get.c revision 993e1d59
1/* 2 * Copyright (C) 2010 Brian Paul All Rights Reserved. 3 * Copyright (C) 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be included 13 * in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21 * OTHER DEALINGS IN THE SOFTWARE. 22 * 23 * Author: Kristian Høgsberg <krh@bitplanet.net> 24 */ 25 26#include "glheader.h" 27#include "context.h" 28#include "blend.h" 29#include "debug_output.h" 30#include "enable.h" 31#include "enums.h" 32#include "errors.h" 33#include "extensions.h" 34#include "get.h" 35#include "macros.h" 36#include "mtypes.h" 37#include "state.h" 38#include "texcompress.h" 39#include "texstate.h" 40#include "framebuffer.h" 41#include "samplerobj.h" 42#include "stencil.h" 43#include "version.h" 44 45/* This is a table driven implemetation of the glGet*v() functions. 46 * The basic idea is that most getters just look up an int somewhere 47 * in struct gl_context and then convert it to a bool or float according to 48 * which of glGetIntegerv() glGetBooleanv() etc is being called. 49 * Instead of generating code to do this, we can just record the enum 50 * value and the offset into struct gl_context in an array of structs. Then 51 * in glGet*(), we lookup the struct for the enum in question, and use 52 * the offset to get the int we need. 53 * 54 * Sometimes we need to look up a float, a boolean, a bit in a 55 * bitfield, a matrix or other types instead, so we need to track the 56 * type of the value in struct gl_context. And sometimes the value isn't in 57 * struct gl_context but in the drawbuffer, the array object, current texture 58 * unit, or maybe it's a computed value. So we need to also track 59 * where or how to find the value. Finally, we sometimes need to 60 * check that one of a number of extensions are enabled, the GL 61 * version or flush or call _mesa_update_state(). This is done by 62 * attaching optional extra information to the value description 63 * struct, it's sort of like an array of opcodes that describe extra 64 * checks or actions. 65 * 66 * Putting all this together we end up with struct value_desc below, 67 * and with a couple of macros to help, the table of struct value_desc 68 * is about as concise as the specification in the old python script. 69 */ 70 71#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) 72#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ 73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ 74 (GLint) ((F) * 65536.0f) ) 75 76#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 77#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ 78 ((I) < SHRT_MIN) ? INT_MIN : \ 79 (GLint) ((I) * 65536) ) 80 81#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 82#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) 83 84#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) 85#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) 86#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) 87#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) 88 89#define ENUM_TO_INT64(E) ( (GLint64) (E) ) 90#define ENUM_TO_FIXED(E) (E) 91 92enum value_type { 93 TYPE_INVALID, 94 TYPE_INT, 95 TYPE_INT_2, 96 TYPE_INT_3, 97 TYPE_INT_4, 98 TYPE_INT_N, 99 TYPE_UINT, 100 TYPE_UINT_2, 101 TYPE_UINT_3, 102 TYPE_UINT_4, 103 TYPE_INT64, 104 TYPE_ENUM16, 105 TYPE_ENUM, 106 TYPE_ENUM_2, 107 TYPE_BOOLEAN, 108 TYPE_UBYTE, 109 TYPE_SHORT, 110 TYPE_BIT_0, 111 TYPE_BIT_1, 112 TYPE_BIT_2, 113 TYPE_BIT_3, 114 TYPE_BIT_4, 115 TYPE_BIT_5, 116 TYPE_BIT_6, 117 TYPE_BIT_7, 118 TYPE_FLOAT, 119 TYPE_FLOAT_2, 120 TYPE_FLOAT_3, 121 TYPE_FLOAT_4, 122 TYPE_FLOAT_8, 123 TYPE_FLOATN, 124 TYPE_FLOATN_2, 125 TYPE_FLOATN_3, 126 TYPE_FLOATN_4, 127 TYPE_DOUBLEN, 128 TYPE_DOUBLEN_2, 129 TYPE_MATRIX, 130 TYPE_MATRIX_T, 131 TYPE_CONST 132}; 133 134enum value_location { 135 LOC_BUFFER, 136 LOC_CONTEXT, 137 LOC_ARRAY, 138 LOC_TEXUNIT, 139 LOC_CUSTOM 140}; 141 142enum value_extra { 143 EXTRA_END = 0x8000, 144 EXTRA_VERSION_30, 145 EXTRA_VERSION_31, 146 EXTRA_VERSION_32, 147 EXTRA_VERSION_40, 148 EXTRA_VERSION_43, 149 EXTRA_API_GL, 150 EXTRA_API_GL_CORE, 151 EXTRA_API_ES2, 152 EXTRA_API_ES3, 153 EXTRA_API_ES31, 154 EXTRA_API_ES32, 155 EXTRA_NEW_BUFFERS, 156 EXTRA_NEW_FRAG_CLAMP, 157 EXTRA_VALID_DRAW_BUFFER, 158 EXTRA_VALID_TEXTURE_UNIT, 159 EXTRA_VALID_CLIP_DISTANCE, 160 EXTRA_FLUSH_CURRENT, 161 EXTRA_GLSL_130, 162 EXTRA_EXT_UBO_GS, 163 EXTRA_EXT_ATOMICS_GS, 164 EXTRA_EXT_SHADER_IMAGE_GS, 165 EXTRA_EXT_ATOMICS_TESS, 166 EXTRA_EXT_SHADER_IMAGE_TESS, 167 EXTRA_EXT_SSBO_GS, 168 EXTRA_EXT_FB_NO_ATTACH_GS, 169 EXTRA_EXT_ES_GS, 170 EXTRA_EXT_PROVOKING_VERTEX_32, 171}; 172 173#define NO_EXTRA NULL 174#define NO_OFFSET 0 175 176struct value_desc { 177 GLenum pname; 178 GLubyte location; /**< enum value_location */ 179 GLubyte type; /**< enum value_type */ 180 int offset; 181 const int *extra; 182}; 183 184union value { 185 GLfloat value_float; 186 GLfloat value_float_4[4]; 187 GLdouble value_double_2[2]; 188 GLmatrix *value_matrix; 189 GLint value_int; 190 GLint value_int_4[4]; 191 GLint64 value_int64; 192 GLenum value_enum; 193 GLubyte value_ubyte; 194 GLshort value_short; 195 GLuint value_uint; 196 197 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ 198 struct { 199 GLint n, ints[100]; 200 } value_int_n; 201 GLboolean value_bool; 202}; 203 204#define BUFFER_FIELD(field, type) \ 205 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) 206#define CONTEXT_FIELD(field, type) \ 207 LOC_CONTEXT, type, offsetof(struct gl_context, field) 208#define ARRAY_FIELD(field, type) \ 209 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field) 210#undef CONST /* already defined through windows.h */ 211#define CONST(value) \ 212 LOC_CONTEXT, TYPE_CONST, value 213 214#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) 215#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) 216#define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16) 217#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) 218 219#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) 220#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) 221#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) 222#define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT) 223#define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16) 224#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) 225#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) 226#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) 227#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) 228#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) 229#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) 230#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) 231#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) 232#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) 233#define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6) 234#define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7) 235#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) 236#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) 237#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) 238#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) 239#define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8) 240#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) 241#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) 242 243/* Vertex array fields */ 244#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) 245#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) 246#define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16) 247#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) 248#define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE) 249#define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT) 250 251#define EXT(f) \ 252 offsetof(struct gl_extensions, f) 253 254#define EXTRA_EXT(e) \ 255 static const int extra_##e[] = { \ 256 EXT(e), EXTRA_END \ 257 } 258 259#define EXTRA_EXT2(e1, e2) \ 260 static const int extra_##e1##_##e2[] = { \ 261 EXT(e1), EXT(e2), EXTRA_END \ 262 } 263 264/* The 'extra' mechanism is a way to specify extra checks (such as 265 * extensions or specific gl versions) or actions (flush current, new 266 * buffers) that we need to do before looking up an enum. We need to 267 * declare them all up front so we can refer to them in the value_desc 268 * structs below. 269 * 270 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API 271 * versions, listing multiple ones in an array means an error will be thrown 272 * only if none of them are available. If you need to check for "AND" 273 * behavior, you would need to make a custom EXTRA_ enum. 274 */ 275 276static const int extra_new_buffers[] = { 277 EXTRA_NEW_BUFFERS, 278 EXTRA_END 279}; 280 281static const int extra_new_frag_clamp[] = { 282 EXTRA_NEW_FRAG_CLAMP, 283 EXTRA_END 284}; 285 286static const int extra_valid_draw_buffer[] = { 287 EXTRA_VALID_DRAW_BUFFER, 288 EXTRA_END 289}; 290 291static const int extra_valid_texture_unit[] = { 292 EXTRA_VALID_TEXTURE_UNIT, 293 EXTRA_END 294}; 295 296static const int extra_valid_clip_distance[] = { 297 EXTRA_VALID_CLIP_DISTANCE, 298 EXTRA_END 299}; 300 301static const int extra_flush_current_valid_texture_unit[] = { 302 EXTRA_FLUSH_CURRENT, 303 EXTRA_VALID_TEXTURE_UNIT, 304 EXTRA_END 305}; 306 307static const int extra_flush_current[] = { 308 EXTRA_FLUSH_CURRENT, 309 EXTRA_END 310}; 311 312static const int extra_EXT_texture_integer_and_new_buffers[] = { 313 EXT(EXT_texture_integer), 314 EXTRA_NEW_BUFFERS, 315 EXTRA_END 316}; 317 318static const int extra_GLSL_130_es3[] = { 319 EXTRA_GLSL_130, 320 EXTRA_API_ES3, 321 EXTRA_END 322}; 323 324static const int extra_texture_buffer_object[] = { 325 EXT(ARB_texture_buffer_object), 326 EXTRA_END 327}; 328 329static const int extra_ARB_transform_feedback2_api_es3[] = { 330 EXT(ARB_transform_feedback2), 331 EXTRA_API_ES3, 332 EXTRA_END 333}; 334 335static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = { 336 EXTRA_EXT_UBO_GS, 337 EXTRA_END 338}; 339 340static const int extra_ARB_ES2_compatibility_api_es2[] = { 341 EXT(ARB_ES2_compatibility), 342 EXTRA_API_ES2, 343 EXTRA_END 344}; 345 346static const int extra_ARB_ES3_compatibility_api_es3[] = { 347 EXT(ARB_ES3_compatibility), 348 EXTRA_API_ES3, 349 EXTRA_END 350}; 351 352static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = { 353 EXT(EXT_framebuffer_sRGB), 354 EXTRA_NEW_BUFFERS, 355 EXTRA_END 356}; 357 358static const int extra_EXT_packed_float[] = { 359 EXT(EXT_packed_float), 360 EXTRA_NEW_BUFFERS, 361 EXTRA_END 362}; 363 364static const int extra_EXT_texture_array_es3[] = { 365 EXT(EXT_texture_array), 366 EXTRA_API_ES3, 367 EXTRA_END 368}; 369 370static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = { 371 EXTRA_EXT_ATOMICS_GS, 372 EXTRA_END 373}; 374 375static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = { 376 EXTRA_EXT_SHADER_IMAGE_GS, 377 EXTRA_END 378}; 379 380static const int extra_ARB_shader_atomic_counters_and_tessellation[] = { 381 EXTRA_EXT_ATOMICS_TESS, 382 EXTRA_END 383}; 384 385static const int extra_ARB_shader_image_load_store_and_tessellation[] = { 386 EXTRA_EXT_SHADER_IMAGE_TESS, 387 EXTRA_END 388}; 389 390/* HACK: remove when ARB_compute_shader is actually supported */ 391static const int extra_ARB_compute_shader_es31[] = { 392 EXT(ARB_compute_shader), 393 EXTRA_API_ES31, 394 EXTRA_END 395}; 396 397static const int extra_ARB_shader_storage_buffer_object_es31[] = { 398 EXT(ARB_shader_storage_buffer_object), 399 EXTRA_API_ES31, 400 EXTRA_END 401}; 402 403static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = { 404 EXTRA_EXT_SSBO_GS, 405 EXTRA_END 406}; 407 408static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = { 409 EXT(ARB_shader_image_load_store), 410 