eval.c revision 7117f1b4
17117f1b4Smrg
27117f1b4Smrg/*
37117f1b4Smrg * Mesa 3-D graphics library
47117f1b4Smrg * Version:  5.1
57117f1b4Smrg *
67117f1b4Smrg * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
77117f1b4Smrg *
87117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
97117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
107117f1b4Smrg * to deal in the Software without restriction, including without limitation
117117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
127117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
137117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
147117f1b4Smrg *
157117f1b4Smrg * The above copyright notice and this permission notice shall be included
167117f1b4Smrg * in all copies or substantial portions of the Software.
177117f1b4Smrg *
187117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
197117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
207117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
217117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
227117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
237117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
247117f1b4Smrg */
257117f1b4Smrg
267117f1b4Smrg
277117f1b4Smrg/*
287117f1b4Smrg * eval.c was written by
297117f1b4Smrg * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
307117f1b4Smrg * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
317117f1b4Smrg *
327117f1b4Smrg * My original implementation of evaluators was simplistic and didn't
337117f1b4Smrg * compute surface normal vectors properly.  Bernd and Volker applied
347117f1b4Smrg * used more sophisticated methods to get better results.
357117f1b4Smrg *
367117f1b4Smrg * Thanks guys!
377117f1b4Smrg */
387117f1b4Smrg
397117f1b4Smrg
407117f1b4Smrg#include "glheader.h"
417117f1b4Smrg#include "imports.h"
427117f1b4Smrg#include "colormac.h"
437117f1b4Smrg#include "context.h"
447117f1b4Smrg#include "eval.h"
457117f1b4Smrg#include "macros.h"
467117f1b4Smrg#include "mtypes.h"
477117f1b4Smrg
487117f1b4Smrg
497117f1b4Smrg/*
507117f1b4Smrg * Return the number of components per control point for any type of
517117f1b4Smrg * evaluator.  Return 0 if bad target.
527117f1b4Smrg * See table 5.1 in the OpenGL 1.2 spec.
537117f1b4Smrg */
547117f1b4SmrgGLuint _mesa_evaluator_components( GLenum target )
557117f1b4Smrg{
567117f1b4Smrg   switch (target) {
577117f1b4Smrg      case GL_MAP1_VERTEX_3:		return 3;
587117f1b4Smrg      case GL_MAP1_VERTEX_4:		return 4;
597117f1b4Smrg      case GL_MAP1_INDEX:		return 1;
607117f1b4Smrg      case GL_MAP1_COLOR_4:		return 4;
617117f1b4Smrg      case GL_MAP1_NORMAL:		return 3;
627117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_1:	return 1;
637117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_2:	return 2;
647117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_3:	return 3;
657117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_4:	return 4;
667117f1b4Smrg      case GL_MAP2_VERTEX_3:		return 3;
677117f1b4Smrg      case GL_MAP2_VERTEX_4:		return 4;
687117f1b4Smrg      case GL_MAP2_INDEX:		return 1;
697117f1b4Smrg      case GL_MAP2_COLOR_4:		return 4;
707117f1b4Smrg      case GL_MAP2_NORMAL:		return 3;
717117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_1:	return 1;
727117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_2:	return 2;
737117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_3:	return 3;
747117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_4:	return 4;
757117f1b4Smrg      default:				break;
767117f1b4Smrg   }
777117f1b4Smrg
787117f1b4Smrg   /* XXX need to check for the vertex program extension
797117f1b4Smrg   if (!ctx->Extensions.NV_vertex_program)
807117f1b4Smrg      return 0;
817117f1b4Smrg   */
827117f1b4Smrg
837117f1b4Smrg   if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
847117f1b4Smrg       target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
857117f1b4Smrg      return 4;
867117f1b4Smrg
877117f1b4Smrg   if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
887117f1b4Smrg       target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
897117f1b4Smrg      return 4;
907117f1b4Smrg
917117f1b4Smrg   return 0;
927117f1b4Smrg}
937117f1b4Smrg
947117f1b4Smrg
957117f1b4Smrg/*
967117f1b4Smrg * Return pointer to the gl_1d_map struct for the named target.
977117f1b4Smrg */
987117f1b4Smrgstatic struct gl_1d_map *
997117f1b4Smrgget_1d_map( GLcontext *ctx, GLenum target )
1007117f1b4Smrg{
1017117f1b4Smrg   switch (target) {
1027117f1b4Smrg      case GL_MAP1_VERTEX_3:
1037117f1b4Smrg         return &ctx->EvalMap.Map1Vertex3;
1047117f1b4Smrg      case GL_MAP1_VERTEX_4:
1057117f1b4Smrg         return &ctx->EvalMap.Map1Vertex4;
1067117f1b4Smrg      case GL_MAP1_INDEX:
1077117f1b4Smrg         return &ctx->EvalMap.Map1Index;
1087117f1b4Smrg      case GL_MAP1_COLOR_4:
1097117f1b4Smrg         return &ctx->EvalMap.Map1Color4;
1107117f1b4Smrg      case GL_MAP1_NORMAL:
1117117f1b4Smrg         return &ctx->EvalMap.Map1Normal;
1127117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_1:
1137117f1b4Smrg         return &ctx->EvalMap.Map1Texture1;
1147117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_2:
1157117f1b4Smrg         return &ctx->EvalMap.Map1Texture2;
1167117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_3:
1177117f1b4Smrg         return &ctx->EvalMap.Map1Texture3;
1187117f1b4Smrg      case GL_MAP1_TEXTURE_COORD_4:
1197117f1b4Smrg         return &ctx->EvalMap.Map1Texture4;
1207117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1217117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1227117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1237117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1247117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1257117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1267117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1277117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1287117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1297117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1307117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1317117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1327117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1337117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1347117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1357117f1b4Smrg      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1367117f1b4Smrg         if (!ctx->Extensions.NV_vertex_program)
1377117f1b4Smrg            return NULL;
1387117f1b4Smrg         return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
1397117f1b4Smrg      default:
1407117f1b4Smrg         return NULL;
1417117f1b4Smrg   }
1427117f1b4Smrg}
1437117f1b4Smrg
1447117f1b4Smrg
1457117f1b4Smrg/*
1467117f1b4Smrg * Return pointer to the gl_2d_map struct for the named target.
