matrix.c revision 3464ebd5
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * \file matrix.c 29 * Matrix operations. 30 * 31 * \note 32 * -# 4x4 transformation matrices are stored in memory in column major order. 33 * -# Points/vertices are to be thought of as column vectors. 34 * -# Transformation of a point p by a matrix M is: p' = M * p 35 */ 36 37 38#include "glheader.h" 39#include "imports.h" 40#include "context.h" 41#include "enums.h" 42#include "macros.h" 43#include "mfeatures.h" 44#include "matrix.h" 45#include "mtypes.h" 46#include "math/m_matrix.h" 47 48 49/** 50 * Apply a perspective projection matrix. 51 * 52 * \param left left clipping plane coordinate. 53 * \param right right clipping plane coordinate. 54 * \param bottom bottom clipping plane coordinate. 55 * \param top top clipping plane coordinate. 56 * \param nearval distance to the near clipping plane. 57 * \param farval distance to the far clipping plane. 58 * 59 * \sa glFrustum(). 60 * 61 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with 62 * the top matrix of the current matrix stack and sets 63 * __struct gl_contextRec::NewState. 64 */ 65void GLAPIENTRY 66_mesa_Frustum( GLdouble left, GLdouble right, 67 GLdouble bottom, GLdouble top, 68 GLdouble nearval, GLdouble farval ) 69{ 70 GET_CURRENT_CONTEXT(ctx); 71 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 72 73 if (nearval <= 0.0 || 74 farval <= 0.0 || 75 nearval == farval || 76 left == right || 77 top == bottom) 78 { 79 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" ); 80 return; 81 } 82 83 _math_matrix_frustum( ctx->CurrentStack->Top, 84 (GLfloat) left, (GLfloat) right, 85 (GLfloat) bottom, (GLfloat) top, 86 (GLfloat) nearval, (GLfloat) farval ); 87 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 88} 89 90 91/** 92 * Apply an orthographic projection matrix. 93 * 94 * \param left left clipping plane coordinate. 95 * \param right right clipping plane coordinate. 96 * \param bottom bottom clipping plane coordinate. 97 * \param top top clipping plane coordinate. 98 * \param nearval distance to the near clipping plane. 99 * \param farval distance to the far clipping plane. 100 * 101 * \sa glOrtho(). 102 * 103 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with 104 * the top matrix of the current matrix stack and sets 105 * __struct gl_contextRec::NewState. 106 */ 107void GLAPIENTRY 108_mesa_Ortho( GLdouble left, GLdouble right, 109 GLdouble bottom, GLdouble top, 110 GLdouble nearval, GLdouble farval ) 111{ 112 GET_CURRENT_CONTEXT(ctx); 113 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 114 115 if (MESA_VERBOSE & VERBOSE_API) 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", 117 left, right, bottom, top, nearval, farval); 118 119 if (left == right || 120 bottom == top || 121 nearval == farval) 122 { 123 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" ); 124 return; 125 } 126 127 _math_matrix_ortho( ctx->CurrentStack->Top, 128 (GLfloat) left, (GLfloat) right, 129 (GLfloat) bottom, (GLfloat) top, 130 (GLfloat) nearval, (GLfloat) farval ); 131 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 132} 133 134 135/** 136 * Set the current matrix stack. 137 * 138 * \param mode matrix stack. 139 * 140 * \sa glMatrixMode(). 141 * 142 * Flushes the vertices, validates the parameter and updates 143 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode 144 * with the specified matrix stack. 145 */ 146void GLAPIENTRY 147_mesa_MatrixMode( GLenum mode ) 148{ 149 GET_CURRENT_CONTEXT(ctx); 150 ASSERT_OUTSIDE_BEGIN_END(ctx); 151 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) 153 return; 154 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); 155 156 switch (mode) { 157 case GL_MODELVIEW: 158 ctx->CurrentStack = &ctx->ModelviewMatrixStack; 159 break; 160 case GL_PROJECTION: 161 ctx->CurrentStack = &ctx->ProjectionMatrixStack; 162 break; 163 case GL_TEXTURE: 164 /* This error check is disabled because if we're called from 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits 166 * we'll generate an unexpected error. 167 * From the GL_ARB_vertex_shader spec it sounds like we should instead 168 * do error checking in other places when we actually try to access 169 * texture matrices beyond MaxTextureCoordUnits. 