fbobject.c revision a8bb7a65
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/* 28 * GL_EXT/ARB_framebuffer_object extensions 29 * 30 * Authors: 31 * Brian Paul 32 */ 33 34#include <stdbool.h> 35 36#include "buffers.h" 37#include "context.h" 38#include "debug_output.h" 39#include "enums.h" 40#include "fbobject.h" 41#include "formats.h" 42#include "framebuffer.h" 43#include "glformats.h" 44#include "hash.h" 45#include "macros.h" 46#include "multisample.h" 47#include "mtypes.h" 48#include "renderbuffer.h" 49#include "state.h" 50#include "teximage.h" 51#include "texobj.h" 52 53 54/** 55 * Notes: 56 * 57 * None of the GL_EXT_framebuffer_object functions are compiled into 58 * display lists. 59 */ 60 61 62 63/* 64 * When glGenRender/FramebuffersEXT() is called we insert pointers to 65 * these placeholder objects into the hash table. 66 * Later, when the object ID is first bound, we replace the placeholder 67 * with the real frame/renderbuffer. 68 */ 69static struct gl_framebuffer DummyFramebuffer; 70static struct gl_renderbuffer DummyRenderbuffer; 71 72/* We bind this framebuffer when applications pass a NULL 73 * drawable/surface in make current. */ 74static struct gl_framebuffer IncompleteFramebuffer; 75 76 77static void 78delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) 79{ 80 /* no op */ 81} 82 83static void 84delete_dummy_framebuffer(struct gl_framebuffer *fb) 85{ 86 /* no op */ 87} 88 89 90void 91_mesa_init_fbobjects(struct gl_context *ctx) 92{ 93 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain); 94 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain); 95 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain); 96 DummyFramebuffer.Delete = delete_dummy_framebuffer; 97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer; 98 IncompleteFramebuffer.Delete = delete_dummy_framebuffer; 99} 100 101struct gl_framebuffer * 102_mesa_get_incomplete_framebuffer(void) 103{ 104 return &IncompleteFramebuffer; 105} 106 107/** 108 * Helper routine for getting a gl_renderbuffer. 109 */ 110struct gl_renderbuffer * 111_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) 112{ 113 struct gl_renderbuffer *rb; 114 115 if (id == 0) 116 return NULL; 117 118 rb = (struct gl_renderbuffer *) 119 _mesa_HashLookup(ctx->Shared->RenderBuffers, id); 120 return rb; 121} 122 123 124/** 125 * A convenience function for direct state access that throws 126 * GL_INVALID_OPERATION if the renderbuffer doesn't exist. 127 */ 128struct gl_renderbuffer * 129_mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id, 130 const char *func) 131{ 132 struct gl_renderbuffer *rb; 133 134 rb = _mesa_lookup_renderbuffer(ctx, id); 135 if (!rb || rb == &DummyRenderbuffer) { 136 _mesa_error(ctx, GL_INVALID_OPERATION, 137 "%s(non-existent renderbuffer %u)", func, id); 138 return NULL; 139 } 140 141 return rb; 142} 143 144 145/** 146 * Helper routine for getting a gl_framebuffer. 147 */ 148struct gl_framebuffer * 149_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) 150{ 151 struct gl_framebuffer *fb; 152 153 if (id == 0) 154 return NULL; 155 156 fb = (struct gl_framebuffer *) 157 _mesa_HashLookup(ctx->Shared->FrameBuffers, id); 158 return fb; 159} 160 161 162/** 163 * A convenience function for direct state access that throws 164 * GL_INVALID_OPERATION if the framebuffer doesn't exist. 165 */ 166struct gl_framebuffer * 167_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id, 168 const char *func) 169{ 170 struct gl_framebuffer *fb; 171 172 fb = _mesa_lookup_framebuffer(ctx, id); 173 if (!fb || fb == &DummyFramebuffer) { 174 _mesa_error(ctx, GL_INVALID_OPERATION, 175 "%s(non-existent framebuffer %u)", func, id); 176 return NULL; 177 } 178 179 return fb; 180} 181 182 183/** 184 * Mark the given framebuffer as invalid. This will force the 185 * test for framebuffer completeness to be done before the framebuffer 186 * is used. 187 */ 188static void 189invalidate_framebuffer(struct gl_framebuffer *fb) 190{ 191 fb->_Status = 0; /* "indeterminate" */ 192} 193 194 195/** 196 * Return the gl_framebuffer object which corresponds to the given 197 * framebuffer target, such as GL_DRAW_FRAMEBUFFER. 198 * Check support for GL_EXT_framebuffer_blit to determine if certain 199 * targets are legal. 200 * \return gl_framebuffer pointer or NULL if target is illegal 201 */ 202static struct gl_framebuffer * 203get_framebuffer_target(struct gl_context *ctx, GLenum target) 204{ 205 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx); 206 switch (target) { 207 case GL_DRAW_FRAMEBUFFER: 208 return have_fb_blit ? ctx->DrawBuffer : NULL; 209 case GL_READ_FRAMEBUFFER: 210 return have_fb_blit ? ctx->ReadBuffer : NULL; 211 case GL_FRAMEBUFFER_EXT: 212 return ctx->DrawBuffer; 213 default: 214 return NULL; 215 } 216} 217 218 219/** 220 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding 221 * gl_renderbuffer_attachment object. 222 * This function is only used for user-created FB objects, not the 223 * default / window-system FB object. 224 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to 225 * the depth buffer attachment point. 226 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on 227 * is_color_attachment, because several callers would return different errors 228 * if they don't find the attachment. 229 */ 230static struct gl_renderbuffer_attachment * 231get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 232 GLenum attachment, bool *is_color_attachment) 233{ 234 GLuint i; 235 236 assert(_mesa_is_user_fbo(fb)); 237 238 if (is_color_attachment) 239 *is_color_attachment = false; 240 241 switch (attachment) { 242 case GL_COLOR_ATTACHMENT0_EXT: 243 case GL_COLOR_ATTACHMENT1_EXT: 244 case GL_COLOR_ATTACHMENT2_EXT: 245 case GL_COLOR_ATTACHMENT3_EXT: 246 case GL_COLOR_ATTACHMENT4_EXT: 247 case GL_COLOR_ATTACHMENT5_EXT: 248 case GL_COLOR_ATTACHMENT6_EXT: 249 case GL_COLOR_ATTACHMENT7_EXT: 250 case GL_COLOR_ATTACHMENT8_EXT: 251 case GL_COLOR_ATTACHMENT9_EXT: 252 case GL_COLOR_ATTACHMENT10_EXT: 253 case GL_COLOR_ATTACHMENT11_EXT: 254 case GL_COLOR_ATTACHMENT12_EXT: 255 case GL_COLOR_ATTACHMENT13_EXT: 256 case GL_COLOR_ATTACHMENT14_EXT: 257 case GL_COLOR_ATTACHMENT15_EXT: 258 if (is_color_attachment) 259 *is_color_attachment = true; 260 /* Only OpenGL ES 1.x forbids color attachments other than 261 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the 262 * hardware is used. 263 */ 264 i = attachment - GL_COLOR_ATTACHMENT0_EXT; 265 if (i >= ctx->Const.MaxColorAttachments 266 || (i > 0 && ctx->API == API_OPENGLES)) { 267 return NULL; 268 } 269 return &fb->Attachment[BUFFER_COLOR0 + i]; 270 case GL_DEPTH_STENCIL_ATTACHMENT: 271 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) 272 return NULL; 273 /* fall-through */ 274 case GL_DEPTH_ATTACHMENT_EXT: 275 return &fb->Attachment[BUFFER_DEPTH]; 276 case GL_STENCIL_ATTACHMENT_EXT: 277 return &fb->Attachment[BUFFER_STENCIL]; 278 default: 279 return NULL; 280 } 281} 282 283 284/** 285 * As above, but only used for getting attachments of the default / 286 * window-system framebuffer (not user-created framebuffer objects). 287 */ 288static struct gl_renderbuffer_attachment * 289get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 290 GLenum attachment) 291{ 292 assert(_mesa_is_winsys_fbo(fb)); 293 294 if (_mesa_is_gles3(ctx)) { 295 assert(attachment == GL_BACK || 296 attachment == GL_DEPTH || 297 attachment == GL_STENCIL); 298 switch (attachment) { 299 case GL_BACK: 300 /* Since there is no stereo rendering in ES 3.0, only return the 301 * LEFT bits. 302 */ 303 if (ctx->DrawBuffer->Visual.doubleBufferMode) 304 return &fb->Attachment[BUFFER_BACK_LEFT]; 305 return &fb->Attachment[BUFFER_FRONT_LEFT]; 306 case GL_DEPTH: 307 return &fb->Attachment[BUFFER_DEPTH]; 308 case GL_STENCIL: 309 return &fb->Attachment[BUFFER_STENCIL]; 310 } 311 } 312 313 switch (attachment) { 314 case GL_FRONT_LEFT: 315 /* Front buffers can be allocated on the first use, but 316 * glGetFramebufferAttachmentParameteriv must work even if that 317 * allocation hasn't happened yet. In such case, use the back buffer, 318 * which should be the same. 319 */ 320 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE) 321 return &fb->Attachment[BUFFER_BACK_LEFT]; 322 else 323 return &fb->Attachment[BUFFER_FRONT_LEFT]; 324 case GL_FRONT_RIGHT: 325 /* Same as above. */ 326 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE) 327 return &fb->Attachment[BUFFER_BACK_RIGHT]; 328 else 329 return &fb->Attachment[BUFFER_FRONT_RIGHT]; 330 case GL_BACK_LEFT: 331 return &fb->Attachment[BUFFER_BACK_LEFT]; 332 case GL_BACK_RIGHT: 333 return &fb->Attachment[BUFFER_BACK_RIGHT]; 334 case GL_BACK: 335 /* The ARB_ES3_1_compatibility spec says: 336 * 337 * "Since this command can only query a single framebuffer 338 * attachment, BACK is equivalent to BACK_LEFT." 339 */ 340 if (ctx->Extensions.ARB_ES3_1_compatibility) 341 return &fb->Attachment[BUFFER_BACK_LEFT]; 342 return NULL; 343 case GL_AUX0: 344 if (fb->Visual.numAuxBuffers == 1) { 345 return &fb->Attachment[BUFFER_AUX0]; 346 } 347 return NULL; 348 349 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says: 350 * 351 * "If the default framebuffer is bound to target, then attachment must 352 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi, 353 * identifying a color buffer; DEPTH, identifying the depth buffer; or 354 * STENCIL, identifying the stencil buffer." 355 * 356 * Revision #34 of the ARB_framebuffer_object spec has essentially the same 357 * language. However, revision #33 of the ARB_framebuffer_object spec 358 * says: 359 * 360 * "If the default framebuffer is bound to <target>, then <attachment> 361 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, 362 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the 363 * depth buffer, or the stencil buffer, and <pname> may be 364 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or 365 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME." 366 * 367 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed 368 * from glext.h, so shipping apps should not use those values. 369 * 370 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object 371 * support queries of the window system FBO. 372 */ 373 case GL_DEPTH: 374 return &fb->Attachment[BUFFER_DEPTH]; 375 case GL_STENCIL: 376 return &fb->Attachment[BUFFER_STENCIL]; 377 default: 378 return NULL; 379 } 380} 381 382 383 384/** 385 * Remove any texture or renderbuffer attached to the given attachment 386 * point. Update reference counts, etc. 387 */ 388static void 389remove_attachment(struct gl_context *ctx, 390 struct gl_renderbuffer_attachment *att) 391{ 392 struct gl_renderbuffer *rb = att->Renderbuffer; 393 394 /* tell driver that we're done rendering to this texture. */ 395 if (rb && rb->NeedsFinishRenderTexture) 396 ctx->Driver.FinishRenderTexture(ctx, rb); 397 398 if (att->Type == GL_TEXTURE) { 399 assert(att->Texture); 400 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ 401 assert(!att->Texture); 402 } 403 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { 404 assert(!att->Texture); 405 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ 406 assert(!att->Renderbuffer); 407 } 408 att->Type = GL_NONE; 409 att->Complete = GL_TRUE; 410} 411 412/** 413 * Verify a couple error conditions that will lead to an incomplete FBO and 414 * may cause problems for the driver's RenderTexture path. 415 */ 416static bool 417driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att) 418{ 419 const struct gl_texture_image *const texImage = 420 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 421 422 if (!texImage || 423 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) 424 return false; 425 426 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY 427 && att->Zoffset >= texImage->Height) 428 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY 429 && att->Zoffset >= texImage->Depth)) 430 return false; 431 432 return true; 433} 434 435/** 436 * Create a renderbuffer which will be set up by the driver to wrap the 437 * texture image slice. 438 * 439 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get 440 * to share most of their framebuffer rendering code between winsys, 441 * renderbuffer, and texture attachments. 442 * 443 * The allocated renderbuffer uses a non-zero Name so that drivers can check 444 * it for determining vertical orientation, but we use ~0 to make it fairly 445 * unambiguous with actual user (non-texture) renderbuffers. 446 */ 447void 448_mesa_update_texture_renderbuffer(struct gl_context *ctx, 449 struct gl_framebuffer *fb, 450 struct gl_renderbuffer_attachment *att) 451{ 452 struct gl_texture_image *texImage; 453 struct gl_renderbuffer *rb; 454 455 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 456 457 rb = att->Renderbuffer; 458 if (!rb) { 459 rb = ctx->Driver.NewRenderbuffer(ctx, ~0); 460 if (!rb) { 461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 462 return; 463 } 464 att->Renderbuffer = rb; 465 466 /* This can't get called on a texture renderbuffer, so set it to NULL 467 * for clarity compared to user renderbuffers. 468 */ 469 rb->AllocStorage = NULL; 470 471 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL; 472 } 473 474 if (!texImage) 475 return; 476 477 rb->_BaseFormat = texImage->_BaseFormat; 478 rb->Format = texImage->TexFormat; 479 rb->InternalFormat = texImage->InternalFormat; 480 rb->Width = texImage->Width2; 481 rb->Height = texImage->Height2; 482 rb->Depth = texImage->Depth2; 483 rb->NumSamples = texImage->NumSamples; 484 rb->NumStorageSamples = texImage->NumSamples; 485 rb->TexImage = texImage; 486 487 if (driver_RenderTexture_is_safe(att)) 488 ctx->Driver.RenderTexture(ctx, fb, att); 489} 490 491/** 492 * Bind a texture object to an attachment point. 493 * The previous binding, if any, will be removed first. 494 */ 495static void 496set_texture_attachment(struct gl_context *ctx, 497 struct gl_framebuffer *fb, 498 struct gl_renderbuffer_attachment *att, 499 struct gl_texture_object *texObj, 500 GLenum texTarget, GLuint level, GLsizei samples, 501 GLuint layer, GLboolean layered) 502{ 503 struct gl_renderbuffer *rb = att->Renderbuffer; 504 505 if (rb && rb->NeedsFinishRenderTexture) 506 ctx->Driver.FinishRenderTexture(ctx, rb); 507 508 if (att->Texture == texObj) { 509 /* re-attaching same texture */ 510 assert(att->Type == GL_TEXTURE); 511 } 512 else { 513 /* new attachment */ 514 remove_attachment(ctx, att); 515 att->Type = GL_TEXTURE; 516 assert(!att->Texture); 517 _mesa_reference_texobj(&att->Texture, texObj); 518 } 519 invalidate_framebuffer(fb); 520 521 /* always update these fields */ 522 att->TextureLevel = level; 523 att->NumSamples = samples; 524 att->CubeMapFace = _mesa_tex_target_to_face(texTarget); 525 att->Zoffset = layer; 526 att->Layered = layered; 527 att->Complete = GL_FALSE; 528 529 _mesa_update_texture_renderbuffer(ctx, fb, att); 530} 531 532 533/** 534 * Bind a renderbuffer to an attachment point. 535 * The previous binding, if any, will be removed first. 536 */ 537static void 538set_renderbuffer_attachment(struct gl_context *ctx, 539 struct gl_renderbuffer_attachment *att, 540 struct gl_renderbuffer *rb) 541{ 542 /* XXX check if re-doing same attachment, exit early */ 543 remove_attachment(ctx, att); 544 att->Type = GL_RENDERBUFFER_EXT; 545 att->Texture = NULL; /* just to be safe */ 546 att->Layered = GL_FALSE; 547 att->Complete = GL_FALSE; 548 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 549} 550 551 552/** 553 * Fallback for ctx->Driver.FramebufferRenderbuffer() 554 * Attach a renderbuffer object to a framebuffer object. 555 */ 556void 557_mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx, 558 struct gl_framebuffer *fb, 559 GLenum attachment, 560 struct gl_renderbuffer *rb) 561{ 562 struct gl_renderbuffer_attachment *att; 563 564 simple_mtx_lock(&fb->Mutex); 565 566 att = get_attachment(ctx, fb, attachment, NULL); 567 assert(att); 568 if (rb) { 569 set_renderbuffer_attachment(ctx, att, rb); 570 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 571 /* do stencil attachment here (depth already done above) */ 572 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL); 573 assert(att); 574 set_renderbuffer_attachment(ctx, att, rb); 575 } 576 rb->AttachedAnytime = GL_TRUE; 577 } 578 else { 579 remove_attachment(ctx, att); 580 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 581 /* detach stencil (depth was detached above) */ 582 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL); 583 assert(att); 584 remove_attachment(ctx, att); 585 } 586 } 587 588 invalidate_framebuffer(fb); 589 590 simple_mtx_unlock(&fb->Mutex); 591} 592 593 594/** 595 * Fallback for ctx->Driver.ValidateFramebuffer() 596 * Check if the renderbuffer's formats are supported by the software 597 * renderer. 598 * Drivers should probably override this. 599 */ 600void 601_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) 602{ 603 gl_buffer_index buf; 604 for (buf = 0; buf < BUFFER_COUNT; buf++) { 605 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; 606 if (rb) { 607 switch (rb->_BaseFormat) { 608 case GL_ALPHA: 609 case GL_LUMINANCE_ALPHA: 610 case GL_LUMINANCE: 611 case GL_INTENSITY: 612 case GL_RED: 613 case GL_RG: 614 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 615 return; 616 617 default: 618 switch (rb->Format) { 619 /* XXX This list is likely incomplete. */ 620 case MESA_FORMAT_R9G9B9E5_FLOAT: 621 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 622 return; 623 default:; 624 /* render buffer format is supported by software rendering */ 625 } 626 } 627 } 628 } 629} 630 631 632/** 633 * Return true if the framebuffer has a combined depth/stencil 634 * renderbuffer attached. 635 */ 636GLboolean 637_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb) 638{ 639 const struct gl_renderbuffer_attachment *depth = 640 &fb->Attachment[BUFFER_DEPTH]; 641 const struct gl_renderbuffer_attachment *stencil = 642 &fb->Attachment[BUFFER_STENCIL]; 643 644 if (depth->Type == stencil->Type) { 645 if (depth->Type == GL_RENDERBUFFER_EXT && 646 depth->Renderbuffer == stencil->Renderbuffer) 647 return GL_TRUE; 648 649 if (depth->Type == GL_TEXTURE && 650 depth->Texture == stencil->Texture) 651 return GL_TRUE; 652 } 653 654 return GL_FALSE; 655} 656 657 658/** 659 * For debug only. 660 */ 661static void 662att_incomplete(const char *msg) 663{ 664 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { 665 _mesa_debug(NULL, "attachment incomplete: %s\n", msg); 666 } 667} 668 669 670/** 671 * For debug only. 672 */ 673static void 674fbo_incomplete(struct gl_context *ctx, const char *msg, int index) 675{ 676 static GLuint msg_id; 677 678 _mesa_gl_debugf(ctx, &msg_id, 679 MESA_DEBUG_SOURCE_API, 680 MESA_DEBUG_TYPE_OTHER, 681 MESA_DEBUG_SEVERITY_MEDIUM, 682 "FBO incomplete: %s [%d]\n", msg, index); 683 684 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { 685 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); 686 } 687} 688 689 690/** 691 * Is the given base format a legal format for a color renderbuffer? 