matrix.c revision af69d88d
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
37117f1b4Smrg *
44a49301eSmrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
54a49301eSmrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
67117f1b4Smrg *
77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
87117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
97117f1b4Smrg * to deal in the Software without restriction, including without limitation
107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
127117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
137117f1b4Smrg *
147117f1b4Smrg * The above copyright notice and this permission notice shall be included
157117f1b4Smrg * in all copies or substantial portions of the Software.
167117f1b4Smrg *
177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE.
247117f1b4Smrg */
257117f1b4Smrg
267117f1b4Smrg
277117f1b4Smrg/**
287117f1b4Smrg * \file matrix.c
297117f1b4Smrg * Matrix operations.
307117f1b4Smrg *
317117f1b4Smrg * \note
327117f1b4Smrg * -# 4x4 transformation matrices are stored in memory in column major order.
337117f1b4Smrg * -# Points/vertices are to be thought of as column vectors.
347117f1b4Smrg * -# Transformation of a point p by a matrix M is: p' = M * p
357117f1b4Smrg */
367117f1b4Smrg
377117f1b4Smrg
387117f1b4Smrg#include "glheader.h"
397117f1b4Smrg#include "imports.h"
407117f1b4Smrg#include "context.h"
417117f1b4Smrg#include "enums.h"
427117f1b4Smrg#include "macros.h"
437117f1b4Smrg#include "matrix.h"
447117f1b4Smrg#include "mtypes.h"
457117f1b4Smrg#include "math/m_matrix.h"
467117f1b4Smrg
477117f1b4Smrg
487117f1b4Smrg/**
497117f1b4Smrg * Apply a perspective projection matrix.
507117f1b4Smrg *
517117f1b4Smrg * \param left left clipping plane coordinate.
527117f1b4Smrg * \param right right clipping plane coordinate.
537117f1b4Smrg * \param bottom bottom clipping plane coordinate.
547117f1b4Smrg * \param top top clipping plane coordinate.
557117f1b4Smrg * \param nearval distance to the near clipping plane.
567117f1b4Smrg * \param farval distance to the far clipping plane.
577117f1b4Smrg *
587117f1b4Smrg * \sa glFrustum().
597117f1b4Smrg *
607117f1b4Smrg * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
617117f1b4Smrg * the top matrix of the current matrix stack and sets
623464ebd5Sriastradh * __struct gl_contextRec::NewState.
637117f1b4Smrg */
647117f1b4Smrgvoid GLAPIENTRY
657117f1b4Smrg_mesa_Frustum( GLdouble left, GLdouble right,
667117f1b4Smrg               GLdouble bottom, GLdouble top,
677117f1b4Smrg               GLdouble nearval, GLdouble farval )
687117f1b4Smrg{
697117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
70af69d88dSmrg
71af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
727117f1b4Smrg
737117f1b4Smrg   if (nearval <= 0.0 ||
747117f1b4Smrg       farval <= 0.0 ||
757117f1b4Smrg       nearval == farval ||
767117f1b4Smrg       left == right ||
777117f1b4Smrg       top == bottom)
787117f1b4Smrg   {
797117f1b4Smrg      _mesa_error( ctx,  GL_INVALID_VALUE, "glFrustum" );
807117f1b4Smrg      return;
817117f1b4Smrg   }
827117f1b4Smrg
837117f1b4Smrg   _math_matrix_frustum( ctx->CurrentStack->Top,
847117f1b4Smrg                         (GLfloat) left, (GLfloat) right,
857117f1b4Smrg			 (GLfloat) bottom, (GLfloat) top,
867117f1b4Smrg			 (GLfloat) nearval, (GLfloat) farval );
877117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
887117f1b4Smrg}
897117f1b4Smrg
907117f1b4Smrg
917117f1b4Smrg/**
927117f1b4Smrg * Apply an orthographic projection matrix.
937117f1b4Smrg *
947117f1b4Smrg * \param left left clipping plane coordinate.
957117f1b4Smrg * \param right right clipping plane coordinate.
967117f1b4Smrg * \param bottom bottom clipping plane coordinate.
977117f1b4Smrg * \param top top clipping plane coordinate.
987117f1b4Smrg * \param nearval distance to the near clipping plane.
997117f1b4Smrg * \param farval distance to the far clipping plane.
1007117f1b4Smrg *
1017117f1b4Smrg * \sa glOrtho().
1027117f1b4Smrg *
1037117f1b4Smrg * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
1047117f1b4Smrg * the top matrix of the current matrix stack and sets
1053464ebd5Sriastradh * __struct gl_contextRec::NewState.
