glheader.h revision af69d88d
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file glheader.h 28 * Wrapper for GL/gl.h and GL/glext.h 29 */ 30 31 32#ifndef GLHEADER_H 33#define GLHEADER_H 34 35 36#define GL_GLEXT_PROTOTYPES 37#include "GL/gl.h" 38#include "GL/glext.h" 39 40 41#ifdef __cplusplus 42extern "C" { 43#endif 44 45 46typedef int GLclampx; 47 48 49#ifndef GL_OES_EGL_image 50typedef void *GLeglImageOES; 51#endif 52 53 54#ifndef GL_OES_EGL_image_external 55#define GL_TEXTURE_EXTERNAL_OES 0x8D65 56#define GL_SAMPLER_EXTERNAL_OES 0x8D66 57#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 58#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 59#endif 60 61 62#ifndef GL_OES_point_size_array 63#define GL_POINT_SIZE_ARRAY_OES 0x8B9C 64#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 65#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 66#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 67#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 68#endif 69 70 71#ifndef GL_OES_draw_texture 72#define GL_TEXTURE_CROP_RECT_OES 0x8B9D 73#endif 74 75 76#ifndef GL_PROGRAM_BINARY_LENGTH_OES 77#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 78#endif 79 80/* GLES 2.0 tokens */ 81#ifndef GL_RGB565 82#define GL_RGB565 0x8D62 83#endif 84 85#ifndef GL_TEXTURE_GEN_STR_OES 86#define GL_TEXTURE_GEN_STR_OES 0x8D60 87#endif 88 89#ifndef GL_OES_compressed_paletted_texture 90#define GL_PALETTE4_RGB8_OES 0x8B90 91#define GL_PALETTE4_RGBA8_OES 0x8B91 92#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 93#define GL_PALETTE4_RGBA4_OES 0x8B93 94#define GL_PALETTE4_RGB5_A1_OES 0x8B94 95#define GL_PALETTE8_RGB8_OES 0x8B95 96#define GL_PALETTE8_RGBA8_OES 0x8B96 97#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 98#define GL_PALETTE8_RGBA4_OES 0x8B98 99#define GL_PALETTE8_RGB5_A1_OES 0x8B99 100#endif 101 102#ifndef GL_ES_VERSION_2_0 103#define GL_SHADER_BINARY_FORMATS 0x8DF8 104#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 105#define GL_SHADER_COMPILER 0x8DFA 106#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 107#define GL_MAX_VARYING_VECTORS 0x8DFC 108#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 109#endif 110 111#ifndef GL_ATI_texture_compression_3dc 112#define GL_ATI_texture_compression_3dc 1 113#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 114#endif 115 116#ifndef GL_OES_compressed_ETC1_RGB8_texture 117#define GL_ETC1_RGB8_OES 0x8D64 118#endif 119 120 121/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT. 122 */ 123#ifndef GL_HALF_FLOAT_OES 124#define GL_HALF_FLOAT_OES 0x8D61 125#endif 126 127 128/** 129 * Internal token to represent a GLSL shader program (a collection of 130 * one or more shaders that get linked together). Note that GLSL 131 * shaders and shader programs share one name space (one hash table) 132 * so we need a value that's different from any of the 133 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. 134 */ 135#define GL_SHADER_PROGRAM_MESA 0x9999 136 137 138/** 139 * Internal token for geometry programs. 140 * Use the value for GL_GEOMETRY_PROGRAM_NV for now. 141 */ 142#define MESA_GEOMETRY_PROGRAM 0x8c26 143 144/* Several fields of struct gl_config can take these as values. Since 145 * GLX header files may not be available everywhere they need to be used, 146 * redefine them here. 147 */ 148#define GLX_NONE 0x8000 149#define GLX_SLOW_CONFIG 0x8001 150#define GLX_TRUE_COLOR 0x8002 151#define GLX_DIRECT_COLOR 0x8003 152#define GLX_PSEUDO_COLOR 0x8004 153#define GLX_STATIC_COLOR 0x8005 154#define GLX_GRAY_SCALE 0x8006 155#define GLX_STATIC_GRAY 0x8007 156#define GLX_TRANSPARENT_RGB 0x8008 157#define GLX_TRANSPARENT_INDEX 0x8009 158#define GLX_NON_CONFORMANT_CONFIG 0x800D 159#define GLX_SWAP_EXCHANGE_OML 0x8061 160#define GLX_SWAP_COPY_OML 0x8062 161#define GLX_SWAP_UNDEFINED_OML 0x8063 162 163#define GLX_DONT_CARE 0xFFFFFFFF 164 165 166#ifdef __cplusplus 167} 168#endif 169 170#endif /* GLHEADER_H */ 171