extensions.c revision 7117f1b4
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.1
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#include "glheader.h"
27#include "imports.h"
28#include "context.h"
29#include "extensions.h"
30#include "simple_list.h"
31#include "mtypes.h"
32
33
34#define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
35#define ON GL_TRUE
36#define OFF GL_FALSE
37
38
39/*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42static const struct {
43   GLboolean enabled;
44   const char *name;
45   int flag_offset;
46} default_extensions[] = {
47   { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
48   { OFF, "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
49   { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
50   { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },
51   { OFF, "GL_ARB_half_float_pixel",           F(ARB_half_float_pixel) },
52   { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
53   { OFF, "GL_ARB_multisample",                F(ARB_multisample) },
54   { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
55   { OFF, "GL_ARB_occlusion_query",            F(ARB_occlusion_query) },
56   { OFF, "GL_ARB_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
57   { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
58   { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
59   { OFF, "GL_ARB_shader_objects",             F(ARB_shader_objects) },
60   { OFF, "GL_ARB_shading_language_100",       F(ARB_shading_language_100) },
61   { OFF, "GL_ARB_shading_language_120",       F(ARB_shading_language_120) },
62   { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
63   { OFF, "GL_ARB_shadow_ambient",             F(SGIX_shadow_ambient) },
64   { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
65   { OFF, "GL_ARB_texture_compression",        F(ARB_texture_compression) },
66   { OFF, "GL_ARB_texture_cube_map",           F(ARB_texture_cube_map) },
67   { OFF, "GL_ARB_texture_env_add",            F(EXT_texture_env_add) },
68   { OFF, "GL_ARB_texture_env_combine",        F(ARB_texture_env_combine) },
69   { OFF, "GL_ARB_texture_env_crossbar",       F(ARB_texture_env_crossbar) },
70   { OFF, "GL_ARB_texture_env_dot3",           F(ARB_texture_env_dot3) },
71   { OFF, "GL_MESAX_texture_float",            F(ARB_texture_float) },
72   { OFF, "GL_ARB_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
73   { OFF, "GL_ARB_texture_non_power_of_two",   F(ARB_texture_non_power_of_two)},
74   { OFF, "GL_ARB_texture_rectangle",          F(NV_texture_rectangle) },
75   { ON,  "GL_ARB_transpose_matrix",           F(ARB_transpose_matrix) },
76   { OFF, "GL_ARB_vertex_buffer_object",       F(ARB_vertex_buffer_object) },
77   { OFF, "GL_ARB_vertex_program",             F(ARB_vertex_program) },
78   { OFF, "GL_ARB_vertex_shader",              F(ARB_vertex_shader) },
79   { ON,  "GL_ARB_window_pos",                 F(ARB_window_pos) },
80   { ON,  "GL_EXT_abgr",                       F(EXT_abgr) },
81   { ON,  "GL_EXT_bgra",                       F(EXT_bgra) },
82   { OFF, "GL_EXT_blend_color",                F(EXT_blend_color) },
83   { OFF, "GL_EXT_blend_equation_separate",    F(EXT_blend_equation_separate) },
84   { OFF, "GL_EXT_blend_func_separate",        F(EXT_blend_func_separate) },
85   { OFF, "GL_EXT_blend_logic_op",             F(EXT_blend_logic_op) },
86   { OFF, "GL_EXT_blend_minmax",               F(EXT_blend_minmax) },
87   { OFF, "GL_EXT_blend_subtract",             F(EXT_blend_subtract) },
88   { ON,  "GL_EXT_clip_volume_hint",           F(EXT_clip_volume_hint) },
89   { OFF, "GL_EXT_cull_vertex",                F(EXT_cull_vertex) },
90   { ON,  "GL_EXT_compiled_vertex_array",      F(EXT_compiled_vertex_array) },
91   { OFF, "GL_EXT_convolution",                F(EXT_convolution) },
92   { ON,  "GL_EXT_copy_texture",               F(EXT_copy_texture) },
93   { OFF, "GL_EXT_depth_bounds_test",          F(EXT_depth_bounds_test) },
94   { ON,  "GL_EXT_draw_range_elements",        F(EXT_draw_range_elements) },
95   { OFF, "GL_EXT_framebuffer_object",         F(EXT_framebuffer_object) },
96   { OFF, "GL_EXT_framebuffer_blit",           F(EXT_framebuffer_blit) },
97   { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
98   { OFF, "GL_EXT_gpu_program_parameters",     F(EXT_gpu_program_parameters) },
99   { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
100   { OFF, "GL_EXT_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
101   { OFF, "GL_EXT_packed_depth_stencil",       F(EXT_packed_depth_stencil) },
