pipelineobj.c revision 01e04c3f
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26/**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34#include <stdbool.h>
35#include "main/glheader.h"
36#include "main/context.h"
37#include "main/enums.h"
38#include "main/hash.h"
39#include "main/mtypes.h"
40#include "main/pipelineobj.h"
41#include "main/shaderapi.h"
42#include "main/shaderobj.h"
43#include "main/state.h"
44#include "main/transformfeedback.h"
45#include "main/uniforms.h"
46#include "compiler/glsl/glsl_parser_extras.h"
47#include "compiler/glsl/ir_uniform.h"
48#include "program/program.h"
49#include "program/prog_parameter.h"
50#include "util/ralloc.h"
51
52/**
53 * Delete a pipeline object.
54 */
55void
56_mesa_delete_pipeline_object(struct gl_context *ctx,
57                             struct gl_pipeline_object *obj)
58{
59   unsigned i;
60
61   for (i = 0; i < MESA_SHADER_STAGES; i++) {
62      _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
63      _mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL);
64   }
65
66   _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67   free(obj->Label);
68   ralloc_free(obj);
69}
70
71/**
72 * Allocate and initialize a new pipeline object.
73 */
74static struct gl_pipeline_object *
75_mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
76{
77   struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
78   if (obj) {
79      obj->Name = name;
80      obj->RefCount = 1;
81      obj->Flags = _mesa_get_shader_flags();
82      obj->InfoLog = NULL;
83   }
84
85   return obj;
86}
87
88/**
89 * Initialize pipeline object state for given context.
90 */
91void
92_mesa_init_pipeline(struct gl_context *ctx)
93{
94   ctx->Pipeline.Objects = _mesa_NewHashTable();
95
96   ctx->Pipeline.Current = NULL;
97
98   /* Install a default Pipeline */
99   ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
100   _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
101}
102
103
104/**
105 * Callback for deleting a pipeline object.  Called by _mesa_HashDeleteAll().
106 */
107static void
108delete_pipelineobj_cb(UNUSED GLuint id, void *data, void *userData)
109{
110   struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
111   struct gl_context *ctx = (struct gl_context *) userData;
112   _mesa_delete_pipeline_object(ctx, obj);
113}
114
115
116/**
117 * Free pipeline state for given context.
118 */
119void
120_mesa_free_pipeline_data(struct gl_context *ctx)
121{
122   _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
123
124   _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
125   _mesa_DeleteHashTable(ctx->Pipeline.Objects);
126
127   _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
128}
129
130/**
131 * Look up the pipeline object for the given ID.
132 *
133 * \returns
134 * Either a pointer to the pipeline object with the specified ID or \c NULL for
135 * a non-existent ID.  The spec defines ID 0 as being technically
136 * non-existent.
137 */
138struct gl_pipeline_object *
139_mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id)
140{
141   if (id == 0)
142      return NULL;
143   else
144      return (struct gl_pipeline_object *)
145         _mesa_HashLookupLocked(ctx->Pipeline.Objects, id);
146}
147
148/**
149 * Add the given pipeline object to the pipeline object pool.
150 */
151static void
152save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
153{
154   if (obj->Name > 0) {
155      _mesa_HashInsertLocked(ctx->Pipeline.Objects, obj->Name, obj);
156   }
157}
158
159/**
160 * Remove the given pipeline object from the pipeline object pool.
161 * Do not deallocate the pipeline object though.
162 */
163static void
164remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
165{
166   if (obj->Name > 0) {
167      _mesa_HashRemoveLocked(ctx->Pipeline.Objects, obj->Name);
168   }
169}
170
171/**
172 * Set ptr to obj w/ reference counting.
173 * Note: this should only be called from the _mesa_reference_pipeline_object()
174 * inline function.
