get.c revision 3464ebd5
1/*
2 * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3 * Copyright (C) 2010  Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25#include "glheader.h"
26#include "context.h"
27#include "enable.h"
28#include "enums.h"
29#include "extensions.h"
30#include "get.h"
31#include "macros.h"
32#include "mfeatures.h"
33#include "mtypes.h"
34#include "state.h"
35#include "texcompress.h"
36#include "framebuffer.h"
37
38/* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs.  Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context.  And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value.  So we need to also track
52 * where or how to find the value.  Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state().  This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64#undef CONST
65
66#define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
67#define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68                                ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69                                (GLint) ((F) * 65536.0f) )
70
71#define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
72#define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
73                                ((I) < SHRT_MIN) ? INT_MIN : \
74                                (GLint) ((I) * 65536) )
75
76#define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
77#define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79#define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
80#define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
81#define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
82#define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
83
84#define ENUM_TO_INT64(E)      ( (GLint64) (E) )
85#define ENUM_TO_FIXED(E)      (E)
86
87enum value_type {
88   TYPE_INVALID,
89   TYPE_API_MASK,
90   TYPE_INT,
91   TYPE_INT_2,
92   TYPE_INT_3,
93   TYPE_INT_4,
94   TYPE_INT_N,
95   TYPE_INT64,
96   TYPE_ENUM,
97   TYPE_ENUM_2,
98   TYPE_BOOLEAN,
99   TYPE_BIT_0,
100   TYPE_BIT_1,
101   TYPE_BIT_2,
102   TYPE_BIT_3,
103   TYPE_BIT_4,
104   TYPE_BIT_5,
105   TYPE_FLOAT,
106   TYPE_FLOAT_2,
107   TYPE_FLOAT_3,
108   TYPE_FLOAT_4,
109   TYPE_FLOATN,
110   TYPE_FLOATN_2,
111   TYPE_FLOATN_3,
112   TYPE_FLOATN_4,
113   TYPE_DOUBLEN,
114   TYPE_MATRIX,
115   TYPE_MATRIX_T,
116   TYPE_CONST
117};
118
119enum value_location {
120   LOC_BUFFER,
121   LOC_CONTEXT,
122   LOC_ARRAY,
123   LOC_TEXUNIT,
124   LOC_CUSTOM
125};
126
127enum value_extra {
128   EXTRA_END = 0x8000,
129   EXTRA_VERSION_30,
130   EXTRA_VERSION_31,
131   EXTRA_VERSION_32,
132   EXTRA_VERSION_ES2,
133   EXTRA_NEW_BUFFERS,
134   EXTRA_NEW_FRAG_CLAMP,
135   EXTRA_VALID_DRAW_BUFFER,
136   EXTRA_VALID_TEXTURE_UNIT,
137   EXTRA_FLUSH_CURRENT,
138};
139
140#define NO_EXTRA NULL
141#define NO_OFFSET 0
142
143struct value_desc {
144   GLenum pname;
145   GLubyte location;  /**< enum value_location */
146   GLubyte type;      /**< enum value_type */
147   int offset;
148   const int *extra;
149};
150
151union value {
152   GLfloat value_float;
153   GLfloat value_float_4[4];
154   GLmatrix *value_matrix;
155   GLint value_int;
156   GLint value_int_4[4];
157   GLint64 value_int64;
158   GLenum value_enum;
159
160   /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
161   struct {
162      GLint n, ints[100];
163   } value_int_n;
164   GLboolean value_bool;
165};
166
167#define BUFFER_FIELD(field, type) \
168   LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
169#define CONTEXT_FIELD(field, type) \
170   LOC_CONTEXT, type, offsetof(struct gl_context, field)
171#define ARRAY_FIELD(field, type) \
172   LOC_ARRAY, type, offsetof(struct gl_array_object, field)
173#define CONST(value) \
174   LOC_CONTEXT, TYPE_CONST, value
175
176#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
177#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
178#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
179
180#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
181#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
182#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
183#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
184#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
185#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
186#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
187#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
188#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
189#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
190#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
191#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
192#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
193#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
194#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
195#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
196#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
197#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
198
199#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
200#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
201#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
202
203#define EXT(f)					\
204   offsetof(struct gl_extensions, f)
205
206#define EXTRA_EXT(e)				\
207   static const int extra_##e[] = {		\
208      EXT(e), EXTRA_END				\
209   }
210
211#define EXTRA_EXT2(e1, e2)			\
212   static const int extra_##e1##_##e2[] = {	\
213      EXT(e1), EXT(e2), EXTRA_END		\
214   }
215
216/* The 'extra' mechanism is a way to specify extra checks (such as
217 * extensions or specific gl versions) or actions (flush current, new
218 * buffers) that we need to do before looking up an enum.  We need to
219 * declare them all up front so we can refer to them in the value_desc
220 * structs below. */
221
222static const int extra_new_buffers[] = {
223   EXTRA_NEW_BUFFERS,
224   EXTRA_END
225};
226
227static const int extra_new_frag_clamp[] = {
228   EXTRA_NEW_FRAG_CLAMP,
229   EXTRA_END
230};
231
232static const int extra_valid_draw_buffer[] = {
233   EXTRA_VALID_DRAW_BUFFER,
234   EXTRA_END
235};
236
237static const int extra_valid_texture_unit[] = {
238   EXTRA_VALID_TEXTURE_UNIT,
239   EXTRA_END
240};
241
242static const int extra_flush_current_valid_texture_unit[] = {
243   EXTRA_FLUSH_CURRENT,
244   EXTRA_VALID_TEXTURE_UNIT,
245   EXTRA_END
246};
247
248static const int extra_flush_current[] = {
249   EXTRA_FLUSH_CURRENT,
250   EXTRA_END
251};
252
253static const int extra_new_buffers_OES_read_format[] = {
254   EXTRA_NEW_BUFFERS,
255   EXT(OES_read_format),
256   EXTRA_END
257};
258
259static const int extra_EXT_secondary_color_flush_current[] = {
260   EXT(EXT_secondary_color),
261   EXTRA_FLUSH_CURRENT,
262   EXTRA_END
263};
264
265static const int extra_EXT_fog_coord_flush_current[] = {
266   EXT(EXT_fog_coord),
267   EXTRA_FLUSH_CURRENT,
268   EXTRA_END
269};
270
271static const int extra_EXT_texture_integer[] = {
272   EXT(EXT_texture_integer),
273   EXTRA_END
274};
275
276static const int extra_EXT_gpu_shader4[] = {
277   EXT(EXT_gpu_shader4),
278   EXTRA_END
279};
280
281static const int extra_ARB_sampler_objects[] = {
282   EXT(ARB_sampler_objects),
283   EXTRA_END
284};
285
286
287EXTRA_EXT(ARB_ES2_compatibility);
288EXTRA_EXT(ARB_multitexture);
289EXTRA_EXT(ARB_texture_cube_map);
290EXTRA_EXT(MESA_texture_array);
291EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
292EXTRA_EXT(EXT_secondary_color);
293EXTRA_EXT(EXT_fog_coord);
294EXTRA_EXT(EXT_texture_lod_bias);
295EXTRA_EXT(EXT_texture_filter_anisotropic);
296EXTRA_EXT(IBM_rasterpos_clip);
297EXTRA_EXT(NV_point_sprite);
298EXTRA_EXT(SGIS_generate_mipmap);
299EXTRA_EXT(NV_vertex_program);
300EXTRA_EXT(NV_fragment_program);
301EXTRA_EXT(NV_texture_rectangle);
302EXTRA_EXT(EXT_stencil_two_side);
303EXTRA_EXT(NV_light_max_exponent);
304EXTRA_EXT(EXT_depth_bounds_test);
305EXTRA_EXT(ARB_depth_clamp);
306EXTRA_EXT(ATI_fragment_shader);
307EXTRA_EXT(EXT_framebuffer_blit);
308EXTRA_EXT(ARB_shader_objects);
309EXTRA_EXT(EXT_provoking_vertex);
310EXTRA_EXT(ARB_fragment_shader);
311EXTRA_EXT(ARB_fragment_program);
312EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
313EXTRA_EXT(EXT_framebuffer_object);
314EXTRA_EXT(APPLE_vertex_array_object);
315EXTRA_EXT(ARB_seamless_cube_map);
316EXTRA_EXT(EXT_compiled_vertex_array);
317EXTRA_EXT(ARB_sync);
318EXTRA_EXT(ARB_vertex_shader);
319EXTRA_EXT(EXT_transform_feedback);
320EXTRA_EXT(ARB_transform_feedback2);
321EXTRA_EXT(EXT_pixel_buffer_object);
322EXTRA_EXT(ARB_vertex_program);
323EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
324EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
325EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
326EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
327EXTRA_EXT(ARB_vertex_buffer_object);
328EXTRA_EXT(ARB_geometry_shader4);
329EXTRA_EXT(ARB_copy_buffer);
330EXTRA_EXT(EXT_framebuffer_sRGB);
331EXTRA_EXT(ARB_texture_buffer_object);
332
333static const int
334extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
335   EXT(ARB_vertex_program),
336   EXT(ARB_fragment_program),
337   EXT(NV_vertex_program),
338   EXTRA_END
339};
340
341static const int
342extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
343   EXT(NV_vertex_program),
344   EXT(ARB_vertex_program),
345   EXT(ARB_fragment_program),
346   EXT(NV_vertex_program),
347   EXTRA_END
348};
349
350static const int
351extra_NV_primitive_restart[] = {
352   EXT(NV_primitive_restart),
353   EXTRA_END
354};
355
356static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
357static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
358static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
359
360static const int
361extra_ARB_vertex_program_version_es2[] = {
362   EXT(ARB_vertex_program),
363   EXTRA_VERSION_ES2,
364   EXTRA_END
365};
366
367#define API_OPENGL_BIT (1 << API_OPENGL)
368#define API_OPENGLES_BIT (1 << API_OPENGLES)
369#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
370
371/* This is the big table describing all the enums we accept in
372 * glGet*v().  The table is partitioned into six parts: enums
373 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
374 * between OpenGL and GLES, enums exclusive to GLES, etc for the
375 * remaining combinations.  When we add the enums to the hash table in
376 * _mesa_init_get_hash(), we only add the enums for the API we're
377 * instantiating and the different sections are guarded by #if
378 * FEATURE_GL etc to make sure we only compile in the enums we may
379 * need. */
380
381static const struct value_desc values[] = {
382   /* Enums shared between OpenGL, GLES1 and GLES2 */
383   { 0, 0, TYPE_API_MASK,
384     API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
385   { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
386   { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
387   { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
388   { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
389   { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
390   { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
391   { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
392   { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
393   { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
394   { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
395   { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
396   { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
397   { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
398   { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
399   { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
400   { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
401   { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
402   { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
403   { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
404   { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
405   { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
406   { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
407     offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
408   { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
409   { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
410   { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
411   { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
412   { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
413   { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
414   { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
415   { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
416   { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
417   { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
418   { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
419   { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
420   { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
421   { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
422   { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
423   { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
424   { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
425   { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
426   { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
427   { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
428   { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
429   { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
430   { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
431
432   /* GL_ARB_multitexture */
433   { GL_ACTIVE_TEXTURE_ARB,
434     LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
435
436   /* Note that all the OES_* extensions require that the Mesa "struct
437    * gl_extensions" include a member with the name of the extension.
