 1.0;
10067117f1b4Smrg   ctx->Eval.MapGrid2v1 = 0.0;
10077117f1b4Smrg   ctx->Eval.MapGrid2v2 = 1.0;
10087117f1b4Smrg
10097117f1b4Smrg   /* Evaluator data */
10107117f1b4Smrg   {
10117117f1b4Smrg      static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
10127117f1b4Smrg      static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
10137117f1b4Smrg      static GLfloat index[1] = { 1.0 };
10147117f1b4Smrg      static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
10157117f1b4Smrg      static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
10167117f1b4Smrg      static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
10177117f1b4Smrg
10187117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
10197117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
10207117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
10217117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
10227117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
10237117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
10247117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
10257117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
10267117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
10277117f1b4Smrg      for (i = 0; i < 16; i++)
10287117f1b4Smrg         init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
10297117f1b4Smrg
10307117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
10317117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
10327117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
10337117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
10347117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
10357117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
10367117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
10377117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
10387117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
10397117f1b4Smrg      for (i = 0; i < 16; i++)
10407117f1b4Smrg         init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
10417117f1b4Smrg   }
10427117f1b4Smrg}
10437117f1b4Smrg
10447117f1b4Smrg
10453464ebd5Sriastradhvoid _mesa_free_eval_data( struct gl_context *ctx )
10467117f1b4Smrg{
10477117f1b4Smrg   int i;
10487117f1b4Smrg
10497117f1b4Smrg   /* Free evaluator data */
10507117f1b4Smrg   if (ctx->EvalMap.Map1Vertex3.Points)
10517117f1b4Smrg      FREE( ctx->EvalMap.Map1Vertex3.Points );
10527117f1b4Smrg   if (ctx->EvalMap.Map1Vertex4.Points)
10537117f1b4Smrg      FREE( ctx->EvalMap.Map1Vertex4.Points );
10547117f1b4Smrg   if (ctx->EvalMap.Map1Index.Points)
10557117f1b4Smrg      FREE( ctx->EvalMap.Map1Index.Points );
10567117f1b4Smrg   if (ctx->EvalMap.Map1Color4.Points)
10577117f1b4Smrg      FREE( ctx->EvalMap.Map1Color4.Points );
10587117f1b4Smrg   if (ctx->EvalMap.Map1Normal.Points)
10597117f1b4Smrg      FREE( ctx->EvalMap.Map1Normal.Points );
10607117f1b4Smrg   if (ctx->EvalMap.Map1Texture1.Points)
10617117f1b4Smrg      FREE( ctx->EvalMap.Map1Texture1.Points );
10627117f1b4Smrg   if (ctx->EvalMap.Map1Texture2.Points)
10637117f1b4Smrg      FREE( ctx->EvalMap.Map1Texture2.Points );
10647117f1b4Smrg   if (ctx->EvalMap.Map1Texture3.Points)
10657117f1b4Smrg      FREE( ctx->EvalMap.Map1Texture3.Points );
10667117f1b4Smrg   if (ctx->EvalMap.Map1Texture4.Points)
10677117f1b4Smrg      FREE( ctx->EvalMap.Map1Texture4.Points );
10687117f1b4Smrg   for (i = 0; i < 16; i++)
10697117f1b4Smrg      FREE((ctx->EvalMap.Map1Attrib[i].Points));
10707117f1b4Smrg
10717117f1b4Smrg   if (ctx->EvalMap.Map2Vertex3.Points)
10727117f1b4Smrg      FREE( ctx->EvalMap.Map2Vertex3.Points );
10737117f1b4Smrg   if (ctx->EvalMap.Map2Vertex4.Points)
10747117f1b4Smrg      FREE( ctx->EvalMap.Map2Vertex4.Points );
10757117f1b4Smrg   if (ctx->EvalMap.Map2Index.Points)
10767117f1b4Smrg      FREE( ctx->EvalMap.Map2Index.Points );
10777117f1b4Smrg   if (ctx->EvalMap.Map2Color4.Points)
10787117f1b4Smrg      FREE( ctx->EvalMap.Map2Color4.Points );
10797117f1b4Smrg   if (ctx->EvalMap.Map2Normal.Points)
10807117f1b4Smrg      FREE( ctx->EvalMap.Map2Normal.Points );
10817117f1b4Smrg   if (ctx->EvalMap.Map2Texture1.Points)
10827117f1b4Smrg      FREE( ctx->EvalMap.Map2Texture1.Points );
10837117f1b4Smrg   if (ctx->EvalMap.Map2Texture2.Points)
10847117f1b4Smrg      FREE( ctx->EvalMap.Map2Texture2.Points );
10857117f1b4Smrg   if (ctx->EvalMap.Map2Texture3.Points)
10867117f1b4Smrg      FREE( ctx->EvalMap.Map2Texture3.Points );
10877117f1b4Smrg   if (ctx->EvalMap.Map2Texture4.Points)
10887117f1b4Smrg      FREE( ctx->EvalMap.Map2Texture4.Points );
10897117f1b4Smrg   for (i = 0; i < 16; i++)
10907117f1b4Smrg      FREE((ctx->EvalMap.Map2Attrib[i].Points));
10917117f1b4Smrg}
1092