extensions.c revision 7117f1b4
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5.1 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "extensions.h" 30#include "simple_list.h" 31#include "mtypes.h" 32 33 34#define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x) 35#define ON GL_TRUE 36#define OFF GL_FALSE 37 38 39/* 40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions. 41 */ 42static const struct { 43 GLboolean enabled; 44 const char *name; 45 int flag_offset; 46} default_extensions[] = { 47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, 48 { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, 49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, 50 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, 51 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, 52 { OFF, "GL_ARB_imaging", F(ARB_imaging) }, 53 { OFF, "GL_ARB_multisample", F(ARB_multisample) }, 54 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, 55 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) }, 56 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, 57 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, 58 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, 59 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, 60 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, 61 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) }, 62 { OFF, "GL_ARB_shadow", F(ARB_shadow) }, 63 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) }, 64 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, 65 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) }, 66 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, 67 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, 68 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) }, 69 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) }, 70 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) }, 71 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) }, 72 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, 73 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, 74 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, 75 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, 76 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, 77 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, 78 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) }, 79 { ON, "GL_ARB_window_pos", F(ARB_window_pos) }, 80 { ON, "GL_EXT_abgr", F(EXT_abgr) }, 81 { ON, "GL_EXT_bgra", F(EXT_bgra) }, 82 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) }, 83 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) }, 84 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) }, 85 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) }, 86 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) }, 87 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) }, 88 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, 89 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) }, 90 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) }, 91 { OFF, "GL_EXT_convolution", F(EXT_convolution) }, 92 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) }, 93 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, 94 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) }, 95 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) }, 96 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) }, 97 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, 98 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) }, 99 { OFF, "GL_EXT_histogram", F(EXT_histogram) }, 100 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, 101 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) }, 102 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, 103 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, 104 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) }, 105 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) }, 106 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) }, 107 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) }, 108 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, 109 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) }, 110 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) }, 111 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, 112 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) }, 113 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, 114 { ON, "GL_EXT_subtexture", F(EXT_subtexture) }, 115 { ON, "GL_EXT_texture", F(EXT_texture) }, 116 { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, 117 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, 118 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, 119 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, 120 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, 121 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, 122 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) }, 123 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, 124 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) }, 125 { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, 