matrix.c revision 7117f1b4
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
37117f1b4Smrg * Version:  6.5.3
47117f1b4Smrg *
57117f1b4Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
67117f1b4Smrg *
77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
87117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
97117f1b4Smrg * to deal in the Software without restriction, including without limitation
107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
127117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
137117f1b4Smrg *
147117f1b4Smrg * The above copyright notice and this permission notice shall be included
157117f1b4Smrg * in all copies or substantial portions of the Software.
167117f1b4Smrg *
177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
207117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
217117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
227117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
237117f1b4Smrg */
247117f1b4Smrg
257117f1b4Smrg
267117f1b4Smrg/**
277117f1b4Smrg * \file matrix.c
287117f1b4Smrg * Matrix operations.
297117f1b4Smrg *
307117f1b4Smrg * \note
317117f1b4Smrg * -# 4x4 transformation matrices are stored in memory in column major order.
327117f1b4Smrg * -# Points/vertices are to be thought of as column vectors.
337117f1b4Smrg * -# Transformation of a point p by a matrix M is: p' = M * p
347117f1b4Smrg */
357117f1b4Smrg
367117f1b4Smrg
377117f1b4Smrg#include "glheader.h"
387117f1b4Smrg#include "imports.h"
397117f1b4Smrg#include "context.h"
407117f1b4Smrg#include "enums.h"
417117f1b4Smrg#include "macros.h"
427117f1b4Smrg#include "matrix.h"
437117f1b4Smrg#include "mtypes.h"
447117f1b4Smrg#include "math/m_matrix.h"
457117f1b4Smrg#include "math/m_xform.h"
467117f1b4Smrg
477117f1b4Smrg
487117f1b4Smrg/**
497117f1b4Smrg * Apply a perspective projection matrix.
507117f1b4Smrg *
517117f1b4Smrg * \param left left clipping plane coordinate.
527117f1b4Smrg * \param right right clipping plane coordinate.
537117f1b4Smrg * \param bottom bottom clipping plane coordinate.
547117f1b4Smrg * \param top top clipping plane coordinate.
557117f1b4Smrg * \param nearval distance to the near clipping plane.
567117f1b4Smrg * \param farval distance to the far clipping plane.
577117f1b4Smrg *
587117f1b4Smrg * \sa glFrustum().
597117f1b4Smrg *
607117f1b4Smrg * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
617117f1b4Smrg * the top matrix of the current matrix stack and sets
627117f1b4Smrg * __GLcontextRec::NewState.
637117f1b4Smrg */
647117f1b4Smrgvoid GLAPIENTRY
657117f1b4Smrg_mesa_Frustum( GLdouble left, GLdouble right,
667117f1b4Smrg               GLdouble bottom, GLdouble top,
677117f1b4Smrg               GLdouble nearval, GLdouble farval )
687117f1b4Smrg{
697117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
707117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
717117f1b4Smrg
727117f1b4Smrg   if (nearval <= 0.0 ||
737117f1b4Smrg       farval <= 0.0 ||
747117f1b4Smrg       nearval == farval ||
757117f1b4Smrg       left == right ||
767117f1b4Smrg       top == bottom)
777117f1b4Smrg   {
787117f1b4Smrg      _mesa_error( ctx,  GL_INVALID_VALUE, "glFrustum" );
797117f1b4Smrg      return;
807117f1b4Smrg   }
817117f1b4Smrg
827117f1b4Smrg   _math_matrix_frustum( ctx->CurrentStack->Top,
837117f1b4Smrg                         (GLfloat) left, (GLfloat) right,
847117f1b4Smrg			 (GLfloat) bottom, (GLfloat) top,
857117f1b4Smrg			 (GLfloat) nearval, (GLfloat) farval );
867117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
877117f1b4Smrg}
887117f1b4Smrg
897117f1b4Smrg
907117f1b4Smrg/**
917117f1b4Smrg * Apply an orthographic projection matrix.
927117f1b4Smrg *
937117f1b4Smrg * \param left left clipping plane coordinate.
947117f1b4Smrg * \param right right clipping plane coordinate.
957117f1b4Smrg * \param bottom bottom clipping plane coordinate.
967117f1b4Smrg * \param top top clipping plane coordinate.
977117f1b4Smrg * \param nearval distance to the near clipping plane.
987117f1b4Smrg * \param farval distance to the far clipping plane.
997117f1b4Smrg *
1007117f1b4Smrg * \sa glOrtho().
1017117f1b4Smrg *
1027117f1b4Smrg * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
1037117f1b4Smrg * the top matrix of the current matrix stack and sets
1047117f1b4Smrg * __GLcontextRec::NewState.
1057117f1b4Smrg */
1067117f1b4Smrgvoid GLAPIENTRY
1077117f1b4Smrg_mesa_Ortho( GLdouble left, GLdouble right,
1087117f1b4Smrg             GLdouble bottom, GLdouble top,
1097117f1b4Smrg             GLdouble nearval, GLdouble farval )
1107117f1b4Smrg{
1117117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1127117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1137117f1b4Smrg
1147117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
1157117f1b4Smrg      _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
1167117f1b4Smrg                  left, right, bottom, top, nearval, farval);
1177117f1b4Smrg
1187117f1b4Smrg   if (left == right ||
1197117f1b4Smrg       bottom == top ||
1207117f1b4Smrg       nearval == farval)
1217117f1b4Smrg   {
1227117f1b4Smrg      _mesa_error( ctx,  GL_INVALID_VALUE, "glOrtho" );
1237117f1b4Smrg      return;
1247117f1b4Smrg   }
1257117f1b4Smrg
1267117f1b4Smrg   _math_matrix_ortho( ctx->CurrentStack->Top,
1277117f1b4Smrg                       (GLfloat) left, (GLfloat) right,
1287117f1b4Smrg		       (GLfloat) bottom, (GLfloat) top,
1297117f1b4Smrg		       (GLfloat) nearval, (GLfloat) farval );
1307117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
1317117f1b4Smrg}
1327117f1b4Smrg
1337117f1b4Smrg
1347117f1b4Smrg/**
1357117f1b4Smrg * Set the current matrix stack.