175 */
176void
177_mesa_reference_pipeline_object_(struct gl_context *ctx,
178                                 struct gl_pipeline_object **ptr,
179                                 struct gl_pipeline_object *obj)
180{
181   assert(*ptr != obj);
182
183   if (*ptr) {
184      /* Unreference the old pipeline object */
185      struct gl_pipeline_object *oldObj = *ptr;
186
187      assert(oldObj->RefCount > 0);
188      oldObj->RefCount--;
189
190      if (oldObj->RefCount == 0) {
191         _mesa_delete_pipeline_object(ctx, oldObj);
192      }
193
194      *ptr = NULL;
195   }
196   assert(!*ptr);
197
198   if (obj) {
199      /* reference new pipeline object */
200      assert(obj->RefCount > 0);
201
202      obj->RefCount++;
203      *ptr = obj;
204   }
205}
206
207static void
208use_program_stage(struct gl_context *ctx, GLenum type,
209                  struct gl_shader_program *shProg,
210                  struct gl_pipeline_object *pipe) {
211   gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
212   struct gl_program *prog = NULL;
213   if (shProg && shProg->_LinkedShaders[stage])
214      prog = shProg->_LinkedShaders[stage]->Program;
215
216   _mesa_use_program(ctx, stage, shProg, prog, pipe);
217}
218
219static void
220use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg,
221                   GLbitfield stages, struct gl_pipeline_object *pipe) {
222
223   /* Enable individual stages from the program as requested by the
224    * application.  If there is no shader for a requested stage in the
225    * program, _mesa_use_shader_program will enable fixed-function processing
226    * as dictated by the spec.
227    *
228    * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
229    * says:
230    *
231    *     "If UseProgramStages is called with program set to zero or with a
232    *     program object that contains no executable code for the given
233    *     stages, it is as if the pipeline object has no programmable stage
234    *     configured for the indicated shader stages."
235    */
236   if ((stages & GL_VERTEX_SHADER_BIT) != 0)
237      use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe);
238
239   if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
240      use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
241
242   if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
243      use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
244
245   if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
246      use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
247
248   if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
249      use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
250
251   if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
252      use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe);
253
254   pipe->Validated = false;
255}
256
257void GLAPIENTRY
258_mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
259                                GLuint prog)
260{
261   GET_CURRENT_CONTEXT(ctx);
262
263   struct gl_pipeline_object *pipe =
264      _mesa_lookup_pipeline_object(ctx, pipeline);
265   struct gl_shader_program *shProg = NULL;
266
267   if (prog)
268      shProg = _mesa_lookup_shader_program(ctx, prog);
269
270   /* Object is created by any Pipeline call but glGenProgramPipelines,
271    * glIsProgramPipeline and GetProgramPipelineInfoLog
272    */
273   pipe->EverBound = GL_TRUE;
274
275   use_program_stages(ctx, shProg, stages, pipe);
276}
277
278/**
279 * Bound program to severals stages of the pipeline
280 */
281void GLAPIENTRY
282_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
283{
284   GET_CURRENT_CONTEXT(ctx);
285
286   struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
287   struct gl_shader_program *shProg = NULL;
288   GLbitfield any_valid_stages;
289
290   if (MESA_VERBOSE & VERBOSE_API)
291      _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n",
292                  pipeline, stages, program);
293
294   if (!pipe) {
295      _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
296      return;
297   }
298
299   /* Object is created by any Pipeline call but glGenProgramPipelines,
300    * glIsProgramPipeline and GetProgramPipelineInfoLog
301    */
302   pipe->EverBound = GL_TRUE;
303
304   /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
305    *
306    *     "If stages is not the special value ALL_SHADER_BITS, and has a bit
307    *     set that is not recognized, the error INVALID_VALUE is generated."
308    */
309   any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
310   if (_mesa_has_geometry_shaders(ctx))
311      any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
312   if (_mesa_has_tessellation(ctx))
313      any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
314                          GL_TESS_EVALUATION_SHADER_BIT;
315   if (_mesa_has_compute_shaders(ctx))
316      any_valid_stages |= GL_COMPUTE_SHADER_BIT;
317
318   if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
319      _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
320      return;
321   }
322
323   /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
324    * spec says:
325    *
326    *     "The error INVALID_OPERATION is generated:
327    *
328    *      ...
329    *
330    *         - by UseProgramStages if the program pipeline object it refers
331    *           to is current and the current transform feedback object is
332    *           active and not paused;
333    */
334   if (ctx->_Shader == pipe) {
335      if (_mesa_is_xfb_active_and_unpaused(ctx)) {
336         _mesa_error(ctx, GL_INVALID_OPERATION,
337               "glUseProgramStages(transform feedback active)");
338         return;
339      }
340   }
341
342   if (program) {
343      shProg = _mesa_lookup_shader_program_err(ctx, program,
344                                               "glUseProgramStages");
345      if (shProg == NULL)
346         return;
347
348      /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
349       * says:
350       *
351       *     "If the program object named by program was linked without the
352       *     PROGRAM_SEPARABLE parameter set, or was not linked successfully,
353       *     the error INVALID_OPERATION is generated and the corresponding
354       *     shader stages in the pipeline program pipeline object are not
355       *     modified."