EXT(ARB_shader_storage_buffer_object), 411 EXTRA_API_ES31, 412 EXTRA_END 413}; 414 415static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = { 416 EXTRA_EXT_FB_NO_ATTACH_GS, 417 EXTRA_END 418}; 419 420static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = { 421 EXT(ARB_viewport_array), 422 EXTRA_EXT_ES_GS, 423 EXTRA_END 424}; 425 426static const int extra_ARB_viewport_array_or_oes_viewport_array[] = { 427 EXT(ARB_viewport_array), 428 EXT(OES_viewport_array), 429 EXTRA_END 430}; 431 432static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = { 433 EXT(ARB_gpu_shader5), 434 EXTRA_EXT_ES_GS, 435 EXTRA_END 436}; 437 438static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = { 439 EXT(ARB_gpu_shader5), 440 EXT(OES_sample_variables), 441 EXTRA_END 442}; 443 444static const int extra_ES32[] = { 445 EXT(ARB_ES3_2_compatibility), 446 EXTRA_API_ES32, 447 EXTRA_END 448}; 449 450static const int extra_KHR_robustness_or_GL[] = { 451 EXT(KHR_robustness), 452 EXTRA_API_GL, 453 EXTRA_API_GL_CORE, 454 EXTRA_END 455}; 456 457static const int extra_INTEL_conservative_rasterization[] = { 458 EXT(INTEL_conservative_rasterization), 459 EXTRA_END 460}; 461 462EXTRA_EXT(ARB_texture_cube_map); 463EXTRA_EXT(EXT_texture_array); 464EXTRA_EXT(NV_fog_distance); 465EXTRA_EXT(EXT_texture_filter_anisotropic); 466EXTRA_EXT(NV_point_sprite); 467EXTRA_EXT(NV_texture_rectangle); 468EXTRA_EXT(EXT_stencil_two_side); 469EXTRA_EXT(EXT_depth_bounds_test); 470EXTRA_EXT(ARB_depth_clamp); 471EXTRA_EXT(AMD_depth_clamp_separate); 472EXTRA_EXT(ATI_fragment_shader); 473EXTRA_EXT(EXT_provoking_vertex); 474EXTRA_EXT(ARB_fragment_shader); 475EXTRA_EXT(ARB_fragment_program); 476EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); 477EXTRA_EXT(ARB_seamless_cube_map); 478EXTRA_EXT(ARB_sync); 479EXTRA_EXT(ARB_vertex_shader); 480EXTRA_EXT(EXT_transform_feedback); 481EXTRA_EXT(ARB_transform_feedback3); 482EXTRA_EXT(EXT_pixel_buffer_object); 483EXTRA_EXT(ARB_vertex_program); 484EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); 485EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); 486EXTRA_EXT(ARB_color_buffer_float); 487EXTRA_EXT(EXT_framebuffer_sRGB); 488EXTRA_EXT(OES_EGL_image_external); 489EXTRA_EXT(ARB_blend_func_extended); 490EXTRA_EXT(ARB_uniform_buffer_object); 491EXTRA_EXT(ARB_timer_query); 492EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array); 493EXTRA_EXT(ARB_texture_buffer_range); 494EXTRA_EXT(ARB_texture_multisample); 495EXTRA_EXT(ARB_texture_gather); 496EXTRA_EXT(ARB_shader_atomic_counters); 497EXTRA_EXT(ARB_draw_indirect); 498EXTRA_EXT(ARB_shader_image_load_store); 499EXTRA_EXT(ARB_query_buffer_object); 500EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5); 501EXTRA_EXT(INTEL_performance_query); 502EXTRA_EXT(ARB_explicit_uniform_location); 503EXTRA_EXT(ARB_clip_control); 504EXTRA_EXT(ARB_polygon_offset_clamp); 505EXTRA_EXT(ARB_framebuffer_no_attachments); 506EXTRA_EXT(ARB_tessellation_shader); 507EXTRA_EXT(ARB_shader_storage_buffer_object); 508EXTRA_EXT(ARB_indirect_parameters); 509EXTRA_EXT(ATI_meminfo); 510EXTRA_EXT(NVX_gpu_memory_info); 511EXTRA_EXT(ARB_cull_distance); 512EXTRA_EXT(EXT_window_rectangles); 513EXTRA_EXT(KHR_blend_equation_advanced_coherent); 514EXTRA_EXT(OES_primitive_bounding_box); 515EXTRA_EXT(ARB_compute_variable_group_size); 516EXTRA_EXT(KHR_robustness); 517EXTRA_EXT(ARB_sparse_buffer); 518EXTRA_EXT(NV_conservative_raster); 519EXTRA_EXT(NV_conservative_raster_dilate); 520EXTRA_EXT(NV_conservative_raster_pre_snap_triangles); 521EXTRA_EXT(ARB_sample_locations); 522EXTRA_EXT(AMD_framebuffer_multisample_advanced); 523 524static const int 525extra_ARB_color_buffer_float_or_glcore[] = { 526 EXT(ARB_color_buffer_float), 527 EXTRA_API_GL_CORE, 528 EXTRA_END 529}; 530 531static const int 532extra_NV_primitive_restart[] = { 533 EXT(NV_primitive_restart), 534 EXTRA_END 535}; 536 537static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; 538static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; 539static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; 540static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END }; 541 542static const int extra_gl30_es3[] = { 543 EXTRA_VERSION_30, 544 EXTRA_API_ES3, 545 EXTRA_END, 546}; 547 548static const int extra_gl32_es3[] = { 549 EXTRA_VERSION_32, 550 EXTRA_API_ES3, 551 EXTRA_END, 552}; 553 554static const int extra_version_32_OES_geometry_shader[] = { 555 EXTRA_VERSION_32, 556 EXTRA_EXT_ES_GS, 557 EXTRA_END 558}; 559 560static const int extra_gl40_ARB_sample_shading[] = { 561 EXTRA_VERSION_40, 562 EXT(ARB_sample_shading), 563 EXTRA_END 564}; 565 566static const int 567extra_ARB_vertex_program_api_es2[] = { 568 EXT(ARB_vertex_program), 569 EXTRA_API_ES2, 570 EXTRA_END 571}; 572 573/* The ReadBuffer get token is valid under either full GL or under 574 * GLES2 if the NV_read_buffer extension is available. */ 575static const int 576extra_NV_read_buffer_api_gl[] = { 577 EXTRA_API_ES2, 578 EXTRA_API_GL, 579 EXTRA_END 580}; 581 582static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = { 583 EXTRA_API_GL_CORE, 584 EXT(ARB_color_buffer_float), 585 EXTRA_NEW_BUFFERS, 586 EXTRA_END 587}; 588 589static const int extra_EXT_shader_framebuffer_fetch[] = { 590 EXTRA_API_ES2, 591 EXTRA_API_ES3, 592 EXT(EXT_shader_framebuffer_fetch), 593 EXTRA_END 594}; 595 596static const int extra_EXT_provoking_vertex_32[] = { 597 EXTRA_EXT_PROVOKING_VERTEX_32, 598 EXTRA_END 599}; 600 601static const int extra_EXT_disjoint_timer_query[] = { 602 EXTRA_API_ES2, 603 EXTRA_API_ES3, 604 EXT(EXT_disjoint_timer_query), 605 EXTRA_END 606}; 607 608 609/* This is the big table describing all the enums we accept in 610 * glGet*v(). The table is partitioned into six parts: enums 611 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared 612 * between OpenGL and GLES, enums exclusive to GLES, etc for the 613 * remaining combinations. To look up the enums valid in a given API 614 * we will use a hash table specific to that API. These tables are in 615 * turn generated at build time and included through get_hash.h. 616 */ 617 618#include "get_hash.h" 619 620/* All we need now is a way to look up the value struct from the enum. 621 * The code generated by gcc for the old generated big switch 622 * statement is a big, balanced, open coded if/else tree, essentially 623 * an unrolled binary search. It would be natural to sort the new 624 * enum table and use bsearch(), but we will use a read-only hash 625 * table instead. bsearch() has a nice guaranteed worst case 626 * performance, but we're also guaranteed to hit that worst case 627 * (log2(n) iterations) for about half the enums. Instead, using an 628 * open addressing hash table, we can find the enum on the first try 629 * for 80% of the enums, 1 collision for 10% and never more than 5 630 * collisions for any enum (typical numbers). And the code is very 631 * simple, even though it feels a little magic. */ 632 633/** 634 * Handle irregular enums 635 * 636 * Some values don't conform to the "well-known type at context 637 * pointer + offset" pattern, so we have this function to catch all 638 * the corner cases. Typically, it's a computed value or a one-off 639 * pointer to a custom struct or something. 640 * 641 * In this case we can't return a pointer to the value, so we'll have 642 * to use the temporary variable 'v' declared back in the calling 643 * glGet*v() function to store the result. 644 * 645 * \param ctx the current context 646 * \param d the struct value_desc that describes the enum 647 * \param v pointer to the tmp declared in the calling glGet*v() function 648 */ 649static void 650find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) 651{ 652 struct gl_buffer_object **buffer_obj; 653 struct gl_array_attributes *array; 654 GLuint unit, *p; 655 656 switch (d->pname) { 657 case GL_MAJOR_VERSION: 658 v->value_int = ctx->Version / 10; 659 break; 660 case GL_MINOR_VERSION: 661 v->value_int = ctx->Version % 10; 662 break; 663 664 case GL_TEXTURE_1D: 665 case GL_TEXTURE_2D: 666 case GL_TEXTURE_3D: 667 case GL_TEXTURE_CUBE_MAP: 668 case GL_TEXTURE_RECTANGLE_NV: 669 case GL_TEXTURE_EXTERNAL_OES: 670 v->value_bool = _mesa_IsEnabled(d->pname); 671 break; 672 673 case GL_LINE_STIPPLE_PATTERN: 674 /* This is the only GLushort, special case it here by promoting 675 * to an int rather than introducing a new type. */ 676 v->value_int = ctx->Line.StipplePattern; 677 break; 678 679 case GL_CURRENT_RASTER_TEXTURE_COORDS: 680 unit = ctx->Texture.CurrentUnit; 681 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; 682 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; 683 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; 684 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; 685 break; 686 687 case GL_CURRENT_TEXTURE_COORDS: 688 unit = ctx->Texture.CurrentUnit; 689 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; 690 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; 691 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; 692 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; 693 break; 694 695 case GL_COLOR_WRITEMASK: 696 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0); 697 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1); 698 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2); 699 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3); 700 break; 701 702 case GL_DEPTH_CLAMP: 703 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar; 704 break; 705 706 case GL_EDGE_FLAG: 707 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F; 708 break; 709 710 case GL_READ_BUFFER: 711 v->value_enum = ctx->ReadBuffer->ColorReadBuffer; 712 break; 713 714 case GL_MAP2_GRID_DOMAIN: 715 v->value_float_4[0] = ctx->Eval.MapGrid2u1; 716 v->value_float_4[1] = ctx->Eval.MapGrid2u2; 717 v->value_float_4[2] = ctx->Eval.MapGrid2v1; 718 v->value_float_4[3] = ctx->Eval.MapGrid2v2; 719 break; 720 721 case GL_TEXTURE_STACK_DEPTH: 722 unit = ctx->Texture.CurrentUnit; 723 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; 724 break; 725 case GL_TEXTURE_MATRIX: 726 unit = ctx->Texture.CurrentUnit; 727 v->value_matrix = ctx->TextureMatrixStack[unit].Top; 728 break; 729 730 case GL_TEXTURE_COORD_ARRAY: 731 case GL_TEXTURE_COORD_ARRAY_SIZE: 732 case GL_TEXTURE_COORD_ARRAY_TYPE: 733 case GL_TEXTURE_COORD_ARRAY_STRIDE: 734 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; 735 v->value_int = *(GLuint *) ((char *) array + d->offset); 736 break; 737 738 case GL_ACTIVE_TEXTURE_ARB: 739 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; 740 break; 741 case GL_CLIENT_ACTIVE_TEXTURE_ARB: 742 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; 743 break; 744 745 case GL_MODELVIEW_STACK_DEPTH: 746 case GL_PROJECTION_STACK_DEPTH: 747 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; 748 break; 749 750 case GL_MAX_TEXTURE_SIZE: 751 case GL_MAX_3D_TEXTURE_SIZE: 752 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 753 p = (GLuint *) ((char *) ctx + d->offset); 754 v->value_int = 1 << (*p - 1); 755 break; 756 757 case GL_SCISSOR_BOX: 758 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X; 759 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y; 760 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width; 761 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height; 762 break; 763 764 case GL_SCISSOR_TEST: 765 v->value_bool = ctx->Scissor.EnableFlags & 1; 766 break; 767 768 case GL_LIST_INDEX: 769 v->value_int = 770 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; 771 break; 772 case GL_LIST_MODE: 773 if (!ctx->CompileFlag) 774 v->value_enum = 0; 775 else if (ctx->ExecuteFlag) 776 v->value_enum = GL_COMPILE_AND_EXECUTE; 777 else 778 v->value_enum = GL_COMPILE; 779 break; 780 781 case