1067117f1b4Smrg */
1077117f1b4Smrgvoid GLAPIENTRY
1087117f1b4Smrg_mesa_Ortho( GLdouble left, GLdouble right,
1097117f1b4Smrg             GLdouble bottom, GLdouble top,
1107117f1b4Smrg             GLdouble nearval, GLdouble farval )
1117117f1b4Smrg{
1127117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
113af69d88dSmrg
114af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
1157117f1b4Smrg
1167117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
1177117f1b4Smrg      _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
1187117f1b4Smrg                  left, right, bottom, top, nearval, farval);
1197117f1b4Smrg
1207117f1b4Smrg   if (left == right ||
1217117f1b4Smrg       bottom == top ||
1227117f1b4Smrg       nearval == farval)
1237117f1b4Smrg   {
1247117f1b4Smrg      _mesa_error( ctx,  GL_INVALID_VALUE, "glOrtho" );
1257117f1b4Smrg      return;
1267117f1b4Smrg   }
1277117f1b4Smrg
1287117f1b4Smrg   _math_matrix_ortho( ctx->CurrentStack->Top,
1297117f1b4Smrg                       (GLfloat) left, (GLfloat) right,
1307117f1b4Smrg		       (GLfloat) bottom, (GLfloat) top,
1317117f1b4Smrg		       (GLfloat) nearval, (GLfloat) farval );
1327117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
1337117f1b4Smrg}
1347117f1b4Smrg
1357117f1b4Smrg
1367117f1b4Smrg/**
1377117f1b4Smrg * Set the current matrix stack.
1387117f1b4Smrg *
1397117f1b4Smrg * \param mode matrix stack.
1407117f1b4Smrg *
1417117f1b4Smrg * \sa glMatrixMode().
1427117f1b4Smrg *
1437117f1b4Smrg * Flushes the vertices, validates the parameter and updates
1443464ebd5Sriastradh * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
1453464ebd5Sriastradh * with the specified matrix stack.
1467117f1b4Smrg */
1477117f1b4Smrgvoid GLAPIENTRY
1487117f1b4Smrg_mesa_MatrixMode( GLenum mode )
1497117f1b4Smrg{
1507117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1517117f1b4Smrg
1527117f1b4Smrg   if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
1537117f1b4Smrg      return;
1547117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1557117f1b4Smrg
1567117f1b4Smrg   switch (mode) {
1577117f1b4Smrg   case GL_MODELVIEW:
1587117f1b4Smrg      ctx->CurrentStack = &ctx->ModelviewMatrixStack;
1597117f1b4Smrg      break;
1607117f1b4Smrg   case GL_PROJECTION:
1617117f1b4Smrg      ctx->CurrentStack = &ctx->ProjectionMatrixStack;
1627117f1b4Smrg      break;
1637117f1b4Smrg   case GL_TEXTURE:
1644a49301eSmrg      /* This error check is disabled because if we're called from
1654a49301eSmrg       * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
1664a49301eSmrg       * we'll generate an unexpected error.
1674a49301eSmrg       * From the GL_ARB_vertex_shader spec it sounds like we should instead
1684a49301eSmrg       * do error checking in other places when we actually try to access
1694a49301eSmrg       * texture matrices beyond MaxTextureCoordUnits.
1704a49301eSmrg       */
1714a49301eSmrg#if 0
1727117f1b4Smrg      if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1733464ebd5Sriastradh         _mesa_error(ctx, GL_INVALID_OPERATION,
1743464ebd5Sriastradh                     "glMatrixMode(invalid tex unit %d)",
1754a49301eSmrg                     ctx->Texture.CurrentUnit);
1767117f1b4Smrg         return;
1777117f1b4Smrg      }
1784a49301eSmrg#endif
1794a49301eSmrg      ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
1807117f1b4Smrg      ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
1817117f1b4Smrg      break;
1827117f1b4Smrg   case GL_MATRIX0_ARB:
1837117f1b4Smrg   case GL_MATRIX1_ARB:
1847117f1b4Smrg   case GL_MATRIX2_ARB:
1857117f1b4Smrg   case GL_MATRIX3_ARB:
1867117f1b4Smrg   case GL_MATRIX4_ARB:
1877117f1b4Smrg   case GL_MATRIX5_ARB:
1887117f1b4Smrg   case GL_MATRIX6_ARB:
1897117f1b4Smrg   case GL_MATRIX7_ARB:
190af69d88dSmrg      if (ctx->API == API_OPENGL_COMPAT
191af69d88dSmrg          && (ctx->Extensions.ARB_vertex_program ||
192af69d88dSmrg              ctx->Extensions.ARB_fragment_program)) {
1937117f1b4Smrg         const GLuint m = mode - GL_MATRIX0_ARB;
1947117f1b4Smrg         if (m > ctx->Const.MaxProgramMatrices) {
1957117f1b4Smrg            _mesa_error(ctx, GL_INVALID_ENUM,
1967117f1b4Smrg                        "glMatrixMode(GL_MATRIX%d_ARB)", m);
1977117f1b4Smrg            return;
1987117f1b4Smrg         }
1997117f1b4Smrg         ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
2007117f1b4Smrg      }
2017117f1b4Smrg      else {
2027117f1b4Smrg         _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
2037117f1b4Smrg         return;
2047117f1b4Smrg      }
2057117f1b4Smrg      break;
2067117f1b4Smrg   default:
2077117f1b4Smrg      _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
2087117f1b4Smrg      return;
2097117f1b4Smrg   }
2107117f1b4Smrg
2117117f1b4Smrg   ctx->Transform.MatrixMode = mode;
2127117f1b4Smrg}
2137117f1b4Smrg
2147117f1b4Smrg
2157117f1b4Smrg/**
2167117f1b4Smrg * Push the current matrix stack.
