fbobject.c revision af69d88d
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/* 28 * GL_EXT/ARB_framebuffer_object extensions 29 * 30 * Authors: 31 * Brian Paul 32 */ 33 34#include <stdbool.h> 35 36#include "buffers.h" 37#include "context.h" 38#include "enums.h" 39#include "fbobject.h" 40#include "formats.h" 41#include "framebuffer.h" 42#include "glformats.h" 43#include "hash.h" 44#include "macros.h" 45#include "multisample.h" 46#include "mtypes.h" 47#include "renderbuffer.h" 48#include "state.h" 49#include "teximage.h" 50#include "texobj.h" 51 52 53/** 54 * Notes: 55 * 56 * None of the GL_EXT_framebuffer_object functions are compiled into 57 * display lists. 58 */ 59 60 61 62/* 63 * When glGenRender/FramebuffersEXT() is called we insert pointers to 64 * these placeholder objects into the hash table. 65 * Later, when the object ID is first bound, we replace the placeholder 66 * with the real frame/renderbuffer. 67 */ 68static struct gl_framebuffer DummyFramebuffer; 69static struct gl_renderbuffer DummyRenderbuffer; 70 71/* We bind this framebuffer when applications pass a NULL 72 * drawable/surface in make current. */ 73static struct gl_framebuffer IncompleteFramebuffer; 74 75 76static void 77delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) 78{ 79 /* no op */ 80} 81 82static void 83delete_dummy_framebuffer(struct gl_framebuffer *fb) 84{ 85 /* no op */ 86} 87 88 89void 90_mesa_init_fbobjects(struct gl_context *ctx) 91{ 92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain); 93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain); 94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain); 95 DummyFramebuffer.Delete = delete_dummy_framebuffer; 96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer; 97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer; 98} 99 100struct gl_framebuffer * 101_mesa_get_incomplete_framebuffer(void) 102{ 103 return &IncompleteFramebuffer; 104} 105 106/** 107 * Helper routine for getting a gl_renderbuffer. 108 */ 109struct gl_renderbuffer * 110_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) 111{ 112 struct gl_renderbuffer *rb; 113 114 if (id == 0) 115 return NULL; 116 117 rb = (struct gl_renderbuffer *) 118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id); 119 return rb; 120} 121 122 123/** 124 * Helper routine for getting a gl_framebuffer. 125 */ 126struct gl_framebuffer * 127_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) 128{ 129 struct gl_framebuffer *fb; 130 131 if (id == 0) 132 return NULL; 133 134 fb = (struct gl_framebuffer *) 135 _mesa_HashLookup(ctx->Shared->FrameBuffers, id); 136 return fb; 137} 138 139 140/** 141 * Mark the given framebuffer as invalid. This will force the 142 * test for framebuffer completeness to be done before the framebuffer 143 * is used. 144 */ 145static void 146invalidate_framebuffer(struct gl_framebuffer *fb) 147{ 148 fb->_Status = 0; /* "indeterminate" */ 149} 150 151 152/** 153 * Return the gl_framebuffer object which corresponds to the given 154 * framebuffer target, such as GL_DRAW_FRAMEBUFFER. 155 * Check support for GL_EXT_framebuffer_blit to determine if certain 156 * targets are legal. 157 * \return gl_framebuffer pointer or NULL if target is illegal 158 */ 159static struct gl_framebuffer * 160get_framebuffer_target(struct gl_context *ctx, GLenum target) 161{ 162 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx); 163 switch (target) { 164 case GL_DRAW_FRAMEBUFFER: 165 return have_fb_blit ? ctx->DrawBuffer : NULL; 166 case GL_READ_FRAMEBUFFER: 167 return have_fb_blit ? ctx->ReadBuffer : NULL; 168 case GL_FRAMEBUFFER_EXT: 169 return ctx->DrawBuffer; 170 default: 171 return NULL; 172 } 173} 174 175 176/** 177 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding 178 * gl_renderbuffer_attachment object. 179 * This function is only used for user-created FB objects, not the 180 * default / window-system FB object. 181 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to 182 * the depth buffer attachment point. 183 */ 184static struct gl_renderbuffer_attachment * 185get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 186 GLenum attachment) 187{ 188 GLuint i; 189 190 assert(_mesa_is_user_fbo(fb)); 191 192 switch (attachment) { 193 case GL_COLOR_ATTACHMENT0_EXT: 194 case GL_COLOR_ATTACHMENT1_EXT: 195 case GL_COLOR_ATTACHMENT2_EXT: 196 case GL_COLOR_ATTACHMENT3_EXT: 197 case GL_COLOR_ATTACHMENT4_EXT: 198 case GL_COLOR_ATTACHMENT5_EXT: 199 case GL_COLOR_ATTACHMENT6_EXT: 200 case GL_COLOR_ATTACHMENT7_EXT: 201 case GL_COLOR_ATTACHMENT8_EXT: 202 case GL_COLOR_ATTACHMENT9_EXT: 203 case GL_COLOR_ATTACHMENT10_EXT: 204 case GL_COLOR_ATTACHMENT11_EXT: 205 case GL_COLOR_ATTACHMENT12_EXT: 206 case GL_COLOR_ATTACHMENT13_EXT: 207 case GL_COLOR_ATTACHMENT14_EXT: 208 case GL_COLOR_ATTACHMENT15_EXT: 209 /* Only OpenGL ES 1.x forbids color attachments other than 210 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the 211 * hardware is used. 212 */ 213 i = attachment - GL_COLOR_ATTACHMENT0_EXT; 214 if (i >= ctx->Const.MaxColorAttachments 215 || (i > 0 && ctx->API == API_OPENGLES)) { 216 return NULL; 217 } 218 return &fb->Attachment[BUFFER_COLOR0 + i]; 219 case GL_DEPTH_STENCIL_ATTACHMENT: 220 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) 221 return NULL; 222 /* fall-through */ 223 case GL_DEPTH_ATTACHMENT_EXT: 224 return &fb->Attachment[BUFFER_DEPTH]; 225 case GL_STENCIL_ATTACHMENT_EXT: 226 return &fb->Attachment[BUFFER_STENCIL]; 227 default: 228 return NULL; 229 } 230} 231 232 233/** 234 * As above, but only used for getting attachments of the default / 235 * window-system framebuffer (not user-created framebuffer objects). 236 */ 237static struct gl_renderbuffer_attachment * 238_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 239 GLenum attachment) 240{ 241 assert(_mesa_is_winsys_fbo(fb)); 242 243 if (_mesa_is_gles3(ctx)) { 244 assert(attachment == GL_BACK || 245 attachment == GL_DEPTH || 246 attachment == GL_STENCIL); 247 switch (attachment) { 248 case GL_BACK: 249 /* Since there is no stereo rendering in ES 3.0, only return the 250 * LEFT bits. 251 */ 252 if (ctx->DrawBuffer->Visual.doubleBufferMode) 253 return &fb->Attachment[BUFFER_BACK_LEFT]; 254 return &fb->Attachment[BUFFER_FRONT_LEFT]; 255 case GL_DEPTH: 256 return &fb->Attachment[BUFFER_DEPTH]; 257 case GL_STENCIL: 258 return &fb->Attachment[BUFFER_STENCIL]; 259 } 260 } 261 262 switch (attachment) { 263 case GL_FRONT_LEFT: 264 return &fb->Attachment[BUFFER_FRONT_LEFT]; 265 case GL_FRONT_RIGHT: 266 return &fb->Attachment[BUFFER_FRONT_RIGHT]; 267 case GL_BACK_LEFT: 268 return &fb->Attachment[BUFFER_BACK_LEFT]; 269 case GL_BACK_RIGHT: 270 return &fb->Attachment[BUFFER_BACK_RIGHT]; 271 case GL_AUX0: 272 if (fb->Visual.numAuxBuffers == 1) { 273 return &fb->Attachment[BUFFER_AUX0]; 274 } 275 return NULL; 276 277 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says: 278 * 279 * "If the default framebuffer is bound to target, then attachment must 280 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi, 281 * identifying a color buffer; DEPTH, identifying the depth buffer; or 282 * STENCIL, identifying the stencil buffer." 283 * 284 * Revision #34 of the ARB_framebuffer_object spec has essentially the same 285 * language. However, revision #33 of the ARB_framebuffer_object spec 286 * says: 287 * 288 * "If the default framebuffer is bound to <target>, then <attachment> 289 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, 290 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the 291 * depth buffer, or the stencil buffer, and <pname> may be 292 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or 293 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME." 294 * 295 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed 296 * from glext.h, so shipping apps should not use those values. 297 * 298 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object 299 * support queries of the window system FBO. 300 */ 301 case GL_DEPTH: 302 return &fb->Attachment[BUFFER_DEPTH]; 303 case GL_STENCIL: 304 return &fb->Attachment[BUFFER_STENCIL]; 305 default: 306 return NULL; 307 } 308} 309 310 311 312/** 313 * Remove any texture or renderbuffer attached to the given attachment 314 * point. Update reference counts, etc. 315 */ 316static void 317remove_attachment(struct gl_context *ctx, 318 struct gl_renderbuffer_attachment *att) 319{ 320 struct gl_renderbuffer *rb = att->Renderbuffer; 321 322 /* tell driver that we're done rendering to this texture. */ 323 if (rb && rb->NeedsFinishRenderTexture) 324 ctx->Driver.FinishRenderTexture(ctx, rb); 325 326 if (att->Type == GL_TEXTURE) { 327 ASSERT(att->Texture); 328 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ 329 ASSERT(!att->Texture); 330 } 331 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { 332 ASSERT(!att->Texture); 333 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ 334 ASSERT(!att->Renderbuffer); 335 } 336 att->Type = GL_NONE; 337 att->Complete = GL_TRUE; 338} 339 340/** 341 * Verify a couple error conditions that will lead to an incomplete FBO and 342 * may cause problems for the driver's RenderTexture path. 343 */ 344static bool 345driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att) 346{ 347 const struct gl_texture_image *const texImage = 348 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 349 350 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) 351 return false; 352 353 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY 354 && att->Zoffset >= texImage->Height) 355 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY 356 && att->Zoffset >= texImage->Depth)) 357 return false; 358 359 return true; 360} 361 362/** 363 * Create a renderbuffer which will be set up by the driver to wrap the 364 * texture image slice. 365 * 366 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get 367 * to share most of their framebuffer rendering code between winsys, 368 * renderbuffer, and texture attachments. 369 * 370 * The allocated renderbuffer uses a non-zero Name so that drivers can check 371 * it for determining vertical orientation, but we use ~0 to make it fairly 372 * unambiguous with actual user (non-texture) renderbuffers. 373 */ 374void 375_mesa_update_texture_renderbuffer(struct gl_context *ctx, 376 struct gl_framebuffer *fb, 377 struct gl_renderbuffer_attachment *att) 378{ 379 struct gl_texture_image *texImage; 380 struct gl_renderbuffer *rb; 381 382 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 383 384 rb = att->Renderbuffer; 385 if (!rb) { 386 rb = ctx->Driver.NewRenderbuffer(ctx, ~0); 387 if (!rb) { 388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 389 return; 390 } 391 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 392 393 /* This can't get called on a texture renderbuffer, so set it to NULL 394 * for clarity compared to user renderbuffers. 395 */ 396 rb->AllocStorage = NULL; 397 398 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL; 399 } 400 401 if (!texImage) 402 return; 403 404 rb->_BaseFormat = texImage->_BaseFormat; 405 rb->Format = texImage->TexFormat; 406 rb->InternalFormat = texImage->InternalFormat; 407 rb->Width = texImage->Width2; 408 rb->Height = texImage->Height2; 409 rb->Depth = texImage->Depth2; 410 rb->NumSamples = texImage->NumSamples; 411 rb->TexImage = texImage; 412 413 if (driver_RenderTexture_is_safe(att)) 414 ctx->Driver.RenderTexture(ctx, fb, att); 415} 416 417/** 418 * Bind a texture object to an attachment point. 419 * The previous binding, if any, will be removed first. 