feedback.c revision cdc920a0
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26/** 27 * \file feedback.c 28 * Selection and feedback modes functions. 29 */ 30 31 32#include "glheader.h" 33#include "colormac.h" 34#include "context.h" 35#include "enums.h" 36#include "feedback.h" 37#include "macros.h" 38#include "mtypes.h" 39#include "main/dispatch.h" 40 41 42#if FEATURE_feedback 43 44 45#define FB_3D 0x01 46#define FB_4D 0x02 47#define FB_COLOR 0x04 48#define FB_TEXTURE 0X08 49 50 51 52static void GLAPIENTRY 53_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) 54{ 55 GET_CURRENT_CONTEXT(ctx); 56 ASSERT_OUTSIDE_BEGIN_END(ctx); 57 58 if (ctx->RenderMode==GL_FEEDBACK) { 59 _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); 60 return; 61 } 62 if (size<0) { 63 _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); 64 return; 65 } 66 if (!buffer) { 67 _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); 68 ctx->Feedback.BufferSize = 0; 69 return; 70 } 71 72 switch (type) { 73 case GL_2D: 74 ctx->Feedback._Mask = 0; 75 break; 76 case GL_3D: 77 ctx->Feedback._Mask = FB_3D; 78 break; 79 case GL_3D_COLOR: 80 ctx->Feedback._Mask = (FB_3D | FB_COLOR); 81 break; 82 case GL_3D_COLOR_TEXTURE: 83 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); 84 break; 85 case GL_4D_COLOR_TEXTURE: 86 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); 87 break; 88 default: 89 _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); 90 return; 91 } 92 93 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ 94 ctx->Feedback.Type = type; 95 ctx->Feedback.BufferSize = size; 96 ctx->Feedback.Buffer = buffer; 97 ctx->Feedback.Count = 0; /* Becaues of this. */ 98} 99 100 101static void GLAPIENTRY 102_mesa_PassThrough( GLfloat token ) 103{ 104 GET_CURRENT_CONTEXT(ctx); 105 ASSERT_OUTSIDE_BEGIN_END(ctx); 106 107 if (ctx->RenderMode==GL_FEEDBACK) { 108 FLUSH_VERTICES(ctx, 0); 109 _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); 110 _mesa_feedback_token( ctx, token ); 111 } 112} 113 114 115/** 116 * Put a vertex into the feedback buffer. 117 */ 118void 119_mesa_feedback_vertex(GLcontext *ctx, 120 const GLfloat win[4], 121 const GLfloat color[4], 122 const GLfloat texcoord[4]) 123{ 124 _mesa_feedback_token( ctx, win[0] ); 125 _mesa_feedback_token( ctx, win[1] ); 126 if (ctx->Feedback._Mask & FB_3D) { 127 _mesa_feedback_token( ctx, win[2] ); 128 } 129 if (ctx->Feedback._Mask & FB_4D) { 130 _mesa_feedback_token( ctx, win[3] ); 131 } 132 if (ctx->Feedback._Mask & FB_COLOR) { 133 _mesa_feedback_token( ctx, color[0] ); 134 _mesa_feedback_token( ctx, color[1] ); 135 _mesa_feedback_token( ctx, color[2] ); 136 _mesa_feedback_token( ctx, color[3] ); 137 } 138 if (ctx->Feedback._Mask & FB_TEXTURE) { 139 _mesa_feedback_token( ctx, texcoord[0] ); 140 _mesa_feedback_token( ctx, texcoord[1] ); 141 _mesa_feedback_token( ctx, texcoord[2] ); 142 _mesa_feedback_token( ctx, texcoord[3] ); 143 } 144} 145 146 147/**********************************************************************/ 148/** \name Selection */ 149/*@{*/ 150 151/** 152 * Establish a buffer for selection mode values. 153 * 154 * \param size buffer size. 155 * \param buffer buffer. 156 * 157 * \sa glSelectBuffer(). 158 * 159 * \note this function can't be put in a display list. 160 * 161 * Verifies we're not in selection mode, flushes the vertices and initialize 162 * the fields in __GLcontextRec::Select with the given buffer. 163 */ 164static void GLAPIENTRY 165_mesa_SelectBuffer( GLsizei size, GLuint *buffer ) 166{ 167 GET_CURRENT_CONTEXT(ctx); 168 ASSERT_OUTSIDE_BEGIN_END(ctx); 169 170 if (ctx->RenderMode==GL_SELECT) { 171 _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); 172 return; /* KW: added return */ 173 } 174 175 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 176 ctx->Select.Buffer = buffer; 177 ctx->Select.BufferSize = size; 178 ctx->Select.BufferCount = 0; 179 ctx->Select.HitFlag = GL_FALSE; 180 ctx->Select.HitMinZ = 1.0; 181 ctx->Select.HitMaxZ = 0.0; 182} 183 184 185/** 186 * Write a value of a record into the selection buffer. 187 * 188 * \param ctx GL context. 189 * \param value value. 190 * 191 * Verifies there is free space in the buffer to write the value and 192 * increments the pointer. 