1477117f1b4Smrg */
1487117f1b4Smrgstatic struct gl_2d_map *
1497117f1b4Smrgget_2d_map( GLcontext *ctx, GLenum target )
1507117f1b4Smrg{
1517117f1b4Smrg   switch (target) {
1527117f1b4Smrg      case GL_MAP2_VERTEX_3:
1537117f1b4Smrg         return &ctx->EvalMap.Map2Vertex3;
1547117f1b4Smrg      case GL_MAP2_VERTEX_4:
1557117f1b4Smrg         return &ctx->EvalMap.Map2Vertex4;
1567117f1b4Smrg      case GL_MAP2_INDEX:
1577117f1b4Smrg         return &ctx->EvalMap.Map2Index;
1587117f1b4Smrg      case GL_MAP2_COLOR_4:
1597117f1b4Smrg         return &ctx->EvalMap.Map2Color4;
1607117f1b4Smrg      case GL_MAP2_NORMAL:
1617117f1b4Smrg         return &ctx->EvalMap.Map2Normal;
1627117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_1:
1637117f1b4Smrg         return &ctx->EvalMap.Map2Texture1;
1647117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_2:
1657117f1b4Smrg         return &ctx->EvalMap.Map2Texture2;
1667117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_3:
1677117f1b4Smrg         return &ctx->EvalMap.Map2Texture3;
1687117f1b4Smrg      case GL_MAP2_TEXTURE_COORD_4:
1697117f1b4Smrg         return &ctx->EvalMap.Map2Texture4;
1707117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1717117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1727117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1737117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1747117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1757117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1767117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1777117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1787117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1797117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1807117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1817117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1827117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1837117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1847117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1857117f1b4Smrg      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1867117f1b4Smrg         if (!ctx->Extensions.NV_vertex_program)
1877117f1b4Smrg            return NULL;
1887117f1b4Smrg         return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
1897117f1b4Smrg      default:
1907117f1b4Smrg         return NULL;
1917117f1b4Smrg   }
1927117f1b4Smrg}
1937117f1b4Smrg
1947117f1b4Smrg
1957117f1b4Smrg/**********************************************************************/
1967117f1b4Smrg/***            Copy and deallocate control points                  ***/
1977117f1b4Smrg/**********************************************************************/
1987117f1b4Smrg
1997117f1b4Smrg
2007117f1b4Smrg/*
2017117f1b4Smrg * Copy 1-parametric evaluator control points from user-specified
2027117f1b4Smrg * memory space to a buffer of contiguous control points.
2037117f1b4Smrg * \param see glMap1f for details
2047117f1b4Smrg * \return pointer to buffer of contiguous control points or NULL if out
2057117f1b4Smrg *          of memory.
2067117f1b4Smrg */
2077117f1b4SmrgGLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
2087117f1b4Smrg                                  const GLfloat *points )
2097117f1b4Smrg{
2107117f1b4Smrg   GLfloat *buffer, *p;
2117117f1b4Smrg   GLint i, k, size = _mesa_evaluator_components(target);
2127117f1b4Smrg
2137117f1b4Smrg   if (!points || !size)
2147117f1b4Smrg      return NULL;
2157117f1b4Smrg
2167117f1b4Smrg   buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
2177117f1b4Smrg
2187117f1b4Smrg   if (buffer)
2197117f1b4Smrg      for (i = 0, p = buffer; i < uorder; i++, points += ustride)
2207117f1b4Smrg	for (k = 0; k < size; k++)
2217117f1b4Smrg	  *p++ = points[k];
2227117f1b4Smrg
2237117f1b4Smrg   return buffer;
2247117f1b4Smrg}
2257117f1b4Smrg
2267117f1b4Smrg
2277117f1b4Smrg
2287117f1b4Smrg/*
2297117f1b4Smrg * Same as above but convert doubles to floats.
2307117f1b4Smrg */
2317117f1b4SmrgGLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
2327117f1b4Smrg                                  const GLdouble *points )
2337117f1b4Smrg{
2347117f1b4Smrg   GLfloat *buffer, *p;
2357117f1b4Smrg   GLint i, k, size = _mesa_evaluator_components(target);
2367117f1b4Smrg
2377117f1b4Smrg   if (!points || !size)
2387117f1b4Smrg      return NULL;
2397117f1b4Smrg
2407117f1b4Smrg   buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
2417117f1b4Smrg
2427117f1b4Smrg   if (buffer)
2437117f1b4Smrg      for (i = 0, p = buffer; i < uorder; i++, points += ustride)
2447117f1b4Smrg	for (k = 0; k < size; k++)
2457117f1b4Smrg	  *p++ = (GLfloat) points[k];
2467117f1b4Smrg
2477117f1b4Smrg   return buffer;
2487117f1b4Smrg}
2497117f1b4Smrg
2507117f1b4Smrg
2517117f1b4Smrg
2527117f1b4Smrg/*
2537117f1b4Smrg * Copy 2-parametric evaluator control points from user-specified
2547117f1b4Smrg * memory space to a buffer of contiguous control points.
2557117f1b4Smrg * Additional memory is allocated to be used by the horner and
2567117f1b4Smrg * de Casteljau evaluation schemes.
2577117f1b4Smrg *
2587117f1b4Smrg * \param see glMap2f for details
2597117f1b4Smrg * \return pointer to buffer of contiguous control points or NULL if out
2607117f1b4Smrg *          of memory.