1367117f1b4Smrg *
1377117f1b4Smrg * \param mode matrix stack.
1387117f1b4Smrg *
1397117f1b4Smrg * \sa glMatrixMode().
1407117f1b4Smrg *
1417117f1b4Smrg * Flushes the vertices, validates the parameter and updates
1427117f1b4Smrg * __GLcontextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
1437117f1b4Smrg * specified matrix stack.
1447117f1b4Smrg */
1457117f1b4Smrgvoid GLAPIENTRY
1467117f1b4Smrg_mesa_MatrixMode( GLenum mode )
1477117f1b4Smrg{
1487117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1497117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
1507117f1b4Smrg
1517117f1b4Smrg   if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
1527117f1b4Smrg      return;
1537117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1547117f1b4Smrg
1557117f1b4Smrg   switch (mode) {
1567117f1b4Smrg   case GL_MODELVIEW:
1577117f1b4Smrg      ctx->CurrentStack = &ctx->ModelviewMatrixStack;
1587117f1b4Smrg      break;
1597117f1b4Smrg   case GL_PROJECTION:
1607117f1b4Smrg      ctx->CurrentStack = &ctx->ProjectionMatrixStack;
1617117f1b4Smrg      break;
1627117f1b4Smrg   case GL_TEXTURE:
1637117f1b4Smrg      if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1647117f1b4Smrg         _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(texcoord unit)");
1657117f1b4Smrg         return;
1667117f1b4Smrg      }
1677117f1b4Smrg      ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
1687117f1b4Smrg      break;
1697117f1b4Smrg   case GL_COLOR:
1707117f1b4Smrg      ctx->CurrentStack = &ctx->ColorMatrixStack;
1717117f1b4Smrg      break;
1727117f1b4Smrg   case GL_MATRIX0_NV:
1737117f1b4Smrg   case GL_MATRIX1_NV:
1747117f1b4Smrg   case GL_MATRIX2_NV:
1757117f1b4Smrg   case GL_MATRIX3_NV:
1767117f1b4Smrg   case GL_MATRIX4_NV:
1777117f1b4Smrg   case GL_MATRIX5_NV:
1787117f1b4Smrg   case GL_MATRIX6_NV:
1797117f1b4Smrg   case GL_MATRIX7_NV:
1807117f1b4Smrg      if (ctx->Extensions.NV_vertex_program) {
1817117f1b4Smrg         ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
1827117f1b4Smrg      }
1837117f1b4Smrg      else {
1847117f1b4Smrg         _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
1857117f1b4Smrg         return;
1867117f1b4Smrg      }
1877117f1b4Smrg      break;
1887117f1b4Smrg   case GL_MATRIX0_ARB:
1897117f1b4Smrg   case GL_MATRIX1_ARB:
1907117f1b4Smrg   case GL_MATRIX2_ARB:
1917117f1b4Smrg   case GL_MATRIX3_ARB:
1927117f1b4Smrg   case GL_MATRIX4_ARB:
1937117f1b4Smrg   case GL_MATRIX5_ARB:
1947117f1b4Smrg   case GL_MATRIX6_ARB:
1957117f1b4Smrg   case GL_MATRIX7_ARB:
1967117f1b4Smrg      if (ctx->Extensions.ARB_vertex_program ||
1977117f1b4Smrg          ctx->Extensions.ARB_fragment_program) {
1987117f1b4Smrg         const GLuint m = mode - GL_MATRIX0_ARB;
1997117f1b4Smrg         if (m > ctx->Const.MaxProgramMatrices) {
2007117f1b4Smrg            _mesa_error(ctx, GL_INVALID_ENUM,
2017117f1b4Smrg                        "glMatrixMode(GL_MATRIX%d_ARB)", m);
2027117f1b4Smrg            return;
2037117f1b4Smrg         }
2047117f1b4Smrg         ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
2057117f1b4Smrg      }
2067117f1b4Smrg      else {
2077117f1b4Smrg         _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
2087117f1b4Smrg         return;
2097117f1b4Smrg      }
2107117f1b4Smrg      break;
2117117f1b4Smrg   default:
2127117f1b4Smrg      _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
2137117f1b4Smrg      return;
2147117f1b4Smrg   }
2157117f1b4Smrg
2167117f1b4Smrg   ctx->Transform.MatrixMode = mode;
2177117f1b4Smrg}
2187117f1b4Smrg
2197117f1b4Smrg
2207117f1b4Smrg/**
2217117f1b4Smrg * Push the current matrix stack.
2227117f1b4Smrg *
2237117f1b4Smrg * \sa glPushMatrix().
2247117f1b4Smrg *
2257117f1b4Smrg * Verifies the current matrix stack is not full, and duplicates the top-most
2267117f1b4Smrg * matrix in the stack. Marks __GLcontextRec::NewState with the stack dirty
2277117f1b4Smrg * flag.
2287117f1b4Smrg */
2297117f1b4Smrgvoid GLAPIENTRY
2307117f1b4Smrg_mesa_PushMatrix( void )
2317117f1b4Smrg{
2327117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
2337117f1b4Smrg   struct gl_matrix_stack *stack = ctx->CurrentStack;
2347117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END(ctx);
2357117f1b4Smrg
2367117f1b4Smrg   if (MESA_VERBOSE&VERBOSE_API)
2377117f1b4Smrg      _mesa_debug(ctx, "glPushMatrix %s\n",
2387117f1b4Smrg                  _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
2397117f1b4Smrg
2407117f1b4Smrg   if (stack->Depth + 1 >= stack->MaxDepth) {
2417117f1b4Smrg      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
2427117f1b4Smrg         _mesa_error(ctx,  GL_STACK_OVERFLOW,
2437117f1b4Smrg                     "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
2447117f1b4Smrg                      ctx->Texture.CurrentUnit);
2457117f1b4Smrg      }
2467117f1b4Smrg      else {
2477117f1b4Smrg         _mesa_error(ctx,  GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
2487117f1b4Smrg                     _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
2497117f1b4Smrg      }
2507117f1b4Smrg      return;
2517117f1b4Smrg   }
2527117f1b4Smrg   _math_matrix_copy( &stack->Stack[stack->Depth + 1],
2537117f1b4Smrg                      &stack->Stack[stack->Depth] );
2547117f1b4Smrg   stack->Depth++;
2557117f1b4Smrg   stack->Top = &(stack->Stack[stack->Depth]);
2567117f1b4Smrg   ctx->NewState |= stack->DirtyFlag;
2577117f1b4Smrg}
2587117f1b4Smrg
2597117f1b4Smrg
2607117f1b4Smrg/**
2617117f1b4Smrg * Pop the current matrix stack.