438    * That structure does not yet include OES extensions (and we're
439    * not sure whether it will).  If it does, all the OES_*
440    * extensions below should mark the dependency. */
441
442   /* GL_ARB_texture_cube_map */
443   { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
444     TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
445   { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
446     offsetof(struct gl_context, Const.MaxCubeTextureLevels),
447     extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
448
449   /* XXX: OES_blend_subtract */
450   { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
451   { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
452   { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
453   { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
454
455   /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
456    * defined identically to GL_BLEND_EQUATION. */
457   { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
458   { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
459
460   /* GL_ARB_texture_compression */
461   { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
462   { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
463
464   /* GL_ARB_multisample */
465   { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
466     CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
467   { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
468   { GL_SAMPLE_COVERAGE_VALUE_ARB,
469     CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
470   { GL_SAMPLE_COVERAGE_INVERT_ARB,
471     CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
472   { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
473   { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
474
475   /* GL_SGIS_generate_mipmap */
476   { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
477     extra_SGIS_generate_mipmap },
478
479   /* GL_ARB_vertex_buffer_object */
480   { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
481
482   /* GL_ARB_vertex_buffer_object */
483   /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
484   { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
485     extra_ARB_vertex_buffer_object },
486
487   /* GL_ARB_copy_buffer */
488   { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
489   { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
490
491   /* GL_OES_read_format */
492   { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
493     extra_new_buffers_OES_read_format },
494   { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
495     extra_new_buffers_OES_read_format },
496
497   /* GL_EXT_framebuffer_object */
498   { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
499     extra_EXT_framebuffer_object },
500   { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
501     extra_EXT_framebuffer_object },
502   { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
503     extra_EXT_framebuffer_object },
504
505   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
506    * GLSL: */
507   { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
508
509#if FEATURE_GL || FEATURE_ES1
510   /* Enums in OpenGL and GLES1 */
511   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
512   { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
513   { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
514   { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
515   { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
516   { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
517   { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
518   { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
519   { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
520   { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
521   { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
522   { GL_LIGHT_MODEL_AMBIENT,
523     CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
524   { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
525   { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
526   { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
527   { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
528   { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
529   { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
530   { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
531   { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
532   { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
533   { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
534   { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
535   { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
536   { GL_CURRENT_COLOR,
537     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
538     extra_flush_current },
539   { GL_CURRENT_NORMAL,
540     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
541     extra_flush_current },
542   { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
543     extra_flush_current_valid_texture_unit },
544   { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
545   { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
546   { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
547   { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
548   { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
549   { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
550   { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
551   { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
552   { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
553   { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
554   { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
555   { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
556   { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
557   { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
558   { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
559   { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
560   { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
561   { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
562   { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
563     offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
564   { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
565   { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
566   { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
567   { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
568   { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
569   { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
570   { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
571   { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
572   { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
573   { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
574   { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
575   { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
576     offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
577   { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
578   { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
579   { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
580   { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
581   { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
582     extra_valid_texture_unit  },
583
584   { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
585   { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
586   { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
587   { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
588   { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA },
589   { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
590   { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
591   { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
592   { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
593   { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
594   { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
595   { GL_TEXTURE_COORD_ARRAY,
596     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
597   { GL_TEXTURE_COORD_ARRAY_SIZE,
598     LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
599   { GL_TEXTURE_COORD_ARRAY_TYPE,
600     LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
601   { GL_TEXTURE_COORD_ARRAY_STRIDE,
602     LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
603
604   /* GL_ARB_ES2_compatibility */
605   { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
606   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
607     extra_ARB_ES2_compatibility },
608   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
609     extra_ARB_ES2_compatibility },
610   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
611     extra_ARB_ES2_compatibility },
612
613   /* GL_ARB_multitexture */
614   { GL_MAX_TEXTURE_UNITS_ARB,
615     CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
616   { GL_CLIENT_ACTIVE_TEXTURE_ARB,
617     LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
618
619   /* GL_ARB_texture_cube_map */
620   { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
621   /* S, T, and R are always set at the same time */
622   { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
623     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
624
625   /* GL_ARB_multisample */
626   { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
627   { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
628
629   /* GL_ARB_vertex_buffer_object */
630   { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
631     offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
632   { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
633     offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
634   { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
635     offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
636   { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
637
638   /* GL_OES_point_sprite */
639   { GL_POINT_SPRITE_NV,
640     CONTEXT_BOOL(Point.PointSprite),
641     extra_NV_point_sprite_ARB_point_sprite },
642
643   /* GL_ARB_fragment_shader */
644   { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
645     CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
646     extra_ARB_fragment_shader },
647
648   /* GL_ARB_vertex_shader */
649   { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
650     CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
651     extra_ARB_vertex_shader },
652   { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
653     extra_ARB_vertex_shader },
654
655   /* GL_EXT_texture_lod_bias */
656   { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
657	 extra_EXT_texture_lod_bias },
658
659   /* GL_EXT_texture_filter_anisotropic */
660   { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
661     CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
662     extra_EXT_texture_filter_anisotropic },
663#endif /* FEATURE_GL || FEATURE_ES1 */
664
665#if FEATURE_ES1
666   { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
667   /* XXX: OES_matrix_get */
668   { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
669   { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
670   { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
671
672   /* OES_point_size_array */
673   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
674   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
675   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
676   { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
677#endif /* FEATURE_ES1 */
678
679#if FEATURE_GL || FEATURE_ES2
680   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
681   { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
682     CONTEXT_INT(Const.MaxTextureCoordUnits),
683     extra_ARB_fragment_program_NV_fragment_program },
684
685   /* GL_ARB_draw_buffers */
686   { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
687
688   { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
689   /* GL_ARB_fragment_program */
690   { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
691     CONTEXT_INT(Const.MaxTextureImageUnits),
692     extra_ARB_fragment_program_NV_fragment_program },
693   { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
694     CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
695   { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
696     CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
697     extra_ARB_vertex_shader },
698
699   /* GL_ARB_shader_objects
700    * Actually, this token isn't part of GL_ARB_shader_objects, but is
701    * close enough for now. */
702   { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
703
704   /* OpenGL 2.0 */
705   { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
706   { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
707   { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
708   { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
709   { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
710   { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
711   { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
712
713   { GL_MAX_VERTEX_ATTRIBS_ARB,
714     CONTEXT_INT(Const.VertexProgram.MaxAttribs),
715     extra_ARB_vertex_program_version_es2 },
716
717   /* OES_texture_3D */
718   { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
719   { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
720     offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
721
722   /* GL_ARB_fragment_program/OES_standard_derivatives */
723   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
724     CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
725#endif /* FEATURE_GL || FEATURE_ES2 */
726
727#if FEATURE_ES2
728   /* Enums unique to OpenGL ES 2.0 */
729   { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
730   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
731   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
732   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
733   { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
734   /* OES_get_program_binary */
735   { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
736   { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
737#endif /* FEATURE_ES2 */
738
739#if FEATURE_GL
740   /* Remaining enums are only in OpenGL */
741   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
742   { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
743   { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
744   { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
745   { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
746   { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