2617117f1b4Smrg */
2627117f1b4SmrgGLfloat *_mesa_copy_map_points2f( GLenum target,
2637117f1b4Smrg                                  GLint ustride, GLint uorder,
2647117f1b4Smrg                                  GLint vstride, GLint vorder,
2657117f1b4Smrg                                  const GLfloat *points )
2667117f1b4Smrg{
2677117f1b4Smrg   GLfloat *buffer, *p;
2687117f1b4Smrg   GLint i, j, k, size, dsize, hsize;
2697117f1b4Smrg   GLint uinc;
2707117f1b4Smrg
2717117f1b4Smrg   size = _mesa_evaluator_components(target);
2727117f1b4Smrg
2737117f1b4Smrg   if (!points || size==0) {
2747117f1b4Smrg      return NULL;
2757117f1b4Smrg   }
2767117f1b4Smrg
2777117f1b4Smrg   /* max(uorder, vorder) additional points are used in      */
2787117f1b4Smrg   /* horner evaluation and uorder*vorder additional */
2797117f1b4Smrg   /* values are needed for de Casteljau                     */
2807117f1b4Smrg   dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
2817117f1b4Smrg   hsize = (uorder > vorder ? uorder : vorder)*size;
2827117f1b4Smrg
2837117f1b4Smrg   if(hsize>dsize)
2847117f1b4Smrg     buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
2857117f1b4Smrg   else
2867117f1b4Smrg     buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
2877117f1b4Smrg
2887117f1b4Smrg   /* compute the increment value for the u-loop */
2897117f1b4Smrg   uinc = ustride - vorder*vstride;
2907117f1b4Smrg
2917117f1b4Smrg   if (buffer)
2927117f1b4Smrg      for (i=0, p=buffer; i<uorder; i++, points += uinc)
2937117f1b4Smrg	 for (j=0; j<vorder; j++, points += vstride)
2947117f1b4Smrg	    for (k=0; k<size; k++)
2957117f1b4Smrg	       *p++ = points[k];
2967117f1b4Smrg
2977117f1b4Smrg   return buffer;
2987117f1b4Smrg}
2997117f1b4Smrg
3007117f1b4Smrg
3017117f1b4Smrg
3027117f1b4Smrg/*
3037117f1b4Smrg * Same as above but convert doubles to floats.
3047117f1b4Smrg */
3057117f1b4SmrgGLfloat *_mesa_copy_map_points2d(GLenum target,
3067117f1b4Smrg                                 GLint ustride, GLint uorder,
3077117f1b4Smrg                                 GLint vstride, GLint vorder,
3087117f1b4Smrg                                 const GLdouble *points )
3097117f1b4Smrg{
3107117f1b4Smrg   GLfloat *buffer, *p;
3117117f1b4Smrg   GLint i, j, k, size, hsize, dsize;
3127117f1b4Smrg   GLint uinc;
3137117f1b4Smrg
3147117f1b4Smrg   size = _mesa_evaluator_components(target);
3157117f1b4Smrg
3167117f1b4Smrg   if (!points || size==0) {
3177117f1b4Smrg      return NULL;
3187117f1b4Smrg   }
3197117f1b4Smrg
3207117f1b4Smrg   /* max(uorder, vorder) additional points are used in      */
3217117f1b4Smrg   /* horner evaluation and uorder*vorder additional */
3227117f1b4Smrg   /* values are needed for de Casteljau                     */
3237117f1b4Smrg   dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
3247117f1b4Smrg   hsize = (uorder > vorder ? uorder : vorder)*size;
3257117f1b4Smrg
3267117f1b4Smrg   if(hsize>dsize)
3277117f1b4Smrg     buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
3287117f1b4Smrg   else
3297117f1b4Smrg     buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
3307117f1b4Smrg
3317117f1b4Smrg   /* compute the increment value for the u-loop */
3327117f1b4Smrg   uinc = ustride - vorder*vstride;
3337117f1b4Smrg
3347117f1b4Smrg   if (buffer)
3357117f1b4Smrg      for (i=0, p=buffer; i<uorder; i++, points += uinc)
3367117f1b4Smrg	 for (j=0; j<vorder; j++, points += vstride)
3377117f1b4Smrg	    for (k=0; k<size; k++)
3387117f1b4Smrg	       *p++ = (GLfloat) points[k];
3397117f1b4Smrg
3407117f1b4Smrg   return buffer;
3417117f1b4Smrg}
3427117f1b4Smrg
3437117f1b4Smrg
3447117f1b4Smrg
3457117f1b4Smrg
3467117f1b4Smrg/**********************************************************************/
3477117f1b4Smrg/***                      API entry points                          ***/
3487117f1b4Smrg/**********************************************************************/
3497117f1b4Smrg
3507117f1b4Smrg
3517117f1b4Smrg/*
3527117f1b4Smrg * This does the work of glMap1[fd].