356       */
357      if (!shProg->data->LinkStatus) {
358         _mesa_error(ctx, GL_INVALID_OPERATION,
359                     "glUseProgramStages(program not linked)");
360         return;
361      }
362
363      if (!shProg->SeparateShader) {
364         _mesa_error(ctx, GL_INVALID_OPERATION,
365                     "glUseProgramStages(program wasn't linked with the "
366                     "PROGRAM_SEPARABLE flag)");
367         return;
368      }
369   }
370
371   use_program_stages(ctx, shProg, stages, pipe);
372}
373
374static ALWAYS_INLINE void
375active_shader_program(struct gl_context *ctx, GLuint pipeline, GLuint program,
376                      bool no_error)
377{
378   struct gl_shader_program *shProg = NULL;
379   struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
380
381   if (program) {
382      if (no_error) {
383         shProg = _mesa_lookup_shader_program(ctx, program);
384      } else {
385         shProg = _mesa_lookup_shader_program_err(ctx, program,
386                                                  "glActiveShaderProgram(program)");
387         if (shProg == NULL)
388            return;
389      }
390   }
391
392   if (!no_error && !pipe) {
393      _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
394      return;
395   }
396
397   /* Object is created by any Pipeline call but glGenProgramPipelines,
398    * glIsProgramPipeline and GetProgramPipelineInfoLog
399    */
400   pipe->EverBound = GL_TRUE;
401
402   if (!no_error && shProg != NULL && !shProg->data->LinkStatus) {
403      _mesa_error(ctx, GL_INVALID_OPERATION,
404            "glActiveShaderProgram(program %u not linked)", shProg->Name);
405      return;
406   }
407
408   _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
409}
410
411void GLAPIENTRY
412_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
413{
414   GET_CURRENT_CONTEXT(ctx);
415   active_shader_program(ctx, pipeline, program, true);
416}
417
418/**
419 * Use the named shader program for subsequent glUniform calls (if pipeline
420 * bound)
421 */
422void GLAPIENTRY
423_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
424{
425   GET_CURRENT_CONTEXT(ctx);
426
427   if (MESA_VERBOSE & VERBOSE_API)
428      _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
429
430   active_shader_program(ctx, pipeline, program, false);
431}
432
433static ALWAYS_INLINE void
434bind_program_pipeline(struct gl_context *ctx, GLuint pipeline, bool no_error)
435{
436   struct gl_pipeline_object *newObj = NULL;
437
438   if (MESA_VERBOSE & VERBOSE_API)
439      _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
440
441   /* Rebinding the same pipeline object: no change.
442    */
443   if (ctx->_Shader->Name == pipeline)
444      return;
445
446   /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
447    * spec says:
448    *
449    *     "The error INVALID_OPERATION is generated:
450    *
451    *      ...
452    *
453    *         - by BindProgramPipeline if the current transform feedback
454    *           object is active and not paused;
455    */
456   if (!no_error && _mesa_is_xfb_active_and_unpaused(ctx)) {
457      _mesa_error(ctx, GL_INVALID_OPERATION,
458            "glBindProgramPipeline(transform feedback active)");
459      return;
460   }
461
462   /* Get pointer to new pipeline object (newObj)
463    */
464   if (pipeline) {
465      /* non-default pipeline object */
466      newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
467      if (!no_error && !newObj) {
468         _mesa_error(ctx, GL_INVALID_OPERATION,
469                     "glBindProgramPipeline(non-gen name)");
470         return;
471      }
472
473      /* Object is created by any Pipeline call but glGenProgramPipelines,
474       * glIsProgramPipeline and GetProgramPipelineInfoLog
475       */
476      newObj->EverBound = GL_TRUE;
477   }
478
479   _mesa_bind_pipeline(ctx, newObj);
480}
481
482void GLAPIENTRY
483_mesa_BindProgramPipeline_no_error(GLuint pipeline)
484{
485   GET_CURRENT_CONTEXT(ctx);
486   bind_program_pipeline(ctx, pipeline, true);
487}
488
489/**
490 * Make program of the pipeline current
491 */
492void GLAPIENTRY
493_mesa_BindProgramPipeline(GLuint pipeline)
494{
495   GET_CURRENT_CONTEXT(ctx);
496   bind_program_pipeline(ctx, pipeline, false);
497}
498
499void
500_mesa_bind_pipeline(struct gl_context *ctx,
501                    struct gl_pipeline_object *pipe)
502{
503   int i;
504   /* First bind the Pipeline to pipeline binding point */
505   _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
506
507   /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
508    *
509    *     "If there is a current program object established by UseProgram,
510    *     that program is considered current for all stages. Otherwise, if
511    *     there is a bound program pipeline object (see section 2.11.4), the
512    *     program bound to the appropriate stage of the pipeline object is
513    *     considered current."