2627117f1b4Smrg *
2637117f1b4Smrg * \sa glPopMatrix().
2647117f1b4Smrg *
2657117f1b4Smrg * Flushes the vertices, verifies the current matrix stack is not empty, and
2667117f1b4Smrg * moves the stack head down. Marks __GLcontextRec::NewState with the dirty
2677117f1b4Smrg * stack flag.
2687117f1b4Smrg */
2697117f1b4Smrgvoid GLAPIENTRY
2707117f1b4Smrg_mesa_PopMatrix( void )
2717117f1b4Smrg{
2727117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
2737117f1b4Smrg   struct gl_matrix_stack *stack = ctx->CurrentStack;
2747117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2757117f1b4Smrg
2767117f1b4Smrg   if (MESA_VERBOSE&VERBOSE_API)
2777117f1b4Smrg      _mesa_debug(ctx, "glPopMatrix %s\n",
2787117f1b4Smrg                  _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
2797117f1b4Smrg
2807117f1b4Smrg   if (stack->Depth == 0) {
2817117f1b4Smrg      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
2827117f1b4Smrg         _mesa_error(ctx,  GL_STACK_UNDERFLOW,
2837117f1b4Smrg                     "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
2847117f1b4Smrg                      ctx->Texture.CurrentUnit);
2857117f1b4Smrg      }
2867117f1b4Smrg      else {
2877117f1b4Smrg         _mesa_error(ctx,  GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
2887117f1b4Smrg                     _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
2897117f1b4Smrg      }
2907117f1b4Smrg      return;
2917117f1b4Smrg   }
2927117f1b4Smrg   stack->Depth--;
2937117f1b4Smrg   stack->Top = &(stack->Stack[stack->Depth]);
2947117f1b4Smrg   ctx->NewState |= stack->DirtyFlag;
2957117f1b4Smrg}
2967117f1b4Smrg
2977117f1b4Smrg
2987117f1b4Smrg/**
2997117f1b4Smrg * Replace the current matrix with the identity matrix.
3007117f1b4Smrg *
3017117f1b4Smrg * \sa glLoadIdentity().
3027117f1b4Smrg *
3037117f1b4Smrg * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
3047117f1b4Smrg * matrix in the current stack. Marks __GLcontextRec::NewState with the stack
3057117f1b4Smrg * dirty flag.
3067117f1b4Smrg */
3077117f1b4Smrgvoid GLAPIENTRY
3087117f1b4Smrg_mesa_LoadIdentity( void )
3097117f1b4Smrg{
3107117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3117117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3127117f1b4Smrg
3137117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
3147117f1b4Smrg      _mesa_debug(ctx, "glLoadIdentity()");
3157117f1b4Smrg
3167117f1b4Smrg   _math_matrix_set_identity( ctx->CurrentStack->Top );
3177117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
3187117f1b4Smrg}
3197117f1b4Smrg
3207117f1b4Smrg
3217117f1b4Smrg/**
3227117f1b4Smrg * Replace the current matrix with a given matrix.
3237117f1b4Smrg *
3247117f1b4Smrg * \param m matrix.
3257117f1b4Smrg *
3267117f1b4Smrg * \sa glLoadMatrixf().
3277117f1b4Smrg *
3287117f1b4Smrg * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
3297117f1b4Smrg * in the current stack and the given matrix. Marks __GLcontextRec::NewState
3307117f1b4Smrg * with the dirty stack flag.
3317117f1b4Smrg */
3327117f1b4Smrgvoid GLAPIENTRY
3337117f1b4Smrg_mesa_LoadMatrixf( const GLfloat *m )
3347117f1b4Smrg{
3357117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3367117f1b4Smrg   if (!m) return;
3377117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
3387117f1b4Smrg      _mesa_debug(ctx,
3397117f1b4Smrg          "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
3407117f1b4Smrg          m[0], m[4], m[8], m[12],
3417117f1b4Smrg          m[1], m[5], m[9], m[13],
3427117f1b4Smrg          m[2], m[6], m[10], m[14],
3437117f1b4Smrg          m[3], m[7], m[11], m[15]);
3447117f1b4Smrg
3457117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3467117f1b4Smrg   _math_matrix_loadf( ctx->CurrentStack->Top, m );
3477117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
3487117f1b4Smrg}
3497117f1b4Smrg
3507117f1b4Smrg
3517117f1b4Smrg/**
3527117f1b4Smrg * Multiply the current matrix with a given matrix.
3537117f1b4Smrg *
3547117f1b4Smrg * \param m matrix.
3557117f1b4Smrg *
3567117f1b4Smrg * \sa glMultMatrixf().
3577117f1b4Smrg *
3587117f1b4Smrg * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
3597117f1b4Smrg * matrix in the current stack and the given matrix. Marks
3607117f1b4Smrg * __GLcontextRec::NewState with the dirty stack flag.
