extensions.c revision c1f859d4
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.3
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#include "glheader.h"
27#include "imports.h"
28#include "context.h"
29#include "extensions.h"
30#include "simple_list.h"
31#include "mtypes.h"
32
33
34#define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
35#define ON GL_TRUE
36#define OFF GL_FALSE
37
38
39/*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42static const struct {
43   GLboolean enabled;
44   const char *name;
45   int flag_offset;
46} default_extensions[] = {
47   { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
48   { OFF, "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
49   { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
50   { OFF, "GL_ARB_fragment_program_shadow",    F(ARB_fragment_program_shadow) },
51   { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },
52   { OFF, "GL_ARB_half_float_pixel",           F(ARB_half_float_pixel) },
53   { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
54   { OFF, "GL_ARB_multisample",                F(ARB_multisample) },
55   { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
56   { OFF, "GL_ARB_occlusion_query",            F(ARB_occlusion_query) },
57   { OFF, "GL_ARB_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
58   { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
59   { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
60   { OFF, "GL_ARB_shader_objects",             F(ARB_shader_objects) },
61   { OFF, "GL_ARB_shading_language_100",       F(ARB_shading_language_100) },
62   { OFF, "GL_ARB_shading_language_120",       F(ARB_shading_language_120) },
63   { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
64   { OFF, "GL_ARB_shadow_ambient",             F(SGIX_shadow_ambient) },
65   { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
66   { OFF, "GL_ARB_texture_compression",        F(ARB_texture_compression) },
67   { OFF, "GL_ARB_texture_cube_map",           F(ARB_texture_cube_map) },
68   { OFF, "GL_ARB_texture_env_add",            F(EXT_texture_env_add) },
69   { OFF, "GL_ARB_texture_env_combine",        F(ARB_texture_env_combine) },
70   { OFF, "GL_ARB_texture_env_crossbar",       F(ARB_texture_env_crossbar) },
71   { OFF, "GL_ARB_texture_env_dot3",           F(ARB_texture_env_dot3) },
72   { OFF, "GL_MESAX_texture_float",            F(ARB_texture_float) },
73   { OFF, "GL_ARB_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
74   { OFF, "GL_ARB_texture_non_power_of_two",   F(ARB_texture_non_power_of_two)},
75   { OFF, "GL_ARB_texture_rectangle",          F(NV_texture_rectangle) },
76   { ON,  "GL_ARB_transpose_matrix",           F(ARB_transpose_matrix) },
77   { OFF, "GL_ARB_vertex_buffer_object",       F(ARB_vertex_buffer_object) },
78   { OFF, "GL_ARB_vertex_program",             F(ARB_vertex_program) },
79   { OFF, "GL_ARB_vertex_shader",              F(ARB_vertex_shader) },
80   { ON,  "GL_ARB_window_pos",                 F(ARB_window_pos) },
81   { ON,  "GL_EXT_abgr",                       F(EXT_abgr) },
82   { ON,  "GL_EXT_bgra",                       F(EXT_bgra) },
83   { OFF, "GL_EXT_blend_color",                F(EXT_blend_color) },
84   { OFF, "GL_EXT_blend_equation_separate",    F(EXT_blend_equation_separate) },
85   { OFF, "GL_EXT_blend_func_separate",        F(EXT_blend_func_separate) },
86   { OFF, "GL_EXT_blend_logic_op",             F(EXT_blend_logic_op) },
87   { OFF, "GL_EXT_blend_minmax",               F(EXT_blend_minmax) },
88   { OFF, "GL_EXT_blend_subtract",             F(EXT_blend_subtract) },
89   { ON,  "GL_EXT_clip_volume_hint",           F(EXT_clip_volume_hint) },
90   { OFF, "GL_EXT_cull_vertex",                F(EXT_cull_vertex) },
91   { ON,  "GL_EXT_compiled_vertex_array",      F(EXT_compiled_vertex_array) },
92   { OFF, "GL_EXT_convolution",                F(EXT_convolution) },
93   { ON,  "GL_EXT_copy_texture",               F(EXT_copy_texture) },
94   { OFF, "GL_EXT_depth_bounds_test",          F(EXT_depth_bounds_test) },
95   { ON,  "GL_EXT_draw_range_elements",        F(EXT_draw_range_elements) },
96   { OFF, "GL_EXT_framebuffer_object",         F(EXT_framebuffer_object) },
97   { OFF, "GL_EXT_framebuffer_blit",           F(EXT_framebuffer_blit) },
98   { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
99   { OFF, "GL_EXT_gpu_program_parameters",     F(EXT_gpu_program_parameters) },
100   { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
101   { OFF, "GL_EXT_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
102   { OFF, "GL_EXT_packed_depth_stencil",       F(EXT_packed_depth_stencil) },