3537117f1b4Smrg */
3547117f1b4Smrgstatic void
3557117f1b4Smrgmap1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
3567117f1b4Smrg     GLint uorder, const GLvoid *points, GLenum type )
3577117f1b4Smrg{
3587117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3597117f1b4Smrg   GLint k;
3607117f1b4Smrg   GLfloat *pnts;
3617117f1b4Smrg   struct gl_1d_map *map = NULL;
3627117f1b4Smrg
3637117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
3647117f1b4Smrg   ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
3657117f1b4Smrg
3667117f1b4Smrg   if (u1 == u2) {
3677117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
3687117f1b4Smrg      return;
3697117f1b4Smrg   }
3707117f1b4Smrg   if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
3717117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
3727117f1b4Smrg      return;
3737117f1b4Smrg   }
3747117f1b4Smrg   if (!points) {
3757117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
3767117f1b4Smrg      return;
3777117f1b4Smrg   }
3787117f1b4Smrg
3797117f1b4Smrg   k = _mesa_evaluator_components( target );
3807117f1b4Smrg   if (k == 0) {
3817117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
3827117f1b4Smrg   }
3837117f1b4Smrg
3847117f1b4Smrg   if (ustride < k) {
3857117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
3867117f1b4Smrg      return;
3877117f1b4Smrg   }
3887117f1b4Smrg
3897117f1b4Smrg   if (ctx->Texture.CurrentUnit != 0) {
3907117f1b4Smrg      /* See OpenGL 1.2.1 spec, section F.2.13 */
3917117f1b4Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
3927117f1b4Smrg      return;
3937117f1b4Smrg   }
3947117f1b4Smrg
3957117f1b4Smrg   map = get_1d_map(ctx, target);
3967117f1b4Smrg   if (!map) {
3977117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
3987117f1b4Smrg      return;
3997117f1b4Smrg   }
4007117f1b4Smrg
4017117f1b4Smrg   /* make copy of the control points */
4027117f1b4Smrg   if (type == GL_FLOAT)
4037117f1b4Smrg      pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
4047117f1b4Smrg   else
4057117f1b4Smrg      pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
4067117f1b4Smrg
4077117f1b4Smrg
4087117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_EVAL);
4097117f1b4Smrg   map->Order = uorder;
4107117f1b4Smrg   map->u1 = u1;
4117117f1b4Smrg   map->u2 = u2;
4127117f1b4Smrg   map->du = 1.0F / (u2 - u1);
4137117f1b4Smrg   if (map->Points)
4147117f1b4Smrg      FREE( map->Points );
4157117f1b4Smrg   map->Points = pnts;
4167117f1b4Smrg}
4177117f1b4Smrg
4187117f1b4Smrg
4197117f1b4Smrg
4207117f1b4Smrgvoid GLAPIENTRY
4217117f1b4Smrg_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
4227117f1b4Smrg             GLint order, const GLfloat *points )
4237117f1b4Smrg{
4247117f1b4Smrg   map1(target, u1, u2, stride, order, points, GL_FLOAT);
4257117f1b4Smrg}
4267117f1b4Smrg
4277117f1b4Smrg
4287117f1b4Smrgvoid GLAPIENTRY
4297117f1b4Smrg_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
4307117f1b4Smrg             GLint order, const GLdouble *points )
4317117f1b4Smrg{
4327117f1b4Smrg   map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
4337117f1b4Smrg}
4347117f1b4Smrg
4357117f1b4Smrg
4367117f1b4Smrgstatic void
4377117f1b4Smrgmap2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
4387117f1b4Smrg      GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
4397117f1b4Smrg      const GLvoid *points, GLenum type )
4407117f1b4Smrg{
4417117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
4427117f1b4Smrg   GLint k;
4437117f1b4Smrg   GLfloat *pnts;
4447117f1b4Smrg   struct gl_2d_map *map = NULL;
4457117f1b4Smrg
4467117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
4477117f1b4Smrg   ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
4487117f1b4Smrg
4497117f1b4Smrg   if (u1==u2) {
4507117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
4517117f1b4Smrg      return;
4527117f1b4Smrg   }
4537117f1b4Smrg
4547117f1b4Smrg   if (v1==v2) {
4557117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
4567117f1b4Smrg      return;
4577117f1b4Smrg   }
4587117f1b4Smrg
4597117f1b4Smrg   if (uorder<1 || uorder>MAX_EVAL_ORDER) {
4607117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
4617117f1b4Smrg      return;
4627117f1b4Smrg   }
4637117f1b4Smrg
4647117f1b4Smrg   if (vorder<1 || vorder>MAX_EVAL_ORDER) {
4657117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
4667117f1b4Smrg      return;
4677117f1b4Smrg   }
4687117f1b4Smrg
4697117f1b4Smrg   k = _mesa_evaluator_components( target );
4707117f1b4Smrg   if (k==0) {
4717117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
4727117f1b4Smrg   }
4737117f1b4Smrg
4747117f1b4Smrg   if (ustride < k) {
4757117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
4767117f1b4Smrg      return;
4777117f1b4Smrg   }
4787117f1b4Smrg   if (vstride < k) {
4797117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
4807117f1b4Smrg      return;
4817117f1b4Smrg   }
4827117f1b4Smrg
4837117f1b4Smrg   if (ctx->Texture.CurrentUnit != 0) {
4847117f1b4Smrg      /* See OpenGL 1.2.1 spec, section F.2.13 */