747   { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
748   { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
749   { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
750   { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
751   { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
752   { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
753   { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
754   { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
755   { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
756   { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
757   { GL_CURRENT_INDEX,
758     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
759     extra_flush_current },
760   { GL_CURRENT_RASTER_COLOR,
761     CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
762   { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
763   { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
764   { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
765   { GL_CURRENT_RASTER_SECONDARY_COLOR,
766     CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
767   { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
768     extra_valid_texture_unit },
769   { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
770   { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
771   { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
772   { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
773   { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
774   { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
775   { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
776   { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
777   { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
778   { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
779   { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
780   { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
781   { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
782   { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
783   { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
784   { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
785   { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
786   { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
787   { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
788   { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
789   { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
790   { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
791   { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
792   { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
793   { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
794   { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
795   { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
796   { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
797   { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
798   { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
799   { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
800   { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
801   { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
802   { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
803   { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
804   { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
805   { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
806   { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
807   { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
808   { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
809   { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
810   { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
811   { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
812   { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
813   { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
814   { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
815   { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
816   { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
817   { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
818   { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
819   { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
820   { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
821   { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
822
823   { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
824   { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
825   { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
826   { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
827   { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
828   { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
829   { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
830   { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
831   { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
832   { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
833   { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
834   { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
835   { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
836   { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
837   { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
838   { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
839   { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
840   { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
841   { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
842   { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
843   { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
844   { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
845   { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
846   { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
847   { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
848   { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
849   { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
850   { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
851   { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
852   { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
853   { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
854   { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
855   { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
856   { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
857   { GL_RGBA_MODE, CONST(1), NO_EXTRA },
858   { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
859   { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
860
861   { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
862
863   { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
864   { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
865   { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
866   { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
867
868   { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
869   { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
870     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
871   { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
872     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
873   { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
874     CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
875
876   { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
877     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
878   { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
879     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
880   { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
881     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
882   { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
883     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
884   { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
885   { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
886   { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
887   { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
888   { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
889   { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
890   { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
891   { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
892   { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
893   { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
894
895   /* Vertex arrays */
896   { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
897   { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
898   { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
899   { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
900   { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
901   { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
902   { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
903   { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
904   { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
905   { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
906   { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
907
908   /* GL_ARB_texture_compression */
909   { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
910
911   /* GL_EXT_compiled_vertex_array */
912   { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
913     extra_EXT_compiled_vertex_array },
914   { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
915     extra_EXT_compiled_vertex_array },
916
917   /* GL_ARB_transpose_matrix */
918   { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
919     CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
920   { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
921     CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
922   { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
923
924   /* GL_EXT_secondary_color */
925   { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
926     extra_EXT_secondary_color_ARB_vertex_program },
927   { GL_CURRENT_SECONDARY_COLOR_EXT,
928     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
929     extra_EXT_secondary_color_flush_current },
930   { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
931     extra_EXT_secondary_color },
932   { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
933     extra_EXT_secondary_color },
934   { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
935     extra_EXT_secondary_color },
936   { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
937     extra_EXT_secondary_color },
938
939   /* GL_EXT_fog_coord */
940   { GL_CURRENT_FOG_COORDINATE_EXT,
941     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
942     extra_EXT_fog_coord_flush_current },
943   { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
944     extra_EXT_fog_coord },
945   { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
946     extra_EXT_fog_coord },
947   { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
948     extra_EXT_fog_coord },
949   { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
950     extra_EXT_fog_coord },
951
952   /* GL_IBM_rasterpos_clip */
953   { GL_RASTER_POSITION_UNCLIPPED_IBM,
954     CONTEXT_BOOL(Transform.RasterPositionUnclipped),
955     extra_IBM_rasterpos_clip },
956
957   /* GL_NV_point_sprite */
958   { GL_POINT_SPRITE_R_MODE_NV,
959     CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
960   { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
961     extra_NV_point_sprite_ARB_point_sprite },
962
963   /* GL_NV_vertex_program */
964   { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
965     extra_NV_vertex_program },
966   { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
967     extra_NV_vertex_program },
968   { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
969     extra_NV_vertex_program },
970   { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
971     extra_NV_vertex_program },
972   { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
973     extra_NV_vertex_program },
974   { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
975     extra_NV_vertex_program },
976   { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
977     extra_NV_vertex_program },
978   { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
979     extra_NV_vertex_program },
980   { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
981     extra_NV_vertex_program },
982   { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
983     extra_NV_vertex_program },
984   { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
985     extra_NV_vertex_program },
986   { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
987     extra_NV_vertex_program },
988   { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
989     extra_NV_vertex_program },
990   { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
991     extra_NV_vertex_program },
992   { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
993     extra_NV_vertex_program },
994   { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
995     extra_NV_vertex_program },
996   { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
997     extra_NV_vertex_program },
998   { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
999     extra_NV_vertex_program },
1000   { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1001     extra_NV_vertex_program },
1002   { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1003     extra_NV_vertex_program },
1004   { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1005     extra_NV_vertex_program },
1006   { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1007     extra_NV_vertex_program },
1008   { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1009     extra_NV_vertex_program },
1010   { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1011     extra_NV_vertex_program },
1012   { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1013     extra_NV_vertex_program },
1014   { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1015     extra_NV_vertex_program },
1016   { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1017     extra_NV_vertex_program },
1018   { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1019     extra_NV_vertex_program },
1020   { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1021     extra_NV_vertex_program },
1022   { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1023     extra_NV_vertex_program },
1024   { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1025     extra_NV_vertex_program },
1026   { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1027     extra_NV_vertex_program },
1028   { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1029     extra_NV_vertex_program },