2177117f1b4Smrg *
2187117f1b4Smrg * \sa glPushMatrix().
2197117f1b4Smrg *
2207117f1b4Smrg * Verifies the current matrix stack is not full, and duplicates the top-most
2213464ebd5Sriastradh * matrix in the stack.
2223464ebd5Sriastradh * Marks __struct gl_contextRec::NewState with the stack dirty flag.
2237117f1b4Smrg */
2247117f1b4Smrgvoid GLAPIENTRY
2257117f1b4Smrg_mesa_PushMatrix( void )
2267117f1b4Smrg{
2277117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
2287117f1b4Smrg   struct gl_matrix_stack *stack = ctx->CurrentStack;
2297117f1b4Smrg
2307117f1b4Smrg   if (MESA_VERBOSE&VERBOSE_API)
2317117f1b4Smrg      _mesa_debug(ctx, "glPushMatrix %s\n",
2327117f1b4Smrg                  _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
2337117f1b4Smrg
2347117f1b4Smrg   if (stack->Depth + 1 >= stack->MaxDepth) {
2357117f1b4Smrg      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
2367117f1b4Smrg         _mesa_error(ctx,  GL_STACK_OVERFLOW,
2377117f1b4Smrg                     "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
2387117f1b4Smrg                      ctx->Texture.CurrentUnit);
2397117f1b4Smrg      }
2407117f1b4Smrg      else {
2417117f1b4Smrg         _mesa_error(ctx,  GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
2427117f1b4Smrg                     _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
2437117f1b4Smrg      }
2447117f1b4Smrg      return;
2457117f1b4Smrg   }
2467117f1b4Smrg   _math_matrix_copy( &stack->Stack[stack->Depth + 1],
2477117f1b4Smrg                      &stack->Stack[stack->Depth] );
2487117f1b4Smrg   stack->Depth++;
2497117f1b4Smrg   stack->Top = &(stack->Stack[stack->Depth]);
2507117f1b4Smrg   ctx->NewState |= stack->DirtyFlag;
2517117f1b4Smrg}
2527117f1b4Smrg
2537117f1b4Smrg
2547117f1b4Smrg/**
2557117f1b4Smrg * Pop the current matrix stack.
2567117f1b4Smrg *
2577117f1b4Smrg * \sa glPopMatrix().
2587117f1b4Smrg *
2597117f1b4Smrg * Flushes the vertices, verifies the current matrix stack is not empty, and
2603464ebd5Sriastradh * moves the stack head down.
2613464ebd5Sriastradh * Marks __struct gl_contextRec::NewState with the dirty stack flag.
2627117f1b4Smrg */
2637117f1b4Smrgvoid GLAPIENTRY
2647117f1b4Smrg_mesa_PopMatrix( void )
2657117f1b4Smrg{
2667117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
2677117f1b4Smrg   struct gl_matrix_stack *stack = ctx->CurrentStack;
268af69d88dSmrg
269af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
2707117f1b4Smrg
2717117f1b4Smrg   if (MESA_VERBOSE&VERBOSE_API)
2727117f1b4Smrg      _mesa_debug(ctx, "glPopMatrix %s\n",
2737117f1b4Smrg                  _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
2747117f1b4Smrg
2757117f1b4Smrg   if (stack->Depth == 0) {
2767117f1b4Smrg      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
2777117f1b4Smrg         _mesa_error(ctx,  GL_STACK_UNDERFLOW,
2787117f1b4Smrg                     "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
2797117f1b4Smrg                      ctx->Texture.CurrentUnit);
2807117f1b4Smrg      }
2817117f1b4Smrg      else {
2827117f1b4Smrg         _mesa_error(ctx,  GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
2837117f1b4Smrg                     _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
2847117f1b4Smrg      }
2857117f1b4Smrg      return;
2867117f1b4Smrg   }
2877117f1b4Smrg   stack->Depth--;
2887117f1b4Smrg   stack->Top = &(stack->Stack[stack->Depth]);
2897117f1b4Smrg   ctx->NewState |= stack->DirtyFlag;
2907117f1b4Smrg}
2917117f1b4Smrg
2927117f1b4Smrg
2937117f1b4Smrg/**
2947117f1b4Smrg * Replace the current matrix with the identity matrix.