103   { ON,  "GL_EXT_packed_pixels",              F(EXT_packed_pixels) },
104   { OFF, "GL_EXT_paletted_texture",           F(EXT_paletted_texture) },
105   { OFF, "GL_EXT_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
106   { OFF, "GL_EXT_point_parameters",           F(EXT_point_parameters) },
107   { ON,  "GL_EXT_polygon_offset",             F(EXT_polygon_offset) },
108   { ON,  "GL_EXT_rescale_normal",             F(EXT_rescale_normal) },
109   { OFF, "GL_EXT_secondary_color",            F(EXT_secondary_color) },
110   { ON,  "GL_EXT_separate_specular_color",    F(EXT_separate_specular_color) },
111   { OFF, "GL_EXT_shadow_funcs",               F(EXT_shadow_funcs) },
112   { OFF, "GL_EXT_shared_texture_palette",     F(EXT_shared_texture_palette) },
113   { OFF, "GL_EXT_stencil_two_side",           F(EXT_stencil_two_side) },
114   { OFF, "GL_EXT_stencil_wrap",               F(EXT_stencil_wrap) },
115   { ON,  "GL_EXT_subtexture",                 F(EXT_subtexture) },
116   { ON,  "GL_EXT_texture",                    F(EXT_texture) },
117   { ON,  "GL_EXT_texture3D",                  F(EXT_texture3D) },
118   { OFF, "GL_EXT_texture_compression_s3tc",   F(EXT_texture_compression_s3tc) },
119   { ON,  "GL_EXT_texture_edge_clamp",         F(SGIS_texture_edge_clamp) },
120   { OFF, "GL_EXT_texture_env_add",            F(EXT_texture_env_add) },
121   { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
122   { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
123   { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
124   { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
125   { OFF, "GL_EXT_texture_mirror_clamp",       F(EXT_texture_mirror_clamp) },
126   { ON,  "GL_EXT_texture_object",             F(EXT_texture_object) },
127   { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
128   { OFF, "GL_EXT_texture_sRGB",               F(EXT_texture_sRGB) },
129   { OFF, "GL_EXT_timer_query",                F(EXT_timer_query) },
130   { ON,  "GL_EXT_vertex_array",               F(EXT_vertex_array) },
131   { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
132   { OFF, "GL_3DFX_texture_compression_FXT1",  F(TDFX_texture_compression_FXT1) },
133   { OFF, "GL_APPLE_client_storage",           F(APPLE_client_storage) },
134   { ON,  "GL_APPLE_packed_pixels",            F(APPLE_packed_pixels) },
135   { OFF, "GL_APPLE_vertex_array_object",      F(APPLE_vertex_array_object) },
136   { OFF, "GL_ATI_blend_equation_separate",    F(EXT_blend_equation_separate) },
137   { OFF, "GL_ATI_texture_env_combine3",       F(ATI_texture_env_combine3)},
138   { OFF, "GL_ATI_texture_mirror_once",        F(ATI_texture_mirror_once)},
139   { OFF, "GL_ATI_fragment_shader",            F(ATI_fragment_shader)},
140   { OFF, "GL_ATI_separate_stencil",           F(ATI_separate_stencil)},
141   { OFF, "GL_IBM_multimode_draw_arrays",      F(IBM_multimode_draw_arrays) },
142   { ON,  "GL_IBM_rasterpos_clip",             F(IBM_rasterpos_clip) },
143   { OFF, "GL_IBM_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
144   { OFF, "GL_INGR_blend_func_separate",       F(EXT_blend_func_separate) },
145   { OFF, "GL_MESA_pack_invert",               F(MESA_pack_invert) },
146   { OFF, "GL_MESA_packed_depth_stencil",      F(MESA_packed_depth_stencil) },
147   { OFF, "GL_MESA_program_debug",             F(MESA_program_debug) },
148   { OFF, "GL_MESA_resize_buffers",            F(MESA_resize_buffers) },
149   { OFF, "GL_MESA_texture_array",             F(MESA_texture_array) },
150   { OFF, "GL_MESA_ycbcr_texture",             F(MESA_ycbcr_texture) },
151   { ON,  "GL_MESA_window_pos",                F(ARB_window_pos) },
152   { OFF, "GL_NV_blend_square",                F(NV_blend_square) },
153   { OFF, "GL_NV_fragment_program",            F(NV_fragment_program) },
154   { ON,  "GL_NV_light_max_exponent",          F(NV_light_max_exponent) },
155   { OFF, "GL_NV_point_sprite",                F(NV_point_sprite) },
156   { OFF, "GL_NV_texture_rectangle",           F(NV_texture_rectangle) },
157   { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
158   { OFF, "GL_NV_vertex_program",              F(NV_vertex_program) },
159   { OFF, "GL_NV_vertex_program1_1",           F(NV_vertex_program1_1) },
160   { ON,  "GL_OES_read_format",                F(OES_read_format) },
161   { OFF, "GL_SGI_color_matrix",               F(SGI_color_matrix) },
162   { OFF, "GL_SGI_color_table",                F(SGI_color_table) },
163   { OFF, "GL_SGI_texture_color_table",        F(SGI_texture_color_table) },
164   { OFF, "GL_SGIS_generate_mipmap",           F(SGIS_generate_mipmap) },
165   { OFF, "GL_SGIS_texture_border_clamp",      F(ARB_texture_border_clamp) },