170 */ 171#if 0 172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 173 _mesa_error(ctx, GL_INVALID_OPERATION, 174 "glMatrixMode(invalid tex unit %d)", 175 ctx->Texture.CurrentUnit); 176 return; 177 } 178#endif 179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); 180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; 181 break; 182 case GL_MATRIX0_NV: 183 case GL_MATRIX1_NV: 184 case GL_MATRIX2_NV: 185 case GL_MATRIX3_NV: 186 case GL_MATRIX4_NV: 187 case GL_MATRIX5_NV: 188 case GL_MATRIX6_NV: 189 case GL_MATRIX7_NV: 190 if (ctx->Extensions.NV_vertex_program) { 191 ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV]; 192 } 193 else { 194 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); 195 return; 196 } 197 break; 198 case GL_MATRIX0_ARB: 199 case GL_MATRIX1_ARB: 200 case GL_MATRIX2_ARB: 201 case GL_MATRIX3_ARB: 202 case GL_MATRIX4_ARB: 203 case GL_MATRIX5_ARB: 204 case GL_MATRIX6_ARB: 205 case GL_MATRIX7_ARB: 206 if (ctx->Extensions.ARB_vertex_program || 207 ctx->Extensions.ARB_fragment_program) { 208 const GLuint m = mode - GL_MATRIX0_ARB; 209 if (m > ctx->Const.MaxProgramMatrices) { 210 _mesa_error(ctx, GL_INVALID_ENUM, 211 "glMatrixMode(GL_MATRIX%d_ARB)", m); 212 return; 213 } 214 ctx->CurrentStack = &ctx->ProgramMatrixStack[m]; 215 } 216 else { 217 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); 218 return; 219 } 220 break; 221 default: 222 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); 223 return; 224 } 225 226 ctx->Transform.MatrixMode = mode; 227} 228 229 230/** 231 * Push the current matrix stack. 232 * 233 * \sa glPushMatrix(). 234 * 235 * Verifies the current matrix stack is not full, and duplicates the top-most 236 * matrix in the stack. 237 * Marks __struct gl_contextRec::NewState with the stack dirty flag. 238 */ 239void GLAPIENTRY 240_mesa_PushMatrix( void ) 241{ 242 GET_CURRENT_CONTEXT(ctx); 243 struct gl_matrix_stack *stack = ctx->CurrentStack; 244 ASSERT_OUTSIDE_BEGIN_END(ctx); 245 246 if (MESA_VERBOSE&VERBOSE_API) 247 _mesa_debug(ctx, "glPushMatrix %s\n", 248 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); 249 250 if (stack->Depth + 1 >= stack->MaxDepth) { 251 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 252 _mesa_error(ctx, GL_STACK_OVERFLOW, 253 "glPushMatrix(mode=GL_TEXTURE, unit=%d)", 254 ctx->Texture.CurrentUnit); 255 } 256 else { 257 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)", 258 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); 259 } 260 return; 261 } 262 _math_matrix_copy( &stack->Stack[stack->Depth + 1], 263 &stack->Stack[stack->Depth] ); 264 stack->Depth++; 265 stack->Top = &(stack->Stack[stack->Depth]); 266 ctx->NewState |= stack->DirtyFlag; 267} 268 269 270/** 271 * Pop the current matrix stack. 272 * 273 * \sa glPopMatrix(). 274 * 275 * Flushes the vertices, verifies the current matrix stack is not empty, and 276 * moves the stack head down. 277 * Marks __struct gl_contextRec::NewState with the dirty stack flag. 278 */ 279void GLAPIENTRY 280_mesa_PopMatrix( void ) 281{ 282 GET_CURRENT_CONTEXT(ctx); 283 struct gl_matrix_stack *stack = ctx->CurrentStack; 284 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 285 286 if (MESA_VERBOSE&VERBOSE_API) 287 _mesa_debug(ctx, "glPopMatrix %s\n", 288 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); 289 290 if (stack->Depth == 0) { 291 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 292 _mesa_error(ctx, GL_STACK_UNDERFLOW, 293 "glPopMatrix(mode=GL_TEXTURE, unit=%d)", 294 ctx->Texture.CurrentUnit); 295 } 296 else { 297 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)", 298 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); 299 } 300 return; 301 } 302 stack->Depth--; 303 stack->Top = &(stack->Stack[stack->Depth]); 304 ctx->NewState |= stack->DirtyFlag; 305} 306 307 308/** 309 * Replace the current matrix with the identity matrix. 310 * 311 * \sa glLoadIdentity(). 312 * 313 * Flushes the vertices and calls _math_matrix_set_identity() with the 314 * top-most matrix in the current stack. 