420 */ 421static void 422set_texture_attachment(struct gl_context *ctx, 423 struct gl_framebuffer *fb, 424 struct gl_renderbuffer_attachment *att, 425 struct gl_texture_object *texObj, 426 GLenum texTarget, GLuint level, GLuint zoffset, 427 GLboolean layered) 428{ 429 struct gl_renderbuffer *rb = att->Renderbuffer; 430 431 if (rb && rb->NeedsFinishRenderTexture) 432 ctx->Driver.FinishRenderTexture(ctx, rb); 433 434 if (att->Texture == texObj) { 435 /* re-attaching same texture */ 436 ASSERT(att->Type == GL_TEXTURE); 437 } 438 else { 439 /* new attachment */ 440 remove_attachment(ctx, att); 441 att->Type = GL_TEXTURE; 442 assert(!att->Texture); 443 _mesa_reference_texobj(&att->Texture, texObj); 444 } 445 invalidate_framebuffer(fb); 446 447 /* always update these fields */ 448 att->TextureLevel = level; 449 att->CubeMapFace = _mesa_tex_target_to_face(texTarget); 450 att->Zoffset = zoffset; 451 att->Layered = layered; 452 att->Complete = GL_FALSE; 453 454 _mesa_update_texture_renderbuffer(ctx, fb, att); 455} 456 457 458/** 459 * Bind a renderbuffer to an attachment point. 460 * The previous binding, if any, will be removed first. 461 */ 462static void 463set_renderbuffer_attachment(struct gl_context *ctx, 464 struct gl_renderbuffer_attachment *att, 465 struct gl_renderbuffer *rb) 466{ 467 /* XXX check if re-doing same attachment, exit early */ 468 remove_attachment(ctx, att); 469 att->Type = GL_RENDERBUFFER_EXT; 470 att->Texture = NULL; /* just to be safe */ 471 att->Complete = GL_FALSE; 472 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 473} 474 475 476/** 477 * Fallback for ctx->Driver.FramebufferRenderbuffer() 478 * Attach a renderbuffer object to a framebuffer object. 479 */ 480void 481_mesa_framebuffer_renderbuffer(struct gl_context *ctx, 482 struct gl_framebuffer *fb, 483 GLenum attachment, struct gl_renderbuffer *rb) 484{ 485 struct gl_renderbuffer_attachment *att; 486 487 mtx_lock(&fb->Mutex); 488 489 att = get_attachment(ctx, fb, attachment); 490 ASSERT(att); 491 if (rb) { 492 set_renderbuffer_attachment(ctx, att, rb); 493 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 494 /* do stencil attachment here (depth already done above) */ 495 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); 496 assert(att); 497 set_renderbuffer_attachment(ctx, att, rb); 498 } 499 rb->AttachedAnytime = GL_TRUE; 500 } 501 else { 502 remove_attachment(ctx, att); 503 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 504 /* detach stencil (depth was detached above) */ 505 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); 506 assert(att); 507 remove_attachment(ctx, att); 508 } 509 } 510 511 invalidate_framebuffer(fb); 512 513 mtx_unlock(&fb->Mutex); 514} 515 516 517/** 518 * Fallback for ctx->Driver.ValidateFramebuffer() 519 * Check if the renderbuffer's formats are supported by the software 520 * renderer. 521 * Drivers should probably override this. 522 */ 523void 524_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) 525{ 526 gl_buffer_index buf; 527 for (buf = 0; buf < BUFFER_COUNT; buf++) { 528 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; 529 if (rb) { 530 switch (rb->_BaseFormat) { 531 case GL_ALPHA: 532 case GL_LUMINANCE_ALPHA: 533 case GL_LUMINANCE: 534 case GL_INTENSITY: 535 case GL_RED: 536 case GL_RG: 537 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 538 return; 539 540 default: 541 switch (rb->Format) { 542 /* XXX This list is likely incomplete. */ 543 case MESA_FORMAT_R9G9B9E5_FLOAT: 544 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 545 return; 546 default:; 547 /* render buffer format is supported by software rendering */ 548 } 549 } 550 } 551 } 552} 553 554 555/** 556 * Return true if the framebuffer has a combined depth/stencil 557 * renderbuffer attached. 558 */ 559GLboolean 560_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb) 561{ 562 const struct gl_renderbuffer_attachment *depth = 563 &fb->Attachment[BUFFER_DEPTH]; 564 const struct gl_renderbuffer_attachment *stencil = 565 &fb->Attachment[BUFFER_STENCIL]; 566 567 if (depth->Type == stencil->Type) { 568 if (depth->Type == GL_RENDERBUFFER_EXT && 569 depth->Renderbuffer == stencil->Renderbuffer) 570 return GL_TRUE; 571 572 if (depth->Type == GL_TEXTURE && 573 depth->Texture == stencil->Texture) 574 return GL_TRUE; 575 } 576 577 return GL_FALSE; 578} 579 580 581/** 582 * For debug only. 583 */ 584static void 585att_incomplete(const char *msg) 586{ 587 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { 588 _mesa_debug(NULL, "attachment incomplete: %s\n", msg); 589 } 590} 591 592 593/** 594 * For debug only. 595 */ 596static void 597fbo_incomplete(struct gl_context *ctx, const char *msg, int index) 598{ 599 static GLuint msg_id; 600 601 _mesa_gl_debug(ctx, &msg_id, 602 MESA_DEBUG_TYPE_OTHER, 603 MESA_DEBUG_SEVERITY_MEDIUM, 604 "FBO incomplete: %s [%d]\n", msg, index); 605 606 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { 607 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); 608 } 609} 610 611 612/** 613 * Is the given base format a legal format for a color renderbuffer? 614 */ 615GLboolean 616_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) 617{ 618 switch (baseFormat) { 619 case GL_RGB: 620 case GL_RGBA: 621 return GL_TRUE; 622 case GL_LUMINANCE: 623 case GL_LUMINANCE_ALPHA: 624 case GL_INTENSITY: 625 case GL_ALPHA: 626 return ctx->API == API_OPENGL_COMPAT && 627 ctx->Extensions.ARB_framebuffer_object; 628 case GL_RED: 629 case GL_RG: 630 return ctx->Extensions.ARB_texture_rg; 631 default: 632 return GL_FALSE; 633 } 634} 635 636 637/** 638 * Is the given base format a legal format for a color renderbuffer? 639 */ 640static GLboolean 641is_format_color_renderable(const struct gl_context *ctx, mesa_format format, 642 GLenum internalFormat) 643{ 644 const GLenum baseFormat = 645 _mesa_get_format_base_format(format); 646 GLboolean valid; 647 648 valid = _mesa_is_legal_color_format(ctx, baseFormat); 649 if (!valid || _mesa_is_desktop_gl(ctx)) { 650 return valid; 651 } 652 653 /* Reject additional cases for GLES */ 654 switch (internalFormat) { 655 case GL_RGBA8_SNORM: 656 case GL_RGB32F: 657 case GL_RGB32I: 658 case GL_RGB32UI: 659 case GL_RGB16F: 660 case GL_RGB16I: 661 case GL_RGB16UI: 662 case GL_RGB8_SNORM: 663 case GL_RGB8I: 664 case GL_RGB8UI: 665 case GL_SRGB8: 666 case GL_RGB9_E5: 667 case GL_RG8_SNORM: 668 case GL_R8_SNORM: 669 return GL_FALSE; 670 default: 671 break; 672 } 673 674 if (format == MESA_FORMAT_B10G10R10A2_UNORM && 675 internalFormat != GL_RGB10_A2) { 676 return GL_FALSE; 677 } 678 679 return GL_TRUE; 680} 681 682 683/** 684 * Is the given base format a legal format for a depth/stencil renderbuffer? 685 */ 686static GLboolean 687is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) 688{ 689 switch (baseFormat) { 690 case GL_DEPTH_COMPONENT: 691 case GL_DEPTH_STENCIL_EXT: 692 return GL_TRUE; 693 default: 694 return GL_FALSE; 695 } 696} 697 698 699/** 700 * Test if an attachment point is complete and update its Complete field. 701 * \param format if GL_COLOR, this is a color attachment point, 702 * if GL_DEPTH, this is a depth component attachment point, 703 * if GL_STENCIL, this is a stencil component attachment point. 704 */ 705static void 706test_attachment_completeness(const struct gl_context *ctx, GLenum format, 707 struct gl_renderbuffer_attachment *att) 708{ 709 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); 710 711 /* assume complete */ 712 att->Complete = GL_TRUE; 713 714 /* Look for reasons why the attachment might be incomplete */ 715 if (att->Type == GL_TEXTURE) { 716 const struct gl_texture_object *texObj = att->Texture; 717 struct gl_texture_image *texImage; 718 GLenum baseFormat; 719 720 if (!texObj) { 721 att_incomplete("no texobj"); 722 att->Complete = GL_FALSE; 723 return; 724 } 725 726 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; 727 if (!texImage) { 728 att_incomplete("no teximage"); 729 att->Complete = GL_FALSE; 730 return; 731 } 732 if (texImage->Width < 1 || texImage->Height < 1) { 733 att_incomplete("teximage width/height=0"); 734 att->Complete = GL_FALSE; 735 return; 736 } 737 738 switch (texObj->Target) { 739 case GL_TEXTURE_3D: 740 if (att->Zoffset >= texImage->Depth) { 741 att_incomplete("bad z offset"); 742 att->Complete = GL_FALSE; 743 return; 744 } 745 break; 746 case GL_TEXTURE_1D_ARRAY: 747 if (att->Zoffset >= texImage->Height) { 748 att_incomplete("bad 1D-array layer"); 749 att->Complete = GL_FALSE; 750 return; 751 } 752 break; 753 case GL_TEXTURE_2D_ARRAY: 754 if (att->Zoffset >= texImage->Depth) { 755 att_incomplete("bad 2D-array layer"); 756 att->Complete = GL_FALSE; 757 return; 758 } 759 break; 760 case GL_TEXTURE_CUBE_MAP_ARRAY: 761 if (att->Zoffset >= texImage->Depth) { 762 att_incomplete("bad cube-array layer"); 763 att->Complete = GL_FALSE; 764 return; 765 } 766 break; 767 } 768 769 baseFormat = _mesa_get_format_base_format(texImage->TexFormat); 770 771 if (format == GL_COLOR) { 772 if (!_mesa_is_legal_color_format(ctx, baseFormat)) { 773 att_incomplete("bad format"); 774 att->Complete = GL_FALSE; 775 return; 776 } 777 if (_mesa_is_format_compressed(texImage->TexFormat)) { 778 att_incomplete("compressed internalformat"); 779 att->Complete = GL_FALSE; 780 return; 781 } 782 } 783 else if (format == GL_DEPTH) { 784 if (baseFormat == GL_DEPTH_COMPONENT) { 785 /* OK */ 786 } 787 else if (ctx->Extensions.ARB_depth_texture && 788 baseFormat == GL_DEPTH_STENCIL) { 789 /* OK */ 790 } 791 else { 792 att->Complete = GL_FALSE; 793 att_incomplete("bad depth format"); 794 return; 795 } 796 } 797 else { 798 ASSERT(format == GL_STENCIL); 799 if (ctx->Extensions.ARB_depth_texture && 800 baseFormat == GL_DEPTH_STENCIL) { 801 /* OK */ 802 } 803 else { 804 /* no such thing as stencil-only textures */ 805 att_incomplete("illegal stencil texture"); 806 att->Complete = GL_FALSE; 807 return; 808 } 809 } 810 } 811 else if (att->Type == GL_RENDERBUFFER_EXT) { 812 const GLenum baseFormat = 813 _mesa_get_format_base_format(att->Renderbuffer->Format); 814 815 ASSERT(att->Renderbuffer); 816 if (!att->Renderbuffer->InternalFormat || 817 att->Renderbuffer->Width < 1 || 818 att->Renderbuffer->Height < 1) { 819 att_incomplete("0x0 renderbuffer"); 820 att->Complete = GL_FALSE; 821 return; 822 } 823 if (format == GL_COLOR) { 824 if (!_mesa_is_legal_color_format(ctx, baseFormat)) { 825 att_incomplete("bad renderbuffer color format"); 826 att->Complete = GL_FALSE; 827 return; 828 } 829 } 830 else if (format == GL_DEPTH) { 831 if (baseFormat == GL_DEPTH_COMPONENT) { 832 /* OK */ 833 } 834 else if (baseFormat == GL_DEPTH_STENCIL) { 835 /* OK */ 836 } 837 else { 838 att_incomplete("bad renderbuffer depth format"); 839 att->Complete = GL_FALSE; 840 return; 841 } 842 } 843 else { 844 assert(format == GL_STENCIL); 845 if (baseFormat == GL_STENCIL_INDEX || 846 baseFormat == GL_DEPTH_STENCIL) { 847 /* OK */ 848 } 849 else { 850 att->Complete = GL_FALSE; 851 att_incomplete("bad renderbuffer stencil format"); 852 return; 853 } 854 } 855 } 856 else { 857 ASSERT(att->Type == GL_NONE); 858 /* complete */ 859 return; 860 } 861} 862 863 864/** 865 * Test if the given framebuffer object is complete and update its 866 * Status field with the results. 867 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the 868 * driver to make hardware-specific validation/completeness checks. 869 * Also update the framebuffer's Width and Height fields if the 870 * framebuffer is complete. 871 */ 872void 873_mesa_test_framebuffer_completeness(struct gl_context *ctx, 874 struct gl_framebuffer *fb) 875{ 876 GLuint numImages; 877 GLenum intFormat = GL_NONE; /* color buffers' internal format */ 878 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; 879 GLint numSamples = -1; 880 GLint fixedSampleLocations = -1; 881 GLint i; 882 GLuint j; 883 /* Covers max_layer_count, is_layered, and layer_tex_target */ 884 bool layer_info_valid = false; 885 GLuint max_layer_count = 0, att_layer_count; 886 bool is_layered = false; 887 GLenum layer_tex_target = 0; 888 889 assert(_mesa_is_user_fbo(fb)); 890 891 /* we're changing framebuffer fields here */ 892 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 893 894 numImages = 0; 895 fb->Width = 0; 896 fb->Height = 0; 897 fb->_AllColorBuffersFixedPoint = GL_TRUE; 898 fb->_HasSNormOrFloatColorBuffer = GL_FALSE; 899 900 /* Start at -2 to more easily loop over all attachment points. 