193 */ 194static INLINE void 195write_record(GLcontext *ctx, GLuint value) 196{ 197 if (ctx->Select.BufferCount < ctx->Select.BufferSize) { 198 ctx->Select.Buffer[ctx->Select.BufferCount] = value; 199 } 200 ctx->Select.BufferCount++; 201} 202 203 204/** 205 * Update the hit flag and the maximum and minimum depth values. 206 * 207 * \param ctx GL context. 208 * \param z depth. 209 * 210 * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and 211 * gl_selection::HitMaxZ. 212 */ 213void 214_mesa_update_hitflag(GLcontext *ctx, GLfloat z) 215{ 216 ctx->Select.HitFlag = GL_TRUE; 217 if (z < ctx->Select.HitMinZ) { 218 ctx->Select.HitMinZ = z; 219 } 220 if (z > ctx->Select.HitMaxZ) { 221 ctx->Select.HitMaxZ = z; 222 } 223} 224 225 226/** 227 * Write the hit record. 228 * 229 * \param ctx GL context. 230 * 231 * Write the hit record, i.e., the number of names in the stack, the minimum and 232 * maximum depth values and the number of names in the name stack at the time 233 * of the event. Resets the hit flag. 234 * 235 * \sa gl_selection. 236 */ 237static void 238write_hit_record(GLcontext *ctx) 239{ 240 GLuint i; 241 GLuint zmin, zmax, zscale = (~0u); 242 243 /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */ 244 /* 2^32-1 and round to nearest unsigned integer. */ 245 246 assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */ 247 zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); 248 zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); 249 250 write_record( ctx, ctx->Select.NameStackDepth ); 251 write_record( ctx, zmin ); 252 write_record( ctx, zmax ); 253 for (i = 0; i < ctx->Select.NameStackDepth; i++) { 254 write_record( ctx, ctx->Select.NameStack[i] ); 255 } 256 257 ctx->Select.Hits++; 258 ctx->Select.HitFlag = GL_FALSE; 259 ctx->Select.HitMinZ = 1.0; 260 ctx->Select.HitMaxZ = -1.0; 261} 262 263 264/** 265 * Initialize the name stack. 266 * 267 * Verifies we are in select mode and resets the name stack depth and resets 268 * the hit record data in gl_selection. Marks new render mode in 269 * __GLcontextRec::NewState. 270 */ 271static void GLAPIENTRY 272_mesa_InitNames( void ) 273{ 274 GET_CURRENT_CONTEXT(ctx); 275 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 276 277 /* Record the hit before the HitFlag is wiped out again. */ 278 if (ctx->RenderMode == GL_SELECT) { 279 if (ctx->Select.HitFlag) { 280 write_hit_record( ctx ); 281 } 282 } 283 ctx->Select.NameStackDepth = 0; 284 ctx->Select.HitFlag = GL_FALSE; 285 ctx->Select.HitMinZ = 1.0; 286 ctx->Select.HitMaxZ = 0.0; 287 ctx->NewState |= _NEW_RENDERMODE; 288} 289 290 291/** 292 * Load the top-most name of the name stack. 293 * 294 * \param name name. 295 * 296 * Verifies we are in selection mode and that the name stack is not empty. 297 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), 298 * and replace the top-most name in the stack. 299 * 300 * sa __GLcontextRec::Select. 301 */ 302static void GLAPIENTRY 303_mesa_LoadName( GLuint name ) 304{ 305 GET_CURRENT_CONTEXT(ctx); 306 ASSERT_OUTSIDE_BEGIN_END(ctx); 307 308 if (ctx->RenderMode != GL_SELECT) { 309 return; 310 } 311 if (ctx->Select.NameStackDepth == 0) { 312 _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); 313 return; 314 } 315 316 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 317 318 if (ctx->Select.HitFlag) { 319 write_hit_record( ctx ); 320 } 321 if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { 322 ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; 323 } 324 else { 325 ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; 326 } 327} 328 329 330/** 331 * Push a name into the name stack. 332 * 333 * \param name name. 334 * 335 * Verifies we are in selection mode and that the name stack is not full. 336 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), 337 * and adds the name to the top of the name stack. 338 * 339 * sa __GLcontextRec::Select. 340 */ 341static void GLAPIENTRY 342_mesa_PushName( GLuint name ) 343{ 344 GET_CURRENT_CONTEXT(ctx); 345 ASSERT_OUTSIDE_BEGIN_END(ctx); 346 347 if (ctx->RenderMode != GL_SELECT) { 348 return; 349 } 350 351 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 352 if (ctx->Select.HitFlag) { 353 write_hit_record( ctx ); 354 } 355 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { 356 _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); 357 } 358 else 359 ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; 360} 361 362 363/** 364 * Pop a name into the name stack. 