3617117f1b4Smrg */
3627117f1b4Smrgvoid GLAPIENTRY
3637117f1b4Smrg_mesa_MultMatrixf( const GLfloat *m )
3647117f1b4Smrg{
3657117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3667117f1b4Smrg   if (!m) return;
3677117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
3687117f1b4Smrg      _mesa_debug(ctx,
3697117f1b4Smrg          "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
3707117f1b4Smrg          m[0], m[4], m[8], m[12],
3717117f1b4Smrg          m[1], m[5], m[9], m[13],
3727117f1b4Smrg          m[2], m[6], m[10], m[14],
3737117f1b4Smrg          m[3], m[7], m[11], m[15]);
3747117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3757117f1b4Smrg   _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
3767117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
3777117f1b4Smrg}
3787117f1b4Smrg
3797117f1b4Smrg
3807117f1b4Smrg/**
3817117f1b4Smrg * Multiply the current matrix with a rotation matrix.
3827117f1b4Smrg *
3837117f1b4Smrg * \param angle angle of rotation, in degrees.
3847117f1b4Smrg * \param x rotation vector x coordinate.
3857117f1b4Smrg * \param y rotation vector y coordinate.
3867117f1b4Smrg * \param z rotation vector z coordinate.
3877117f1b4Smrg *
3887117f1b4Smrg * \sa glRotatef().
3897117f1b4Smrg *
3907117f1b4Smrg * Flushes the vertices and calls _math_matrix_rotate() with the top-most
3917117f1b4Smrg * matrix in the current stack and the given parameters. Marks
3927117f1b4Smrg * __GLcontextRec::NewState with the dirty stack flag.
3937117f1b4Smrg */
3947117f1b4Smrgvoid GLAPIENTRY
3957117f1b4Smrg_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
3967117f1b4Smrg{
3977117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3987117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3997117f1b4Smrg   if (angle != 0.0F) {
4007117f1b4Smrg      _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
4017117f1b4Smrg      ctx->NewState |= ctx->CurrentStack->DirtyFlag;
4027117f1b4Smrg   }
4037117f1b4Smrg}
4047117f1b4Smrg
4057117f1b4Smrg
4067117f1b4Smrg/**
4077117f1b4Smrg * Multiply the current matrix with a general scaling matrix.
4087117f1b4Smrg *
4097117f1b4Smrg * \param x x axis scale factor.
4107117f1b4Smrg * \param y y axis scale factor.
4117117f1b4Smrg * \param z z axis scale factor.
4127117f1b4Smrg *
4137117f1b4Smrg * \sa glScalef().
4147117f1b4Smrg *
4157117f1b4Smrg * Flushes the vertices and calls _math_matrix_scale() with the top-most
4167117f1b4Smrg * matrix in the current stack and the given parameters. Marks
4177117f1b4Smrg * __GLcontextRec::NewState with the dirty stack flag.
4187117f1b4Smrg */
4197117f1b4Smrgvoid GLAPIENTRY
4207117f1b4Smrg_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
4217117f1b4Smrg{
4227117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
4237117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
4247117f1b4Smrg   _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
4257117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
4267117f1b4Smrg}
4277117f1b4Smrg
4287117f1b4Smrg
4297117f1b4Smrg/**
4307117f1b4Smrg * Multiply the current matrix with a translation matrix.
4317117f1b4Smrg *
4327117f1b4Smrg * \param x translation vector x coordinate.
4337117f1b4Smrg * \param y translation vector y coordinate.
4347117f1b4Smrg * \param z translation vector z coordinate.
4357117f1b4Smrg *
4367117f1b4Smrg * \sa glTranslatef().
4377117f1b4Smrg *
4387117f1b4Smrg * Flushes the vertices and calls _math_matrix_translate() with the top-most
4397117f1b4Smrg * matrix in the current stack and the given parameters. Marks
4407117f1b4Smrg * __GLcontextRec::NewState with the dirty stack flag.
4417117f1b4Smrg */
4427117f1b4Smrgvoid GLAPIENTRY
4437117f1b4Smrg_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
4447117f1b4Smrg{
4457117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
4467117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
4477117f1b4Smrg   _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
4487117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
4497117f1b4Smrg}
4507117f1b4Smrg
4517117f1b4Smrg
4527117f1b4Smrg#if _HAVE_FULL_GL
4537117f1b4Smrgvoid GLAPIENTRY
4547117f1b4Smrg_mesa_LoadMatrixd( const GLdouble *m )
4557117f1b4Smrg{
4567117f1b4Smrg   GLint i;
4577117f1b4Smrg   GLfloat f[16];
4587117f1b4Smrg   if (!m) return;
4597117f1b4Smrg   for (i = 0; i < 16; i++)
4607117f1b4Smrg      f[i] = (GLfloat) m[i];
4617117f1b4Smrg   _mesa_LoadMatrixf(f);
4627117f1b4Smrg}
4637117f1b4Smrg
4647117f1b4Smrgvoid GLAPIENTRY
4657117f1b4Smrg_mesa_MultMatrixd( const GLdouble *m )
4667117f1b4Smrg{
4677117f1b4Smrg   GLint i;
4687117f1b4Smrg   GLfloat f[16];
4697117f1b4Smrg   if (!m) return;
4707117f1b4Smrg   for (i = 0; i < 16; i++)
4717117f1b4Smrg      f[i] = (GLfloat) m[i];
4727117f1b4Smrg   _mesa_MultMatrixf( f );
4737117f1b4Smrg}
4747117f1b4Smrg
4757117f1b4Smrg
4767117f1b4Smrgvoid GLAPIENTRY
4777117f1b4Smrg_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
4787117f1b4Smrg{
4797117f1b4Smrg   _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
4807117f1b4Smrg}
4817117f1b4Smrg
4827117f1b4Smrg
4837117f1b4Smrgvoid GLAPIENTRY
