glheader.h revision b9abf16e
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file glheader.h 28 * Wrapper for GL/gl.h and GL/glext.h 29 */ 30 31 32#ifndef GLHEADER_H 33#define GLHEADER_H 34 35 36#define GL_GLEXT_PROTOTYPES 37#include "GL/gl.h" 38#include "GL/glext.h" 39 40 41#ifdef __cplusplus 42extern "C" { 43#endif 44 45 46/* Custom Mesa types to save space. */ 47typedef unsigned short GLenum16; 48typedef unsigned char GLbitfield8; 49typedef unsigned short GLbitfield16; 50typedef GLuint64 GLbitfield64; 51 52/* Common GLES 1.0 and 2.0 tokens */ 53 54#ifndef GL_OES_EGL_image_external 55#define GL_TEXTURE_EXTERNAL_OES 0x8D65 56#define GL_SAMPLER_EXTERNAL_OES 0x8D66 57#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 58#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 59#endif 60 61#ifndef GL_OES_compressed_ETC1_RGB8_texture 62#define GL_ETC1_RGB8_OES 0x8D64 63#endif 64 65 66/* GLES 1.0 only tokens */ 67 68typedef int GLclampx; 69 70#ifndef GL_OES_point_size_array 71#define GL_POINT_SIZE_ARRAY_OES 0x8B9C 72#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 73#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 74#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 75#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 76#endif 77 78 79#ifndef GL_OES_draw_texture 80#define GL_TEXTURE_CROP_RECT_OES 0x8B9D 81#endif 82 83#ifndef GL_TEXTURE_GEN_STR_OES 84#define GL_TEXTURE_GEN_STR_OES 0x8D60 85#endif 86 87 88/* GLES 2.0 only tokens */ 89 90#ifndef GL_PROGRAM_BINARY_LENGTH_OES 91#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 92#endif 93 94#ifndef GL_OES_texture_compression_astc 95#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 96#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 97#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 98#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 99#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 100#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 101#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 102#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 103#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 104#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 105#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 106#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 107#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 108#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 109#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 110#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 111#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 112#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 113#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 114#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 115#endif 116 117#ifndef GL_EXT_shader_framebuffer_fetch 118#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 119#endif 120 121#ifndef GL_EXT_disjoint_timer_query 122#define GL_GPU_DISJOINT_EXT 0x8FBB 123#endif 124 125/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT. 126 */ 127#ifndef GL_HALF_FLOAT_OES 128#define GL_HALF_FLOAT_OES 0x8D61 129#endif 130 131#ifndef GL_MESA_framebuffer_flip_y 132#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB 133#endif 134 135/* There is no formal spec for the following extension. */ 136#ifndef GL_ATI_texture_compression_3dc 137#define GL_ATI_texture_compression_3dc 1 138#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 139#endif 140 141#ifndef GL_EXT_texture_sRGB_R8 142#define GL_SR8_EXT 0x8FBD 143#endif 144 145#ifndef GL_AMD_compressed_ATC_texture 146#define GL_ATC_RGB_AMD 0x8C92 147#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 148#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 149#endif 150 151/** 152 * Internal token to represent a GLSL shader program (a collection of 153 * one or more shaders that get linked together). Note that GLSL 154 * shaders and shader programs share one name space (one hash table) 155 * so we need a value that's different from any of the 156 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. 157 */ 158#define GL_SHADER_PROGRAM_MESA 0x9999 159 160#ifndef GL_EXT_multisampled_render_to_texture 161#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 162#endif 163 164#ifdef __cplusplus 165} 166#endif 167 168#endif /* GLHEADER_H */ 169