4857117f1b4Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
4867117f1b4Smrg      return;
4877117f1b4Smrg   }
4887117f1b4Smrg
4897117f1b4Smrg   map = get_2d_map(ctx, target);
4907117f1b4Smrg   if (!map) {
4917117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
4927117f1b4Smrg      return;
4937117f1b4Smrg   }
4947117f1b4Smrg
4957117f1b4Smrg   /* make copy of the control points */
4967117f1b4Smrg   if (type == GL_FLOAT)
4977117f1b4Smrg      pnts = _mesa_copy_map_points2f(target, ustride, uorder,
4987117f1b4Smrg                                  vstride, vorder, (GLfloat*) points);
4997117f1b4Smrg   else
5007117f1b4Smrg      pnts = _mesa_copy_map_points2d(target, ustride, uorder,
5017117f1b4Smrg                                  vstride, vorder, (GLdouble*) points);
5027117f1b4Smrg
5037117f1b4Smrg
5047117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_EVAL);
5057117f1b4Smrg   map->Uorder = uorder;
5067117f1b4Smrg   map->u1 = u1;
5077117f1b4Smrg   map->u2 = u2;
5087117f1b4Smrg   map->du = 1.0F / (u2 - u1);
5097117f1b4Smrg   map->Vorder = vorder;
5107117f1b4Smrg   map->v1 = v1;
5117117f1b4Smrg   map->v2 = v2;
5127117f1b4Smrg   map->dv = 1.0F / (v2 - v1);
5137117f1b4Smrg   if (map->Points)
5147117f1b4Smrg      FREE( map->Points );
5157117f1b4Smrg   map->Points = pnts;
5167117f1b4Smrg}
5177117f1b4Smrg
5187117f1b4Smrg
5197117f1b4Smrgvoid GLAPIENTRY
5207117f1b4Smrg_mesa_Map2f( GLenum target,
5217117f1b4Smrg             GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
5227117f1b4Smrg             GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
5237117f1b4Smrg             const GLfloat *points)
5247117f1b4Smrg{
5257117f1b4Smrg   map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
5267117f1b4Smrg        points, GL_FLOAT);
5277117f1b4Smrg}
5287117f1b4Smrg
5297117f1b4Smrg
5307117f1b4Smrgvoid GLAPIENTRY
5317117f1b4Smrg_mesa_Map2d( GLenum target,
5327117f1b4Smrg             GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
5337117f1b4Smrg             GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
5347117f1b4Smrg             const GLdouble *points )
5357117f1b4Smrg{
5367117f1b4Smrg   map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
5377117f1b4Smrg	(GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
5387117f1b4Smrg}
5397117f1b4Smrg
5407117f1b4Smrg
5417117f1b4Smrg
5427117f1b4Smrgvoid GLAPIENTRY
5437117f1b4Smrg_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
5447117f1b4Smrg{
5457117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
5467117f1b4Smrg   struct gl_1d_map *map1d;
5477117f1b4Smrg   struct gl_2d_map *map2d;
5487117f1b4Smrg   GLint i, n;
5497117f1b4Smrg   GLfloat *data;
5507117f1b4Smrg   GLuint comps;
5517117f1b4Smrg
5527117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
5537117f1b4Smrg
5547117f1b4Smrg   comps = _mesa_evaluator_components(target);
5557117f1b4Smrg   if (!comps) {
5567117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
5577117f1b4Smrg      return;
5587117f1b4Smrg   }
5597117f1b4Smrg
5607117f1b4Smrg   map1d = get_1d_map(ctx, target);
5617117f1b4Smrg   map2d = get_2d_map(ctx, target);
5627117f1b4Smrg   ASSERT(map1d || map2d);
5637117f1b4Smrg
5647117f1b4Smrg   switch (query) {
5657117f1b4Smrg      case GL_COEFF:
5667117f1b4Smrg         if (map1d) {
5677117f1b4Smrg            data = map1d->Points;
5687117f1b4Smrg            n = map1d->Order * comps;
5697117f1b4Smrg         }
5707117f1b4Smrg         else {
5717117f1b4Smrg            data = map2d->Points;
5727117f1b4Smrg            n = map2d->Uorder * map2d->Vorder * comps;
5737117f1b4Smrg         }
5747117f1b4Smrg	 if (data) {
5757117f1b4Smrg	    for (i=0;i<n;i++) {
5767117f1b4Smrg	       v[i] = data[i];
5777117f1b4Smrg	    }
5787117f1b4Smrg	 }
5797117f1b4Smrg         break;
5807117f1b4Smrg      case GL_ORDER:
5817117f1b4Smrg         if (map1d) {
5827117f1b4Smrg            v[0] = (GLdouble) map1d->Order;
5837117f1b4Smrg         }
5847117f1b4Smrg         else {
5857117f1b4Smrg            v[0] = (GLdouble) map2d->Uorder;
5867117f1b4Smrg            v[1] = (GLdouble) map2d->Vorder;
5877117f1b4Smrg         }
5887117f1b4Smrg         break;
5897117f1b4Smrg      case GL_DOMAIN:
5907117f1b4Smrg         if (map1d) {
5917117f1b4Smrg            v[0] = (GLdouble) map1d->u1;
5927117f1b4Smrg            v[1] = (GLdouble) map1d->u2;
5937117f1b4Smrg         }
5947117f1b4Smrg         else {
5957117f1b4Smrg            v[0] = (GLdouble) map2d->u1;
5967117f1b4Smrg            v[1] = (GLdouble) map2d->u2;
5977117f1b4Smrg            v[2] = (GLdouble) map2d->v1;
5987117f1b4Smrg            v[3] = (GLdouble) map2d->v2;
5997117f1b4Smrg         }
6007117f1b4Smrg         break;
6017117f1b4Smrg      default:
6027117f1b4Smrg         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
6037117f1b4Smrg   }
6047117f1b4Smrg}
6057117f1b4Smrg
6067117f1b4Smrg
6077117f1b4Smrgvoid GLAPIENTRY
6087117f1b4Smrg_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
6097117f1b4Smrg{
6107117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