4847117f1b4Smrg_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
4857117f1b4Smrg{
4867117f1b4Smrg   _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4877117f1b4Smrg}
4887117f1b4Smrg
4897117f1b4Smrg
4907117f1b4Smrgvoid GLAPIENTRY
4917117f1b4Smrg_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
4927117f1b4Smrg{
4937117f1b4Smrg   _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4947117f1b4Smrg}
4957117f1b4Smrg#endif
4967117f1b4Smrg
4977117f1b4Smrg
4987117f1b4Smrg#if _HAVE_FULL_GL
4997117f1b4Smrgvoid GLAPIENTRY
5007117f1b4Smrg_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
5017117f1b4Smrg{
5027117f1b4Smrg   GLfloat tm[16];
5037117f1b4Smrg   if (!m) return;
5047117f1b4Smrg   _math_transposef(tm, m);
5057117f1b4Smrg   _mesa_LoadMatrixf(tm);
5067117f1b4Smrg}
5077117f1b4Smrg
5087117f1b4Smrg
5097117f1b4Smrgvoid GLAPIENTRY
5107117f1b4Smrg_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
5117117f1b4Smrg{
5127117f1b4Smrg   GLfloat tm[16];
5137117f1b4Smrg   if (!m) return;
5147117f1b4Smrg   _math_transposefd(tm, m);
5157117f1b4Smrg   _mesa_LoadMatrixf(tm);
5167117f1b4Smrg}
5177117f1b4Smrg
5187117f1b4Smrg
5197117f1b4Smrgvoid GLAPIENTRY
5207117f1b4Smrg_mesa_MultTransposeMatrixfARB( const GLfloat *m )
5217117f1b4Smrg{
5227117f1b4Smrg   GLfloat tm[16];
5237117f1b4Smrg   if (!m) return;
5247117f1b4Smrg   _math_transposef(tm, m);
5257117f1b4Smrg   _mesa_MultMatrixf(tm);
5267117f1b4Smrg}
5277117f1b4Smrg
5287117f1b4Smrg
5297117f1b4Smrgvoid GLAPIENTRY
5307117f1b4Smrg_mesa_MultTransposeMatrixdARB( const GLdouble *m )
5317117f1b4Smrg{
5327117f1b4Smrg   GLfloat tm[16];
5337117f1b4Smrg   if (!m) return;
5347117f1b4Smrg   _math_transposefd(tm, m);
5357117f1b4Smrg   _mesa_MultMatrixf(tm);
5367117f1b4Smrg}
5377117f1b4Smrg#endif
5387117f1b4Smrg
5397117f1b4Smrg/**
5407117f1b4Smrg * Set the viewport.
5417117f1b4Smrg *
5427117f1b4Smrg * \param x, y coordinates of the lower-left corner of the viewport rectangle.
5437117f1b4Smrg * \param width width of the viewport rectangle.
5447117f1b4Smrg * \param height height of the viewport rectangle.
5457117f1b4Smrg *
5467117f1b4Smrg * \sa Called via glViewport() or display list execution.
5477117f1b4Smrg *
5487117f1b4Smrg * Flushes the vertices and calls _mesa_set_viewport() with the given
5497117f1b4Smrg * parameters.
5507117f1b4Smrg */
5517117f1b4Smrgvoid GLAPIENTRY
5527117f1b4Smrg_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
5537117f1b4Smrg{
5547117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
5557117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
5567117f1b4Smrg   _mesa_set_viewport(ctx, x, y, width, height);
5577117f1b4Smrg}
5587117f1b4Smrg
5597117f1b4Smrg
5607117f1b4Smrg/**
5617117f1b4Smrg * Set new viewport parameters and update derived state (the _WindowMap
5627117f1b4Smrg * matrix).  Usually called from _mesa_Viewport().
5637117f1b4Smrg *
5647117f1b4Smrg * \param ctx GL context.
5657117f1b4Smrg * \param x, y coordinates of the lower left corner of the viewport rectangle.
5667117f1b4Smrg * \param width width of the viewport rectangle.
5677117f1b4Smrg * \param height height of the viewport rectangle.
5687117f1b4Smrg */
5697117f1b4Smrgvoid
5707117f1b4Smrg_mesa_set_viewport( GLcontext *ctx, GLint x, GLint y,
5717117f1b4Smrg                    GLsizei width, GLsizei height )
5727117f1b4Smrg{
5737117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
5747117f1b4Smrg      _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
5757117f1b4Smrg
5767117f1b4Smrg   if (width < 0 || height < 0) {
5777117f1b4Smrg      _mesa_error( ctx,  GL_INVALID_VALUE,
5787117f1b4Smrg                   "glViewport(%d, %d, %d, %d)", x, y, width, height );
5797117f1b4Smrg      return;
5807117f1b4Smrg   }
5817117f1b4Smrg
5827117f1b4Smrg   /* clamp width and height to the implementation dependent range */
5837117f1b4Smrg   width  = CLAMP(width,  1, (GLsizei) ctx->Const.MaxViewportWidth);
5847117f1b4Smrg   height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight);
5857117f1b4Smrg
5867117f1b4Smrg   ctx->Viewport.X = x;
5877117f1b4Smrg   ctx->Viewport.Width = width;
5887117f1b4Smrg   ctx->Viewport.Y = y;
5897117f1b4Smrg   ctx->Viewport.Height = height;
5907117f1b4Smrg   ctx->NewState |= _NEW_VIEWPORT;
5917117f1b4Smrg
5927117f1b4Smrg#if 1
5937117f1b4Smrg   /* XXX remove this someday.  Currently the DRI drivers rely on
5947117f1b4Smrg    * the WindowMap matrix being up to date in the driver's Viewport
5957117f1b4Smrg    * and DepthRange functions.
5967117f1b4Smrg    */
5977117f1b4Smrg   _math_matrix_viewport(&ctx->Viewport._WindowMap,
5987117f1b4Smrg                         ctx->Viewport.X, ctx->Viewport.Y,
5997117f1b4Smrg                         ctx->Viewport.Width, ctx->Viewport.Height,
6007117f1b4Smrg                         ctx->Viewport.Near, ctx->Viewport.Far,
6017117f1b4Smrg                         ctx->DrawBuffer->_DepthMaxF);
6027117f1b4Smrg#endif
6037117f1b4Smrg
6047117f1b4Smrg   if (ctx->Driver.Viewport) {
6057117f1b4Smrg      /* Many drivers will use this call to check for window size changes
6067117f1b4Smrg       * and reallocate the z/stencil/accum/etc buffers if needed.