315 * Marks __struct gl_contextRec::NewState with the stack dirty flag. 316 */ 317void GLAPIENTRY 318_mesa_LoadIdentity( void ) 319{ 320 GET_CURRENT_CONTEXT(ctx); 321 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 322 323 if (MESA_VERBOSE & VERBOSE_API) 324 _mesa_debug(ctx, "glLoadIdentity()\n"); 325 326 _math_matrix_set_identity( ctx->CurrentStack->Top ); 327 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 328} 329 330 331/** 332 * Replace the current matrix with a given matrix. 333 * 334 * \param m matrix. 335 * 336 * \sa glLoadMatrixf(). 337 * 338 * Flushes the vertices and calls _math_matrix_loadf() with the top-most 339 * matrix in the current stack and the given matrix. 340 * Marks __struct gl_contextRec::NewState with the dirty stack flag. 341 */ 342void GLAPIENTRY 343_mesa_LoadMatrixf( const GLfloat *m ) 344{ 345 GET_CURRENT_CONTEXT(ctx); 346 if (!m) return; 347 if (MESA_VERBOSE & VERBOSE_API) 348 _mesa_debug(ctx, 349 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", 350 m[0], m[4], m[8], m[12], 351 m[1], m[5], m[9], m[13], 352 m[2], m[6], m[10], m[14], 353 m[3], m[7], m[11], m[15]); 354 355 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 356 _math_matrix_loadf( ctx->CurrentStack->Top, m ); 357 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 358} 359 360 361/** 362 * Multiply the current matrix with a given matrix. 363 * 364 * \param m matrix. 365 * 366 * \sa glMultMatrixf(). 367 * 368 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most 369 * matrix in the current stack and the given matrix. Marks 370 * __struct gl_contextRec::NewState with the dirty stack flag. 371 */ 372void GLAPIENTRY 373_mesa_MultMatrixf( const GLfloat *m ) 374{ 375 GET_CURRENT_CONTEXT(ctx); 376 if (!m) return; 377 if (MESA_VERBOSE & VERBOSE_API) 378 _mesa_debug(ctx, 379 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", 380 m[0], m[4], m[8], m[12], 381 m[1], m[5], m[9], m[13], 382 m[2], m[6], m[10], m[14], 383 m[3], m[7], m[11], m[15]); 384 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 385 _math_matrix_mul_floats( ctx->CurrentStack->Top, m ); 386 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 387} 388 389 390/** 391 * Multiply the current matrix with a rotation matrix. 392 * 393 * \param angle angle of rotation, in degrees. 394 * \param x rotation vector x coordinate. 395 * \param y rotation vector y coordinate. 396 * \param z rotation vector z coordinate. 397 * 398 * \sa glRotatef(). 399 * 400 * Flushes the vertices and calls _math_matrix_rotate() with the top-most 401 * matrix in the current stack and the given parameters. Marks 402 * __struct gl_contextRec::NewState with the dirty stack flag. 403 */ 404void GLAPIENTRY 405_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) 406{ 407 GET_CURRENT_CONTEXT(ctx); 408 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 409 if (angle != 0.0F) { 410 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z); 411 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 412 } 413} 414 415 416/** 417 * Multiply the current matrix with a general scaling matrix. 418 * 419 * \param x x axis scale factor. 420 * \param y y axis scale factor. 421 * \param z z axis scale factor. 422 * 423 * \sa glScalef(). 424 * 425 * Flushes the vertices and calls _math_matrix_scale() with the top-most 426 * matrix in the current stack and the given parameters. Marks 427 * __struct gl_contextRec::NewState with the dirty stack flag. 428 */ 429void GLAPIENTRY 430_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) 431{ 432 GET_CURRENT_CONTEXT(ctx); 433 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 434 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); 435 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 436} 437 438 439/** 440 * Multiply the current matrix with a translation matrix. 441 * 442 * \param x translation vector x coordinate. 443 * \param y translation vector y coordinate. 444 * \param z translation vector z coordinate. 445 * 446 * \sa glTranslatef(). 