692 */ 693GLboolean 694_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) 695{ 696 switch (baseFormat) { 697 case GL_RGB: 698 case GL_RGBA: 699 return GL_TRUE; 700 case GL_LUMINANCE: 701 case GL_LUMINANCE_ALPHA: 702 case GL_INTENSITY: 703 case GL_ALPHA: 704 return ctx->API == API_OPENGL_COMPAT && 705 ctx->Extensions.ARB_framebuffer_object; 706 case GL_RED: 707 case GL_RG: 708 return ctx->Extensions.ARB_texture_rg; 709 default: 710 return GL_FALSE; 711 } 712} 713 714 715/** 716 * Is the given base format a legal format for a color renderbuffer? 717 */ 718static GLboolean 719is_format_color_renderable(const struct gl_context *ctx, mesa_format format, 720 GLenum internalFormat) 721{ 722 const GLenum baseFormat = 723 _mesa_get_format_base_format(format); 724 GLboolean valid; 725 726 valid = _mesa_is_legal_color_format(ctx, baseFormat); 727 if (!valid || _mesa_is_desktop_gl(ctx)) { 728 return valid; 729 } 730 731 /* Reject additional cases for GLES */ 732 switch (internalFormat) { 733 case GL_R8_SNORM: 734 case GL_RG8_SNORM: 735 case GL_RGBA8_SNORM: 736 return _mesa_has_EXT_render_snorm(ctx); 737 case GL_R16_SNORM: 738 case GL_RG16_SNORM: 739 case GL_RGBA16_SNORM: 740 return _mesa_has_EXT_texture_norm16(ctx) && 741 _mesa_has_EXT_render_snorm(ctx); 742 case GL_RGB32F: 743 case GL_RGB32I: 744 case GL_RGB32UI: 745 case GL_RGB16F: 746 case GL_RGB16I: 747 case GL_RGB16UI: 748 case GL_RGB8_SNORM: 749 case GL_RGB8I: 750 case GL_RGB8UI: 751 case GL_SRGB8: 752 case GL_RGB10: 753 case GL_RGB9_E5: 754 case GL_SR8_EXT: 755 return GL_FALSE; 756 default: 757 break; 758 } 759 760 if (internalFormat != GL_RGB10_A2 && 761 (format == MESA_FORMAT_B10G10R10A2_UNORM || 762 format == MESA_FORMAT_B10G10R10X2_UNORM || 763 format == MESA_FORMAT_R10G10B10A2_UNORM || 764 format == MESA_FORMAT_R10G10B10X2_UNORM)) { 765 return GL_FALSE; 766 } 767 768 return GL_TRUE; 769} 770 771 772/** 773 * Is the given base format a legal format for a depth/stencil renderbuffer? 774 */ 775static GLboolean 776is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) 777{ 778 switch (baseFormat) { 779 case GL_DEPTH_COMPONENT: 780 case GL_DEPTH_STENCIL_EXT: 781 return GL_TRUE; 782 default: 783 return GL_FALSE; 784 } 785} 786 787 788/** 789 * Test if an attachment point is complete and update its Complete field. 790 * \param format if GL_COLOR, this is a color attachment point, 791 * if GL_DEPTH, this is a depth component attachment point, 792 * if GL_STENCIL, this is a stencil component attachment point. 793 */ 794static void 795test_attachment_completeness(const struct gl_context *ctx, GLenum format, 796 struct gl_renderbuffer_attachment *att) 797{ 798 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); 799 800 /* assume complete */ 801 att->Complete = GL_TRUE; 802 803 /* Look for reasons why the attachment might be incomplete */ 804 if (att->Type == GL_TEXTURE) { 805 const struct gl_texture_object *texObj = att->Texture; 806 const struct gl_texture_image *texImage; 807 GLenum baseFormat; 808 809 if (!texObj) { 810 att_incomplete("no texobj"); 811 att->Complete = GL_FALSE; 812 return; 813 } 814 815 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; 816 if (!texImage) { 817 att_incomplete("no teximage"); 818 att->Complete = GL_FALSE; 819 return; 820 } 821 if (texImage->Width < 1 || texImage->Height < 1) { 822 att_incomplete("teximage width/height=0"); 823 att->Complete = GL_FALSE; 824 return; 825 } 826 827 switch (texObj->Target) { 828 case GL_TEXTURE_3D: 829 if (att->Zoffset >= texImage->Depth) { 830 att_incomplete("bad z offset"); 831 att->Complete = GL_FALSE; 832 return; 833 } 834 break; 835 case GL_TEXTURE_1D_ARRAY: 836 if (att->Zoffset >= texImage->Height) { 837 att_incomplete("bad 1D-array layer"); 838 att->Complete = GL_FALSE; 839 return; 840 } 841 break; 842 case GL_TEXTURE_2D_ARRAY: 843 if (att->Zoffset >= texImage->Depth) { 844 att_incomplete("bad 2D-array layer"); 845 att->Complete = GL_FALSE; 846 return; 847 } 848 break; 849 case GL_TEXTURE_CUBE_MAP_ARRAY: 850 if (att->Zoffset >= texImage->Depth) { 851 att_incomplete("bad cube-array layer"); 852 att->Complete = GL_FALSE; 853 return; 854 } 855 break; 856 } 857 858 baseFormat = texImage->_BaseFormat; 859 860 if (format == GL_COLOR) { 861 if (!_mesa_is_legal_color_format(ctx, baseFormat)) { 862 att_incomplete("bad format"); 863 att->Complete = GL_FALSE; 864 return; 865 } 866 if (_mesa_is_format_compressed(texImage->TexFormat)) { 867 att_incomplete("compressed internalformat"); 868 att->Complete = GL_FALSE; 869 return; 870 } 871 872 /* OES_texture_float allows creation and use of floating point 873 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow 874 * these textures to be used as a render target, this is done via 875 * GL_EXT_color_buffer(_half)_float with set of new sized types. 876 */ 877 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) { 878 att_incomplete("bad internal format"); 879 att->Complete = GL_FALSE; 880 return; 881 } 882 } 883 else if (format == GL_DEPTH) { 884 if (baseFormat == GL_DEPTH_COMPONENT) { 885 /* OK */ 886 } 887 else if (ctx->Extensions.ARB_depth_texture && 888 baseFormat == GL_DEPTH_STENCIL) { 889 /* OK */ 890 } 891 else { 892 att->Complete = GL_FALSE; 893 att_incomplete("bad depth format"); 894 return; 895 } 896 } 897 else { 898 assert(format == GL_STENCIL); 899 if (ctx->Extensions.ARB_depth_texture && 900 baseFormat == GL_DEPTH_STENCIL) { 901 /* OK */ 902 } else if (ctx->Extensions.ARB_texture_stencil8 && 903 baseFormat == GL_STENCIL_INDEX) { 904 /* OK */ 905 } else { 906 /* no such thing as stencil-only textures */ 907 att_incomplete("illegal stencil texture"); 908 att->Complete = GL_FALSE; 909 return; 910 } 911 } 912 } 913 else if (att->Type == GL_RENDERBUFFER_EXT) { 914 const GLenum baseFormat = att->Renderbuffer->_BaseFormat; 915 916 assert(att->Renderbuffer); 917 if (!att->Renderbuffer->InternalFormat || 918 att->Renderbuffer->Width < 1 || 919 att->Renderbuffer->Height < 1) { 920 att_incomplete("0x0 renderbuffer"); 921 att->Complete = GL_FALSE; 922 return; 923 } 924 if (format == GL_COLOR) { 925 if (!_mesa_is_legal_color_format(ctx, baseFormat)) { 926 att_incomplete("bad renderbuffer color format"); 927 att->Complete = GL_FALSE; 928 return; 929 } 930 } 931 else if (format == GL_DEPTH) { 932 if (baseFormat == GL_DEPTH_COMPONENT) { 933 /* OK */ 934 } 935 else if (baseFormat == GL_DEPTH_STENCIL) { 936 /* OK */ 937 } 938 else { 939 att_incomplete("bad renderbuffer depth format"); 940 att->Complete = GL_FALSE; 941 return; 942 } 943 } 944 else { 945 assert(format == GL_STENCIL); 946 if (baseFormat == GL_STENCIL_INDEX || 947 baseFormat == GL_DEPTH_STENCIL) { 948 /* OK */ 949 } 950 else { 951 att->Complete = GL_FALSE; 952 att_incomplete("bad renderbuffer stencil format"); 953 return; 954 } 955 } 956 } 957 else { 958 assert(att->Type == GL_NONE); 959 /* complete */ 960 return; 961 } 962} 963 964 965/** 966 * Test if the given framebuffer object is complete and update its 967 * Status field with the results. 968 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the 969 * driver to make hardware-specific validation/completeness checks. 970 * Also update the framebuffer's Width and Height fields if the 971 * framebuffer is complete. 972 */ 973void 974_mesa_test_framebuffer_completeness(struct gl_context *ctx, 975 struct gl_framebuffer *fb) 976{ 977 GLuint numImages; 978 GLenum intFormat = GL_NONE; /* color buffers' internal format */ 979 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; 980 GLint numColorSamples = -1; 981 GLint numColorStorageSamples = -1; 982 GLint numDepthSamples = -1; 983 GLint fixedSampleLocations = -1; 984 GLint i; 985 GLuint j; 986 /* Covers max_layer_count, is_layered, and layer_tex_target */ 987 bool layer_info_valid = false; 988 GLuint max_layer_count = 0, att_layer_count; 989 bool is_layered = false; 990 GLenum layer_tex_target = 0; 991 bool has_depth_attachment = false; 992 bool has_stencil_attachment = false; 993 994 assert(_mesa_is_user_fbo(fb)); 995 996 /* we're changing framebuffer fields here */ 997 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 998 999 numImages = 0; 1000 fb->Width = 0; 1001 fb->Height = 0; 1002 fb->_AllColorBuffersFixedPoint = GL_TRUE; 1003 fb->_HasSNormOrFloatColorBuffer = GL_FALSE; 1004 fb->_HasAttachments = true; 1005 fb->_IntegerBuffers = 0; 1006 fb->_RGBBuffers = 0; 1007 fb->_FP32Buffers = 0; 1008 1009 /* Start at -2 to more easily loop over all attachment points. 1010 * -2: depth buffer 1011 * -1: stencil buffer 1012 * >=0: color buffer 1013 */ 1014 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { 1015 struct gl_renderbuffer_attachment *att; 1016 GLenum f; 1017 GLenum baseFormat; 1018 mesa_format attFormat; 1019 GLenum att_tex_target = GL_NONE; 1020 1021 /* 1022 * XXX for ARB_fbo, only check color buffers that are named by 1023 * GL_READ_BUFFER and GL_DRAW_BUFFERi. 1024 */ 1025 1026 /* check for attachment completeness 1027 */ 1028 if (i == -2) { 1029 att = &fb->Attachment[BUFFER_DEPTH]; 1030 test_attachment_completeness(ctx, GL_DEPTH, att); 1031 if (!att->Complete) { 1032 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1033 fbo_incomplete(ctx, "depth attachment incomplete", -1); 1034 return; 1035 } else if (att->Type != GL_NONE) { 1036 has_depth_attachment = true; 1037 } 1038 } 1039 else if (i == -1) { 1040 att = &fb->Attachment[BUFFER_STENCIL]; 1041 test_attachment_completeness(ctx, GL_STENCIL, att); 1042 if (!att->Complete) { 1043 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1044 fbo_incomplete(ctx, "stencil attachment incomplete", -1); 1045 return; 1046 } else if (att->Type != GL_NONE) { 1047 has_stencil_attachment = true; 1048 } 1049 } 1050 else { 1051 att = &fb->Attachment[BUFFER_COLOR0 + i]; 1052 test_attachment_completeness(ctx, GL_COLOR, att); 1053 if (!att->Complete) { 1054 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1055 fbo_incomplete(ctx, "color attachment incomplete", i); 1056 return; 1057 } 1058 } 1059 1060 /* get width, height, format of the renderbuffer/texture 1061 */ 1062 unsigned attNumSamples, attNumStorageSamples; 1063 1064 if (att->Type == GL_TEXTURE) { 1065 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage; 1066 att_tex_target = att->Texture->Target; 1067 minWidth = MIN2(minWidth, texImg->Width); 1068 maxWidth = MAX2(maxWidth, texImg->Width); 1069 minHeight = MIN2(minHeight, texImg->Height); 1070 maxHeight = MAX2(maxHeight, texImg->Height); 1071 f = texImg->_BaseFormat; 1072 baseFormat = f; 1073 attFormat = texImg->TexFormat; 1074 numImages++; 1075 1076 if (!is_format_color_renderable(ctx, attFormat, 1077 texImg->InternalFormat) && 1078 !is_legal_depth_format(ctx, f) && 1079 f != GL_STENCIL_INDEX) { 1080 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 1081 fbo_incomplete(ctx, "texture attachment incomplete", -1); 1082 return; 1083 } 1084 1085 if (fixedSampleLocations < 0) 1086 fixedSampleLocations = texImg->FixedSampleLocations; 1087 else if (fixedSampleLocations != texImg->FixedSampleLocations) { 1088 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1089 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1); 1090 return; 1091 } 1092 1093 if (att->NumSamples > 0) 1094 attNumSamples = att->NumSamples; 1095 else 1096 attNumSamples = texImg->NumSamples; 1097 attNumStorageSamples = attNumSamples; 1098 } 1099 else if (att->Type == GL_RENDERBUFFER_EXT) { 1100 minWidth = MIN2(minWidth, att->Renderbuffer->Width); 1101 maxWidth = MAX2(minWidth, att->Renderbuffer->Width); 1102 minHeight = MIN2(minHeight, att->Renderbuffer->Height); 1103 maxHeight = MAX2(minHeight, att->Renderbuffer->Height); 1104 f = att->Renderbuffer->InternalFormat; 1105 baseFormat = att->Renderbuffer->_BaseFormat; 1106 attFormat = att->Renderbuffer->Format; 1107 numImages++; 1108 1109 /* RENDERBUFFER has fixedSampleLocations implicitly true */ 1110 if (fixedSampleLocations < 0) 1111 fixedSampleLocations = GL_TRUE; 1112 else if (fixedSampleLocations != GL_TRUE) { 1113 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1114 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1); 1115 return; 1116 } 1117 1118 attNumSamples = att->Renderbuffer->NumSamples; 1119 attNumStorageSamples = att->Renderbuffer->NumStorageSamples; 1120 } 1121 else { 1122 assert(att->Type == GL_NONE); 1123 continue; 1124 } 1125 1126 if (i >= 0) { 1127 /* Color buffers. */ 1128 if (numColorSamples < 0) { 1129 assert(numColorStorageSamples < 0); 1130 numColorSamples = attNumSamples; 1131 numColorStorageSamples = attNumStorageSamples; 1132 } else if (numColorSamples != attNumSamples || 1133 numColorStorageSamples != attNumStorageSamples) { 1134 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1135 fbo_incomplete(ctx, "inconsistent sample counts", -1); 1136 return; 1137 } 1138 } else { 1139 /* Depth/stencil buffers. */ 1140 if (numDepthSamples < 0) { 1141 numDepthSamples = attNumSamples; 1142 } else if (numDepthSamples != attNumSamples) { 1143 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1144 fbo_incomplete(ctx, "inconsistent sample counts", -1); 1145 return; 1146 } 1147 } 1148 1149 /* Update flags describing color buffer datatypes */ 1150 if (i >= 0) { 1151 GLenum type = _mesa_get_format_datatype(attFormat); 1152 1153 /* check if integer color */ 1154 if (_mesa_is_format_integer_color(attFormat)) 1155 fb->_IntegerBuffers |= (1 << i); 1156 1157 if (baseFormat == GL_RGB) 1158 fb->_RGBBuffers |= (1 << i); 1159 1160 if (type == GL_FLOAT && _mesa_get_format_max_bits(attFormat) > 16) 1161 fb->_FP32Buffers |= (1 << i); 1162 1163 fb->_AllColorBuffersFixedPoint = 1164 fb->_AllColorBuffersFixedPoint && 1165 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED); 1166 1167 fb->_HasSNormOrFloatColorBuffer = 1168 fb->_HasSNormOrFloatColorBuffer || 1169 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT; 1170 } 1171 1172 /* Error-check width, height, format */ 1173 if (numImages == 1) { 1174 /* save format */ 1175 if (i >= 0) { 1176 intFormat = f; 1177 } 1178 } 1179 else { 1180 if (!ctx->Extensions.ARB_framebuffer_object) { 1181 /* check that width, height, format are same */ 1182 if (minWidth != maxWidth || minHeight != maxHeight) { 1183 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; 1184 fbo_incomplete(ctx, "width or height mismatch", -1); 1185 return; 1186 } 1187 /* check that all color buffers are the same format */ 1188 if (intFormat != GL_NONE && f != intFormat) { 1189 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; 1190 fbo_incomplete(ctx, "format mismatch", -1); 1191 return; 1192 } 1193 } 1194 } 1195 1196 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported) 1197 */ 1198 if (att->Type == GL_RENDERBUFFER && 1199 att->Renderbuffer->Format == MESA_FORMAT_NONE) { 1200 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 1201 fbo_incomplete(ctx, "unsupported renderbuffer format", i); 1202 return; 1203 } 1204 1205 /* Check that layered rendering is consistent. */ 1206 if (att->Layered) { 1207 if (att_tex_target == GL_TEXTURE_CUBE_MAP) 1208 att_layer_count = 6; 1209 else if (att_tex_target == GL_TEXTURE_1D_ARRAY) 1210 att_layer_count = att->Renderbuffer->Height; 1211 else 1212 att_layer_count = att->Renderbuffer->Depth; 1213 } else { 1214 att_layer_count = 0; 1215 } 1216 if (!layer_info_valid) { 1217 is_layered = att->Layered; 1218 max_layer_count = att_layer_count; 1219 layer_tex_target = att_tex_target; 1220 layer_info_valid = true; 1221 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) { 1222 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; 1223 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); 1224 return; 1225 } else if (is_layered != att->Layered) { 1226 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; 1227 fbo_incomplete(ctx, 1228 "framebuffer attachment layer mode is inconsistent", 1229 i); 1230 return; 1231 } else if (att_layer_count > max_layer_count) { 1232 max_layer_count = att_layer_count; 1233 } 1234 1235 /* 1236 * The extension GL_ARB_framebuffer_no_attachments places additional 1237 * requirement on each attachment. Those additional requirements are 1238 * tighter that those of previous versions of GL. In interest of better 1239 * compatibility, we will not enforce these restrictions. For the record 1240 * those additional restrictions are quoted below: 1241 * 1242 * "The width and height of image are greater than zero and less than or 1243 * equal to the values of the implementation-dependent limits 1244 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively." 1245 * 1246 * "If <image> is a three-dimensional texture or a one- or two-dimensional 1247 * array texture and the attachment is layered, the depth or layer count 1248 * of the texture is less than or equal to the implementation-dependent 1249 * limit MAX_FRAMEBUFFER_LAYERS." 1250 * 1251 * "If image has multiple samples, its sample count is less than or equal 1252 * to the value of the implementation-dependent limit 1253 * MAX_FRAMEBUFFER_SAMPLES." 1254 * 1255 * The same requirements are also in place for GL 4.5, 1256 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311 1257 */ 1258 } 1259 1260 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) { 1261 /* See if non-matching sample counts are supported. */ 1262 if (numColorSamples >= 0 && numDepthSamples >= 0) { 1263 bool found = false; 1264 1265 assert(numColorStorageSamples != -1); 1266 1267 numColorSamples = MAX2(numColorSamples, 1); 1268 numColorStorageSamples = MAX2(numColorStorageSamples, 1); 1269 numDepthSamples = MAX2(numDepthSamples, 1); 1270 1271 if (numColorSamples == 1 && numColorStorageSamples == 1 && 1272 numDepthSamples == 1) { 1273 found = true; 1274 } else { 1275 for (i = 0; i < ctx->Const.NumSupportedMultisampleModes; i++) { 1276 GLint *counts = 1277 &ctx->Const.SupportedMultisampleModes[i].NumColorSamples; 1278 1279 if (counts[0] == numColorSamples && 1280 counts[1] == numColorStorageSamples && 1281 counts[2] == numDepthSamples) { 1282 found = true; 1283 break; 1284 } 1285 } 1286 } 1287 1288 if (!found) { 1289 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1290 fbo_incomplete(ctx, "unsupported sample counts", -1); 1291 return; 1292 } 1293 } 1294 } else { 1295 /* If the extension is unsupported, all sample counts must be equal. */ 1296 if (numColorSamples >= 0 && 1297 (numColorSamples != numColorStorageSamples || 1298 (numDepthSamples >= 0 && numColorSamples != numDepthSamples))) { 1299 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1300 fbo_incomplete(ctx, "inconsistent sample counts", -1); 1301 return; 1302 } 1303 } 1304 1305 fb->MaxNumLayers = max_layer_count; 1306 1307 if (numImages == 0) { 1308 fb->_HasAttachments = false; 1309 1310 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 1311 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; 1312 fbo_incomplete(ctx, "no attachments", -1); 1313 return; 1314 } 1315 1316 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) { 1317 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; 1318 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1); 1319 return; 1320 } 1321 } 1322 1323 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) { 1324 /* Check that all DrawBuffers are present */ 1325 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { 1326 if (fb->ColorDrawBuffer[j] != GL_NONE) { 1327 const struct gl_renderbuffer_attachment *att 1328 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL); 1329 assert(att); 1330 if (att->Type == GL_NONE) { 1331 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; 1332 fbo_incomplete(ctx, "missing drawbuffer", j); 1333 return; 1334 } 1335 } 1336 } 1337 1338 /* Check that the ReadBuffer is present */ 1339 if (fb->ColorReadBuffer != GL_NONE) { 1340 const struct gl_renderbuffer_attachment *att 1341 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL); 1342 assert(att); 1343 if (att->Type == GL_NONE) { 1344 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; 1345 fbo_incomplete(ctx, "missing readbuffer", -1); 1346 return; 1347 } 1348 } 1349 } 1350 1351 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says: 1352 * 1353 * "Depth and stencil attachments, if present, are the same image." 