1030
1031   /* GL_NV_fragment_program */
1032   { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1033     extra_NV_fragment_program },
1034   { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1035     extra_NV_fragment_program },
1036   { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1037     CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1038     extra_NV_fragment_program },
1039
1040   /* GL_NV_texture_rectangle */
1041   { GL_TEXTURE_RECTANGLE_NV,
1042     LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1043   { GL_TEXTURE_BINDING_RECTANGLE_NV,
1044     LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1045   { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1046     CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1047
1048   /* GL_EXT_stencil_two_side */
1049   { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1050	 extra_EXT_stencil_two_side },
1051   { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1052
1053   /* GL_NV_light_max_exponent */
1054   { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1055     extra_NV_light_max_exponent },
1056   { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1057     extra_NV_light_max_exponent },
1058
1059   /* GL_NV_primitive_restart */
1060   { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1061     extra_NV_primitive_restart },
1062   { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1063     extra_NV_primitive_restart },
1064
1065   /* GL_ARB_vertex_buffer_object */
1066   { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1067     offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1068   { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1069     offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1070   { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1071     offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1072   { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1073     offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1074
1075   /* GL_EXT_pixel_buffer_object */
1076   { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1077     extra_EXT_pixel_buffer_object },
1078   { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1079     extra_EXT_pixel_buffer_object },
1080
1081   /* GL_ARB_vertex_program */
1082   { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1083     CONTEXT_BOOL(VertexProgram.Enabled),
1084     extra_ARB_vertex_program_NV_vertex_program },
1085   { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1086     CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1087     extra_ARB_vertex_program_NV_vertex_program },
1088   { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1089     CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1090     extra_ARB_vertex_program_NV_vertex_program },
1091   { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1092     CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1093     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1094   { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1095     CONTEXT_INT(Const.MaxProgramMatrices),
1096     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1097   { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1098     LOC_CUSTOM, TYPE_INT, 0,
1099     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1100
1101   { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1102     LOC_CUSTOM, TYPE_MATRIX, 0,
1103     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1104   { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1105     LOC_CUSTOM, TYPE_MATRIX, 0,
1106     extra_ARB_vertex_program_ARB_fragment_program },
1107
1108   { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1109     CONTEXT_INT(Program.ErrorPos),
1110     extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1111
1112   /* GL_ARB_fragment_program */
1113   { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1114     extra_ARB_fragment_program },
1115
1116   /* GL_EXT_depth_bounds_test */
1117   { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1118     extra_EXT_depth_bounds_test },
1119   { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1120     extra_EXT_depth_bounds_test },
1121
1122   /* GL_ARB_depth_clamp*/
1123   { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1124     extra_ARB_depth_clamp },
1125
1126   /* GL_ARB_draw_buffers */
1127   { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1128   { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1129     extra_valid_draw_buffer },
1130   { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1131     extra_valid_draw_buffer },
1132   { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1133     extra_valid_draw_buffer },
1134   { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
1135     extra_valid_draw_buffer },
1136   { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
1137     extra_valid_draw_buffer },
1138   { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
1139     extra_valid_draw_buffer },
1140   { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
1141     extra_valid_draw_buffer },
1142
1143   /* GL_ATI_fragment_shader */
1144   { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1145   { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1146   { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1147   { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1148   { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1149   { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1150   { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1151   { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1152     CONST(3), extra_ATI_fragment_shader },
1153
1154   /* GL_EXT_framebuffer_object */
1155   { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1156     extra_EXT_framebuffer_object },
1157
1158   /* GL_EXT_framebuffer_blit
1159    * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1160   { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1161     extra_EXT_framebuffer_blit },
1162
1163   /* GL_EXT_provoking_vertex */
1164   { GL_PROVOKING_VERTEX_EXT,
1165     CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1166   { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1167     CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1168     extra_EXT_provoking_vertex },
1169
1170   /* GL_ARB_framebuffer_object */
1171   { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1172     extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1173
1174   /* GL_APPLE_vertex_array_object */
1175   { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1176     extra_APPLE_vertex_array_object },
1177
1178   /* GL_ARB_seamless_cube_map */
1179   { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1180     CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1181
1182   /* GL_ARB_sync */
1183   { GL_MAX_SERVER_WAIT_TIMEOUT,
1184     CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1185
1186   /* GL_EXT_texture_integer */
1187   { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1188     extra_EXT_texture_integer },
1189
1190   /* GL_EXT_transform_feedback */
1191   { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1192     extra_EXT_transform_feedback },
1193   { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1194     extra_EXT_transform_feedback },
1195   { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1196     CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1197     extra_EXT_transform_feedback },
1198   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1199     CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1200     extra_EXT_transform_feedback },
1201   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1202     CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1203     extra_EXT_transform_feedback },
1204
1205   /* GL_ARB_transform_feedback2 */
1206   { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1207     extra_ARB_transform_feedback2 },
1208   { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1209     extra_ARB_transform_feedback2 },
1210   { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1211     extra_ARB_transform_feedback2 },
1212
1213   /* GL_ARB_geometry_shader4 */
1214   { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1215     CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1216     extra_ARB_geometry_shader4 },
1217   { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1218     CONTEXT_INT(Const.MaxGeometryOutputVertices),
1219     extra_ARB_geometry_shader4 },
1220   { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1221     CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1222     extra_ARB_geometry_shader4 },
1223   { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1224     CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1225     extra_ARB_geometry_shader4 },
1226   { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1227     CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1228     extra_ARB_geometry_shader4 },
1229   { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1230     CONTEXT_INT(Const.MaxVertexVaryingComponents),
1231     extra_ARB_geometry_shader4 },
1232
1233   /* GL_ARB_color_buffer_float */
1234   { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1235
1236   /* GL_EXT_gpu_shader4 / GL 3.0 */
1237   { GL_MIN_PROGRAM_TEXEL_OFFSET,
1238     CONTEXT_INT(Const.MinProgramTexelOffset),
1239     extra_EXT_gpu_shader4 },
1240   { GL_MAX_PROGRAM_TEXEL_OFFSET,
1241     CONTEXT_INT(Const.MaxProgramTexelOffset),
1242     extra_EXT_gpu_shader4 },
1243
1244   /* GL_ARB_texture_buffer_object */
1245   { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1246     extra_ARB_texture_buffer_object },
1247   { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1248     extra_ARB_texture_buffer_object },
1249   { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1250     TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
1251   { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1252     extra_ARB_texture_buffer_object },
1253   { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1254     extra_ARB_texture_buffer_object },
1255
1256   /* GL_ARB_sampler_objects / GL 3.3 */
1257   { GL_SAMPLER_BINDING,
1258     LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
1259
1260   /* GL 3.0 */
1261   { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1262   { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1263   { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30  },
1264   { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30  },
1265
1266   /* GL3.0 / GL_EXT_framebuffer_sRGB */
1267   { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1268   { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1269
1270   /* GL 3.1 */
1271   /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1272    * vs. GL_PRIMITIVE_RESTART!
1273    */
1274   { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1275     extra_version_31 },
1276   { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1277     extra_version_31 },
1278
1279
1280   /* GL 3.2 */
1281   { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1282     extra_version_32 },
1283
1284   /* GL_ARB_robustness */
1285   { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1286#endif /* FEATURE_GL */
1287};
1288
1289/* All we need now is a way to look up the value struct from the enum.
1290 * The code generated by gcc for the old generated big switch
1291 * statement is a big, balanced, open coded if/else tree, essentially
1292 * an unrolled binary search.  It would be natural to sort the new
1293 * enum table and use bsearch(), but we will use a read-only hash
1294 * table instead.  bsearch() has a nice guaranteed worst case
1295 * performance, but we're also guaranteed to hit that worst case
1296 * (log2(n) iterations) for about half the enums.  Instead, using an
1297 * open addressing hash table, we can find the enum on the first try
1298 * for 80% of the enums, 1 collision for 10% and never more than 5
1299 * collisions for any enum (typical numbers).  And the code is very
1300 * simple, even though it feels a little magic. */
1301
1302static unsigned short table[1024];
1303static const int prime_factor = 89, prime_step = 281;
1304
1305#ifdef GET_DEBUG
1306static void
1307print_table_stats(void)
1308{
1309   int i, j, collisions[11], count, hash, mask;
1310   const struct value_desc *d;
1311
1312   count = 0;
1313   mask = Elements(table) - 1;
1314   memset(collisions, 0, sizeof collisions);
1315
1316   for (i = 0; i < Elements(table); i++) {
1317      if (!table[i])
1318	 continue;
1319      count++;
1320      d = &values[table[i]];
1321      hash = (d->pname * prime_factor);
1322      j = 0;
1323      while (1) {
1324	 if (values[table[hash & mask]].pname == d->pname)
1325	    break;
1326	 hash += prime_step;
1327	 j++;
1328      }
1329
1330      if (j < 10)
1331	 collisions[j]++;
1332      else
1333	 collisions[10]++;
1334   }
1335
1336   printf("number of enums: %d (total %d)\n", count, Elements(values));
1337   for (i = 0; i < Elements(collisions) - 1; i++)
1338      if (collisions[i] > 0)
1339	 printf("  %d enums with %d %scollisions\n",
1340		collisions[i], i, i == 10 ? "or more " : "");
1341}
1342#endif
1343
1344/**
1345 * Initialize the enum hash for a given API
1346 *
1347 * This is called from one_time_init() to insert the enum values that
1348 * are valid for the API in question into the enum hash table.
1349 *
1350 * \param the current context, for determining the API in question
1351 */
1352void _mesa_init_get_hash(struct gl_context *ctx)
1353{
1354   int i, hash, index, mask;
1355   int api_mask = 0, api_bit;
1356
1357   mask = Elements(table) - 1;
1358   api_bit = 1 << ctx->API;
1359
1360   for (i = 0; i < Elements(values); i++) {
1361      if (values[i].type == TYPE_API_MASK) {
1362	 api_mask = values[i].offset;
1363	 continue;
1364      }
1365      if (!(api_mask & api_bit))
1366	 continue;
1367
1368      hash = (values[i].pname * prime_factor) & mask;
1369      while (1) {
1370	 index = hash & mask;
1371	 if (!table[index]) {
1372	    table[index] = i;
1373	    break;
1374	 }
1375	 hash += prime_step;
1376      }
1377   }
1378
1379#ifdef GET_DEBUG
1380   print_table_stats();
1381#endif
1382}
1383
1384/**
1385 * Handle irregular enums
1386 *
1387 * Some values don't conform to the "well-known type at context
1388 * pointer + offset" pattern, so we have this function to catch all
1389 * the corner cases.  Typically, it's a computed value or a one-off
1390 * pointer to a custom struct or something.
1391 *
1392 * In this case we can't return a pointer to the value, so we'll have
1393 * to use the temporary variable 'v' declared back in the calling
1394 * glGet*v() function to store the result.