6077117f1b4Smrg       */
6087117f1b4Smrg      (*ctx->Driver.Viewport)( ctx, x, y, width, height );
6097117f1b4Smrg   }
6107117f1b4Smrg}
6117117f1b4Smrg
6127117f1b4Smrg
6137117f1b4Smrg#if _HAVE_FULL_GL
6147117f1b4Smrg/**
6157117f1b4Smrg * Called by glDepthRange
6167117f1b4Smrg *
6177117f1b4Smrg * \param nearval  specifies the Z buffer value which should correspond to
6187117f1b4Smrg *                 the near clip plane
6197117f1b4Smrg * \param farval  specifies the Z buffer value which should correspond to
6207117f1b4Smrg *                the far clip plane
6217117f1b4Smrg */
6227117f1b4Smrgvoid GLAPIENTRY
6237117f1b4Smrg_mesa_DepthRange( GLclampd nearval, GLclampd farval )
6247117f1b4Smrg{
6257117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
6267117f1b4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
6277117f1b4Smrg
6287117f1b4Smrg   if (MESA_VERBOSE&VERBOSE_API)
6297117f1b4Smrg      _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
6307117f1b4Smrg
6317117f1b4Smrg   ctx->Viewport.Near = (GLfloat) CLAMP( nearval, 0.0, 1.0 );
6327117f1b4Smrg   ctx->Viewport.Far = (GLfloat) CLAMP( farval, 0.0, 1.0 );
6337117f1b4Smrg   ctx->NewState |= _NEW_VIEWPORT;
6347117f1b4Smrg
6357117f1b4Smrg#if 1
6367117f1b4Smrg   /* XXX remove this someday.  Currently the DRI drivers rely on
6377117f1b4Smrg    * the WindowMap matrix being up to date in the driver's Viewport
6387117f1b4Smrg    * and DepthRange functions.
6397117f1b4Smrg    */
6407117f1b4Smrg   _math_matrix_viewport(&ctx->Viewport._WindowMap,
6417117f1b4Smrg                         ctx->Viewport.X, ctx->Viewport.Y,
6427117f1b4Smrg                         ctx->Viewport.Width, ctx->Viewport.Height,
6437117f1b4Smrg                         ctx->Viewport.Near, ctx->Viewport.Far,
6447117f1b4Smrg                         ctx->DrawBuffer->_DepthMaxF);
6457117f1b4Smrg#endif
6467117f1b4Smrg
6477117f1b4Smrg   if (ctx->Driver.DepthRange) {
6487117f1b4Smrg      (*ctx->Driver.DepthRange)( ctx, nearval, farval );
6497117f1b4Smrg   }
6507117f1b4Smrg}
6517117f1b4Smrg#endif
6527117f1b4Smrg
6537117f1b4Smrg
6547117f1b4Smrg
6557117f1b4Smrg/**********************************************************************/
6567117f1b4Smrg/** \name State management */
6577117f1b4Smrg/*@{*/
6587117f1b4Smrg
6597117f1b4Smrg
6607117f1b4Smrg/**
6617117f1b4Smrg * Update the projection matrix stack.
6627117f1b4Smrg *
6637117f1b4Smrg * \param ctx GL context.
6647117f1b4Smrg *
6657117f1b4Smrg * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
6667117f1b4Smrg * stack, and recomputes user clip positions if necessary.
6677117f1b4Smrg *
6687117f1b4Smrg * \note This routine references __GLcontextRec::Tranform attribute values to
6697117f1b4Smrg * compute userclip positions in clip space, but is only called on
6707117f1b4Smrg * _NEW_PROJECTION.  The _mesa_ClipPlane() function keeps these values up to
6717117f1b4Smrg * date across changes to the __GLcontextRec::Transform attributes.
6727117f1b4Smrg */
6737117f1b4Smrgstatic void
6747117f1b4Smrgupdate_projection( GLcontext *ctx )
6757117f1b4Smrg{
6767117f1b4Smrg   _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
6777117f1b4Smrg
6787117f1b4Smrg#if FEATURE_userclip
6797117f1b4Smrg   /* Recompute clip plane positions in clipspace.  This is also done
6807117f1b4Smrg    * in _mesa_ClipPlane().
6817117f1b4Smrg    */
6827117f1b4Smrg   if (ctx->Transform.ClipPlanesEnabled) {
6837117f1b4Smrg      GLuint p;
6847117f1b4Smrg      for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
6857117f1b4Smrg	 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
6867117f1b4Smrg	    _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
6877117f1b4Smrg				 ctx->Transform.EyeUserPlane[p],
6887117f1b4Smrg				 ctx->ProjectionMatrixStack.Top->inv );
6897117f1b4Smrg	 }
6907117f1b4Smrg      }
6917117f1b4Smrg   }
6927117f1b4Smrg#endif
6937117f1b4Smrg}
6947117f1b4Smrg
6957117f1b4Smrg
6967117f1b4Smrg/**
6977117f1b4Smrg * Calculate the combined modelview-projection matrix.
6987117f1b4Smrg *
6997117f1b4Smrg * \param ctx GL context.
7007117f1b4Smrg *
7017117f1b4Smrg * Multiplies the top matrices of the projection and model view stacks into
7027117f1b4Smrg * __GLcontextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
7037117f1b4Smrg * analyzes the resulting matrix via _math_matrix_analyse().
7047117f1b4Smrg */
7057117f1b4Smrgstatic void
7067117f1b4Smrgcalculate_model_project_matrix( GLcontext *ctx )
7077117f1b4Smrg{
7087117f1b4Smrg   _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
7097117f1b4Smrg                            ctx->ProjectionMatrixStack.Top,
7107117f1b4Smrg                            ctx->ModelviewMatrixStack.Top );
7117117f1b4Smrg
7127117f1b4Smrg   _math_matrix_analyse( &ctx->_ModelProjectMatrix );
7137117f1b4Smrg}
7147117f1b4Smrg
7157117f1b4Smrg
7167117f1b4Smrg/**
7177117f1b4Smrg * Updates the combined modelview-projection matrix.