1354 * 1355 * This restriction is not present in the OpenGL ES2 spec. 1356 */ 1357 if (_mesa_is_gles3(ctx) && 1358 has_stencil_attachment && has_depth_attachment && 1359 !_mesa_has_depthstencil_combined(fb)) { 1360 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 1361 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1); 1362 return; 1363 } 1364 1365 /* Provisionally set status = COMPLETE ... */ 1366 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; 1367 1368 /* ... but the driver may say the FB is incomplete. 1369 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED 1370 * if anything. 1371 */ 1372 if (ctx->Driver.ValidateFramebuffer) { 1373 ctx->Driver.ValidateFramebuffer(ctx, fb); 1374 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1375 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1); 1376 return; 1377 } 1378 } 1379 1380 /* 1381 * Note that if ARB_framebuffer_object is supported and the attached 1382 * renderbuffers/textures are different sizes, the framebuffer 1383 * width/height will be set to the smallest width/height. 1384 */ 1385 if (numImages != 0) { 1386 fb->Width = minWidth; 1387 fb->Height = minHeight; 1388 } 1389 1390 /* finally, update the visual info for the framebuffer */ 1391 _mesa_update_framebuffer_visual(ctx, fb); 1392} 1393 1394 1395GLboolean GLAPIENTRY 1396_mesa_IsRenderbuffer(GLuint renderbuffer) 1397{ 1398 struct gl_renderbuffer *rb; 1399 1400 GET_CURRENT_CONTEXT(ctx); 1401 1402 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 1403 1404 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 1405 return rb != NULL && rb != &DummyRenderbuffer; 1406} 1407 1408 1409static struct gl_renderbuffer * 1410allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer, 1411 const char *func) 1412{ 1413 struct gl_renderbuffer *newRb; 1414 1415 /* create new renderbuffer object */ 1416 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); 1417 if (!newRb) { 1418 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 1419 return NULL; 1420 } 1421 assert(newRb->AllocStorage); 1422 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb); 1423 1424 return newRb; 1425} 1426 1427 1428static void 1429bind_renderbuffer(GLenum target, GLuint renderbuffer) 1430{ 1431 struct gl_renderbuffer *newRb; 1432 GET_CURRENT_CONTEXT(ctx); 1433 1434 if (target != GL_RENDERBUFFER_EXT) { 1435 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); 1436 return; 1437 } 1438 1439 /* No need to flush here since the render buffer binding has no 1440 * effect on rendering state. 1441 */ 1442 1443 if (renderbuffer) { 1444 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 1445 if (newRb == &DummyRenderbuffer) { 1446 /* ID was reserved, but no real renderbuffer object made yet */ 1447 newRb = NULL; 1448 } 1449 else if (!newRb && ctx->API == API_OPENGL_CORE) { 1450 /* All RB IDs must be Gen'd */ 1451 _mesa_error(ctx, GL_INVALID_OPERATION, 1452 "glBindRenderbuffer(non-gen name)"); 1453 return; 1454 } 1455 1456 if (!newRb) { 1457 _mesa_HashLockMutex(ctx->Shared->RenderBuffers); 1458 newRb = allocate_renderbuffer_locked(ctx, renderbuffer, 1459 "glBindRenderbufferEXT"); 1460 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers); 1461 } 1462 } 1463 else { 1464 newRb = NULL; 1465 } 1466 1467 assert(newRb != &DummyRenderbuffer); 1468 1469 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); 1470} 1471 1472void GLAPIENTRY 1473_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer) 1474{ 1475 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same 1476 * entry point, but they allow the use of user-generated names. 1477 */ 1478 bind_renderbuffer(target, renderbuffer); 1479} 1480 1481void GLAPIENTRY 1482_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) 1483{ 1484 bind_renderbuffer(target, renderbuffer); 1485} 1486 1487/** 1488 * ARB_framebuffer_no_attachment and ARB_sample_locations - Application passes 1489 * requested param's here. NOTE: NumSamples requested need not be _NumSamples 1490 * which is what the hw supports. 1491 */ 1492static void 1493framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb, 1494 GLenum pname, GLint param, const char *func) 1495{ 1496 bool cannot_be_winsys_fbo = false; 1497 1498 switch (pname) { 1499 case GL_FRAMEBUFFER_DEFAULT_WIDTH: 1500 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: 1501 case GL_FRAMEBUFFER_DEFAULT_LAYERS: 1502 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: 1503 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 1504 if (!ctx->Extensions.ARB_framebuffer_no_attachments) 1505 goto invalid_pname_enum; 1506 cannot_be_winsys_fbo = true; 1507 break; 1508 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB: 1509 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB: 1510 if (!ctx->Extensions.ARB_sample_locations) 1511 goto invalid_pname_enum; 1512 break; 1513 case GL_FRAMEBUFFER_FLIP_Y_MESA: 1514 if (!ctx->Extensions.MESA_framebuffer_flip_y) 1515 goto invalid_pname_enum; 1516 cannot_be_winsys_fbo = true; 1517 break; 1518 default: 1519 goto invalid_pname_enum; 1520 } 1521 1522 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) { 1523 _mesa_error(ctx, GL_INVALID_OPERATION, 1524 "%s(invalid pname=0x%x for default framebuffer)", func, pname); 1525 return; 1526 } 1527 1528 switch (pname) { 1529 case GL_FRAMEBUFFER_DEFAULT_WIDTH: 1530 if (param < 0 || param > ctx->Const.MaxFramebufferWidth) 1531 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1532 else 1533 fb->DefaultGeometry.Width = param; 1534 break; 1535 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: 1536 if (param < 0 || param > ctx->Const.MaxFramebufferHeight) 1537 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1538 else 1539 fb->DefaultGeometry.Height = param; 1540 break; 1541 case GL_FRAMEBUFFER_DEFAULT_LAYERS: 1542 /* 1543 * According to the OpenGL ES 3.1 specification section 9.2.1, the 1544 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported. 1545 */ 1546 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) { 1547 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1548 break; 1549 } 1550 if (param < 0 || param > ctx->Const.MaxFramebufferLayers) 1551 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1552 else 1553 fb->DefaultGeometry.Layers = param; 1554 break; 1555 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: 1556 if (param < 0 || param > ctx->Const.MaxFramebufferSamples) 1557 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1558 else 1559 fb->DefaultGeometry.NumSamples = param; 1560 break; 1561 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 1562 fb->DefaultGeometry.FixedSampleLocations = param; 1563 break; 1564 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB: 1565 fb->ProgrammableSampleLocations = !!param; 1566 break; 1567 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB: 1568 fb->SampleLocationPixelGrid = !!param; 1569 break; 1570 case GL_FRAMEBUFFER_FLIP_Y_MESA: 1571 fb->FlipY = param; 1572 break; 1573 } 1574 1575 switch (pname) { 1576 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB: 1577 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB: 1578 if (fb == ctx->DrawBuffer) 1579 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations; 1580 break; 1581 default: 1582 invalidate_framebuffer(fb); 1583 ctx->NewState |= _NEW_BUFFERS; 1584 break; 1585 } 1586 1587 return; 1588 1589invalid_pname_enum: 1590 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1591} 1592 1593void GLAPIENTRY 1594_mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param) 1595{ 1596 GET_CURRENT_CONTEXT(ctx); 1597 struct gl_framebuffer *fb; 1598 1599 if (!ctx->Extensions.ARB_framebuffer_no_attachments && 1600 !ctx->Extensions.ARB_sample_locations) { 1601 _mesa_error(ctx, GL_INVALID_OPERATION, 1602 "glFramebufferParameteriv not supported " 1603 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations" 1604 " is available)"); 1605 return; 1606 } 1607 1608 fb = get_framebuffer_target(ctx, target); 1609 if (!fb) { 1610 _mesa_error(ctx, GL_INVALID_ENUM, 1611 "glFramebufferParameteri(target=0x%x)", target); 1612 return; 1613 } 1614 1615 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri"); 1616} 1617 1618static bool 1619validate_get_framebuffer_parameteriv_pname(struct gl_context *ctx, 1620 struct gl_framebuffer *fb, 1621 GLuint pname, const char *func) 1622{ 1623 bool cannot_be_winsys_fbo = true; 1624 1625 switch (pname) { 1626 case GL_FRAMEBUFFER_DEFAULT_LAYERS: 1627 /* 1628 * According to the OpenGL ES 3.1 specification section 9.2.3, the 1629 * GL_FRAMEBUFFER_LAYERS parameter name is not supported. 1630 */ 1631 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) { 1632 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1633 return false; 1634 } 1635 break; 1636 case GL_FRAMEBUFFER_DEFAULT_WIDTH: 1637 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: 1638 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: 1639 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 1640 break; 1641 case GL_DOUBLEBUFFER: 1642 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: 1643 case GL_IMPLEMENTATION_COLOR_READ_TYPE: 1644 case GL_SAMPLES: 1645 case GL_SAMPLE_BUFFERS: 1646 case GL_STEREO: 1647 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries: 1648 * 1649 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv 1650 * if the default framebuffer is bound to target and pname is not one 1651 * of the accepted values from table 23.73, other than 1652 * SAMPLE_POSITION." 1653 * 1654 * For OpenGL ES, using default framebuffer raises INVALID_OPERATION 1655 * for any pname. 1656 */ 1657 cannot_be_winsys_fbo = !_mesa_is_desktop_gl(ctx); 1658 break; 1659 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB: 1660 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB: 1661 if (!ctx->Extensions.ARB_sample_locations) 1662 goto invalid_pname_enum; 1663 cannot_be_winsys_fbo = false; 1664 break; 1665 case GL_FRAMEBUFFER_FLIP_Y_MESA: 1666 if (!ctx->Extensions.MESA_framebuffer_flip_y) { 1667 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1668 return false; 1669 } 1670 break; 1671 default: 1672 goto invalid_pname_enum; 1673 } 1674 1675 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) { 1676 _mesa_error(ctx, GL_INVALID_OPERATION, 1677 "%s(invalid pname=0x%x for default framebuffer)", func, pname); 1678 return false; 1679 } 1680 1681 return true; 1682 1683invalid_pname_enum: 1684 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1685 return false; 1686} 1687 1688static void 1689get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb, 1690 GLenum pname, GLint *params, const char *func) 1691{ 1692 if (!validate_get_framebuffer_parameteriv_pname(ctx, fb, pname, func)) 1693 return; 1694 1695 switch (pname) { 1696 case GL_FRAMEBUFFER_DEFAULT_WIDTH: 1697 *params = fb->DefaultGeometry.Width; 1698 break; 1699 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: 1700 *params = fb->DefaultGeometry.Height; 1701 break; 1702 case GL_FRAMEBUFFER_DEFAULT_LAYERS: 1703 *params = fb->DefaultGeometry.Layers; 1704 break; 1705 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: 1706 *params = fb->DefaultGeometry.NumSamples; 1707 break; 1708 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 1709 *params = fb->DefaultGeometry.FixedSampleLocations; 1710 break; 1711 case GL_DOUBLEBUFFER: 1712 *params = fb->Visual.doubleBufferMode; 1713 break; 1714 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: 1715 *params = _mesa_get_color_read_format(ctx, fb, func); 1716 break; 1717 case GL_IMPLEMENTATION_COLOR_READ_TYPE: 1718 *params = _mesa_get_color_read_type(ctx, fb, func); 1719 break; 1720 case GL_SAMPLES: 1721 *params = _mesa_geometric_samples(fb); 1722 break; 1723 case GL_SAMPLE_BUFFERS: 1724 *params = _mesa_geometric_samples(fb) > 0; 1725 break; 1726 case GL_STEREO: 1727 *params = fb->Visual.stereoMode; 1728 break; 1729 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB: 1730 *params = fb->ProgrammableSampleLocations; 1731 break; 1732 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB: 1733 *params = fb->SampleLocationPixelGrid; 1734 break; 1735 case GL_FRAMEBUFFER_FLIP_Y_MESA: 1736 *params = fb->FlipY; 1737 break; 1738 } 1739} 1740 1741void GLAPIENTRY 1742_mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) 1743{ 1744 GET_CURRENT_CONTEXT(ctx); 1745 struct gl_framebuffer *fb; 1746 1747 if (!ctx->Extensions.ARB_framebuffer_no_attachments && 1748 !ctx->Extensions.ARB_sample_locations) { 1749 _mesa_error(ctx, GL_INVALID_OPERATION, 1750 "glGetFramebufferParameteriv not supported " 1751 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations" 1752 " is available)"); 1753 return; 1754 } 1755 1756 fb = get_framebuffer_target(ctx, target); 1757 if (!fb) { 1758 _mesa_error(ctx, GL_INVALID_ENUM, 1759 "glGetFramebufferParameteriv(target=0x%x)", target); 1760 return; 1761 } 1762 1763 get_framebuffer_parameteriv(ctx, fb, pname, params, 1764 "glGetFramebufferParameteriv"); 1765} 1766 1767 1768/** 1769 * Remove the specified renderbuffer or texture from any attachment point in 1770 * the framebuffer. 1771 * 1772 * \returns 1773 * \c true if the renderbuffer was detached from an attachment point. \c 1774 * false otherwise. 1775 */ 1776bool 1777_mesa_detach_renderbuffer(struct gl_context *ctx, 1778 struct gl_framebuffer *fb, 1779 const void *att) 1780{ 1781 unsigned i; 1782 bool progress = false; 1783 1784 for (i = 0; i < BUFFER_COUNT; i++) { 1785 if (fb->Attachment[i].Texture == att 1786 || fb->Attachment[i].Renderbuffer == att) { 1787 remove_attachment(ctx, &fb->Attachment[i]); 1788 progress = true; 1789 } 1790 } 1791 1792 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer 1793 * Completeness," of the OpenGL 3.1 spec says: 1794 * 1795 * "Performing any of the following actions may change whether the 1796 * framebuffer is considered complete or incomplete: 1797 * 1798 * ... 1799 * 1800 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object 1801 * containing an image that is attached to a framebuffer object 1802 * that is bound to the framebuffer." 1803 */ 1804 if (progress) 1805 invalidate_framebuffer(fb); 1806 1807 return progress; 1808} 1809 1810 1811void GLAPIENTRY 1812_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) 1813{ 1814 GLint i; 1815 GET_CURRENT_CONTEXT(ctx); 1816 1817 if (n < 0) { 1818 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)"); 1819 return; 1820 } 1821 1822 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1823 1824 for (i = 0; i < n; i++) { 1825 if (renderbuffers[i] > 0) { 1826 struct gl_renderbuffer *rb; 1827 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); 1828 if (rb) { 1829 /* check if deleting currently bound renderbuffer object */ 1830 if (rb == ctx->CurrentRenderbuffer) { 1831 /* bind default */ 1832 assert(rb->RefCount >= 2); 1833 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0); 1834 } 1835 1836 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), 1837 * subsection "Attaching Renderbuffer Images to a Framebuffer," 1838 * of the OpenGL 3.1 spec says: 1839 * 1840 * "If a renderbuffer object is deleted while its image is 1841 * attached to one or more attachment points in the currently 1842 * bound framebuffer, then it is as if FramebufferRenderbuffer 1843 * had been called, with a renderbuffer of 0, for each 1844 * attachment point to which this image was attached in the 1845 * currently bound framebuffer. In other words, this 1846 * renderbuffer image is first detached from all attachment 1847 * points in the currently bound framebuffer. Note that the 1848 * renderbuffer image is specifically not detached from any 1849 * non-bound framebuffers. Detaching the image from any 1850 * non-bound framebuffers is the responsibility of the 1851 * application. 1852 */ 1853 if (_mesa_is_user_fbo(ctx->DrawBuffer)) { 1854 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb); 1855 } 1856 if (_mesa_is_user_fbo(ctx->ReadBuffer) 1857 && ctx->ReadBuffer != ctx->DrawBuffer) { 1858 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb); 1859 } 1860 1861 /* Remove from hash table immediately, to free the ID. 1862 * But the object will not be freed until it's no longer 1863 * referenced anywhere else. 1864 */ 1865 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); 1866 1867 if (rb != &DummyRenderbuffer) { 1868 /* no longer referenced by hash table */ 1869 _mesa_reference_renderbuffer(&rb, NULL); 1870 } 1871 } 1872 } 1873 } 1874} 1875 1876static void 1877create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers, 1878 bool dsa) 1879{ 1880 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers"; 1881 GLuint first; 1882 GLint i; 1883 1884 if (!renderbuffers) 1885 return; 1886 1887 _mesa_HashLockMutex(ctx->Shared->RenderBuffers); 1888 1889 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); 1890 1891 for (i = 0; i < n; i++) { 1892 GLuint name = first + i; 1893 renderbuffers[i] = name; 1894 1895 if (dsa) { 1896 allocate_renderbuffer_locked(ctx, name, func); 1897 } else { 1898 /* insert a dummy renderbuffer into the hash table */ 1899 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name, 1900 &DummyRenderbuffer); 1901 } 1902 } 1903 1904 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers); 1905} 1906 1907 1908static void 1909create_render_buffers_err(struct gl_context *ctx, GLsizei n, 1910 GLuint *renderbuffers, bool dsa) 1911{ 1912 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers"; 1913 1914 if (n < 0) { 1915 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func); 1916 return; 1917 } 1918 1919 create_render_buffers(ctx, n, renderbuffers, dsa); 1920} 1921 1922 1923void GLAPIENTRY 1924_mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers) 1925{ 1926 GET_CURRENT_CONTEXT(ctx); 1927 create_render_buffers(ctx, n, renderbuffers, false); 1928} 1929 1930 1931void GLAPIENTRY 1932_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) 1933{ 1934 GET_CURRENT_CONTEXT(ctx); 1935 create_render_buffers_err(ctx, n, renderbuffers, false); 1936} 1937 1938 1939void GLAPIENTRY 1940_mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers) 1941{ 1942 GET_CURRENT_CONTEXT(ctx); 1943 create_render_buffers(ctx, n, renderbuffers, true); 1944} 1945 1946 1947void GLAPIENTRY 1948_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers) 1949{ 1950 GET_CURRENT_CONTEXT(ctx); 1951 create_render_buffers_err(ctx, n, renderbuffers, true); 1952} 1953 1954 1955/** 1956 * Given an internal format token for a render buffer, return the 1957 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, 1958 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, 1959 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). 