901 * -2: depth buffer 902 * -1: stencil buffer 903 * >=0: color buffer 904 */ 905 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { 906 struct gl_renderbuffer_attachment *att; 907 GLenum f; 908 mesa_format attFormat; 909 GLenum att_tex_target = GL_NONE; 910 911 /* 912 * XXX for ARB_fbo, only check color buffers that are named by 913 * GL_READ_BUFFER and GL_DRAW_BUFFERi. 914 */ 915 916 /* check for attachment completeness 917 */ 918 if (i == -2) { 919 att = &fb->Attachment[BUFFER_DEPTH]; 920 test_attachment_completeness(ctx, GL_DEPTH, att); 921 if (!att->Complete) { 922 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 923 fbo_incomplete(ctx, "depth attachment incomplete", -1); 924 return; 925 } 926 } 927 else if (i == -1) { 928 att = &fb->Attachment[BUFFER_STENCIL]; 929 test_attachment_completeness(ctx, GL_STENCIL, att); 930 if (!att->Complete) { 931 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 932 fbo_incomplete(ctx, "stencil attachment incomplete", -1); 933 return; 934 } 935 } 936 else { 937 att = &fb->Attachment[BUFFER_COLOR0 + i]; 938 test_attachment_completeness(ctx, GL_COLOR, att); 939 if (!att->Complete) { 940 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 941 fbo_incomplete(ctx, "color attachment incomplete", i); 942 return; 943 } 944 } 945 946 /* get width, height, format of the renderbuffer/texture 947 */ 948 if (att->Type == GL_TEXTURE) { 949 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage; 950 att_tex_target = att->Texture->Target; 951 minWidth = MIN2(minWidth, texImg->Width); 952 maxWidth = MAX2(maxWidth, texImg->Width); 953 minHeight = MIN2(minHeight, texImg->Height); 954 maxHeight = MAX2(maxHeight, texImg->Height); 955 f = texImg->_BaseFormat; 956 attFormat = texImg->TexFormat; 957 numImages++; 958 959 if (!is_format_color_renderable(ctx, attFormat, 960 texImg->InternalFormat) && 961 !is_legal_depth_format(ctx, f)) { 962 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; 963 fbo_incomplete(ctx, "texture attachment incomplete", -1); 964 return; 965 } 966 967 if (numSamples < 0) 968 numSamples = texImg->NumSamples; 969 else if (numSamples != texImg->NumSamples) { 970 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 971 fbo_incomplete(ctx, "inconsistent sample count", -1); 972 return; 973 } 974 975 if (fixedSampleLocations < 0) 976 fixedSampleLocations = texImg->FixedSampleLocations; 977 else if (fixedSampleLocations != texImg->FixedSampleLocations) { 978 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 979 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1); 980 return; 981 } 982 } 983 else if (att->Type == GL_RENDERBUFFER_EXT) { 984 minWidth = MIN2(minWidth, att->Renderbuffer->Width); 985 maxWidth = MAX2(minWidth, att->Renderbuffer->Width); 986 minHeight = MIN2(minHeight, att->Renderbuffer->Height); 987 maxHeight = MAX2(minHeight, att->Renderbuffer->Height); 988 f = att->Renderbuffer->InternalFormat; 989 attFormat = att->Renderbuffer->Format; 990 numImages++; 991 992 if (numSamples < 0) 993 numSamples = att->Renderbuffer->NumSamples; 994 else if (numSamples != att->Renderbuffer->NumSamples) { 995 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 996 fbo_incomplete(ctx, "inconsistent sample count", -1); 997 return; 998 } 999 1000 /* RENDERBUFFER has fixedSampleLocations implicitly true */ 1001 if (fixedSampleLocations < 0) 1002 fixedSampleLocations = GL_TRUE; 1003 else if (fixedSampleLocations != GL_TRUE) { 1004 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1005 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1); 1006 return; 1007 } 1008 } 1009 else { 1010 assert(att->Type == GL_NONE); 1011 continue; 1012 } 1013 1014 /* check if integer color */ 1015 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat); 1016 1017 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */ 1018 if (i >= 0) { 1019 GLenum type = _mesa_get_format_datatype(attFormat); 1020 1021 fb->_AllColorBuffersFixedPoint = 1022 fb->_AllColorBuffersFixedPoint && 1023 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED); 1024 1025 fb->_HasSNormOrFloatColorBuffer = 1026 fb->_HasSNormOrFloatColorBuffer || 1027 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT; 1028 } 1029 1030 /* Error-check width, height, format */ 1031 if (numImages == 1) { 1032 /* save format */ 1033 if (i >= 0) { 1034 intFormat = f; 1035 } 1036 } 1037 else { 1038 if (!ctx->Extensions.ARB_framebuffer_object) { 1039 /* check that width, height, format are same */ 1040 if (minWidth != maxWidth || minHeight != maxHeight) { 1041 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; 1042 fbo_incomplete(ctx, "width or height mismatch", -1); 1043 return; 1044 } 1045 /* check that all color buffers are the same format */ 1046 if (intFormat != GL_NONE && f != intFormat) { 1047 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; 1048 fbo_incomplete(ctx, "format mismatch", -1); 1049 return; 1050 } 1051 } 1052 } 1053 1054 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported) 1055 */ 1056 if (att->Type == GL_RENDERBUFFER && 1057 att->Renderbuffer->Format == MESA_FORMAT_NONE) { 1058 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 1059 fbo_incomplete(ctx, "unsupported renderbuffer format", i); 1060 return; 1061 } 1062 1063 /* Check that layered rendering is consistent. */ 1064 if (att->Layered) { 1065 if (att_tex_target == GL_TEXTURE_CUBE_MAP) 1066 att_layer_count = 6; 1067 else if (att_tex_target == GL_TEXTURE_1D_ARRAY) 1068 att_layer_count = att->Renderbuffer->Height; 1069 else 1070 att_layer_count = att->Renderbuffer->Depth; 1071 } else { 1072 att_layer_count = 0; 1073 } 1074 if (!layer_info_valid) { 1075 is_layered = att->Layered; 1076 max_layer_count = att_layer_count; 1077 layer_tex_target = att_tex_target; 1078 layer_info_valid = true; 1079 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) { 1080 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; 1081 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); 1082 return; 1083 } else if (is_layered != att->Layered) { 1084 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; 1085 fbo_incomplete(ctx, 1086 "framebuffer attachment layer mode is inconsistent", 1087 i); 1088 return; 1089 } else if (att_layer_count > max_layer_count) { 1090 max_layer_count = att_layer_count; 1091 } 1092 } 1093 1094 fb->MaxNumLayers = max_layer_count; 1095 1096 if (numImages == 0) { 1097 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; 1098 fbo_incomplete(ctx, "no attachments", -1); 1099 return; 1100 } 1101 1102 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) { 1103 /* Check that all DrawBuffers are present */ 1104 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { 1105 if (fb->ColorDrawBuffer[j] != GL_NONE) { 1106 const struct gl_renderbuffer_attachment *att 1107 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); 1108 assert(att); 1109 if (att->Type == GL_NONE) { 1110 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; 1111 fbo_incomplete(ctx, "missing drawbuffer", j); 1112 return; 1113 } 1114 } 1115 } 1116 1117 /* Check that the ReadBuffer is present */ 1118 if (fb->ColorReadBuffer != GL_NONE) { 1119 const struct gl_renderbuffer_attachment *att 1120 = get_attachment(ctx, fb, fb->ColorReadBuffer); 1121 assert(att); 1122 if (att->Type == GL_NONE) { 1123 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; 1124 fbo_incomplete(ctx, "missing readbuffer", -1); 1125 return; 1126 } 1127 } 1128 } 1129 1130 /* Provisionally set status = COMPLETE ... */ 1131 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; 1132 1133 /* ... but the driver may say the FB is incomplete. 1134 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED 1135 * if anything. 1136 */ 1137 if (ctx->Driver.ValidateFramebuffer) { 1138 ctx->Driver.ValidateFramebuffer(ctx, fb); 1139 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1140 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1); 1141 } 1142 } 1143 1144 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) { 1145 /* 1146 * Note that if ARB_framebuffer_object is supported and the attached 1147 * renderbuffers/textures are different sizes, the framebuffer 1148 * width/height will be set to the smallest width/height. 1149 */ 1150 fb->Width = minWidth; 1151 fb->Height = minHeight; 1152 1153 /* finally, update the visual info for the framebuffer */ 1154 _mesa_update_framebuffer_visual(ctx, fb); 1155 } 1156} 1157 1158 1159GLboolean GLAPIENTRY 1160_mesa_IsRenderbuffer(GLuint renderbuffer) 1161{ 1162 GET_CURRENT_CONTEXT(ctx); 1163 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 1164 if (renderbuffer) { 1165 struct gl_renderbuffer *rb = 1166 _mesa_lookup_renderbuffer(ctx, renderbuffer); 1167 if (rb != NULL && rb != &DummyRenderbuffer) 1168 return GL_TRUE; 1169 } 1170 return GL_FALSE; 1171} 1172 1173 1174static void 1175bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names) 1176{ 1177 struct gl_renderbuffer *newRb; 1178 GET_CURRENT_CONTEXT(ctx); 1179 1180 if (target != GL_RENDERBUFFER_EXT) { 1181 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); 1182 return; 1183 } 1184 1185 /* No need to flush here since the render buffer binding has no 1186 * effect on rendering state. 1187 */ 1188 1189 if (renderbuffer) { 1190 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 1191 if (newRb == &DummyRenderbuffer) { 1192 /* ID was reserved, but no real renderbuffer object made yet */ 1193 newRb = NULL; 1194 } 1195 else if (!newRb && !allow_user_names) { 1196 /* All RB IDs must be Gen'd */ 1197 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); 1198 return; 1199 } 1200 1201 if (!newRb) { 1202 /* create new renderbuffer object */ 1203 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); 1204 if (!newRb) { 1205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); 1206 return; 1207 } 1208 ASSERT(newRb->AllocStorage); 1209 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); 1210 newRb->RefCount = 1; /* referenced by hash table */ 1211 } 1212 } 1213 else { 1214 newRb = NULL; 1215 } 1216 1217 ASSERT(newRb != &DummyRenderbuffer); 1218 1219 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); 1220} 1221 1222void GLAPIENTRY 1223_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer) 1224{ 1225 GET_CURRENT_CONTEXT(ctx); 1226 1227 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same 1228 * entry point, but they allow the use of user-generated names. 1229 */ 1230 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx)); 1231} 1232 1233void GLAPIENTRY 1234_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) 1235{ 1236 /* This function should not be in the dispatch table for core profile / 1237 * OpenGL 3.1, so execution should never get here in those cases -- no 1238 * need for an explicit test. 1239 */ 1240 bind_renderbuffer(target, renderbuffer, true); 1241} 1242 1243 1244/** 1245 * Remove the specified renderbuffer or texture from any attachment point in 1246 * the framebuffer. 1247 * 1248 * \returns 1249 * \c true if the renderbuffer was detached from an attachment point. \c 1250 * false otherwise. 1251 */ 1252bool 1253_mesa_detach_renderbuffer(struct gl_context *ctx, 1254 struct gl_framebuffer *fb, 1255 const void *att) 1256{ 1257 unsigned i; 1258 bool progress = false; 1259 1260 for (i = 0; i < BUFFER_COUNT; i++) { 1261 if (fb->Attachment[i].Texture == att 1262 || fb->Attachment[i].Renderbuffer == att) { 1263 remove_attachment(ctx, &fb->Attachment[i]); 1264 progress = true; 1265 } 1266 } 1267 1268 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer 1269 * Completeness," of the OpenGL 3.1 spec says: 1270 * 1271 * "Performing any of the following actions may change whether the 1272 * framebuffer is considered complete or incomplete: 1273 * 1274 * ... 