166   { ON,  "GL_SGIS_texture_edge_clamp",        F(SGIS_texture_edge_clamp) },
167   { ON,  "GL_SGIS_texture_lod",               F(SGIS_texture_lod) },
168   { OFF, "GL_SGIX_depth_texture",             F(ARB_depth_texture) },
169   { OFF, "GL_SGIX_shadow",                    F(SGIX_shadow) },
170   { OFF, "GL_SGIX_shadow_ambient",            F(SGIX_shadow_ambient) },
171   { OFF, "GL_SUN_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
172   { OFF, "GL_S3_s3tc",                        F(S3_s3tc) },
173};
174
175
176
177/**
178 * Enable all extensions suitable for a software-only renderer.
179 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
180 */
181void
182_mesa_enable_sw_extensions(GLcontext *ctx)
183{
184   ctx->Extensions.ARB_depth_texture = GL_TRUE;
185   ctx->Extensions.ARB_draw_buffers = GL_TRUE;
186#if FEATURE_ARB_fragment_program
187   ctx->Extensions.ARB_fragment_program = GL_TRUE;
188   ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
189#endif
190#if FEATURE_ARB_fragment_shader
191   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
192#endif
193   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
194   ctx->Extensions.ARB_imaging = GL_TRUE;
195   ctx->Extensions.ARB_multitexture = GL_TRUE;
196#if FEATURE_ARB_occlusion_query
197   ctx->Extensions.ARB_occlusion_query = GL_TRUE;
198#endif
199   ctx->Extensions.ARB_point_sprite = GL_TRUE;
200#if FEATURE_ARB_shader_objects
201   ctx->Extensions.ARB_shader_objects = GL_TRUE;
202#endif
203#if FEATURE_ARB_shading_language_100
204   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
205#endif
206#if FEATURE_ARB_shading_language_120
207   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
208#endif
209   ctx->Extensions.ARB_shadow = GL_TRUE;
210   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
211   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
212   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
213   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
214   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
215   /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
216   ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
217   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
218#if FEATURE_ARB_vertex_program
219   ctx->Extensions.ARB_vertex_program = GL_TRUE;
220#endif
221#if FEATURE_ARB_vertex_shader
222   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
223#endif
224#if FEATURE_ARB_vertex_buffer_object
225   ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
226#endif
227   ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
228#if FEATURE_ATI_fragment_shader
229   ctx->Extensions.ATI_fragment_shader = GL_TRUE;
230#endif
231   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
232   ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
233   ctx->Extensions.ATI_separate_stencil = GL_TRUE;
234   ctx->Extensions.EXT_blend_color = GL_TRUE;
235   ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
236   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
237   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
238   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
239   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
240   ctx->Extensions.EXT_convolution = GL_TRUE;
241   ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
242   ctx->Extensions.EXT_fog_coord = GL_TRUE;
243#if FEATURE_EXT_framebuffer_object
244   ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
245#endif
246#if FEATURE_EXT_framebuffer_blit
247   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
248#endif
249   ctx->Extensions.EXT_histogram = GL_TRUE;
250   ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
251   ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
252   ctx->Extensions.EXT_paletted_texture = GL_TRUE;
253#if FEATURE_EXT_pixel_buffer_object
254   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
255#endif
256   ctx->Extensions.EXT_point_parameters = GL_TRUE;
257   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
258   ctx->Extensions.EXT_secondary_color = GL_TRUE;
259   ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
260   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
261   ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
262   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
263   ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
264   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
265   ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
266   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
267#if FEATURE_EXT_texture_sRGB