2957117f1b4Smrg *
2967117f1b4Smrg * \sa glLoadIdentity().
2977117f1b4Smrg *
2983464ebd5Sriastradh * Flushes the vertices and calls _math_matrix_set_identity() with the
2993464ebd5Sriastradh * top-most matrix in the current stack.
3003464ebd5Sriastradh * Marks __struct gl_contextRec::NewState with the stack dirty flag.
3017117f1b4Smrg */
3027117f1b4Smrgvoid GLAPIENTRY
3037117f1b4Smrg_mesa_LoadIdentity( void )
3047117f1b4Smrg{
3057117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
306af69d88dSmrg
307af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
3087117f1b4Smrg
3097117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
310cdc920a0Smrg      _mesa_debug(ctx, "glLoadIdentity()\n");
3117117f1b4Smrg
3127117f1b4Smrg   _math_matrix_set_identity( ctx->CurrentStack->Top );
3137117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
3147117f1b4Smrg}
3157117f1b4Smrg
3167117f1b4Smrg
3177117f1b4Smrg/**
3187117f1b4Smrg * Replace the current matrix with a given matrix.
3197117f1b4Smrg *
3207117f1b4Smrg * \param m matrix.
3217117f1b4Smrg *
3227117f1b4Smrg * \sa glLoadMatrixf().
3237117f1b4Smrg *
3243464ebd5Sriastradh * Flushes the vertices and calls _math_matrix_loadf() with the top-most
3253464ebd5Sriastradh * matrix in the current stack and the given matrix.
3263464ebd5Sriastradh * Marks __struct gl_contextRec::NewState with the dirty stack flag.
3277117f1b4Smrg */
3287117f1b4Smrgvoid GLAPIENTRY
3297117f1b4Smrg_mesa_LoadMatrixf( const GLfloat *m )
3307117f1b4Smrg{
3317117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3327117f1b4Smrg   if (!m) return;
3337117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
3347117f1b4Smrg      _mesa_debug(ctx,
3357117f1b4Smrg          "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
3367117f1b4Smrg          m[0], m[4], m[8], m[12],
3377117f1b4Smrg          m[1], m[5], m[9], m[13],
3387117f1b4Smrg          m[2], m[6], m[10], m[14],
3397117f1b4Smrg          m[3], m[7], m[11], m[15]);
3407117f1b4Smrg
341af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
3427117f1b4Smrg   _math_matrix_loadf( ctx->CurrentStack->Top, m );
3437117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
3447117f1b4Smrg}
3457117f1b4Smrg
3467117f1b4Smrg
3477117f1b4Smrg/**
3487117f1b4Smrg * Multiply the current matrix with a given matrix.
3497117f1b4Smrg *
3507117f1b4Smrg * \param m matrix.
3517117f1b4Smrg *
3527117f1b4Smrg * \sa glMultMatrixf().
3537117f1b4Smrg *
3547117f1b4Smrg * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
3557117f1b4Smrg * matrix in the current stack and the given matrix. Marks
3563464ebd5Sriastradh * __struct gl_contextRec::NewState with the dirty stack flag.
3577117f1b4Smrg */
3587117f1b4Smrgvoid GLAPIENTRY
3597117f1b4Smrg_mesa_MultMatrixf( const GLfloat *m )
3607117f1b4Smrg{
3617117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3627117f1b4Smrg   if (!m) return;
3637117f1b4Smrg   if (MESA_VERBOSE & VERBOSE_API)
3647117f1b4Smrg      _mesa_debug(ctx,
3657117f1b4Smrg          "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
3667117f1b4Smrg          m[0], m[4], m[8], m[12],
3677117f1b4Smrg          m[1], m[5], m[9], m[13],
3687117f1b4Smrg          m[2], m[6], m[10], m[14],
3697117f1b4Smrg          m[3], m[7], m[11], m[15]);
370af69d88dSmrg
371af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
3727117f1b4Smrg   _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
3737117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
3747117f1b4Smrg}
3757117f1b4Smrg
3767117f1b4Smrg
3777117f1b4Smrg/**
3787117f1b4Smrg * Multiply the current matrix with a rotation matrix.
3797117f1b4Smrg *
3807117f1b4Smrg * \param angle angle of rotation, in degrees.
3817117f1b4Smrg * \param x rotation vector x coordinate.
3827117f1b4Smrg * \param y rotation vector y coordinate.
3837117f1b4Smrg * \param z rotation vector z coordinate.
3847117f1b4Smrg *
3857117f1b4Smrg * \sa glRotatef().