7187117f1b4Smrg *
7197117f1b4Smrg * \param ctx GL context.
7207117f1b4Smrg * \param new_state new state bit mask.
7217117f1b4Smrg *
7227117f1b4Smrg * If there is a new model view matrix then analyzes it. If there is a new
7237117f1b4Smrg * projection matrix, updates it. Finally calls
7247117f1b4Smrg * calculate_model_project_matrix() to recalculate the modelview-projection
7257117f1b4Smrg * matrix.
7267117f1b4Smrg */
7277117f1b4Smrgvoid _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
7287117f1b4Smrg{
7297117f1b4Smrg   if (new_state & _NEW_MODELVIEW) {
7307117f1b4Smrg      _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
7317117f1b4Smrg
7327117f1b4Smrg      /* Bring cull position uptodate.
7337117f1b4Smrg       */
7347117f1b4Smrg      TRANSFORM_POINT3( ctx->Transform.CullObjPos,
7357117f1b4Smrg			ctx->ModelviewMatrixStack.Top->inv,
7367117f1b4Smrg			ctx->Transform.CullEyePos );
7377117f1b4Smrg   }
7387117f1b4Smrg
7397117f1b4Smrg
7407117f1b4Smrg   if (new_state & _NEW_PROJECTION)
7417117f1b4Smrg      update_projection( ctx );
7427117f1b4Smrg
7437117f1b4Smrg   /* Keep ModelviewProject uptodate always to allow tnl
7447117f1b4Smrg    * implementations that go model->clip even when eye is required.
7457117f1b4Smrg    */
7467117f1b4Smrg   calculate_model_project_matrix(ctx);
7477117f1b4Smrg}
7487117f1b4Smrg
7497117f1b4Smrg/*@}*/
7507117f1b4Smrg
7517117f1b4Smrg
7527117f1b4Smrg/**********************************************************************/
7537117f1b4Smrg/** Matrix stack initialization */
7547117f1b4Smrg/*@{*/
7557117f1b4Smrg
7567117f1b4Smrg
7577117f1b4Smrg/**
7587117f1b4Smrg * Initialize a matrix stack.
7597117f1b4Smrg *
7607117f1b4Smrg * \param stack matrix stack.
7617117f1b4Smrg * \param maxDepth maximum stack depth.
7627117f1b4Smrg * \param dirtyFlag dirty flag.
7637117f1b4Smrg *
7647117f1b4Smrg * Allocates an array of \p maxDepth elements for the matrix stack and calls
7657117f1b4Smrg * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
7667117f1b4Smrg * initialize it.
7677117f1b4Smrg */
7687117f1b4Smrgstatic void
7697117f1b4Smrginit_matrix_stack( struct gl_matrix_stack *stack,
7707117f1b4Smrg                   GLuint maxDepth, GLuint dirtyFlag )
7717117f1b4Smrg{
7727117f1b4Smrg   GLuint i;
7737117f1b4Smrg
7747117f1b4Smrg   stack->Depth = 0;
7757117f1b4Smrg   stack->MaxDepth = maxDepth;
7767117f1b4Smrg   stack->DirtyFlag = dirtyFlag;
7777117f1b4Smrg   /* The stack */
7787117f1b4Smrg   stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
7797117f1b4Smrg   for (i = 0; i < maxDepth; i++) {
7807117f1b4Smrg      _math_matrix_ctr(&stack->Stack[i]);
7817117f1b4Smrg      _math_matrix_alloc_inv(&stack->Stack[i]);
7827117f1b4Smrg   }
7837117f1b4Smrg   stack->Top = stack->Stack;
7847117f1b4Smrg}
7857117f1b4Smrg
7867117f1b4Smrg/**
7877117f1b4Smrg * Free matrix stack.
7887117f1b4Smrg *
7897117f1b4Smrg * \param stack matrix stack.
7907117f1b4Smrg *
7917117f1b4Smrg * Calls _math_matrix_dtr() for each element of the matrix stack and
7927117f1b4Smrg * frees the array.
7937117f1b4Smrg */
7947117f1b4Smrgstatic void
7957117f1b4Smrgfree_matrix_stack( struct gl_matrix_stack *stack )
7967117f1b4Smrg{
7977117f1b4Smrg   GLuint i;
7987117f1b4Smrg   for (i = 0; i < stack->MaxDepth; i++) {
7997117f1b4Smrg      _math_matrix_dtr(&stack->Stack[i]);
8007117f1b4Smrg   }
8017117f1b4Smrg   FREE(stack->Stack);
8027117f1b4Smrg   stack->Stack = stack->Top = NULL;
8037117f1b4Smrg}
8047117f1b4Smrg
8057117f1b4Smrg/*@}*/
8067117f1b4Smrg
8077117f1b4Smrg
8087117f1b4Smrg/**********************************************************************/
8097117f1b4Smrg/** \name Initialization */
8107117f1b4Smrg/*@{*/
8117117f1b4Smrg
8127117f1b4Smrg
8137117f1b4Smrg/**
8147117f1b4Smrg * Initialize the context matrix data.
8157117f1b4Smrg *
8167117f1b4Smrg * \param ctx GL context.
8177117f1b4Smrg *
8187117f1b4Smrg * Initializes each of the matrix stacks and the combined modelview-projection
8197117f1b4Smrg * matrix.
