glheader.h revision af69d88d
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file glheader.h
28 * Wrapper for GL/gl.h and GL/glext.h
29 */
30
31
32#ifndef GLHEADER_H
33#define GLHEADER_H
34
35
36#define GL_GLEXT_PROTOTYPES
37#include "GL/gl.h"
38#include "GL/glext.h"
39
40
41#ifdef __cplusplus
42extern "C" {
43#endif
44
45
46typedef int GLclampx;
47
48
49#ifndef GL_OES_EGL_image
50typedef void *GLeglImageOES;
51#endif
52
53
54#ifndef GL_OES_EGL_image_external
55#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
56#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
57#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
58#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
59#endif
60
61
62#ifndef GL_OES_point_size_array
63#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
64#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
65#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
66#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
67#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
68#endif
69
70
71#ifndef GL_OES_draw_texture
72#define GL_TEXTURE_CROP_RECT_OES  0x8B9D
73#endif
74
75
76#ifndef GL_PROGRAM_BINARY_LENGTH_OES
77#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
78#endif
79
80/* GLES 2.0 tokens */
81#ifndef GL_RGB565
82#define GL_RGB565 0x8D62
83#endif
84
85#ifndef GL_TEXTURE_GEN_STR_OES
86#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
87#endif
88
89#ifndef GL_OES_compressed_paletted_texture
90#define GL_PALETTE4_RGB8_OES                                    0x8B90
91#define GL_PALETTE4_RGBA8_OES                                   0x8B91
92#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
93#define GL_PALETTE4_RGBA4_OES                                   0x8B93
94#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
95#define GL_PALETTE8_RGB8_OES                                    0x8B95
96#define GL_PALETTE8_RGBA8_OES                                   0x8B96
97#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
98#define GL_PALETTE8_RGBA4_OES                                   0x8B98
99#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
100#endif
101
102#ifndef GL_ES_VERSION_2_0
103#define GL_SHADER_BINARY_FORMATS            0x8DF8
104#define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
105#define GL_SHADER_COMPILER                  0x8DFA
106#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
107#define GL_MAX_VARYING_VECTORS              0x8DFC
108#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
109#endif
110
111#ifndef GL_ATI_texture_compression_3dc
112#define GL_ATI_texture_compression_3dc 1
113#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
114#endif
115
116#ifndef GL_OES_compressed_ETC1_RGB8_texture
117#define GL_ETC1_RGB8_OES                                        0x8D64
118#endif
119
120
121/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
122 */
123#ifndef GL_HALF_FLOAT_OES
124#define GL_HALF_FLOAT_OES 0x8D61
125#endif
126
127
128/**
129 * Internal token to represent a GLSL shader program (a collection of
130 * one or more shaders that get linked together).  Note that GLSL
131 * shaders and shader programs share one name space (one hash table)
132 * so we need a value that's different from any of the
133 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
134 */
135#define GL_SHADER_PROGRAM_MESA 0x9999
136
137
138/**
139 * Internal token for geometry programs.
140 * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
141 */
142#define MESA_GEOMETRY_PROGRAM 0x8c26
143
144/* Several fields of struct gl_config can take these as values.  Since
145 * GLX header files may not be available everywhere they need to be used,
146 * redefine them here.
147 */
148#define GLX_NONE                           0x8000
149#define GLX_SLOW_CONFIG                    0x8001
150#define GLX_TRUE_COLOR                     0x8002
151#define GLX_DIRECT_COLOR                   0x8003
152#define GLX_PSEUDO_COLOR                   0x8004
153#define GLX_STATIC_COLOR                   0x8005
154#define GLX_GRAY_SCALE                     0x8006
155#define GLX_STATIC_GRAY                    0x8007
156#define GLX_TRANSPARENT_RGB                0x8008
157#define GLX_TRANSPARENT_INDEX              0x8009
158#define GLX_NON_CONFORMANT_CONFIG          0x800D
159#define GLX_SWAP_EXCHANGE_OML              0x8061
160#define GLX_SWAP_COPY_OML                  0x8062
161#define GLX_SWAP_UNDEFINED_OML             0x8063
162
163#define GLX_DONT_CARE                      0xFFFFFFFF
164
165
166#ifdef __cplusplus
167}
168#endif
169
170#endif /* GLHEADER_H */
171