268   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
269#endif
270   ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
271   ctx->Extensions.MESA_pack_invert = GL_TRUE;
272#if FEATURE_MESA_program_debug
273   ctx->Extensions.MESA_program_debug = GL_TRUE;
274#endif
275   ctx->Extensions.MESA_resize_buffers = GL_TRUE;
276   ctx->Extensions.MESA_texture_array = GL_TRUE;
277   ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
278   ctx->Extensions.NV_blend_square = GL_TRUE;
279   /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
280   ctx->Extensions.NV_point_sprite = GL_TRUE;
281   ctx->Extensions.NV_texture_rectangle = GL_TRUE;
282   /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
283#if FEATURE_NV_vertex_program
284   ctx->Extensions.NV_vertex_program = GL_TRUE;
285   ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
286#endif
287#if FEATURE_NV_fragment_program
288   ctx->Extensions.NV_fragment_program = GL_TRUE;
289#endif
290   ctx->Extensions.SGI_color_matrix = GL_TRUE;
291   ctx->Extensions.SGI_color_table = GL_TRUE;
292   ctx->Extensions.SGI_texture_color_table = GL_TRUE;
293   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
294   ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
295   ctx->Extensions.SGIX_shadow = GL_TRUE;
296   ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
297#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
298   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
299#endif
300#if FEATURE_texture_fxt1
301   _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
302#endif
303#if FEATURE_texture_s3tc
304   if (ctx->Mesa_DXTn) {
305      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
306      _mesa_enable_extension(ctx, "GL_S3_s3tc");
307   }
308#endif
309}
310
311
312/**
313 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
314 */
315void
316_mesa_enable_imaging_extensions(GLcontext *ctx)
317{
318   ctx->Extensions.ARB_imaging = GL_TRUE;
319   ctx->Extensions.EXT_blend_color = GL_TRUE;
320   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
321   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
322   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
323   ctx->Extensions.EXT_convolution = GL_TRUE;
324   ctx->Extensions.EXT_histogram = GL_TRUE;
325   ctx->Extensions.SGI_color_matrix = GL_TRUE;
326   ctx->Extensions.SGI_color_table = GL_TRUE;
327}
328
329
330
331/**
332 * Enable all OpenGL 1.3 features and extensions.
333 * A convenience function to be called by drivers.
334 */
335void
336_mesa_enable_1_3_extensions(GLcontext *ctx)
337{
338   ctx->Extensions.ARB_multisample = GL_TRUE;
339   ctx->Extensions.ARB_multitexture = GL_TRUE;
340   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
341   ctx->Extensions.ARB_texture_compression = GL_TRUE;
342   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
343   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
344   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
345   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
346   /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
347}
348
349
350
351/**
352 * Enable all OpenGL 1.4 features and extensions.
353 * A convenience function to be called by drivers.
354 */
355void
356_mesa_enable_1_4_extensions(GLcontext *ctx)
357{
358   ctx->Extensions.ARB_depth_texture = GL_TRUE;
359   ctx->Extensions.ARB_shadow = GL_TRUE;
360   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
361   ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
362   ctx->Extensions.ARB_window_pos = GL_TRUE;
363   ctx->Extensions.EXT_blend_color = GL_TRUE;
364   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
365   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
366   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
367   ctx->Extensions.EXT_fog_coord = GL_TRUE;
368   ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
369   ctx->Extensions.EXT_point_parameters = GL_TRUE;
370   ctx->Extensions.EXT_secondary_color = GL_TRUE;
371   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
372   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
373   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
374}
375
376
377/**
378 * Enable all OpenGL 1.5 features and extensions.
379 * A convenience function to be called by drivers.
380 */
381void
382_mesa_enable_1_5_extensions(GLcontext *ctx)
383{
384   ctx->Extensions.ARB_occlusion_query = GL_TRUE;
385   ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
386   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
387}
388
389
390/**
391 * Enable all OpenGL 2.0 features and extensions.
392 * A convenience function to be called by drivers.