1275 * 1276 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object 1277 * containing an image that is attached to a framebuffer object 1278 * that is bound to the framebuffer." 1279 */ 1280 if (progress) 1281 invalidate_framebuffer(fb); 1282 1283 return progress; 1284} 1285 1286 1287void GLAPIENTRY 1288_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) 1289{ 1290 GLint i; 1291 GET_CURRENT_CONTEXT(ctx); 1292 1293 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1294 1295 for (i = 0; i < n; i++) { 1296 if (renderbuffers[i] > 0) { 1297 struct gl_renderbuffer *rb; 1298 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); 1299 if (rb) { 1300 /* check if deleting currently bound renderbuffer object */ 1301 if (rb == ctx->CurrentRenderbuffer) { 1302 /* bind default */ 1303 ASSERT(rb->RefCount >= 2); 1304 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0); 1305 } 1306 1307 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), 1308 * subsection "Attaching Renderbuffer Images to a Framebuffer," 1309 * of the OpenGL 3.1 spec says: 1310 * 1311 * "If a renderbuffer object is deleted while its image is 1312 * attached to one or more attachment points in the currently 1313 * bound framebuffer, then it is as if FramebufferRenderbuffer 1314 * had been called, with a renderbuffer of 0, for each 1315 * attachment point to which this image was attached in the 1316 * currently bound framebuffer. In other words, this 1317 * renderbuffer image is first detached from all attachment 1318 * points in the currently bound framebuffer. Note that the 1319 * renderbuffer image is specifically not detached from any 1320 * non-bound framebuffers. Detaching the image from any 1321 * non-bound framebuffers is the responsibility of the 1322 * application. 1323 */ 1324 if (_mesa_is_user_fbo(ctx->DrawBuffer)) { 1325 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb); 1326 } 1327 if (_mesa_is_user_fbo(ctx->ReadBuffer) 1328 && ctx->ReadBuffer != ctx->DrawBuffer) { 1329 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb); 1330 } 1331 1332 /* Remove from hash table immediately, to free the ID. 1333 * But the object will not be freed until it's no longer 1334 * referenced anywhere else. 1335 */ 1336 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); 1337 1338 if (rb != &DummyRenderbuffer) { 1339 /* no longer referenced by hash table */ 1340 _mesa_reference_renderbuffer(&rb, NULL); 1341 } 1342 } 1343 } 1344 } 1345} 1346 1347 1348void GLAPIENTRY 1349_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) 1350{ 1351 GET_CURRENT_CONTEXT(ctx); 1352 GLuint first; 1353 GLint i; 1354 1355 if (n < 0) { 1356 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)"); 1357 return; 1358 } 1359 1360 if (!renderbuffers) 1361 return; 1362 1363 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); 1364 1365 for (i = 0; i < n; i++) { 1366 GLuint name = first + i; 1367 renderbuffers[i] = name; 1368 /* insert dummy placeholder into hash table */ 1369 mtx_lock(&ctx->Shared->Mutex); 1370 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); 1371 mtx_unlock(&ctx->Shared->Mutex); 1372 } 1373} 1374 1375 1376/** 1377 * Given an internal format token for a render buffer, return the 1378 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, 1379 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, 1380 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). 1381 * 1382 * This is similar to _mesa_base_tex_format() but the set of valid 1383 * internal formats is different. 1384 * 1385 * Note that even if a format is determined to be legal here, validation 1386 * of the FBO may fail if the format is not supported by the driver/GPU. 1387 * 1388 * \param internalFormat as passed to glRenderbufferStorage() 1389 * \return the base internal format, or 0 if internalFormat is illegal 1390 */ 1391GLenum 1392_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) 1393{ 1394 /* 1395 * Notes: some formats such as alpha, luminance, etc. were added 1396 * with GL_ARB_framebuffer_object. 1397 */ 1398 switch (internalFormat) { 1399 case GL_ALPHA: 1400 case GL_ALPHA4: 1401 case GL_ALPHA8: 1402 case GL_ALPHA12: 1403 case GL_ALPHA16: 1404 return (ctx->API == API_OPENGL_COMPAT && 1405 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0; 1406 case GL_LUMINANCE: 1407 case GL_LUMINANCE4: 1408 case GL_LUMINANCE8: 1409 case GL_LUMINANCE12: 1410 case GL_LUMINANCE16: 1411 return (ctx->API == API_OPENGL_COMPAT && 1412 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0; 1413 case GL_LUMINANCE_ALPHA: 1414 case GL_LUMINANCE4_ALPHA4: 1415 case GL_LUMINANCE6_ALPHA2: 1416 case GL_LUMINANCE8_ALPHA8: 1417 case GL_LUMINANCE12_ALPHA4: 1418 case GL_LUMINANCE12_ALPHA12: 1419 case GL_LUMINANCE16_ALPHA16: 1420 return (ctx->API == API_OPENGL_COMPAT && 1421 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0; 1422 case GL_INTENSITY: 1423 case GL_INTENSITY4: 1424 case GL_INTENSITY8: 1425 case GL_INTENSITY12: 1426 case GL_INTENSITY16: 1427 return (ctx->API == API_OPENGL_COMPAT && 1428 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0; 1429 case GL_RGB8: 1430 return GL_RGB; 1431 case GL_RGB: 1432 case GL_R3_G3_B2: 1433 case GL_RGB4: 1434 case GL_RGB5: 1435 case GL_RGB10: 1436 case GL_RGB12: 1437 case GL_RGB16: 1438 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0; 1439 case GL_SRGB8_EXT: 1440 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0; 1441 case GL_RGBA4: 1442 case GL_RGB5_A1: 1443 case GL_RGBA8: 1444 return GL_RGBA; 1445 case GL_RGBA: 1446 case GL_RGBA2: 1447 case GL_RGBA12: 1448 case GL_RGBA16: 1449 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0; 1450 case GL_RGB10_A2: 1451 case GL_SRGB8_ALPHA8_EXT: 1452 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0; 1453 case GL_STENCIL_INDEX: 1454 case GL_STENCIL_INDEX1_EXT: 1455 case GL_STENCIL_INDEX4_EXT: 1456 case GL_STENCIL_INDEX16_EXT: 1457 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in 1458 * OpenGL ES, but Mesa does not currently support them. 1459 */ 1460 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0; 1461 case GL_STENCIL_INDEX8_EXT: 1462 return GL_STENCIL_INDEX; 1463 case GL_DEPTH_COMPONENT: 1464 case GL_DEPTH_COMPONENT32: 1465 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0; 1466 case GL_DEPTH_COMPONENT16: 1467 case GL_DEPTH_COMPONENT24: 1468 return GL_DEPTH_COMPONENT; 1469 case GL_DEPTH_STENCIL: 1470 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0; 1471 case GL_DEPTH24_STENCIL8: 1472 return GL_DEPTH_STENCIL; 1473 case GL_DEPTH_COMPONENT32F: 1474 return ctx->Version >= 30 1475 || (ctx->API == API_OPENGL_COMPAT && 1476 ctx->Extensions.ARB_depth_buffer_float) 1477 ? GL_DEPTH_COMPONENT : 0; 1478 case GL_DEPTH32F_STENCIL8: 1479 return ctx->Version >= 30 1480 || (ctx->API == API_OPENGL_COMPAT && 1481 ctx->Extensions.ARB_depth_buffer_float) 1482 ? GL_DEPTH_STENCIL : 0; 1483 case GL_RED: 1484 case GL_R16: 1485 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg 1486 ? GL_RED : 0; 1487 case GL_R8: 1488 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg 1489 ? GL_RED : 0; 1490 case GL_RG: 1491 case GL_RG16: 1492 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg 1493 ? GL_RG : 0; 1494 case GL_RG8: 1495 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg 1496 ? GL_RG : 0; 1497 /* signed normalized texture formats */ 1498 case GL_RED_SNORM: 1499 case GL_R8_SNORM: 1500 case GL_R16_SNORM: 1501 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1502 ? GL_RED : 0; 1503 case GL_RG_SNORM: 1504 case GL_RG8_SNORM: 1505 case GL_RG16_SNORM: 1506 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1507 ? GL_RG : 0; 1508 case GL_RGB_SNORM: 1509 case GL_RGB8_SNORM: 1510 case GL_RGB16_SNORM: 1511 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1512 ? GL_RGB : 0; 1513 case GL_RGBA_SNORM: 1514 case GL_RGBA8_SNORM: 1515 case GL_RGBA16_SNORM: 1516 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1517 ? GL_RGBA : 0; 1518 case GL_ALPHA_SNORM: 1519 case GL_ALPHA8_SNORM: 1520 case GL_ALPHA16_SNORM: 1521 return ctx->API == API_OPENGL_COMPAT && 1522 ctx->Extensions.EXT_texture_snorm && 1523 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 1524 case GL_LUMINANCE_SNORM: 1525 case GL_LUMINANCE8_SNORM: 1526 case GL_LUMINANCE16_SNORM: 1527 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1528 ? GL_LUMINANCE : 0; 1529 case GL_LUMINANCE_ALPHA_SNORM: 1530 case GL_LUMINANCE8_ALPHA8_SNORM: 1531 case GL_LUMINANCE16_ALPHA16_SNORM: 1532 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1533 ? GL_LUMINANCE_ALPHA : 0; 1534 case GL_INTENSITY_SNORM: 1535 case GL_INTENSITY8_SNORM: 1536 case GL_INTENSITY16_SNORM: 1537 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1538 ? GL_INTENSITY : 0; 1539 1540 case GL_R16F: 1541 case GL_R32F: 1542 return ((_mesa_is_desktop_gl(ctx) && 1543 ctx->Extensions.ARB_texture_rg && 1544 ctx->Extensions.ARB_texture_float) || 1545 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1546 ? GL_RED : 0; 1547 case GL_RG16F: 1548 case GL_RG32F: 1549 return ((_mesa_is_desktop_gl(ctx) && 1550 ctx->Extensions.ARB_texture_rg && 1551 ctx->Extensions.ARB_texture_float) || 1552 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1553 ? GL_RG : 0; 1554 case GL_RGB16F: 1555 case GL_RGB32F: 1556 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float) 1557 ? GL_RGB : 0; 1558 case GL_RGBA16F: 1559 case GL_RGBA32F: 1560 return ((_mesa_is_desktop_gl(ctx) && 1561 ctx->Extensions.ARB_texture_float) || 1562 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1563 ? GL_RGBA : 0; 1564 case GL_ALPHA16F_ARB: 1565 case GL_ALPHA32F_ARB: 1566 return ctx->API == API_OPENGL_COMPAT && 1567 ctx->Extensions.ARB_texture_float && 1568 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 1569 case GL_LUMINANCE16F_ARB: 1570 case GL_LUMINANCE32F_ARB: 1571 return ctx->API == API_OPENGL_COMPAT && 1572 ctx->Extensions.ARB_texture_float && 1573 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; 1574 case GL_LUMINANCE_ALPHA16F_ARB: 1575 case GL_LUMINANCE_ALPHA32F_ARB: 1576 return ctx->API == API_OPENGL_COMPAT && 1577 ctx->Extensions.ARB_texture_float && 1578 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; 1579 case GL_INTENSITY16F_ARB: 1580 case GL_INTENSITY32F_ARB: 1581 return ctx->API == API_OPENGL_COMPAT && 1582 ctx->Extensions.ARB_texture_float && 1583 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; 1584 case GL_R11F_G11F_B10F: 1585 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) || 1586 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1587 ? GL_RGB : 0; 1588 1589 case GL_RGBA8UI_EXT: 1590 case GL_RGBA16UI_EXT: 1591 case GL_RGBA32UI_EXT: 1592 case GL_RGBA8I_EXT: 1593 case GL_RGBA16I_EXT: 1594 case GL_RGBA32I_EXT: 1595 return ctx->Version >= 30 1596 || (_mesa_is_desktop_gl(ctx) && 1597 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0; 1598 1599 case GL_RGB8UI_EXT: 1600 case GL_RGB16UI_EXT: 1601 case GL_RGB32UI_EXT: 1602 case GL_RGB8I_EXT: 1603 case GL_RGB16I_EXT: 1604 case GL_RGB32I_EXT: 1605 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer 1606 ? GL_RGB : 0; 1607 case GL_R8UI: 1608 case GL_R8I: 1609 case GL_R16UI: 1610 case GL_R16I: 1611 case GL_R32UI: 1612 case GL_R32I: 1613 return ctx->Version >= 30 1614 || (_mesa_is_desktop_gl(ctx) && 1615 ctx->Extensions.ARB_texture_rg && 1616 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0; 1617 1618 case GL_RG8UI: 1619 case GL_RG8I: 1620 case GL_RG16UI: 1621 case GL_RG16I: 1622 case GL_RG32UI: 1623 case GL_RG32I: 1624 return