extensions.c revision cdc920a0
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#include "glheader.h"
28#include "imports.h"
29#include "context.h"
30#include "extensions.h"
31#include "simple_list.h"
32#include "mtypes.h"
33
34
35#define F(x) offsetof(struct gl_extensions, x)
36#define ON GL_TRUE
37#define OFF GL_FALSE
38
39
40/*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43static const struct {
44   GLboolean enabled;
45   const char *name;
46   int flag_offset;
47} default_extensions[] = {
48   { OFF, "GL_ARB_copy_buffer",                F(ARB_copy_buffer) },
49   { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
50   { OFF, "GL_ARB_depth_clamp",                F(ARB_depth_clamp) },
51   { ON,  "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
52   { OFF, "GL_ARB_draw_elements_base_vertex",  F(ARB_draw_elements_base_vertex) },
53   { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
54   { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
55   { OFF, "GL_ARB_fragment_program_shadow",    F(ARB_fragment_program_shadow) },
56   { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },
57   { OFF, "GL_ARB_framebuffer_object",         F(ARB_framebuffer_object) },
58   { OFF, "GL_ARB_half_float_pixel",           F(ARB_half_float_pixel) },
59   { OFF, "GL_ARB_half_float_vertex",          F(ARB_half_float_vertex) },
60   { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
61   { OFF, "GL_ARB_map_buffer_range",           F(ARB_map_buffer_range) },
62   { ON,  "GL_ARB_multisample",                F(ARB_multisample) },
63   { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
64   { OFF, "GL_ARB_occlusion_query",            F(ARB_occlusion_query) },
65   { OFF, "GL_ARB_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
66   { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
67   { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
68   { OFF, "GL_ARB_provoking_vertex",           F(EXT_provoking_vertex) },
69   { OFF, "GL_ARB_seamless_cube_map",          F(ARB_seamless_cube_map) },
70   { OFF, "GL_ARB_shader_objects",             F(ARB_shader_objects) },
71   { OFF, "GL_ARB_shading_language_100",       F(ARB_shading_language_100) },
72   { OFF, "GL_ARB_shading_language_120",       F(ARB_shading_language_120) },
73   { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
74   { OFF, "GL_ARB_shadow_ambient",             F(ARB_shadow_ambient) },
75   { OFF, "GL_ARB_sync",                       F(ARB_sync) },
76   { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
77   { ON,  "GL_ARB_texture_compression",        F(ARB_texture_compression) },
78   { OFF, "GL_ARB_texture_cube_map",           F(ARB_texture_cube_map) },
79   { OFF, "GL_ARB_texture_env_add",            F(EXT_texture_env_add) },
80   { OFF, "GL_ARB_texture_env_combine",        F(ARB_texture_env_combine) },
81   { OFF, "GL_ARB_texture_env_crossbar",       F(ARB_texture_env_crossbar) },
82   { OFF, "GL_ARB_texture_env_dot3",           F(ARB_texture_env_dot3) },
83   { OFF, "GL_MESAX_texture_float",            F(ARB_texture_float) },
84   { OFF, "GL_ARB_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
85   { OFF, "GL_ARB_texture_non_power_of_two",   F(ARB_texture_non_power_of_two)},
86   { OFF, "GL_ARB_texture_rectangle",          F(NV_texture_rectangle) },
87   { ON,  "GL_ARB_transpose_matrix",           F(ARB_transpose_matrix) },
88   { OFF, "GL_ARB_vertex_array_bgra",          F(EXT_vertex_array_bgra) },
89   { OFF, "GL_ARB_vertex_array_object",        F(ARB_vertex_array_object) },
90   { ON,  "GL_ARB_vertex_buffer_object",       F(ARB_vertex_buffer_object) },
91   { OFF, "GL_ARB_vertex_program",             F(ARB_vertex_program) },
92   { OFF, "GL_ARB_vertex_shader",              F(ARB_vertex_shader) },
93   { ON,  "GL_ARB_window_pos",                 F(ARB_window_pos) },
94   { ON,  "GL_EXT_abgr",                       F(EXT_abgr) },