126 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) }, 127 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) }, 128 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) }, 129 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) }, 130 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, 131 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) }, 132 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) }, 133 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) }, 134 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) }, 135 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) }, 136 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, 137 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, 138 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)}, 139 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)}, 140 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, 141 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, 142 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, 143 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) }, 144 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) }, 145 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) }, 146 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) }, 147 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, 148 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, 149 { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, 150 { OFF, "GL_NV_blend_square", F(NV_blend_square) }, 151 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, 152 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, 153 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, 154 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, 155 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, 156 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, 157 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) }, 158 { ON, "GL_OES_read_format", F(OES_read_format) }, 159 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, 160 { OFF, "GL_SGI_color_table", F(SGI_color_table) }, 161 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) }, 162 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) }, 163 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, 164 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, 165 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) }, 166 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, 167 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, 168 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, 169 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, 170 { OFF, "GL_S3_s3tc", F(S3_s3tc) }, 171}; 172 173 174 175/** 176 * Enable all extensions suitable for a software-only renderer. 177 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc. 178 */ 179void 180_mesa_enable_sw_extensions(GLcontext *ctx) 181{ 182 ctx->Extensions.ARB_depth_texture = GL_TRUE; 183 ctx->Extensions.ARB_draw_buffers = GL_TRUE; 184#if FEATURE_ARB_fragment_program 185 ctx->Extensions.ARB_fragment_program = GL_TRUE; 186#endif 187#if FEATURE_ARB_fragment_shader 188 ctx->Extensions.ARB_fragment_shader = GL_TRUE; 189#endif 190 ctx->Extensions.ARB_half_float_pixel = GL_TRUE; 191 ctx->Extensions.ARB_imaging = GL_TRUE; 192 ctx->Extensions.ARB_multitexture = GL_TRUE; 193#if FEATURE_ARB_occlusion_query 194 ctx->Extensions.ARB_occlusion_query = GL_TRUE; 195#endif 196 ctx->Extensions.ARB_point_sprite = GL_TRUE; 197#if FEATURE_ARB_shader_objects 198 ctx->Extensions.ARB_shader_objects = GL_TRUE; 199#endif 200#if FEATURE_ARB_shading_language_100 201 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; 202#endif 203#if FEATURE_ARB_shading_language_120 204 ctx->Extensions.ARB_shading_language_120 = GL_TRUE; 205#endif 206 ctx->Extensions.ARB_shadow = GL_TRUE; 207 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; 208 ctx->Extensions.ARB_texture_cube_map = GL_TRUE; 209 ctx->Extensions.ARB_texture_env_combine = GL_TRUE; 210 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; 211 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; 212 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/ 213 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; 214 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; 215#if FEATURE_ARB_vertex_program 216 ctx->Extensions.ARB_vertex_program = GL_TRUE; 217#endif 218#if FEATURE_ARB_vertex_shader 219 ctx->Extensions.ARB_vertex_shader = GL_TRUE; 220#endif 221#if FEATURE_ARB_vertex_buffer_object 222 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; 223#endif 224 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; 225#if FEATURE_ATI_fragment_shader 226 ctx->Extensions.ATI_fragment_shader = GL_TRUE; 227#endif 228 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; 229 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; 230 ctx->Extensions.ATI_separate_stencil = GL_TRUE; 231 ctx->Extensions.EXT_blend_color = GL_TRUE; 232 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; 233 ctx->Extensions.EXT_blend_func_separate = GL_TRUE; 234 ctx->Extensions.EXT_blend_logic_op = GL_TRUE; 