1395 *
1396 * \param ctx the current context
1397 * \param d the struct value_desc that describes the enum
1398 * \param v pointer to the tmp declared in the calling glGet*v() function
1399 */
1400static void
1401find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1402{
1403   struct gl_buffer_object **buffer_obj;
1404   struct gl_client_array *array;
1405   GLuint unit, *p;
1406
1407   switch (d->pname) {
1408   case GL_TEXTURE_1D:
1409   case GL_TEXTURE_2D:
1410   case GL_TEXTURE_3D:
1411   case GL_TEXTURE_1D_ARRAY_EXT:
1412   case GL_TEXTURE_2D_ARRAY_EXT:
1413   case GL_TEXTURE_CUBE_MAP_ARB:
1414   case GL_TEXTURE_RECTANGLE_NV:
1415      v->value_bool = _mesa_IsEnabled(d->pname);
1416      break;
1417
1418   case GL_LINE_STIPPLE_PATTERN:
1419      /* This is the only GLushort, special case it here by promoting
1420       * to an int rather than introducing a new type. */
1421      v->value_int = ctx->Line.StipplePattern;
1422      break;
1423
1424   case GL_CURRENT_RASTER_TEXTURE_COORDS:
1425      unit = ctx->Texture.CurrentUnit;
1426      v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1427      v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1428      v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1429      v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1430      break;
1431
1432   case GL_CURRENT_TEXTURE_COORDS:
1433      unit = ctx->Texture.CurrentUnit;
1434      v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1435      v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1436      v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1437      v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1438      break;
1439
1440   case GL_COLOR_WRITEMASK:
1441      v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1442      v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1443      v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1444      v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1445      break;
1446
1447   case GL_EDGE_FLAG:
1448      v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1449      break;
1450
1451   case GL_READ_BUFFER:
1452      v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1453      break;
1454
1455   case GL_MAP2_GRID_DOMAIN:
1456      v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1457      v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1458      v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1459      v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1460      break;
1461
1462   case GL_TEXTURE_STACK_DEPTH:
1463      unit = ctx->Texture.CurrentUnit;
1464      v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1465      break;
1466   case GL_TEXTURE_MATRIX:
1467      unit = ctx->Texture.CurrentUnit;
1468      v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1469      break;
1470
1471   case GL_TEXTURE_COORD_ARRAY:
1472   case GL_TEXTURE_COORD_ARRAY_SIZE:
1473   case GL_TEXTURE_COORD_ARRAY_TYPE:
1474   case GL_TEXTURE_COORD_ARRAY_STRIDE:
1475      array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1476      v->value_int = *(GLuint *) ((char *) array + d->offset);
1477      break;
1478
1479   case GL_ACTIVE_TEXTURE_ARB:
1480      v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1481      break;
1482   case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1483      v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1484      break;
1485
1486   case GL_MODELVIEW_STACK_DEPTH:
1487   case GL_PROJECTION_STACK_DEPTH:
1488      v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1489      break;
1490
1491   case GL_MAX_TEXTURE_SIZE:
1492   case GL_MAX_3D_TEXTURE_SIZE:
1493   case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1494      p = (GLuint *) ((char *) ctx + d->offset);
1495      v->value_int = 1 << (*p - 1);
1496      break;
1497
1498   case GL_SCISSOR_BOX:
1499      v->value_int_4[0] = ctx->Scissor.X;
1500      v->value_int_4[1] = ctx->Scissor.Y;
1501      v->value_int_4[2] = ctx->Scissor.Width;
1502      v->value_int_4[3] = ctx->Scissor.Height;
1503      break;
1504
1505   case GL_LIST_INDEX:
1506      v->value_int =
1507	 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1508      break;
1509   case GL_LIST_MODE:
1510      if (!ctx->CompileFlag)
1511	 v->value_enum = 0;
1512      else if (ctx->ExecuteFlag)
1513	 v->value_enum = GL_COMPILE_AND_EXECUTE;
1514      else
1515	 v->value_enum = GL_COMPILE;
1516      break;
1517
1518   case GL_VIEWPORT:
1519      v->value_int_4[0] = ctx->Viewport.X;
1520      v->value_int_4[1] = ctx->Viewport.Y;
1521      v->value_int_4[2] = ctx->Viewport.Width;
1522      v->value_int_4[3] = ctx->Viewport.Height;
1523      break;
1524
1525   case GL_ACTIVE_STENCIL_FACE_EXT:
1526      v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1527      break;
1528
1529   case GL_STENCIL_FAIL:
1530      v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1531      break;
1532   case GL_STENCIL_FUNC:
1533      v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1534      break;
1535   case GL_STENCIL_PASS_DEPTH_FAIL:
1536      v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1537      break;
1538   case GL_STENCIL_PASS_DEPTH_PASS:
1539      v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1540      break;
1541   case GL_STENCIL_REF:
1542      v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1543      break;
1544   case GL_STENCIL_VALUE_MASK:
1545      v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1546      break;
1547   case GL_STENCIL_WRITEMASK:
1548      v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1549      break;
1550
1551   case GL_NUM_EXTENSIONS:
1552      v->value_int = _mesa_get_extension_count(ctx);
1553      break;
1554
1555   case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1556      v->value_int = _mesa_get_color_read_type(ctx);
1557      break;
1558   case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1559      v->value_int = _mesa_get_color_read_format(ctx);
1560      break;
1561
1562   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1563      v->value_int = ctx->CurrentStack->Depth + 1;
1564      break;
1565   case GL_CURRENT_MATRIX_ARB:
1566   case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1567      v->value_matrix = ctx->CurrentStack->Top;
1568      break;
1569
1570   case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1571      v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1572      break;
1573   case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1574      v->value_int_n.n =
1575	 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1576      ASSERT(v->value_int_n.n <= 100);
1577      break;
1578
1579   case GL_MAX_VARYING_FLOATS_ARB:
1580      v->value_int = ctx->Const.MaxVarying * 4;
1581      break;
1582
1583   /* Various object names */
1584
1585   case GL_TEXTURE_BINDING_1D:
1586   case GL_TEXTURE_BINDING_2D:
1587   case GL_TEXTURE_BINDING_3D:
1588   case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1589   case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1590   case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1591   case GL_TEXTURE_BINDING_RECTANGLE_NV:
1592      unit = ctx->Texture.CurrentUnit;
1593      v->value_int =
1594	 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1595      break;
1596
1597   /* GL_ARB_vertex_buffer_object */
1598   case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1599   case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1600   case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1601   case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1602   case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1603   case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1604   case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1605      buffer_obj = (struct gl_buffer_object **)
1606	 ((char *) ctx->Array.ArrayObj + d->offset);
1607      v->value_int = (*buffer_obj)->Name;
1608      break;
1609   case GL_ARRAY_BUFFER_BINDING_ARB:
1610      v->value_int = ctx->Array.ArrayBufferObj->Name;
1611      break;
1612   case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1613      v->value_int =
1614	 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1615      break;
1616   case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1617      v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1618      break;
1619
1620   /* ARB_copy_buffer */
1621   case GL_COPY_READ_BUFFER:
1622      v->value_int = ctx->CopyReadBuffer->Name;
1623      break;
1624   case GL_COPY_WRITE_BUFFER:
1625      v->value_int = ctx->CopyWriteBuffer->Name;
1626      break;
1627
1628   case GL_FRAGMENT_PROGRAM_BINDING_NV:
1629      v->value_int =
1630	 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1631      break;
1632   case GL_VERTEX_PROGRAM_BINDING_NV:
1633      v->value_int =
1634	 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1635      break;
1636   case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1637      v->value_int = ctx->Pack.BufferObj->Name;
1638      break;
1639   case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1640      v->value_int = ctx->Unpack.BufferObj->Name;
1641      break;
1642   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1643      v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1644      break;
1645   case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1646      v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1647      break;
1648   case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1649      v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1650      break;
1651   case GL_TRANSFORM_FEEDBACK_BINDING:
1652      v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1653      break;
1654   case GL_CURRENT_PROGRAM:
1655      v->value_int =
1656	 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1657      break;
1658   case GL_READ_FRAMEBUFFER_BINDING_EXT:
1659      v->value_int = ctx->ReadBuffer->Name;
1660      break;
1661   case GL_RENDERBUFFER_BINDING_EXT:
1662      v->value_int =
1663	 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1664      break;
1665   case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1666      v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1667      break;
1668
1669   case GL_FOG_COLOR:
1670      if(ctx->Color._ClampFragmentColor)
1671         COPY_4FV(v->value_float_4, ctx->Fog.Color);
1672      else
1673         COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1674      break;
1675   case GL_COLOR_CLEAR_VALUE:
1676      if(ctx->Color._ClampFragmentColor)
1677         COPY_4FV(v->value_float_4, ctx->Color.ClearColor);
1678      else
1679         COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped);
1680      break;
1681   case GL_BLEND_COLOR_EXT:
1682      if(ctx->Color._ClampFragmentColor)
1683         COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1684      else
1685         COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1686      break;
1687   case GL_ALPHA_TEST_REF:
1688      if(ctx->Color._ClampFragmentColor)
1689         v->value_float = ctx->Color.AlphaRef;
1690      else
1691         v->value_float = ctx->Color.AlphaRefUnclamped;
1692      break;
1693   case GL_MAX_VERTEX_UNIFORM_VECTORS:
1694      v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1695      break;
1696
1697   case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1698      v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1699      break;
1700
1701   /* GL_ARB_texture_buffer_object */
1702   case GL_TEXTURE_BUFFER_ARB:
1703      v->value_int = ctx->Texture.BufferObject->Name;
1704      break;
1705   case GL_TEXTURE_BINDING_BUFFER_ARB:
1706      unit = ctx->Texture.CurrentUnit;
1707      v->value_int =
1708         ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1709      break;
1710   case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1711      {
1712         struct gl_buffer_object *buf =
1713            ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1714            .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1715         v->value_int = buf ? buf->Name : 0;
1716      }
1717      break;
1718   case GL_TEXTURE_BUFFER_FORMAT_ARB:
1719      v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1720         .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1721      break;
1722
1723   /* GL_ARB_sampler_objects */
1724   case GL_SAMPLER_BINDING:
1725      {
1726         struct gl_sampler_object *samp =
1727            ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1728         v->value_int = samp ? samp->Name : 0;
1729      }
1730      break;
1731   }
1732}
1733
1734/**
1735 * Check extra constraints on a struct value_desc descriptor
1736 *
1737 * If a struct value_desc has a non-NULL extra pointer, it means that
1738 * there are a number of extra constraints to check or actions to
1739 * perform.  The extras is just an integer array where each integer
1740 * encode different constraints or actions.
1741 *
1742 * \param ctx current context
1743 * \param func name of calling glGet*v() function for error reporting
1744 * \param d the struct value_desc that has the extra constraints
1745 *
1746 * \return GL_FALSE if one of the constraints was not satisfied,
1747 *     otherwise GL_TRUE.