3867117f1b4Smrg *
3877117f1b4Smrg * Flushes the vertices and calls _math_matrix_rotate() with the top-most
3887117f1b4Smrg * matrix in the current stack and the given parameters. Marks
3893464ebd5Sriastradh * __struct gl_contextRec::NewState with the dirty stack flag.
3907117f1b4Smrg */
3917117f1b4Smrgvoid GLAPIENTRY
3927117f1b4Smrg_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
3937117f1b4Smrg{
3947117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
395af69d88dSmrg
396af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
3977117f1b4Smrg   if (angle != 0.0F) {
3987117f1b4Smrg      _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
3997117f1b4Smrg      ctx->NewState |= ctx->CurrentStack->DirtyFlag;
4007117f1b4Smrg   }
4017117f1b4Smrg}
4027117f1b4Smrg
4037117f1b4Smrg
4047117f1b4Smrg/**
4057117f1b4Smrg * Multiply the current matrix with a general scaling matrix.
4067117f1b4Smrg *
4077117f1b4Smrg * \param x x axis scale factor.
4087117f1b4Smrg * \param y y axis scale factor.
4097117f1b4Smrg * \param z z axis scale factor.
4107117f1b4Smrg *
4117117f1b4Smrg * \sa glScalef().
4127117f1b4Smrg *
4137117f1b4Smrg * Flushes the vertices and calls _math_matrix_scale() with the top-most
4147117f1b4Smrg * matrix in the current stack and the given parameters. Marks
4153464ebd5Sriastradh * __struct gl_contextRec::NewState with the dirty stack flag.
4167117f1b4Smrg */
4177117f1b4Smrgvoid GLAPIENTRY
4187117f1b4Smrg_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
4197117f1b4Smrg{
4207117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
421af69d88dSmrg
422af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
4237117f1b4Smrg   _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
4247117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
4257117f1b4Smrg}
4267117f1b4Smrg
4277117f1b4Smrg
4287117f1b4Smrg/**
4297117f1b4Smrg * Multiply the current matrix with a translation matrix.
4307117f1b4Smrg *
4317117f1b4Smrg * \param x translation vector x coordinate.
4327117f1b4Smrg * \param y translation vector y coordinate.
4337117f1b4Smrg * \param z translation vector z coordinate.
4347117f1b4Smrg *
4357117f1b4Smrg * \sa glTranslatef().
4367117f1b4Smrg *
4377117f1b4Smrg * Flushes the vertices and calls _math_matrix_translate() with the top-most
4387117f1b4Smrg * matrix in the current stack and the given parameters. Marks
4393464ebd5Sriastradh * __struct gl_contextRec::NewState with the dirty stack flag.
4407117f1b4Smrg */
4417117f1b4Smrgvoid GLAPIENTRY
4427117f1b4Smrg_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
4437117f1b4Smrg{
4447117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
445af69d88dSmrg
446af69d88dSmrg   FLUSH_VERTICES(ctx, 0);
4477117f1b4Smrg   _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
4487117f1b4Smrg   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
4497117f1b4Smrg}
4507117f1b4Smrg
4517117f1b4Smrg
4527117f1b4Smrgvoid GLAPIENTRY
4537117f1b4Smrg_mesa_LoadMatrixd( const GLdouble *m )
4547117f1b4Smrg{
4557117f1b4Smrg   GLint i;
4567117f1b4Smrg   GLfloat f[16];
4577117f1b4Smrg   if (!m) return;
4587117f1b4Smrg   for (i = 0; i < 16; i++)
4597117f1b4Smrg      f[i] = (GLfloat) m[i];
4607117f1b4Smrg   _mesa_LoadMatrixf(f);
4617117f1b4Smrg}
4627117f1b4Smrg
4637117f1b4Smrgvoid GLAPIENTRY
4647117f1b4Smrg_mesa_MultMatrixd( const GLdouble *m )
4657117f1b4Smrg{
4667117f1b4Smrg   GLint i;
4677117f1b4Smrg   GLfloat f[16];
4687117f1b4Smrg   if (!m) return;
4697117f1b4Smrg   for (i = 0; i < 16; i++)
4707117f1b4Smrg      f[i] = (GLfloat) m[i];
4717117f1b4Smrg   _mesa_MultMatrixf( f );
4727117f1b4Smrg}
4737117f1b4Smrg
4747117f1b4Smrg
4757117f1b4Smrgvoid GLAPIENTRY
4767117f1b4Smrg_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
4777117f1b4Smrg{
4787117f1b4Smrg   _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
4797117f1b4Smrg}
4807117f1b4Smrg
4817117f1b4Smrg
4827117f1b4Smrgvoid GLAPIENTRY