235 ctx->Extensions.EXT_blend_minmax = GL_TRUE; 236 ctx->Extensions.EXT_blend_subtract = GL_TRUE; 237 ctx->Extensions.EXT_convolution = GL_TRUE; 238 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; 239 ctx->Extensions.EXT_fog_coord = GL_TRUE; 240#if FEATURE_EXT_framebuffer_object 241 ctx->Extensions.EXT_framebuffer_object = GL_TRUE; 242#endif 243#if FEATURE_EXT_framebuffer_blit 244 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; 245#endif 246 ctx->Extensions.EXT_histogram = GL_TRUE; 247 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; 248 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; 249 ctx->Extensions.EXT_paletted_texture = GL_TRUE; 250#if FEATURE_EXT_pixel_buffer_object 251 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; 252#endif 253 ctx->Extensions.EXT_point_parameters = GL_TRUE; 254 ctx->Extensions.EXT_shadow_funcs = GL_TRUE; 255 ctx->Extensions.EXT_secondary_color = GL_TRUE; 256 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; 257 ctx->Extensions.EXT_stencil_wrap = GL_TRUE; 258 ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */ 259 ctx->Extensions.EXT_texture_env_add = GL_TRUE; 260 ctx->Extensions.EXT_texture_env_combine = GL_TRUE; 261 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; 262 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; 263 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; 264#if FEATURE_EXT_texture_sRGB 265 ctx->Extensions.EXT_texture_sRGB = GL_TRUE; 266#endif 267 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE; 268 ctx->Extensions.MESA_pack_invert = GL_TRUE; 269#if FEATURE_MESA_program_debug 270 ctx->Extensions.MESA_program_debug = GL_TRUE; 271#endif 272 ctx->Extensions.MESA_resize_buffers = GL_TRUE; 273 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; 274 ctx->Extensions.NV_blend_square = GL_TRUE; 275 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ 276 ctx->Extensions.NV_point_sprite = GL_TRUE; 277 ctx->Extensions.NV_texture_rectangle = GL_TRUE; 278 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/ 279#if FEATURE_NV_vertex_program 280 ctx->Extensions.NV_vertex_program = GL_TRUE; 281 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; 282#endif 283#if FEATURE_NV_fragment_program 284 ctx->Extensions.NV_fragment_program = GL_TRUE; 285#endif 286 ctx->Extensions.SGI_color_matrix = GL_TRUE; 287 ctx->Extensions.SGI_color_table = GL_TRUE; 288 ctx->Extensions.SGI_texture_color_table = GL_TRUE; 289 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; 290 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; 291 ctx->Extensions.SGIX_depth_texture = GL_TRUE; 292 ctx->Extensions.SGIX_shadow = GL_TRUE; 293 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE; 294#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program 295 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; 296#endif 297} 298 299 300/** 301 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it. 302 */ 303void 304_mesa_enable_imaging_extensions(GLcontext *ctx) 305{ 306 ctx->Extensions.ARB_imaging = GL_TRUE; 307 ctx->Extensions.EXT_blend_color = GL_TRUE; 308 ctx->Extensions.EXT_blend_minmax = GL_TRUE; 309 ctx->Extensions.EXT_blend_subtract = GL_TRUE; 310 ctx->Extensions.EXT_convolution = GL_TRUE; 311 ctx->Extensions.EXT_histogram = GL_TRUE; 312 ctx->Extensions.SGI_color_matrix = GL_TRUE; 313 ctx->Extensions.SGI_color_table = GL_TRUE; 314} 315 316 317 318/** 319 * Enable all OpenGL 1.3 features and extensions. 320 * A convenience function to be called by drivers. 321 */ 322void 323_mesa_enable_1_3_extensions(GLcontext *ctx) 324{ 325 ctx->Extensions.ARB_multisample = GL_TRUE; 326 ctx->Extensions.ARB_multitexture = GL_TRUE; 327 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; 328 ctx->Extensions.ARB_texture_compression = GL_TRUE; 329 ctx->Extensions.ARB_texture_cube_map = GL_TRUE; 330 ctx->Extensions.ARB_texture_env_combine = GL_TRUE; 331 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; 332 ctx->Extensions.EXT_texture_env_add = GL_TRUE; 333 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/ 334} 335 336 337 338/** 339 * Enable all OpenGL 1.4 features and extensions. 340 * A convenience function to be called by drivers. 341 */ 342void 343_mesa_enable_1_4_extensions(GLcontext *ctx) 344{ 345 ctx->Extensions.ARB_depth_texture = GL_TRUE; 346 ctx->Extensions.ARB_shadow = GL_TRUE; 347 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; 348 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; 349 ctx->Extensions.ARB_window_pos = GL_TRUE; 350 ctx->Extensions.EXT_blend_color = GL_TRUE; 351 ctx->Extensions.EXT_blend_func_separate = GL_TRUE; 352 ctx->Extensions.EXT_blend_logic_op = GL_TRUE; 353 ctx->Extensions.EXT_blend_minmax = GL_TRUE; 354 ctx->Extensions.EXT_blend_subtract = GL_TRUE; 355 ctx->Extensions.EXT_fog_coord = GL_TRUE; 356 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; 357 ctx->Extensions.EXT_point_parameters = GL_TRUE; 358 ctx->Extensions.EXT_secondary_color = GL_TRUE; 359 ctx->Extensions.EXT_stencil_wrap = GL_TRUE; 360 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; 361 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; 362} 363 364 365/** 366 * Enable all OpenGL 1.5 features and extensions. 