1748 */
1749static GLboolean
1750check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1751{
1752   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1753   int total, enabled;
1754   const int *e;
1755
1756   total = 0;
1757   enabled = 0;
1758   for (e = d->extra; *e != EXTRA_END; e++)
1759      switch (*e) {
1760      case EXTRA_VERSION_30:
1761	 if (version >= 30) {
1762	    total++;
1763	    enabled++;
1764	 }
1765	 break;
1766      case EXTRA_VERSION_31:
1767	 if (version >= 31) {
1768	    total++;
1769	    enabled++;
1770	 }
1771	 break;
1772      case EXTRA_VERSION_32:
1773	 if (version >= 32) {
1774	    total++;
1775	    enabled++;
1776	 }
1777	 break;
1778      case EXTRA_NEW_FRAG_CLAMP:
1779         if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1780            _mesa_update_state(ctx);
1781         break;
1782      case EXTRA_VERSION_ES2:
1783	 if (ctx->API == API_OPENGLES2) {
1784	    total++;
1785	    enabled++;
1786	 }
1787	 break;
1788      case EXTRA_NEW_BUFFERS:
1789	 if (ctx->NewState & _NEW_BUFFERS)
1790	    _mesa_update_state(ctx);
1791	 break;
1792      case EXTRA_FLUSH_CURRENT:
1793	 FLUSH_CURRENT(ctx, 0);
1794	 break;
1795      case EXTRA_VALID_DRAW_BUFFER:
1796	 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1797	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1798			func, d->pname - GL_DRAW_BUFFER0_ARB);
1799	    return GL_FALSE;
1800	 }
1801	 break;
1802      case EXTRA_VALID_TEXTURE_UNIT:
1803	 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1804	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1805			func, ctx->Texture.CurrentUnit);
1806	    return GL_FALSE;
1807	 }
1808	 break;
1809      case EXTRA_END:
1810	 break;
1811      default: /* *e is a offset into the extension struct */
1812	 total++;
1813	 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1814	    enabled++;
1815	 break;
1816      }
1817
1818   if (total > 0 && enabled == 0) {
1819      _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1820                  _mesa_lookup_enum_by_nr(d->pname));
1821      return GL_FALSE;
1822   }
1823
1824   return GL_TRUE;
1825}
1826
1827static const struct value_desc error_value =
1828   { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1829
1830/**
1831 * Find the struct value_desc corresponding to the enum 'pname'.
1832 *
1833 * We hash the enum value to get an index into the 'table' array,
1834 * which holds the index in the 'values' array of struct value_desc.
1835 * Once we've found the entry, we do the extra checks, if any, then
1836 * look up the value and return a pointer to it.
1837 *
1838 * If the value has to be computed (for example, it's the result of a
1839 * function call or we need to add 1 to it), we use the tmp 'v' to
1840 * store the result.
1841 *
1842 * \param func name of glGet*v() func for error reporting
1843 * \param pname the enum value we're looking up
1844 * \param p is were we return the pointer to the value
1845 * \param v a tmp union value variable in the calling glGet*v() function
1846 *
1847 * \return the struct value_desc corresponding to the enum or a struct
1848 *     value_desc of TYPE_INVALID if not found.  This lets the calling
1849 *     glGet*v() function jump right into a switch statement and
1850 *     handle errors there instead of having to check for NULL.
1851 */
1852static const struct value_desc *
1853find_value(const char *func, GLenum pname, void **p, union value *v)
1854{
1855   GET_CURRENT_CONTEXT(ctx);
1856   struct gl_texture_unit *unit;
1857   int mask, hash;
1858   const struct value_desc *d;
1859
1860   mask = Elements(table) - 1;
1861   hash = (pname * prime_factor);
1862   while (1) {
1863      d = &values[table[hash & mask]];
1864
1865      /* If the enum isn't valid, the hash walk ends with index 0,
1866       * which is the API mask entry at the beginning of values[]. */
1867      if (unlikely(d->type == TYPE_API_MASK)) {
1868	 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1869                     _mesa_lookup_enum_by_nr(pname));
1870	 return &error_value;
1871      }
1872
1873      if (likely(d->pname == pname))
1874	 break;
1875
1876      hash += prime_step;
1877   }
1878
1879   if (unlikely(d->extra && !check_extra(ctx, func, d)))
1880      return &error_value;
1881
1882   switch (d->location) {
1883   case LOC_BUFFER:
1884      *p = ((char *) ctx->DrawBuffer + d->offset);
1885      return d;
1886   case LOC_CONTEXT:
1887      *p = ((char *) ctx + d->offset);
1888      return d;
1889   case LOC_ARRAY:
1890      *p = ((char *) ctx->Array.ArrayObj + d->offset);
1891      return d;
1892   case LOC_TEXUNIT:
1893      unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1894      *p = ((char *) unit + d->offset);
1895      return d;
1896   case LOC_CUSTOM:
1897      find_custom_value(ctx, d, v);
1898      *p = v;
1899      return d;
1900   default:
1901      assert(0);
1902      break;
1903   }
1904
1905   /* silence warning */
1906   return &error_value;
1907}
1908
1909static const int transpose[] = {
1910   0, 4,  8, 12,
1911   1, 5,  9, 13,
1912   2, 6, 10, 14,
1913   3, 7, 11, 15
1914};
1915
1916void GLAPIENTRY
1917_mesa_GetBooleanv(GLenum pname, GLboolean *params)
1918{
1919   const struct value_desc *d;
1920   union value v;
1921   GLmatrix *m;
1922   int shift, i;
1923   void *p;
1924   GET_CURRENT_CONTEXT(ctx);
1925
1926   ASSERT_OUTSIDE_BEGIN_END(ctx);
1927
1928   d = find_value("glGetBooleanv", pname, &p, &v);
1929   switch (d->type) {
1930   case TYPE_INVALID:
1931      break;
1932   case TYPE_CONST:
1933      params[0] = INT_TO_BOOLEAN(d->offset);
1934      break;
1935
1936   case TYPE_FLOAT_4:
1937   case TYPE_FLOATN_4:
1938      params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1939   case TYPE_FLOAT_3:
1940   case TYPE_FLOATN_3:
1941      params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1942   case TYPE_FLOAT_2:
1943   case TYPE_FLOATN_2:
1944      params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1945   case TYPE_FLOAT:
1946   case TYPE_FLOATN:
1947      params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1948      break;
1949
1950   case TYPE_DOUBLEN:
1951      params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1952      break;
1953
1954   case TYPE_INT_4:
1955      params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1956   case TYPE_INT_3:
1957      params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1958   case TYPE_INT_2:
1959   case TYPE_ENUM_2:
1960      params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1961   case TYPE_INT:
1962   case TYPE_ENUM:
1963      params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1964      break;
1965
1966   case TYPE_INT_N:
1967      for (i = 0; i < v.value_int_n.n; i++)
1968	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1969      break;
1970
1971   case TYPE_INT64:
1972      params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1973      break;
1974
1975   case TYPE_BOOLEAN:
1976      params[0] = ((GLboolean*) p)[0];
1977      break;
1978
1979   case TYPE_MATRIX:
1980      m = *(GLmatrix **) p;
1981      for (i = 0; i < 16; i++)
1982	 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1983      break;
1984
1985   case TYPE_MATRIX_T:
1986      m = *(GLmatrix **) p;
1987      for (i = 0; i < 16; i++)
1988	 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1989      break;
1990
1991   case TYPE_BIT_0:
1992   case TYPE_BIT_1:
1993   case TYPE_BIT_2:
1994   case TYPE_BIT_3:
1995   case TYPE_BIT_4:
1996   case TYPE_BIT_5:
1997      shift = d->type - TYPE_BIT_0;
1998      params[0] = (*(GLbitfield *) p >> shift) & 1;
1999      break;
2000   }
2001}
2002
2003void GLAPIENTRY
2004_mesa_GetFloatv(GLenum pname, GLfloat *params)
2005{
2006   const struct value_desc *d;
2007   union value v;
2008   GLmatrix *m;
2009   int shift, i;
2010   void *p;
2011   GET_CURRENT_CONTEXT(ctx);
2012
2013   ASSERT_OUTSIDE_BEGIN_END(ctx);
2014
2015   d = find_value("glGetFloatv", pname, &p, &v);
2016   switch (d->type) {
2017   case TYPE_INVALID:
2018      break;
2019   case TYPE_CONST:
2020      params[0] = (GLfloat) d->offset;
2021      break;
2022
2023   case TYPE_FLOAT_4:
2024   case TYPE_FLOATN_4:
2025      params[3] = ((GLfloat *) p)[3];
2026   case TYPE_FLOAT_3:
2027   case TYPE_FLOATN_3:
2028      params[2] = ((GLfloat *) p)[2];
2029   case TYPE_FLOAT_2:
2030   case TYPE_FLOATN_2:
2031      params[1] = ((GLfloat *) p)[1];
2032   case TYPE_FLOAT:
2033   case TYPE_FLOATN:
2034      params[0] = ((GLfloat *) p)[0];
2035      break;
2036
2037   case TYPE_DOUBLEN:
2038      params[0] = ((GLdouble *) p)[0];
2039      break;
2040
2041   case TYPE_INT_4:
2042      params[3] = (GLfloat) (((GLint *) p)[3]);