95   { ON,  "GL_EXT_bgra",                       F(EXT_bgra) },
96   { OFF, "GL_EXT_blend_color",                F(EXT_blend_color) },
97   { OFF, "GL_EXT_blend_equation_separate",    F(EXT_blend_equation_separate) },
98   { OFF, "GL_EXT_blend_func_separate",        F(EXT_blend_func_separate) },
99   { OFF, "GL_EXT_blend_logic_op",             F(EXT_blend_logic_op) },
100   { OFF, "GL_EXT_blend_minmax",               F(EXT_blend_minmax) },
101   { OFF, "GL_EXT_blend_subtract",             F(EXT_blend_subtract) },
102   { OFF, "GL_EXT_clip_volume_hint",           F(EXT_clip_volume_hint) },
103   { OFF, "GL_EXT_cull_vertex",                F(EXT_cull_vertex) },
104   { ON,  "GL_EXT_compiled_vertex_array",      F(EXT_compiled_vertex_array) },
105   { OFF, "GL_EXT_convolution",                F(EXT_convolution) },
106   { ON,  "GL_EXT_copy_texture",               F(EXT_copy_texture) },
107   { OFF, "GL_EXT_depth_bounds_test",          F(EXT_depth_bounds_test) },
108   { OFF, "GL_EXT_draw_buffers2",              F(EXT_draw_buffers2) },
109   { ON,  "GL_EXT_draw_range_elements",        F(EXT_draw_range_elements) },
110   { OFF, "GL_EXT_framebuffer_blit",           F(EXT_framebuffer_blit) },
111   { OFF, "GL_EXT_framebuffer_multisample",    F(EXT_framebuffer_multisample) },
112   { OFF, "GL_EXT_framebuffer_object",         F(EXT_framebuffer_object) },
113   { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
114   { OFF, "GL_EXT_gpu_program_parameters",     F(EXT_gpu_program_parameters) },
115   { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
116   { ON,  "GL_EXT_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
117   { OFF, "GL_EXT_packed_depth_stencil",       F(EXT_packed_depth_stencil) },
118   { ON,  "GL_EXT_packed_pixels",              F(EXT_packed_pixels) },
119   { OFF, "GL_EXT_paletted_texture",           F(EXT_paletted_texture) },
120   { OFF, "GL_EXT_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
121   { OFF, "GL_EXT_point_parameters",           F(EXT_point_parameters) },
122   { ON,  "GL_EXT_polygon_offset",             F(EXT_polygon_offset) },
123   { OFF, "GL_EXT_provoking_vertex",           F(EXT_provoking_vertex) },
124   { ON,  "GL_EXT_rescale_normal",             F(EXT_rescale_normal) },
125   { OFF, "GL_EXT_secondary_color",            F(EXT_secondary_color) },
126   { ON,  "GL_EXT_separate_specular_color",    F(EXT_separate_specular_color) },
127   { OFF, "GL_EXT_shadow_funcs",               F(EXT_shadow_funcs) },
128   { OFF, "GL_EXT_shared_texture_palette",     F(EXT_shared_texture_palette) },
129   { OFF, "GL_EXT_stencil_two_side",           F(EXT_stencil_two_side) },
130   { OFF, "GL_EXT_stencil_wrap",               F(EXT_stencil_wrap) },
131   { ON,  "GL_EXT_subtexture",                 F(EXT_subtexture) },
132   { ON,  "GL_EXT_texture",                    F(EXT_texture) },
133   { ON,  "GL_EXT_texture3D",                  F(EXT_texture3D) },
134   { OFF, "GL_EXT_texture_array",              F(EXT_texture_array) },
135   { OFF, "GL_EXT_texture_compression_s3tc",   F(EXT_texture_compression_s3tc) },
136   { OFF, "GL_EXT_texture_cube_map",           F(ARB_texture_cube_map) },
137   { ON,  "GL_EXT_texture_edge_clamp",         F(SGIS_texture_edge_clamp) },
138   { OFF, "GL_EXT_texture_env_add",            F(EXT_texture_env_add) },
139   { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
140   { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
141   { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
142   { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
143   { OFF, "GL_EXT_texture_mirror_clamp",       F(EXT_texture_mirror_clamp) },
144   { ON,  "GL_EXT_texture_object",             F(EXT_texture_object) },
145   { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
146   { OFF, "GL_EXT_texture_sRGB",               F(EXT_texture_sRGB) },
147   { OFF, "GL_EXT_texture_swizzle",            F(EXT_texture_swizzle) },
