extensions.c revision c1f859d4
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.3 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "extensions.h" 30#include "simple_list.h" 31#include "mtypes.h" 32 33 34#define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x) 35#define ON GL_TRUE 36#define OFF GL_FALSE 37 38 39/* 40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions. 41 */ 42static const struct { 43 GLboolean enabled; 44 const char *name; 45 int flag_offset; 46} default_extensions[] = { 47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, 48 { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, 49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, 50 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, 51 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, 52 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, 53 { OFF, "GL_ARB_imaging", F(ARB_imaging) }, 54 { OFF, "GL_ARB_multisample", F(ARB_multisample) }, 55 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, 56 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) }, 57 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, 58 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, 59 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, 60 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, 61 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, 62 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) }, 63 { OFF, "GL_ARB_shadow", F(ARB_shadow) }, 64 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) }, 65 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, 66 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) }, 67 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, 68 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, 69 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) }, 70 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) }, 71 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) }, 72 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) }, 73 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, 74 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, 75 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, 76 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, 77 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, 78 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, 79 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) }, 80 { ON, "GL_ARB_window_pos", F(ARB_window_pos) }, 81 { ON, "GL_EXT_abgr", F(EXT_abgr) }, 82 { ON, "GL_EXT_bgra", F(EXT_bgra) }, 83 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) }, 84 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) }, 85 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) }, 86 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) }, 87 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) }, 88 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) }, 89 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, 90 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) }, 91 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) }, 92 { OFF, "GL_EXT_convolution", F(EXT_convolution) }, 93 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) }, 94 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, 95 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) }, 96 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) }, 97 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) }, 98 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, 99 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) }, 100 { OFF, "GL_EXT_histogram", F(EXT_histogram) }, 101 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, 102 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) }, 103 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, 104 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, 105 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) }, 106 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) }, 107 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) }, 108 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) }, 109 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, 110 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) }, 111 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) }, 112 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, 113 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) }, 114 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, 115 { ON, "GL_EXT_subtexture", F(EXT_subtexture) }, 116 { ON, "GL_EXT_texture", F(EXT_texture) }, 117 { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, 118 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, 119 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, 120 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, 121 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, 122 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, 123 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) }, 124 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, 125 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) }, 126 { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, 127 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) }, 