GL_VIEWPORT: 782 v->value_float_4[0] = ctx->ViewportArray[0].X; 783 v->value_float_4[1] = ctx->ViewportArray[0].Y; 784 v->value_float_4[2] = ctx->ViewportArray[0].Width; 785 v->value_float_4[3] = ctx->ViewportArray[0].Height; 786 break; 787 788 case GL_DEPTH_RANGE: 789 v->value_double_2[0] = ctx->ViewportArray[0].Near; 790 v->value_double_2[1] = ctx->ViewportArray[0].Far; 791 break; 792 793 case GL_ACTIVE_STENCIL_FACE_EXT: 794 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; 795 break; 796 797 case GL_STENCIL_FAIL: 798 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; 799 break; 800 case GL_STENCIL_FUNC: 801 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; 802 break; 803 case GL_STENCIL_PASS_DEPTH_FAIL: 804 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; 805 break; 806 case GL_STENCIL_PASS_DEPTH_PASS: 807 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; 808 break; 809 case GL_STENCIL_REF: 810 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace); 811 break; 812 case GL_STENCIL_BACK_REF: 813 v->value_int = _mesa_get_stencil_ref(ctx, 1); 814 break; 815 case GL_STENCIL_VALUE_MASK: 816 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; 817 break; 818 case GL_STENCIL_WRITEMASK: 819 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; 820 break; 821 822 case GL_NUM_EXTENSIONS: 823 v->value_int = _mesa_get_extension_count(ctx); 824 break; 825 826 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: 827 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv"); 828 break; 829 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: 830 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv"); 831 break; 832 833 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: 834 v->value_int = ctx->CurrentStack->Depth + 1; 835 break; 836 case GL_CURRENT_MATRIX_ARB: 837 case GL_TRANSPOSE_CURRENT_MATRIX_ARB: 838 v->value_matrix = ctx->CurrentStack->Top; 839 break; 840 841 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 842 v->value_int = _mesa_get_compressed_formats(ctx, NULL); 843 break; 844 case GL_COMPRESSED_TEXTURE_FORMATS_ARB: 845 v->value_int_n.n = 846 _mesa_get_compressed_formats(ctx, v->value_int_n.ints); 847 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints)); 848 break; 849 850 case GL_MAX_VARYING_FLOATS_ARB: 851 v->value_int = ctx->Const.MaxVarying * 4; 852 break; 853 854 /* Various object names */ 855 856 case GL_TEXTURE_BINDING_1D: 857 case GL_TEXTURE_BINDING_2D: 858 case GL_TEXTURE_BINDING_3D: 859 case GL_TEXTURE_BINDING_1D_ARRAY_EXT: 860 case GL_TEXTURE_BINDING_2D_ARRAY_EXT: 861 case GL_TEXTURE_BINDING_CUBE_MAP_ARB: 862 case GL_TEXTURE_BINDING_RECTANGLE_NV: 863 case GL_TEXTURE_BINDING_EXTERNAL_OES: 864 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 865 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 866 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 867 unit = ctx->Texture.CurrentUnit; 868 v->value_int = 869 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; 870 break; 871 872 /* GL_EXT_external_objects */ 873 case GL_NUM_DEVICE_UUIDS_EXT: 874 v->value_int = 1; 875 break; 876 case GL_DRIVER_UUID_EXT: 877 _mesa_get_driver_uuid(ctx, v->value_int_4); 878 break; 879 case GL_DEVICE_UUID_EXT: 880 _mesa_get_device_uuid(ctx, v->value_int_4); 881 break; 882 883 /* GL_EXT_packed_float */ 884 case GL_RGBA_SIGNED_COMPONENTS_EXT: 885 { 886 /* Note: we only check the 0th color attachment. */ 887 const struct gl_renderbuffer *rb = 888 ctx->DrawBuffer->_ColorDrawBuffers[0]; 889 if (rb && _mesa_is_format_signed(rb->Format)) { 890 /* Issue 17 of GL_EXT_packed_float: If a component (such as 891 * alpha) has zero bits, the component should not be considered 892 * signed and so the bit for the respective component should be 893 * zeroed. 894 */ 895 GLint r_bits = 896 _mesa_get_format_bits(rb->Format, GL_RED_BITS); 897 GLint g_bits = 898 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS); 899 GLint b_bits = 900 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS); 901 GLint a_bits = 902 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS); 903 GLint l_bits = 904 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE); 905 GLint i_bits = 906 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE); 907 908 v->value_int_4[0] = r_bits + l_bits + i_bits > 0; 909 v->value_int_4[1] = g_bits + l_bits + i_bits > 0; 910 v->value_int_4[2] = b_bits + l_bits + i_bits > 0; 911 v->value_int_4[3] = a_bits + i_bits > 0; 912 } 913 else { 914 v->value_int_4[0] = 915 v->value_int_4[1] = 916 v->value_int_4[2] = 917 v->value_int_4[3] = 0; 918 } 919 } 920 break; 921 922 /* GL_ARB_vertex_buffer_object */ 923 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: 924 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: 925 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: 926 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: 927 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: 928 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: 929 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: 930 buffer_obj = (struct gl_buffer_object **) 931 ((char *) ctx->Array.VAO + d->offset); 932 v->value_int = (*buffer_obj)->Name; 933 break; 934 case GL_ARRAY_BUFFER_BINDING_ARB: 935 v->value_int = ctx->Array.ArrayBufferObj->Name; 936 break; 937 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: 938 v->value_int = 939 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; 940 break; 941 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: 942 v->value_int = ctx->Array.VAO->IndexBufferObj->Name; 943 break; 944 945 /* ARB_vertex_array_bgra */ 946 case GL_COLOR_ARRAY_SIZE: 947 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0]; 948 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size; 949 break; 950 case GL_SECONDARY_COLOR_ARRAY_SIZE: 951 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1]; 952 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size; 953 break; 954 955 /* ARB_copy_buffer */ 956 case GL_COPY_READ_BUFFER: 957 v->value_int = ctx->CopyReadBuffer->Name; 958 break; 959 case GL_COPY_WRITE_BUFFER: 960 v->value_int = ctx->CopyWriteBuffer->Name; 961 break; 962 963 case GL_PIXEL_PACK_BUFFER_BINDING_EXT: 964 v->value_int = ctx->Pack.BufferObj->Name; 965 break; 966 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: 967 v->value_int = ctx->Unpack.BufferObj->Name; 968 break; 969 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 970 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; 971 break; 972 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: 973 v->value_int = ctx->TransformFeedback.CurrentObject->Paused; 974 break; 975 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: 976 v->value_int = ctx->TransformFeedback.CurrentObject->Active; 977 break; 978 case GL_TRANSFORM_FEEDBACK_BINDING: 979 v->value_int = ctx->TransformFeedback.CurrentObject->Name; 980 break; 981 case GL_CURRENT_PROGRAM: 982 /* The Changelog of the ARB_separate_shader_objects spec says: 983 * 984 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting 985 * CURRENT_PROGRAM. In the EXT extension, this 986 * token was aliased to ACTIVE_PROGRAM_EXT, and 987 * was used to indicate the last program set by 988 * either ActiveProgramEXT or UseProgram. In 989 * the ARB extension, the SSO active programs 990 * are now program pipeline object state and 991 * CURRENT_PROGRAM should still be used to query 992 * the last program set by UseProgram (bug 7822). 993 */ 994 v->value_int = 995 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; 996 break; 997 case GL_READ_FRAMEBUFFER_BINDING_EXT: 998 v->value_int = ctx->ReadBuffer->Name; 999 break; 1000 case GL_RENDERBUFFER_BINDING_EXT: 1001 v->value_int = 1002 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; 1003 break; 1004 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: 1005 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name; 1006 break; 1007 1008 case GL_FOG_COLOR: 1009 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 1010 COPY_4FV(v->value_float_4, ctx->Fog.Color); 1011 else 1012 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); 1013 break; 1014 case GL_COLOR_CLEAR_VALUE: 1015 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) { 1016 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); 1017 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); 1018 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); 1019 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); 1020 } else 1021 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); 1022 break; 1023 case GL_BLEND_COLOR_EXT: 1024 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 1025 COPY_4FV(v->value_float_4, ctx->Color.BlendColor); 1026 else 1027 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); 1028 break; 1029 case GL_ALPHA_TEST_REF: 1030 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 1031 v->value_float = ctx->Color.AlphaRef; 1032 else 1033 v->value_float = ctx->Color.AlphaRefUnclamped; 1034 break; 1035 case GL_MAX_VERTEX_UNIFORM_VECTORS: 1036 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4; 1037 break; 1038 1039 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1040 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4; 1041 break; 1042 1043 /* GL_ARB_texture_buffer_object */ 1044 case GL_TEXTURE_BUFFER_ARB: 1045 v->value_int = ctx->Texture.BufferObject->Name; 1046 break; 1047 case GL_TEXTURE_BINDING_BUFFER_ARB: 1048 unit = ctx->Texture.CurrentUnit; 1049 v->value_int = 1050 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; 1051 break; 1052 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: 1053 { 1054 struct gl_buffer_object *buf = 1055 ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1056 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; 1057 v->value_int = buf ? buf->Name : 0; 1058 } 1059 break; 1060 case GL_TEXTURE_BUFFER_FORMAT_ARB: 1061 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1062 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; 1063 break; 1064 1065 /* GL_ARB_sampler_objects */ 1066 case GL_SAMPLER_BINDING: 1067 { 1068 struct gl_sampler_object *samp = 1069 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; 1070 v->value_int = samp ? samp->Name : 0; 1071 } 1072 break; 1073 /* GL_ARB_uniform_buffer_object */ 1074 case GL_UNIFORM_BUFFER_BINDING: 1075 v->value_int = ctx->UniformBuffer->Name; 1076 break; 1077 /* GL_ARB_shader_storage_buffer_object */ 1078 case GL_SHADER_STORAGE_BUFFER_BINDING: 1079 v->value_int = ctx->ShaderStorageBuffer->Name; 1080 break; 1081 /* GL_ARB_query_buffer_object */ 1082 case GL_QUERY_BUFFER_BINDING: 1083 v->value_int = ctx->QueryBuffer->Name; 1084 break; 1085 /* GL_ARB_timer_query */ 1086 case GL_TIMESTAMP: 1087 if (ctx->Driver.GetTimestamp) { 1088 v->value_int64 = ctx->Driver.GetTimestamp(ctx); 1089 } 1090 else { 1091 _mesa_problem(ctx, "driver doesn't implement GetTimestamp"); 1092 } 1093 break; 1094 /* GL_KHR_DEBUG */ 1095 case GL_DEBUG_OUTPUT: 1096 case GL_DEBUG_OUTPUT_SYNCHRONOUS: 1097 case GL_DEBUG_LOGGED_MESSAGES: 1098 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: 1099 case GL_DEBUG_GROUP_STACK_DEPTH: 1100 v->value_int = _mesa_get_debug_state_int(ctx, d->pname); 1101 break; 1102 /* GL_ARB_shader_atomic_counters */ 1103 case GL_ATOMIC_COUNTER_BUFFER_BINDING: 1104 if (ctx->AtomicBuffer) { 1105 v->value_int = ctx->AtomicBuffer->Name; 1106 } else { 1107 v->value_int = 0; 1108 } 1109 break; 1110 /* GL 4.3 */ 1111 case GL_NUM_SHADING_LANGUAGE_VERSIONS: 1112 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL); 1113 break; 1114 /* GL_ARB_draw_indirect */ 1115 case GL_DRAW_INDIRECT_BUFFER_BINDING: 1116 v->value_int = ctx->DrawIndirectBuffer->Name; 1117 break; 1118 /* GL_ARB_indirect_parameters */ 1119 case GL_PARAMETER_BUFFER_BINDING_ARB: 