148   { OFF, "GL_EXT_timer_query",                F(EXT_timer_query) },
149   { ON,  "GL_EXT_vertex_array",               F(EXT_vertex_array) },
150   { OFF, "GL_EXT_vertex_array_bgra",          F(EXT_vertex_array_bgra) },
151   { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
152   { OFF, "GL_3DFX_texture_compression_FXT1",  F(TDFX_texture_compression_FXT1) },
153   { OFF, "GL_APPLE_client_storage",           F(APPLE_client_storage) },
154   { ON,  "GL_APPLE_packed_pixels",            F(APPLE_packed_pixels) },
155   { OFF, "GL_APPLE_vertex_array_object",      F(APPLE_vertex_array_object) },
156   { OFF, "GL_APPLE_object_purgeable",         F(APPLE_object_purgeable) },
157   { OFF, "GL_ATI_blend_equation_separate",    F(EXT_blend_equation_separate) },
158   { OFF, "GL_ATI_envmap_bumpmap",             F(ATI_envmap_bumpmap) },
159   { OFF, "GL_ATI_texture_env_combine3",       F(ATI_texture_env_combine3)},
160   { OFF, "GL_ATI_texture_mirror_once",        F(ATI_texture_mirror_once)},
161   { OFF, "GL_ATI_fragment_shader",            F(ATI_fragment_shader)},
162   { OFF, "GL_ATI_separate_stencil",           F(ATI_separate_stencil)},
163   { ON,  "GL_IBM_multimode_draw_arrays",      F(IBM_multimode_draw_arrays) },
164   { ON,  "GL_IBM_rasterpos_clip",             F(IBM_rasterpos_clip) },
165   { OFF, "GL_IBM_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
166   { OFF, "GL_INGR_blend_func_separate",       F(EXT_blend_func_separate) },
167   { OFF, "GL_MESA_pack_invert",               F(MESA_pack_invert) },
168   { OFF, "GL_MESA_packed_depth_stencil",      F(MESA_packed_depth_stencil) },
169   { OFF, "GL_MESA_resize_buffers",            F(MESA_resize_buffers) },
170   { OFF, "GL_MESA_texture_array",             F(MESA_texture_array) },
171   { OFF, "GL_MESA_texture_signed_rgba",       F(MESA_texture_signed_rgba) },
172   { OFF, "GL_MESA_ycbcr_texture",             F(MESA_ycbcr_texture) },
173   { ON,  "GL_MESA_window_pos",                F(ARB_window_pos) },
174   { OFF, "GL_NV_blend_square",                F(NV_blend_square) },
175   { OFF, "GL_NV_conditional_render",          F(NV_conditional_render) },
176   { OFF, "GL_NV_depth_clamp",                 F(ARB_depth_clamp) },
177   { OFF, "GL_NV_fragment_program",            F(NV_fragment_program) },
178   { OFF, "GL_NV_fragment_program_option",     F(NV_fragment_program_option) },
179   { ON,  "GL_NV_light_max_exponent",          F(NV_light_max_exponent) },
180   { OFF, "GL_NV_packed_depth_stencil",        F(EXT_packed_depth_stencil) },
181   { OFF, "GL_NV_point_sprite",                F(NV_point_sprite) },
182   { OFF, "GL_NV_texture_env_combine4",        F(NV_texture_env_combine4) },
183   { OFF, "GL_NV_texture_rectangle",           F(NV_texture_rectangle) },
184   { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
185   { OFF, "GL_NV_vertex_program",              F(NV_vertex_program) },
186   { OFF, "GL_NV_vertex_program1_1",           F(NV_vertex_program1_1) },
187   { ON,  "GL_OES_read_format",                F(OES_read_format) },
188   { OFF, "GL_SGI_color_matrix",               F(SGI_color_matrix) },
189   { OFF, "GL_SGI_color_table",                F(SGI_color_table) },
190   { OFF, "GL_SGI_texture_color_table",        F(SGI_texture_color_table) },
191   { OFF, "GL_SGIS_generate_mipmap",           F(SGIS_generate_mipmap) },
192   { OFF, "GL_SGIS_texture_border_clamp",      F(ARB_texture_border_clamp) },
193   { ON,  "GL_SGIS_texture_edge_clamp",        F(SGIS_texture_edge_clamp) },
194   { ON,  "GL_SGIS_texture_lod",               F(SGIS_texture_lod) },
195   { ON,  "GL_SUN_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
196   { OFF, "GL_S3_s3tc",                        F(S3_s3tc) },
197#if FEATURE_OES_draw_texture
198   { OFF, "GL_OES_draw_texture",               F(OES_draw_texture) },
199#endif /* FEATURE_OES_draw_texture */
200};
201
202
203
204/**
205 * Enable all extensions suitable for a software-only renderer.