6117117f1b4Smrg   struct gl_1d_map *map1d;
6127117f1b4Smrg   struct gl_2d_map *map2d;
6137117f1b4Smrg   GLint i, n;
6147117f1b4Smrg   GLfloat *data;
6157117f1b4Smrg   GLuint comps;
6167117f1b4Smrg
6177117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
6187117f1b4Smrg
6197117f1b4Smrg   comps = _mesa_evaluator_components(target);
6207117f1b4Smrg   if (!comps) {
6217117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
6227117f1b4Smrg      return;
6237117f1b4Smrg   }
6247117f1b4Smrg
6257117f1b4Smrg   map1d = get_1d_map(ctx, target);
6267117f1b4Smrg   map2d = get_2d_map(ctx, target);
6277117f1b4Smrg   ASSERT(map1d || map2d);
6287117f1b4Smrg
6297117f1b4Smrg   switch (query) {
6307117f1b4Smrg      case GL_COEFF:
6317117f1b4Smrg         if (map1d) {
6327117f1b4Smrg            data = map1d->Points;
6337117f1b4Smrg            n = map1d->Order * comps;
6347117f1b4Smrg         }
6357117f1b4Smrg         else {
6367117f1b4Smrg            data = map2d->Points;
6377117f1b4Smrg            n = map2d->Uorder * map2d->Vorder * comps;
6387117f1b4Smrg         }
6397117f1b4Smrg	 if (data) {
6407117f1b4Smrg	    for (i=0;i<n;i++) {
6417117f1b4Smrg	       v[i] = data[i];
6427117f1b4Smrg	    }
6437117f1b4Smrg	 }
6447117f1b4Smrg         break;
6457117f1b4Smrg      case GL_ORDER:
6467117f1b4Smrg         if (map1d) {
6477117f1b4Smrg            v[0] = (GLfloat) map1d->Order;
6487117f1b4Smrg         }
6497117f1b4Smrg         else {
6507117f1b4Smrg            v[0] = (GLfloat) map2d->Uorder;
6517117f1b4Smrg            v[1] = (GLfloat) map2d->Vorder;
6527117f1b4Smrg         }
6537117f1b4Smrg         break;
6547117f1b4Smrg      case GL_DOMAIN:
6557117f1b4Smrg         if (map1d) {
6567117f1b4Smrg            v[0] = map1d->u1;
6577117f1b4Smrg            v[1] = map1d->u2;
6587117f1b4Smrg         }
6597117f1b4Smrg         else {
6607117f1b4Smrg            v[0] = map2d->u1;
6617117f1b4Smrg            v[1] = map2d->u2;
6627117f1b4Smrg            v[2] = map2d->v1;
6637117f1b4Smrg            v[3] = map2d->v2;
6647117f1b4Smrg         }
6657117f1b4Smrg         break;
6667117f1b4Smrg      default:
6677117f1b4Smrg         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
6687117f1b4Smrg   }
6697117f1b4Smrg}
6707117f1b4Smrg
6717117f1b4Smrg
6727117f1b4Smrgvoid GLAPIENTRY
6737117f1b4Smrg_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
6747117f1b4Smrg{
6757117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
6767117f1b4Smrg   struct gl_1d_map *map1d;
6777117f1b4Smrg   struct gl_2d_map *map2d;
6787117f1b4Smrg   GLuint i, n;
6797117f1b4Smrg   GLfloat *data;
6807117f1b4Smrg   GLuint comps;
6817117f1b4Smrg
6827117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
6837117f1b4Smrg
6847117f1b4Smrg   comps = _mesa_evaluator_components(target);
6857117f1b4Smrg   if (!comps) {
6867117f1b4Smrg      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
6877117f1b4Smrg      return;
6887117f1b4Smrg   }
6897117f1b4Smrg
6907117f1b4Smrg   map1d = get_1d_map(ctx, target);
6917117f1b4Smrg   map2d = get_2d_map(ctx, target);
6927117f1b4Smrg   ASSERT(map1d || map2d);
6937117f1b4Smrg
6947117f1b4Smrg   switch (query) {
6957117f1b4Smrg      case GL_COEFF:
6967117f1b4Smrg         if (map1d) {
6977117f1b4Smrg            data = map1d->Points;
6987117f1b4Smrg            n = map1d->Order * comps;
6997117f1b4Smrg         }
7007117f1b4Smrg         else {
7017117f1b4Smrg            data = map2d->Points;
7027117f1b4Smrg            n = map2d->Uorder * map2d->Vorder * comps;
7037117f1b4Smrg         }
7047117f1b4Smrg	 if (data) {
7057117f1b4Smrg	    for (i=0;i<n;i++) {
7067117f1b4Smrg	       v[i] = IROUND(data[i]);
7077117f1b4Smrg	    }
7087117f1b4Smrg	 }
7097117f1b4Smrg         break;
7107117f1b4Smrg      case GL_ORDER:
7117117f1b4Smrg         if (map1d) {
7127117f1b4Smrg            v[0] = map1d->Order;
7137117f1b4Smrg         }
7147117f1b4Smrg         else {
7157117f1b4Smrg            v[0] = map2d->Uorder;
7167117f1b4Smrg            v[1] = map2d->Vorder;
7177117f1b4Smrg         }
7187117f1b4Smrg         break;
7197117f1b4Smrg      case GL_DOMAIN:
7207117f1b4Smrg         if (map1d) {
7217117f1b4Smrg            v[0] = IROUND(map1d->u1);
7227117f1b4Smrg            v[1] = IROUND(map1d->u2);
7237117f1b4Smrg         }
7247117f1b4Smrg         else {
7257117f1b4Smrg            v[0] = IROUND(map2d->u1);
7267117f1b4Smrg            v[1] = IROUND(map2d->u2);
7277117f1b4Smrg            v[2] = IROUND(map2d->v1);
7287117f1b4Smrg            v[3] = IROUND(map2d->v2);
7297117f1b4Smrg         }
7307117f1b4Smrg         break;
7317117f1b4Smrg      default:
7327117f1b4Smrg         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
7337117f1b4Smrg   }
7347117f1b4Smrg}
7357117f1b4Smrg
7367117f1b4Smrg
7377117f1b4Smrg
7387117f1b4Smrgvoid GLAPIENTRY
7397117f1b4Smrg_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
7407117f1b4Smrg{
7417117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
7427117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
7437117f1b4Smrg
7447117f1b4Smrg   if (un<1) {
7457117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