128 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) }, 129 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) }, 130 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) }, 131 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, 132 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) }, 133 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) }, 134 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) }, 135 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) }, 136 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) }, 137 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, 138 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, 139 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)}, 140 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)}, 141 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, 142 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, 143 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, 144 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) }, 145 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) }, 146 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) }, 147 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) }, 148 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, 149 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) }, 150 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, 151 { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, 152 { OFF, "GL_NV_blend_square", F(NV_blend_square) }, 153 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, 154 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, 155 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, 156 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, 157 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, 158 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, 159 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) }, 160 { ON, "GL_OES_read_format", F(OES_read_format) }, 161 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, 162 { OFF, "GL_SGI_color_table", F(SGI_color_table) }, 163 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) }, 164 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) }, 165 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, 166 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, 167 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) }, 168 { OFF, "GL_SGIX_depth_texture", F(ARB_depth_texture) }, 169 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, 170 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, 171 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, 172 { OFF, "GL_S3_s3tc", F(S3_s3tc) }, 173}; 174 175 176 177/** 178 * Enable all extensions suitable for a software-only renderer. 179 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc. 180 */ 181void 182_mesa_enable_sw_extensions(GLcontext *ctx) 183{ 184 ctx->Extensions.ARB_depth_texture = GL_TRUE; 185 ctx->Extensions.ARB_draw_buffers = GL_TRUE; 186#if FEATURE_ARB_fragment_program 187 ctx->Extensions.ARB_fragment_program = GL_TRUE; 188 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; 189#endif 190#if FEATURE_ARB_fragment_shader 191 ctx->Extensions.ARB_fragment_shader = GL_TRUE; 192#endif 193 ctx->Extensions.ARB_half_float_pixel = GL_TRUE; 194 ctx->Extensions.ARB_imaging = GL_TRUE; 195 ctx->Extensions.ARB_multitexture = GL_TRUE; 196#if FEATURE_ARB_occlusion_query 197 ctx->Extensions.ARB_occlusion_query = GL_TRUE; 198#endif 199 ctx->Extensions.ARB_point_sprite = GL_TRUE; 200#if FEATURE_ARB_shader_objects 201 ctx->Extensions.ARB_shader_objects = GL_TRUE; 202#endif 203#if FEATURE_ARB_shading_language_100 204 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; 205#endif 206#if FEATURE_ARB_shading_language_120 207 ctx->Extensions.ARB_shading_language_120 = GL_TRUE; 208#endif 209 ctx->Extensions.ARB_shadow = GL_TRUE; 210 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; 211 ctx->Extensions.ARB_texture_cube_map = GL_TRUE; 212 ctx->Extensions.ARB_texture_env_combine = GL_TRUE; 213 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; 214 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; 215 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/ 216 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; 217 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; 218#if FEATURE_ARB_vertex_program 219 ctx->Extensions.ARB_vertex_program = GL_TRUE; 220#endif 221#if FEATURE_ARB_vertex_shader 222 ctx->Extensions.ARB_vertex_shader = GL_TRUE; 223#endif 224#if FEATURE_ARB_vertex_buffer_object 225 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; 226#endif 227 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; 228#if FEATURE_ATI_fragment_shader 229 ctx->Extensions.ATI_fragment_shader = GL_TRUE; 230#endif 231 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; 232 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; 233 ctx->Extensions.ATI_separate_stencil = GL_TRUE; 234 ctx->Extensions.EXT_blend_color = GL_TRUE; 235 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; 236 ctx->Extensions.EXT_blend_func_separate = GL_TRUE; 237 ctx->Extensions.EXT_blend_logic_op = GL_TRUE; 238 ctx->Extensions.EXT_blend_minmax = GL_TRUE; 239 ctx->Extensions.EXT_blend_subtract = GL_TRUE; 240 ctx->Extensions.EXT_convolution = GL_TRUE; 241 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; 242 ctx->Extensions.EXT_fog_coord = GL_TRUE; 243#if FEATURE_EXT_framebuffer_object 244 ctx->Extensions.EXT_framebuffer_object = GL_TRUE; 245#endif 246#if FEATURE_EXT_framebuffer_blit 247 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; 248#endif 249 ctx->Extensions.EXT_histogram = GL_TRUE; 250 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; 251 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; 252 ctx->Extensions.EXT_paletted_texture = GL_TRUE; 253#if FEATURE_EXT_pixel_buffer_object 254 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; 255#endif 256 ctx->Extensions.EXT_point_parameters = GL_TRUE; 257 ctx->Extensions.EXT_shadow_funcs = GL_TRUE; 258 ctx->Extensions.EXT_secondary_color = GL_TRUE; 259 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; 260 ctx->Extensions.EXT_stencil_wrap = GL_TRUE; 261 ctx->Extensions.EXT_stencil_two_side = GL_TRUE; 262 ctx->Extensions.EXT_texture_env_add = GL_TRUE; 263 ctx->Extensions.EXT_texture_env_combine = GL_TRUE; 264 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; 265 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; 266 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; 267#if FEATURE_EXT_texture_sRGB 268 ctx->Extensions.EXT_texture_sRGB = GL_TRUE; 269#endif 270 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE; 271 ctx->Extensions.MESA_pack_invert = GL_TRUE; 272#if FEATURE_MESA_program_debug 273 ctx->Extensions.MESA_program_debug = GL_TRUE; 274#endif 275 ctx->Extensions.MESA_resize_buffers = GL_TRUE; 276 ctx->Extensions.MESA_texture_array = GL_TRUE; 277 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; 278 ctx->Extensions.NV_blend_square = GL_TRUE; 279 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ 280 ctx->Extensions.NV_point_sprite = GL_TRUE; 281 ctx->Extensions.NV_texture_rectangle = GL_TRUE; 282 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/ 283#if FEATURE_NV_vertex_program 284 ctx->Extensions.NV_vertex_program = GL_TRUE; 285 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; 286#endif 287#if FEATURE_NV_fragment_program 288 ctx->Extensions.NV_fragment_program = GL_TRUE; 289#endif 290 ctx->Extensions.SGI_color_matrix = GL_TRUE; 291 ctx->Extensions.SGI_color_table = GL_TRUE; 292 ctx->Extensions.SGI_texture_color_table = GL_TRUE; 293 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; 294 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; 295 ctx->Extensions.SGIX_shadow = GL_TRUE; 296 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE; 297#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program 298 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; 299#endif 300#if FEATURE_texture_fxt1 301 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); 302#endif 303#if FEATURE_texture_s3tc 304 if (ctx->Mesa_DXTn) { 305 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 306 _mesa_enable_extension(ctx, "GL_S3_s3tc"); 307 } 308#endif 309} 310 311 312/** 313 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it. 314 */ 315void 316_mesa_enable_imaging_extensions(GLcontext *ctx) 317{ 318 ctx->Extensions.ARB_imaging = GL_TRUE; 319 ctx->Extensions.EXT_blend_color = GL_TRUE; 320 ctx->Extensions.EXT_blend_logic_op = GL_TRUE; 321 ctx->Extensions.EXT_blend_minmax = GL_TRUE; 322 ctx->Extensions.EXT_blend_subtract = GL_TRUE; 323 ctx->Extensions.EXT_convolution = GL_TRUE; 324 ctx->Extensions.EXT_histogram = GL_TRUE; 325 ctx->Extensions.SGI_color_matrix = GL_TRUE; 326 ctx->Extensions.SGI_color_table = GL_TRUE; 327} 328 329 330 331/** 332 * Enable all OpenGL 1.3 features and extensions. 333 * A convenience function to be called by drivers. 334 */ 335void 336_mesa_enable_1_3_extensions(GLcontext *ctx) 337{ 338 ctx->Extensions.ARB_multisample = GL_TRUE; 339 ctx->Extensions.ARB_multitexture = GL_TRUE; 340 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; 341 ctx->Extensions.ARB_texture_compression = GL_TRUE; 342 ctx->Extensions.ARB_texture_cube_map = GL_TRUE; 343 ctx->Extensions.ARB_texture_env_combine = GL_TRUE; 344 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; 345 ctx->Extensions.EXT_texture_env_add = GL_TRUE; 346 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/ 347} 348 349 350 351/** 352 * Enable all OpenGL 1.4 features and extensions. 353 * A convenience function to be called by drivers. 354 */ 355void 356_mesa_enable_1_4_extensions(GLcontext *ctx) 357{ 358 ctx->Extensions.ARB_depth_texture = GL_TRUE; 359 ctx->Extensions.ARB_shadow = GL_TRUE; 360 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; 361 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; 362 ctx->Extensions.ARB_window_pos = GL_TRUE; 363 ctx->Extensions.EXT_blend_color = GL_TRUE; 364 ctx->Extensions.EXT_blend_func_separate = GL_TRUE; 365 ctx->Extensions.EXT_blend_minmax = GL_TRUE; 366 ctx->Extensions.EXT_blend_subtract = GL_TRUE; 367 ctx->Extensions.EXT_fog_coord = GL_TRUE; 368 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; 369 ctx->Extensions.EXT_point_parameters = GL_TRUE; 370 ctx->Extensions.EXT_secondary_color = GL_TRUE; 371 ctx->Extensions.EXT_stencil_wrap = GL_TRUE; 372 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; 373 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; 374} 375 376 377/** 378 * Enable all OpenGL 1.5 features and extensions. 