4837117f1b4Smrg_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
4847117f1b4Smrg{
4857117f1b4Smrg   _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4867117f1b4Smrg}
4877117f1b4Smrg
4887117f1b4Smrg
4897117f1b4Smrgvoid GLAPIENTRY
4907117f1b4Smrg_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
4917117f1b4Smrg{
4927117f1b4Smrg   _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4937117f1b4Smrg}
4947117f1b4Smrg
4957117f1b4Smrg
4967117f1b4Smrgvoid GLAPIENTRY
497af69d88dSmrg_mesa_LoadTransposeMatrixf( const GLfloat *m )
4987117f1b4Smrg{
4997117f1b4Smrg   GLfloat tm[16];
5007117f1b4Smrg   if (!m) return;
5017117f1b4Smrg   _math_transposef(tm, m);
5027117f1b4Smrg   _mesa_LoadMatrixf(tm);
5037117f1b4Smrg}
5047117f1b4Smrg
5057117f1b4Smrg
5067117f1b4Smrgvoid GLAPIENTRY
507af69d88dSmrg_mesa_LoadTransposeMatrixd( const GLdouble *m )
5087117f1b4Smrg{
5097117f1b4Smrg   GLfloat tm[16];
5107117f1b4Smrg   if (!m) return;
5117117f1b4Smrg   _math_transposefd(tm, m);
5127117f1b4Smrg   _mesa_LoadMatrixf(tm);
5137117f1b4Smrg}
5147117f1b4Smrg
5157117f1b4Smrg
5167117f1b4Smrgvoid GLAPIENTRY
517af69d88dSmrg_mesa_MultTransposeMatrixf( const GLfloat *m )
5187117f1b4Smrg{
5197117f1b4Smrg   GLfloat tm[16];
5207117f1b4Smrg   if (!m) return;
5217117f1b4Smrg   _math_transposef(tm, m);
5227117f1b4Smrg   _mesa_MultMatrixf(tm);
5237117f1b4Smrg}
5247117f1b4Smrg
5257117f1b4Smrg
5267117f1b4Smrgvoid GLAPIENTRY
527af69d88dSmrg_mesa_MultTransposeMatrixd( const GLdouble *m )
5287117f1b4Smrg{
5297117f1b4Smrg   GLfloat tm[16];
5307117f1b4Smrg   if (!m) return;
5317117f1b4Smrg   _math_transposefd(tm, m);
5327117f1b4Smrg   _mesa_MultMatrixf(tm);
5337117f1b4Smrg}
5347117f1b4Smrg
5357117f1b4Smrg
5367117f1b4Smrg
5377117f1b4Smrg/**********************************************************************/
5387117f1b4Smrg/** \name State management */
5397117f1b4Smrg/*@{*/
5407117f1b4Smrg
5417117f1b4Smrg
5427117f1b4Smrg/**
5437117f1b4Smrg * Update the projection matrix stack.
5447117f1b4Smrg *
5457117f1b4Smrg * \param ctx GL context.
5467117f1b4Smrg *
5477117f1b4Smrg * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
5487117f1b4Smrg * stack, and recomputes user clip positions if necessary.
5497117f1b4Smrg *
5503464ebd5Sriastradh * \note This routine references __struct gl_contextRec::Tranform attribute
5513464ebd5Sriastradh * values to compute userclip positions in clip space, but is only called on
5527117f1b4Smrg * _NEW_PROJECTION.  The _mesa_ClipPlane() function keeps these values up to
5533464ebd5Sriastradh * date across changes to the __struct gl_contextRec::Transform attributes.
5547117f1b4Smrg */
5557117f1b4Smrgstatic void
5563464ebd5Sriastradhupdate_projection( struct gl_context *ctx )
5577117f1b4Smrg{
5587117f1b4Smrg   _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
5597117f1b4Smrg
5607117f1b4Smrg   /* Recompute clip plane positions in clipspace.  This is also done
5617117f1b4Smrg    * in _mesa_ClipPlane().
5627117f1b4Smrg    */
5637117f1b4Smrg   if (ctx->Transform.ClipPlanesEnabled) {
5647117f1b4Smrg      GLuint p;
5657117f1b4Smrg      for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
5667117f1b4Smrg	 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
5677117f1b4Smrg	    _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
5687117f1b4Smrg				 ctx->Transform.EyeUserPlane[p],
5697117f1b4Smrg				 ctx->ProjectionMatrixStack.Top->inv );
5707117f1b4Smrg	 }
5717117f1b4Smrg      }
5727117f1b4Smrg   }
5737117f1b4Smrg}
5747117f1b4Smrg
5757117f1b4Smrg
5767117f1b4Smrg/**
5777117f1b4Smrg * Calculate the combined modelview-projection matrix.
5787117f1b4Smrg *
5797117f1b4Smrg * \param ctx GL context.
5807117f1b4Smrg *
5817117f1b4Smrg * Multiplies the top matrices of the projection and model view stacks into
5823464ebd5Sriastradh * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
5833464ebd5Sriastradh * and analyzes the resulting matrix via _math_matrix_analyse().