365 * 366 * Verifies we are in selection mode and that the name stack is not empty. 367 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), 368 * and removes top-most name in the name stack. 369 * 370 * sa __GLcontextRec::Select. 371 */ 372static void GLAPIENTRY 373_mesa_PopName( void ) 374{ 375 GET_CURRENT_CONTEXT(ctx); 376 ASSERT_OUTSIDE_BEGIN_END(ctx); 377 378 if (ctx->RenderMode != GL_SELECT) { 379 return; 380 } 381 382 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 383 if (ctx->Select.HitFlag) { 384 write_hit_record( ctx ); 385 } 386 if (ctx->Select.NameStackDepth == 0) { 387 _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); 388 } 389 else 390 ctx->Select.NameStackDepth--; 391} 392 393/*@}*/ 394 395 396/**********************************************************************/ 397/** \name Render Mode */ 398/*@{*/ 399 400/** 401 * Set rasterization mode. 402 * 403 * \param mode rasterization mode. 404 * 405 * \note this function can't be put in a display list. 406 * 407 * \sa glRenderMode(). 408 * 409 * Flushes the vertices and do the necessary cleanup according to the previous 410 * rasterization mode, such as writing the hit record or resent the select 411 * buffer index when exiting the select mode. Updates 412 * __GLcontextRec::RenderMode and notifies the driver via the 413 * dd_function_table::RenderMode callback. 414 */ 415static GLint GLAPIENTRY 416_mesa_RenderMode( GLenum mode ) 417{ 418 GET_CURRENT_CONTEXT(ctx); 419 GLint result; 420 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); 421 422 if (MESA_VERBOSE & VERBOSE_API) 423 _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode)); 424 425 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 426 427 switch (ctx->RenderMode) { 428 case GL_RENDER: 429 result = 0; 430 break; 431 case GL_SELECT: 432 if (ctx->Select.HitFlag) { 433 write_hit_record( ctx ); 434 } 435 if (ctx->Select.BufferCount > ctx->Select.BufferSize) { 436 /* overflow */ 437#ifdef DEBUG 438 _mesa_warning(ctx, "Feedback buffer overflow"); 439#endif 440 result = -1; 441 } 442 else { 443 result = ctx->Select.Hits; 444 } 445 ctx->Select.BufferCount = 0; 446 ctx->Select.Hits = 0; 447 ctx->Select.NameStackDepth = 0; 448 break; 449#if _HAVE_FULL_GL 450 case GL_FEEDBACK: 451 if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { 452 /* overflow */ 453 result = -1; 454 } 455 else { 456 result = ctx->Feedback.Count; 457 } 458 ctx->Feedback.Count = 0; 459 break; 460#endif 461 default: 462 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); 463 return 0; 464 } 465 466 switch (mode) { 467 case GL_RENDER: 468 break; 469 case GL_SELECT: 470 if (ctx->Select.BufferSize==0) { 471 /* haven't called glSelectBuffer yet */ 472 _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); 473 } 474 break; 475#if _HAVE_FULL_GL 476 case GL_FEEDBACK: 477 if (ctx->Feedback.BufferSize==0) { 478 /* haven't called glFeedbackBuffer yet */ 479 _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); 480 } 481 break; 482#endif 483 default: 484 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); 485 return 0; 486 } 487 488 ctx->RenderMode = mode; 489 if (ctx->Driver.RenderMode) 490 ctx->Driver.RenderMode( ctx, mode ); 491 492 return result; 493} 494 495/*@}*/ 496 497 498void 499_mesa_init_feedback_dispatch(struct _glapi_table *disp) 500{ 501 SET_InitNames(disp, _mesa_InitNames); 502 SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer); 503 SET_LoadName(disp, _mesa_LoadName); 504 SET_PassThrough(disp, _mesa_PassThrough); 505 SET_PopName(disp, _mesa_PopName); 506 SET_PushName(disp, _mesa_PushName); 507 SET_SelectBuffer(disp, _mesa_SelectBuffer); 508 SET_RenderMode(disp, _mesa_RenderMode); 509} 510 511 512#endif /* FEATURE_feedback */ 513 514 515/**********************************************************************/ 516/** \name Initialization */ 517/*@{*/ 518 519/** 520 * Initialize context feedback data. 521 */ 522void _mesa_init_feedback( GLcontext * ctx ) 523{ 524 /* Feedback */ 525 ctx->Feedback.Type = GL_2D; /* TODO: verify */ 526 ctx->Feedback.Buffer = NULL; 527 ctx->Feedback.BufferSize = 0; 528 ctx->Feedback.Count = 0; 529 530 /* Selection/picking */ 531 ctx->Select.Buffer = NULL; 532 ctx->Select.BufferSize = 0; 533 ctx->Select.BufferCount = 0; 534 ctx->Select.Hits = 0; 535 ctx->Select.NameStackDepth = 0; 536 537 /* Miscellaneous */ 538 ctx->RenderMode = GL_RENDER; 539} 540 541/*@}*/ 542