multisample.c revision af69d88d
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "main/glheader.h" 27#include "main/context.h" 28#include "main/macros.h" 29#include "main/multisample.h" 30#include "main/mtypes.h" 31#include "main/fbobject.h" 32#include "main/glformats.h" 33#include "main/state.h" 34 35 36/** 37 * Called via glSampleCoverageARB 38 */ 39void GLAPIENTRY 40_mesa_SampleCoverage(GLclampf value, GLboolean invert) 41{ 42 GET_CURRENT_CONTEXT(ctx); 43 44 FLUSH_VERTICES(ctx, 0); 45 46 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); 47 ctx->Multisample.SampleCoverageInvert = invert; 48 ctx->NewState |= _NEW_MULTISAMPLE; 49} 50 51 52/** 53 * Initialize the context's multisample state. 54 * \param ctx the GL context. 55 */ 56void 57_mesa_init_multisample(struct gl_context *ctx) 58{ 59 ctx->Multisample.Enabled = GL_TRUE; 60 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; 61 ctx->Multisample.SampleAlphaToOne = GL_FALSE; 62 ctx->Multisample.SampleCoverage = GL_FALSE; 63 ctx->Multisample.SampleCoverageValue = 1.0; 64 ctx->Multisample.SampleCoverageInvert = GL_FALSE; 65 66 /* ARB_texture_multisample / GL3.2 additions */ 67 ctx->Multisample.SampleMask = GL_FALSE; 68 ctx->Multisample.SampleMaskValue = ~(GLbitfield)0; 69} 70 71 72void GLAPIENTRY 73_mesa_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) 74{ 75 GET_CURRENT_CONTEXT(ctx); 76 77 if (ctx->NewState & _NEW_BUFFERS) { 78 _mesa_update_state(ctx); 79 } 80 81 switch (pname) { 82 case GL_SAMPLE_POSITION: { 83 if ((int) index >= ctx->DrawBuffer->Visual.samples) { 84 _mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" ); 85 return; 86 } 87 88 ctx->Driver.GetSamplePosition(ctx, ctx->DrawBuffer, index, val); 89 90 /* winsys FBOs are upside down */ 91 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) 92 val[1] = 1.0f - val[1]; 93 94 return; 95 } 96 97 default: 98 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMultisamplefv(pname)" ); 99 return; 100 } 101} 102 103void GLAPIENTRY 104_mesa_SampleMaski(GLuint index, GLbitfield mask) 105{ 106 GET_CURRENT_CONTEXT(ctx); 107 108 if (!ctx->Extensions.ARB_texture_multisample) { 109 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMaski"); 110 return; 111 } 112 113 if (index != 0) { 114 _mesa_error(ctx, GL_INVALID_VALUE, "glSampleMaski(index)"); 115 return; 116 } 117 118 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); 119 ctx->Multisample.SampleMaskValue = mask; 120} 121 122/** 123 * Called via glMinSampleShadingARB 124 */ 125void GLAPIENTRY 126_mesa_MinSampleShading(GLclampf value) 127{ 128 GET_CURRENT_CONTEXT(ctx); 129 130 if (!ctx->Extensions.ARB_sample_shading || !_mesa_is_desktop_gl(ctx)) { 131 _mesa_error(ctx, GL_INVALID_OPERATION, "glMinSampleShading"); 132 return; 133 } 134 135 FLUSH_VERTICES(ctx, 0); 136 137 ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0, 1.0); 138 ctx->NewState |= _NEW_MULTISAMPLE; 139} 140 141/** 142 * Helper for checking a requested sample count against the limit 143 * for a particular (target, internalFormat) pair. The limit imposed, 144 * and the error generated, both depend on which extensions are supported. 145 * 146 * Returns a GL error enum, or GL_NO_ERROR if the requested sample count is 147 * acceptable. 148 */ 149GLenum 150_mesa_check_sample_count(struct gl_context *ctx, GLenum target, 151 GLenum internalFormat, GLsizei samples) 152{ 153 /* If ARB_internalformat_query is supported, then treat its highest 154 * returned sample count as the absolute maximum for this format; it is 155 * allowed to exceed MAX_SAMPLES. 156 * 157 * From the ARB_internalformat_query spec: 158 * 159 * "If <samples is greater than the maximum number of samples supported 160 * for <internalformat> then the error INVALID_OPERATION is generated." 161 */ 162 if (ctx->Extensions.ARB_internalformat_query) { 163 GLint buffer[16]; 164 int count = ctx->Driver.QuerySamplesForFormat(ctx, target, 165 internalFormat, buffer); 166 int limit = count ? buffer[0] : -1; 167 168 return samples > limit ? GL_INVALID_OPERATION : GL_NO_ERROR; 169 } 170 171 /* If ARB_texture_multisample is supported, we have separate limits, 172 * which may be lower than MAX_SAMPLES: 173 * 174 * From the ARB_texture_multisample spec, when describing the operation 175 * of RenderbufferStorageMultisample: 176 * 177 * "If <internalformat> is a signed or unsigned integer format and 178 * <samples> is greater than the value of MAX_INTEGER_SAMPLES, then the 179 * error INVALID_OPERATION is generated" 180 * 181 * And when describing the operation of TexImage*Multisample: 182 * 183 * "The error INVALID_OPERATION may be generated if any of the following 184 * are true: 185 * 186 * * <internalformat> is a depth/stencil-renderable format and <samples> 187 * is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES 188 * * <internalformat> is a color-renderable format and <samples> is 189 * grater than the value of MAX_COLOR_TEXTURE_SAMPLES 190 * * <internalformat> is a signed or unsigned integer format and 191 * <samples> is greater than the value of MAX_INTEGER_SAMPLES 192 */ 193 194 if (ctx->Extensions.ARB_texture_multisample) { 195 if (_mesa_is_enum_format_integer(internalFormat)) 196 return samples > ctx->Const.MaxIntegerSamples 197 ? GL_INVALID_OPERATION : GL_NO_ERROR; 198 199 if (target == GL_TEXTURE_2D_MULTISAMPLE || 200 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { 201 202 if (_mesa_is_depth_or_stencil_format(internalFormat)) 203 return samples > ctx->Const.MaxDepthTextureSamples 204 ? GL_INVALID_OPERATION : GL_NO_ERROR; 205 else 206 return samples > ctx->Const.MaxColorTextureSamples 207 ? GL_INVALID_OPERATION : GL_NO_ERROR; 208 } 209 } 210 211 /* No more specific limit is available, so just use MAX_SAMPLES: 212 * 213 * On p205 of the GL3.1 spec: 214 * 215 * "... or if samples is greater than MAX_SAMPLES, then the error 216 * INVALID_VALUE is generated" 217 */ 218 return (GLuint) samples > ctx->Const.MaxSamples 219 ? GL_INVALID_VALUE : GL_NO_ERROR; 220} 221