5847117f1b4Smrg */
5857117f1b4Smrgstatic void
5863464ebd5Sriastradhcalculate_model_project_matrix( struct gl_context *ctx )
5877117f1b4Smrg{
5887117f1b4Smrg   _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
5897117f1b4Smrg                            ctx->ProjectionMatrixStack.Top,
5907117f1b4Smrg                            ctx->ModelviewMatrixStack.Top );
5917117f1b4Smrg
5927117f1b4Smrg   _math_matrix_analyse( &ctx->_ModelProjectMatrix );
5937117f1b4Smrg}
5947117f1b4Smrg
5957117f1b4Smrg
5967117f1b4Smrg/**
5977117f1b4Smrg * Updates the combined modelview-projection matrix.
5987117f1b4Smrg *
5997117f1b4Smrg * \param ctx GL context.
6007117f1b4Smrg * \param new_state new state bit mask.
6017117f1b4Smrg *
6027117f1b4Smrg * If there is a new model view matrix then analyzes it. If there is a new
6037117f1b4Smrg * projection matrix, updates it. Finally calls
6047117f1b4Smrg * calculate_model_project_matrix() to recalculate the modelview-projection
6057117f1b4Smrg * matrix.
6067117f1b4Smrg */
6073464ebd5Sriastradhvoid _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
6087117f1b4Smrg{
609af69d88dSmrg   if (new_state & _NEW_MODELVIEW)
6107117f1b4Smrg      _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
6117117f1b4Smrg
6127117f1b4Smrg   if (new_state & _NEW_PROJECTION)
6137117f1b4Smrg      update_projection( ctx );
6147117f1b4Smrg
6153464ebd5Sriastradh   /* Keep ModelviewProject up to date always to allow tnl
6167117f1b4Smrg    * implementations that go model->clip even when eye is required.
6177117f1b4Smrg    */
6187117f1b4Smrg   calculate_model_project_matrix(ctx);
6197117f1b4Smrg}
6207117f1b4Smrg
6217117f1b4Smrg/*@}*/
6227117f1b4Smrg
6237117f1b4Smrg
6247117f1b4Smrg/**********************************************************************/
6257117f1b4Smrg/** Matrix stack initialization */
6267117f1b4Smrg/*@{*/
6277117f1b4Smrg
6287117f1b4Smrg
6297117f1b4Smrg/**
6307117f1b4Smrg * Initialize a matrix stack.
6317117f1b4Smrg *
6327117f1b4Smrg * \param stack matrix stack.
6337117f1b4Smrg * \param maxDepth maximum stack depth.
6347117f1b4Smrg * \param dirtyFlag dirty flag.
6357117f1b4Smrg *
6367117f1b4Smrg * Allocates an array of \p maxDepth elements for the matrix stack and calls
637af69d88dSmrg * _math_matrix_ctr() for each element to initialize it.
6387117f1b4Smrg */
6397117f1b4Smrgstatic void
6407117f1b4Smrginit_matrix_stack( struct gl_matrix_stack *stack,
6417117f1b4Smrg                   GLuint maxDepth, GLuint dirtyFlag )
6427117f1b4Smrg{
6437117f1b4Smrg   GLuint i;
6447117f1b4Smrg
6457117f1b4Smrg   stack->Depth = 0;
6467117f1b4Smrg   stack->MaxDepth = maxDepth;
6477117f1b4Smrg   stack->DirtyFlag = dirtyFlag;
6487117f1b4Smrg   /* The stack */
649af69d88dSmrg   stack->Stack = calloc(maxDepth, sizeof(GLmatrix));
6507117f1b4Smrg   for (i = 0; i < maxDepth; i++) {
6517117f1b4Smrg      _math_matrix_ctr(&stack->Stack[i]);
6527117f1b4Smrg   }
6537117f1b4Smrg   stack->Top = stack->Stack;
6547117f1b4Smrg}
6557117f1b4Smrg
6567117f1b4Smrg/**
6577117f1b4Smrg * Free matrix stack.
6587117f1b4Smrg *
6597117f1b4Smrg * \param stack matrix stack.
6607117f1b4Smrg *
6617117f1b4Smrg * Calls _math_matrix_dtr() for each element of the matrix stack and
6627117f1b4Smrg * frees the array.