ctx->Version >= 30 1625 || (_mesa_is_desktop_gl(ctx) && 1626 ctx->Extensions.ARB_texture_rg && 1627 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0; 1628 1629 case GL_INTENSITY8I_EXT: 1630 case GL_INTENSITY8UI_EXT: 1631 case GL_INTENSITY16I_EXT: 1632 case GL_INTENSITY16UI_EXT: 1633 case GL_INTENSITY32I_EXT: 1634 case GL_INTENSITY32UI_EXT: 1635 return ctx->API == API_OPENGL_COMPAT && 1636 ctx->Extensions.EXT_texture_integer && 1637 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; 1638 1639 case GL_LUMINANCE8I_EXT: 1640 case GL_LUMINANCE8UI_EXT: 1641 case GL_LUMINANCE16I_EXT: 1642 case GL_LUMINANCE16UI_EXT: 1643 case GL_LUMINANCE32I_EXT: 1644 case GL_LUMINANCE32UI_EXT: 1645 return ctx->API == API_OPENGL_COMPAT && 1646 ctx->Extensions.EXT_texture_integer && 1647 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; 1648 1649 case GL_LUMINANCE_ALPHA8I_EXT: 1650 case GL_LUMINANCE_ALPHA8UI_EXT: 1651 case GL_LUMINANCE_ALPHA16I_EXT: 1652 case GL_LUMINANCE_ALPHA16UI_EXT: 1653 case GL_LUMINANCE_ALPHA32I_EXT: 1654 case GL_LUMINANCE_ALPHA32UI_EXT: 1655 return ctx->API == API_OPENGL_COMPAT && 1656 ctx->Extensions.EXT_texture_integer && 1657 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; 1658 1659 case GL_ALPHA8I_EXT: 1660 case GL_ALPHA8UI_EXT: 1661 case GL_ALPHA16I_EXT: 1662 case GL_ALPHA16UI_EXT: 1663 case GL_ALPHA32I_EXT: 1664 case GL_ALPHA32UI_EXT: 1665 return ctx->API == API_OPENGL_COMPAT && 1666 ctx->Extensions.EXT_texture_integer && 1667 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 1668 1669 case GL_RGB10_A2UI: 1670 return (_mesa_is_desktop_gl(ctx) && 1671 ctx->Extensions.ARB_texture_rgb10_a2ui) 1672 || _mesa_is_gles3(ctx) ? GL_RGBA : 0; 1673 1674 case GL_RGB565: 1675 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility 1676 ? GL_RGB : 0; 1677 default: 1678 return 0; 1679 } 1680} 1681 1682 1683/** 1684 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). 1685 */ 1686static void 1687invalidate_rb(GLuint key, void *data, void *userData) 1688{ 1689 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 1690 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; 1691 1692 /* If this is a user-created FBO */ 1693 if (_mesa_is_user_fbo(fb)) { 1694 GLuint i; 1695 for (i = 0; i < BUFFER_COUNT; i++) { 1696 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 1697 if (att->Type == GL_RENDERBUFFER && 1698 att->Renderbuffer == rb) { 1699 /* Mark fb status as indeterminate to force re-validation */ 1700 fb->_Status = 0; 1701 return; 1702 } 1703 } 1704 } 1705} 1706 1707 1708/** sentinal value, see below */ 1709#define NO_SAMPLES 1000 1710 1711 1712/** 1713 * Helper function used by _mesa_RenderbufferStorage() and 1714 * _mesa_RenderbufferStorageMultisample(). 1715 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage(). 1716 */ 1717static void 1718renderbuffer_storage(GLenum target, GLenum internalFormat, 1719 GLsizei width, GLsizei height, GLsizei samples) 1720{ 1721 const char *func = samples == NO_SAMPLES ? 1722 "glRenderbufferStorage" : "glRenderbufferStorageMultisample"; 1723 struct gl_renderbuffer *rb; 1724 GLenum baseFormat; 1725 GLenum sample_count_error; 1726 GET_CURRENT_CONTEXT(ctx); 1727 1728 if (MESA_VERBOSE & VERBOSE_API) { 1729 if (samples == NO_SAMPLES) 1730 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n", 1731 func, 1732 _mesa_lookup_enum_by_nr(target), 1733 _mesa_lookup_enum_by_nr(internalFormat), 1734 width, height); 1735 else 1736 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n", 1737 func, 1738 _mesa_lookup_enum_by_nr(target), 1739 _mesa_lookup_enum_by_nr(internalFormat), 1740 width, height, samples); 1741 } 1742 1743 if (target != GL_RENDERBUFFER_EXT) { 1744 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); 1745 return; 1746 } 1747 1748 baseFormat = _mesa_base_fbo_format(ctx, internalFormat); 1749 if (baseFormat == 0) { 1750 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)", 1751 func, _mesa_lookup_enum_by_nr(internalFormat)); 1752 return; 1753 } 1754 1755 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { 1756 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); 1757 return; 1758 } 1759 1760 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { 1761 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func); 1762 return; 1763 } 1764 1765 if (samples == NO_SAMPLES) { 1766 /* NumSamples == 0 indicates non-multisampling */ 1767 samples = 0; 1768 } 1769 else { 1770 /* check the sample count; 1771 * note: driver may choose to use more samples than what's requested 1772 */ 1773 sample_count_error = _mesa_check_sample_count(ctx, target, 1774 internalFormat, samples); 1775 if (sample_count_error != GL_NO_ERROR) { 1776 _mesa_error(ctx, sample_count_error, "%s(samples)", func); 1777 return; 1778 } 1779 } 1780 1781 rb = ctx->CurrentRenderbuffer; 1782 if (!rb) { 1783 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); 1784 return; 1785 } 1786 1787 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1788 1789 if (rb->InternalFormat == internalFormat && 1790 rb->Width == (GLuint) width && 1791 rb->Height == (GLuint) height && 1792 rb->NumSamples == samples) { 1793 /* no change in allocation needed */ 1794 return; 1795 } 1796 1797 /* These MUST get set by the AllocStorage func */ 1798 rb->Format = MESA_FORMAT_NONE; 1799 rb->NumSamples = samples; 1800 1801 /* Now allocate the storage */ 1802 ASSERT(rb->AllocStorage); 1803 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { 1804 /* No error - check/set fields now */ 1805 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */ 1806 assert(rb->Width == (GLuint) width); 1807 assert(rb->Height == (GLuint) height); 1808 rb->InternalFormat = internalFormat; 1809 rb->_BaseFormat = baseFormat; 1810 assert(rb->_BaseFormat != 0); 1811 } 1812 else { 1813 /* Probably ran out of memory - clear the fields */ 1814 rb->Width = 0; 1815 rb->Height = 0; 1816 rb->Format = MESA_FORMAT_NONE; 1817 rb->InternalFormat = GL_NONE; 1818 rb->_BaseFormat = GL_NONE; 1819 rb->NumSamples = 0; 1820 } 1821 1822 /* Invalidate the framebuffers the renderbuffer is attached in. */ 1823 if (rb->AttachedAnytime) { 1824 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); 1825 } 1826} 1827 1828 1829void GLAPIENTRY 1830_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) 1831{ 1832 struct gl_renderbuffer *rb; 1833 GET_CURRENT_CONTEXT(ctx); 1834 1835 if (!ctx->Extensions.OES_EGL_image) { 1836 _mesa_error(ctx, GL_INVALID_OPERATION, 1837 "glEGLImageTargetRenderbufferStorageOES(unsupported)"); 1838 return; 1839 } 1840 1841 if (target != GL_RENDERBUFFER) { 1842 _mesa_error(ctx, GL_INVALID_ENUM, 1843 "EGLImageTargetRenderbufferStorageOES"); 1844 return; 1845 } 1846 1847 rb = ctx->CurrentRenderbuffer; 1848 if (!rb) { 1849 _mesa_error(ctx, GL_INVALID_OPERATION, 1850 "EGLImageTargetRenderbufferStorageOES"); 1851 return; 1852 } 1853 1854 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1855 1856 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); 1857} 1858 1859 1860/** 1861 * Helper function for _mesa_GetRenderbufferParameteriv() and 1862 * _mesa_GetFramebufferAttachmentParameteriv() 1863 * We have to be careful to respect the base format. For example, if a 1864 * renderbuffer/texture was created with internalFormat=GL_RGB but the 1865 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE 1866 * we need to return zero. 1867 */ 1868static GLint 1869get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format) 1870{ 1871 if (_mesa_base_format_has_channel(baseFormat, pname)) 1872 return _mesa_get_format_bits(format, pname); 1873 else 1874 return 0; 1875} 1876 1877 1878 1879void GLAPIENTRY 1880_mesa_RenderbufferStorage(GLenum target, GLenum internalFormat, 1881 GLsizei width, GLsizei height) 1882{ 1883 /* GL_ARB_fbo says calling this function is equivalent to calling 1884 * glRenderbufferStorageMultisample() with samples=0. We pass in 1885 * a token value here just for error reporting purposes. 1886 */ 1887 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES); 1888} 1889 1890 1891void GLAPIENTRY 1892_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, 1893 GLenum internalFormat, 1894 GLsizei width, GLsizei height) 1895{ 1896 renderbuffer_storage(target, internalFormat, width, height, samples); 1897} 1898 1899 1900/** 1901 * OpenGL ES version of glRenderBufferStorage. 1902 */ 1903void GLAPIENTRY 1904_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, 1905 GLsizei width, GLsizei height) 1906{ 1907 switch (internalFormat) { 1908 case GL_RGB565: 1909 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ 1910 /* choose a closest format */ 1911 internalFormat = GL_RGB5; 1912 break; 1913 default: 1914 break; 1915 } 1916 1917 renderbuffer_storage(target, internalFormat, width, height, 0); 1918} 1919 1920 1921void GLAPIENTRY 1922_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) 1923{ 1924 struct gl_renderbuffer *rb; 1925 GET_CURRENT_CONTEXT(ctx); 1926 1927 if (target != GL_RENDERBUFFER_EXT) { 1928 _mesa_error(ctx, GL_INVALID_ENUM, 1929 "glGetRenderbufferParameterivEXT(target)"); 1930 return; 1931 } 1932 1933 rb = ctx->CurrentRenderbuffer; 1934 if (!rb) { 1935 _mesa_error(ctx, GL_INVALID_OPERATION, 1936 "glGetRenderbufferParameterivEXT"); 1937 return; 1938 } 1939 1940 /* No need to flush here since we're just quering state which is 1941 * not effected by rendering. 1942 */ 1943 1944 switch (pname) { 1945 case GL_RENDERBUFFER_WIDTH_EXT: 1946 *params = rb->Width; 1947 return; 1948 case GL_RENDERBUFFER_HEIGHT_EXT: 1949 *params = rb->Height; 1950 return; 1951 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: 1952 *params = rb->InternalFormat; 1953 return; 1954 case GL_RENDERBUFFER_RED_SIZE_EXT: 1955 case GL_RENDERBUFFER_GREEN_SIZE_EXT: 1956 case GL_RENDERBUFFER_BLUE_SIZE_EXT: 1957 case GL_RENDERBUFFER_ALPHA_SIZE_EXT: 1958 case GL_RENDERBUFFER_DEPTH_SIZE_EXT: 1959 case GL_RENDERBUFFER_STENCIL_SIZE_EXT: 1960 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); 1961 break; 1962 case GL_RENDERBUFFER_SAMPLES: 1963 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object) 1964 || _mesa_is_gles3(ctx)) { 1965 *params = rb->NumSamples; 1966 break; 1967 } 1968 /* fallthrough */ 1969 default: 1970 _mesa_error(ctx, GL_INVALID_ENUM, 1971 "glGetRenderbufferParameterivEXT(target)"); 1972 return; 1973 } 1974} 1975 1976 1977GLboolean GLAPIENTRY 1978_mesa_IsFramebuffer(GLuint framebuffer) 1979{ 1980 GET_CURRENT_CONTEXT(ctx); 1981 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 1982 if (framebuffer) { 1983 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); 1984 if (rb != NULL && rb != &DummyFramebuffer) 1985 return GL_TRUE; 1986 } 1987 return GL_FALSE; 1988} 1989 1990 1991/** 1992 * Check if any of the attachments of the given framebuffer are textures 1993 * (render to texture). Call ctx->Driver.RenderTexture() for such 1994 * attachments. 1995 */ 1996static void 1997check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) 1998{ 1999 GLuint i; 2000 ASSERT(ctx->Driver.RenderTexture); 2001 2002 if (_mesa_is_winsys_fbo(fb)) 2003 return; /* can't render to texture with winsys framebuffers */ 2004 2005 for (i = 0; i < BUFFER_COUNT; i++) { 2006 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2007 if (att->Texture && att->Renderbuffer->TexImage 2008 && driver_RenderTexture_is_safe(att)) { 2009 ctx->Driver.RenderTexture(ctx, fb, att); 2010 } 2011 } 2012} 2013 2014 2015/** 2016 * Examine all the framebuffer's attachments to see if any are textures. 2017 * If so, call ctx->Driver.FinishRenderTexture() for each texture to 2018 * notify the device driver that the texture image may have changed. 