7467117f1b4Smrg      return;
7477117f1b4Smrg   }
7487117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_EVAL);
7497117f1b4Smrg   ctx->Eval.MapGrid1un = un;
7507117f1b4Smrg   ctx->Eval.MapGrid1u1 = u1;
7517117f1b4Smrg   ctx->Eval.MapGrid1u2 = u2;
7527117f1b4Smrg   ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
7537117f1b4Smrg}
7547117f1b4Smrg
7557117f1b4Smrg
7567117f1b4Smrgvoid GLAPIENTRY
7577117f1b4Smrg_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
7587117f1b4Smrg{
7597117f1b4Smrg   _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
7607117f1b4Smrg}
7617117f1b4Smrg
7627117f1b4Smrg
7637117f1b4Smrgvoid GLAPIENTRY
7647117f1b4Smrg_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
7657117f1b4Smrg                 GLint vn, GLfloat v1, GLfloat v2 )
7667117f1b4Smrg{
7677117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
7687117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
7697117f1b4Smrg
7707117f1b4Smrg   if (un<1) {
7717117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
7727117f1b4Smrg      return;
7737117f1b4Smrg   }
7747117f1b4Smrg   if (vn<1) {
7757117f1b4Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
7767117f1b4Smrg      return;
7777117f1b4Smrg   }
7787117f1b4Smrg
7797117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_EVAL);
7807117f1b4Smrg   ctx->Eval.MapGrid2un = un;
7817117f1b4Smrg   ctx->Eval.MapGrid2u1 = u1;
7827117f1b4Smrg   ctx->Eval.MapGrid2u2 = u2;
7837117f1b4Smrg   ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
7847117f1b4Smrg   ctx->Eval.MapGrid2vn = vn;
7857117f1b4Smrg   ctx->Eval.MapGrid2v1 = v1;
7867117f1b4Smrg   ctx->Eval.MapGrid2v2 = v2;
7877117f1b4Smrg   ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
7887117f1b4Smrg}
7897117f1b4Smrg
7907117f1b4Smrg
7917117f1b4Smrgvoid GLAPIENTRY
7927117f1b4Smrg_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
7937117f1b4Smrg                 GLint vn, GLdouble v1, GLdouble v2 )
7947117f1b4Smrg{
7957117f1b4Smrg   _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
7967117f1b4Smrg		    vn, (GLfloat) v1, (GLfloat) v2 );
7977117f1b4Smrg}
7987117f1b4Smrg
7997117f1b4Smrg
8007117f1b4Smrg
8017117f1b4Smrg/**********************************************************************/
8027117f1b4Smrg/*****                      Initialization                        *****/
8037117f1b4Smrg/**********************************************************************/
8047117f1b4Smrg
8057117f1b4Smrg/**
8067117f1b4Smrg * Initialize a 1-D evaluator map.
8077117f1b4Smrg */
8087117f1b4Smrgstatic void
8097117f1b4Smrginit_1d_map( struct gl_1d_map *map, int n, const float *initial )
8107117f1b4Smrg{
8117117f1b4Smrg   map->Order = 1;
8127117f1b4Smrg   map->u1 = 0.0;
8137117f1b4Smrg   map->u2 = 1.0;
8147117f1b4Smrg   map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
8157117f1b4Smrg   if (map->Points) {
8167117f1b4Smrg      GLint i;
8177117f1b4Smrg      for (i=0;i<n;i++)
8187117f1b4Smrg         map->Points[i] = initial[i];
8197117f1b4Smrg   }
8207117f1b4Smrg}
8217117f1b4Smrg
8227117f1b4Smrg
8237117f1b4Smrg/**
8247117f1b4Smrg * Initialize a 2-D evaluator map
8257117f1b4Smrg */
8267117f1b4Smrgstatic void
8277117f1b4Smrginit_2d_map( struct gl_2d_map *map, int n, const float *initial )
8287117f1b4Smrg{
8297117f1b4Smrg   map->Uorder = 1;
8307117f1b4Smrg   map->Vorder = 1;
8317117f1b4Smrg   map->u1 = 0.0;
8327117f1b4Smrg   map->u2 = 1.0;
8337117f1b4Smrg   map->v1 = 0.0;
8347117f1b4Smrg   map->v2 = 1.0;
8357117f1b4Smrg   map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
8367117f1b4Smrg   if (map->Points) {
8377117f1b4Smrg      GLint i;
8387117f1b4Smrg      for (i=0;i<n;i++)
8397117f1b4Smrg         map->Points[i] = initial[i];
8407117f1b4Smrg   }
8417117f1b4Smrg}
8427117f1b4Smrg
8437117f1b4Smrg
8447117f1b4Smrgvoid _mesa_init_eval( GLcontext *ctx )
8457117f1b4Smrg{
8467117f1b4Smrg   int i;
8477117f1b4Smrg
8487117f1b4Smrg   /* Evaluators group */
8497117f1b4Smrg   ctx->Eval.Map1Color4 = GL_FALSE;
8507117f1b4Smrg   ctx->Eval.Map1Index = GL_FALSE;
8517117f1b4Smrg   ctx->Eval.Map1Normal = GL_FALSE;
8527117f1b4Smrg   ctx->Eval.Map1TextureCoord1 = GL_FALSE;
8537117f1b4Smrg   ctx->Eval.Map1TextureCoord2 = GL_FALSE;
8547117f1b4Smrg   ctx->Eval.Map1TextureCoord3 = GL_FALSE;
8557117f1b4Smrg   ctx->Eval.Map1TextureCoord4 = GL_FALSE;
8567117f1b4Smrg   ctx->Eval.Map1Vertex3 = GL_FALSE;
8577117f1b4Smrg   ctx->Eval.Map1Vertex4 = GL_FALSE;
8587117f1b4Smrg   MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
8597117f1b4Smrg   ctx->Eval.Map2Color4 = GL_FALSE;
8607117f1b4Smrg   ctx->Eval.Map2Index = GL_FALSE;
8617117f1b4Smrg   ctx->Eval.Map2Normal = GL_FALSE;
8627117f1b4Smrg   ctx->Eval.Map2TextureCoord1 = GL_FALSE;
8637117f1b4Smrg   ctx->Eval.Map2TextureCoord2 = GL_FALSE;
8647117f1b4Smrg   ctx->Eval.Map2TextureCoord3 = GL_FALSE;
8657117f1b4Smrg   ctx->Eval.Map2TextureCoord4 = GL_FALSE;
8667117f1b4Smrg   ctx->Eval.Map2Vertex3 = GL_FALSE;
8677117f1b4Smrg   ctx->Eval.Map2Vertex4 = GL_FALSE;
8687117f1b4Smrg   MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