1120 v->value_int = ctx->ParameterBuffer->Name; 1121 break; 1122 /* GL_ARB_separate_shader_objects */ 1123 case GL_PROGRAM_PIPELINE_BINDING: 1124 if (ctx->Pipeline.Current) { 1125 v->value_int = ctx->Pipeline.Current->Name; 1126 } else { 1127 v->value_int = 0; 1128 } 1129 break; 1130 /* GL_ARB_compute_shader */ 1131 case GL_DISPATCH_INDIRECT_BUFFER_BINDING: 1132 v->value_int = ctx->DispatchIndirectBuffer->Name; 1133 break; 1134 /* GL_ARB_multisample */ 1135 case GL_SAMPLES: 1136 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer); 1137 break; 1138 case GL_SAMPLE_BUFFERS: 1139 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0; 1140 break; 1141 /* GL_EXT_textrue_integer */ 1142 case GL_RGBA_INTEGER_MODE_EXT: 1143 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0); 1144 break; 1145 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */ 1146 case GL_VBO_FREE_MEMORY_ATI: 1147 case GL_TEXTURE_FREE_MEMORY_ATI: 1148 case GL_RENDERBUFFER_FREE_MEMORY_ATI: 1149 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1150 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 1151 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 1152 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1153 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 1154 { 1155 struct gl_memory_info info; 1156 1157 ctx->Driver.QueryMemoryInfo(ctx, &info); 1158 1159 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX) 1160 v->value_int = info.total_device_memory; 1161 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX) 1162 v->value_int = info.total_device_memory + 1163 info.total_staging_memory; 1164 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX) 1165 v->value_int = info.avail_device_memory; 1166 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX) 1167 v->value_int = info.nr_device_memory_evictions; 1168 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX) 1169 v->value_int = info.device_memory_evicted; 1170 else { 1171 /* ATI free memory enums. 1172 * 1173 * Since the GPU memory is (usually) page-table based, every two 1174 * consecutive elements are equal. From the GL_ATI_meminfo 1175 * specification: 1176 * 1177 * "param[0] - total memory free in the pool 1178 * param[1] - largest available free block in the pool 1179 * param[2] - total auxiliary memory free 1180 * param[3] - largest auxiliary free block" 1181 * 1182 * All three (VBO, TEXTURE, RENDERBUFFER) queries return 1183 * the same numbers here. 1184 */ 1185 v->value_int_4[0] = info.avail_device_memory; 1186 v->value_int_4[1] = info.avail_device_memory; 1187 v->value_int_4[2] = info.avail_staging_memory; 1188 v->value_int_4[3] = info.avail_staging_memory; 1189 } 1190 } 1191 break; 1192 1193 /* GL_ARB_get_program_binary */ 1194 case GL_PROGRAM_BINARY_FORMATS: 1195 assert(ctx->Const.NumProgramBinaryFormats <= 1); 1196 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1); 1197 if (ctx->Const.NumProgramBinaryFormats > 0) { 1198 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA; 1199 } 1200 break; 1201 /* GL_EXT_disjoint_timer_query */ 1202 case GL_GPU_DISJOINT_EXT: 1203 { 1204 simple_mtx_lock(&ctx->Shared->Mutex); 1205 v->value_int = ctx->Shared->DisjointOperation; 1206 /* Reset state as expected by the spec. */ 1207 ctx->Shared->DisjointOperation = false; 1208 simple_mtx_unlock(&ctx->Shared->Mutex); 1209 } 1210 break; 1211 /* GL_ARB_sample_locations */ 1212 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB: 1213 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB: 1214 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB: 1215 { 1216 GLuint bits, width, height; 1217 1218 if (ctx->NewState & _NEW_BUFFERS) 1219 _mesa_update_state(ctx); 1220 1221 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) { 1222 v->value_uint = 0; 1223 break; 1224 } 1225 1226 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer, 1227 &bits, &width, &height); 1228 1229 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB) 1230 v->value_uint = width; 1231 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB) 1232 v->value_uint = height; 1233 else 1234 v->value_uint = bits; 1235 } 1236 break; 1237 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB: 1238 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE; 1239 break; 1240 1241 /* GL_AMD_framebuffer_multisample_advanced */ 1242 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD: 1243 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3; 1244 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes, 1245 v->value_int_n.n * sizeof(GLint)); 1246 break; 1247 } 1248} 1249 1250/** 1251 * Check extra constraints on a struct value_desc descriptor 1252 * 1253 * If a struct value_desc has a non-NULL extra pointer, it means that 1254 * there are a number of extra constraints to check or actions to 1255 * perform. The extras is just an integer array where each integer 1256 * encode different constraints or actions. 1257 * 1258 * \param ctx current context 1259 * \param func name of calling glGet*v() function for error reporting 1260 * \param d the struct value_desc that has the extra constraints 1261 * 1262 * \return GL_FALSE if all of the constraints were not satisfied, 1263 * otherwise GL_TRUE. 1264 */ 1265static GLboolean 1266check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) 1267{ 1268 const GLuint version = ctx->Version; 1269 GLboolean api_check = GL_FALSE; 1270 GLboolean api_found = GL_FALSE; 1271 const int *e; 1272 1273 for (e = d->extra; *e != EXTRA_END; e++) { 1274 switch (*e) { 1275 case EXTRA_VERSION_30: 1276 api_check = GL_TRUE; 1277 if (version >= 30) 1278 api_found = GL_TRUE; 1279 break; 1280 case EXTRA_VERSION_31: 1281 api_check = GL_TRUE; 1282 if (version >= 31) 1283 api_found = GL_TRUE; 1284 break; 1285 case EXTRA_VERSION_32: 1286 api_check = GL_TRUE; 1287 if (version >= 32) 1288 api_found = GL_TRUE; 1289 break; 1290 case EXTRA_VERSION_40: 1291 api_check = GL_TRUE; 1292 if (version >= 40) 1293 api_found = GL_TRUE; 1294 break; 1295 case EXTRA_VERSION_43: 1296 api_check = TRUE; 1297 if (_mesa_is_desktop_gl(ctx) && version >= 43) 1298 api_found = GL_TRUE; 1299 break; 1300 case EXTRA_NEW_FRAG_CLAMP: 1301 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) 1302 _mesa_update_state(ctx); 1303 break; 1304 case EXTRA_API_ES2: 1305 api_check = GL_TRUE; 1306 if (ctx->API == API_OPENGLES2) 1307 api_found = GL_TRUE; 1308 break; 1309 case EXTRA_API_ES3: 1310 api_check = GL_TRUE; 1311 if (_mesa_is_gles3(ctx)) 1312 api_found = GL_TRUE; 1313 break; 1314 case EXTRA_API_ES31: 1315 api_check = GL_TRUE; 1316 if (_mesa_is_gles31(ctx)) 1317 api_found = GL_TRUE; 1318 break; 1319 case EXTRA_API_ES32: 1320 api_check = GL_TRUE; 1321 if (_mesa_is_gles32(ctx)) 1322 api_found = GL_TRUE; 1323 break; 1324 case EXTRA_API_GL: 1325 api_check = GL_TRUE; 1326 if (_mesa_is_desktop_gl(ctx)) 1327 api_found = GL_TRUE; 1328 break; 1329 case EXTRA_API_GL_CORE: 1330 api_check = GL_TRUE; 1331 if (ctx->API == API_OPENGL_CORE) 1332 api_found = GL_TRUE; 1333 break; 1334 case EXTRA_NEW_BUFFERS: 1335 if (ctx->NewState & _NEW_BUFFERS) 1336 _mesa_update_state(ctx); 1337 break; 1338 case EXTRA_FLUSH_CURRENT: 1339 FLUSH_CURRENT(ctx, 0); 1340 break; 1341 case EXTRA_VALID_DRAW_BUFFER: 1342 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { 1343 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", 1344 func, d->pname - GL_DRAW_BUFFER0_ARB); 1345 return GL_FALSE; 1346 } 1347 break; 1348 case EXTRA_VALID_TEXTURE_UNIT: 1349 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 1350 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", 1351 func, ctx->Texture.CurrentUnit); 1352 return GL_FALSE; 1353 } 1354 break; 1355 case EXTRA_VALID_CLIP_DISTANCE: 1356 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) { 1357 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)", 1358 func, d->pname - GL_CLIP_DISTANCE0); 1359 return GL_FALSE; 1360 } 1361 break; 1362 case EXTRA_GLSL_130: 1363 api_check = GL_TRUE; 1364 if (ctx->Const.GLSLVersion >= 130) 1365 api_found = GL_TRUE; 1366 break; 1367 case EXTRA_EXT_UBO_GS: 1368 api_check = GL_TRUE; 1369 if (ctx->Extensions.ARB_uniform_buffer_object && 1370 _mesa_has_geometry_shaders(ctx)) 1371 api_found = GL_TRUE; 1372 break; 1373 case EXTRA_EXT_ATOMICS_GS: 1374 api_check = GL_TRUE; 1375 if (ctx->Extensions.ARB_shader_atomic_counters && 1376 _mesa_has_geometry_shaders(ctx)) 1377 api_found = GL_TRUE; 1378 break; 1379 case EXTRA_EXT_SHADER_IMAGE_GS: 1380 api_check = GL_TRUE; 1381 if (ctx->Extensions.ARB_shader_image_load_store && 1382 _mesa_has_geometry_shaders(ctx)) 1383 api_found = GL_TRUE; 1384 break; 1385 case EXTRA_EXT_ATOMICS_TESS: 1386 api_check = GL_TRUE; 1387 api_found = ctx->Extensions.ARB_shader_atomic_counters && 1388 _mesa_has_tessellation(ctx); 1389 break; 1390 case EXTRA_EXT_SHADER_IMAGE_TESS: 1391 api_check = GL_TRUE; 1392 api_found = ctx->Extensions.ARB_shader_image_load_store && 1393 _mesa_has_tessellation(ctx); 1394 break; 1395 case EXTRA_EXT_SSBO_GS: 1396 api_check = GL_TRUE; 1397 if (ctx->Extensions.ARB_shader_storage_buffer_object && 1398 _mesa_has_geometry_shaders(ctx)) 1399 api_found = GL_TRUE; 1400 break; 1401 case EXTRA_EXT_FB_NO_ATTACH_GS: 1402 api_check = GL_TRUE; 1403 if (ctx->Extensions.ARB_framebuffer_no_attachments && 1404 (_mesa_is_desktop_gl(ctx) || 1405 _mesa_has_OES_geometry_shader(ctx))) 1406 api_found = GL_TRUE; 1407 break; 1408 case EXTRA_EXT_ES_GS: 1409 api_check = GL_TRUE; 1410 if (_mesa_has_OES_geometry_shader(ctx)) 1411 api_found = GL_TRUE; 1412 break; 1413 case EXTRA_EXT_PROVOKING_VERTEX_32: 1414 api_check = TRUE; 1415 if (ctx->API == API_OPENGL_COMPAT || version == 32) 1416 api_found = ctx->Extensions.EXT_provoking_vertex; 1417 break; 1418 case EXTRA_END: 1419 break; 1420 default: /* *e is a offset into the extension struct */ 1421 api_check = GL_TRUE; 1422 if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) 1423 api_found = GL_TRUE; 1424 break; 1425 } 1426 } 1427 1428 if (api_check && !api_found) { 1429 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 1430 _mesa_enum_to_string(d->pname)); 1431 return GL_FALSE; 1432 } 1433 1434 return GL_TRUE; 1435} 1436 1437static const struct value_desc error_value = 1438 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; 1439 1440/** 1441 * Find the struct value_desc corresponding to the enum 'pname'. 1442 * 1443 * We hash the enum value to get an index into the 'table' array, 1444 * which holds the index in the 'values' array of struct value_desc. 1445 * Once we've found the entry, we do the extra checks, if any, then 1446 * look up the value and return a pointer to it. 1447 * 1448 * If the value has to be computed (for example, it's the result of a 1449 * function call or we need to add 1 to it), we use the tmp 'v' to 1450 * store the result. 