2019 */ 2020static void 2021check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) 2022{ 2023 /* Skip if we know NeedsFinishRenderTexture won't be set. */ 2024 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage) 2025 return; 2026 2027 if (ctx->Driver.FinishRenderTexture) { 2028 GLuint i; 2029 for (i = 0; i < BUFFER_COUNT; i++) { 2030 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2031 struct gl_renderbuffer *rb = att->Renderbuffer; 2032 if (rb && rb->NeedsFinishRenderTexture) { 2033 ctx->Driver.FinishRenderTexture(ctx, rb); 2034 } 2035 } 2036 } 2037} 2038 2039 2040static void 2041bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names) 2042{ 2043 struct gl_framebuffer *newDrawFb, *newReadFb; 2044 struct gl_framebuffer *oldDrawFb, *oldReadFb; 2045 GLboolean bindReadBuf, bindDrawBuf; 2046 GET_CURRENT_CONTEXT(ctx); 2047 2048 switch (target) { 2049 case GL_DRAW_FRAMEBUFFER_EXT: 2050 bindDrawBuf = GL_TRUE; 2051 bindReadBuf = GL_FALSE; 2052 break; 2053 case GL_READ_FRAMEBUFFER_EXT: 2054 bindDrawBuf = GL_FALSE; 2055 bindReadBuf = GL_TRUE; 2056 break; 2057 case GL_FRAMEBUFFER_EXT: 2058 bindDrawBuf = GL_TRUE; 2059 bindReadBuf = GL_TRUE; 2060 break; 2061 default: 2062 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); 2063 return; 2064 } 2065 2066 if (framebuffer) { 2067 /* Binding a user-created framebuffer object */ 2068 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); 2069 if (newDrawFb == &DummyFramebuffer) { 2070 /* ID was reserved, but no real framebuffer object made yet */ 2071 newDrawFb = NULL; 2072 } 2073 else if (!newDrawFb && !allow_user_names) { 2074 /* All FBO IDs must be Gen'd */ 2075 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); 2076 return; 2077 } 2078 2079 if (!newDrawFb) { 2080 /* create new framebuffer object */ 2081 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); 2082 if (!newDrawFb) { 2083 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); 2084 return; 2085 } 2086 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); 2087 } 2088 newReadFb = newDrawFb; 2089 } 2090 else { 2091 /* Binding the window system framebuffer (which was originally set 2092 * with MakeCurrent). 2093 */ 2094 newDrawFb = ctx->WinSysDrawBuffer; 2095 newReadFb = ctx->WinSysReadBuffer; 2096 } 2097 2098 ASSERT(newDrawFb); 2099 ASSERT(newDrawFb != &DummyFramebuffer); 2100 2101 /* save pointers to current/old framebuffers */ 2102 oldDrawFb = ctx->DrawBuffer; 2103 oldReadFb = ctx->ReadBuffer; 2104 2105 /* check if really changing bindings */ 2106 if (oldDrawFb == newDrawFb) 2107 bindDrawBuf = GL_FALSE; 2108 if (oldReadFb == newReadFb) 2109 bindReadBuf = GL_FALSE; 2110 2111 /* 2112 * OK, now bind the new Draw/Read framebuffers, if they're changing. 2113 * 2114 * We also check if we're beginning and/or ending render-to-texture. 2115 * When a framebuffer with texture attachments is unbound, call 2116 * ctx->Driver.FinishRenderTexture(). 2117 * When a framebuffer with texture attachments is bound, call 2118 * ctx->Driver.RenderTexture(). 2119 * 2120 * Note that if the ReadBuffer has texture attachments we don't consider 2121 * that a render-to-texture case. 2122 */ 2123 if (bindReadBuf) { 2124 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2125 2126 /* check if old readbuffer was render-to-texture */ 2127 check_end_texture_render(ctx, oldReadFb); 2128 2129 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); 2130 } 2131 2132 if (bindDrawBuf) { 2133 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2134 2135 /* check if old framebuffer had any texture attachments */ 2136 if (oldDrawFb) 2137 check_end_texture_render(ctx, oldDrawFb); 2138 2139 /* check if newly bound framebuffer has any texture attachments */ 2140 check_begin_texture_render(ctx, newDrawFb); 2141 2142 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); 2143 } 2144 2145 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { 2146 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); 2147 } 2148} 2149 2150void GLAPIENTRY 2151_mesa_BindFramebuffer(GLenum target, GLuint framebuffer) 2152{ 2153 GET_CURRENT_CONTEXT(ctx); 2154 2155 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry 2156 * point, but they allow the use of user-generated names. 2157 */ 2158 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx)); 2159} 2160 2161 2162void GLAPIENTRY 2163_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) 2164{ 2165 /* This function should not be in the dispatch table for core profile / 2166 * OpenGL 3.1, so execution should never get here in those cases -- no 2167 * need for an explicit test. 2168 */ 2169 bind_framebuffer(target, framebuffer, true); 2170} 2171 2172 2173void GLAPIENTRY 2174_mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) 2175{ 2176 GLint i; 2177 GET_CURRENT_CONTEXT(ctx); 2178 2179 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2180 2181 for (i = 0; i < n; i++) { 2182 if (framebuffers[i] > 0) { 2183 struct gl_framebuffer *fb; 2184 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); 2185 if (fb) { 2186 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); 2187 2188 /* check if deleting currently bound framebuffer object */ 2189 if (fb == ctx->DrawBuffer) { 2190 /* bind default */ 2191 ASSERT(fb->RefCount >= 2); 2192 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 2193 } 2194 if (fb == ctx->ReadBuffer) { 2195 /* bind default */ 2196 ASSERT(fb->RefCount >= 2); 2197 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); 2198 } 2199 2200 /* remove from hash table immediately, to free the ID */ 2201 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); 2202 2203 if (fb != &DummyFramebuffer) { 2204 /* But the object will not be freed until it's no longer 2205 * bound in any context. 2206 */ 2207 _mesa_reference_framebuffer(&fb, NULL); 2208 } 2209 } 2210 } 2211 } 2212} 2213 2214 2215void GLAPIENTRY 2216_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) 2217{ 2218 GET_CURRENT_CONTEXT(ctx); 2219 GLuint first; 2220 GLint i; 2221 2222 if (n < 0) { 2223 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); 2224 return; 2225 } 2226 2227 if (!framebuffers) 2228 return; 2229 2230 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); 2231 2232 for (i = 0; i < n; i++) { 2233 GLuint name = first + i; 2234 framebuffers[i] = name; 2235 /* insert dummy placeholder into hash table */ 2236 mtx_lock(&ctx->Shared->Mutex); 2237 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); 2238 mtx_unlock(&ctx->Shared->Mutex); 2239 } 2240} 2241 2242 2243GLenum GLAPIENTRY 2244_mesa_CheckFramebufferStatus(GLenum target) 2245{ 2246 struct gl_framebuffer *buffer; 2247 GET_CURRENT_CONTEXT(ctx); 2248 2249 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); 2250 2251 if (MESA_VERBOSE & VERBOSE_API) 2252 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n", 2253 _mesa_lookup_enum_by_nr(target)); 2254 2255 buffer = get_framebuffer_target(ctx, target); 2256 if (!buffer) { 2257 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); 2258 return 0; 2259 } 2260 2261 if (_mesa_is_winsys_fbo(buffer)) { 2262 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */ 2263 if (buffer != &IncompleteFramebuffer) { 2264 return GL_FRAMEBUFFER_COMPLETE_EXT; 2265 } else { 2266 return GL_FRAMEBUFFER_UNDEFINED; 2267 } 2268 } 2269 2270 /* No need to flush here */ 2271 2272 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { 2273 _mesa_test_framebuffer_completeness(ctx, buffer); 2274 } 2275 2276 return buffer->_Status; 2277} 2278 2279 2280/** 2281 * Replicate the src attachment point. Used by framebuffer_texture() when 2282 * the same texture is attached at GL_DEPTH_ATTACHMENT and 2283 * GL_STENCIL_ATTACHMENT. 2284 */ 2285static void 2286reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, 2287 gl_buffer_index dst, 2288 gl_buffer_index src) 2289{ 2290 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst]; 2291 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src]; 2292 2293 assert(src_att->Texture != NULL); 2294 assert(src_att->Renderbuffer != NULL); 2295 2296 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture); 2297 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer); 2298 dst_att->Type = src_att->Type; 2299 dst_att->Complete = src_att->Complete; 2300 dst_att->TextureLevel = src_att->TextureLevel; 2301 dst_att->Zoffset = src_att->Zoffset; 2302} 2303 2304 2305/** 2306 * Common code called by glFramebufferTexture1D/2D/3DEXT() and 2307 * glFramebufferTextureLayerEXT(). 2308 * 2309 * \param textarget is the textarget that was passed to the 2310 * glFramebufferTexture...() function, or 0 if the corresponding function 2311 * doesn't have a textarget parameter. 2312 * 2313 * \param layered is true if this function was called from 2314 * glFramebufferTexture(), false otherwise. 2315 */ 2316static void 2317framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, 2318 GLenum attachment, GLenum textarget, GLuint texture, 2319 GLint level, GLint zoffset, GLboolean layered) 2320{ 2321 struct gl_renderbuffer_attachment *att; 2322 struct gl_texture_object *texObj = NULL; 2323 struct gl_framebuffer *fb; 2324 GLenum maxLevelsTarget; 2325 2326 fb = get_framebuffer_target(ctx, target); 2327 if (!fb) { 2328 _mesa_error(ctx, GL_INVALID_ENUM, 2329 "glFramebufferTexture%sEXT(target=0x%x)", caller, target); 2330 return; 2331 } 2332 2333 /* check framebuffer binding */ 2334 if (_mesa_is_winsys_fbo(fb)) { 2335 _mesa_error(ctx, GL_INVALID_OPERATION, 2336 "glFramebufferTexture%sEXT", caller); 2337 return; 2338 } 2339 2340 /* The textarget, level, and zoffset parameters are only validated if 2341 * texture is non-zero. 2342 */ 2343 if (texture) { 2344 GLboolean err = GL_TRUE; 2345 2346 texObj = _mesa_lookup_texture(ctx, texture); 2347 if (texObj != NULL) { 2348 if (textarget == 0) { 2349 if (layered) { 2350 /* We're being called by glFramebufferTexture() and textarget 2351 * is not used. 2352 */ 2353 switch (texObj->Target) { 2354 case GL_TEXTURE_3D: 2355 case GL_TEXTURE_1D_ARRAY_EXT: 2356 case GL_TEXTURE_2D_ARRAY_EXT: 2357 case GL_TEXTURE_CUBE_MAP: 2358 case GL_TEXTURE_CUBE_MAP_ARRAY: 2359 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 2360 err = false; 2361 break; 2362 case GL_TEXTURE_1D: 2363 case GL_TEXTURE_2D: 2364 case GL_TEXTURE_RECTANGLE: 2365 case GL_TEXTURE_2D_MULTISAMPLE: 2366 /* These texture types are valid to pass to 2367 * glFramebufferTexture(), but since they aren't layered, it 2368 * is equivalent to calling glFramebufferTexture{1D,2D}(). 2369 */ 2370 err = false; 2371 layered = false; 2372 textarget = texObj->Target; 2373 break; 2374 default: 2375 err = true; 2376 break; 2377 } 2378 } else { 2379 /* We're being called by glFramebufferTextureLayer() and 2380 * textarget is not used. The only legal texture types for 2381 * that function are 3D and 1D/2D arrays textures. 2382 */ 2383 err = (texObj->Target != GL_TEXTURE_3D) && 2384 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && 2385 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) && 2386 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) && 2387 (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY); 2388 } 2389 } 2390 else { 2391 /* Make sure textarget is consistent with the texture's type */ 2392 err = (texObj->Target == GL_TEXTURE_CUBE_MAP) 2393 ? !