514    */
515   if (&ctx->Shader != ctx->_Shader) {
516      FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
517
518      if (pipe != NULL) {
519         /* Bound the pipeline to the current program and
520          * restore the pipeline state
521          */
522         _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
523      } else {
524         /* Unbind the pipeline */
525         _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
526                                         ctx->Pipeline.Default);
527      }
528
529      for (i = 0; i < MESA_SHADER_STAGES; i++) {
530         struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
531         if (prog) {
532            _mesa_program_init_subroutine_defaults(ctx, prog);
533         }
534      }
535
536      _mesa_update_vertex_processing_mode(ctx);
537   }
538}
539
540/**
541 * Delete a set of pipeline objects.
542 *
543 * \param n      Number of pipeline objects to delete.
544 * \param ids    pipeline of \c n pipeline object IDs.
545 */
546void GLAPIENTRY
547_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
548{
549   GET_CURRENT_CONTEXT(ctx);
550   GLsizei i;
551
552   if (MESA_VERBOSE & VERBOSE_API)
553      _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines);
554
555   if (n < 0) {
556      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
557      return;
558   }
559
560   for (i = 0; i < n; i++) {
561      struct gl_pipeline_object *obj =
562         _mesa_lookup_pipeline_object(ctx, pipelines[i]);
563
564      if (obj) {
565         assert(obj->Name == pipelines[i]);
566
567         /* If the pipeline object is currently bound, the spec says "If an
568          * object that is currently bound is deleted, the binding for that
569          * object reverts to zero and no program pipeline object becomes
570          * current."
571          */
572         if (obj == ctx->Pipeline.Current) {
573            _mesa_BindProgramPipeline(0);
574         }
575
576         /* The ID is immediately freed for re-use */
577         remove_pipeline_object(ctx, obj);
578
579         /* Unreference the pipeline object.
580          * If refcount hits zero, the object will be deleted.
581          */
582         _mesa_reference_pipeline_object(ctx, &obj, NULL);
583      }
584   }
585}
586
587/**
588 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
589 * \param n       Number of IDs to generate.
590 * \param pipelines  pipeline of \c n locations to store the IDs.
591 */
592static void
593create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
594                         bool dsa)
595{
596   const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
597   GLuint first;
598   GLint i;
599
600   if (!pipelines)
601      return;
602
603   first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
604
605   for (i = 0; i < n; i++) {
606      struct gl_pipeline_object *obj;
607      GLuint name = first + i;
608
609      obj = _mesa_new_pipeline_object(ctx, name);
610      if (!obj) {
611         _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
612         return;
613      }
614
615      if (dsa) {
616         /* make dsa-allocated objects behave like program objects */
617         obj->EverBound = GL_TRUE;
618      }
619
620      save_pipeline_object(ctx, obj);
621      pipelines[i] = first + i;
622   }
623}
624
625static void
626create_program_pipelines_err(struct gl_context *ctx, GLsizei n,
627                             GLuint *pipelines, bool dsa)
628{
629   const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
630
631   if (n < 0) {
632      _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
633      return;
634   }
635
636   create_program_pipelines(ctx, n, pipelines, dsa);
637}
638
639void GLAPIENTRY
640_mesa_GenProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
641{
642   GET_CURRENT_CONTEXT(ctx);
643   create_program_pipelines(ctx, n, pipelines, false);
644}
645
646void GLAPIENTRY
647_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
648{
649   GET_CURRENT_CONTEXT(ctx);
650
651   if (MESA_VERBOSE & VERBOSE_API)
652      _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
653
654   create_program_pipelines_err(ctx, n, pipelines, false);
655}
656
657void GLAPIENTRY
658_mesa_CreateProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
659{
660   GET_CURRENT_CONTEXT(ctx);
661   create_program_pipelines(ctx, n, pipelines, true);
662}
663
664void GLAPIENTRY
665_mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
666{
667   GET_CURRENT_CONTEXT(ctx);
668
669   if (MESA_VERBOSE & VERBOSE_API)
670      _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
671
672   create_program_pipelines_err(ctx, n, pipelines, true);
673}
674
675/**
676 * Determine if ID is the name of an pipeline object.