102   { ON,  "GL_EXT_packed_pixels",              F(EXT_packed_pixels) },
103   { OFF, "GL_EXT_paletted_texture",           F(EXT_paletted_texture) },
104   { OFF, "GL_EXT_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
105   { OFF, "GL_EXT_point_parameters",           F(EXT_point_parameters) },
106   { ON,  "GL_EXT_polygon_offset",             F(EXT_polygon_offset) },
107   { ON,  "GL_EXT_rescale_normal",             F(EXT_rescale_normal) },
108   { OFF, "GL_EXT_secondary_color",            F(EXT_secondary_color) },
109   { ON,  "GL_EXT_separate_specular_color",    F(EXT_separate_specular_color) },
110   { OFF, "GL_EXT_shadow_funcs",               F(EXT_shadow_funcs) },
111   { OFF, "GL_EXT_shared_texture_palette",     F(EXT_shared_texture_palette) },
112   { OFF, "GL_EXT_stencil_two_side",           F(EXT_stencil_two_side) },
113   { OFF, "GL_EXT_stencil_wrap",               F(EXT_stencil_wrap) },
114   { ON,  "GL_EXT_subtexture",                 F(EXT_subtexture) },
115   { ON,  "GL_EXT_texture",                    F(EXT_texture) },
116   { ON,  "GL_EXT_texture3D",                  F(EXT_texture3D) },
117   { OFF, "GL_EXT_texture_compression_s3tc",   F(EXT_texture_compression_s3tc) },
118   { ON,  "GL_EXT_texture_edge_clamp",         F(SGIS_texture_edge_clamp) },
119   { OFF, "GL_EXT_texture_env_add",            F(EXT_texture_env_add) },
120   { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
121   { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
122   { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
123   { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
124   { OFF, "GL_EXT_texture_mirror_clamp",       F(EXT_texture_mirror_clamp) },
125   { ON,  "GL_EXT_texture_object",             F(EXT_texture_object) },
126   { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
127   { OFF, "GL_EXT_texture_sRGB",               F(EXT_texture_sRGB) },
128   { OFF, "GL_EXT_timer_query",                F(EXT_timer_query) },
129   { ON,  "GL_EXT_vertex_array",               F(EXT_vertex_array) },
130   { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
131   { OFF, "GL_3DFX_texture_compression_FXT1",  F(TDFX_texture_compression_FXT1) },
132   { OFF, "GL_APPLE_client_storage",           F(APPLE_client_storage) },
133   { ON,  "GL_APPLE_packed_pixels",            F(APPLE_packed_pixels) },
134   { OFF, "GL_APPLE_vertex_array_object",      F(APPLE_vertex_array_object) },
135   { OFF, "GL_ATI_blend_equation_separate",    F(EXT_blend_equation_separate) },
136   { OFF, "GL_ATI_texture_env_combine3",       F(ATI_texture_env_combine3)},
137   { OFF, "GL_ATI_texture_mirror_once",        F(ATI_texture_mirror_once)},
138   { OFF, "GL_ATI_fragment_shader",            F(ATI_fragment_shader)},
139   { OFF, "GL_ATI_separate_stencil",           F(ATI_separate_stencil)},
140   { OFF, "GL_IBM_multimode_draw_arrays",      F(IBM_multimode_draw_arrays) },
141   { ON,  "GL_IBM_rasterpos_clip",             F(IBM_rasterpos_clip) },
142   { OFF, "GL_IBM_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
143   { OFF, "GL_INGR_blend_func_separate",       F(EXT_blend_func_separate) },
144   { OFF, "GL_MESA_pack_invert",               F(MESA_pack_invert) },
145   { OFF, "GL_MESA_packed_depth_stencil",      F(MESA_packed_depth_stencil) },
146   { OFF, "GL_MESA_program_debug",             F(MESA_program_debug) },
147   { OFF, "GL_MESA_resize_buffers",            F(MESA_resize_buffers) },
148   { OFF, "GL_MESA_ycbcr_texture",             F(MESA_ycbcr_texture) },
149   { ON,  "GL_MESA_window_pos",                F(ARB_window_pos) },
150   { OFF, "GL_NV_blend_square",                F(NV_blend_square) },
151   { OFF, "GL_NV_fragment_program",            F(NV_fragment_program) },
152   { ON,  "GL_NV_light_max_exponent",          F(NV_light_max_exponent) },
153   { OFF, "GL_NV_point_sprite",                F(NV_point_sprite) },
154   { OFF, "GL_NV_texture_rectangle",           F(NV_texture_rectangle) },
155   { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
156   { OFF, "GL_NV_vertex_program",              F(NV_vertex_program) },
157   { OFF, "GL_NV_vertex_program1_1",           F(NV_vertex_program1_1) },
158   { ON,  "GL_OES_read_format",                F(OES_read_format) },
159   { OFF, "GL_SGI_color_matrix",               F(SGI_color_matrix) },
160   { OFF, "GL_SGI_color_table",                F(SGI_color_table) },
161   { OFF, "GL_SGI_texture_color_table",        F(SGI_texture_color_table) },