379 * A convenience function to be called by drivers. 380 */ 381void 382_mesa_enable_1_5_extensions(GLcontext *ctx) 383{ 384 ctx->Extensions.ARB_occlusion_query = GL_TRUE; 385 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; 386 ctx->Extensions.EXT_shadow_funcs = GL_TRUE; 387} 388 389 390/** 391 * Enable all OpenGL 2.0 features and extensions. 392 * A convenience function to be called by drivers. 393 */ 394void 395_mesa_enable_2_0_extensions(GLcontext *ctx) 396{ 397 ctx->Extensions.ARB_draw_buffers = GL_TRUE; 398#if FEATURE_ARB_fragment_shader 399 ctx->Extensions.ARB_fragment_shader = GL_TRUE; 400#endif 401 ctx->Extensions.ARB_point_sprite = GL_TRUE; 402 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; 403#if FEATURE_ARB_shader_objects 404 ctx->Extensions.ARB_shader_objects = GL_TRUE; 405#endif 406#if FEATURE_ARB_shading_language_100 407 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; 408#endif 409 ctx->Extensions.EXT_stencil_two_side = GL_TRUE; 410#if FEATURE_ARB_vertex_shader 411 ctx->Extensions.ARB_vertex_shader = GL_TRUE; 412#endif 413} 414 415 416/** 417 * Enable all OpenGL 2.1 features and extensions. 418 * A convenience function to be called by drivers. 419 */ 420void 421_mesa_enable_2_1_extensions(GLcontext *ctx) 422{ 423#if FEATURE_EXT_pixel_buffer_object 424 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; 425#endif 426#if FEATURE_EXT_texture_sRGB 427 ctx->Extensions.EXT_texture_sRGB = GL_TRUE; 428#endif 429#ifdef FEATURE_ARB_shading_language_120 430 ctx->Extensions.ARB_shading_language_120 = GL_TRUE; 431#endif 432} 433 434 435 436/** 437 * Either enable or disable the named extension. 438 */ 439static void 440set_extension( GLcontext *ctx, const char *name, GLboolean state ) 441{ 442 GLboolean *base = (GLboolean *) &ctx->Extensions; 443 GLuint i; 444 445 if (ctx->Extensions.String) { 446 /* The string was already queried - can't change it now! */ 447 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); 448 return; 449 } 450 451 for (i = 0 ; i < Elements(default_extensions) ; i++) { 452 if (_mesa_strcmp(default_extensions[i].name, name) == 0) { 453 if (default_extensions[i].flag_offset) { 454 GLboolean *enabled = base + default_extensions[i].flag_offset; 455 *enabled = state; 456 } 457 return; 458 } 459 } 460 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); 461} 462 463 464/** 465 * Enable the named extension. 466 * Typically called by drivers. 467 */ 468void 469_mesa_enable_extension( GLcontext *ctx, const char *name ) 470{ 471 set_extension(ctx, name, GL_TRUE); 472} 473 474 475/** 476 * Disable the named extension. 477 * XXX is this really needed??? 478 */ 479void 480_mesa_disable_extension( GLcontext *ctx, const char *name ) 481{ 482 set_extension(ctx, name, GL_FALSE); 483} 484 485 486/** 487 * Test if the named extension is enabled in this context. 488 */ 489GLboolean 490_mesa_extension_is_enabled( GLcontext *ctx, const char *name ) 491{ 492 const GLboolean *base = (const GLboolean *) &ctx->Extensions; 493 GLuint i; 494 495 for (i = 0 ; i < Elements(default_extensions) ; i++) { 496 if (_mesa_strcmp(default_extensions[i].name, name) == 0) { 497 if (!default_extensions[i].flag_offset) 498 return GL_TRUE; 499 return *(base + default_extensions[i].flag_offset); 500 } 501 } 502 return GL_FALSE; 503} 504 505 506/** 507 * Run through the default_extensions array above and set the 508 * ctx->Extensions.ARB/EXT_* flags accordingly. 509 * To be called during context initialization. 510 */ 511void 512_mesa_init_extensions( GLcontext *ctx ) 513{ 514 GLboolean *base = (GLboolean *) &ctx->Extensions; 515 GLuint i; 516 517 for (i = 0 ; i < Elements(default_extensions) ; i++) { 518 if (default_extensions[i].enabled && 519 default_extensions[i].flag_offset) { 520 *(base + default_extensions[i].flag_offset) = GL_TRUE; 521 } 522 } 523} 524 525 526/** 527 * Construct the GL_EXTENSIONS string. Called the first time that 528 * glGetString(GL_EXTENSIONS) is called. 529 */ 530GLubyte * 531_mesa_make_extension_string( GLcontext *ctx ) 532{ 533 const GLboolean *base = (const GLboolean *) &ctx->Extensions; 534 GLuint extStrLen = 0; 535 GLubyte *s; 536 GLuint i; 537 538 /* first, compute length of the extension string */ 539 for (i = 0 ; i < Elements(default_extensions) ; i++) { 540 if (!default_extensions[i].flag_offset || 541 *(base + default_extensions[i].flag_offset)) { 542 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1; 543 } 544 } 545 s = (GLubyte *) _mesa_malloc(extStrLen); 546 547 /* second, build the extension string */ 548 extStrLen = 0; 549 for (i = 0 ; i < Elements(default_extensions) ; i++) { 550 if (!default_extensions[i].flag_offset || 551 *(base + default_extensions[i].flag_offset)) { 552 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name); 553 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len); 554 extStrLen += len; 555 s[extStrLen] = (GLubyte) ' '; 556 extStrLen++; 557 } 558 } 559 ASSERT(extStrLen > 0); 560 561 s[extStrLen - 1] = 0; 562 563 return s; 564} 565