677 *
678 * \param id  ID of the potential pipeline object.
679 * \return  \c GL_TRUE if \c id is the name of a pipeline object,
680 *          \c GL_FALSE otherwise.
681 */
682GLboolean GLAPIENTRY
683_mesa_IsProgramPipeline(GLuint pipeline)
684{
685   GET_CURRENT_CONTEXT(ctx);
686
687   if (MESA_VERBOSE & VERBOSE_API)
688      _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline);
689
690   struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline);
691   if (obj == NULL)
692      return GL_FALSE;
693
694   return obj->EverBound;
695}
696
697/**
698 * glGetProgramPipelineiv() - get pipeline shader state.
699 */
700void GLAPIENTRY
701_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
702{
703   GET_CURRENT_CONTEXT(ctx);
704   struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
705
706   if (MESA_VERBOSE & VERBOSE_API)
707      _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n",
708                  pipeline, pname, params);
709
710   /* Are geometry shaders available in this context?
711    */
712   const bool has_gs = _mesa_has_geometry_shaders(ctx);
713   const bool has_tess = _mesa_has_tessellation(ctx);
714
715   if (!pipe) {
716      _mesa_error(ctx, GL_INVALID_OPERATION,
717                  "glGetProgramPipelineiv(pipeline)");
718      return;
719   }
720
721   /* Object is created by any Pipeline call but glGenProgramPipelines,
722    * glIsProgramPipeline and GetProgramPipelineInfoLog
723    */
724   pipe->EverBound = GL_TRUE;
725
726   switch (pname) {
727   case GL_ACTIVE_PROGRAM:
728      *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
729      return;
730   case GL_INFO_LOG_LENGTH:
731      *params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ?
732         strlen(pipe->InfoLog) + 1 : 0;
733      return;
734   case GL_VALIDATE_STATUS:
735      *params = pipe->Validated;
736      return;
737   case GL_VERTEX_SHADER:
738      *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
739         ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0;
740      return;
741   case GL_TESS_EVALUATION_SHADER:
742      if (!has_tess)
743         break;
744      *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
745         ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0;
746      return;
747   case GL_TESS_CONTROL_SHADER:
748      if (!has_tess)
749         break;
750      *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
751         ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0;
752      return;
753   case GL_GEOMETRY_SHADER:
754      if (!has_gs)
755         break;
756      *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
757         ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0;
758      return;
759   case GL_FRAGMENT_SHADER:
760      *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
761         ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Id : 0;
762      return;
763   case GL_COMPUTE_SHADER:
764      if (!_mesa_has_compute_shaders(ctx))
765         break;
766      *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
767         ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Id : 0;
768      return;
769   default:
770      break;
771   }
772
773   _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
774               _mesa_enum_to_string(pname));
775}
776
777/**
778 * Determines whether every stage in a linked program is active in the
779 * specified pipeline.
780 */
781static bool
782program_stages_all_active(struct gl_pipeline_object *pipe,
783                          const struct gl_program *prog)
784{
785   bool status = true;
786
787   if (!prog)
788      return true;
789
790   unsigned mask = prog->sh.data->linked_stages;
791   while (mask) {
792      const int i = u_bit_scan(&mask);
793      if (pipe->CurrentProgram[i]) {
794         if (prog->Id != pipe->CurrentProgram[i]->Id) {
795            status = false;
796         }
797      } else {
798         status = false;
799      }
800   }
801
802   if (!status) {
803      pipe->InfoLog = ralloc_asprintf(pipe,
804                                      "Program %d is not active for all "
805                                      "shaders that was linked",
806                                      prog->Id);
807   }
808
809   return status;
810}
811
812static bool
813program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
814{
815   unsigned prev_linked_stages = 0;
816
817   /* Look for programs bound to stages: A -> B -> A, with any intervening
818    * sequence of unrelated programs or empty stages.