206 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
207 */
208void
209_mesa_enable_sw_extensions(GLcontext *ctx)
210{
211   ctx->Extensions.ARB_copy_buffer = GL_TRUE;
212   ctx->Extensions.ARB_depth_clamp = GL_TRUE;
213   ctx->Extensions.ARB_depth_texture = GL_TRUE;
214   /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
215   ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
216   ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
217#if FEATURE_ARB_fragment_program
218   ctx->Extensions.ARB_fragment_program = GL_TRUE;
219   ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
220#endif
221#if FEATURE_ARB_fragment_shader
222   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
223#endif
224#if FEATURE_ARB_framebuffer_object
225   ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
226#endif
227   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
228   ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
229   ctx->Extensions.ARB_imaging = GL_TRUE;
230   ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
231   ctx->Extensions.ARB_multitexture = GL_TRUE;
232#if FEATURE_queryobj
233   ctx->Extensions.ARB_occlusion_query = GL_TRUE;
234#endif
235   ctx->Extensions.ARB_point_sprite = GL_TRUE;
236#if FEATURE_ARB_shader_objects
237   ctx->Extensions.ARB_shader_objects = GL_TRUE;
238#endif
239#if FEATURE_ARB_shading_language_100
240   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
241#endif
242#if FEATURE_ARB_shading_language_120
243   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
244#endif
245   ctx->Extensions.ARB_shadow = GL_TRUE;
246   ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
247   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
248   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
249   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
250   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
251   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
252   /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
253   ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
254   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
255   ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
256#if FEATURE_ARB_vertex_program
257   ctx->Extensions.ARB_vertex_program = GL_TRUE;
258#endif
259#if FEATURE_ARB_vertex_shader
260   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
261#endif
262#if FEATURE_ARB_vertex_buffer_object
263   /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
264#endif
265#if FEATURE_ARB_sync
266   ctx->Extensions.ARB_sync = GL_TRUE;
267#endif
268   ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
269#if FEATURE_APPLE_object_purgeable
270   ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
271#endif
272   ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
273#if FEATURE_ATI_fragment_shader
274   ctx->Extensions.ATI_fragment_shader = GL_TRUE;
275#endif
276   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
277   ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
278   ctx->Extensions.ATI_separate_stencil = GL_TRUE;
279   ctx->Extensions.EXT_blend_color = GL_TRUE;
280   ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
281   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
282   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
283   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
284   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
285   ctx->Extensions.EXT_convolution = GL_TRUE;
286   ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
287   ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
288   ctx->Extensions.EXT_fog_coord = GL_TRUE;
289#if FEATURE_EXT_framebuffer_object
290   ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
291#endif
292#if FEATURE_EXT_framebuffer_blit
293   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
294#endif
295#if FEATURE_ARB_framebuffer_object
296   ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
297#endif
298   ctx->Extensions.EXT_histogram = GL_TRUE;
299   /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
300   ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
301   ctx->Extensions.EXT_paletted_texture = GL_TRUE;
302#if FEATURE_EXT_pixel_buffer_object
303   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
304#endif
305   ctx->Extensions.EXT_point_parameters = GL_TRUE;
306   ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
307   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
308   ctx->Extensions.EXT_secondary_color = GL_TRUE;
309   ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
310   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
311   ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
312   ctx->Extensions.EXT_texture_array = GL_TRUE;
313   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
314   ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
315   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
316   ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