1960 * 1961 * This is similar to _mesa_base_tex_format() but the set of valid 1962 * internal formats is different. 1963 * 1964 * Note that even if a format is determined to be legal here, validation 1965 * of the FBO may fail if the format is not supported by the driver/GPU. 1966 * 1967 * \param internalFormat as passed to glRenderbufferStorage() 1968 * \return the base internal format, or 0 if internalFormat is illegal 1969 */ 1970GLenum 1971_mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat) 1972{ 1973 /* 1974 * Notes: some formats such as alpha, luminance, etc. were added 1975 * with GL_ARB_framebuffer_object. 1976 */ 1977 switch (internalFormat) { 1978 case GL_ALPHA: 1979 case GL_ALPHA4: 1980 case GL_ALPHA8: 1981 case GL_ALPHA12: 1982 case GL_ALPHA16: 1983 return (ctx->API == API_OPENGL_COMPAT && 1984 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0; 1985 case GL_LUMINANCE: 1986 case GL_LUMINANCE4: 1987 case GL_LUMINANCE8: 1988 case GL_LUMINANCE12: 1989 case GL_LUMINANCE16: 1990 return (ctx->API == API_OPENGL_COMPAT && 1991 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0; 1992 case GL_LUMINANCE_ALPHA: 1993 case GL_LUMINANCE4_ALPHA4: 1994 case GL_LUMINANCE6_ALPHA2: 1995 case GL_LUMINANCE8_ALPHA8: 1996 case GL_LUMINANCE12_ALPHA4: 1997 case GL_LUMINANCE12_ALPHA12: 1998 case GL_LUMINANCE16_ALPHA16: 1999 return (ctx->API == API_OPENGL_COMPAT && 2000 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0; 2001 case GL_INTENSITY: 2002 case GL_INTENSITY4: 2003 case GL_INTENSITY8: 2004 case GL_INTENSITY12: 2005 case GL_INTENSITY16: 2006 return (ctx->API == API_OPENGL_COMPAT && 2007 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0; 2008 case GL_RGB8: 2009 return GL_RGB; 2010 case GL_RGB: 2011 case GL_R3_G3_B2: 2012 case GL_RGB4: 2013 case GL_RGB5: 2014 case GL_RGB10: 2015 case GL_RGB12: 2016 case GL_RGB16: 2017 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0; 2018 case GL_SRGB8_EXT: 2019 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0; 2020 case GL_RGBA4: 2021 case GL_RGB5_A1: 2022 case GL_RGBA8: 2023 return GL_RGBA; 2024 case GL_RGBA: 2025 case GL_RGBA2: 2026 case GL_RGBA12: 2027 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0; 2028 case GL_RGBA16: 2029 return _mesa_is_desktop_gl(ctx) || _mesa_has_EXT_texture_norm16(ctx) 2030 ? GL_RGBA : 0; 2031 case GL_RGB10_A2: 2032 case GL_SRGB8_ALPHA8_EXT: 2033 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0; 2034 case GL_STENCIL_INDEX: 2035 case GL_STENCIL_INDEX1_EXT: 2036 case GL_STENCIL_INDEX4_EXT: 2037 case GL_STENCIL_INDEX16_EXT: 2038 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in 2039 * OpenGL ES, but Mesa does not currently support them. 2040 */ 2041 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0; 2042 case GL_STENCIL_INDEX8_EXT: 2043 return GL_STENCIL_INDEX; 2044 case GL_DEPTH_COMPONENT: 2045 case GL_DEPTH_COMPONENT32: 2046 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0; 2047 case GL_DEPTH_COMPONENT16: 2048 case GL_DEPTH_COMPONENT24: 2049 return GL_DEPTH_COMPONENT; 2050 case GL_DEPTH_STENCIL: 2051 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0; 2052 case GL_DEPTH24_STENCIL8: 2053 return GL_DEPTH_STENCIL; 2054 case GL_DEPTH_COMPONENT32F: 2055 return ctx->Version >= 30 2056 || (ctx->API == API_OPENGL_COMPAT && 2057 ctx->Extensions.ARB_depth_buffer_float) 2058 ? GL_DEPTH_COMPONENT : 0; 2059 case GL_DEPTH32F_STENCIL8: 2060 return ctx->Version >= 30 2061 || (ctx->API == API_OPENGL_COMPAT && 2062 ctx->Extensions.ARB_depth_buffer_float) 2063 ? GL_DEPTH_STENCIL : 0; 2064 case GL_RED: 2065 return _mesa_has_ARB_texture_rg(ctx) ? GL_RED : 0; 2066 case GL_R16: 2067 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx) 2068 ? GL_RED : 0; 2069 case GL_R8: 2070 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg 2071 ? GL_RED : 0; 2072 case GL_RG: 2073 return _mesa_has_ARB_texture_rg(ctx) ? GL_RG : 0; 2074 case GL_RG16: 2075 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx) 2076 ? GL_RG : 0; 2077 case GL_RG8: 2078 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg 2079 ? GL_RG : 0; 2080 /* signed normalized texture formats */ 2081 case GL_R8_SNORM: 2082 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx) 2083 ? GL_RED : 0; 2084 case GL_RED_SNORM: 2085 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RED : 0; 2086 case GL_R16_SNORM: 2087 return _mesa_has_EXT_texture_snorm(ctx) || 2088 (_mesa_has_EXT_render_snorm(ctx) && 2089 _mesa_has_EXT_texture_norm16(ctx)) 2090 ? GL_RED : 0; 2091 case GL_RG8_SNORM: 2092 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx) 2093 ? GL_RG : 0; 2094 case GL_RG_SNORM: 2095 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RG : 0; 2096 case GL_RG16_SNORM: 2097 return _mesa_has_EXT_texture_snorm(ctx) || 2098 (_mesa_has_EXT_render_snorm(ctx) && 2099 _mesa_has_EXT_texture_norm16(ctx)) 2100 ? GL_RG : 0; 2101 case GL_RGB_SNORM: 2102 case GL_RGB8_SNORM: 2103 case GL_RGB16_SNORM: 2104 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 2105 ? GL_RGB : 0; 2106 case GL_RGBA8_SNORM: 2107 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx) 2108 ? GL_RGBA : 0; 2109 case GL_RGBA_SNORM: 2110 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RGBA : 0; 2111 case GL_RGBA16_SNORM: 2112 return _mesa_has_EXT_texture_snorm(ctx) || 2113 (_mesa_has_EXT_render_snorm(ctx) && 2114 _mesa_has_EXT_texture_norm16(ctx)) 2115 ? GL_RGBA : 0; 2116 case GL_ALPHA_SNORM: 2117 case GL_ALPHA8_SNORM: 2118 case GL_ALPHA16_SNORM: 2119 return ctx->API == API_OPENGL_COMPAT && 2120 ctx->Extensions.EXT_texture_snorm && 2121 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 2122 case GL_LUMINANCE_SNORM: 2123 case GL_LUMINANCE8_SNORM: 2124 case GL_LUMINANCE16_SNORM: 2125 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 2126 ? GL_LUMINANCE : 0; 2127 case GL_LUMINANCE_ALPHA_SNORM: 2128 case GL_LUMINANCE8_ALPHA8_SNORM: 2129 case GL_LUMINANCE16_ALPHA16_SNORM: 2130 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 2131 ? GL_LUMINANCE_ALPHA : 0; 2132 case GL_INTENSITY_SNORM: 2133 case GL_INTENSITY8_SNORM: 2134 case GL_INTENSITY16_SNORM: 2135 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 2136 ? GL_INTENSITY : 0; 2137 2138 case GL_R16F: 2139 case GL_R32F: 2140 return ((_mesa_is_desktop_gl(ctx) && 2141 ctx->Extensions.ARB_texture_rg && 2142 ctx->Extensions.ARB_texture_float) || 2143 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 2144 ? GL_RED : 0; 2145 case GL_RG16F: 2146 case GL_RG32F: 2147 return ((_mesa_is_desktop_gl(ctx) && 2148 ctx->Extensions.ARB_texture_rg && 2149 ctx->Extensions.ARB_texture_float) || 2150 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 2151 ? GL_RG : 0; 2152 case GL_RGB16F: 2153 case GL_RGB32F: 2154 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float) 2155 ? GL_RGB : 0; 2156 case GL_RGBA16F: 2157 case GL_RGBA32F: 2158 return ((_mesa_is_desktop_gl(ctx) && 2159 ctx->Extensions.ARB_texture_float) || 2160 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 2161 ? GL_RGBA : 0; 2162 case GL_RGB9_E5: 2163 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_shared_exponent) 2164 ? GL_RGB: 0; 2165 case GL_ALPHA16F_ARB: 2166 case GL_ALPHA32F_ARB: 2167 return ctx->API == API_OPENGL_COMPAT && 2168 ctx->Extensions.ARB_texture_float && 2169 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 2170 case GL_LUMINANCE16F_ARB: 2171 case GL_LUMINANCE32F_ARB: 2172 return ctx->API == API_OPENGL_COMPAT && 2173 ctx->Extensions.ARB_texture_float && 2174 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; 2175 case GL_LUMINANCE_ALPHA16F_ARB: 2176 case GL_LUMINANCE_ALPHA32F_ARB: 2177 return ctx->API == API_OPENGL_COMPAT && 2178 ctx->Extensions.ARB_texture_float && 2179 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; 2180 case GL_INTENSITY16F_ARB: 2181 case GL_INTENSITY32F_ARB: 2182 return ctx->API == API_OPENGL_COMPAT && 2183 ctx->Extensions.ARB_texture_float && 2184 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; 2185 case GL_R11F_G11F_B10F: 2186 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) || 2187 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 2188 ? GL_RGB : 0; 2189 2190 case GL_RGBA8UI_EXT: 2191 case GL_RGBA16UI_EXT: 2192 case GL_RGBA32UI_EXT: 2193 case GL_RGBA8I_EXT: 2194 case GL_RGBA16I_EXT: 2195 case GL_RGBA32I_EXT: 2196 return ctx->Version >= 30 2197 || (_mesa_is_desktop_gl(ctx) && 2198 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0; 2199 2200 case GL_RGB8UI_EXT: 2201 case GL_RGB16UI_EXT: 2202 case GL_RGB32UI_EXT: 2203 case GL_RGB8I_EXT: 2204 case GL_RGB16I_EXT: 2205 case GL_RGB32I_EXT: 2206 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer 2207 ? GL_RGB : 0; 2208 case GL_R8UI: 2209 case GL_R8I: 2210 case GL_R16UI: 2211 case GL_R16I: 2212 case GL_R32UI: 2213 case GL_R32I: 2214 return ctx->Version >= 30 2215 || (_mesa_is_desktop_gl(ctx) && 2216 ctx->Extensions.ARB_texture_rg && 2217 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0; 2218 2219 case GL_RG8UI: 2220 case GL_RG8I: 2221 case GL_RG16UI: 2222 case GL_RG16I: 2223 case GL_RG32UI: 2224 case GL_RG32I: 2225 return ctx->Version >= 30 2226 || (_mesa_is_desktop_gl(ctx) && 2227 ctx->Extensions.ARB_texture_rg && 2228 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0; 2229 2230 case GL_INTENSITY8I_EXT: 2231 case GL_INTENSITY8UI_EXT: 2232 case GL_INTENSITY16I_EXT: 2233 case GL_INTENSITY16UI_EXT: 2234 case GL_INTENSITY32I_EXT: 2235 case GL_INTENSITY32UI_EXT: 2236 return ctx->API == API_OPENGL_COMPAT && 2237 ctx->Extensions.EXT_texture_integer && 2238 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; 2239 2240 case GL_LUMINANCE8I_EXT: 2241 case GL_LUMINANCE8UI_EXT: 2242 case GL_LUMINANCE16I_EXT: 2243 case GL_LUMINANCE16UI_EXT: 2244 case GL_LUMINANCE32I_EXT: 2245 case GL_LUMINANCE32UI_EXT: 2246 return ctx->API == API_OPENGL_COMPAT && 2247 ctx->Extensions.EXT_texture_integer && 2248 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; 2249 2250 case GL_LUMINANCE_ALPHA8I_EXT: 2251 case GL_LUMINANCE_ALPHA8UI_EXT: 2252 case GL_LUMINANCE_ALPHA16I_EXT: 2253 case GL_LUMINANCE_ALPHA16UI_EXT: 2254 case GL_LUMINANCE_ALPHA32I_EXT: 2255 case GL_LUMINANCE_ALPHA32UI_EXT: 2256 return ctx->API == API_OPENGL_COMPAT && 2257 ctx->Extensions.EXT_texture_integer && 2258 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; 2259 2260 case GL_ALPHA8I_EXT: 2261 case GL_ALPHA8UI_EXT: 2262 case GL_ALPHA16I_EXT: 2263 case GL_ALPHA16UI_EXT: 2264 case GL_ALPHA32I_EXT: 2265 case GL_ALPHA32UI_EXT: 2266 return ctx->API == API_OPENGL_COMPAT && 2267 ctx->Extensions.EXT_texture_integer && 2268 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 2269 2270 case GL_RGB10_A2UI: 2271 return (_mesa_is_desktop_gl(ctx) && 2272 ctx->Extensions.ARB_texture_rgb10_a2ui) 2273 || _mesa_is_gles3(ctx) ? GL_RGBA : 0; 2274 2275 case GL_RGB565: 2276 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility 2277 ? GL_RGB : 0; 2278 default: 2279 return 0; 2280 } 2281} 2282 2283 2284/** 2285 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). 2286 */ 2287static void 2288invalidate_rb(GLuint key, void *data, void *userData) 2289{ 2290 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 2291 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; 2292 2293 /* If this is a user-created FBO */ 2294 if (_mesa_is_user_fbo(fb)) { 2295 GLuint i; 2296 for (i = 0; i < BUFFER_COUNT; i++) { 2297 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2298 if (att->Type == GL_RENDERBUFFER && 2299 att->Renderbuffer == rb) { 2300 /* Mark fb status as indeterminate to force re-validation */ 2301 fb->_Status = 0; 2302 return; 2303 } 2304 } 2305 } 2306} 2307 2308 2309/** sentinal value, see below */ 2310#define NO_SAMPLES 1000 2311 2312void 2313_mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, 2314 GLenum internalFormat, GLsizei width, 2315 GLsizei height, GLsizei samples, 2316 GLsizei storageSamples) 2317{ 2318 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat); 2319 2320 assert(baseFormat != 0); 2321 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize); 2322 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize); 2323 assert(samples != NO_SAMPLES); 2324 if (samples != 0) { 2325 assert(samples > 0); 2326 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER, 2327 internalFormat, samples, 2328 storageSamples) == GL_NO_ERROR); 2329 } 2330 2331 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2332 2333 if (rb->InternalFormat == internalFormat && 2334 rb->Width == (GLuint) width && 2335 rb->Height == (GLuint) height && 2336 rb->NumSamples == samples && 2337 rb->NumStorageSamples == storageSamples) { 2338 /* no change in allocation needed */ 2339 return; 2340 } 2341 2342 /* These MUST get set by the AllocStorage func */ 2343 rb->Format = MESA_FORMAT_NONE; 2344 rb->NumSamples = samples; 2345 rb->NumStorageSamples = storageSamples; 2346 2347 /* Now allocate the storage */ 2348 assert(rb->AllocStorage); 2349 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { 2350 /* No error - check/set fields now */ 2351 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */ 2352 assert(rb->Width == (GLuint) width); 2353 assert(rb->Height == (GLuint) height); 2354 rb->InternalFormat = internalFormat; 2355 rb->_BaseFormat = baseFormat; 2356 assert(rb->_BaseFormat != 0); 2357 } 2358 else { 2359 /* Probably ran out of memory - clear the fields */ 2360 rb->Width = 0; 2361 rb->Height = 0; 2362 rb->Format = MESA_FORMAT_NONE; 2363 rb->InternalFormat = GL_NONE; 2364 rb->_BaseFormat = GL_NONE; 2365 rb->NumSamples = 0; 2366 rb->NumStorageSamples = 0; 2367 } 2368 2369 /* Invalidate the framebuffers the renderbuffer is attached in. */ 2370 if (rb->AttachedAnytime) { 2371 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); 2372 } 2373} 2374 2375/** 2376 * Helper function used by renderbuffer_storage_direct() and 2377 * renderbuffer_storage_target(). 2378 * samples will be NO_SAMPLES if called by a non-multisample function. 2379 */ 2380static void 2381renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, 2382 GLenum internalFormat, GLsizei width, 2383 GLsizei height, GLsizei samples, GLsizei storageSamples, 2384 const char *func) 2385{ 2386 GLenum baseFormat; 2387 GLenum sample_count_error; 2388 2389 baseFormat = _mesa_base_fbo_format(ctx, internalFormat); 2390 if (baseFormat == 0) { 2391 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)", 2392 func, _mesa_enum_to_string(internalFormat)); 2393 return; 2394 } 2395 2396 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { 2397 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func, 2398 width); 2399 return; 2400 } 2401 2402 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { 2403 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func, 2404 height); 2405 return; 2406 } 2407 2408 if (samples == NO_SAMPLES) { 2409 /* NumSamples == 0 indicates non-multisampling */ 2410 samples = 0; 2411 storageSamples = 0; 2412 } 2413 else { 2414 /* check the sample count; 2415 * note: driver may choose to use more samples than what's requested 2416 */ 2417 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER, 2418 internalFormat, samples, storageSamples); 2419 2420 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16: 2421 * 2422 * "If a negative number is provided where an argument of type sizei or 2423 * sizeiptr is specified, the error INVALID VALUE is generated." 2424 */ 2425 if (samples < 0 || storageSamples < 0) { 2426 sample_count_error = GL_INVALID_VALUE; 2427 } 2428 2429 if (sample_count_error != GL_NO_ERROR) { 2430 _mesa_error(ctx, sample_count_error, 2431 "%s(samples=%d, storageSamples=%d)", func, samples, 2432 storageSamples); 2433 return; 2434 } 2435 } 2436 2437 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, 2438 storageSamples); 2439} 2440 2441/** 2442 * Helper function used by _mesa_NamedRenderbufferStorage*(). 2443 * samples will be NO_SAMPLES if called by a non-multisample function. 2444 */ 2445static void 2446renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat, 2447 GLsizei width, GLsizei height, GLsizei samples, 2448 GLsizei storageSamples, const char *func) 2449{ 2450 GET_CURRENT_CONTEXT(ctx); 2451 2452 if (MESA_VERBOSE & VERBOSE_API) { 2453 if (samples == NO_SAMPLES) 2454 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n", 2455 func, renderbuffer, 2456 _mesa_enum_to_string(internalFormat), 2457 width, height); 2458 else 2459 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n", 2460 func, renderbuffer, 2461 _mesa_enum_to_string(internalFormat), 2462 width, height, samples); 2463 } 2464 2465 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 2466 if (!rb || rb == &DummyRenderbuffer) { 2467 /* ID was reserved, but no real renderbuffer object made yet */ 2468 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)", 2469 func, renderbuffer); 2470 return; 2471 } 2472 2473 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, 2474 storageSamples, func); 2475} 2476 2477/** 2478 * Helper function used by _mesa_RenderbufferStorage() and 2479 * _mesa_RenderbufferStorageMultisample(). 2480 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage(). 2481 */ 2482static void 2483renderbuffer_storage_target(GLenum target, GLenum internalFormat, 2484 GLsizei width, GLsizei height, GLsizei samples, 2485 GLsizei storageSamples, const char *func) 2486{ 2487 GET_CURRENT_CONTEXT(ctx); 2488 2489 if (MESA_VERBOSE & VERBOSE_API) { 2490 if (samples == NO_SAMPLES) 2491 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n", 2492 func, 2493 _mesa_enum_to_string(target), 2494 _mesa_enum_to_string(internalFormat), 2495 width, height); 2496 else 2497 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n", 2498 func, 2499 _mesa_enum_to_string(target), 2500 _mesa_enum_to_string(internalFormat), 2501 width, height, samples); 2502 } 2503 2504 if (target != GL_RENDERBUFFER_EXT) { 2505 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); 2506 return; 2507 } 2508 2509 if (!ctx->CurrentRenderbuffer) { 2510 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)", 2511 func); 2512 return; 2513 } 2514 2515 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width, 2516 height, samples, storageSamples, func); 2517} 2518 2519 2520void GLAPIENTRY 2521_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) 2522{ 2523 struct gl_renderbuffer *rb; 2524 GET_CURRENT_CONTEXT(ctx); 2525 2526 if (!ctx->Extensions.OES_EGL_image) { 2527 _mesa_error(ctx, GL_INVALID_OPERATION, 2528 "glEGLImageTargetRenderbufferStorageOES(unsupported)"); 2529 return; 2530 } 2531 2532 if (target != GL_RENDERBUFFER) { 2533 _mesa_error(ctx, GL_INVALID_ENUM, 2534 "EGLImageTargetRenderbufferStorageOES"); 2535 return; 2536 } 2537 2538 rb = ctx->CurrentRenderbuffer; 2539 if (!rb) { 2540 _mesa_error(ctx, GL_INVALID_OPERATION, 2541 "EGLImageTargetRenderbufferStorageOES"); 2542 return; 2543 } 2544 2545 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2546 2547 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); 2548} 2549 2550 2551/** 2552 * Helper function for _mesa_GetRenderbufferParameteriv() and 2553 * _mesa_GetFramebufferAttachmentParameteriv() 2554 * We have to be careful to respect the base format. For example, if a 2555 * renderbuffer/texture was created with internalFormat=GL_RGB but the 2556 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE 2557 * we need to return zero. 2558 */ 2559static GLint 2560get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format) 2561{ 2562 if (_mesa_base_format_has_channel(baseFormat, pname)) 2563 return _mesa_get_format_bits(format, pname); 2564 else 2565 return 0; 2566} 2567 2568 2569 2570void GLAPIENTRY 2571_mesa_RenderbufferStorage(GLenum target, GLenum internalFormat, 2572 GLsizei width, GLsizei height) 2573{ 2574 /* GL_ARB_fbo says calling this function is equivalent to calling 2575 * glRenderbufferStorageMultisample() with samples=0. We pass in 2576 * a token value here just for error reporting purposes. 