2043   case TYPE_INT_3:
2044      params[2] = (GLfloat) (((GLint *) p)[2]);
2045   case TYPE_INT_2:
2046   case TYPE_ENUM_2:
2047      params[1] = (GLfloat) (((GLint *) p)[1]);
2048   case TYPE_INT:
2049   case TYPE_ENUM:
2050      params[0] = (GLfloat) (((GLint *) p)[0]);
2051      break;
2052
2053   case TYPE_INT_N:
2054      for (i = 0; i < v.value_int_n.n; i++)
2055	 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2056      break;
2057
2058   case TYPE_INT64:
2059      params[0] = ((GLint64 *) p)[0];
2060      break;
2061
2062   case TYPE_BOOLEAN:
2063      params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2064      break;
2065
2066   case TYPE_MATRIX:
2067      m = *(GLmatrix **) p;
2068      for (i = 0; i < 16; i++)
2069	 params[i] = m->m[i];
2070      break;
2071
2072   case TYPE_MATRIX_T:
2073      m = *(GLmatrix **) p;
2074      for (i = 0; i < 16; i++)
2075	 params[i] = m->m[transpose[i]];
2076      break;
2077
2078   case TYPE_BIT_0:
2079   case TYPE_BIT_1:
2080   case TYPE_BIT_2:
2081   case TYPE_BIT_3:
2082   case TYPE_BIT_4:
2083   case TYPE_BIT_5:
2084      shift = d->type - TYPE_BIT_0;
2085      params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2086      break;
2087   }
2088}
2089
2090void GLAPIENTRY
2091_mesa_GetIntegerv(GLenum pname, GLint *params)
2092{
2093   const struct value_desc *d;
2094   union value v;
2095   GLmatrix *m;
2096   int shift, i;
2097   void *p;
2098   GET_CURRENT_CONTEXT(ctx);
2099
2100   ASSERT_OUTSIDE_BEGIN_END(ctx);
2101
2102   d = find_value("glGetIntegerv", pname, &p, &v);
2103   switch (d->type) {
2104   case TYPE_INVALID:
2105      break;
2106   case TYPE_CONST:
2107      params[0] = d->offset;
2108      break;
2109
2110   case TYPE_FLOAT_4:
2111      params[3] = IROUND(((GLfloat *) p)[3]);
2112   case TYPE_FLOAT_3:
2113      params[2] = IROUND(((GLfloat *) p)[2]);
2114   case TYPE_FLOAT_2:
2115      params[1] = IROUND(((GLfloat *) p)[1]);
2116   case TYPE_FLOAT:
2117      params[0] = IROUND(((GLfloat *) p)[0]);
2118      break;
2119
2120   case TYPE_FLOATN_4:
2121      params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2122   case TYPE_FLOATN_3:
2123      params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2124   case TYPE_FLOATN_2:
2125      params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2126   case TYPE_FLOATN:
2127      params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2128      break;
2129
2130   case TYPE_DOUBLEN:
2131      params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2132      break;
2133
2134   case TYPE_INT_4:
2135      params[3] = ((GLint *) p)[3];
2136   case TYPE_INT_3:
2137      params[2] = ((GLint *) p)[2];
2138   case TYPE_INT_2:
2139   case TYPE_ENUM_2:
2140      params[1] = ((GLint *) p)[1];
2141   case TYPE_INT:
2142   case TYPE_ENUM:
2143      params[0] = ((GLint *) p)[0];
2144      break;
2145
2146   case TYPE_INT_N:
2147      for (i = 0; i < v.value_int_n.n; i++)
2148	 params[i] = v.value_int_n.ints[i];
2149      break;
2150
2151   case TYPE_INT64:
2152      params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2153      break;
2154
2155   case TYPE_BOOLEAN:
2156      params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2157      break;
2158
2159   case TYPE_MATRIX:
2160      m = *(GLmatrix **) p;
2161      for (i = 0; i < 16; i++)
2162	 params[i] = FLOAT_TO_INT(m->m[i]);
2163      break;
2164
2165   case TYPE_MATRIX_T:
2166      m = *(GLmatrix **) p;
2167      for (i = 0; i < 16; i++)
2168	 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2169      break;
2170
2171   case TYPE_BIT_0:
2172   case TYPE_BIT_1:
2173   case TYPE_BIT_2:
2174   case TYPE_BIT_3:
2175   case TYPE_BIT_4:
2176   case TYPE_BIT_5:
2177      shift = d->type - TYPE_BIT_0;
2178      params[0] = (*(GLbitfield *) p >> shift) & 1;
2179      break;
2180   }
2181}
2182
2183#if FEATURE_ARB_sync
2184void GLAPIENTRY
2185_mesa_GetInteger64v(GLenum pname, GLint64 *params)
2186{
2187   const struct value_desc *d;
2188   union value v;
2189   GLmatrix *m;
2190   int shift, i;
2191   void *p;
2192   GET_CURRENT_CONTEXT(ctx);
2193
2194   ASSERT_OUTSIDE_BEGIN_END(ctx);
2195
2196   d = find_value("glGetInteger64v", pname, &p, &v);
2197   switch (d->type) {
2198   case TYPE_INVALID:
2199      break;
2200   case TYPE_CONST:
2201      params[0] = d->offset;
2202      break;
2203
2204   case TYPE_FLOAT_4:
2205      params[3] = IROUND64(((GLfloat *) p)[3]);
2206   case TYPE_FLOAT_3:
2207      params[2] = IROUND64(((GLfloat *) p)[2]);
2208   case TYPE_FLOAT_2:
2209      params[1] = IROUND64(((GLfloat *) p)[1]);
2210   case TYPE_FLOAT:
2211      params[0] = IROUND64(((GLfloat *) p)[0]);
2212      break;
2213
2214   case TYPE_FLOATN_4:
2215      params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2216   case TYPE_FLOATN_3:
2217      params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2218   case TYPE_FLOATN_2:
2219      params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2220   case TYPE_FLOATN:
2221      params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2222      break;
2223
2224   case TYPE_DOUBLEN:
2225      params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2226      break;
2227
2228   case TYPE_INT_4:
2229      params[3] = ((GLint *) p)[3];
2230   case TYPE_INT_3:
2231      params[2] = ((GLint *) p)[2];
2232   case TYPE_INT_2:
2233   case TYPE_ENUM_2:
2234      params[1] = ((GLint *) p)[1];
2235   case TYPE_INT:
2236   case TYPE_ENUM:
2237      params[0] = ((GLint *) p)[0];
2238      break;
2239
2240   case TYPE_INT_N:
2241      for (i = 0; i < v.value_int_n.n; i++)
2242	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2243      break;
2244
2245   case TYPE_INT64:
2246      params[0] = ((GLint64 *) p)[0];
2247      break;
2248
2249   case TYPE_BOOLEAN:
2250      params[0] = ((GLboolean*) p)[0];
2251      break;
2252
2253   case TYPE_MATRIX:
2254      m = *(GLmatrix **) p;
2255      for (i = 0; i < 16; i++)
2256	 params[i] = FLOAT_TO_INT64(m->m[i]);
2257      break;
2258
2259   case TYPE_MATRIX_T:
2260      m = *(GLmatrix **) p;
2261      for (i = 0; i < 16; i++)
2262	 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2263      break;
2264
2265   case TYPE_BIT_0:
2266   case TYPE_BIT_1:
2267   case TYPE_BIT_2:
2268   case TYPE_BIT_3:
2269   case TYPE_BIT_4:
2270   case TYPE_BIT_5:
2271      shift = d->type - TYPE_BIT_0;
2272      params[0] = (*(GLbitfield *) p >> shift) & 1;
2273      break;
2274   }
2275}
2276#endif /* FEATURE_ARB_sync */
2277
2278void GLAPIENTRY
2279_mesa_GetDoublev(GLenum pname, GLdouble *params)
2280{
2281   const struct value_desc *d;
2282   union value v;
2283   GLmatrix *m;
2284   int shift, i;
2285   void *p;
2286   GET_CURRENT_CONTEXT(ctx);
2287
2288   ASSERT_OUTSIDE_BEGIN_END(ctx);
2289
2290   d = find_value("glGetDoublev", pname, &p, &v);
2291   switch (d->type) {
2292   case TYPE_INVALID:
2293      break;
2294   case TYPE_CONST:
2295      params[0] = d->offset;
2296      break;
2297
2298   case TYPE_FLOAT_4:
2299   case TYPE_FLOATN_4:
2300      params[3] = ((GLfloat *) p)[3];
2301   case TYPE_FLOAT_3:
2302   case TYPE_FLOATN_3:
2303      params[2] = ((GLfloat *) p)[2];
2304   case TYPE_FLOAT_2:
2305   case TYPE_FLOATN_2:
2306      params[1] = ((GLfloat *) p)[1];
2307   case TYPE_FLOAT:
2308   case TYPE_FLOATN:
2309      params[0] = ((GLfloat *) p)[0];
2310      break;
2311
2312   case TYPE_DOUBLEN:
2313      params[0] = ((GLdouble *) p)[0];
2314      break;
2315
2316   case TYPE_INT_4:
2317      params[3] = ((GLint *) p)[3];
2318   case TYPE_INT_3:
2319      params[2] = ((GLint *) p)[2];
2320   case TYPE_INT_2:
2321   case TYPE_ENUM_2:
2322      params[1] = ((GLint *) p)[1];
2323   case TYPE_INT:
2324   case TYPE_ENUM:
2325      params[0] = ((GLint *) p)[0];
2326      break;
2327
2328   case TYPE_INT_N:
2329      for (i = 0; i < v.value_int_n.n; i++)
2330	 params[i] = v.value_int_n.ints[i];
2331      break;
2332
2333   case TYPE_INT64:
2334      params[0] = ((GLint64 *) p)[0];
2335      break;
2336
2337   case TYPE_BOOLEAN:
2338      params[0] = *(GLboolean*) p;
2339      break;
2340
2341   case TYPE_MATRIX:
2342      m = *(GLmatrix **) p;
2343      for (i = 0; i < 16; i++)
2344	 params[i] = m->m[i];
2345      break;
2346
2347   case TYPE_MATRIX_T:
2348      m = *(GLmatrix **) p;
2349      for (i = 0; i < 16; i++)
2350	 params[i] = m->m[transpose[i]];
2351      break;
2352
2353   case TYPE_BIT_0:
2354   case TYPE_BIT_1:
2355   case TYPE_BIT_2:
2356   case TYPE_BIT_3:
2357   case TYPE_BIT_4:
2358   case TYPE_BIT_5:
2359      shift = d->type - TYPE_BIT_0;
2360      params[0] = (*(GLbitfield *) p >> shift) & 1;
2361      break;
2362   }
2363}
2364