317   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
318#if FEATURE_EXT_texture_sRGB
319   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
320#endif
321   ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
322   ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
323   /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
324   ctx->Extensions.MESA_pack_invert = GL_TRUE;
325   ctx->Extensions.MESA_resize_buffers = GL_TRUE;
326   ctx->Extensions.MESA_texture_array = GL_TRUE;
327   ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
328   ctx->Extensions.NV_blend_square = GL_TRUE;
329   ctx->Extensions.NV_conditional_render = GL_TRUE;
330   /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
331   ctx->Extensions.NV_point_sprite = GL_TRUE;
332   ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
333   ctx->Extensions.NV_texture_rectangle = GL_TRUE;
334   /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
335#if FEATURE_NV_vertex_program
336   ctx->Extensions.NV_vertex_program = GL_TRUE;
337   ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
338#endif
339#if FEATURE_NV_fragment_program
340   ctx->Extensions.NV_fragment_program = GL_TRUE;
341#endif
342#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
343   ctx->Extensions.NV_fragment_program_option = GL_TRUE;
344#endif
345   ctx->Extensions.SGI_color_matrix = GL_TRUE;
346   ctx->Extensions.SGI_color_table = GL_TRUE;
347   ctx->Extensions.SGI_texture_color_table = GL_TRUE;
348   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
349   ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
350#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
351   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
352#endif
353#if FEATURE_texture_fxt1
354   _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
355#endif
356#if FEATURE_texture_s3tc
357   if (ctx->Mesa_DXTn) {
358      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
359      _mesa_enable_extension(ctx, "GL_S3_s3tc");
360   }
361#endif
362}
363
364
365/**
366 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
367 */
368void
369_mesa_enable_imaging_extensions(GLcontext *ctx)
370{
371   ctx->Extensions.ARB_imaging = GL_TRUE;
372   ctx->Extensions.EXT_blend_color = GL_TRUE;
373   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
374   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
375   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
376   ctx->Extensions.EXT_convolution = GL_TRUE;
377   ctx->Extensions.EXT_histogram = GL_TRUE;
378   ctx->Extensions.SGI_color_matrix = GL_TRUE;
379   ctx->Extensions.SGI_color_table = GL_TRUE;
380}
381
382
383
384/**
385 * Enable all OpenGL 1.3 features and extensions.
386 * A convenience function to be called by drivers.
387 */
388void
389_mesa_enable_1_3_extensions(GLcontext *ctx)
390{
391   /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
392   ctx->Extensions.ARB_multitexture = GL_TRUE;
393   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
394   /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
395   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
396   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
397   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
398   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
399   /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
400}
401
402
403
404/**
405 * Enable all OpenGL 1.4 features and extensions.
406 * A convenience function to be called by drivers.
407 */
408void
409_mesa_enable_1_4_extensions(GLcontext *ctx)
410{
411   ctx->Extensions.ARB_depth_texture = GL_TRUE;
412   ctx->Extensions.ARB_shadow = GL_TRUE;
413   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
414   ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
415   ctx->Extensions.ARB_window_pos = GL_TRUE;
416   ctx->Extensions.EXT_blend_color = GL_TRUE;
417   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
418   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
419   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
420   ctx->Extensions.EXT_fog_coord = GL_TRUE;
421   /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
422   ctx->Extensions.EXT_point_parameters = GL_TRUE;
423   ctx->Extensions.EXT_secondary_color = GL_TRUE;
424   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
425   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
426   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
427}
428
429
430/**
431 * Enable all OpenGL 1.5 features and extensions.
432 * A convenience function to be called by drivers.
433 */
434void
435_mesa_enable_1_5_extensions(GLcontext *ctx)
436{
437   ctx->Extensions.ARB_occlusion_query = GL_TRUE;
438   /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
439   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
440}
441
442
443/**
444 * Enable all OpenGL 2.0 features and extensions.
445 * A convenience function to be called by drivers.