2577 */ 2578 renderbuffer_storage_target(target, internalFormat, width, height, 2579 NO_SAMPLES, 0, "glRenderbufferStorage"); 2580} 2581 2582 2583void GLAPIENTRY 2584_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, 2585 GLenum internalFormat, 2586 GLsizei width, GLsizei height) 2587{ 2588 renderbuffer_storage_target(target, internalFormat, width, height, 2589 samples, samples, 2590 "glRenderbufferStorageMultisample"); 2591} 2592 2593 2594void GLAPIENTRY 2595_mesa_RenderbufferStorageMultisampleAdvancedAMD( 2596 GLenum target, GLsizei samples, GLsizei storageSamples, 2597 GLenum internalFormat, GLsizei width, GLsizei height) 2598{ 2599 renderbuffer_storage_target(target, internalFormat, width, height, 2600 samples, storageSamples, 2601 "glRenderbufferStorageMultisampleAdvancedAMD"); 2602} 2603 2604 2605/** 2606 * OpenGL ES version of glRenderBufferStorage. 2607 */ 2608void GLAPIENTRY 2609_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, 2610 GLsizei width, GLsizei height) 2611{ 2612 switch (internalFormat) { 2613 case GL_RGB565: 2614 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ 2615 /* choose a closest format */ 2616 internalFormat = GL_RGB5; 2617 break; 2618 default: 2619 break; 2620 } 2621 2622 renderbuffer_storage_target(target, internalFormat, width, height, 0, 0, 2623 "glRenderbufferStorageEXT"); 2624} 2625 2626void GLAPIENTRY 2627_mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, 2628 GLsizei width, GLsizei height) 2629{ 2630 /* GL_ARB_fbo says calling this function is equivalent to calling 2631 * glRenderbufferStorageMultisample() with samples=0. We pass in 2632 * a token value here just for error reporting purposes. 2633 */ 2634 renderbuffer_storage_named(renderbuffer, internalformat, width, height, 2635 NO_SAMPLES, 0, "glNamedRenderbufferStorage"); 2636} 2637 2638void GLAPIENTRY 2639_mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, 2640 GLenum internalformat, 2641 GLsizei width, GLsizei height) 2642{ 2643 renderbuffer_storage_named(renderbuffer, internalformat, width, height, 2644 samples, samples, 2645 "glNamedRenderbufferStorageMultisample"); 2646} 2647 2648 2649void GLAPIENTRY 2650_mesa_NamedRenderbufferStorageMultisampleAdvancedAMD( 2651 GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, 2652 GLenum internalformat, GLsizei width, GLsizei height) 2653{ 2654 renderbuffer_storage_named(renderbuffer, internalformat, width, height, 2655 samples, storageSamples, 2656 "glNamedRenderbufferStorageMultisampleAdvancedAMD"); 2657} 2658 2659 2660static void 2661get_render_buffer_parameteriv(struct gl_context *ctx, 2662 struct gl_renderbuffer *rb, GLenum pname, 2663 GLint *params, const char *func) 2664{ 2665 /* No need to flush here since we're just quering state which is 2666 * not effected by rendering. 2667 */ 2668 2669 switch (pname) { 2670 case GL_RENDERBUFFER_WIDTH_EXT: 2671 *params = rb->Width; 2672 return; 2673 case GL_RENDERBUFFER_HEIGHT_EXT: 2674 *params = rb->Height; 2675 return; 2676 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: 2677 *params = rb->InternalFormat; 2678 return; 2679 case GL_RENDERBUFFER_RED_SIZE_EXT: 2680 case GL_RENDERBUFFER_GREEN_SIZE_EXT: 2681 case GL_RENDERBUFFER_BLUE_SIZE_EXT: 2682 case GL_RENDERBUFFER_ALPHA_SIZE_EXT: 2683 case GL_RENDERBUFFER_DEPTH_SIZE_EXT: 2684 case GL_RENDERBUFFER_STENCIL_SIZE_EXT: 2685 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); 2686 return; 2687 case GL_RENDERBUFFER_SAMPLES: 2688 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object) 2689 || _mesa_is_gles3(ctx)) { 2690 *params = rb->NumSamples; 2691 return; 2692 } 2693 break; 2694 case GL_RENDERBUFFER_STORAGE_SAMPLES_AMD: 2695 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) { 2696 *params = rb->NumStorageSamples; 2697 return; 2698 } 2699 break; 2700 } 2701 2702 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func, 2703 _mesa_enum_to_string(pname)); 2704} 2705 2706 2707void GLAPIENTRY 2708_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) 2709{ 2710 GET_CURRENT_CONTEXT(ctx); 2711 2712 if (target != GL_RENDERBUFFER_EXT) { 2713 _mesa_error(ctx, GL_INVALID_ENUM, 2714 "glGetRenderbufferParameterivEXT(target)"); 2715 return; 2716 } 2717 2718 if (!ctx->CurrentRenderbuffer) { 2719 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT" 2720 "(no renderbuffer bound)"); 2721 return; 2722 } 2723 2724 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname, 2725 params, "glGetRenderbufferParameteriv"); 2726} 2727 2728 2729void GLAPIENTRY 2730_mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, 2731 GLint *params) 2732{ 2733 GET_CURRENT_CONTEXT(ctx); 2734 2735 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 2736 if (!rb || rb == &DummyRenderbuffer) { 2737 /* ID was reserved, but no real renderbuffer object made yet */ 2738 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv" 2739 "(invalid renderbuffer %i)", renderbuffer); 2740 return; 2741 } 2742 2743 get_render_buffer_parameteriv(ctx, rb, pname, params, 2744 "glGetNamedRenderbufferParameteriv"); 2745} 2746 2747 2748GLboolean GLAPIENTRY 2749_mesa_IsFramebuffer(GLuint framebuffer) 2750{ 2751 GET_CURRENT_CONTEXT(ctx); 2752 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 2753 if (framebuffer) { 2754 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); 2755 if (rb != NULL && rb != &DummyFramebuffer) 2756 return GL_TRUE; 2757 } 2758 return GL_FALSE; 2759} 2760 2761 2762/** 2763 * Check if any of the attachments of the given framebuffer are textures 2764 * (render to texture). Call ctx->Driver.RenderTexture() for such 2765 * attachments. 2766 */ 2767static void 2768check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) 2769{ 2770 GLuint i; 2771 assert(ctx->Driver.RenderTexture); 2772 2773 if (_mesa_is_winsys_fbo(fb)) 2774 return; /* can't render to texture with winsys framebuffers */ 2775 2776 for (i = 0; i < BUFFER_COUNT; i++) { 2777 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2778 if (att->Texture && att->Renderbuffer->TexImage 2779 && driver_RenderTexture_is_safe(att)) { 2780 ctx->Driver.RenderTexture(ctx, fb, att); 2781 } 2782 } 2783} 2784 2785 2786/** 2787 * Examine all the framebuffer's attachments to see if any are textures. 2788 * If so, call ctx->Driver.FinishRenderTexture() for each texture to 2789 * notify the device driver that the texture image may have changed. 2790 */ 2791static void 2792check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) 2793{ 2794 /* Skip if we know NeedsFinishRenderTexture won't be set. */ 2795 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage) 2796 return; 2797 2798 if (ctx->Driver.FinishRenderTexture) { 2799 GLuint i; 2800 for (i = 0; i < BUFFER_COUNT; i++) { 2801 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2802 struct gl_renderbuffer *rb = att->Renderbuffer; 2803 if (rb && rb->NeedsFinishRenderTexture) { 2804 ctx->Driver.FinishRenderTexture(ctx, rb); 2805 } 2806 } 2807 } 2808} 2809 2810 2811static void 2812bind_framebuffer(GLenum target, GLuint framebuffer) 2813{ 2814 struct gl_framebuffer *newDrawFb, *newReadFb; 2815 GLboolean bindReadBuf, bindDrawBuf; 2816 GET_CURRENT_CONTEXT(ctx); 2817 2818 switch (target) { 2819 case GL_DRAW_FRAMEBUFFER_EXT: 2820 bindDrawBuf = GL_TRUE; 2821 bindReadBuf = GL_FALSE; 2822 break; 2823 case GL_READ_FRAMEBUFFER_EXT: 2824 bindDrawBuf = GL_FALSE; 2825 bindReadBuf = GL_TRUE; 2826 break; 2827 case GL_FRAMEBUFFER_EXT: 2828 bindDrawBuf = GL_TRUE; 2829 bindReadBuf = GL_TRUE; 2830 break; 2831 default: 2832 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); 2833 return; 2834 } 2835 2836 if (framebuffer) { 2837 /* Binding a user-created framebuffer object */ 2838 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); 2839 if (newDrawFb == &DummyFramebuffer) { 2840 /* ID was reserved, but no real framebuffer object made yet */ 2841 newDrawFb = NULL; 2842 } 2843 else if (!newDrawFb && ctx->API == API_OPENGL_CORE) { 2844 /* All FBO IDs must be Gen'd */ 2845 _mesa_error(ctx, GL_INVALID_OPERATION, 2846 "glBindFramebuffer(non-gen name)"); 2847 return; 2848 } 2849 2850 if (!newDrawFb) { 2851 /* create new framebuffer object */ 2852 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); 2853 if (!newDrawFb) { 2854 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); 2855 return; 2856 } 2857 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); 2858 } 2859 newReadFb = newDrawFb; 2860 } 2861 else { 2862 /* Binding the window system framebuffer (which was originally set 2863 * with MakeCurrent). 2864 */ 2865 newDrawFb = ctx->WinSysDrawBuffer; 2866 newReadFb = ctx->WinSysReadBuffer; 2867 } 2868 2869 _mesa_bind_framebuffers(ctx, 2870 bindDrawBuf ? newDrawFb : ctx->DrawBuffer, 2871 bindReadBuf ? newReadFb : ctx->ReadBuffer); 2872} 2873 2874void 2875_mesa_bind_framebuffers(struct gl_context *ctx, 2876 struct gl_framebuffer *newDrawFb, 2877 struct gl_framebuffer *newReadFb) 2878{ 2879 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer; 2880 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer; 2881 const bool bindDrawBuf = oldDrawFb != newDrawFb; 2882 const bool bindReadBuf = oldReadFb != newReadFb; 2883 2884 assert(newDrawFb); 2885 assert(newDrawFb != &DummyFramebuffer); 2886 2887 /* 2888 * OK, now bind the new Draw/Read framebuffers, if they're changing. 2889 * 2890 * We also check if we're beginning and/or ending render-to-texture. 2891 * When a framebuffer with texture attachments is unbound, call 2892 * ctx->Driver.FinishRenderTexture(). 2893 * When a framebuffer with texture attachments is bound, call 2894 * ctx->Driver.RenderTexture(). 2895 * 2896 * Note that if the ReadBuffer has texture attachments we don't consider 2897 * that a render-to-texture case. 2898 */ 2899 if (bindReadBuf) { 2900 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2901 2902 /* check if old readbuffer was render-to-texture */ 2903 check_end_texture_render(ctx, oldReadFb); 2904 2905 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); 2906 } 2907 2908 if (bindDrawBuf) { 2909 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2910 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations; 2911 2912 /* check if old framebuffer had any texture attachments */ 2913 if (oldDrawFb) 2914 check_end_texture_render(ctx, oldDrawFb); 2915 2916 /* check if newly bound framebuffer has any texture attachments */ 2917 check_begin_texture_render(ctx, newDrawFb); 2918 2919 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); 2920 } 2921 2922 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { 2923 /* The few classic drivers that actually hook this function really only 2924 * want to know if the draw framebuffer changed. 2925 */ 2926 ctx->Driver.BindFramebuffer(ctx, 2927 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER, 2928 newDrawFb, newReadFb); 2929 } 2930} 2931 2932void GLAPIENTRY 2933_mesa_BindFramebuffer(GLenum target, GLuint framebuffer) 2934{ 2935 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry 2936 * point, but they allow the use of user-generated names. 2937 */ 2938 bind_framebuffer(target, framebuffer); 2939} 2940 2941 2942void GLAPIENTRY 2943_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) 2944{ 2945 bind_framebuffer(target, framebuffer); 2946} 2947 2948 2949void GLAPIENTRY 2950_mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) 2951{ 2952 GLint i; 2953 GET_CURRENT_CONTEXT(ctx); 2954 2955 if (n < 0) { 2956 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)"); 2957 return; 2958 } 2959 2960 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2961 2962 for (i = 0; i < n; i++) { 2963 if (framebuffers[i] > 0) { 2964 struct gl_framebuffer *fb; 2965 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); 2966 if (fb) { 2967 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); 2968 2969 /* check if deleting currently bound framebuffer object */ 2970 if (fb == ctx->DrawBuffer) { 2971 /* bind default */ 2972 assert(fb->RefCount >= 2); 2973 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 2974 } 2975 if (fb == ctx->ReadBuffer) { 2976 /* bind default */ 2977 assert(fb->RefCount >= 2); 2978 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); 2979 } 2980 2981 /* remove from hash table immediately, to free the ID */ 2982 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); 2983 2984 if (fb != &DummyFramebuffer) { 2985 /* But the object will not be freed until it's no longer 2986 * bound in any context. 2987 */ 2988 _mesa_reference_framebuffer(&fb, NULL); 2989 } 2990 } 2991 } 2992 } 2993} 2994 2995 2996/** 2997 * This is the implementation for glGenFramebuffers and glCreateFramebuffers. 2998 * It is not exposed to the rest of Mesa to encourage the use of 2999 * nameless buffers in driver internals. 3000 */ 3001static void 3002create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa) 3003{ 3004 GET_CURRENT_CONTEXT(ctx); 3005 GLuint first; 3006 GLint i; 3007 struct gl_framebuffer *fb; 3008 3009 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers"; 3010 3011 if (n < 0) { 3012 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func); 3013 return; 3014 } 3015 3016 if (!framebuffers) 3017 return; 3018 3019 _mesa_HashLockMutex(ctx->Shared->FrameBuffers); 3020 3021 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); 3022 3023 for (i = 0; i < n; i++) { 3024 GLuint name = first + i; 3025 framebuffers[i] = name; 3026 3027 if (dsa) { 3028 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]); 3029 if (!fb) { 3030 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers); 3031 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 3032 return; 3033 } 3034 } 3035 else 3036 fb = &DummyFramebuffer; 3037 3038 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb); 3039 } 3040 3041 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers); 3042} 3043 3044 3045void GLAPIENTRY 3046_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) 3047{ 3048 create_framebuffers(n, framebuffers, false); 3049} 3050 3051 3052void GLAPIENTRY 3053_mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers) 3054{ 3055 create_framebuffers(n, framebuffers, true); 3056} 3057 3058 3059GLenum 3060_mesa_check_framebuffer_status(struct gl_context *ctx, 3061 struct gl_framebuffer *buffer) 3062{ 3063 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); 3064 3065 if (_mesa_is_winsys_fbo(buffer)) { 3066 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */ 3067 if (buffer != &IncompleteFramebuffer) { 3068 return GL_FRAMEBUFFER_COMPLETE_EXT; 3069 } else { 3070 return GL_FRAMEBUFFER_UNDEFINED; 3071 } 3072 } 3073 3074 /* No need to flush here */ 3075 3076 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { 3077 _mesa_test_framebuffer_completeness(ctx, buffer); 3078 } 3079 3080 return buffer->_Status; 3081} 3082 3083 3084GLenum GLAPIENTRY 3085_mesa_CheckFramebufferStatus_no_error(GLenum target) 3086{ 3087 GET_CURRENT_CONTEXT(ctx); 3088 3089 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target); 3090 return _mesa_check_framebuffer_status(ctx, fb); 3091} 3092 3093 3094GLenum GLAPIENTRY 3095_mesa_CheckFramebufferStatus(GLenum target) 3096{ 3097 struct gl_framebuffer *fb; 3098 GET_CURRENT_CONTEXT(ctx); 3099 3100 if (MESA_VERBOSE & VERBOSE_API) 3101 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n", 3102 _mesa_enum_to_string(target)); 3103 3104 fb = get_framebuffer_target(ctx, target); 3105 if (!fb) { 3106 _mesa_error(ctx, GL_INVALID_ENUM, 3107 "glCheckFramebufferStatus(invalid target %s)", 3108 _mesa_enum_to_string(target)); 3109 return 0; 3110 } 3111 3112 return _mesa_check_framebuffer_status(ctx, fb); 3113} 3114 3115 3116GLenum GLAPIENTRY 3117_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) 3118{ 3119 struct gl_framebuffer *fb; 3120 GET_CURRENT_CONTEXT(ctx); 3121 3122 /* Validate the target (for conformance's sake) and grab a reference to the 3123 * default framebuffer in case framebuffer = 0. 3124 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec 3125 * (30.10.2014, PDF page 336) says: 3126 * "If framebuffer is zero, then the status of the default read or 3127 * draw framebuffer (as determined by target) is returned." 3128 */ 3129 switch (target) { 3130 case GL_DRAW_FRAMEBUFFER: 3131 case GL_FRAMEBUFFER: 3132 fb = ctx->WinSysDrawBuffer; 3133 break; 3134 case GL_READ_FRAMEBUFFER: 3135 fb = ctx->WinSysReadBuffer; 3136 break; 3137 default: 3138 _mesa_error(ctx, GL_INVALID_ENUM, 3139 "glCheckNamedFramebufferStatus(invalid target %s)", 3140 _mesa_enum_to_string(target)); 3141 return 0; 3142 } 3143 3144 if (framebuffer) { 3145 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 3146 "glCheckNamedFramebufferStatus"); 3147 if (!fb) 3148 return 0; 3149 } 3150 3151 return _mesa_check_framebuffer_status(ctx, fb); 3152} 3153 3154 3155/** 3156 * Replicate the src attachment point. Used by framebuffer_texture() when 3157 * the same texture is attached at GL_DEPTH_ATTACHMENT and 3158 * GL_STENCIL_ATTACHMENT. 3159 */ 3160static void 3161reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, 3162 gl_buffer_index dst, 3163 gl_buffer_index src) 3164{ 3165 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst]; 3166 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src]; 3167 3168 assert(src_att->Texture != NULL); 3169 assert(src_att->Renderbuffer != NULL); 3170 3171 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture); 3172 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer); 3173 dst_att->Type = src_att->Type; 3174 dst_att->Complete = src_att->Complete; 3175 dst_att->TextureLevel = src_att->TextureLevel; 3176 dst_att->CubeMapFace = src_att->CubeMapFace; 3177 dst_att->Zoffset = src_att->Zoffset; 3178 dst_att->Layered = src_att->Layered; 3179} 3180 3181 3182static struct gl_texture_object * 3183get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture) 3184{ 3185 if (!texture) 3186 return NULL; 3187 3188 return _mesa_lookup_texture(ctx, texture); 3189} 3190 3191 3192/** 3193 * Common code called by gl*FramebufferTexture*() to retrieve the correct 3194 * texture object pointer. 