1451 * 1452 * \param func name of glGet*v() func for error reporting 1453 * \param pname the enum value we're looking up 1454 * \param p is were we return the pointer to the value 1455 * \param v a tmp union value variable in the calling glGet*v() function 1456 * 1457 * \return the struct value_desc corresponding to the enum or a struct 1458 * value_desc of TYPE_INVALID if not found. This lets the calling 1459 * glGet*v() function jump right into a switch statement and 1460 * handle errors there instead of having to check for NULL. 1461 */ 1462static const struct value_desc * 1463find_value(const char *func, GLenum pname, void **p, union value *v) 1464{ 1465 GET_CURRENT_CONTEXT(ctx); 1466 int mask, hash; 1467 const struct value_desc *d; 1468 int api; 1469 1470 api = ctx->API; 1471 /* We index into the table_set[] list of per-API hash tables using the API's 1472 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum 1473 * value since it's compatible with GLES2 its entry in table_set[] is at the 1474 * end. 1475 */ 1476 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4); 1477 if (ctx->API == API_OPENGLES2) { 1478 if (ctx->Version >= 32) 1479 api = API_OPENGL_LAST + 3; 1480 else if (ctx->Version >= 31) 1481 api = API_OPENGL_LAST + 2; 1482 else if (ctx->Version >= 30) 1483 api = API_OPENGL_LAST + 1; 1484 } 1485 mask = ARRAY_SIZE(table(api)) - 1; 1486 hash = (pname * prime_factor); 1487 while (1) { 1488 int idx = table(api)[hash & mask]; 1489 1490 /* If the enum isn't valid, the hash walk ends with index 0, 1491 * pointing to the first entry of values[] which doesn't hold 1492 * any valid enum. */ 1493 if (unlikely(idx == 0)) { 1494 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 1495 _mesa_enum_to_string(pname)); 1496 return &error_value; 1497 } 1498 1499 d = &values[idx]; 1500 if (likely(d->pname == pname)) 1501 break; 1502 1503 hash += prime_step; 1504 } 1505 1506 if (unlikely(d->extra && !check_extra(ctx, func, d))) 1507 return &error_value; 1508 1509 switch (d->location) { 1510 case LOC_BUFFER: 1511 *p = ((char *) ctx->DrawBuffer + d->offset); 1512 return d; 1513 case LOC_CONTEXT: 1514 *p = ((char *) ctx + d->offset); 1515 return d; 1516 case LOC_ARRAY: 1517 *p = ((char *) ctx->Array.VAO + d->offset); 1518 return d; 1519 case LOC_TEXUNIT: 1520 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) { 1521 unsigned index = ctx->Texture.CurrentUnit; 1522 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset); 1523 } 1524 return d; 1525 case LOC_CUSTOM: 1526 find_custom_value(ctx, d, v); 1527 *p = v; 1528 return d; 1529 default: 1530 assert(0); 1531 break; 1532 } 1533 1534 /* silence warning */ 1535 return &error_value; 1536} 1537 1538static const int transpose[] = { 1539 0, 4, 8, 12, 1540 1, 5, 9, 13, 1541 2, 6, 10, 14, 1542 3, 7, 11, 15 1543}; 1544 1545static GLsizei 1546get_value_size(enum value_type type, const union value *v) 1547{ 1548 switch (type) { 1549 case TYPE_INVALID: 1550 return 0; 1551 case TYPE_CONST: 1552 case TYPE_UINT: 1553 case TYPE_INT: 1554 return sizeof(GLint); 1555 case TYPE_INT_2: 1556 case TYPE_UINT_2: 1557 return sizeof(GLint) * 2; 1558 case TYPE_INT_3: 1559 case TYPE_UINT_3: 1560 return sizeof(GLint) * 3; 1561 case TYPE_INT_4: 1562 case TYPE_UINT_4: 1563 return sizeof(GLint) * 4; 1564 case TYPE_INT_N: 1565 return sizeof(GLint) * v->value_int_n.n; 1566 case TYPE_INT64: 1567 return sizeof(GLint64); 1568 break; 1569 case TYPE_ENUM16: 1570 return sizeof(GLenum16); 1571 case TYPE_ENUM: 1572 return sizeof(GLenum); 1573 case TYPE_ENUM_2: 1574 return sizeof(GLenum) * 2; 1575 case TYPE_BOOLEAN: 1576 return sizeof(GLboolean); 1577 case TYPE_UBYTE: 1578 return sizeof(GLubyte); 1579 case TYPE_SHORT: 1580 return sizeof(GLshort); 1581 case TYPE_BIT_0: 1582 case TYPE_BIT_1: 1583 case TYPE_BIT_2: 1584 case TYPE_BIT_3: 1585 case TYPE_BIT_4: 1586 case TYPE_BIT_5: 1587 case TYPE_BIT_6: 1588 case TYPE_BIT_7: 1589 return 1; 1590 case TYPE_FLOAT: 1591 case TYPE_FLOATN: 1592 return sizeof(GLfloat); 1593 case TYPE_FLOAT_2: 1594 case TYPE_FLOATN_2: 1595 return sizeof(GLfloat) * 2; 1596 case TYPE_FLOAT_3: 1597 case TYPE_FLOATN_3: 1598 return sizeof(GLfloat) * 3; 1599 case TYPE_FLOAT_4: 1600 case TYPE_FLOATN_4: 1601 return sizeof(GLfloat) * 4; 1602 case TYPE_FLOAT_8: 1603 return sizeof(GLfloat) * 8; 1604 case TYPE_DOUBLEN: 1605 return sizeof(GLdouble); 1606 case TYPE_DOUBLEN_2: 1607 return sizeof(GLdouble) * 2; 1608 case TYPE_MATRIX: 1609 return sizeof (GLfloat) * 16; 1610 case TYPE_MATRIX_T: 1611 return sizeof (GLfloat) * 16; 1612 default: 1613 return -1; 1614 } 1615} 1616 1617void GLAPIENTRY 1618_mesa_GetBooleanv(GLenum pname, GLboolean *params) 1619{ 1620 const struct value_desc *d; 1621 union value v; 1622 GLmatrix *m; 1623 int shift, i; 1624 void *p; 1625 1626 d = find_value("glGetBooleanv", pname, &p, &v); 1627 switch (d->type) { 1628 case TYPE_INVALID: 1629 break; 1630 case TYPE_CONST: 1631 params[0] = INT_TO_BOOLEAN(d->offset); 1632 break; 1633 1634 case TYPE_FLOAT_8: 1635 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]); 1636 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]); 1637 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]); 1638 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]); 1639 case TYPE_FLOAT_4: 1640 case TYPE_FLOATN_4: 1641 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); 1642 case TYPE_FLOAT_3: 1643 case TYPE_FLOATN_3: 1644 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); 1645 case TYPE_FLOAT_2: 1646 case TYPE_FLOATN_2: 1647 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); 1648 case TYPE_FLOAT: 1649 case TYPE_FLOATN: 1650 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); 1651 break; 1652 1653 case TYPE_DOUBLEN_2: 1654 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]); 1655 case TYPE_DOUBLEN: 1656 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); 1657 break; 1658 1659 case TYPE_INT_4: 1660 case TYPE_UINT_4: 1661 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); 1662 case TYPE_INT_3: 1663 case TYPE_UINT_3: 1664 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); 1665 case TYPE_INT_2: 1666 case TYPE_UINT_2: 1667 case TYPE_ENUM_2: 1668 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); 1669 case TYPE_INT: 1670 case TYPE_UINT: 1671 case TYPE_ENUM: 1672 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); 1673 break; 1674 1675 case TYPE_ENUM16: 1676 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]); 1677 break; 1678 1679 case TYPE_INT_N: 1680 for (i = 0; i < v.value_int_n.n; i++) 1681 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); 1682 break; 1683 1684 case TYPE_INT64: 1685 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); 1686 break; 1687 1688 case TYPE_BOOLEAN: 1689 params[0] = ((GLboolean*) p)[0]; 1690 break; 1691 1692 case TYPE_UBYTE: 1693 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]); 1694 break; 1695 1696 case TYPE_SHORT: 1697 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]); 1698 break; 1699 1700 case TYPE_MATRIX: 1701 m = *(GLmatrix **) p; 1702 for (i = 0; i < 16; i++) 1703 params[i] = FLOAT_TO_BOOLEAN(m->m[i]); 1704 break; 1705 1706 case TYPE_MATRIX_T: 1707 m = *(GLmatrix **) p; 1708 for (i = 0; i < 16; i++) 1709 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); 1710 break; 1711 1712 case TYPE_BIT_0: 1713 case TYPE_BIT_1: 1714 case TYPE_BIT_2: 1715 case TYPE_BIT_3: 1716 case TYPE_BIT_4: 1717 case TYPE_BIT_5: 1718 case TYPE_BIT_6: 1719 case TYPE_BIT_7: 1720 shift = d->type - TYPE_BIT_0; 1721 params[0] = (*(GLbitfield *) p >> shift) & 1; 1722 break; 1723 } 1724} 1725 1726void GLAPIENTRY 1727_mesa_GetFloatv(GLenum pname, GLfloat *params) 1728{ 1729 const struct value_desc *d; 1730 union value v; 1731 GLmatrix *m; 1732 int shift, i; 1733 void *p; 1734 1735 d = find_value("glGetFloatv", pname, &p, &v); 1736 switch (d->type) { 1737 case TYPE_INVALID: 1738 break; 1739 case TYPE_CONST: 1740 params[0] = (GLfloat) d->offset; 1741 break; 1742 1743 case TYPE_FLOAT_8: 1744 params[7] = ((GLfloat *) p)[7]; 1745 params[6] = ((GLfloat *) p)[6]; 1746 params[5] = ((GLfloat *) p)[5]; 1747 params[4] = ((GLfloat *) p)[4]; 1748 case TYPE_FLOAT_4: 1749 case TYPE_FLOATN_4: 1750 params[3] = ((GLfloat *) p)[3]; 1751 case TYPE_FLOAT_3: 1752 case TYPE_FLOATN_3: 1753 params[2] = ((GLfloat *) p)[2]; 1754 case TYPE_FLOAT_2: 1755 case TYPE_FLOATN_2: 1756 params[1] = ((GLfloat *) p)[1]; 1757 case TYPE_FLOAT: 1758 case TYPE_FLOATN: 1759 params[0] = ((GLfloat *) p)[0]; 1760 break; 1761 1762 case TYPE_DOUBLEN_2: 1763 params[1] = (GLfloat) (((GLdouble *) p)[1]); 1764 case TYPE_DOUBLEN: 1765 params[0] = (GLfloat) (((GLdouble *) p)[0]); 1766 break; 1767 1768 case TYPE_INT_4: 1769 params[3] = (GLfloat) (((GLint *) p)[3]); 1770 case TYPE_INT_3: 1771 params[2] = (GLfloat) (((GLint *) p)[2]); 1772 case TYPE_INT_2: 1773 case TYPE_ENUM_2: 1774 params[1] = (GLfloat) (((GLint *) p)[1]); 1775 case TYPE_INT: 1776 case TYPE_ENUM: 1777 params[0] = (GLfloat) (((GLint *) p)[0]); 1778 break; 1779 1780 case TYPE_ENUM16: 1781 params[0] = (GLfloat) (((GLenum16 *) p)[0]); 1782 break; 1783 1784 case TYPE_INT_N: 1785 for (i = 0; i < v.value_int_n.n; i++) 1786 params[i] = (GLfloat) v.value_int_n.ints[i]; 1787 break; 1788 1789 case TYPE_UINT_4: 1790 params[3] = (GLfloat) (((GLuint *) p)[3]); 1791 case TYPE_UINT_3: 1792 params[2] = (GLfloat) (((GLuint *) p)[2]); 1793 case TYPE_UINT_2: 1794 params[1] = (GLfloat) (((GLuint *) p)[1]); 1795 case TYPE_UINT: 1796 params[0] = (GLfloat) (((GLuint *) p)[0]); 1797 break; 1798 1799 case TYPE_INT64: 1800 params[0] = (GLfloat) (((GLint64 *) p)[0]); 1801 break; 1802 1803 case TYPE_BOOLEAN: 1804 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); 1805 break; 1806 1807 case TYPE_UBYTE: 1808 params[0] = (GLfloat) ((GLubyte *) p)[0]; 1809 break; 1810 1811 case TYPE_SHORT: 1812 params[0] = (GLfloat) ((GLshort *) p)[0]; 1813 break; 1814 1815 case TYPE_MATRIX: 1816 m = *(GLmatrix **) p; 1817 for (i = 0; i < 16; i++) 1818 params[i] = m->m[i]; 1819 break; 1820 1821 case TYPE_MATRIX_T: 1822 m = *(GLmatrix **) p; 1823 for (i = 0; i < 16; i++) 1824 params[i] = m->m[transpose[i]]; 1825 break; 1826 1827 case TYPE_BIT_0: 1828 case TYPE_BIT_1: 1829 case TYPE_BIT_2: 1830 case TYPE_BIT_3: 1831 case TYPE_BIT_4: 1832 case TYPE_BIT_5: 1833 case TYPE_BIT_6: 1834 case TYPE_BIT_7: 1835 shift = d->type - TYPE_BIT_0; 1836 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); 1837 break; 1838 } 1839} 1840 1841void GLAPIENTRY 1842_mesa_GetIntegerv(GLenum pname, GLint *params) 1843{ 1844 const struct value_desc *d; 1845 union value v; 1846 GLmatrix *m; 1847 int shift, i; 1848 void *p; 1849 1850 d = find_value("glGetIntegerv", pname, &p, &v); 1851 switch (d->type) { 1852 case TYPE_INVALID: 1853 break; 1854 case TYPE_CONST: 1855 params[0] = d->offset; 1856 break; 1857 1858 case TYPE_FLOAT_8: 1859 params[7] = IROUND(((GLfloat *) p)[7]); 1860 params[6] = IROUND(((GLfloat *) p)[6]); 1861 params[5] = IROUND(((GLfloat *) p)[5]); 1862 params[4] = IROUND(((GLfloat *) p)[4]); 1863 case TYPE_FLOAT_4: 1864 params[3] = IROUND(((GLfloat *) p)[3]); 1865 case TYPE_FLOAT_3: 1866 params[2] = IROUND(((GLfloat *) p)[2]); 1867 case TYPE_FLOAT_2: 1868 params[1] = IROUND(((GLfloat *) p)[1]); 1869 case TYPE_FLOAT: 1870 params[0] = IROUND(((GLfloat *) p)[0]); 1871 break; 1872 1873 case TYPE_FLOATN_4: 1874 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); 1875 case TYPE_FLOATN_3: 1876 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); 1877 case TYPE_FLOATN_2: 1878 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); 1879 case TYPE_FLOATN: 1880 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); 1881 break; 1882 1883 case TYPE_DOUBLEN_2: 1884 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]); 1885 case TYPE_DOUBLEN: 1886 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); 1887 break; 1888 1889 case TYPE_INT_4: 1890 case TYPE_UINT_4: 1891 params[3] = ((GLint *) p)[3]; 1892 case TYPE_INT_3: 1893 case TYPE_UINT_3: 1894 params[2] = ((GLint *) p)[2]; 1895 case TYPE_INT_2: 1896 case TYPE_UINT_2: 1897 case TYPE_ENUM_2: 1898 params[1] = ((GLint *) p)[1]; 1899 case TYPE_INT: 1900 case TYPE_UINT: 1901 case TYPE_ENUM: 1902 params[0] = ((GLint *) p)[0]; 1903 break; 1904 1905 case TYPE_ENUM16: 1906 params[0] = ((GLenum16 *) p)[0]; 1907 break; 1908 1909 case TYPE_INT_N: 1910 for (i = 0; i < v.value_int_n.n; i++) 1911 params[i] = v.value_int_n.ints[i]; 1912 break; 1913 1914 case TYPE_INT64: 1915 params[0] = INT64_TO_INT(((GLint64 *) p)[0]); 1916 break; 1917 1918 case TYPE_BOOLEAN: 1919 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); 1920 break; 1921 1922 case TYPE_UBYTE: 1923 params[0] = ((GLubyte *) p)[0]; 1924 break; 1925 1926 case TYPE_SHORT: 1927 params[0] = ((GLshort *) p)[0]; 1928 break; 1929 1930 case TYPE_MATRIX: 1931 m = *(GLmatrix **) p; 1932 for (i = 0; i < 16; i++) 1933 params[i] = FLOAT_TO_INT(m->m[i]); 1934 break; 1935 1936 case TYPE_MATRIX_T: 1937 m = *(GLmatrix **) p; 1938 for (i = 0; i < 16; i++) 1939 params[i] = FLOAT_TO_INT(m->m[transpose[i]]); 1940 break; 1941 1942 case TYPE_BIT_0: 1943 case TYPE_BIT_1: 1944 case TYPE_BIT_2: 1945 case TYPE_BIT_3: 1946 case TYPE_BIT_4: 1947 case TYPE_BIT_5: 1948 case TYPE_BIT_6: 1949 case TYPE_BIT_7: 1950 shift = d->type - TYPE_BIT_0; 1951 params[0] = (*(GLbitfield *) p >> shift) & 1; 1952 break; 1953 } 1954} 1955 1956void GLAPIENTRY 1957_mesa_GetInteger64v(GLenum pname, GLint64 *params) 1958{ 1959 const struct value_desc *d; 1960 union value v; 1961 GLmatrix *m; 1962 int shift, i; 1963 void *p; 1964 1965 d = find_value("glGetInteger64v", pname, &p, &v); 1966 switch (d->type) { 1967 case TYPE_INVALID: 1968 break; 1969 case TYPE_CONST: 1970 params[0] = d->offset; 1971 break; 1972 1973 case TYPE_FLOAT_8: 1974 params[7] = IROUND64(((GLfloat *) p)[7]); 1975 params[6] = IROUND64(((GLfloat *) p)[6]); 1976 params[5] = IROUND64(((GLfloat *) p)[5]); 1977 params[4] = IROUND64(((GLfloat *) p)[4]); 1978 case TYPE_FLOAT_4: 1979 params[3] = IROUND64(((GLfloat *) p)[3]); 1980 case TYPE_FLOAT_3: 1981 params[2] = IROUND64(((GLfloat *) p)[2]); 1982 case TYPE_FLOAT_2: 1983 params[1] = IROUND64(((GLfloat *) p)[1]); 1984 case TYPE_FLOAT: 1985 params[0] = IROUND64(((GLfloat *) p)[0]); 1986 break; 1987 1988 case TYPE_FLOATN_4: 1989 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); 1990 case TYPE_FLOATN_3: 1991 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); 1992 case TYPE_FLOATN_2: 1993 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); 1994 case TYPE_FLOATN: 1995 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); 1996 break; 1997 1998 case TYPE_DOUBLEN_2: 1999 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]); 2000 case TYPE_DOUBLEN: 2001 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); 2002 break; 2003 2004 case TYPE_INT_4: 2005 params[3] = ((GLint *) p)[3]; 2006 case TYPE_INT_3: 2007 params[2] = ((GLint *) p)[2]; 2008 case TYPE_INT_2: 2009 case TYPE_ENUM_2: 2010 params[1] = ((GLint *) p)[1]; 2011 case TYPE_INT: 2012 case TYPE_ENUM: 2013 params[0] = ((GLint *) p)[0]; 2014 break; 2015 2016 case TYPE_ENUM16: 2017 params[0] = ((GLenum16 *) p)[0]; 2018 break; 2019 2020 case TYPE_INT_N: 2021 for (i = 0; i < v.value_int_n.n; i++) 2022 params[i] = v.value_int_n.ints[i]; 2023 break; 2024 2025 case TYPE_UINT_4: 2026 params[3] = ((GLuint *) p)[3]; 2027 case TYPE_UINT_3: 2028 params[2] = ((GLuint *) p)[2]; 2029 case TYPE_UINT_2: 2030 params[1] = ((GLuint *) p)[1]; 2031 case TYPE_UINT: 2032 params[0] = ((GLuint *) p)[0]; 2033 break; 2034 2035 case TYPE_INT64: 2036 params[0] = ((GLint64 *) p)[0]; 2037 break; 2038 2039 case TYPE_BOOLEAN: 2040 params[0] = ((GLboolean*) p)[0]; 2041 break; 2042 2043 case TYPE_MATRIX: 2044 m = *(GLmatrix **) p; 2045 for (i = 0; i < 16; i++) 2046 params[i] = FLOAT_TO_INT64(m->m[i]); 2047 break; 2048 2049 case TYPE_MATRIX_T: 2050 m = *(GLmatrix **) p; 2051 for (i = 0; i < 16; i++) 2052 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); 2053 break; 2054 2055 case TYPE_BIT_0: 2056 case TYPE_BIT_1: 2057 case TYPE_BIT_2: 2058 case TYPE_BIT_3: 2059 case TYPE_BIT_4: 2060 case TYPE_BIT_5: 2061 case TYPE_BIT_6: 2062 case TYPE_BIT_7: 2063 shift = d->type - TYPE_BIT_0; 2064 params[0] = (*(GLbitfield *) p >> shift) & 1; 2065 break; 2066 } 2067} 2068 2069void GLAPIENTRY 2070_mesa_GetDoublev(GLenum pname, GLdouble *params) 2071{ 2072 const struct value_desc *d; 2073 union value v; 2074 GLmatrix *m; 2075 int shift, i; 2076 void *p; 2077 2078 d = find_value("glGetDoublev", pname, &p, &v); 2079 switch (d->type) { 2080 case TYPE_INVALID: 2081 break; 2082 case TYPE_CONST: 2083 params[0] = d->offset; 2084 break; 2085 2086 case TYPE_FLOAT_8: 2087 params[7] = ((GLfloat *) p)[7]; 2088 params[6] = ((GLfloat *) p)[6]; 2089 params[5] = ((GLfloat *) p)[5]; 2090 params[4] = ((GLfloat *) p)[4]; 2091 case TYPE_FLOAT_4: 2092 case TYPE_FLOATN_4: 2093 params[3] = ((GLfloat *) p)[3]; 2094 case TYPE_FLOAT_3: 2095 case TYPE_FLOATN_3: 2096 params[2] = ((GLfloat *) p)[2]; 2097 case TYPE_FLOAT_2: 2098 case TYPE_FLOATN_2: 2099 params[1] = ((GLfloat *) p)[1]; 2100 case TYPE_FLOAT: 2101 case TYPE_FLOATN: 2102 params[0] = ((GLfloat *) p)[0]; 2103 break; 2104 2105 case TYPE_DOUBLEN_2: 2106 params[1] = ((GLdouble *) p)[1]; 2107 case TYPE_DOUBLEN: 2108 params[0] = ((GLdouble *) p)[0]; 2109 break; 2110 2111 case TYPE_INT_4: 2112 params[3] = ((GLint *) p)[3]; 2113 case TYPE_INT_3: 2114 params[2] = ((GLint *) p)[2]; 2115 case TYPE_INT_2: 2116 case TYPE_ENUM_2: 2117 params[1] = ((GLint *) p)[1]; 2118 case TYPE_INT: 2119 case TYPE_ENUM: 2120 params[0] = ((GLint *) p)[0]; 2121 break; 2122 2123 case TYPE_ENUM16: 2124 params[0] = ((GLenum16 *) p)[0]; 2125 break; 2126 2127 case TYPE_INT_N: 2128 for (i = 0; i < v.value_int_n.n; i++) 2129 params[i] = v.value_int_n.ints[i]; 2130 break; 2131 2132 case TYPE_UINT_4: 2133 params[3] = ((GLuint *) p)[3]; 2134 case TYPE_UINT_3: 2135 params[2] = ((GLuint *) p)[2]; 2136 case TYPE_UINT_2: 2137 params[1] = ((GLuint *) p)[1]; 2138 case TYPE_UINT: 2139 params[0] = ((GLuint *) p)[0]; 2140 break; 2141 2142 case TYPE_INT64: 2143 params[0] = (GLdouble) (((GLint64 *) p)[0]); 2144 break; 2145 2146 case TYPE_BOOLEAN: 2147 params[0] = *(GLboolean*) p; 2148 break; 2149 2150 case TYPE_UBYTE: 2151 params[0] = ((GLubyte *) p)[0]; 2152 break; 2153 2154 case TYPE_SHORT: 2155 params[0] = ((GLshort *) p)[0]; 2156 break; 2157 2158 case TYPE_MATRIX: 2159 m = *(GLmatrix **) p; 2160 for (i = 0; i < 16; i++) 2161 params[i] = m->m[i]; 2162 break; 2163 2164 case TYPE_MATRIX_T: 2165 m = *(GLmatrix **) p; 2166 for (i = 0; i < 16; i++) 2167 params[i] = m->m[transpose[i]]; 2168 break; 2169 2170 case TYPE_BIT_0: 2171 case TYPE_BIT_1: 2172 case TYPE_BIT_2: 2173 case TYPE_BIT_3: 2174 case TYPE_BIT_4: 2175 case TYPE_BIT_5: 2176 case TYPE_BIT_6: 2177 case TYPE_BIT_7: 2178 shift = d->type - TYPE_BIT_0; 2179 params[0] = (*(GLbitfield *) p >> shift) & 1; 2180 break; 2181 } 2182} 2183 2184void GLAPIENTRY 2185_mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data) 2186{ 2187 const struct value_desc *d; 2188 union value v; 2189 int shift; 2190 void *p = NULL; 2191 GLsizei size; 2192 const char *func = "glGetUnsignedBytevEXT"; 2193 2194 GET_CURRENT_CONTEXT(ctx); 2195 2196 if (!ctx->Extensions.EXT_memory_object) { 2197 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); 2198 return; 2199 } 2200 2201 d = find_value(func, pname, &p, &v); 2202 size = get_value_size(d->type, &v); 2203 if (size <= 0) { 2204 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()"); 2205 } 2206 2207 switch (d->type) { 2208 case TYPE_BIT_0: 2209 case TYPE_BIT_1: 2210 case TYPE_BIT_2: 2211 case TYPE_BIT_3: 2212 case TYPE_BIT_4: 2213 case TYPE_BIT_5: 2214 case TYPE_BIT_6: 2215 case TYPE_BIT_7: 2216 shift = d->type - TYPE_BIT_0; 2217 data[0] = (*(GLbitfield *) p >> shift) & 1; 2218 break; 2219 case TYPE_CONST: 2220 memcpy(data, &d->offset, size); 2221 break; 2222 case TYPE_INT_N: 2223 memcpy(data, &v.value_int_n.ints, size); 2224 break; 2225 case TYPE_UINT: 2226 case TYPE_INT: 2227 case TYPE_INT_2: 2228 case TYPE_UINT_2: 2229 case TYPE_INT_3: 2230 case TYPE_UINT_3: 2231 case TYPE_INT_4: 2232 case TYPE_UINT_4: 2233 case TYPE_INT64: 2234 case TYPE_ENUM: 2235 case TYPE_ENUM_2: 2236 case TYPE_BOOLEAN: 2237 case TYPE_UBYTE: 2238 case TYPE_SHORT: 2239 case TYPE_FLOAT: 2240 case TYPE_FLOATN: 2241 case TYPE_FLOAT_2: 2242 case TYPE_FLOATN_2: 2243 case TYPE_FLOAT_3: 2244 case TYPE_FLOATN_3: 2245 case TYPE_FLOAT_4: 2246 case TYPE_FLOATN_4: 2247 case TYPE_FLOAT_8: 2248 case TYPE_DOUBLEN: 2249 case TYPE_DOUBLEN_2: 2250 case TYPE_MATRIX: 2251 case TYPE_MATRIX_T: 2252 memcpy(data, p, size); 2253 break; 2254 case TYPE_ENUM16: { 2255 GLenum e = *(GLenum16 *)p; 2256 memcpy(data, &e, sizeof(e)); 2257 break; 2258 } 2259 default: 2260 break; /* nothing - GL error was recorded */ 2261 } 2262} 2263 2264/** 2265 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D 2266 * into the corresponding Mesa texture target index. 2267 * \return TEXTURE_x_INDEX or -1 if binding is invalid 2268 */ 2269static int 2270tex_binding_to_index(const struct gl_context *ctx, GLenum binding) 2271{ 2272 switch (binding) { 2273 case GL_TEXTURE_BINDING_1D: 2274 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1; 2275 case GL_TEXTURE_BINDING_2D: 2276 return TEXTURE_2D_INDEX; 2277 case GL_TEXTURE_BINDING_3D: 2278 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1; 2279 case GL_TEXTURE_BINDING_CUBE_MAP: 2280 return ctx->Extensions.ARB_texture_cube_map 2281 ? TEXTURE_CUBE_INDEX : -1; 2282 case GL_TEXTURE_BINDING_RECTANGLE: 2283 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle 2284 ? TEXTURE_RECT_INDEX : -1; 2285 case GL_TEXTURE_BINDING_1D_ARRAY: 2286 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array 2287 ? TEXTURE_1D_ARRAY_INDEX : -1; 2288 case GL_TEXTURE_BINDING_2D_ARRAY: 2289 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) 2290 || _mesa_is_gles3(ctx) 2291 ? TEXTURE_2D_ARRAY_INDEX : -1; 2292 case GL_TEXTURE_BINDING_BUFFER: 2293 return (_mesa_has_ARB_texture_buffer_object(ctx) || 2294 _mesa_has_OES_texture_buffer(ctx)) ? 2295 TEXTURE_BUFFER_INDEX : -1; 2296 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 2297 return _mesa_has_texture_cube_map_array(ctx) 2298 ? TEXTURE_CUBE_ARRAY_INDEX : -1; 2299 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 2300 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample 2301 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1; 2302 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 2303 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample 2304 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1; 2305 default: 2306 return -1; 2307 } 2308} 2309 2310static enum value_type 2311find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) 2312{ 2313 GET_CURRENT_CONTEXT(ctx); 2314 2315 switch (pname) { 2316 2317 case GL_BLEND: 2318 if (index >= ctx->Const.MaxDrawBuffers) 2319 goto invalid_value; 2320 if (!ctx->Extensions.EXT_draw_buffers2) 2321 goto invalid_enum; 2322 v->value_int = (ctx->Color.BlendEnabled >> index) & 1; 2323 return TYPE_INT; 2324 2325 case GL_BLEND_SRC: 2326 /* fall-through */ 2327 case GL_BLEND_SRC_RGB: 2328 if (index >= ctx->Const.MaxDrawBuffers) 2329 goto invalid_value; 2330 if (!ctx->Extensions.ARB_draw_buffers_blend) 2331 goto invalid_enum; 2332 v->value_int = ctx->Color.Blend[index].SrcRGB; 2333 return TYPE_INT; 2334 case GL_BLEND_SRC_ALPHA: 2335 if (index >= ctx->Const.MaxDrawBuffers) 2336 goto invalid_value; 2337 if (!ctx->Extensions.ARB_draw_buffers_blend) 2338 goto invalid_enum; 2339 v->value_int = ctx->Color.Blend[index].SrcA; 2340 return TYPE_INT; 2341 case GL_BLEND_DST: 2342 /* fall-through */ 2343 case GL_BLEND_DST_RGB: 2344 if (index >= ctx->Const.MaxDrawBuffers) 2345 goto invalid_value; 2346 if (!ctx->Extensions.ARB_draw_buffers_blend) 2347 goto invalid_enum; 2348 v->value_int = ctx->Color.Blend[index].DstRGB; 2349 return TYPE_INT; 2350 case GL_BLEND_DST_ALPHA: 2351 if (index >= ctx->Const.MaxDrawBuffers) 2352 goto invalid_value; 2353 if (!ctx->Extensions.ARB_draw_buffers_blend) 2354 goto invalid_enum; 2355 v->value_int = ctx->Color.Blend[index].DstA; 2356 return TYPE_INT; 2357 case GL_BLEND_EQUATION_RGB: 2358 if (index >= ctx->Const.MaxDrawBuffers) 2359 goto invalid_value; 2360 if (!ctx->Extensions.ARB_draw_buffers_blend) 2361 goto invalid_enum; 2362 v->value_int = ctx->Color.Blend[index].EquationRGB; 2363 return TYPE_INT; 2364 case GL_BLEND_EQUATION_ALPHA: 2365 if (index >= ctx->Const.MaxDrawBuffers) 