447 * 448 * Flushes the vertices and calls _math_matrix_translate() with the top-most 449 * matrix in the current stack and the given parameters. Marks 450 * __struct gl_contextRec::NewState with the dirty stack flag. 451 */ 452void GLAPIENTRY 453_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) 454{ 455 GET_CURRENT_CONTEXT(ctx); 456 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 457 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z); 458 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 459} 460 461 462#if _HAVE_FULL_GL 463void GLAPIENTRY 464_mesa_LoadMatrixd( const GLdouble *m ) 465{ 466 GLint i; 467 GLfloat f[16]; 468 if (!m) return; 469 for (i = 0; i < 16; i++) 470 f[i] = (GLfloat) m[i]; 471 _mesa_LoadMatrixf(f); 472} 473 474void GLAPIENTRY 475_mesa_MultMatrixd( const GLdouble *m ) 476{ 477 GLint i; 478 GLfloat f[16]; 479 if (!m) return; 480 for (i = 0; i < 16; i++) 481 f[i] = (GLfloat) m[i]; 482 _mesa_MultMatrixf( f ); 483} 484 485 486void GLAPIENTRY 487_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) 488{ 489 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); 490} 491 492 493void GLAPIENTRY 494_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ) 495{ 496 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); 497} 498 499 500void GLAPIENTRY 501_mesa_Translated( GLdouble x, GLdouble y, GLdouble z ) 502{ 503 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); 504} 505#endif 506 507 508#if _HAVE_FULL_GL 509void GLAPIENTRY 510_mesa_LoadTransposeMatrixfARB( const GLfloat *m ) 511{ 512 GLfloat tm[16]; 513 if (!m) return; 514 _math_transposef(tm, m); 515 _mesa_LoadMatrixf(tm); 516} 517 518 519void GLAPIENTRY 520_mesa_LoadTransposeMatrixdARB( const GLdouble *m ) 521{ 522 GLfloat tm[16]; 523 if (!m) return; 524 _math_transposefd(tm, m); 525 _mesa_LoadMatrixf(tm); 526} 527 528 529void GLAPIENTRY 530_mesa_MultTransposeMatrixfARB( const GLfloat *m ) 531{ 532 GLfloat tm[16]; 533 if (!m) return; 534 _math_transposef(tm, m); 535 _mesa_MultMatrixf(tm); 536} 537 538 539void GLAPIENTRY 540_mesa_MultTransposeMatrixdARB( const GLdouble *m ) 541{ 542 GLfloat tm[16]; 543 if (!m) return; 544 _math_transposefd(tm, m); 545 _mesa_MultMatrixf(tm); 546} 547#endif 548 549 550 551/**********************************************************************/ 552/** \name State management */ 553/*@{*/ 554 555 556/** 557 * Update the projection matrix stack. 558 * 559 * \param ctx GL context. 560 * 561 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix 562 * stack, and recomputes user clip positions if necessary. 563 * 564 * \note This routine references __struct gl_contextRec::Tranform attribute 565 * values to compute userclip positions in clip space, but is only called on 566 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to 567 * date across changes to the __struct gl_contextRec::Transform attributes. 568 */ 569static void 570update_projection( struct gl_context *ctx ) 571{ 572 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); 573 574#if FEATURE_userclip 575 /* Recompute clip plane positions in clipspace. This is also done 576 * in _mesa_ClipPlane(). 577 */ 578 if (ctx->Transform.ClipPlanesEnabled) { 579 GLuint p; 580 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { 581 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { 582 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], 583 ctx->Transform.EyeUserPlane[p], 584 ctx->ProjectionMatrixStack.Top->inv ); 585 } 586 } 587 } 588#endif 589} 590 591 592/** 593 * Calculate the combined modelview-projection matrix. 594 * 595 * \param ctx GL context. 596 * 597 * Multiplies the top matrices of the projection and model view stacks into 598 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() 599 * and analyzes the resulting matrix via _math_matrix_analyse(). 600 */ 601static void 602calculate_model_project_matrix( struct gl_context *ctx ) 603{ 604 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, 605 ctx->ProjectionMatrixStack.Top, 606 ctx->ModelviewMatrixStack.Top ); 607 608 _math_matrix_analyse( &ctx->_ModelProjectMatrix ); 609} 610 611 612/** 613 * Updates the combined modelview-projection matrix. 614 * 615 * \param ctx GL context. 616 * \param new_state new state bit mask. 617 * 618 * If there is a new model view matrix then analyzes it. If there is a new 619 * projection matrix, updates it. Finally calls 620 * calculate_model_project_matrix() to recalculate the modelview-projection 621 * matrix. 622 */ 623void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) 624{ 625 if (new_state & _NEW_MODELVIEW) { 626 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); 627 628 /* Bring cull position up to date. 629 */ 630 TRANSFORM_POINT3( ctx->Transform.CullObjPos, 631 ctx->ModelviewMatrixStack.Top->inv, 632 ctx->Transform.CullEyePos ); 633 } 634 635 636 if (new_state & _NEW_PROJECTION) 637 update_projection( ctx ); 638 639 /* Keep ModelviewProject up to date always to allow tnl 640 * implementations that go model->clip even when eye is required. 