3195 * 3196 * \param texObj where the pointer to the texture object is returned. Note 3197 * that a successful call may return texObj = NULL. 3198 * 3199 * \return true if no errors, false if errors 3200 */ 3201static bool 3202get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture, 3203 bool layered, const char *caller, 3204 struct gl_texture_object **texObj) 3205{ 3206 *texObj = NULL; /* This will get returned if texture = 0. */ 3207 3208 if (!texture) 3209 return true; 3210 3211 *texObj = _mesa_lookup_texture(ctx, texture); 3212 if (*texObj == NULL || (*texObj)->Target == 0) { 3213 /* Can't render to a non-existent texture object. 3214 * 3215 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and 3216 * Managing Framebuffer Objects specifies a different error 3217 * depending upon the calling function (PDF pages 325-328). 3218 * *FramebufferTexture (where layered = GL_TRUE) throws invalid 3219 * value, while the other commands throw invalid operation (where 3220 * layered = GL_FALSE). 3221 */ 3222 const GLenum error = layered ? GL_INVALID_VALUE : 3223 GL_INVALID_OPERATION; 3224 _mesa_error(ctx, error, 3225 "%s(non-existent texture %u)", caller, texture); 3226 return false; 3227 } 3228 3229 return true; 3230} 3231 3232 3233/** 3234 * Common code called by gl*FramebufferTexture() to verify the texture target 3235 * and decide whether or not the attachment should truly be considered 3236 * layered. 3237 * 3238 * \param layered true if attachment should be considered layered, false if 3239 * not 3240 * 3241 * \return true if no errors, false if errors 3242 */ 3243static bool 3244check_layered_texture_target(struct gl_context *ctx, GLenum target, 3245 const char *caller, GLboolean *layered) 3246{ 3247 *layered = GL_TRUE; 3248 3249 switch (target) { 3250 case GL_TEXTURE_3D: 3251 case GL_TEXTURE_1D_ARRAY_EXT: 3252 case GL_TEXTURE_2D_ARRAY_EXT: 3253 case GL_TEXTURE_CUBE_MAP: 3254 case GL_TEXTURE_CUBE_MAP_ARRAY: 3255 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 3256 return true; 3257 case GL_TEXTURE_1D: 3258 case GL_TEXTURE_2D: 3259 case GL_TEXTURE_RECTANGLE: 3260 case GL_TEXTURE_2D_MULTISAMPLE: 3261 /* These texture types are valid to pass to 3262 * glFramebufferTexture(), but since they aren't layered, it 3263 * is equivalent to calling glFramebufferTexture{1D,2D}(). 3264 */ 3265 *layered = GL_FALSE; 3266 return true; 3267 } 3268 3269 _mesa_error(ctx, GL_INVALID_OPERATION, 3270 "%s(invalid texture target %s)", caller, 3271 _mesa_enum_to_string(target)); 3272 return false; 3273} 3274 3275 3276/** 3277 * Common code called by gl*FramebufferTextureLayer() to verify the texture 3278 * target. 3279 * 3280 * \return true if no errors, false if errors 3281 */ 3282static bool 3283check_texture_target(struct gl_context *ctx, GLenum target, 3284 const char *caller) 3285{ 3286 /* We're being called by glFramebufferTextureLayer(). 3287 * The only legal texture types for that function are 3D, 3288 * cube-map, and 1D/2D/cube-map array textures. 3289 * 3290 * We don't need to check for GL_ARB_texture_cube_map_array because the 3291 * application wouldn't have been able to create a texture with a 3292 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled. 3293 */ 3294 switch (target) { 3295 case GL_TEXTURE_3D: 3296 case GL_TEXTURE_1D_ARRAY: 3297 case GL_TEXTURE_2D_ARRAY: 3298 case GL_TEXTURE_CUBE_MAP_ARRAY: 3299 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 3300 return true; 3301 case GL_TEXTURE_CUBE_MAP: 3302 /* GL_TEXTURE_CUBE_MAP is only allowed by OpenGL 4.5 here, which 3303 * includes the DSA API. 3304 * 3305 * Because DSA is only enabled for GL 3.1+ and this can be called 3306 * from _mesa_FramebufferTextureLayer in compatibility profile, 3307 * we need to check the version. 3308 */ 3309 return _mesa_is_desktop_gl(ctx) && ctx->Version >= 31; 3310 } 3311 3312 _mesa_error(ctx, GL_INVALID_OPERATION, 3313 "%s(invalid texture target %s)", caller, 3314 _mesa_enum_to_string(target)); 3315 return false; 3316} 3317 3318 3319/** 3320 * Common code called by glFramebufferTexture*D() to verify the texture 3321 * target. 3322 * 3323 * \return true if no errors, false if errors 3324 */ 3325static bool 3326check_textarget(struct gl_context *ctx, int dims, GLenum target, 3327 GLenum textarget, const char *caller) 3328{ 3329 bool err = false; 3330 3331 switch (textarget) { 3332 case GL_TEXTURE_1D: 3333 err = dims != 1; 3334 break; 3335 case GL_TEXTURE_1D_ARRAY: 3336 err = dims != 1 || !ctx->Extensions.EXT_texture_array; 3337 break; 3338 case GL_TEXTURE_2D: 3339 err = dims != 2; 3340 break; 3341 case GL_TEXTURE_2D_ARRAY: 3342 err = dims != 2 || !ctx->Extensions.EXT_texture_array || 3343 (_mesa_is_gles(ctx) && ctx->Version < 30); 3344 break; 3345 case GL_TEXTURE_2D_MULTISAMPLE: 3346 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 3347 err = dims != 2 || 3348 !ctx->Extensions.ARB_texture_multisample || 3349 (_mesa_is_gles(ctx) && ctx->Version < 31); 3350 break; 3351 case GL_TEXTURE_RECTANGLE: 3352 err = dims != 2 || _mesa_is_gles(ctx) || 3353 !ctx->Extensions.NV_texture_rectangle; 3354 break; 3355 case GL_TEXTURE_CUBE_MAP: 3356 case GL_TEXTURE_CUBE_MAP_ARRAY: 3357 err = true; 3358 break; 3359 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 3360 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 3361 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 3362 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 3363 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 3364 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 3365 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map; 3366 break; 3367 case GL_TEXTURE_3D: 3368 err = dims != 3; 3369 break; 3370 default: 3371 _mesa_error(ctx, GL_INVALID_ENUM, 3372 "%s(unknown textarget 0x%x)", caller, textarget); 3373 return false; 3374 } 3375 3376 if (err) { 3377 _mesa_error(ctx, GL_INVALID_OPERATION, 3378 "%s(invalid textarget %s)", 3379 caller, _mesa_enum_to_string(textarget)); 3380 return false; 3381 } 3382 3383 /* Make sure textarget is consistent with the texture's type */ 3384 err = (target == GL_TEXTURE_CUBE_MAP) ? 3385 !_mesa_is_cube_face(textarget): (target != textarget); 3386 3387 if (err) { 3388 _mesa_error(ctx, GL_INVALID_OPERATION, 3389 "%s(mismatched texture target)", caller); 3390 return false; 3391 } 3392 3393 return true; 3394} 3395 3396 3397/** 3398 * Common code called by gl*FramebufferTextureLayer() and 3399 * glFramebufferTexture3D() to validate the layer. 3400 * 3401 * \return true if no errors, false if errors 3402 */ 3403static bool 3404check_layer(struct gl_context *ctx, GLenum target, GLint layer, 3405 const char *caller) 3406{ 3407 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile) 3408 * spec says: 3409 * 3410 * "An INVALID_VALUE error is generated if texture is non-zero 3411 * and layer is negative." 3412 */ 3413 if (layer < 0) { 3414 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer); 3415 return false; 3416 } 3417 3418 if (target == GL_TEXTURE_3D) { 3419 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 3420 if (layer >= maxSize) { 3421 _mesa_error(ctx, GL_INVALID_VALUE, 3422 "%s(invalid layer %u)", caller, layer); 3423 return false; 3424 } 3425 } 3426 else if ((target == GL_TEXTURE_1D_ARRAY) || 3427 (target == GL_TEXTURE_2D_ARRAY) || 3428 (target == GL_TEXTURE_CUBE_MAP_ARRAY) || 3429 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) { 3430 if (layer >= ctx->Const.MaxArrayTextureLayers) { 3431 _mesa_error(ctx, GL_INVALID_VALUE, 3432 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)", 3433 caller, layer); 3434 return false; 3435 } 3436 } 3437 else if (target == GL_TEXTURE_CUBE_MAP) { 3438 if (layer >= 6) { 3439 _mesa_error(ctx, GL_INVALID_VALUE, 3440 "%s(layer %u >= 6)", caller, layer); 3441 return false; 3442 } 3443 } 3444 3445 return true; 3446} 3447 3448 3449/** 3450 * Common code called by all gl*FramebufferTexture*() entry points to verify 3451 * the level. 3452 * 3453 * \return true if no errors, false if errors 3454 */ 3455static bool 3456check_level(struct gl_context *ctx, struct gl_texture_object *texObj, 3457 GLenum target, GLint level, const char *caller) 3458{ 3459 /* Section 9.2.8 of the OpenGL 4.6 specification says: 3460 * 3461 * "If texture refers to an immutable-format texture, level must be 3462 * greater than or equal to zero and smaller than the value of 3463 * TEXTURE_VIEW_NUM_LEVELS for texture." 3464 */ 3465 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels : 3466 _mesa_max_texture_levels(ctx, target); 3467 3468 if (level < 0 || level >= max_levels) { 3469 _mesa_error(ctx, GL_INVALID_VALUE, 3470 "%s(invalid level %d)", caller, level); 3471 return false; 3472 } 3473 3474 return true; 3475} 3476 3477 3478struct gl_renderbuffer_attachment * 3479_mesa_get_and_validate_attachment(struct gl_context *ctx, 3480 struct gl_framebuffer *fb, 3481 GLenum attachment, const char *caller) 3482{ 3483 /* The window-system framebuffer object is immutable */ 3484 if (_mesa_is_winsys_fbo(fb)) { 3485 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)", 3486 caller); 3487 return NULL; 3488 } 3489 3490 /* Not a hash lookup, so we can afford to get the attachment here. */ 3491 bool is_color_attachment; 3492 struct gl_renderbuffer_attachment *att = 3493 get_attachment(ctx, fb, attachment, &is_color_attachment); 3494 if (att == NULL) { 3495 if (is_color_attachment) { 3496 _mesa_error(ctx, GL_INVALID_OPERATION, 3497 "%s(invalid color attachment %s)", caller, 3498 _mesa_enum_to_string(attachment)); 3499 } else { 3500 _mesa_error(ctx, GL_INVALID_ENUM, 3501 "%s(invalid attachment %s)", caller, 3502 _mesa_enum_to_string(attachment)); 3503 } 3504 return NULL; 3505 } 3506 3507 return att; 3508} 3509 3510 3511void 3512_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, 3513 GLenum attachment, 3514 struct gl_renderbuffer_attachment *att, 3515 struct gl_texture_object *texObj, GLenum textarget, 3516 GLint level, GLsizei samples, 3517 GLuint layer, GLboolean layered) 3518{ 3519 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 3520 3521 simple_mtx_lock(&fb->Mutex); 3522 if (texObj) { 3523 if (attachment == GL_DEPTH_ATTACHMENT && 3524 texObj == fb->Attachment[BUFFER_STENCIL].Texture && 3525 level == fb->Attachment[BUFFER_STENCIL].TextureLevel && 3526 _mesa_tex_target_to_face(textarget) == 3527 fb->Attachment[BUFFER_STENCIL].CubeMapFace && 3528 samples == fb->Attachment[BUFFER_STENCIL].NumSamples && 3529 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { 3530 /* The texture object is already attached to the stencil attachment 3531 * point. Don't create a new renderbuffer; just reuse the stencil 3532 * attachment's. This is required to prevent a GL error in 3533 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL). 3534 */ 3535 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, 3536 BUFFER_STENCIL); 3537 } else if (attachment == GL_STENCIL_ATTACHMENT && 3538 texObj == fb->Attachment[BUFFER_DEPTH].Texture && 3539 level == fb->Attachment[BUFFER_DEPTH].TextureLevel && 3540 _mesa_tex_target_to_face(textarget) == 3541 fb->Attachment[BUFFER_DEPTH].CubeMapFace && 3542 samples == fb->Attachment[BUFFER_DEPTH].NumSamples && 3543 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) { 3544 /* As above, but with depth and stencil transposed. */ 3545 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, 3546 BUFFER_DEPTH); 3547 } else { 3548 set_texture_attachment(ctx, fb, att, texObj, textarget, 3549 level, samples, layer, layered); 3550 3551 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3552 /* Above we created a new renderbuffer and attached it to the 3553 * depth attachment point. Now attach it to the stencil attachment 3554 * point too. 3555 */ 3556 assert(att == &fb->Attachment[BUFFER_DEPTH]); 3557 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL, 3558 BUFFER_DEPTH); 3559 } 3560 } 3561 3562 /* Set the render-to-texture flag. We'll check this flag in 3563 * glTexImage() and friends to determine if we need to revalidate 3564 * any FBOs that might be rendering into this texture. 3565 * This flag never gets cleared since it's non-trivial to determine 3566 * when all FBOs might be done rendering to this texture. That's OK 3567 * though since it's uncommon to render to a texture then repeatedly 3568 * call glTexImage() to change images in the texture. 3569 */ 3570 texObj->_RenderToTexture = GL_TRUE; 3571 } 3572 else { 3573 remove_attachment(ctx, att); 3574 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3575 assert(att == &fb->Attachment[BUFFER_DEPTH]); 3576 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]); 3577 } 3578 } 3579 3580 invalidate_framebuffer(fb); 3581 3582 simple_mtx_unlock(&fb->Mutex); 3583} 3584 3585 3586static void 3587framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment, 3588 GLenum textarget, GLuint texture, 3589 GLint level, GLint layer) 3590{ 3591 GET_CURRENT_CONTEXT(ctx); 3592 3593 /* Get the framebuffer object */ 3594 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target); 3595 3596 /* Get the texture object */ 3597 struct gl_texture_object *texObj = 3598 get_texture_for_framebuffer(ctx, texture); 3599 3600 struct gl_renderbuffer_attachment *att = 3601 get_attachment(ctx, fb, attachment, NULL); 3602 3603 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget, 3604 level, 0, layer, GL_FALSE); 3605} 3606 3607 3608static void 3609framebuffer_texture_with_dims(int dims, GLenum target, 3610 GLenum attachment, GLenum textarget, 3611 GLuint texture, GLint level, GLsizei samples, 3612 GLint layer, const char *caller) 3613{ 3614 GET_CURRENT_CONTEXT(ctx); 3615 struct gl_framebuffer *fb; 3616 struct gl_texture_object *texObj; 3617 3618 /* Get the framebuffer object */ 3619 fb = get_framebuffer_target(ctx, target); 3620 if (!fb) { 3621 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller, 3622 _mesa_enum_to_string(target)); 3623 return; 3624 } 3625 3626 /* Get the texture object */ 3627 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj)) 3628 return; 3629 3630 if (texObj) { 3631 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller)) 3632 return; 3633 3634 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller)) 3635 return; 3636 3637 if (!check_level(ctx, texObj, textarget, level, caller)) 3638 return; 3639 } 3640 3641 struct gl_renderbuffer_attachment *att = 3642 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller); 3643 if (!att) 3644 return; 3645 3646 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget, 3647 level, samples, layer, GL_FALSE); 3648} 3649 3650 3651void GLAPIENTRY 3652_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment, 3653 GLenum textarget, GLuint texture, 3654 GLint level) 3655{ 3656 framebuffer_texture_with_dims_no_error(target, attachment, textarget, 3657 texture, level, 0); 3658} 3659 3660 3661void GLAPIENTRY 3662_mesa_FramebufferTexture1D(GLenum target, GLenum attachment, 3663 GLenum textarget, GLuint texture, GLint level) 3664{ 3665 framebuffer_texture_with_dims(1, target, attachment, textarget, texture, 3666 level, 0, 0, "glFramebufferTexture1D"); 3667} 3668 3669 3670void GLAPIENTRY 3671_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment, 3672 GLenum textarget, GLuint texture, 3673 GLint level) 3674{ 3675 framebuffer_texture_with_dims_no_error(target, attachment, textarget, 3676 texture, level, 0); 3677} 3678 3679 3680void GLAPIENTRY 3681_mesa_FramebufferTexture2D(GLenum target, GLenum attachment, 3682 GLenum textarget, GLuint texture, GLint level) 3683{ 3684 framebuffer_texture_with_dims(2, target, attachment, textarget, texture, 3685 level, 0, 0, "glFramebufferTexture2D"); 3686} 3687 3688 3689void GLAPIENTRY 3690_mesa_FramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, 3691 GLenum textarget, GLuint texture, 3692 GLint level, GLsizei samples) 3693{ 3694 framebuffer_texture_with_dims(2, target, attachment, textarget, texture, 3695 level, samples, 0, "glFramebufferTexture2DMultisampleEXT"); 3696} 3697 3698 3699void GLAPIENTRY 3700_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment, 3701 GLenum textarget, GLuint texture, 3702 GLint level, GLint layer) 3703{ 3704 framebuffer_texture_with_dims_no_error(target, attachment, textarget, 3705 texture, level, layer); 3706} 3707 3708 3709void GLAPIENTRY 3710_mesa_FramebufferTexture3D(GLenum target, GLenum attachment, 3711 GLenum textarget, GLuint texture, 3712 GLint level, GLint layer) 3713{ 3714 framebuffer_texture_with_dims(3, target, attachment, textarget, texture, 3715 level, 0, layer, "glFramebufferTexture3D"); 3716} 3717 3718 3719static ALWAYS_INLINE void 3720frame_buffer_texture(GLuint framebuffer, GLenum target, 3721 GLenum attachment, GLuint texture, 3722 GLint level, GLint layer, const char *func, 3723 bool dsa, bool no_error, bool check_layered) 3724{ 3725 GET_CURRENT_CONTEXT(ctx); 3726 GLboolean layered = GL_FALSE; 3727 3728 if (!no_error && check_layered) { 3729 if (!