2366 goto invalid_value; 2367 if (!ctx->Extensions.ARB_draw_buffers_blend) 2368 goto invalid_enum; 2369 v->value_int = ctx->Color.Blend[index].EquationA; 2370 return TYPE_INT; 2371 2372 case GL_COLOR_WRITEMASK: 2373 if (index >= ctx->Const.MaxDrawBuffers) 2374 goto invalid_value; 2375 if (!ctx->Extensions.EXT_draw_buffers2) 2376 goto invalid_enum; 2377 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0); 2378 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1); 2379 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2); 2380 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3); 2381 return TYPE_INT_4; 2382 2383 case GL_SCISSOR_BOX: 2384 if (index >= ctx->Const.MaxViewports) 2385 goto invalid_value; 2386 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X; 2387 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y; 2388 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width; 2389 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height; 2390 return TYPE_INT_4; 2391 2392 case GL_WINDOW_RECTANGLE_EXT: 2393 if (!ctx->Extensions.EXT_window_rectangles) 2394 goto invalid_enum; 2395 if (index >= ctx->Const.MaxWindowRectangles) 2396 goto invalid_value; 2397 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X; 2398 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y; 2399 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width; 2400 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height; 2401 return TYPE_INT_4; 2402 2403 case GL_VIEWPORT: 2404 if (index >= ctx->Const.MaxViewports) 2405 goto invalid_value; 2406 v->value_float_4[0] = ctx->ViewportArray[index].X; 2407 v->value_float_4[1] = ctx->ViewportArray[index].Y; 2408 v->value_float_4[2] = ctx->ViewportArray[index].Width; 2409 v->value_float_4[3] = ctx->ViewportArray[index].Height; 2410 return TYPE_FLOAT_4; 2411 2412 case GL_DEPTH_RANGE: 2413 if (index >= ctx->Const.MaxViewports) 2414 goto invalid_value; 2415 v->value_double_2[0] = ctx->ViewportArray[index].Near; 2416 v->value_double_2[1] = ctx->ViewportArray[index].Far; 2417 return TYPE_DOUBLEN_2; 2418 2419 case GL_TRANSFORM_FEEDBACK_BUFFER_START: 2420 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2421 goto invalid_value; 2422 if (!ctx->Extensions.EXT_transform_feedback) 2423 goto invalid_enum; 2424 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; 2425 return TYPE_INT64; 2426 2427 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: 2428 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2429 goto invalid_value; 2430 if (!ctx->Extensions.EXT_transform_feedback) 2431 goto invalid_enum; 2432 v->value_int64 2433 = ctx->TransformFeedback.CurrentObject->RequestedSize[index]; 2434 return TYPE_INT64; 2435 2436 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 2437 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2438 goto invalid_value; 2439 if (!ctx->Extensions.EXT_transform_feedback) 2440 goto invalid_enum; 2441 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index]; 2442 return TYPE_INT; 2443 2444 case GL_UNIFORM_BUFFER_BINDING: 2445 if (index >= ctx->Const.MaxUniformBufferBindings) 2446 goto invalid_value; 2447 if (!ctx->Extensions.ARB_uniform_buffer_object) 2448 goto invalid_enum; 2449 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name; 2450 return TYPE_INT; 2451 2452 case GL_UNIFORM_BUFFER_START: 2453 if (index >= ctx->Const.MaxUniformBufferBindings) 2454 goto invalid_value; 2455 if (!ctx->Extensions.ARB_uniform_buffer_object) 2456 goto invalid_enum; 2457 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 : 2458 ctx->UniformBufferBindings[index].Offset; 2459 return TYPE_INT; 2460 2461 case GL_UNIFORM_BUFFER_SIZE: 2462 if (index >= ctx->Const.MaxUniformBufferBindings) 2463 goto invalid_value; 2464 if (!ctx->Extensions.ARB_uniform_buffer_object) 2465 goto invalid_enum; 2466 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 : 2467 ctx->UniformBufferBindings[index].Size; 2468 return TYPE_INT; 2469 2470 /* ARB_shader_storage_buffer_object */ 2471 case GL_SHADER_STORAGE_BUFFER_BINDING: 2472 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2473 goto invalid_enum; 2474 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2475 goto invalid_value; 2476 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name; 2477 return TYPE_INT; 2478 2479 case GL_SHADER_STORAGE_BUFFER_START: 2480 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2481 goto invalid_enum; 2482 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2483 goto invalid_value; 2484 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 : 2485 ctx->ShaderStorageBufferBindings[index].Offset; 2486 return TYPE_INT; 2487 2488 case GL_SHADER_STORAGE_BUFFER_SIZE: 2489 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2490 goto invalid_enum; 2491 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2492 goto invalid_value; 2493 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 : 2494 ctx->ShaderStorageBufferBindings[index].Size; 2495 return TYPE_INT; 2496 2497 /* ARB_texture_multisample / GL3.2 */ 2498 case GL_SAMPLE_MASK_VALUE: 2499 if (index != 0) 2500 goto invalid_value; 2501 if (!ctx->Extensions.ARB_texture_multisample) 2502 goto invalid_enum; 2503 v->value_int = ctx->Multisample.SampleMaskValue; 2504 return TYPE_INT; 2505 2506 case GL_ATOMIC_COUNTER_BUFFER_BINDING: 2507 if (!ctx->Extensions.ARB_shader_atomic_counters) 2508 goto invalid_enum; 2509 if (index >= ctx->Const.MaxAtomicBufferBindings) 2510 goto invalid_value; 2511 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name; 2512 return TYPE_INT; 2513 2514 case GL_ATOMIC_COUNTER_BUFFER_START: 2515 if (!ctx->Extensions.ARB_shader_atomic_counters) 2516 goto invalid_enum; 2517 if (index >= ctx->Const.MaxAtomicBufferBindings) 2518 goto invalid_value; 2519 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 : 2520 ctx->AtomicBufferBindings[index].Offset; 2521 return TYPE_INT64; 2522 2523 case GL_ATOMIC_COUNTER_BUFFER_SIZE: 2524 if (!ctx->Extensions.ARB_shader_atomic_counters) 2525 goto invalid_enum; 2526 if (index >= ctx->Const.MaxAtomicBufferBindings) 2527 goto invalid_value; 2528 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 : 2529 ctx->AtomicBufferBindings[index].Size; 2530 return TYPE_INT64; 2531 2532 case GL_VERTEX_BINDING_DIVISOR: 2533 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) && 2534 !_mesa_is_gles31(ctx)) 2535 goto invalid_enum; 2536 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2537 goto invalid_value; 2538 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor; 2539 return TYPE_INT; 2540 2541 case GL_VERTEX_BINDING_OFFSET: 2542 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx)) 2543 goto invalid_enum; 2544 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2545 goto invalid_value; 2546 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset; 2547 return TYPE_INT; 2548 2549 case GL_VERTEX_BINDING_STRIDE: 2550 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx)) 2551 goto invalid_enum; 2552 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2553 goto invalid_value; 2554 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride; 2555 return TYPE_INT; 2556 2557 case GL_VERTEX_BINDING_BUFFER: 2558 if (ctx->API == API_OPENGLES2 && ctx->Version < 31) 2559 goto invalid_enum; 2560 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2561 goto invalid_value; 2562 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name; 2563 return TYPE_INT; 2564 2565 /* ARB_shader_image_load_store */ 2566 case GL_IMAGE_BINDING_NAME: { 2567 struct gl_texture_object *t; 2568 2569 if (!ctx->Extensions.ARB_shader_image_load_store) 2570 goto invalid_enum; 2571 if (index >= ctx->Const.MaxImageUnits) 2572 goto invalid_value; 2573 2574 t = ctx->ImageUnits[index].TexObj; 2575 v->value_int = (t ? t->Name : 0); 2576 return TYPE_INT; 2577 } 2578 2579 case GL_IMAGE_BINDING_LEVEL: 2580 if (!ctx->Extensions.ARB_shader_image_load_store) 2581 goto invalid_enum; 2582 if (index >= ctx->Const.MaxImageUnits) 2583 goto invalid_value; 2584 2585 v->value_int = ctx->ImageUnits[index].Level; 2586 return TYPE_INT; 2587 2588 case GL_IMAGE_BINDING_LAYERED: 2589 if (!ctx->Extensions.ARB_shader_image_load_store) 2590 goto invalid_enum; 2591 if (index >= ctx->Const.MaxImageUnits) 2592 goto invalid_value; 2593 2594 v->value_int = ctx->ImageUnits[index].Layered; 2595 return TYPE_INT; 2596 2597 case GL_IMAGE_BINDING_LAYER: 2598 if (!ctx->Extensions.ARB_shader_image_load_store) 2599 goto invalid_enum; 2600 if (index >= ctx->Const.MaxImageUnits) 2601 goto invalid_value; 2602 2603 v->value_int = ctx->ImageUnits[index].Layer; 2604 return TYPE_INT; 2605 2606 case GL_IMAGE_BINDING_ACCESS: 2607 if (!ctx->Extensions.ARB_shader_image_load_store) 2608 goto invalid_enum; 2609 if (index >= ctx->Const.MaxImageUnits) 2610 goto invalid_value; 2611 2612 v->value_int = ctx->ImageUnits[index].Access; 2613 return TYPE_INT; 2614 2615 case GL_IMAGE_BINDING_FORMAT: 2616 if (!ctx->Extensions.ARB_shader_image_load_store) 2617 goto invalid_enum; 2618 if (index >= ctx->Const.MaxImageUnits) 2619 goto invalid_value; 2620 2621 v->value_int = ctx->ImageUnits[index].Format; 2622 return TYPE_INT; 2623 2624 /* ARB_direct_state_access */ 2625 case GL_TEXTURE_BINDING_1D: 2626 case GL_TEXTURE_BINDING_1D_ARRAY: 2627 case GL_TEXTURE_BINDING_2D: 2628 case GL_TEXTURE_BINDING_2D_ARRAY: 2629 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 2630 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 2631 case GL_TEXTURE_BINDING_3D: 2632 case GL_TEXTURE_BINDING_BUFFER: 2633 case GL_TEXTURE_BINDING_CUBE_MAP: 2634 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 2635 case GL_TEXTURE_BINDING_RECTANGLE: { 2636 int target; 2637 2638 if (ctx->API != API_OPENGL_CORE) 2639 goto invalid_enum; 2640 target = tex_binding_to_index(ctx, pname); 2641 if (target < 0) 2642 goto invalid_enum; 2643 if (index >= _mesa_max_tex_unit(ctx)) 2644 goto invalid_value; 2645 2646 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name; 2647 return TYPE_INT; 2648 } 2649 2650 case GL_SAMPLER_BINDING: { 2651 struct gl_sampler_object *samp; 2652 2653 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33) 2654 goto invalid_enum; 2655 if (index >= _mesa_max_tex_unit(ctx)) 2656 goto invalid_value; 2657 2658 samp = ctx->Texture.Unit[index].Sampler; 2659 v->value_int = samp ? samp->Name : 0; 2660 return TYPE_INT; 2661 } 2662 2663 case GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2664 if (!_mesa_has_compute_shaders(ctx)) 2665 goto invalid_enum; 2666 if (index >= 3) 2667 goto invalid_value; 2668 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index]; 2669 return TYPE_INT; 2670 2671 case GL_MAX_COMPUTE_WORK_GROUP_SIZE: 2672 if (!