641 */ 642 calculate_model_project_matrix(ctx); 643} 644 645/*@}*/ 646 647 648/**********************************************************************/ 649/** Matrix stack initialization */ 650/*@{*/ 651 652 653/** 654 * Initialize a matrix stack. 655 * 656 * \param stack matrix stack. 657 * \param maxDepth maximum stack depth. 658 * \param dirtyFlag dirty flag. 659 * 660 * Allocates an array of \p maxDepth elements for the matrix stack and calls 661 * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to 662 * initialize it. 663 */ 664static void 665init_matrix_stack( struct gl_matrix_stack *stack, 666 GLuint maxDepth, GLuint dirtyFlag ) 667{ 668 GLuint i; 669 670 stack->Depth = 0; 671 stack->MaxDepth = maxDepth; 672 stack->DirtyFlag = dirtyFlag; 673 /* The stack */ 674 stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix)); 675 for (i = 0; i < maxDepth; i++) { 676 _math_matrix_ctr(&stack->Stack[i]); 677 _math_matrix_alloc_inv(&stack->Stack[i]); 678 } 679 stack->Top = stack->Stack; 680} 681 682/** 683 * Free matrix stack. 684 * 685 * \param stack matrix stack. 686 * 687 * Calls _math_matrix_dtr() for each element of the matrix stack and 688 * frees the array. 689 */ 690static void 691free_matrix_stack( struct gl_matrix_stack *stack ) 692{ 693 GLuint i; 694 for (i = 0; i < stack->MaxDepth; i++) { 695 _math_matrix_dtr(&stack->Stack[i]); 696 } 697 FREE(stack->Stack); 698 stack->Stack = stack->Top = NULL; 699} 700 701/*@}*/ 702 703 704/**********************************************************************/ 705/** \name Initialization */ 706/*@{*/ 707 708 709/** 710 * Initialize the context matrix data. 711 * 712 * \param ctx GL context. 713 * 714 * Initializes each of the matrix stacks and the combined modelview-projection 715 * matrix. 716 */ 717void _mesa_init_matrix( struct gl_context * ctx ) 718{ 719 GLint i; 720 721 /* Initialize matrix stacks */ 722 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH, 723 _NEW_MODELVIEW); 724 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH, 725 _NEW_PROJECTION); 726 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) 727 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, 728 _NEW_TEXTURE_MATRIX); 729 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) 730 init_matrix_stack(&ctx->ProgramMatrixStack[i], 731 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX); 732 ctx->CurrentStack = &ctx->ModelviewMatrixStack; 733 734 /* Init combined Modelview*Projection matrix */ 735 _math_matrix_ctr( &ctx->_ModelProjectMatrix ); 736} 737 738 739/** 740 * Free the context matrix data. 741 * 742 * \param ctx GL context. 743 * 744 * Frees each of the matrix stacks and the combined modelview-projection 745 * matrix. 746 */ 747void _mesa_free_matrix_data( struct gl_context *ctx ) 748{ 749 GLint i; 750 751 free_matrix_stack(&ctx->ModelviewMatrixStack); 752 free_matrix_stack(&ctx->ProjectionMatrixStack); 753 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) 754 free_matrix_stack(&ctx->TextureMatrixStack[i]); 755 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) 756 free_matrix_stack(&ctx->ProgramMatrixStack[i]); 757 /* combined Modelview*Projection matrix */ 758 _math_matrix_dtr( &ctx->_ModelProjectMatrix ); 759 760} 761 762 763/** 764 * Initialize the context transform attribute group. 765 * 766 * \param ctx GL context. 767 * 768 * \todo Move this to a new file with other 'transform' routines. 769 */ 770void _mesa_init_transform( struct gl_context *ctx ) 771{ 772 GLint i; 773 774 /* Transformation group */ 775 ctx->Transform.MatrixMode = GL_MODELVIEW; 776 ctx->Transform.Normalize = GL_FALSE; 777 ctx->Transform.RescaleNormals = GL_FALSE; 778 ctx->Transform.RasterPositionUnclipped = GL_FALSE; 779 for (i=0;i<MAX_CLIP_PLANES;i++) { 780 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); 781 } 782 ctx->Transform.ClipPlanesEnabled = 0; 783 784 ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 ); 785 ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 ); 786} 787 788 789/*@}*/ 790