162   { OFF, "GL_SGIS_generate_mipmap",           F(SGIS_generate_mipmap) },
163   { OFF, "GL_SGIS_texture_border_clamp",      F(ARB_texture_border_clamp) },
164   { ON,  "GL_SGIS_texture_edge_clamp",        F(SGIS_texture_edge_clamp) },
165   { ON,  "GL_SGIS_texture_lod",               F(SGIS_texture_lod) },
166   { OFF, "GL_SGIX_depth_texture",             F(SGIX_depth_texture) },
167   { OFF, "GL_SGIX_shadow",                    F(SGIX_shadow) },
168   { OFF, "GL_SGIX_shadow_ambient",            F(SGIX_shadow_ambient) },
169   { OFF, "GL_SUN_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
170   { OFF, "GL_S3_s3tc",                        F(S3_s3tc) },
171};
172
173
174
175/**
176 * Enable all extensions suitable for a software-only renderer.
177 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
178 */
179void
180_mesa_enable_sw_extensions(GLcontext *ctx)
181{
182   ctx->Extensions.ARB_depth_texture = GL_TRUE;
183   ctx->Extensions.ARB_draw_buffers = GL_TRUE;
184#if FEATURE_ARB_fragment_program
185   ctx->Extensions.ARB_fragment_program = GL_TRUE;
186#endif
187#if FEATURE_ARB_fragment_shader
188   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
189#endif
190   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
191   ctx->Extensions.ARB_imaging = GL_TRUE;
192   ctx->Extensions.ARB_multitexture = GL_TRUE;
193#if FEATURE_ARB_occlusion_query
194   ctx->Extensions.ARB_occlusion_query = GL_TRUE;
195#endif
196   ctx->Extensions.ARB_point_sprite = GL_TRUE;
197#if FEATURE_ARB_shader_objects
198   ctx->Extensions.ARB_shader_objects = GL_TRUE;
199#endif
200#if FEATURE_ARB_shading_language_100
201   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
202#endif
203#if FEATURE_ARB_shading_language_120
204   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
205#endif
206   ctx->Extensions.ARB_shadow = GL_TRUE;
207   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
208   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
209   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
210   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
211   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
212   /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
213   ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
214   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
215#if FEATURE_ARB_vertex_program
216   ctx->Extensions.ARB_vertex_program = GL_TRUE;
217#endif
218#if FEATURE_ARB_vertex_shader
219   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
220#endif
221#if FEATURE_ARB_vertex_buffer_object
222   ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
223#endif
224   ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
225#if FEATURE_ATI_fragment_shader
226   ctx->Extensions.ATI_fragment_shader = GL_TRUE;
227#endif
228   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
229   ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
230   ctx->Extensions.ATI_separate_stencil = GL_TRUE;
231   ctx->Extensions.EXT_blend_color = GL_TRUE;
232   ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
233   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
234   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
235   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
236   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
237   ctx->Extensions.EXT_convolution = GL_TRUE;
238   ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
239   ctx->Extensions.EXT_fog_coord = GL_TRUE;
240#if FEATURE_EXT_framebuffer_object
241   ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
242#endif
243#if FEATURE_EXT_framebuffer_blit
244   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
245#endif
246   ctx->Extensions.EXT_histogram = GL_TRUE;
247   ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
248   ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
249   ctx->Extensions.EXT_paletted_texture = GL_TRUE;
250#if FEATURE_EXT_pixel_buffer_object
251   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
252#endif
253   ctx->Extensions.EXT_point_parameters = GL_TRUE;
254   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
255   ctx->Extensions.EXT_secondary_color = GL_TRUE;
256   ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
257   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
258   ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
259   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
260   ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
261   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