8697117f1b4Smrg   ctx->Eval.AutoNormal = GL_FALSE;
8707117f1b4Smrg   ctx->Eval.MapGrid1un = 1;
8717117f1b4Smrg   ctx->Eval.MapGrid1u1 = 0.0;
8727117f1b4Smrg   ctx->Eval.MapGrid1u2 = 1.0;
8737117f1b4Smrg   ctx->Eval.MapGrid2un = 1;
8747117f1b4Smrg   ctx->Eval.MapGrid2vn = 1;
8757117f1b4Smrg   ctx->Eval.MapGrid2u1 = 0.0;
8767117f1b4Smrg   ctx->Eval.MapGrid2u2 = 1.0;
8777117f1b4Smrg   ctx->Eval.MapGrid2v1 = 0.0;
8787117f1b4Smrg   ctx->Eval.MapGrid2v2 = 1.0;
8797117f1b4Smrg
8807117f1b4Smrg   /* Evaluator data */
8817117f1b4Smrg   {
8827117f1b4Smrg      static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
8837117f1b4Smrg      static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
8847117f1b4Smrg      static GLfloat index[1] = { 1.0 };
8857117f1b4Smrg      static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
8867117f1b4Smrg      static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
8877117f1b4Smrg      static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
8887117f1b4Smrg
8897117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
8907117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
8917117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
8927117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
8937117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
8947117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
8957117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
8967117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
8977117f1b4Smrg      init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
8987117f1b4Smrg      for (i = 0; i < 16; i++)
8997117f1b4Smrg         init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
9007117f1b4Smrg
9017117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
9027117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
9037117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
9047117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
9057117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
9067117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
9077117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
9087117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
9097117f1b4Smrg      init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
9107117f1b4Smrg      for (i = 0; i < 16; i++)
9117117f1b4Smrg         init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
9127117f1b4Smrg   }
9137117f1b4Smrg}
9147117f1b4Smrg
9157117f1b4Smrg
9167117f1b4Smrgvoid _mesa_free_eval_data( GLcontext *ctx )
9177117f1b4Smrg{
9187117f1b4Smrg   int i;
9197117f1b4Smrg
9207117f1b4Smrg   /* Free evaluator data */
9217117f1b4Smrg   if (ctx->EvalMap.Map1Vertex3.Points)
9227117f1b4Smrg      FREE( ctx->EvalMap.Map1Vertex3.Points );
9237117f1b4Smrg   if (ctx->EvalMap.Map1Vertex4.Points)
9247117f1b4Smrg      FREE( ctx->EvalMap.Map1Vertex4.Points );
9257117f1b4Smrg   if (ctx->EvalMap.Map1Index.Points)
9267117f1b4Smrg      FREE( ctx->EvalMap.Map1Index.Points );
9277117f1b4Smrg   if (ctx->EvalMap.Map1Color4.Points)
9287117f1b4Smrg      FREE( ctx->EvalMap.Map1Color4.Points );
9297117f1b4Smrg   if (ctx->EvalMap.Map1Normal.Points)
9307117f1b4Smrg      FREE( ctx->EvalMap.Map1Normal.Points );
9317117f1b4Smrg   if (ctx->EvalMap.Map1Texture1.Points)
9327117f1b4Smrg      FREE( ctx->EvalMap.Map1Texture1.Points );
9337117f1b4Smrg   if (ctx->EvalMap.Map1Texture2.Points)
9347117f1b4Smrg      FREE( ctx->EvalMap.Map1Texture2.Points );
9357117f1b4Smrg   if (ctx->EvalMap.Map1Texture3.Points)
9367117f1b4Smrg      FREE( ctx->EvalMap.Map1Texture3.Points );
9377117f1b4Smrg   if (ctx->EvalMap.Map1Texture4.Points)
9387117f1b4Smrg      FREE( ctx->EvalMap.Map1Texture4.Points );
9397117f1b4Smrg   for (i = 0; i < 16; i++)
9407117f1b4Smrg      FREE((ctx->EvalMap.Map1Attrib[i].Points));
9417117f1b4Smrg
9427117f1b4Smrg   if (ctx->EvalMap.Map2Vertex3.Points)
9437117f1b4Smrg      FREE( ctx->EvalMap.Map2Vertex3.Points );
9447117f1b4Smrg   if (ctx->EvalMap.Map2Vertex4.Points)
9457117f1b4Smrg      FREE( ctx->EvalMap.Map2Vertex4.Points );
9467117f1b4Smrg   if (ctx->EvalMap.Map2Index.Points)
9477117f1b4Smrg      FREE( ctx->EvalMap.Map2Index.Points );
9487117f1b4Smrg   if (ctx->EvalMap.Map2Color4.Points)
9497117f1b4Smrg      FREE( ctx->EvalMap.Map2Color4.Points );
9507117f1b4Smrg   if (ctx->EvalMap.Map2Normal.Points)
9517117f1b4Smrg      FREE( ctx->EvalMap.Map2Normal.Points );
9527117f1b4Smrg   if (ctx->EvalMap.Map2Texture1.Points)
9537117f1b4Smrg      FREE( ctx->EvalMap.Map2Texture1.Points );
9547117f1b4Smrg   if (ctx->EvalMap.Map2Texture2.Points)
9557117f1b4Smrg      FREE( ctx->EvalMap.Map2Texture2.Points );
9567117f1b4Smrg   if (ctx->EvalMap.Map2Texture3.Points)
9577117f1b4Smrg      FREE( ctx->EvalMap.Map2Texture3.Points );
9587117f1b4Smrg   if (ctx->EvalMap.Map2Texture4.Points)
9597117f1b4Smrg      FREE( ctx->EvalMap.Map2Texture4.Points );
9607117f1b4Smrg   for (i = 0; i < 16; i++)
9617117f1b4Smrg      FREE((ctx->EvalMap.Map2Attrib[i].Points));
9627117f1b4Smrg}
963