393 */
394void
395_mesa_enable_2_0_extensions(GLcontext *ctx)
396{
397   ctx->Extensions.ARB_draw_buffers = GL_TRUE;
398#if FEATURE_ARB_fragment_shader
399   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
400#endif
401   ctx->Extensions.ARB_point_sprite = GL_TRUE;
402   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
403#if FEATURE_ARB_shader_objects
404   ctx->Extensions.ARB_shader_objects = GL_TRUE;
405#endif
406#if FEATURE_ARB_shading_language_100
407   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
408#endif
409   ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
410#if FEATURE_ARB_vertex_shader
411   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
412#endif
413}
414
415
416/**
417 * Enable all OpenGL 2.1 features and extensions.
418 * A convenience function to be called by drivers.
419 */
420void
421_mesa_enable_2_1_extensions(GLcontext *ctx)
422{
423#if FEATURE_EXT_pixel_buffer_object
424   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
425#endif
426#if FEATURE_EXT_texture_sRGB
427   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
428#endif
429#ifdef FEATURE_ARB_shading_language_120
430   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
431#endif
432}
433
434
435
436/**
437 * Either enable or disable the named extension.
438 */
439static void
440set_extension( GLcontext *ctx, const char *name, GLboolean state )
441{
442   GLboolean *base = (GLboolean *) &ctx->Extensions;
443   GLuint i;
444
445   if (ctx->Extensions.String) {
446      /* The string was already queried - can't change it now! */
447      _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
448      return;
449   }
450
451   for (i = 0 ; i < Elements(default_extensions) ; i++) {
452      if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
453         if (default_extensions[i].flag_offset) {
454            GLboolean *enabled = base + default_extensions[i].flag_offset;
455            *enabled = state;
456         }
457         return;
458      }
459   }
460   _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
461}
462
463
464/**
465 * Enable the named extension.
466 * Typically called by drivers.
467 */
468void
469_mesa_enable_extension( GLcontext *ctx, const char *name )
470{
471   set_extension(ctx, name, GL_TRUE);
472}
473
474
475/**
476 * Disable the named extension.
477 * XXX is this really needed???
478 */
479void
480_mesa_disable_extension( GLcontext *ctx, const char *name )
481{
482   set_extension(ctx, name, GL_FALSE);
483}
484
485
486/**
487 * Test if the named extension is enabled in this context.
488 */
489GLboolean
490_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
491{
492   const GLboolean *base = (const GLboolean *) &ctx->Extensions;
493   GLuint i;
494
495   for (i = 0 ; i < Elements(default_extensions) ; i++) {
496      if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
497         if (!default_extensions[i].flag_offset)
498            return GL_TRUE;
499         return *(base + default_extensions[i].flag_offset);
500      }
501   }
502   return GL_FALSE;
503}
504
505
506/**
507 * Run through the default_extensions array above and set the
508 * ctx->Extensions.ARB/EXT_* flags accordingly.
509 * To be called during context initialization.
510 */
511void
512_mesa_init_extensions( GLcontext *ctx )
513{
514   GLboolean *base = (GLboolean *) &ctx->Extensions;
515   GLuint i;
516
517   for (i = 0 ; i < Elements(default_extensions) ; i++) {
518      if (default_extensions[i].enabled &&
519          default_extensions[i].flag_offset) {
520         *(base + default_extensions[i].flag_offset) = GL_TRUE;
521      }
522   }
523}
524
525
526/**
527 * Construct the GL_EXTENSIONS string.  Called the first time that
528 * glGetString(GL_EXTENSIONS) is called.
529 */
530GLubyte *
531_mesa_make_extension_string( GLcontext *ctx )
532{
533   const GLboolean *base = (const GLboolean *) &ctx->Extensions;
534   GLuint extStrLen = 0;
535   GLubyte *s;
536   GLuint i;
537
538   /* first, compute length of the extension string */
539   for (i = 0 ; i < Elements(default_extensions) ; i++) {
540      if (!default_extensions[i].flag_offset ||
541          *(base + default_extensions[i].flag_offset)) {
542         extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
543      }
544   }
545   s = (GLubyte *) _mesa_malloc(extStrLen);
546
547   /* second, build the extension string */
548   extStrLen = 0;
549   for (i = 0 ; i < Elements(default_extensions) ; i++) {
550      if (!default_extensions[i].flag_offset ||
551          *(base + default_extensions[i].flag_offset)) {
552         GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
553         _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
554         extStrLen += len;
555         s[extStrLen] = (GLubyte) ' ';
556         extStrLen++;
557      }
558   }
559   ASSERT(extStrLen > 0);
560
561   s[extStrLen - 1] = 0;
562
563   return s;
564}
565