_mesa_is_cube_face(textarget) 2394 : (texObj->Target != textarget); 2395 } 2396 } 2397 else { 2398 /* can't render to a non-existant texture */ 2399 _mesa_error(ctx, GL_INVALID_OPERATION, 2400 "glFramebufferTexture%sEXT(non existant texture)", 2401 caller); 2402 return; 2403 } 2404 2405 if (err) { 2406 _mesa_error(ctx, GL_INVALID_OPERATION, 2407 "glFramebufferTexture%sEXT(texture target mismatch)", 2408 caller); 2409 return; 2410 } 2411 2412 if (texObj->Target == GL_TEXTURE_3D) { 2413 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 2414 if (zoffset < 0 || zoffset >= maxSize) { 2415 _mesa_error(ctx, GL_INVALID_VALUE, 2416 "glFramebufferTexture%sEXT(zoffset)", caller); 2417 return; 2418 } 2419 } 2420 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || 2421 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) || 2422 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) || 2423 (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) { 2424 if (zoffset < 0 || 2425 zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) { 2426 _mesa_error(ctx, GL_INVALID_VALUE, 2427 "glFramebufferTexture%sEXT(layer)", caller); 2428 return; 2429 } 2430 } 2431 2432 maxLevelsTarget = textarget ? textarget : texObj->Target; 2433 if ((level < 0) || 2434 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) { 2435 _mesa_error(ctx, GL_INVALID_VALUE, 2436 "glFramebufferTexture%sEXT(level)", caller); 2437 return; 2438 } 2439 } 2440 2441 att = get_attachment(ctx, fb, attachment); 2442 if (att == NULL) { 2443 _mesa_error(ctx, GL_INVALID_ENUM, 2444 "glFramebufferTexture%sEXT(attachment)", caller); 2445 return; 2446 } 2447 2448 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2449 2450 mtx_lock(&fb->Mutex); 2451 if (texObj) { 2452 if (attachment == GL_DEPTH_ATTACHMENT && 2453 texObj == fb->Attachment[BUFFER_STENCIL].Texture && 2454 level == fb->Attachment[BUFFER_STENCIL].TextureLevel && 2455 _mesa_tex_target_to_face(textarget) == 2456 fb->Attachment[BUFFER_STENCIL].CubeMapFace && 2457 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) { 2458 /* The texture object is already attached to the stencil attachment 2459 * point. Don't create a new renderbuffer; just reuse the stencil 2460 * attachment's. This is required to prevent a GL error in 2461 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL). 2462 */ 2463 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, 2464 BUFFER_STENCIL); 2465 } else if (attachment == GL_STENCIL_ATTACHMENT && 2466 texObj == fb->Attachment[BUFFER_DEPTH].Texture && 2467 level == fb->Attachment[BUFFER_DEPTH].TextureLevel && 2468 _mesa_tex_target_to_face(textarget) == 2469 fb->Attachment[BUFFER_DEPTH].CubeMapFace && 2470 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) { 2471 /* As above, but with depth and stencil transposed. */ 2472 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, 2473 BUFFER_DEPTH); 2474 } else { 2475 set_texture_attachment(ctx, fb, att, texObj, textarget, 2476 level, zoffset, layered); 2477 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2478 /* Above we created a new renderbuffer and attached it to the 2479 * depth attachment point. Now attach it to the stencil attachment 2480 * point too. 2481 */ 2482 assert(att == &fb->Attachment[BUFFER_DEPTH]); 2483 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL, 2484 BUFFER_DEPTH); 2485 } 2486 } 2487 2488 /* Set the render-to-texture flag. We'll check this flag in 2489 * glTexImage() and friends to determine if we need to revalidate 2490 * any FBOs that might be rendering into this texture. 2491 * This flag never gets cleared since it's non-trivial to determine 2492 * when all FBOs might be done rendering to this texture. That's OK 2493 * though since it's uncommon to render to a texture then repeatedly 2494 * call glTexImage() to change images in the texture. 2495 */ 2496 texObj->_RenderToTexture = GL_TRUE; 2497 } 2498 else { 2499 remove_attachment(ctx, att); 2500 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2501 assert(att == &fb->Attachment[BUFFER_DEPTH]); 2502 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]); 2503 } 2504 } 2505 2506 invalidate_framebuffer(fb); 2507 2508 mtx_unlock(&fb->Mutex); 2509} 2510 2511 2512void GLAPIENTRY 2513_mesa_FramebufferTexture1D(GLenum target, GLenum attachment, 2514 GLenum textarget, GLuint texture, GLint level) 2515{ 2516 GET_CURRENT_CONTEXT(ctx); 2517 2518 if (texture != 0) { 2519 GLboolean error; 2520 2521 switch (textarget) { 2522 case GL_TEXTURE_1D: 2523 error = GL_FALSE; 2524 break; 2525 case GL_TEXTURE_1D_ARRAY: 2526 error = !ctx->Extensions.EXT_texture_array; 2527 break; 2528 default: 2529 error = GL_TRUE; 2530 } 2531 2532 if (error) { 2533 _mesa_error(ctx, GL_INVALID_OPERATION, 2534 "glFramebufferTexture1DEXT(textarget=%s)", 2535 _mesa_lookup_enum_by_nr(textarget)); 2536 return; 2537 } 2538 } 2539 2540 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, 2541 level, 0, GL_FALSE); 2542} 2543 2544 2545void GLAPIENTRY 2546_mesa_FramebufferTexture2D(GLenum target, GLenum attachment, 2547 GLenum textarget, GLuint texture, GLint level) 2548{ 2549 GET_CURRENT_CONTEXT(ctx); 2550 2551 if (texture != 0) { 2552 GLboolean error; 2553 2554 switch (textarget) { 2555 case GL_TEXTURE_2D: 2556 error = GL_FALSE; 2557 break; 2558 case GL_TEXTURE_RECTANGLE: 2559 error = _mesa_is_gles(ctx) 2560 || !ctx->Extensions.NV_texture_rectangle; 2561 break; 2562 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 2563 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 2564 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 2565 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 2566 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 2567 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 2568 error = !ctx->Extensions.ARB_texture_cube_map; 2569 break; 2570 case GL_TEXTURE_2D_ARRAY: 2571 error = (_mesa_is_gles(ctx) && ctx->Version < 30) 2572 || !ctx->Extensions.EXT_texture_array; 2573 break; 2574 case GL_TEXTURE_2D_MULTISAMPLE: 2575 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 2576 error = _mesa_is_gles(ctx) 2577 || !ctx->Extensions.ARB_texture_multisample; 2578 break; 2579 default: 2580 error = GL_TRUE; 2581 } 2582 2583 if (error) { 2584 _mesa_error(ctx, GL_INVALID_OPERATION, 2585 "glFramebufferTexture2DEXT(textarget=%s)", 2586 _mesa_lookup_enum_by_nr(textarget)); 2587 return; 2588 } 2589 } 2590 2591 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, 2592 level, 0, GL_FALSE); 2593} 2594 2595 2596void GLAPIENTRY 2597_mesa_FramebufferTexture3D(GLenum target, GLenum attachment, 2598 GLenum textarget, GLuint texture, 2599 GLint level, GLint zoffset) 2600{ 2601 GET_CURRENT_CONTEXT(ctx); 2602 2603 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { 2604 _mesa_error(ctx, GL_INVALID_OPERATION, 2605 "glFramebufferTexture3DEXT(textarget)"); 2606 return; 2607 } 2608 2609 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, 2610 level, zoffset, GL_FALSE); 2611} 2612 2613 2614void GLAPIENTRY 2615_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, 2616 GLuint texture, GLint level, GLint layer) 2617{ 2618 GET_CURRENT_CONTEXT(ctx); 2619 2620 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, 2621 level, layer, GL_FALSE); 2622} 2623 2624 2625void GLAPIENTRY 2626_mesa_FramebufferTexture(GLenum target, GLenum attachment, 2627 GLuint texture, GLint level) 2628{ 2629 GET_CURRENT_CONTEXT(ctx); 2630 2631 if (_mesa_has_geometry_shaders(ctx)) { 2632 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, 2633 level, 0, GL_TRUE); 2634 } else { 2635 _mesa_error(ctx, GL_INVALID_OPERATION, 2636 "unsupported function (glFramebufferTexture) called"); 2637 } 2638} 2639 2640 2641void GLAPIENTRY 2642_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, 2643 GLenum renderbufferTarget, 2644 GLuint renderbuffer) 2645{ 2646 struct gl_renderbuffer_attachment *att; 2647 struct gl_framebuffer *fb; 2648 struct gl_renderbuffer *rb; 2649 GET_CURRENT_CONTEXT(ctx); 2650 2651 fb = get_framebuffer_target(ctx, target); 2652 if (!fb) { 2653 _mesa_error(ctx, GL_INVALID_ENUM, 2654 "glFramebufferRenderbufferEXT(target)"); 2655 return; 2656 } 2657 2658 if (renderbufferTarget != GL_RENDERBUFFER_EXT) { 2659 _mesa_error(ctx, GL_INVALID_ENUM, 2660 "glFramebufferRenderbufferEXT(renderbufferTarget)"); 2661 return; 2662 } 2663 2664 if (_mesa_is_winsys_fbo(fb)) { 2665 /* Can't attach new renderbuffers to a window system framebuffer */ 2666 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); 2667 return; 2668 } 2669 2670 att = get_attachment(ctx, fb, attachment); 2671 if (att == NULL) { 2672 _mesa_error(ctx, GL_INVALID_ENUM, 2673 "glFramebufferRenderbufferEXT(invalid attachment %s)", 2674 _mesa_lookup_enum_by_nr(attachment)); 2675 return; 2676 } 2677 2678 if (renderbuffer) { 2679 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 2680 if (!rb) { 2681 _mesa_error(ctx, GL_INVALID_OPERATION, 2682 "glFramebufferRenderbufferEXT(non-existant" 2683 " renderbuffer %u)", renderbuffer); 2684 return; 2685 } 2686 else if (rb == &DummyRenderbuffer) { 2687 _mesa_error(ctx, GL_INVALID_OPERATION, 2688 "glFramebufferRenderbufferEXT(renderbuffer %u)", 2689 renderbuffer); 2690 return; 2691 } 2692 } 2693 else { 2694 /* remove renderbuffer attachment */ 2695 rb = NULL; 2696 } 2697 2698 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && 2699 rb && rb->Format != MESA_FORMAT_NONE) { 2700 /* make sure the renderbuffer is a depth/stencil format */ 2701 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); 2702 if (baseFormat != GL_DEPTH_STENCIL) { 2703 _mesa_error(ctx, GL_INVALID_OPERATION, 2704 "glFramebufferRenderbufferEXT(renderbuffer" 2705 " is not DEPTH_STENCIL format)"); 2706 return; 2707 } 2708 } 2709 2710 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2711 2712 assert(ctx->Driver.FramebufferRenderbuffer); 2713 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); 2714 2715 /* Some subsequent GL commands may depend on the framebuffer's visual 2716 * after the binding is updated. Update visual info now. 2717 */ 2718 _mesa_update_framebuffer_visual(ctx, fb); 2719} 2720 2721 2722void GLAPIENTRY 2723_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, 2724 GLenum pname, GLint *params) 2725{ 2726 const struct gl_renderbuffer_attachment *att; 2727 struct gl_framebuffer *buffer; 2728 GLenum err; 2729 GET_CURRENT_CONTEXT(ctx); 2730 2731 /* The error differs in GL and GLES. */ 2732 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM; 2733 2734 buffer = get_framebuffer_target(ctx, target); 2735 if (!buffer) { 2736 _mesa_error(ctx, GL_INVALID_ENUM, 2737 "glGetFramebufferAttachmentParameterivEXT(target)"); 2738 return; 2739 } 2740 2741 if (_mesa_is_winsys_fbo(buffer)) { 2742 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec 2743 * says: 2744 * 2745 * "If the framebuffer currently bound to target is zero, then 2746 * INVALID_OPERATION is generated." 2747 * 2748 * The EXT_framebuffer_object spec has the same wording, and the 2749 * OES_framebuffer_object spec refers to the EXT_framebuffer_object 2750 * spec. 2751 */ 2752 if ((!_mesa_is_desktop_gl(ctx) || 2753 !ctx->Extensions.ARB_framebuffer_object) 2754 && !_mesa_is_gles3(ctx)) { 2755 _mesa_error(ctx, GL_INVALID_OPERATION, 2756 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)"); 2757 return; 2758 } 2759 2760 if (_mesa_is_gles3(ctx) && attachment != GL_BACK && 2761 attachment != GL_DEPTH && attachment != GL_STENCIL) { 2762 _mesa_error(ctx, GL_INVALID_OPERATION, 2763 "glGetFramebufferAttachmentParameteriv(attachment)"); 2764 return; 2765 } 2766 /* the default / window-system FBO */ 2767 att = _mesa_get_fb0_attachment(ctx, buffer, attachment); 2768 } 2769 else { 2770 /* user-created framebuffer FBO */ 2771 att = get_attachment(ctx, buffer, attachment); 2772 } 2773 2774 if (att == NULL) { 2775 _mesa_error(ctx, GL_INVALID_ENUM, 2776 "glGetFramebufferAttachmentParameterivEXT(attachment)"); 2777 return; 2778 } 2779 2780 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2781 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; 2782 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) { 2783 /* This behavior is first specified in OpenGL 4.4 specification. 2784 * 2785 * From the OpenGL 4.4 spec page 275: 2786 * "This query cannot be performed for a combined depth+stencil 2787 * attachment, since it does not have a single format." 