367 * A convenience function to be called by drivers. 368 */ 369void 370_mesa_enable_1_5_extensions(GLcontext *ctx) 371{ 372 ctx->Extensions.ARB_occlusion_query = GL_TRUE; 373 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; 374 ctx->Extensions.EXT_shadow_funcs = GL_TRUE; 375} 376 377 378/** 379 * Enable all OpenGL 2.0 features and extensions. 380 * A convenience function to be called by drivers. 381 */ 382void 383_mesa_enable_2_0_extensions(GLcontext *ctx) 384{ 385 ctx->Extensions.ARB_draw_buffers = GL_TRUE; 386#if FEATURE_ARB_fragment_shader 387 ctx->Extensions.ARB_fragment_shader = GL_TRUE; 388#endif 389 ctx->Extensions.ARB_point_sprite = GL_TRUE; 390 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; 391#if FEATURE_ARB_shader_objects 392 ctx->Extensions.ARB_shader_objects = GL_TRUE; 393#endif 394#if FEATURE_ARB_shading_language_100 395 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; 396#endif 397 ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */ 398#if FEATURE_ARB_vertex_shader 399 ctx->Extensions.ARB_vertex_shader = GL_TRUE; 400#endif 401} 402 403 404/** 405 * Enable all OpenGL 2.1 features and extensions. 406 * A convenience function to be called by drivers. 407 */ 408void 409_mesa_enable_2_1_extensions(GLcontext *ctx) 410{ 411#if FEATURE_EXT_pixel_buffer_object 412 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; 413#endif 414#if FEATURE_EXT_texture_sRGB 415 ctx->Extensions.EXT_texture_sRGB = GL_TRUE; 416#endif 417#ifdef FEATURE_ARB_shading_language_120 418 ctx->Extensions.ARB_shading_language_120 = GL_TRUE; 419#endif 420} 421 422 423 424/** 425 * Either enable or disable the named extension. 426 */ 427static void 428set_extension( GLcontext *ctx, const char *name, GLboolean state ) 429{ 430 GLboolean *base = (GLboolean *) &ctx->Extensions; 431 GLuint i; 432 433 if (ctx->Extensions.String) { 434 /* The string was already queried - can't change it now! */ 435 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); 436 return; 437 } 438 439 for (i = 0 ; i < Elements(default_extensions) ; i++) { 440 if (_mesa_strcmp(default_extensions[i].name, name) == 0) { 441 if (default_extensions[i].flag_offset) { 442 GLboolean *enabled = base + default_extensions[i].flag_offset; 443 *enabled = state; 444 } 445 return; 446 } 447 } 448 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); 449} 450 451 452/** 453 * Enable the named extension. 454 * Typically called by drivers. 455 */ 456void 457_mesa_enable_extension( GLcontext *ctx, const char *name ) 458{ 459 set_extension(ctx, name, GL_TRUE); 460} 461 462 463/** 464 * Disable the named extension. 465 * XXX is this really needed??? 466 */ 467void 468_mesa_disable_extension( GLcontext *ctx, const char *name ) 469{ 470 set_extension(ctx, name, GL_FALSE); 471} 472 473 474/** 475 * Test if the named extension is enabled in this context. 476 */ 477GLboolean 478_mesa_extension_is_enabled( GLcontext *ctx, const char *name ) 479{ 480 const GLboolean *base = (const GLboolean *) &ctx->Extensions; 481 GLuint i; 482 483 for (i = 0 ; i < Elements(default_extensions) ; i++) { 484 if (_mesa_strcmp(default_extensions[i].name, name) == 0) { 485 if (!default_extensions[i].flag_offset) 486 return GL_TRUE; 487 return *(base + default_extensions[i].flag_offset); 488 } 489 } 490 return GL_FALSE; 491} 492 493 494/** 495 * Run through the default_extensions array above and set the 496 * ctx->Extensions.ARB/EXT_* flags accordingly. 497 * To be called during context initialization. 498 */ 499void 500_mesa_init_extensions( GLcontext *ctx ) 501{ 502 GLboolean *base = (GLboolean *) &ctx->Extensions; 503 GLuint i; 504 505 for (i = 0 ; i < Elements(default_extensions) ; i++) { 506 if (default_extensions[i].enabled && 507 default_extensions[i].flag_offset) { 508 *(base + default_extensions[i].flag_offset) = GL_TRUE; 509 } 510 } 511} 512 513 514/** 515 * Construct the GL_EXTENSIONS string. Called the first time that 516 * glGetString(GL_EXTENSIONS) is called. 517 */ 518GLubyte * 519_mesa_make_extension_string( GLcontext *ctx ) 520{ 521 const GLboolean *base = (const GLboolean *) &ctx->Extensions; 522 GLuint extStrLen = 0; 523 GLubyte *s; 524 GLuint i; 525 526 /* first, compute length of the extension string */ 527 for (i = 0 ; i < Elements(default_extensions) ; i++) { 528 if (!default_extensions[i].flag_offset || 529 *(base + default_extensions[i].flag_offset)) { 530 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1; 531 } 532 } 533 s = (GLubyte *) _mesa_malloc(extStrLen); 534 535 /* second, build the extension string */ 536 extStrLen = 0; 537 for (i = 0 ; i < Elements(default_extensions) ; i++) { 538 if (!default_extensions[i].flag_offset || 539 *(base + default_extensions[i].flag_offset)) { 540 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name); 541 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len); 542 extStrLen += len; 543 s[extStrLen] = (GLubyte) ' '; 544 extStrLen++; 545 } 546 } 547 ASSERT(extStrLen > 0); 548 549 s[extStrLen - 1] = 0; 550 551 return s; 552} 553