_mesa_has_geometry_shaders(ctx)) { 3730 _mesa_error(ctx, GL_INVALID_OPERATION, 3731 "unsupported function (%s) called", func); 3732 return; 3733 } 3734 } 3735 3736 /* Get the framebuffer object */ 3737 struct gl_framebuffer *fb; 3738 if (no_error) { 3739 if (dsa) { 3740 fb = _mesa_lookup_framebuffer(ctx, framebuffer); 3741 } else { 3742 fb = get_framebuffer_target(ctx, target); 3743 } 3744 } else { 3745 if (dsa) { 3746 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func); 3747 if (!fb) 3748 return; 3749 } else { 3750 fb = get_framebuffer_target(ctx, target); 3751 if (!fb) { 3752 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", 3753 func, _mesa_enum_to_string(target)); 3754 return; 3755 } 3756 } 3757 } 3758 3759 /* Get the texture object and framebuffer attachment*/ 3760 struct gl_renderbuffer_attachment *att; 3761 struct gl_texture_object *texObj; 3762 if (no_error) { 3763 texObj = get_texture_for_framebuffer(ctx, texture); 3764 att = get_attachment(ctx, fb, attachment, NULL); 3765 } else { 3766 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func, 3767 &texObj)) 3768 return; 3769 3770 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func); 3771 if (!att) 3772 return; 3773 } 3774 3775 GLenum textarget = 0; 3776 if (texObj) { 3777 if (check_layered) { 3778 /* We do this regardless of no_error because this sets layered */ 3779 if (!check_layered_texture_target(ctx, texObj->Target, func, 3780 &layered)) 3781 return; 3782 } 3783 3784 if (!no_error) { 3785 if (!check_layered) { 3786 if (!check_texture_target(ctx, texObj->Target, func)) 3787 return; 3788 3789 if (!check_layer(ctx, texObj->Target, layer, func)) 3790 return; 3791 } 3792 3793 if (!check_level(ctx, texObj, texObj->Target, level, func)) 3794 return; 3795 } 3796 3797 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) { 3798 assert(layer >= 0 && layer < 6); 3799 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; 3800 layer = 0; 3801 } 3802 } 3803 3804 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget, 3805 level, 0, layer, layered); 3806} 3807 3808void GLAPIENTRY 3809_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment, 3810 GLuint texture, GLint level, 3811 GLint layer) 3812{ 3813 frame_buffer_texture(0, target, attachment, texture, level, layer, 3814 "glFramebufferTextureLayer", false, true, false); 3815} 3816 3817 3818void GLAPIENTRY 3819_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, 3820 GLuint texture, GLint level, GLint layer) 3821{ 3822 frame_buffer_texture(0, target, attachment, texture, level, layer, 3823 "glFramebufferTextureLayer", false, false, false); 3824} 3825 3826 3827void GLAPIENTRY 3828_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer, 3829 GLenum attachment, 3830 GLuint texture, GLint level, 3831 GLint layer) 3832{ 3833 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer, 3834 "glNamedFramebufferTextureLayer", true, true, false); 3835} 3836 3837 3838void GLAPIENTRY 3839_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, 3840 GLuint texture, GLint level, GLint layer) 3841{ 3842 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer, 3843 "glNamedFramebufferTextureLayer", true, false, false); 3844} 3845 3846 3847void GLAPIENTRY 3848_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment, 3849 GLuint texture, GLint level) 3850{ 3851 frame_buffer_texture(0, target, attachment, texture, level, 0, 3852 "glFramebufferTexture", false, true, true); 3853} 3854 3855 3856void GLAPIENTRY 3857_mesa_FramebufferTexture(GLenum target, GLenum attachment, 3858 GLuint texture, GLint level) 3859{ 3860 frame_buffer_texture(0, target, attachment, texture, level, 0, 3861 "glFramebufferTexture", false, false, true); 3862} 3863 3864void GLAPIENTRY 3865_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment, 3866 GLuint texture, GLint level) 3867{ 3868 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0, 3869 "glNamedFramebufferTexture", true, true, true); 3870} 3871 3872 3873void GLAPIENTRY 3874_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, 3875 GLuint texture, GLint level) 3876{ 3877 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0, 3878 "glNamedFramebufferTexture", true, false, true); 3879} 3880 3881 3882void 3883_mesa_framebuffer_renderbuffer(struct gl_context *ctx, 3884 struct gl_framebuffer *fb, 3885 GLenum attachment, 3886 struct gl_renderbuffer *rb) 3887{ 3888 assert(!_mesa_is_winsys_fbo(fb)); 3889 3890 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 3891 3892 assert(ctx->Driver.FramebufferRenderbuffer); 3893 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); 3894 3895 /* Some subsequent GL commands may depend on the framebuffer's visual 3896 * after the binding is updated. Update visual info now. 3897 */ 3898 _mesa_update_framebuffer_visual(ctx, fb); 3899} 3900 3901static ALWAYS_INLINE void 3902framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, 3903 GLenum attachment, GLenum renderbuffertarget, 3904 GLuint renderbuffer, const char *func, bool no_error) 3905{ 3906 struct gl_renderbuffer_attachment *att; 3907 struct gl_renderbuffer *rb; 3908 bool is_color_attachment; 3909 3910 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) { 3911 _mesa_error(ctx, GL_INVALID_ENUM, 3912 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func); 3913 return; 3914 } 3915 3916 if (renderbuffer) { 3917 if (!no_error) { 3918 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func); 3919 if (!rb) 3920 return; 3921 } else { 3922 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 3923 } 3924 } else { 3925 /* remove renderbuffer attachment */ 3926 rb = NULL; 3927 } 3928 3929 if (!no_error) { 3930 if (_mesa_is_winsys_fbo(fb)) { 3931 /* Can't attach new renderbuffers to a window system framebuffer */ 3932 _mesa_error(ctx, GL_INVALID_OPERATION, 3933 "%s(window-system framebuffer)", func); 3934 return; 3935 } 3936 3937 att = get_attachment(ctx, fb, attachment, &is_color_attachment); 3938 if (att == NULL) { 3939 /* 3940 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images 3941 * to a Framebuffer": 3942 * 3943 * "An INVALID_OPERATION error is generated if attachment is 3944 * COLOR_- ATTACHMENTm where m is greater than or equal to the 3945 * value of MAX_COLOR_- ATTACHMENTS ." 3946 * 3947 * If we are at this point, is because the attachment is not valid, so 3948 * if is_color_attachment is true, is because of the previous reason. 3949 */ 3950 if (is_color_attachment) { 3951 _mesa_error(ctx, GL_INVALID_OPERATION, 3952 "%s(invalid color attachment %s)", func, 3953 _mesa_enum_to_string(attachment)); 3954 } else { 3955 _mesa_error(ctx, GL_INVALID_ENUM, 3956 "%s(invalid attachment %s)", func, 3957 _mesa_enum_to_string(attachment)); 3958 } 3959 3960 return; 3961 } 3962 3963 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && 3964 rb && rb->Format != MESA_FORMAT_NONE) { 3965 /* make sure the renderbuffer is a depth/stencil format */ 3966 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); 3967 if (baseFormat != GL_DEPTH_STENCIL) { 3968 _mesa_error(ctx, GL_INVALID_OPERATION, 3969 "%s(renderbuffer is not DEPTH_STENCIL format)", func); 3970 return; 3971 } 3972 } 3973 } 3974 3975 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 3976} 3977 3978static void 3979framebuffer_renderbuffer_error(struct gl_context *ctx, 3980 struct gl_framebuffer *fb, GLenum attachment, 3981 GLenum renderbuffertarget, 3982 GLuint renderbuffer, const char *func) 3983{ 3984 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget, 3985 renderbuffer, func, false); 3986} 3987 3988static void 3989framebuffer_renderbuffer_no_error(struct gl_context *ctx, 3990 struct gl_framebuffer *fb, GLenum attachment, 3991 GLenum renderbuffertarget, 3992 GLuint renderbuffer, const char *func) 3993{ 3994 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget, 3995 renderbuffer, func, true); 3996} 3997 3998void GLAPIENTRY 3999_mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment, 4000 GLenum renderbuffertarget, 4001 GLuint renderbuffer) 4002{ 4003 GET_CURRENT_CONTEXT(ctx); 4004 4005 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target); 4006 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget, 4007 renderbuffer, "glFramebufferRenderbuffer"); 4008} 4009 4010void GLAPIENTRY 4011_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, 4012 GLenum renderbuffertarget, 4013 GLuint renderbuffer) 4014{ 4015 struct gl_framebuffer *fb; 4016 GET_CURRENT_CONTEXT(ctx); 4017 4018 fb = get_framebuffer_target(ctx, target); 4019 if (!fb) { 4020 _mesa_error(ctx, GL_INVALID_ENUM, 4021 "glFramebufferRenderbuffer(invalid target %s)", 4022 _mesa_enum_to_string(target)); 4023 return; 4024 } 4025 4026 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget, 4027 renderbuffer, "glFramebufferRenderbuffer"); 4028} 4029 4030void GLAPIENTRY 4031_mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer, 4032 GLenum attachment, 4033 GLenum renderbuffertarget, 4034 GLuint renderbuffer) 4035{ 4036 GET_CURRENT_CONTEXT(ctx); 4037 4038 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer); 4039 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget, 4040 renderbuffer, 4041 "glNamedFramebufferRenderbuffer"); 4042} 4043 4044void GLAPIENTRY 4045_mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, 4046 GLenum renderbuffertarget, 4047 GLuint renderbuffer) 4048{ 4049 struct gl_framebuffer *fb; 4050 GET_CURRENT_CONTEXT(ctx); 4051 4052 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4053 "glNamedFramebufferRenderbuffer"); 4054 if (!fb) 4055 return; 4056 4057 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget, 4058 renderbuffer, 4059 "glNamedFramebufferRenderbuffer"); 4060} 4061 4062 4063static void 4064get_framebuffer_attachment_parameter(struct gl_context *ctx, 4065 struct gl_framebuffer *buffer, 4066 GLenum attachment, GLenum pname, 4067 GLint *params, const char *caller) 4068{ 4069 const struct gl_renderbuffer_attachment *att; 4070 bool is_color_attachment = false; 4071 GLenum err; 4072 4073 /* The error code for an attachment type of GL_NONE differs between APIs. 4074 * 4075 * From the ES 2.0.25 specification, page 127: 4076 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then 4077 * querying any other pname will generate INVALID_ENUM." 4078 * 4079 * From the OpenGL 3.0 specification, page 337, or identically, 4080 * the OpenGL ES 3.0.4 specification, page 240: 4081 * 4082 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no 4083 * framebuffer is bound to target. In this case querying pname 4084 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other 4085 * queries will generate an INVALID_OPERATION error." 4086 */ 4087 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ? 4088 GL_INVALID_ENUM : GL_INVALID_OPERATION; 4089 4090 if (_mesa_is_winsys_fbo(buffer)) { 4091 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec 4092 * says: 4093 * 4094 * "If the framebuffer currently bound to target is zero, then 4095 * INVALID_OPERATION is generated." 4096 * 4097 * The EXT_framebuffer_object spec has the same wording, and the 4098 * OES_framebuffer_object spec refers to the EXT_framebuffer_object 4099 * spec. 4100 */ 4101 if ((!_mesa_is_desktop_gl(ctx) || 4102 !ctx->Extensions.ARB_framebuffer_object) 4103 && !_mesa_is_gles3(ctx)) { 4104 _mesa_error(ctx, GL_INVALID_OPERATION, 4105 "%s(window-system framebuffer)", caller); 4106 return; 4107 } 4108 4109 if (_mesa_is_gles3(ctx) && attachment != GL_BACK && 4110 attachment != GL_DEPTH && attachment != GL_STENCIL) { 4111 _mesa_error(ctx, GL_INVALID_ENUM, 4112 "%s(invalid attachment %s)", caller, 4113 _mesa_enum_to_string(attachment)); 4114 return; 4115 } 4116 4117 /* The specs are not clear about how to handle 4118 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer, 4119 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been 4120 * discussed in: 4121 * 4122 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1 4123 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947 4124 */ 4125 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { 4126 _mesa_error(ctx, GL_INVALID_ENUM, 4127 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME " 4128 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is " 4129 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller); 4130 return; 4131 } 4132 4133 /* the default / window-system FBO */ 4134 att = get_fb0_attachment(ctx, buffer, attachment); 4135 } 4136 else { 4137 /* user-created framebuffer FBO */ 4138 att = get_attachment(ctx, buffer, attachment, &is_color_attachment); 4139 } 4140 4141 if (att == NULL) { 4142 /* 4143 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries": 4144 * 4145 * "An INVALID_OPERATION error is generated if a framebuffer object 4146 * is bound to target and attachment is COLOR_ATTACHMENTm where m is 4147 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS." 4148 * 4149 * If we are at this point, is because the attachment is not valid, so 4150 * if is_color_attachment is true, is because of the previous reason. 4151 */ 4152 if (is_color_attachment) { 4153 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)", 4154 caller, _mesa_enum_to_string(attachment)); 4155 } else { 4156 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller, 4157 _mesa_enum_to_string(attachment)); 4158 } 4159 return; 4160 } 4161 4162 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 4163 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; 4164 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) { 4165 /* This behavior is first specified in OpenGL 4.4 specification. 4166 * 4167 * From the OpenGL 4.4 spec page 275: 4168 * "This query cannot be performed for a combined depth+stencil 4169 * attachment, since it does not have a single format." 4170 */ 4171 _mesa_error(ctx, GL_INVALID_OPERATION, 4172 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" 4173 " is invalid for depth+stencil attachment)", caller); 4174 return; 4175 } 4176 /* the depth and stencil attachments must point to the same buffer */ 4177 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL); 4178 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL); 4179 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { 4180 _mesa_error(ctx, GL_INVALID_OPERATION, 4181 "%s(DEPTH/STENCIL attachments differ)", caller); 4182 return; 4183 } 4184 } 4185 4186 /* No need to flush here */ 4187 4188 switch (pname) { 4189 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: 4190 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects: 4191 * 4192 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then 4193 * either no framebuffer is bound to target; or the default framebuffer 4194 * is bound, attachment is DEPTH or STENCIL, and the number of depth or 4195 * stencil bits, respectively, is zero." 4196 * 4197 * Note that we don't need explicit checks on DEPTH and STENCIL, because 4198 * on the case the spec is pointing, att->Type is already NONE, so we 4199 * just need to check att->Type. 4200 */ 4201 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ? 4202 GL_FRAMEBUFFER_DEFAULT : att->Type; 4203 return; 4204 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: 4205 if (att->Type == GL_RENDERBUFFER_EXT) { 4206 *params = att->Renderbuffer->Name; 4207 } 4208 else if (att->Type == GL_TEXTURE) { 4209 *params = att->Texture->Name; 4210 } 4211 else { 4212 assert(att->Type == GL_NONE); 4213 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 4214 *params = 0; 4215 } else { 4216 goto invalid_pname_enum; 4217 } 4218 } 4219 return; 4220 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: 4221 if (att->Type == GL_TEXTURE) { 4222 *params = att->TextureLevel; 4223 } 4224 else if (att->Type == GL_NONE) { 4225 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4226 _mesa_enum_to_string(pname)); 4227 } 4228 else { 4229 goto invalid_pname_enum; 4230 } 4231 return; 4232 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: 4233 if (att->Type == GL_TEXTURE) { 4234 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { 4235 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; 4236 } 4237 else { 4238 *params = 0; 4239 } 4240 } 4241 else if (att->Type == GL_NONE) { 4242 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4243 _mesa_enum_to_string(pname)); 4244 } 4245 else { 4246 goto invalid_pname_enum; 4247 } 4248 return; 4249 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: 4250 if (ctx->API == API_OPENGLES) { 4251 goto invalid_pname_enum; 4252 } else if (att->Type == GL_NONE) { 4253 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4254 _mesa_enum_to_string(pname)); 4255 } else if (att->Type == GL_TEXTURE) { 4256 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D || 4257 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) { 4258 *params = att->Zoffset; 4259 } 4260 else { 4261 *params = 0; 4262 } 4263 } 4264 else { 4265 goto invalid_pname_enum; 4266 } 4267 return; 4268 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 4269 if ((!_mesa_is_desktop_gl(ctx) || 4270 !ctx->Extensions.ARB_framebuffer_object) 4271 && !_mesa_is_gles3(ctx)) { 4272 goto invalid_pname_enum; 4273 } 4274 else if (att->Type == GL_NONE) { 4275 if (_mesa_is_winsys_fbo(buffer) && 4276 (attachment == GL_DEPTH || attachment == GL_STENCIL)) { 4277 *params = GL_LINEAR; 4278 } else { 4279 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4280 _mesa_enum_to_string(pname)); 4281 } 4282 } 4283 else { 4284 if (ctx->Extensions.EXT_sRGB) { 4285 *params = 4286 _mesa_get_format_color_encoding(att->Renderbuffer->Format); 4287 } 4288 else { 4289 /* According to ARB_framebuffer_sRGB, we should return LINEAR 4290 * if the sRGB conversion is unsupported. */ 4291 *params = GL_LINEAR; 4292 } 4293 } 4294 return; 4295 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 4296 if ((ctx->API != API_OPENGL_COMPAT || 4297 !ctx->Extensions.ARB_framebuffer_object) 4298 && ctx->API != API_OPENGL_CORE 4299 && !_mesa_is_gles3(ctx)) { 4300 goto invalid_pname_enum; 4301 } 4302 else if (att->Type == GL_NONE) { 4303 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4304 _mesa_enum_to_string(pname)); 4305 } 4306 else { 4307 mesa_format format = att->Renderbuffer->Format; 4308 4309 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES 4310 * 3.0.1 spec says: 4311 * 4312 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If 4313 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and 4314 * generate an INVALID_OPERATION error. 4315 */ 4316 if (_mesa_is_gles3(ctx) && 4317 attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 4318 _mesa_error(ctx, GL_INVALID_OPERATION, 4319 "%s(cannot query " 4320 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of " 4321 "GL_DEPTH_STENCIL_ATTACHMENT)", caller); 4322 return; 4323 } 4324 4325 if (format == MESA_FORMAT_S_UINT8) { 4326 /* special cases */ 4327 *params = GL_INDEX; 4328 } 4329 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) { 4330 /* depends on the attachment parameter */ 4331 if (attachment == GL_STENCIL_ATTACHMENT) { 4332 *params = GL_INDEX; 4333 } 4334 else { 4335 *params = GL_FLOAT; 4336 } 4337 } 4338 else { 4339 *params = _mesa_get_format_datatype(format); 4340 } 4341 } 4342 return; 4343 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: 4344 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 4345 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 4346 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 4347 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 4348 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 4349 if ((!_mesa_is_desktop_gl(ctx) || 4350 !ctx->Extensions.ARB_framebuffer_object) 4351 && !_mesa_is_gles3(ctx)) { 4352 goto invalid_pname_enum; 4353 } 4354 else if (att->Texture) { 4355 const struct gl_texture_image *texImage = 4356 _mesa_select_tex_image(att->Texture, att->Texture->Target, 4357 att->TextureLevel); 4358 if (texImage) { 4359 *params = get_component_bits(pname, texImage->_BaseFormat, 4360 texImage->TexFormat); 4361 } 4362 else { 4363 *params = 0; 4364 } 4365 } 4366 else if (att->Renderbuffer) { 4367 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, 4368 att->Renderbuffer->Format); 4369 } 4370 else { 4371 assert(att->Type == GL_NONE); 4372 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4373 _mesa_enum_to_string(pname)); 4374 } 4375 return; 4376 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED: 4377 if (!