_mesa_has_compute_shaders(ctx)) 2673 goto invalid_enum; 2674 if (index >= 3) 2675 goto invalid_value; 2676 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index]; 2677 return TYPE_INT; 2678 2679 /* ARB_compute_variable_group_size */ 2680 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 2681 if (!ctx->Extensions.ARB_compute_variable_group_size) 2682 goto invalid_enum; 2683 if (index >= 3) 2684 goto invalid_value; 2685 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index]; 2686 return TYPE_INT; 2687 2688 /* GL_EXT_external_objects */ 2689 case GL_NUM_DEVICE_UUIDS_EXT: 2690 v->value_int = 1; 2691 return TYPE_INT; 2692 case GL_DRIVER_UUID_EXT: 2693 if (index >= 1) 2694 goto invalid_value; 2695 _mesa_get_driver_uuid(ctx, v->value_int_4); 2696 return TYPE_INT_4; 2697 case GL_DEVICE_UUID_EXT: 2698 if (index >= 1) 2699 goto invalid_value; 2700 _mesa_get_device_uuid(ctx, v->value_int_4); 2701 return TYPE_INT_4; 2702 } 2703 2704 invalid_enum: 2705 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 2706 _mesa_enum_to_string(pname)); 2707 return TYPE_INVALID; 2708 invalid_value: 2709 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, 2710 _mesa_enum_to_string(pname)); 2711 return TYPE_INVALID; 2712} 2713 2714void GLAPIENTRY 2715_mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params ) 2716{ 2717 union value v; 2718 enum value_type type = 2719 find_value_indexed("glGetBooleani_v", pname, index, &v); 2720 2721 switch (type) { 2722 case TYPE_INT: 2723 case TYPE_UINT: 2724 params[0] = INT_TO_BOOLEAN(v.value_int); 2725 break; 2726 case TYPE_INT_4: 2727 case TYPE_UINT_4: 2728 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); 2729 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); 2730 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); 2731 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); 2732 break; 2733 case TYPE_INT64: 2734 params[0] = INT64_TO_BOOLEAN(v.value_int64); 2735 break; 2736 default: 2737 ; /* nothing - GL error was recorded */ 2738 } 2739} 2740 2741void GLAPIENTRY 2742_mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params ) 2743{ 2744 union value v; 2745 enum value_type type = 2746 find_value_indexed("glGetIntegeri_v", pname, index, &v); 2747 2748 switch (type) { 2749 case TYPE_FLOAT_4: 2750 case TYPE_FLOATN_4: 2751 params[3] = IROUND(v.value_float_4[3]); 2752 case TYPE_FLOAT_3: 2753 case TYPE_FLOATN_3: 2754 params[2] = IROUND(v.value_float_4[2]); 2755 case TYPE_FLOAT_2: 2756 case TYPE_FLOATN_2: 2757 params[1] = IROUND(v.value_float_4[1]); 2758 case TYPE_FLOAT: 2759 case TYPE_FLOATN: 2760 params[0] = IROUND(v.value_float_4[0]); 2761 break; 2762 2763 case TYPE_DOUBLEN_2: 2764 params[1] = IROUND(v.value_double_2[1]); 2765 case TYPE_DOUBLEN: 2766 params[0] = IROUND(v.value_double_2[0]); 2767 break; 2768 2769 case TYPE_INT: 2770 case TYPE_UINT: 2771 params[0] = v.value_int; 2772 break; 2773 case TYPE_INT_4: 2774 case TYPE_UINT_4: 2775 params[0] = v.value_int_4[0]; 2776 params[1] = v.value_int_4[1]; 2777 params[2] = v.value_int_4[2]; 2778 params[3] = v.value_int_4[3]; 2779 break; 2780 case TYPE_INT64: 2781 params[0] = INT64_TO_INT(v.value_int64); 2782 break; 2783 default: 2784 ; /* nothing - GL error was recorded */ 2785 } 2786} 2787 2788void GLAPIENTRY 2789_mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params ) 2790{ 2791 union value v; 2792 enum value_type type = 2793 find_value_indexed("glGetInteger64i_v", pname, index, &v); 2794 2795 switch (type) { 2796 case TYPE_INT: 2797 params[0] = v.value_int; 2798 break; 2799 case TYPE_INT_4: 2800 params[0] = v.value_int_4[0]; 2801 params[1] = v.value_int_4[1]; 2802 params[2] = v.value_int_4[2]; 2803 params[3] = v.value_int_4[3]; 2804 break; 2805 case TYPE_UINT: 2806 params[0] = (GLuint) v.value_int; 2807 break; 2808 case TYPE_UINT_4: 2809 params[0] = (GLuint) v.value_int_4[0]; 2810 params[1] = (GLuint) v.value_int_4[1]; 2811 params[2] = (GLuint) v.value_int_4[2]; 2812 params[3] = (GLuint) v.value_int_4[3]; 2813 break; 2814 case TYPE_INT64: 2815 params[0] = v.value_int64; 2816 break; 2817 default: 2818 ; /* nothing - GL error was recorded */ 2819 } 2820} 2821 2822void GLAPIENTRY 2823_mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params) 2824{ 2825 int i; 2826 GLmatrix *m; 2827 union value v; 2828 enum value_type type = 2829 find_value_indexed("glGetFloati_v", pname, index, &v); 2830 2831 switch (type) { 2832 case TYPE_FLOAT_4: 2833 case TYPE_FLOATN_4: 2834 params[3] = v.value_float_4[3]; 2835 case TYPE_FLOAT_3: 2836 case TYPE_FLOATN_3: 2837 params[2] = v.value_float_4[2]; 2838 case TYPE_FLOAT_2: 2839 case TYPE_FLOATN_2: 2840 params[1] = v.value_float_4[1]; 2841 case TYPE_FLOAT: 2842 case TYPE_FLOATN: 2843 params[0] = v.value_float_4[0]; 2844 break; 2845 2846 case TYPE_DOUBLEN_2: 2847 params[1] = (GLfloat) v.value_double_2[1]; 2848 case TYPE_DOUBLEN: 2849 params[0] = (GLfloat) v.value_double_2[0]; 2850 break; 2851 2852 case TYPE_INT_4: 2853 params[3] = (GLfloat) v.value_int_4[3]; 2854 case TYPE_INT_3: 2855 params[2] = (GLfloat) v.value_int_4[2]; 2856 case TYPE_INT_2: 2857 case TYPE_ENUM_2: 2858 params[1] = (GLfloat) v.value_int_4[1]; 2859 case TYPE_INT: 2860 case TYPE_ENUM: 2861 case TYPE_ENUM16: 2862 params[0] = (GLfloat) v.value_int_4[0]; 2863 break; 2864 2865 case TYPE_INT_N: 2866 for (i = 0; i < v.value_int_n.n; i++) 2867 params[i] = (GLfloat) v.value_int_n.ints[i]; 2868 break; 2869 2870 case TYPE_UINT_4: 2871 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]); 2872 case TYPE_UINT_3: 2873 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]); 2874 case TYPE_UINT_2: 2875 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]); 2876 case TYPE_UINT: 2877 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]); 2878 break; 2879 2880 case TYPE_INT64: 2881 params[0] = (GLfloat) v.value_int64; 2882 break; 2883 2884 case TYPE_BOOLEAN: 2885 params[0] = BOOLEAN_TO_FLOAT(v.value_bool); 2886 break; 2887 2888 case TYPE_UBYTE: 2889 params[0] = (GLfloat) v.value_ubyte; 2890 break; 2891 2892 case TYPE_SHORT: 2893 params[0] = (GLfloat) v.value_short; 2894 break; 2895 2896 case TYPE_MATRIX: 2897 m = *(GLmatrix **) &v; 2898 for (i = 0; i < 16; i++) 2899 params[i] = m->m[i]; 2900 break; 2901 2902 case TYPE_MATRIX_T: 2903 m = *(GLmatrix **) &v; 2904 for (i = 0; i < 16; i++) 2905 params[i] = m->m[transpose[i]]; 2906 break; 2907 2908 default: 2909 ; 2910 } 2911} 2912 2913void GLAPIENTRY 2914_mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params) 2915{ 2916 int i; 2917 GLmatrix *m; 2918 union value v; 2919 enum value_type type = 2920 find_value_indexed("glGetDoublei_v", pname, index, &v); 2921 2922 switch (type) { 2923 case TYPE_FLOAT_4: 2924 case TYPE_FLOATN_4: 2925 params[3] = (GLdouble) v.value_float_4[3]; 2926 case TYPE_FLOAT_3: 2927 case TYPE_FLOATN_3: 2928 params[2] = (GLdouble) v.value_float_4[2]; 2929 case TYPE_FLOAT_2: 2930 case TYPE_FLOATN_2: 2931 params[1] = (GLdouble) v.value_float_4[1]; 2932 case TYPE_FLOAT: 2933 case TYPE_FLOATN: 2934 params[0] = (GLdouble) v.value_float_4[0]; 2935 break; 2936 2937 case TYPE_DOUBLEN_2: 2938 params[1] = v.value_double_2[1]; 2939 case TYPE_DOUBLEN: 2940 params[0] = v.value_double_2[0]; 2941 break; 2942 2943 case TYPE_INT_4: 2944 params[3] = (GLdouble) v.value_int_4[3]; 2945 case TYPE_INT_3: 2946 params[2] = (GLdouble) v.value_int_4[2]; 2947 case TYPE_INT_2: 2948 case TYPE_ENUM_2: 2949 params[1] = (GLdouble) v.value_int_4[1]; 2950 case TYPE_INT: 2951 case TYPE_ENUM: 2952 case TYPE_ENUM16: 2953 params[0] = (GLdouble) v.value_int_4[0]; 2954 break; 2955 2956 case TYPE_INT_N: 2957 for (i = 0; i < v.value_int_n.n; i++) 2958 params[i] = (GLdouble) v.value_int_n.ints[i]; 2959 break; 2960 2961 case TYPE_UINT_4: 2962 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]); 2963 case TYPE_UINT_3: 2964 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]); 2965 case TYPE_UINT_2: 2966 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]); 2967 case TYPE_UINT: 2968 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]); 2969 break; 2970 2971 case TYPE_INT64: 2972 params[0] = (GLdouble) v.value_int64; 2973 break; 2974 2975 case TYPE_BOOLEAN: 2976 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool); 2977 break; 2978 2979 case TYPE_UBYTE: 2980 params[0] = (GLdouble) v.value_ubyte; 2981 break; 2982 2983 case TYPE_SHORT: 2984 params[0] = (GLdouble) v.value_short; 2985 break; 2986 2987 case TYPE_MATRIX: 2988 m = *(GLmatrix **) &v; 2989 for (i = 0; i < 16; i++) 2990 params[i] = (GLdouble) m->m[i]; 2991 break; 2992 2993 case TYPE_MATRIX_T: 2994 m = *(GLmatrix **) &v; 2995 for (i = 0; i < 16; i++) 2996 params[i] = (GLdouble) m->m[transpose[i]]; 2997 break; 2998 2999 default: 3000 ; 3001 } 3002} 3003 3004void GLAPIENTRY 3005_mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data) 3006{ 3007 GLsizei size; 3008 union value v; 3009 enum value_type type; 3010 const char *func = "glGetUnsignedBytei_vEXT"; 3011 3012 GET_CURRENT_CONTEXT(ctx); 3013 3014 if (!ctx->Extensions.EXT_memory_object) { 3015 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); 3016 return; 3017 } 3018 3019 type = find_value_indexed(func, target, index, &v); 3020 size = get_value_size(type, &v); 3021 if (size <= 0) { 3022 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()"); 3023 } 3024 3025 switch (type) { 3026 case TYPE_UINT: 3027 case TYPE_INT: 3028 case TYPE_INT_2: 3029 case TYPE_UINT_2: 3030 case TYPE_INT_3: 3031 case TYPE_UINT_3: 3032 case TYPE_INT_4: 3033 case TYPE_UINT_4: 3034 case TYPE_INT64: 3035 case TYPE_ENUM16: 3036 case TYPE_ENUM: 3037 case TYPE_ENUM_2: 3038 case TYPE_BOOLEAN: 3039 case TYPE_UBYTE: 3040 case TYPE_SHORT: 3041 case TYPE_FLOAT: 3042 case TYPE_FLOATN: 3043 case TYPE_FLOAT_2: 3044 case TYPE_FLOATN_2: 3045 case TYPE_FLOAT_3: 3046 case TYPE_FLOATN_3: 3047 case TYPE_FLOAT_4: 3048 case TYPE_FLOATN_4: 3049 case TYPE_FLOAT_8: 3050 case TYPE_DOUBLEN: 3051 case TYPE_DOUBLEN_2: 3052 case TYPE_MATRIX: 3053 case TYPE_MATRIX_T: 3054 memcpy(data, &v.value_int, size); 3055 break; 3056 case TYPE_INT_N: 3057 memcpy(data, &v.value_int_n.ints, size); 3058 break; 3059 default: 3060 break; /* nothing - GL error was recorded */ 3061 } 3062} 3063 3064void GLAPIENTRY 3065_mesa_GetFixedv(GLenum pname, GLfixed *params) 3066{ 3067 const struct value_desc *d; 3068 union value v; 3069 GLmatrix *m; 3070 int shift, i; 3071 void *p; 3072 3073 d = find_value("glGetDoublev", pname, &p, &v); 3074 switch (d->type) { 3075 case TYPE_INVALID: 3076 break; 3077 case TYPE_CONST: 3078 params[0] = INT_TO_FIXED(d->offset); 3079 break; 3080 3081 case TYPE_FLOAT_4: 3082 case TYPE_FLOATN_4: 3083 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); 3084 case TYPE_FLOAT_3: 3085 case TYPE_FLOATN_3: 3086 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); 3087 case TYPE_FLOAT_2: 3088 case TYPE_FLOATN_2: 3089 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); 3090 case TYPE_FLOAT: 3091 case TYPE_FLOATN: 3092 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); 3093 break; 3094 3095 case TYPE_DOUBLEN_2: 3096 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]); 3097 case TYPE_DOUBLEN: 3098 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); 3099 break; 3100 3101 case TYPE_INT_4: 3102 case TYPE_UINT_4: 3103 params[3] = INT_TO_FIXED(((GLint *) p)[3]); 3104 case TYPE_INT_3: 3105 case TYPE_UINT_3: 3106 params[2] = INT_TO_FIXED(((GLint *) p)[2]); 3107 case TYPE_INT_2: 3108 case TYPE_UINT_2: 3109 case TYPE_ENUM_2: 3110 params[1] = INT_TO_FIXED(((GLint *) p)[1]); 3111 case TYPE_INT: 3112 case TYPE_UINT: 3113 case TYPE_ENUM: 3114 params[0] = INT_TO_FIXED(((GLint *) p)[0]); 3115 break; 3116 3117 case TYPE_ENUM16: 3118 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0])); 3119 break; 3120 3121 case TYPE_INT_N: 3122 for (i = 0; i < v.value_int_n.n; i++) 3123 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); 3124 break; 3125 3126 case TYPE_INT64: 3127 params[0] = ((GLint64 *) p)[0]; 3128 break; 3129 3130 case TYPE_BOOLEAN: 3131 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); 3132 break; 3133 3134 case TYPE_UBYTE: 3135 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]); 3136 break; 3137 3138 case TYPE_SHORT: 3139 params[0] = INT_TO_FIXED(((GLshort *) p)[0]); 3140 break; 3141 3142 case TYPE_MATRIX: 3143 m = *(GLmatrix **) p; 3144 for (i = 0; i < 16; i++) 3145 params[i] = FLOAT_TO_FIXED(m->m[i]); 3146 break; 3147 3148 case TYPE_MATRIX_T: 3149 m = *(GLmatrix **) p; 3150 for (i = 0; i < 16; i++) 3151 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); 3152 break; 3153 3154 case TYPE_BIT_0: 3155 case TYPE_BIT_1: 3156 case TYPE_BIT_2: 3157 case TYPE_BIT_3: 3158 case TYPE_BIT_4: 3159 case TYPE_BIT_5: 3160 case TYPE_BIT_6: 3161 case TYPE_BIT_7: 3162 shift = d->type - TYPE_BIT_0; 3163 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); 3164 break; 3165 } 3166} 3167