819    */
820   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
821      struct gl_program *cur = pipe->CurrentProgram[i];
822
823      /* Empty stages anywhere in the pipe are OK.  Also we can be confident
824       * that if the linked_stages mask matches we are looking at the same
825       * linked program because a previous validation call to
826       * program_stages_all_active() will have already failed if two different
827       * programs with the sames stages linked are not active for all linked
828       * stages.
829       */
830      if (!cur || cur->sh.data->linked_stages == prev_linked_stages)
831         continue;
832
833      if (prev_linked_stages) {
834         /* We've seen an A -> B transition; look at the rest of the pipe
835          * to see if we ever see A again.
836          */
837         if (prev_linked_stages >> (i + 1))
838            return true;
839      }
840
841      prev_linked_stages = cur->sh.data->linked_stages;
842   }
843
844   return false;
845}
846
847extern GLboolean
848_mesa_validate_program_pipeline(struct gl_context* ctx,
849                                struct gl_pipeline_object *pipe)
850{
851   unsigned i;
852   bool program_empty = true;
853
854   pipe->Validated = GL_FALSE;
855
856   /* Release and reset the info log.
857    */
858   if (pipe->InfoLog != NULL)
859      ralloc_free(pipe->InfoLog);
860
861   pipe->InfoLog = NULL;
862
863   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
864    * OpenGL 4.1 spec says:
865    *
866    *     "[INVALID_OPERATION] is generated by any command that transfers
867    *     vertices to the GL if:
868    *
869    *         - A program object is active for at least one, but not all of
870    *           the shader stages that were present when the program was
871    *           linked."
872    *
873    * For each possible program stage, verify that the program bound to that
874    * stage has all of its stages active.  In other words, if the program
875    * bound to the vertex stage also has a fragment shader, the fragment
876    * shader must also be bound to the fragment stage.
877    */
878   for (i = 0; i < MESA_SHADER_STAGES; i++) {
879      if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
880         return GL_FALSE;
881      }
882   }
883
884   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
885    * OpenGL 4.1 spec says:
886    *
887    *     "[INVALID_OPERATION] is generated by any command that transfers
888    *     vertices to the GL if:
889    *
890    *         ...
891    *
892    *         - One program object is active for at least two shader stages
893    *           and a second program is active for a shader stage between two
894    *           stages for which the first program was active."
895    */
896   if (program_stages_interleaved_illegally(pipe)) {
897      pipe->InfoLog =
898         ralloc_strdup(pipe,
899                       "Program is active for multiple shader stages with an "
900                       "intervening stage provided by another program");
901      return GL_FALSE;
902   }
903
904   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
905    * OpenGL 4.1 spec says:
906    *
907    *     "[INVALID_OPERATION] is generated by any command that transfers
908    *     vertices to the GL if:
909    *
910    *         ...
911    *
912    *         - There is an active program for tessellation control,
913    *           tessellation evaluation, or geometry stages with corresponding
914    *           executable shader, but there is no active program with
915    *           executable vertex shader."
916    */
917   if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
918       && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
919           pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
920           pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
921      pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
922      return GL_FALSE;
923   }
924
925   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
926    * OpenGL 4.1 spec says:
927    *
928    *     "[INVALID_OPERATION] is generated by any command that transfers
929    *     vertices to the GL if:
930    *
931    *         ...
932    *
933    *         - There is no current program object specified by UseProgram,
934    *           there is a current program pipeline object, and the current
935    *           program for any shader stage has been relinked since being
936    *           applied to the pipeline object via UseProgramStages with the
937    *           PROGRAM_SEPARABLE parameter set to FALSE.
938    */
939   for (i = 0; i < MESA_SHADER_STAGES; i++) {
940      if (pipe->CurrentProgram[i] &&
941          !pipe->CurrentProgram[i]->info.separate_shader) {
942         pipe->InfoLog = ralloc_asprintf(pipe,
943                                         "Program %d was relinked without "
944                                         "PROGRAM_SEPARABLE state",
945                                         pipe->CurrentProgram[i]->Id);
946         return GL_FALSE;
947      }
948   }
949
950   /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
951    *
952    *    "An INVALID_OPERATION error is generated by any command that trans-
953    *    fers vertices to the GL or launches compute work if the current set
954    *    of active program objects cannot be executed, for reasons including:
955    *
956    *       ...