262   ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
263   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
264#if FEATURE_EXT_texture_sRGB
265   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
266#endif
267   ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
268   ctx->Extensions.MESA_pack_invert = GL_TRUE;
269#if FEATURE_MESA_program_debug
270   ctx->Extensions.MESA_program_debug = GL_TRUE;
271#endif
272   ctx->Extensions.MESA_resize_buffers = GL_TRUE;
273   ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
274   ctx->Extensions.NV_blend_square = GL_TRUE;
275   /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
276   ctx->Extensions.NV_point_sprite = GL_TRUE;
277   ctx->Extensions.NV_texture_rectangle = GL_TRUE;
278   /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
279#if FEATURE_NV_vertex_program
280   ctx->Extensions.NV_vertex_program = GL_TRUE;
281   ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
282#endif
283#if FEATURE_NV_fragment_program
284   ctx->Extensions.NV_fragment_program = GL_TRUE;
285#endif
286   ctx->Extensions.SGI_color_matrix = GL_TRUE;
287   ctx->Extensions.SGI_color_table = GL_TRUE;
288   ctx->Extensions.SGI_texture_color_table = GL_TRUE;
289   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
290   ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
291   ctx->Extensions.SGIX_depth_texture = GL_TRUE;
292   ctx->Extensions.SGIX_shadow = GL_TRUE;
293   ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
294#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
295   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
296#endif
297}
298
299
300/**
301 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
302 */
303void
304_mesa_enable_imaging_extensions(GLcontext *ctx)
305{
306   ctx->Extensions.ARB_imaging = GL_TRUE;
307   ctx->Extensions.EXT_blend_color = GL_TRUE;
308   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
309   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
310   ctx->Extensions.EXT_convolution = GL_TRUE;
311   ctx->Extensions.EXT_histogram = GL_TRUE;
312   ctx->Extensions.SGI_color_matrix = GL_TRUE;
313   ctx->Extensions.SGI_color_table = GL_TRUE;
314}
315
316
317
318/**
319 * Enable all OpenGL 1.3 features and extensions.
320 * A convenience function to be called by drivers.
321 */
322void
323_mesa_enable_1_3_extensions(GLcontext *ctx)
324{
325   ctx->Extensions.ARB_multisample = GL_TRUE;
326   ctx->Extensions.ARB_multitexture = GL_TRUE;
327   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
328   ctx->Extensions.ARB_texture_compression = GL_TRUE;
329   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
330   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
331   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
332   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
333   /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
334}
335
336
337
338/**
339 * Enable all OpenGL 1.4 features and extensions.
340 * A convenience function to be called by drivers.
341 */
342void
343_mesa_enable_1_4_extensions(GLcontext *ctx)
344{
345   ctx->Extensions.ARB_depth_texture = GL_TRUE;
346   ctx->Extensions.ARB_shadow = GL_TRUE;
347   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
348   ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
349   ctx->Extensions.ARB_window_pos = GL_TRUE;
350   ctx->Extensions.EXT_blend_color = GL_TRUE;
351   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
352   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
353   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
354   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
355   ctx->Extensions.EXT_fog_coord = GL_TRUE;
356   ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
357   ctx->Extensions.EXT_point_parameters = GL_TRUE;
358   ctx->Extensions.EXT_secondary_color = GL_TRUE;
359   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
360   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
361   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
362}
363
364
365/**
366 * Enable all OpenGL 1.5 features and extensions.
367 * A convenience function to be called by drivers.
368 */
369void
370_mesa_enable_1_5_extensions(GLcontext *ctx)
371{
372   ctx->Extensions.ARB_occlusion_query = GL_TRUE;
373   ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
374   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
375}
376
377
378/**
379 * Enable all OpenGL 2.0 features and extensions.
380 * A convenience function to be called by drivers.