446 */
447void
448_mesa_enable_2_0_extensions(GLcontext *ctx)
449{
450   /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
451#if FEATURE_ARB_fragment_shader
452   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
453#endif
454   ctx->Extensions.ARB_point_sprite = GL_TRUE;
455   ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
456   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
457#if FEATURE_ARB_shader_objects
458   ctx->Extensions.ARB_shader_objects = GL_TRUE;
459#endif
460#if FEATURE_ARB_shading_language_100
461   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
462#endif
463   ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
464#if FEATURE_ARB_vertex_shader
465   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
466#endif
467}
468
469
470/**
471 * Enable all OpenGL 2.1 features and extensions.
472 * A convenience function to be called by drivers.
473 */
474void
475_mesa_enable_2_1_extensions(GLcontext *ctx)
476{
477#if FEATURE_EXT_pixel_buffer_object
478   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
479#endif
480#if FEATURE_EXT_texture_sRGB
481   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
482#endif
483#ifdef FEATURE_ARB_shading_language_120
484   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
485#endif
486}
487
488
489
490/**
491 * Either enable or disable the named extension.
492 * \return GL_TRUE for success, GL_FALSE if invalid extension name
493 */
494static GLboolean
495set_extension( GLcontext *ctx, const char *name, GLboolean state )
496{
497   GLboolean *base = (GLboolean *) &ctx->Extensions;
498   GLuint i;
499
500   if (ctx->Extensions.String) {
501      /* The string was already queried - can't change it now! */
502      _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
503      return GL_FALSE;
504   }
505
506   for (i = 0 ; i < Elements(default_extensions) ; i++) {
507      if (strcmp(default_extensions[i].name, name) == 0) {
508         if (default_extensions[i].flag_offset) {
509            GLboolean *enabled = base + default_extensions[i].flag_offset;
510            *enabled = state;
511         }
512         return GL_TRUE;
513      }
514   }
515   return GL_FALSE;
516}
517
518
519/**
520 * Enable the named extension.
521 * Typically called by drivers.
522 */
523void
524_mesa_enable_extension( GLcontext *ctx, const char *name )
525{
526   if (!set_extension(ctx, name, GL_TRUE))
527      _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
528}
529
530
531/**
532 * Disable the named extension.
533 * XXX is this really needed???
534 */
535void
536_mesa_disable_extension( GLcontext *ctx, const char *name )
537{
538   if (!set_extension(ctx, name, GL_FALSE))
539      _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
540}
541
542
543/**
544 * Check if the i-th extension is enabled.
545 */
546static GLboolean
547extension_enabled(GLcontext *ctx, GLuint index)
548{
549   const GLboolean *base = (const GLboolean *) &ctx->Extensions;
550   if (!default_extensions[index].flag_offset ||
551       *(base + default_extensions[index].flag_offset)) {
552      return GL_TRUE;
553   }
554   else {
555      return GL_FALSE;
556   }
557}
558
559
560/**
561 * Test if the named extension is enabled in this context.
562 */
563GLboolean
564_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
565{
566   GLuint i;
567
568   for (i = 0 ; i < Elements(default_extensions) ; i++) {
569      if (strcmp(default_extensions[i].name, name) == 0) {
570         return extension_enabled(ctx, i);
571      }
572   }
573   return GL_FALSE;
574}
575
576
577/**
578 * Append string 'b' onto string 'a'.  Free 'a' and return new string.
579 */
580static char *
581append(const char *a, const char *b)
582{
583   const GLuint aLen = a ? strlen(a) : 0;
584   const GLuint bLen = b ? strlen(b) : 0;
585   char *s = calloc(1, aLen + bLen + 1);
586   if (s) {
587      if (a)
588         memcpy(s, a, aLen);
589      if (b)
590         memcpy(s + aLen, b, bLen);
591      s[aLen + bLen] = '\0';
592   }
593   if (a)
594      free((void *) a);
595   return s;
596}
597
598
599/**
600 * Check the MESA_EXTENSION_OVERRIDE env var.
601 * For extension names that are recognized, turn them on.  For extension
602 * names that are recognized and prefixed with '-', turn them off.
603 * Return a string of the unknown/leftover names.