6637117f1b4Smrg */
6647117f1b4Smrgstatic void
6657117f1b4Smrgfree_matrix_stack( struct gl_matrix_stack *stack )
6667117f1b4Smrg{
6677117f1b4Smrg   GLuint i;
6687117f1b4Smrg   for (i = 0; i < stack->MaxDepth; i++) {
6697117f1b4Smrg      _math_matrix_dtr(&stack->Stack[i]);
6707117f1b4Smrg   }
671af69d88dSmrg   free(stack->Stack);
6727117f1b4Smrg   stack->Stack = stack->Top = NULL;
6737117f1b4Smrg}
6747117f1b4Smrg
6757117f1b4Smrg/*@}*/
6767117f1b4Smrg
6777117f1b4Smrg
6787117f1b4Smrg/**********************************************************************/
6797117f1b4Smrg/** \name Initialization */
6807117f1b4Smrg/*@{*/
6817117f1b4Smrg
6827117f1b4Smrg
6837117f1b4Smrg/**
6847117f1b4Smrg * Initialize the context matrix data.
6857117f1b4Smrg *
6867117f1b4Smrg * \param ctx GL context.
6877117f1b4Smrg *
6887117f1b4Smrg * Initializes each of the matrix stacks and the combined modelview-projection
6897117f1b4Smrg * matrix.
6907117f1b4Smrg */
6913464ebd5Sriastradhvoid _mesa_init_matrix( struct gl_context * ctx )
6927117f1b4Smrg{
6937117f1b4Smrg   GLint i;
6947117f1b4Smrg
6957117f1b4Smrg   /* Initialize matrix stacks */
6967117f1b4Smrg   init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
6977117f1b4Smrg                     _NEW_MODELVIEW);
6987117f1b4Smrg   init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
6997117f1b4Smrg                     _NEW_PROJECTION);
700cdc920a0Smrg   for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
7017117f1b4Smrg      init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
7027117f1b4Smrg                        _NEW_TEXTURE_MATRIX);
703cdc920a0Smrg   for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
7047117f1b4Smrg      init_matrix_stack(&ctx->ProgramMatrixStack[i],
7057117f1b4Smrg		        MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
7067117f1b4Smrg   ctx->CurrentStack = &ctx->ModelviewMatrixStack;
7077117f1b4Smrg
7087117f1b4Smrg   /* Init combined Modelview*Projection matrix */
7097117f1b4Smrg   _math_matrix_ctr( &ctx->_ModelProjectMatrix );
7107117f1b4Smrg}
7117117f1b4Smrg
7127117f1b4Smrg
7137117f1b4Smrg/**
7147117f1b4Smrg * Free the context matrix data.
7157117f1b4Smrg *
7167117f1b4Smrg * \param ctx GL context.
7177117f1b4Smrg *
7187117f1b4Smrg * Frees each of the matrix stacks and the combined modelview-projection
7197117f1b4Smrg * matrix.
7207117f1b4Smrg */
7213464ebd5Sriastradhvoid _mesa_free_matrix_data( struct gl_context *ctx )
7227117f1b4Smrg{
7237117f1b4Smrg   GLint i;
7247117f1b4Smrg
7257117f1b4Smrg   free_matrix_stack(&ctx->ModelviewMatrixStack);
7267117f1b4Smrg   free_matrix_stack(&ctx->ProjectionMatrixStack);
727cdc920a0Smrg   for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
7287117f1b4Smrg      free_matrix_stack(&ctx->TextureMatrixStack[i]);
729cdc920a0Smrg   for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
7307117f1b4Smrg      free_matrix_stack(&ctx->ProgramMatrixStack[i]);
7317117f1b4Smrg   /* combined Modelview*Projection matrix */
7327117f1b4Smrg   _math_matrix_dtr( &ctx->_ModelProjectMatrix );
7337117f1b4Smrg
7347117f1b4Smrg}
7357117f1b4Smrg
7367117f1b4Smrg
7377117f1b4Smrg/**
7387117f1b4Smrg * Initialize the context transform attribute group.
7397117f1b4Smrg *
7407117f1b4Smrg * \param ctx GL context.
7417117f1b4Smrg *
7427117f1b4Smrg * \todo Move this to a new file with other 'transform' routines.
7437117f1b4Smrg */
7443464ebd5Sriastradhvoid _mesa_init_transform( struct gl_context *ctx )
7457117f1b4Smrg{
746af69d88dSmrg   GLuint i;
7477117f1b4Smrg
7487117f1b4Smrg   /* Transformation group */
7497117f1b4Smrg   ctx->Transform.MatrixMode = GL_MODELVIEW;
7507117f1b4Smrg   ctx->Transform.Normalize = GL_FALSE;
7517117f1b4Smrg   ctx->Transform.RescaleNormals = GL_FALSE;
7527117f1b4Smrg   ctx->Transform.RasterPositionUnclipped = GL_FALSE;
753af69d88dSmrg   for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
7547117f1b4Smrg      ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
7557117f1b4Smrg   }
7567117f1b4Smrg   ctx->Transform.ClipPlanesEnabled = 0;
7577117f1b4Smrg}
7587117f1b4Smrg
7597117f1b4Smrg
7607117f1b4Smrg/*@}*/
761