381 */
382void
383_mesa_enable_2_0_extensions(GLcontext *ctx)
384{
385   ctx->Extensions.ARB_draw_buffers = GL_TRUE;
386#if FEATURE_ARB_fragment_shader
387   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
388#endif
389   ctx->Extensions.ARB_point_sprite = GL_TRUE;
390   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
391#if FEATURE_ARB_shader_objects
392   ctx->Extensions.ARB_shader_objects = GL_TRUE;
393#endif
394#if FEATURE_ARB_shading_language_100
395   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
396#endif
397   ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
398#if FEATURE_ARB_vertex_shader
399   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
400#endif
401}
402
403
404/**
405 * Enable all OpenGL 2.1 features and extensions.
406 * A convenience function to be called by drivers.
407 */
408void
409_mesa_enable_2_1_extensions(GLcontext *ctx)
410{
411#if FEATURE_EXT_pixel_buffer_object
412   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
413#endif
414#if FEATURE_EXT_texture_sRGB
415   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
416#endif
417#ifdef FEATURE_ARB_shading_language_120
418   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
419#endif
420}
421
422
423
424/**
425 * Either enable or disable the named extension.
426 */
427static void
428set_extension( GLcontext *ctx, const char *name, GLboolean state )
429{
430   GLboolean *base = (GLboolean *) &ctx->Extensions;
431   GLuint i;
432
433   if (ctx->Extensions.String) {
434      /* The string was already queried - can't change it now! */
435      _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
436      return;
437   }
438
439   for (i = 0 ; i < Elements(default_extensions) ; i++) {
440      if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
441         if (default_extensions[i].flag_offset) {
442            GLboolean *enabled = base + default_extensions[i].flag_offset;
443            *enabled = state;
444         }
445         return;
446      }
447   }
448   _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
449}
450
451
452/**
453 * Enable the named extension.
454 * Typically called by drivers.
455 */
456void
457_mesa_enable_extension( GLcontext *ctx, const char *name )
458{
459   set_extension(ctx, name, GL_TRUE);
460}
461
462
463/**
464 * Disable the named extension.
465 * XXX is this really needed???
466 */
467void
468_mesa_disable_extension( GLcontext *ctx, const char *name )
469{
470   set_extension(ctx, name, GL_FALSE);
471}
472
473
474/**
475 * Test if the named extension is enabled in this context.
476 */
477GLboolean
478_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
479{
480   const GLboolean *base = (const GLboolean *) &ctx->Extensions;
481   GLuint i;
482
483   for (i = 0 ; i < Elements(default_extensions) ; i++) {
484      if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
485         if (!default_extensions[i].flag_offset)
486            return GL_TRUE;
487         return *(base + default_extensions[i].flag_offset);
488      }
489   }
490   return GL_FALSE;
491}
492
493
494/**
495 * Run through the default_extensions array above and set the
496 * ctx->Extensions.ARB/EXT_* flags accordingly.
497 * To be called during context initialization.
498 */
499void
500_mesa_init_extensions( GLcontext *ctx )
501{
502   GLboolean *base = (GLboolean *) &ctx->Extensions;
503   GLuint i;
504
505   for (i = 0 ; i < Elements(default_extensions) ; i++) {
506      if (default_extensions[i].enabled &&
507          default_extensions[i].flag_offset) {
508         *(base + default_extensions[i].flag_offset) = GL_TRUE;
509      }
510   }
511}
512
513
514/**
515 * Construct the GL_EXTENSIONS string.  Called the first time that
516 * glGetString(GL_EXTENSIONS) is called.
517 */
518GLubyte *
519_mesa_make_extension_string( GLcontext *ctx )
520{
521   const GLboolean *base = (const GLboolean *) &ctx->Extensions;
522   GLuint extStrLen = 0;
523   GLubyte *s;
524   GLuint i;
525
526   /* first, compute length of the extension string */
527   for (i = 0 ; i < Elements(default_extensions) ; i++) {
528      if (!default_extensions[i].flag_offset ||
529          *(base + default_extensions[i].flag_offset)) {
530         extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
531      }
532   }
533   s = (GLubyte *) _mesa_malloc(extStrLen);
534
535   /* second, build the extension string */
536   extStrLen = 0;
537   for (i = 0 ; i < Elements(default_extensions) ; i++) {
538      if (!default_extensions[i].flag_offset ||
539          *(base + default_extensions[i].flag_offset)) {
540         GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
541         _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
542         extStrLen += len;
543         s[extStrLen] = (GLubyte) ' ';
544         extStrLen++;
545      }
546   }
547   ASSERT(extStrLen > 0);
548
549   s[extStrLen - 1] = 0;
550
551   return s;
552}
553