604 */
605static const char *
606get_extension_override( GLcontext *ctx )
607{
608   const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
609   char *extraExt = NULL;
610   char ext[1000];
611   GLuint extLen = 0;
612   GLuint i;
613   GLboolean disableExt = GL_FALSE;
614
615   if (!envExt)
616      return NULL;
617
618   for (i = 0; ; i++) {
619      if (envExt[i] == '\0' || envExt[i] == ' ') {
620         /* terminate/process 'ext' if extLen > 0 */
621         if (extLen > 0) {
622            assert(extLen < sizeof(ext));
623            /* enable extension named by 'ext' */
624            ext[extLen] = 0;
625            if (!set_extension(ctx, ext, !disableExt)) {
626               /* unknown extension name, append it to extraExt */
627               if (extraExt) {
628                  extraExt = append(extraExt, " ");
629               }
630               extraExt = append(extraExt, ext);
631            }
632            extLen = 0;
633            disableExt = GL_FALSE;
634         }
635         if (envExt[i] == '\0')
636            break;
637      }
638      else if (envExt[i] == '-') {
639         disableExt = GL_TRUE;
640      }
641      else {
642         /* accumulate this non-space character */
643         ext[extLen++] = envExt[i];
644      }
645   }
646
647   return extraExt;
648}
649
650
651/**
652 * Run through the default_extensions array above and set the
653 * ctx->Extensions.ARB/EXT_* flags accordingly.
654 * To be called during context initialization.
655 */
656void
657_mesa_init_extensions( GLcontext *ctx )
658{
659   GLboolean *base = (GLboolean *) &ctx->Extensions;
660   GLuint i;
661
662   for (i = 0 ; i < Elements(default_extensions) ; i++) {
663      if (default_extensions[i].enabled &&
664          default_extensions[i].flag_offset) {
665         *(base + default_extensions[i].flag_offset) = GL_TRUE;
666      }
667   }
668}
669
670
671/**
672 * Construct the GL_EXTENSIONS string.  Called the first time that
673 * glGetString(GL_EXTENSIONS) is called.
674 */
675GLubyte *
676_mesa_make_extension_string( GLcontext *ctx )
677{
678   const char *extraExt = get_extension_override(ctx);
679   GLuint extStrLen = 0;
680   char *s;
681   GLuint i;
682
683   /* first, compute length of the extension string */
684   for (i = 0 ; i < Elements(default_extensions) ; i++) {
685      if (extension_enabled(ctx, i)) {
686         extStrLen += (GLuint) strlen(default_extensions[i].name) + 1;
687      }
688   }
689
690   if (extraExt)
691      extStrLen += strlen(extraExt) + 1; /* +1 for space */
692
693   /* allocate the extension string */
694   s = (char *) malloc(extStrLen);
695   if (!s)
696      return NULL;
697
698   /* second, build the extension string */
699   extStrLen = 0;
700   for (i = 0 ; i < Elements(default_extensions) ; i++) {
701      if (extension_enabled(ctx, i)) {
702         GLuint len = (GLuint) strlen(default_extensions[i].name);
703         memcpy(s + extStrLen, default_extensions[i].name, len);
704         extStrLen += len;
705         s[extStrLen] = ' ';
706         extStrLen++;
707      }
708   }
709   ASSERT(extStrLen > 0);
710
711   s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
712
713   if (extraExt) {
714      s = append(s, " ");
715      s = append(s, extraExt);
716   }
717
718   return (GLubyte *) s;
719}
720
721
722/**
723 * Return number of enabled extensions.
724 */
725GLuint
726_mesa_get_extension_count(GLcontext *ctx)
727{
728   GLuint i;
729
730   /* only count once */
731   if (!ctx->Extensions.Count) {
732      for (i = 0; i < Elements(default_extensions); i++) {
733         if (extension_enabled(ctx, i)) {
734            ctx->Extensions.Count++;
735         }
736      }
737   }
738
739   if (0)
740      _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
741                  Elements(default_extensions));
742
743   return ctx->Extensions.Count;
744}
745
746
747/**
748 * Return name of i-th enabled extension
749 */
750const GLubyte *
751_mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
752{
753   GLuint i;
754
755   for (i = 0; i < Elements(default_extensions); i++) {
756      if (extension_enabled(ctx, i)) {
757         if (index == 0)
758            return (const GLubyte *) default_extensions[i].name;
759         index--;
760      }
761   }
762
763   return NULL;
764}
765