957    *
958    *       - There is no current program object specified by UseProgram,
959    *         there is a current program pipeline object, and that object is
960    *         empty (no executable code is installed for any stage).
961    */
962   for (i = 0; i < MESA_SHADER_STAGES; i++) {
963      if (pipe->CurrentProgram[i]) {
964         program_empty = false;
965         break;
966      }
967   }
968
969   if (program_empty) {
970      return GL_FALSE;
971   }
972
973   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
974    * OpenGL 4.1 spec says:
975    *
976    *     "[INVALID_OPERATION] is generated by any command that transfers
977    *     vertices to the GL if:
978    *
979    *         ...
980    *
981    *         - Any two active samplers in the current program object are of
982    *           different types, but refer to the same texture image unit.
983    *
984    *         - The number of active samplers in the program exceeds the
985    *           maximum number of texture image units allowed."
986    */
987   if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
988      return GL_FALSE;
989
990   /* Validate inputs against outputs, this cannot be done during linking
991    * since programs have been linked separately from each other.
992    *
993    * Section 11.1.3.11 (Validation) of the OpenGL 4.5 Core Profile spec says:
994    *
995    *     "Separable program objects may have validation failures that cannot be
996    *     detected without the complete program pipeline. Mismatched interfaces,
997    *     improper usage of program objects together, and the same
998    *     state-dependent failures can result in validation errors for such
999    *     program objects."
1000    *
1001    * OpenGL ES 3.1 specification has the same text.
1002    *
1003    * Section 11.1.3.11 (Validation) of the OpenGL ES spec also says:
1004    *
1005    *    An INVALID_OPERATION error is generated by any command that transfers
1006    *    vertices to the GL or launches compute work if the current set of
1007    *    active program objects cannot be executed, for reasons including:
1008    *
1009    *    * The current program pipeline object contains a shader interface
1010    *      that doesn't have an exact match (see section 7.4.1)
1011    *
1012    * Based on this, only perform the most-strict checking on ES or when the
1013    * application has created a debug context.
1014    */
1015   if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) &&
1016       !_mesa_validate_pipeline_io(pipe)) {
1017      if (_mesa_is_gles(ctx))
1018         return GL_FALSE;
1019
1020      static GLuint msg_id = 0;
1021
1022      _mesa_gl_debug(ctx, &msg_id,
1023                     MESA_DEBUG_SOURCE_API,
1024                     MESA_DEBUG_TYPE_PORTABILITY,
1025                     MESA_DEBUG_SEVERITY_MEDIUM,
1026                     "glValidateProgramPipeline: pipeline %u does not meet "
1027                     "strict OpenGL ES 3.1 requirements and may not be "
1028                     "portable across desktop hardware\n",
1029                     pipe->Name);
1030   }
1031
1032   pipe->Validated = GL_TRUE;
1033   return GL_TRUE;
1034}
1035
1036/**
1037 * Check compatibility of pipeline's program
1038 */
1039void GLAPIENTRY
1040_mesa_ValidateProgramPipeline(GLuint pipeline)
1041{
1042   GET_CURRENT_CONTEXT(ctx);
1043
1044   if (MESA_VERBOSE & VERBOSE_API)
1045      _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline);
1046
1047   struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
1048
1049   if (!pipe) {
1050      _mesa_error(ctx, GL_INVALID_OPERATION,
1051                  "glValidateProgramPipeline(pipeline)");
1052      return;
1053   }
1054
1055   _mesa_validate_program_pipeline(ctx, pipe);
1056}
1057
1058void GLAPIENTRY
1059_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
1060                                GLsizei *length, GLchar *infoLog)
1061{
1062   GET_CURRENT_CONTEXT(ctx);
1063
1064   if (MESA_VERBOSE & VERBOSE_API)
1065      _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n",
1066                  pipeline, bufSize, length, infoLog);
1067
1068   struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
1069
1070   if (!pipe) {
1071      _mesa_error(ctx, GL_INVALID_VALUE,
1072                  "glGetProgramPipelineInfoLog(pipeline)");
1073      return;
1074   }
1075
1076   if (bufSize < 0) {
1077      _mesa_error(ctx, GL_INVALID_VALUE,
1078                  "glGetProgramPipelineInfoLog(bufSize)");
1079      return;
1080   }
1081
1082   _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
1083}
1084