2788 */ 2789 _mesa_error(ctx, GL_INVALID_OPERATION, 2790 "glGetFramebufferAttachmentParameteriv(" 2791 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" 2792 " is invalid for depth+stencil attachment)"); 2793 return; 2794 } 2795 /* the depth and stencil attachments must point to the same buffer */ 2796 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); 2797 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); 2798 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { 2799 _mesa_error(ctx, GL_INVALID_OPERATION, 2800 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL" 2801 " attachments differ)"); 2802 return; 2803 } 2804 } 2805 2806 /* No need to flush here */ 2807 2808 switch (pname) { 2809 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: 2810 *params = _mesa_is_winsys_fbo(buffer) 2811 ? GL_FRAMEBUFFER_DEFAULT : att->Type; 2812 return; 2813 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: 2814 if (att->Type == GL_RENDERBUFFER_EXT) { 2815 *params = att->Renderbuffer->Name; 2816 } 2817 else if (att->Type == GL_TEXTURE) { 2818 *params = att->Texture->Name; 2819 } 2820 else { 2821 assert(att->Type == GL_NONE); 2822 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 2823 *params = 0; 2824 } else { 2825 goto invalid_pname_enum; 2826 } 2827 } 2828 return; 2829 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: 2830 if (att->Type == GL_TEXTURE) { 2831 *params = att->TextureLevel; 2832 } 2833 else if (att->Type == GL_NONE) { 2834 _mesa_error(ctx, err, 2835 "glGetFramebufferAttachmentParameterivEXT(pname)"); 2836 } 2837 else { 2838 goto invalid_pname_enum; 2839 } 2840 return; 2841 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: 2842 if (att->Type == GL_TEXTURE) { 2843 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { 2844 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; 2845 } 2846 else { 2847 *params = 0; 2848 } 2849 } 2850 else if (att->Type == GL_NONE) { 2851 _mesa_error(ctx, err, 2852 "glGetFramebufferAttachmentParameterivEXT(pname)"); 2853 } 2854 else { 2855 goto invalid_pname_enum; 2856 } 2857 return; 2858 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: 2859 if (ctx->API == API_OPENGLES) { 2860 goto invalid_pname_enum; 2861 } else if (att->Type == GL_NONE) { 2862 _mesa_error(ctx, err, 2863 "glGetFramebufferAttachmentParameterivEXT(pname)"); 2864 } else if (att->Type == GL_TEXTURE) { 2865 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { 2866 *params = att->Zoffset; 2867 } 2868 else { 2869 *params = 0; 2870 } 2871 } 2872 else { 2873 goto invalid_pname_enum; 2874 } 2875 return; 2876 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 2877 if ((!_mesa_is_desktop_gl(ctx) || 2878 !ctx->Extensions.ARB_framebuffer_object) 2879 && !_mesa_is_gles3(ctx)) { 2880 goto invalid_pname_enum; 2881 } 2882 else if (att->Type == GL_NONE) { 2883 _mesa_error(ctx, err, 2884 "glGetFramebufferAttachmentParameterivEXT(pname)"); 2885 } 2886 else { 2887 if (ctx->Extensions.EXT_framebuffer_sRGB) { 2888 *params = 2889 _mesa_get_format_color_encoding(att->Renderbuffer->Format); 2890 } 2891 else { 2892 /* According to ARB_framebuffer_sRGB, we should return LINEAR 2893 * if the sRGB conversion is unsupported. */ 2894 *params = GL_LINEAR; 2895 } 2896 } 2897 return; 2898 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 2899 if ((ctx->API != API_OPENGL_COMPAT || 2900 !ctx->Extensions.ARB_framebuffer_object) 2901 && ctx->API != API_OPENGL_CORE 2902 && !_mesa_is_gles3(ctx)) { 2903 goto invalid_pname_enum; 2904 } 2905 else if (att->Type == GL_NONE) { 2906 _mesa_error(ctx, err, 2907 "glGetFramebufferAttachmentParameterivEXT(pname)"); 2908 } 2909 else { 2910 mesa_format format = att->Renderbuffer->Format; 2911 2912 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES 2913 * 3.0.1 spec says: 2914 * 2915 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If 2916 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and 2917 * generate an INVALID_OPERATION error. 2918 */ 2919 if (_mesa_is_gles3(ctx) && 2920 attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2921 _mesa_error(ctx, GL_INVALID_OPERATION, 2922 "glGetFramebufferAttachmentParameteriv(cannot query " 2923 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of " 2924 "GL_DEPTH_STENCIL_ATTACHMENT"); 2925 return; 2926 } 2927 2928 if (format == MESA_FORMAT_S_UINT8) { 2929 /* special cases */ 2930 *params = GL_INDEX; 2931 } 2932 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) { 2933 /* depends on the attachment parameter */ 2934 if (attachment == GL_STENCIL_ATTACHMENT) { 2935 *params = GL_INDEX; 2936 } 2937 else { 2938 *params = GL_FLOAT; 2939 } 2940 } 2941 else { 2942 *params = _mesa_get_format_datatype(format); 2943 } 2944 } 2945 return; 2946 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: 2947 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 2948 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 2949 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 2950 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 2951 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 2952 if ((!_mesa_is_desktop_gl(ctx) || 2953 !ctx->Extensions.ARB_framebuffer_object) 2954 && !_mesa_is_gles3(ctx)) { 2955 goto invalid_pname_enum; 2956 } 2957 else if (att->Type == GL_NONE) { 2958 _mesa_error(ctx, err, 2959 "glGetFramebufferAttachmentParameterivEXT(pname)"); 2960 } 2961 else if (att->Texture) { 2962 const struct gl_texture_image *texImage = 2963 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, 2964 att->TextureLevel); 2965 if (texImage) { 2966 *params = get_component_bits(pname, texImage->_BaseFormat, 2967 texImage->TexFormat); 2968 } 2969 else { 2970 *params = 0; 2971 } 2972 } 2973 else if (att->Renderbuffer) { 2974 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, 2975 att->Renderbuffer->Format); 2976 } 2977 else { 2978 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:" 2979 " invalid FBO attachment structure"); 2980 } 2981 return; 2982 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED: 2983 if (!_mesa_has_geometry_shaders(ctx)) { 2984 goto invalid_pname_enum; 2985 } else if (att->Type == GL_TEXTURE) { 2986 *params = att->Layered; 2987 } else if (att->Type == GL_NONE) { 2988 _mesa_error(ctx, err, 2989 "glGetFramebufferAttachmentParameteriv(pname)"); 2990 } else { 2991 goto invalid_pname_enum; 2992 } 2993 return; 2994 default: 2995 goto invalid_pname_enum; 2996 } 2997 2998 return; 2999 3000invalid_pname_enum: 3001 _mesa_error(ctx, GL_INVALID_ENUM, 3002 "glGetFramebufferAttachmentParameteriv(pname)"); 3003 return; 3004} 3005 3006 3007static void 3008invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments, 3009 const GLenum *attachments, GLint x, GLint y, 3010 GLsizei width, GLsizei height, const char *name) 3011{ 3012 int i; 3013 struct gl_framebuffer *fb; 3014 GET_CURRENT_CONTEXT(ctx); 3015 3016 fb = get_framebuffer_target(ctx, target); 3017 if (!fb) { 3018 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name); 3019 return; 3020 } 3021 3022 if (numAttachments < 0) { 3023 _mesa_error(ctx, GL_INVALID_VALUE, 3024 "%s(numAttachments < 0)", name); 3025 return; 3026 } 3027 3028 /* The GL_ARB_invalidate_subdata spec says: 3029 * 3030 * "If an attachment is specified that does not exist in the 3031 * framebuffer bound to <target>, it is ignored." 3032 * 3033 * It also says: 3034 * 3035 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than 3036 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error 3037 * INVALID_OPERATION is generated." 3038 * 3039 * No mention is made of GL_AUXi being out of range. Therefore, we allow 3040 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different 3041 * set of retrictions). 3042 */ 3043 for (i = 0; i < numAttachments; i++) { 3044 if (_mesa_is_winsys_fbo(fb)) { 3045 switch (attachments[i]) { 3046 case GL_ACCUM: 3047 case GL_AUX0: 3048 case GL_AUX1: 3049 case GL_AUX2: 3050 case GL_AUX3: 3051 /* Accumulation buffers and auxilary buffers were removed in 3052 * OpenGL 3.1, and they never existed in OpenGL ES. 3053 */ 3054 if (ctx->API != API_OPENGL_COMPAT) 3055 goto invalid_enum; 3056 break; 3057 case GL_COLOR: 3058 case GL_DEPTH: 3059 case GL_STENCIL: 3060 break; 3061 case GL_BACK_LEFT: 3062 case GL_BACK_RIGHT: 3063 case GL_FRONT_LEFT: 3064 case GL_FRONT_RIGHT: 3065 if (!_mesa_is_desktop_gl(ctx)) 3066 goto invalid_enum; 3067 break; 3068 default: 3069 goto invalid_enum; 3070 } 3071 } else { 3072 switch (attachments[i]) { 3073 case GL_DEPTH_ATTACHMENT: 3074 case GL_STENCIL_ATTACHMENT: 3075 break; 3076 case GL_COLOR_ATTACHMENT0: 3077 case GL_COLOR_ATTACHMENT1: 3078 case GL_COLOR_ATTACHMENT2: 3079 case GL_COLOR_ATTACHMENT3: 3080 case GL_COLOR_ATTACHMENT4: 3081 case GL_COLOR_ATTACHMENT5: 3082 case GL_COLOR_ATTACHMENT6: 3083 case GL_COLOR_ATTACHMENT7: 3084 case GL_COLOR_ATTACHMENT8: 3085 case GL_COLOR_ATTACHMENT9: 3086 case GL_COLOR_ATTACHMENT10: 3087 case GL_COLOR_ATTACHMENT11: 3088 case GL_COLOR_ATTACHMENT12: 3089 case GL_COLOR_ATTACHMENT13: 3090 case GL_COLOR_ATTACHMENT14: 3091 case GL_COLOR_ATTACHMENT15: { 3092 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0; 3093 if (k >= ctx->Const.MaxColorAttachments) { 3094 _mesa_error(ctx, GL_INVALID_OPERATION, 3095 "%s(attachment >= max. color attachments)", name); 3096 return; 3097 } 3098 break; 3099 } 3100 default: 3101 goto invalid_enum; 3102 } 3103 } 3104 } 3105 3106 /* We don't actually do anything for this yet. Just return after 3107 * validating the parameters and generating the required errors. 3108 */ 3109 return; 3110 3111invalid_enum: 3112 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name); 3113 return; 3114} 3115 3116 3117void GLAPIENTRY 3118_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, 3119 const GLenum *attachments, GLint x, GLint y, 3120 GLsizei width, GLsizei height) 3121{ 3122 invalidate_framebuffer_storage(target, numAttachments, attachments, 3123 x, y, width, height, 3124 "glInvalidateSubFramebuffer"); 3125} 3126 3127 3128void GLAPIENTRY 3129_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, 3130 const GLenum *attachments) 3131{ 3132 /* The GL_ARB_invalidate_subdata spec says: 3133 * 3134 * "The command 3135 * 3136 * void InvalidateFramebuffer(enum target, 3137 * sizei numAttachments, 3138 * const enum *attachments); 3139 * 3140 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>, 3141 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, 3142 * <MAX_VIEWPORT_DIMS[1]> respectively." 3143 */ 3144 invalidate_framebuffer_storage(target, numAttachments, attachments, 3145 0, 0, 3146 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT, 3147 "glInvalidateFramebuffer"); 3148} 3149 3150 3151void GLAPIENTRY 3152_mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, 3153 const GLenum *attachments) 3154{ 3155 struct gl_framebuffer *fb; 3156 GLint i; 3157 3158 GET_CURRENT_CONTEXT(ctx); 3159 3160 fb = get_framebuffer_target(ctx, target); 3161 if (!fb) { 3162 _mesa_error(ctx, GL_INVALID_ENUM, 3163 "glDiscardFramebufferEXT(target %s)", 3164 _mesa_lookup_enum_by_nr(target)); 3165 return; 3166 } 3167 3168 if (numAttachments < 0) { 3169 _mesa_error(ctx, GL_INVALID_VALUE, 3170 "glDiscardFramebufferEXT(numAttachments < 0)"); 3171 return; 3172 } 3173 3174 for (i = 0; i < numAttachments; i++) { 3175 switch (attachments[i]) { 3176 case GL_COLOR: 3177 case GL_DEPTH: 3178 case GL_STENCIL: 3179 if (_mesa_is_user_fbo(fb)) 3180 goto invalid_enum; 3181 break; 3182 case GL_COLOR_ATTACHMENT0: 3183 case GL_DEPTH_ATTACHMENT: 3184 case GL_STENCIL_ATTACHMENT: 3185 if (_mesa_is_winsys_fbo(fb)) 3186 goto invalid_enum; 3187 break; 3188 default: 3189 goto invalid_enum; 3190 } 3191 } 3192 3193 if (ctx->Driver.DiscardFramebuffer) 3194 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments); 3195 3196 return; 3197 3198invalid_enum: 3199 _mesa_error(ctx, GL_INVALID_ENUM, 3200 "glDiscardFramebufferEXT(attachment %s)", 3201 _mesa_lookup_enum_by_nr(attachments[i])); 3202} 3203