_mesa_has_geometry_shaders(ctx)) { 4378 goto invalid_pname_enum; 4379 } else if (att->Type == GL_TEXTURE) { 4380 *params = att->Layered; 4381 } else if (att->Type == GL_NONE) { 4382 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4383 _mesa_enum_to_string(pname)); 4384 } else { 4385 goto invalid_pname_enum; 4386 } 4387 return; 4388 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT: 4389 if (!ctx->Extensions.EXT_multisampled_render_to_texture) { 4390 goto invalid_pname_enum; 4391 } else if (att->Type == GL_TEXTURE) { 4392 *params = att->NumSamples; 4393 } else if (att->Type == GL_NONE) { 4394 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 4395 _mesa_enum_to_string(pname)); 4396 } else { 4397 goto invalid_pname_enum; 4398 } 4399 return; 4400 default: 4401 goto invalid_pname_enum; 4402 } 4403 4404 return; 4405 4406invalid_pname_enum: 4407 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller, 4408 _mesa_enum_to_string(pname)); 4409 return; 4410} 4411 4412 4413void GLAPIENTRY 4414_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, 4415 GLenum pname, GLint *params) 4416{ 4417 GET_CURRENT_CONTEXT(ctx); 4418 struct gl_framebuffer *buffer; 4419 4420 buffer = get_framebuffer_target(ctx, target); 4421 if (!buffer) { 4422 _mesa_error(ctx, GL_INVALID_ENUM, 4423 "glGetFramebufferAttachmentParameteriv(invalid target %s)", 4424 _mesa_enum_to_string(target)); 4425 return; 4426 } 4427 4428 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname, 4429 params, 4430 "glGetFramebufferAttachmentParameteriv"); 4431} 4432 4433 4434void GLAPIENTRY 4435_mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, 4436 GLenum attachment, 4437 GLenum pname, GLint *params) 4438{ 4439 GET_CURRENT_CONTEXT(ctx); 4440 struct gl_framebuffer *buffer; 4441 4442 if (framebuffer) { 4443 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4444 "glGetNamedFramebufferAttachmentParameteriv"); 4445 if (!buffer) 4446 return; 4447 } 4448 else { 4449 /* 4450 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL 4451 * 4.5 core spec (30.10.2014, PDF page 314): 4452 * "If framebuffer is zero, then the default draw framebuffer is 4453 * queried." 4454 */ 4455 buffer = ctx->WinSysDrawBuffer; 4456 } 4457 4458 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname, 4459 params, 4460 "glGetNamedFramebufferAttachmentParameteriv"); 4461} 4462 4463 4464void GLAPIENTRY 4465_mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, 4466 GLint param) 4467{ 4468 GET_CURRENT_CONTEXT(ctx); 4469 struct gl_framebuffer *fb = NULL; 4470 4471 if (!ctx->Extensions.ARB_framebuffer_no_attachments && 4472 !ctx->Extensions.ARB_sample_locations) { 4473 _mesa_error(ctx, GL_INVALID_OPERATION, 4474 "glNamedFramebufferParameteri(" 4475 "neither ARB_framebuffer_no_attachments nor " 4476 "ARB_sample_locations is available)"); 4477 return; 4478 } 4479 4480 if (framebuffer) { 4481 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4482 "glNamedFramebufferParameteri"); 4483 } else { 4484 fb = ctx->WinSysDrawBuffer; 4485 } 4486 4487 if (fb) { 4488 framebuffer_parameteri(ctx, fb, pname, param, 4489 "glNamedFramebufferParameteriv"); 4490 } 4491} 4492 4493 4494void GLAPIENTRY 4495_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, 4496 GLint *param) 4497{ 4498 GET_CURRENT_CONTEXT(ctx); 4499 struct gl_framebuffer *fb; 4500 4501 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 4502 _mesa_error(ctx, GL_INVALID_OPERATION, 4503 "glNamedFramebufferParameteriv(" 4504 "neither ARB_framebuffer_no_attachments nor ARB_sample_locations" 4505 " is available)"); 4506 return; 4507 } 4508 4509 if (framebuffer) 4510 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4511 "glGetNamedFramebufferParameteriv"); 4512 else 4513 fb = ctx->WinSysDrawBuffer; 4514 4515 if (fb) { 4516 get_framebuffer_parameteriv(ctx, fb, pname, param, 4517 "glGetNamedFramebufferParameteriv"); 4518 } 4519} 4520 4521 4522static void 4523invalidate_framebuffer_storage(struct gl_context *ctx, 4524 struct gl_framebuffer *fb, 4525 GLsizei numAttachments, 4526 const GLenum *attachments, GLint x, GLint y, 4527 GLsizei width, GLsizei height, const char *name) 4528{ 4529 int i; 4530 4531 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core 4532 * Spec (2.2.2015, PDF page 522) says: 4533 * "An INVALID_VALUE error is generated if numAttachments, width, or 4534 * height is negative." 4535 */ 4536 if (numAttachments < 0) { 4537 _mesa_error(ctx, GL_INVALID_VALUE, 4538 "%s(numAttachments < 0)", name); 4539 return; 4540 } 4541 4542 if (width < 0) { 4543 _mesa_error(ctx, GL_INVALID_VALUE, 4544 "%s(width < 0)", name); 4545 return; 4546 } 4547 4548 if (height < 0) { 4549 _mesa_error(ctx, GL_INVALID_VALUE, 4550 "%s(height < 0)", name); 4551 return; 4552 } 4553 4554 /* The GL_ARB_invalidate_subdata spec says: 4555 * 4556 * "If an attachment is specified that does not exist in the 4557 * framebuffer bound to <target>, it is ignored." 4558 * 4559 * It also says: 4560 * 4561 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than 4562 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error 4563 * INVALID_OPERATION is generated." 4564 * 4565 * No mention is made of GL_AUXi being out of range. Therefore, we allow 4566 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different 4567 * set of retrictions). 4568 */ 4569 for (i = 0; i < numAttachments; i++) { 4570 if (_mesa_is_winsys_fbo(fb)) { 4571 switch (attachments[i]) { 4572 case GL_ACCUM: 4573 case GL_AUX0: 4574 case GL_AUX1: 4575 case GL_AUX2: 4576 case GL_AUX3: 4577 /* Accumulation buffers and auxilary buffers were removed in 4578 * OpenGL 3.1, and they never existed in OpenGL ES. 4579 */ 4580 if (ctx->API != API_OPENGL_COMPAT) 4581 goto invalid_enum; 4582 break; 4583 case GL_COLOR: 4584 case GL_DEPTH: 4585 case GL_STENCIL: 4586 break; 4587 case GL_BACK_LEFT: 4588 case GL_BACK_RIGHT: 4589 case GL_FRONT_LEFT: 4590 case GL_FRONT_RIGHT: 4591 if (!_mesa_is_desktop_gl(ctx)) 4592 goto invalid_enum; 4593 break; 4594 default: 4595 goto invalid_enum; 4596 } 4597 } else { 4598 switch (attachments[i]) { 4599 case GL_DEPTH_ATTACHMENT: 4600 case GL_STENCIL_ATTACHMENT: 4601 break; 4602 case GL_DEPTH_STENCIL_ATTACHMENT: 4603 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only 4604 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil 4605 * extension does not make this attachment point valid on ES 2.0. 4606 */ 4607 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) 4608 break; 4609 /* fallthrough */ 4610 case GL_COLOR_ATTACHMENT0: 4611 case GL_COLOR_ATTACHMENT1: 4612 case GL_COLOR_ATTACHMENT2: 4613 case GL_COLOR_ATTACHMENT3: 4614 case GL_COLOR_ATTACHMENT4: 4615 case GL_COLOR_ATTACHMENT5: 4616 case GL_COLOR_ATTACHMENT6: 4617 case GL_COLOR_ATTACHMENT7: 4618 case GL_COLOR_ATTACHMENT8: 4619 case GL_COLOR_ATTACHMENT9: 4620 case GL_COLOR_ATTACHMENT10: 4621 case GL_COLOR_ATTACHMENT11: 4622 case GL_COLOR_ATTACHMENT12: 4623 case GL_COLOR_ATTACHMENT13: 4624 case GL_COLOR_ATTACHMENT14: 4625 case GL_COLOR_ATTACHMENT15: { 4626 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0; 4627 if (k >= ctx->Const.MaxColorAttachments) { 4628 _mesa_error(ctx, GL_INVALID_OPERATION, 4629 "%s(attachment >= max. color attachments)", name); 4630 return; 4631 } 4632 break; 4633 } 4634 default: 4635 goto invalid_enum; 4636 } 4637 } 4638 } 4639 4640 /* We don't actually do anything for this yet. Just return after 4641 * validating the parameters and generating the required errors. 4642 */ 4643 return; 4644 4645invalid_enum: 4646 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name, 4647 _mesa_enum_to_string(attachments[i])); 4648 return; 4649} 4650 4651static struct gl_renderbuffer_attachment * 4652get_fb_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 4653 const GLenum attachment) 4654{ 4655 switch (attachment) { 4656 case GL_COLOR: 4657 return &fb->Attachment[BUFFER_BACK_LEFT]; 4658 case GL_COLOR_ATTACHMENT0: 4659 case GL_COLOR_ATTACHMENT1: 4660 case GL_COLOR_ATTACHMENT2: 4661 case GL_COLOR_ATTACHMENT3: 4662 case GL_COLOR_ATTACHMENT4: 4663 case GL_COLOR_ATTACHMENT5: 4664 case GL_COLOR_ATTACHMENT6: 4665 case GL_COLOR_ATTACHMENT7: 4666 case GL_COLOR_ATTACHMENT8: 4667 case GL_COLOR_ATTACHMENT9: 4668 case GL_COLOR_ATTACHMENT10: 4669 case GL_COLOR_ATTACHMENT11: 4670 case GL_COLOR_ATTACHMENT12: 4671 case GL_COLOR_ATTACHMENT13: 4672 case GL_COLOR_ATTACHMENT14: 4673 case GL_COLOR_ATTACHMENT15: { 4674 const unsigned i = attachment - GL_COLOR_ATTACHMENT0; 4675 if (i >= ctx->Const.MaxColorAttachments) 4676 return NULL; 4677 return &fb->Attachment[BUFFER_COLOR0 + i]; 4678 } 4679 case GL_DEPTH: 4680 case GL_DEPTH_ATTACHMENT: 4681 case GL_DEPTH_STENCIL_ATTACHMENT: 4682 return &fb->Attachment[BUFFER_DEPTH]; 4683 case GL_STENCIL: 4684 case GL_STENCIL_ATTACHMENT: 4685 return &fb->Attachment[BUFFER_STENCIL]; 4686 default: 4687 return NULL; 4688 } 4689} 4690 4691static void 4692discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, 4693 GLsizei numAttachments, const GLenum *attachments) 4694{ 4695 if (!ctx->Driver.DiscardFramebuffer) 4696 return; 4697 4698 for (int i = 0; i < numAttachments; i++) { 4699 struct gl_renderbuffer_attachment *att = 4700 get_fb_attachment(ctx, fb, attachments[i]); 4701 4702 if (!att) 4703 continue; 4704 4705 /* If we're asked to invalidate just depth or just stencil, but the 4706 * attachment is packed depth/stencil, then we can only use 4707 * Driver.DiscardFramebuffer if the attachments list includes both depth 4708 * and stencil and they both point at the same renderbuffer. 4709 */ 4710 if ((attachments[i] == GL_DEPTH_ATTACHMENT || 4711 attachments[i] == GL_STENCIL_ATTACHMENT) && 4712 (!att->Renderbuffer || 4713 att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL)) { 4714 GLenum other_format = (attachments[i] == GL_DEPTH_ATTACHMENT ? 4715 GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT); 4716 bool has_both = false; 4717 for (int j = 0; j < numAttachments; j++) { 4718 if (attachments[j] == other_format) 4719 has_both = true; 4720 break; 4721 } 4722 4723 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer != 4724 fb->Attachment[BUFFER_STENCIL].Renderbuffer || !has_both) 4725 continue; 4726 } 4727 4728 ctx->Driver.DiscardFramebuffer(ctx, fb, att); 4729 } 4730} 4731 4732void GLAPIENTRY 4733_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments, 4734 const GLenum *attachments, GLint x, 4735 GLint y, GLsizei width, GLsizei height) 4736{ 4737 /* no-op */ 4738} 4739 4740 4741void GLAPIENTRY 4742_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, 4743 const GLenum *attachments, GLint x, GLint y, 4744 GLsizei width, GLsizei height) 4745{ 4746 struct gl_framebuffer *fb; 4747 GET_CURRENT_CONTEXT(ctx); 4748 4749 fb = get_framebuffer_target(ctx, target); 4750 if (!fb) { 4751 _mesa_error(ctx, GL_INVALID_ENUM, 4752 "glInvalidateSubFramebuffer(invalid target %s)", 4753 _mesa_enum_to_string(target)); 4754 return; 4755 } 4756 4757 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4758 x, y, width, height, 4759 "glInvalidateSubFramebuffer"); 4760} 4761 4762 4763void GLAPIENTRY 4764_mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer, 4765 GLsizei numAttachments, 4766 const GLenum *attachments, 4767 GLint x, GLint y, 4768 GLsizei width, GLsizei height) 4769{ 4770 struct gl_framebuffer *fb; 4771 GET_CURRENT_CONTEXT(ctx); 4772 4773 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole 4774 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the 4775 * default draw framebuffer is affected." 4776 */ 4777 if (framebuffer) { 4778 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4779 "glInvalidateNamedFramebufferSubData"); 4780 if (!fb) 4781 return; 4782 } 4783 else 4784 fb = ctx->WinSysDrawBuffer; 4785 4786 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4787 x, y, width, height, 4788 "glInvalidateNamedFramebufferSubData"); 4789} 4790 4791void GLAPIENTRY 4792_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments, 4793 const GLenum *attachments) 4794{ 4795 struct gl_framebuffer *fb; 4796 GET_CURRENT_CONTEXT(ctx); 4797 4798 fb = get_framebuffer_target(ctx, target); 4799 if (!fb) 4800 return; 4801 4802 discard_framebuffer(ctx, fb, numAttachments, attachments); 4803} 4804 4805 4806void GLAPIENTRY 4807_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, 4808 const GLenum *attachments) 4809{ 4810 struct gl_framebuffer *fb; 4811 GET_CURRENT_CONTEXT(ctx); 4812 4813 fb = get_framebuffer_target(ctx, target); 4814 if (!fb) { 4815 _mesa_error(ctx, GL_INVALID_ENUM, 4816 "glInvalidateFramebuffer(invalid target %s)", 4817 _mesa_enum_to_string(target)); 4818 return; 4819 } 4820 4821 /* The GL_ARB_invalidate_subdata spec says: 4822 * 4823 * "The command 4824 * 4825 * void InvalidateFramebuffer(enum target, 4826 * sizei numAttachments, 4827 * const enum *attachments); 4828 * 4829 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>, 4830 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, 4831 * <MAX_VIEWPORT_DIMS[1]> respectively." 4832 */ 4833 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4834 0, 0, 4835 ctx->Const.MaxViewportWidth, 4836 ctx->Const.MaxViewportHeight, 4837 "glInvalidateFramebuffer"); 4838 4839 discard_framebuffer(ctx, fb, numAttachments, attachments); 4840} 4841 4842 4843void GLAPIENTRY 4844_mesa_InvalidateNamedFramebufferData(GLuint framebuffer, 4845 GLsizei numAttachments, 4846 const GLenum *attachments) 4847{ 4848 struct gl_framebuffer *fb; 4849 GET_CURRENT_CONTEXT(ctx); 4850 4851 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole 4852 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the 4853 * default draw framebuffer is affected." 4854 */ 4855 if (framebuffer) { 4856 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4857 "glInvalidateNamedFramebufferData"); 4858 if (!fb) 4859 return; 4860 } 4861 else 4862 fb = ctx->WinSysDrawBuffer; 4863 4864 /* The GL_ARB_invalidate_subdata spec says: 4865 * 4866 * "The command 4867 * 4868 * void InvalidateFramebuffer(enum target, 4869 * sizei numAttachments, 4870 * const enum *attachments); 4871 * 4872 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>, 4873 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, 4874 * <MAX_VIEWPORT_DIMS[1]> respectively." 4875 */ 4876 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4877 0, 0, 4878 ctx->Const.MaxViewportWidth, 4879 ctx->Const.MaxViewportHeight, 4880 "glInvalidateNamedFramebufferData"); 4881} 4882 4883 4884void GLAPIENTRY 4885_mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, 4886 const GLenum *attachments) 4887{ 4888 struct gl_framebuffer *fb; 4889 GLint i; 4890 4891 GET_CURRENT_CONTEXT(ctx); 4892 4893 fb = get_framebuffer_target(ctx, target); 4894 if (!fb) { 4895 _mesa_error(ctx, GL_INVALID_ENUM, 4896 "glDiscardFramebufferEXT(target %s)", 4897 _mesa_enum_to_string(target)); 4898 return; 4899 } 4900 4901 if (numAttachments < 0) { 4902 _mesa_error(ctx, GL_INVALID_VALUE, 4903 "glDiscardFramebufferEXT(numAttachments < 0)"); 4904 return; 4905 } 4906 4907 for (i = 0; i < numAttachments; i++) { 4908 switch (attachments[i]) { 4909 case GL_COLOR: 4910 case GL_DEPTH: 4911 case GL_STENCIL: 4912 if (_mesa_is_user_fbo(fb)) 4913 goto invalid_enum; 4914 break; 4915 case GL_COLOR_ATTACHMENT0: 4916 case GL_DEPTH_ATTACHMENT: 4917 case GL_STENCIL_ATTACHMENT: 4918 if (_mesa_is_winsys_fbo(fb)) 4919 goto invalid_enum; 4920 break; 4921 default: 4922 goto invalid_enum; 4923 } 4924 } 4925 4926 discard_framebuffer(ctx, fb, numAttachments, attachments); 4927 4928 return; 4929 4930invalid_enum: 4931 _mesa_error(ctx, GL_INVALID_ENUM, 4932 "glDiscardFramebufferEXT(attachment %s)", 4933 _mesa_enum_to_string(attachments[i])); 4934} 4935 4936static void 4937sample_locations(struct gl_context *ctx, struct gl_framebuffer *fb, 4938 GLuint start, GLsizei count, const GLfloat *v, bool no_error, 4939 const char *name) 4940{ 4941 GLsizei i; 4942 4943 if (!no_error) { 4944 if (!ctx->Extensions.ARB_sample_locations) { 4945 _mesa_error(ctx, GL_INVALID_OPERATION, 4946 "%s not supported " 4947 "(ARB_sample_locations not available)", name); 4948 return; 4949 } 4950 4951 if (start + count > MAX_SAMPLE_LOCATION_TABLE_SIZE) { 4952 _mesa_error(ctx, GL_INVALID_VALUE, 4953 "%s(start+size > sample location table size)", name); 4954 return; 4955 } 4956 } 4957 4958 if (!fb->SampleLocationTable) { 4959 size_t size = MAX_SAMPLE_LOCATION_TABLE_SIZE * 2 * sizeof(GLfloat); 4960 fb->SampleLocationTable = malloc(size); 4961 if (!fb->SampleLocationTable) { 4962 _mesa_error(ctx, GL_OUT_OF_MEMORY, 4963 "Cannot allocate sample location table"); 4964 return; 4965 } 4966 for (i = 0; i < MAX_SAMPLE_LOCATION_TABLE_SIZE * 2; i++) 4967 fb->SampleLocationTable[i] = 0.5f; 4968 } 4969 4970 for (i = 0; i < count * 2; i++) { 4971 /* The ARB_sample_locations spec says: 4972 * 4973 * Sample locations outside of [0,1] result in undefined 4974 * behavior. 4975 * 4976 * To simplify driver implementations, we choose to clamp to 4977 * [0,1] and change NaN into 0.5. 4978 */ 4979 if (isnan(v[i]) || v[i] < 0.0f || v[i] > 1.0f) { 4980 static GLuint msg_id = 0; 4981 static const char* msg = "Invalid sample location specified"; 4982 _mesa_debug_get_id(&msg_id); 4983 4984 _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_UNDEFINED, 4985 msg_id, MESA_DEBUG_SEVERITY_HIGH, strlen(msg), msg); 4986 } 4987 4988 if (isnan(v[i])) 4989 fb->SampleLocationTable[start * 2 + i] = 0.5f; 4990 else 4991 fb->SampleLocationTable[start * 2 + i] = CLAMP(v[i], 0.0f, 1.0f); 4992 } 4993 4994 if (fb == ctx->DrawBuffer) 4995 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations; 4996} 4997 4998void GLAPIENTRY 4999_mesa_FramebufferSampleLocationsfvARB(GLenum target, GLuint start, 5000 GLsizei count, const GLfloat *v) 5001{ 5002 struct gl_framebuffer *fb; 5003 5004 GET_CURRENT_CONTEXT(ctx); 5005 5006 fb = get_framebuffer_target(ctx, target); 5007 if (!fb) { 5008 _mesa_error(ctx, GL_INVALID_ENUM, 5009 "glFramebufferSampleLocationsfvARB(target %s)", 5010 _mesa_enum_to_string(target)); 5011 return; 5012 } 5013 5014 sample_locations(ctx, fb, start, count, v, false, 5015 "glFramebufferSampleLocationsfvARB"); 5016} 5017 5018void GLAPIENTRY 5019_mesa_NamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, 5020 GLsizei count, const GLfloat *v) 5021{ 5022 struct gl_framebuffer *fb; 5023 5024 GET_CURRENT_CONTEXT(ctx); 5025 5026 if (framebuffer) { 5027 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 5028 "glNamedFramebufferSampleLocationsfvARB"); 5029 if (!fb) 5030 return; 5031 } 5032 else 5033 fb = ctx->WinSysDrawBuffer; 5034 5035 sample_locations(ctx, fb, start, count, v, false, 5036 "glNamedFramebufferSampleLocationsfvARB"); 5037} 5038 5039void GLAPIENTRY 5040_mesa_FramebufferSampleLocationsfvARB_no_error(GLenum target, GLuint start, 5041 GLsizei count, const GLfloat *v) 5042{ 5043 GET_CURRENT_CONTEXT(ctx); 5044 sample_locations(ctx, get_framebuffer_target(ctx, target), start, 5045 count, v, true, "glFramebufferSampleLocationsfvARB"); 5046} 5047 5048void GLAPIENTRY 5049_mesa_NamedFramebufferSampleLocationsfvARB_no_error(GLuint framebuffer, 5050 GLuint start, GLsizei count, 5051 const GLfloat *v) 5052{ 5053 GET_CURRENT_CONTEXT(ctx); 5054 sample_locations(ctx, _mesa_lookup_framebuffer(ctx, framebuffer), start, 5055 count, v, true, "glNamedFramebufferSampleLocationsfvARB"); 5056} 5057 5058void GLAPIENTRY 5059_mesa_EvaluateDepthValuesARB(void) 5060{ 5061 GET_CURRENT_CONTEXT(ctx); 5062 5063 if (!ctx->Extensions.ARB_sample_locations) { 5064 _mesa_error(ctx, GL_INVALID_OPERATION, 5065 "EvaluateDepthValuesARB not supported (neither " 5066 "ARB_sample_locations nor NV_sample_locations is available)"); 5067 return; 5068 } 5069 5070 if (ctx->Driver.EvaluateDepthValues) 5071 ctx->Driver.EvaluateDepthValues(ctx); 5072} 5073