2365static enum value_type
2366find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2367{
2368   GET_CURRENT_CONTEXT(ctx);
2369
2370   switch (pname) {
2371
2372   case GL_BLEND:
2373      if (index >= ctx->Const.MaxDrawBuffers)
2374	 goto invalid_value;
2375      if (!ctx->Extensions.EXT_draw_buffers2)
2376	 goto invalid_enum;
2377      v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2378      return TYPE_INT;
2379
2380   case GL_BLEND_SRC:
2381      /* fall-through */
2382   case GL_BLEND_SRC_RGB:
2383      if (index >= ctx->Const.MaxDrawBuffers)
2384	 goto invalid_value;
2385      if (!ctx->Extensions.ARB_draw_buffers_blend)
2386	 goto invalid_enum;
2387      v->value_int = ctx->Color.Blend[index].SrcRGB;
2388      return TYPE_INT;
2389   case GL_BLEND_SRC_ALPHA:
2390      if (index >= ctx->Const.MaxDrawBuffers)
2391	 goto invalid_value;
2392      if (!ctx->Extensions.ARB_draw_buffers_blend)
2393	 goto invalid_enum;
2394      v->value_int = ctx->Color.Blend[index].SrcA;
2395      return TYPE_INT;
2396   case GL_BLEND_DST:
2397      /* fall-through */
2398   case GL_BLEND_DST_RGB:
2399      if (index >= ctx->Const.MaxDrawBuffers)
2400	 goto invalid_value;
2401      if (!ctx->Extensions.ARB_draw_buffers_blend)
2402	 goto invalid_enum;
2403      v->value_int = ctx->Color.Blend[index].DstRGB;
2404      return TYPE_INT;
2405   case GL_BLEND_DST_ALPHA:
2406      if (index >= ctx->Const.MaxDrawBuffers)
2407	 goto invalid_value;
2408      if (!ctx->Extensions.ARB_draw_buffers_blend)
2409	 goto invalid_enum;
2410      v->value_int = ctx->Color.Blend[index].DstA;
2411      return TYPE_INT;
2412   case GL_BLEND_EQUATION_RGB:
2413      if (index >= ctx->Const.MaxDrawBuffers)
2414	 goto invalid_value;
2415      if (!ctx->Extensions.ARB_draw_buffers_blend)
2416	 goto invalid_enum;
2417      v->value_int = ctx->Color.Blend[index].EquationRGB;
2418      return TYPE_INT;
2419   case GL_BLEND_EQUATION_ALPHA:
2420      if (index >= ctx->Const.MaxDrawBuffers)
2421	 goto invalid_value;
2422      if (!ctx->Extensions.ARB_draw_buffers_blend)
2423	 goto invalid_enum;
2424      v->value_int = ctx->Color.Blend[index].EquationA;
2425      return TYPE_INT;
2426
2427   case GL_COLOR_WRITEMASK:
2428      if (index >= ctx->Const.MaxDrawBuffers)
2429	 goto invalid_value;
2430      if (!ctx->Extensions.EXT_draw_buffers2)
2431	 goto invalid_enum;
2432      v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2433      v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2434      v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2435      v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2436      return TYPE_INT_4;
2437
2438   case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2439      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2440	 goto invalid_value;
2441      if (!ctx->Extensions.EXT_transform_feedback)
2442	 goto invalid_enum;
2443      v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2444      return TYPE_INT64;
2445
2446   case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2447      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2448	 goto invalid_value;
2449      if (!ctx->Extensions.EXT_transform_feedback)
2450	 goto invalid_enum;
2451      v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2452      return TYPE_INT64;
2453
2454   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2455      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2456	 goto invalid_value;
2457      if (!ctx->Extensions.EXT_transform_feedback)
2458	 goto invalid_enum;
2459      v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2460      return TYPE_INT;
2461   }
2462
2463 invalid_enum:
2464   _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2465               _mesa_lookup_enum_by_nr(pname));
2466   return TYPE_INVALID;
2467 invalid_value:
2468   _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2469               _mesa_lookup_enum_by_nr(pname));
2470   return TYPE_INVALID;
2471}
2472
2473void GLAPIENTRY
2474_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2475{
2476   union value v;
2477   enum value_type type =
2478      find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2479
2480   switch (type) {
2481   case TYPE_INT:
2482      params[0] = INT_TO_BOOLEAN(v.value_int);
2483      break;
2484   case TYPE_INT_4:
2485      params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2486      params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2487      params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2488      params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2489      break;
2490   case TYPE_INT64:
2491      params[0] = INT64_TO_BOOLEAN(v.value_int);
2492      break;
2493   default:
2494      ; /* nothing - GL error was recorded */
2495   }
2496}
2497
2498void GLAPIENTRY
2499_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2500{
2501   union value v;
2502   enum value_type type =
2503      find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2504
2505   switch (type) {
2506   case TYPE_INT:
2507      params[0] = v.value_int;
2508      break;
2509   case TYPE_INT_4:
2510      params[0] = v.value_int_4[0];
2511      params[1] = v.value_int_4[1];
2512      params[2] = v.value_int_4[2];
2513      params[3] = v.value_int_4[3];
2514      break;
2515   case TYPE_INT64:
2516      params[0] = INT64_TO_INT(v.value_int);
2517      break;
2518   default:
2519      ; /* nothing - GL error was recorded */
2520   }
2521}
2522
2523#if FEATURE_ARB_sync
2524void GLAPIENTRY
2525_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2526{
2527   union value v;
2528   enum value_type type =
2529      find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2530
2531   switch (type) {
2532   case TYPE_INT:
2533      params[0] = v.value_int;
2534      break;
2535   case TYPE_INT_4:
2536      params[0] = v.value_int_4[0];
2537      params[1] = v.value_int_4[1];
2538      params[2] = v.value_int_4[2];
2539      params[3] = v.value_int_4[3];
2540      break;
2541   case TYPE_INT64:
2542      params[0] = v.value_int;
2543      break;
2544   default:
2545      ; /* nothing - GL error was recorded */
2546   }
2547}
2548#endif /* FEATURE_ARB_sync */
2549
2550#if FEATURE_ES1
2551void GLAPIENTRY
2552_mesa_GetFixedv(GLenum pname, GLfixed *params)
2553{
2554   const struct value_desc *d;
2555   union value v;
2556   GLmatrix *m;
2557   int shift, i;
2558   void *p;
2559
2560   d = find_value("glGetDoublev", pname, &p, &v);
2561   switch (d->type) {
2562   case TYPE_INVALID:
2563      break;
2564   case TYPE_CONST:
2565      params[0] = INT_TO_FIXED(d->offset);
2566      break;
2567
2568   case TYPE_FLOAT_4:
2569   case TYPE_FLOATN_4:
2570      params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2571   case TYPE_FLOAT_3:
2572   case TYPE_FLOATN_3:
2573      params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2574   case TYPE_FLOAT_2:
2575   case TYPE_FLOATN_2:
2576      params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2577   case TYPE_FLOAT:
2578   case TYPE_FLOATN:
2579      params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2580      break;
2581
2582   case TYPE_DOUBLEN:
2583      params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2584      break;
2585
2586   case TYPE_INT_4:
2587      params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2588   case TYPE_INT_3:
2589      params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2590   case TYPE_INT_2:
2591   case TYPE_ENUM_2:
2592      params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2593   case TYPE_INT:
2594   case TYPE_ENUM:
2595      params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2596      break;
2597
2598   case TYPE_INT_N:
2599      for (i = 0; i < v.value_int_n.n; i++)
2600	 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2601      break;
2602
2603   case TYPE_INT64:
2604      params[0] = ((GLint64 *) p)[0];
2605      break;
2606
2607   case TYPE_BOOLEAN:
2608      params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2609      break;
2610
2611   case TYPE_MATRIX:
2612      m = *(GLmatrix **) p;
2613      for (i = 0; i < 16; i++)
2614	 params[i] = FLOAT_TO_FIXED(m->m[i]);
2615      break;
2616
2617   case TYPE_MATRIX_T:
2618      m = *(GLmatrix **) p;
2619      for (i = 0; i < 16; i++)
2620	 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2621      break;
2622
2623   case TYPE_BIT_0:
2624   case TYPE_BIT_1:
2625   case TYPE_BIT_2:
2626   case TYPE_BIT_3:
2627   case TYPE_BIT_4:
2628   case TYPE_BIT_5:
2629      shift = d->type - TYPE_BIT_0;
2630      params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2631      break;
2632   }
2633}
2634#endif
2635