8207117f1b4Smrg */
8217117f1b4Smrgvoid _mesa_init_matrix( GLcontext * ctx )
8227117f1b4Smrg{
8237117f1b4Smrg   GLint i;
8247117f1b4Smrg
8257117f1b4Smrg   /* Initialize matrix stacks */
8267117f1b4Smrg   init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
8277117f1b4Smrg                     _NEW_MODELVIEW);
8287117f1b4Smrg   init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
8297117f1b4Smrg                     _NEW_PROJECTION);
8307117f1b4Smrg   init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
8317117f1b4Smrg                     _NEW_COLOR_MATRIX);
8327117f1b4Smrg   for (i = 0; i < MAX_TEXTURE_UNITS; i++)
8337117f1b4Smrg      init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
8347117f1b4Smrg                        _NEW_TEXTURE_MATRIX);
8357117f1b4Smrg   for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
8367117f1b4Smrg      init_matrix_stack(&ctx->ProgramMatrixStack[i],
8377117f1b4Smrg		        MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
8387117f1b4Smrg   ctx->CurrentStack = &ctx->ModelviewMatrixStack;
8397117f1b4Smrg
8407117f1b4Smrg   /* Init combined Modelview*Projection matrix */
8417117f1b4Smrg   _math_matrix_ctr( &ctx->_ModelProjectMatrix );
8427117f1b4Smrg}
8437117f1b4Smrg
8447117f1b4Smrg
8457117f1b4Smrg/**
8467117f1b4Smrg * Free the context matrix data.
8477117f1b4Smrg *
8487117f1b4Smrg * \param ctx GL context.
8497117f1b4Smrg *
8507117f1b4Smrg * Frees each of the matrix stacks and the combined modelview-projection
8517117f1b4Smrg * matrix.
8527117f1b4Smrg */
8537117f1b4Smrgvoid _mesa_free_matrix_data( GLcontext *ctx )
8547117f1b4Smrg{
8557117f1b4Smrg   GLint i;
8567117f1b4Smrg
8577117f1b4Smrg   free_matrix_stack(&ctx->ModelviewMatrixStack);
8587117f1b4Smrg   free_matrix_stack(&ctx->ProjectionMatrixStack);
8597117f1b4Smrg   free_matrix_stack(&ctx->ColorMatrixStack);
8607117f1b4Smrg   for (i = 0; i < MAX_TEXTURE_UNITS; i++)
8617117f1b4Smrg      free_matrix_stack(&ctx->TextureMatrixStack[i]);
8627117f1b4Smrg   for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
8637117f1b4Smrg      free_matrix_stack(&ctx->ProgramMatrixStack[i]);
8647117f1b4Smrg   /* combined Modelview*Projection matrix */
8657117f1b4Smrg   _math_matrix_dtr( &ctx->_ModelProjectMatrix );
8667117f1b4Smrg
8677117f1b4Smrg}
8687117f1b4Smrg
8697117f1b4Smrg
8707117f1b4Smrg/**
8717117f1b4Smrg * Initialize the context transform attribute group.
8727117f1b4Smrg *
8737117f1b4Smrg * \param ctx GL context.
8747117f1b4Smrg *
8757117f1b4Smrg * \todo Move this to a new file with other 'transform' routines.
8767117f1b4Smrg */
8777117f1b4Smrgvoid _mesa_init_transform( GLcontext *ctx )
8787117f1b4Smrg{
8797117f1b4Smrg   GLint i;
8807117f1b4Smrg
8817117f1b4Smrg   /* Transformation group */
8827117f1b4Smrg   ctx->Transform.MatrixMode = GL_MODELVIEW;
8837117f1b4Smrg   ctx->Transform.Normalize = GL_FALSE;
8847117f1b4Smrg   ctx->Transform.RescaleNormals = GL_FALSE;
8857117f1b4Smrg   ctx->Transform.RasterPositionUnclipped = GL_FALSE;
8867117f1b4Smrg   for (i=0;i<MAX_CLIP_PLANES;i++) {
8877117f1b4Smrg      ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
8887117f1b4Smrg   }
8897117f1b4Smrg   ctx->Transform.ClipPlanesEnabled = 0;
8907117f1b4Smrg
8917117f1b4Smrg   ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
8927117f1b4Smrg   ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
8937117f1b4Smrg}
8947117f1b4Smrg
8957117f1b4Smrg
8967117f1b4Smrg/**
8977117f1b4Smrg * Initialize the context viewport attribute group.
8987117f1b4Smrg *
8997117f1b4Smrg * \param ctx GL context.
9007117f1b4Smrg *
9017117f1b4Smrg * \todo Move this to a new file with other 'viewport' routines.
9027117f1b4Smrg */
9037117f1b4Smrgvoid _mesa_init_viewport( GLcontext *ctx )
9047117f1b4Smrg{
9057117f1b4Smrg   GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
9067117f1b4Smrg
9077117f1b4Smrg   /* Viewport group */
9087117f1b4Smrg   ctx->Viewport.X = 0;
9097117f1b4Smrg   ctx->Viewport.Y = 0;
9107117f1b4Smrg   ctx->Viewport.Width = 0;
9117117f1b4Smrg   ctx->Viewport.Height = 0;
9127117f1b4Smrg   ctx->Viewport.Near = 0.0;
9137117f1b4Smrg   ctx->Viewport.Far = 1.0;
9147117f1b4Smrg   _math_matrix_ctr(&ctx->Viewport._WindowMap);
9157117f1b4Smrg
9167117f1b4Smrg   _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
9177117f1b4Smrg                         0.0F, 1.0F, depthMax);
9187117f1b4Smrg}
9197117f1b4Smrg
9207117f1b4Smrg
9217117f1b4Smrg/**
9227117f1b4Smrg * Free the context viewport attribute group data.
9237117f1b4Smrg *
9247117f1b4Smrg * \param ctx GL context.
9257117f1b4Smrg *
9267117f1b4Smrg * \todo Move this to a new file with other 'viewport' routines.
9277117f1b4Smrg */
9287117f1b4Smrgvoid _mesa_free_viewport_data( GLcontext *ctx )
9297117f1b4Smrg{
9307117f1b4Smrg   _math_matrix_dtr(&ctx->Viewport._WindowMap);
9317117f1b4Smrg}
9327117f1b4Smrg
9337117f1b4Smrg/*@}*/
934