pipelineobj.c revision af69d88d
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26/**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34#include "main/glheader.h"
35#include "main/context.h"
36#include "main/dispatch.h"
37#include "main/enums.h"
38#include "main/hash.h"
39#include "main/mtypes.h"
40#include "main/pipelineobj.h"
41#include "main/shaderapi.h"
42#include "main/shaderobj.h"
43#include "main/transformfeedback.h"
44#include "main/uniforms.h"
45#include "program/program.h"
46#include "program/prog_parameter.h"
47#include "util/ralloc.h"
48#include <stdbool.h>
49#include "../glsl/glsl_parser_extras.h"
50#include "../glsl/ir_uniform.h"
51
52/**
53 * Delete a pipeline object.
54 */
55void
56_mesa_delete_pipeline_object(struct gl_context *ctx,
57                             struct gl_pipeline_object *obj)
58{
59   unsigned i;
60
61   _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
62
63   for (i = 0; i < MESA_SHADER_STAGES; i++)
64      _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
65
66   _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67   mtx_destroy(&obj->Mutex);
68   ralloc_free(obj);
69}
70
71/**
72 * Allocate and initialize a new pipeline object.
73 */
74static struct gl_pipeline_object *
75_mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
76{
77   struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
78   if (obj) {
79      obj->Name = name;
80      mtx_init(&obj->Mutex, mtx_plain);
81      obj->RefCount = 1;
82      obj->Flags = _mesa_get_shader_flags();
83      obj->InfoLog = NULL;
84   }
85
86   return obj;
87}
88
89/**
90 * Initialize pipeline object state for given context.
91 */
92void
93_mesa_init_pipeline(struct gl_context *ctx)
94{
95   ctx->Pipeline.Objects = _mesa_NewHashTable();
96
97   ctx->Pipeline.Current = NULL;
98
99   /* Install a default Pipeline */
100   ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
101   _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
102}
103
104
105/**
106 * Callback for deleting a pipeline object.  Called by _mesa_HashDeleteAll().
107 */
108static void
109delete_pipelineobj_cb(GLuint id, void *data, void *userData)
110{
111   struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
112   struct gl_context *ctx = (struct gl_context *) userData;
113   _mesa_delete_pipeline_object(ctx, obj);
114}
115
116
117/**
118 * Free pipeline state for given context.
119 */
120void
121_mesa_free_pipeline_data(struct gl_context *ctx)
122{
123   _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
124
125   _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
126   _mesa_DeleteHashTable(ctx->Pipeline.Objects);
127
128   _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
129}
130
131/**
132 * Look up the pipeline object for the given ID.
133 *
134 * \returns
135 * Either a pointer to the pipeline object with the specified ID or \c NULL for
136 * a non-existent ID.  The spec defines ID 0 as being technically
137 * non-existent.
138 */
139static inline struct gl_pipeline_object *
140lookup_pipeline_object(struct gl_context *ctx, GLuint id)
141{
142   if (id == 0)
143      return NULL;
144   else
145      return (struct gl_pipeline_object *)
146         _mesa_HashLookup(ctx->Pipeline.Objects, id);
147}
148
149/**
150 * Add the given pipeline object to the pipeline object pool.
151 */
152static void
153save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
154{
155   if (obj->Name > 0) {
156      _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
157   }
158}
159
160/**
161 * Remove the given pipeline object from the pipeline object pool.
162 * Do not deallocate the pipeline object though.
163 */
164static void
165remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
166{
167   if (obj->Name > 0) {
168      _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
169   }
170}
171
172/**
173 * Set ptr to obj w/ reference counting.
174 * Note: this should only be called from the _mesa_reference_pipeline_object()
175 * inline function.
176 */
177void
178_mesa_reference_pipeline_object_(struct gl_context *ctx,
179                                 struct gl_pipeline_object **ptr,
180                                 struct gl_pipeline_object *obj)
181{
182   assert(*ptr != obj);
183
184   if (*ptr) {
185      /* Unreference the old pipeline object */
186      GLboolean deleteFlag = GL_FALSE;
187      struct gl_pipeline_object *oldObj = *ptr;
188
189      mtx_lock(&oldObj->Mutex);
190      ASSERT(oldObj->RefCount > 0);
191      oldObj->RefCount--;
192      deleteFlag = (oldObj->RefCount == 0);
193      mtx_unlock(&oldObj->Mutex);
194
195      if (deleteFlag) {
196         _mesa_delete_pipeline_object(ctx, oldObj);
197      }
198
199      *ptr = NULL;
200   }
201   ASSERT(!*ptr);
202
203   if (obj) {
204      /* reference new pipeline object */
205      mtx_lock(&obj->Mutex);
206      if (obj->RefCount == 0) {
207         /* this pipeline's being deleted (look just above) */
208         /* Not sure this can ever really happen.  Warn if it does. */
209         _mesa_problem(NULL, "referencing deleted pipeline object");
210         *ptr = NULL;
211      }
212      else {
213         obj->RefCount++;
214         *ptr = obj;
215      }
216      mtx_unlock(&obj->Mutex);
217   }
218}
219
220/**
221 * Bound program to severals stages of the pipeline
222 */
223void GLAPIENTRY
224_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
225{
226   GET_CURRENT_CONTEXT(ctx);
227
228   struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
229   struct gl_shader_program *shProg = NULL;
230   GLbitfield any_valid_stages;
231
232   if (!pipe) {
233      _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
234      return;
235   }
236
237   /* Object is created by any Pipeline call but glGenProgramPipelines,
238    * glIsProgramPipeline and GetProgramPipelineInfoLog
239    */
240   pipe->EverBound = GL_TRUE;
241
242   /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
243    *
244    *     "If stages is not the special value ALL_SHADER_BITS, and has a bit
245    *     set that is not recognized, the error INVALID_VALUE is generated."
246    *
247    * NOT YET SUPPORTED:
248    * GL_TESS_CONTROL_SHADER_BIT
249    * GL_TESS_EVALUATION_SHADER_BIT
250    */
251   any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
252   if (_mesa_has_geometry_shaders(ctx))
253      any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
254
255   if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
256      _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
257      return;
258   }
259
260   /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
261    * spec says:
262    *
263    *     "The error INVALID_OPERATION is generated:
264    *
265    *      ...
266    *
267    *         - by UseProgramStages if the program pipeline object it refers
268    *           to is current and the current transform feedback object is
269    *           active and not paused;
270    */
271   if (ctx->_Shader == pipe) {
272      if (_mesa_is_xfb_active_and_unpaused(ctx)) {
273         _mesa_error(ctx, GL_INVALID_OPERATION,
274               "glUseProgramStages(transform feedback active)");
275         return;
276      }
277   }
278
279   if (program) {
280      shProg = _mesa_lookup_shader_program_err(ctx, program,
281                                               "glUseProgramStages");
282      if (shProg == NULL)
283         return;
284
285      /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
286       * says:
287       *
288       *     "If the program object named by program was linked without the
289       *     PROGRAM_SEPARABLE parameter set, or was not linked successfully,
290       *     the error INVALID_OPERATION is generated and the corresponding
291       *     shader stages in the pipeline program pipeline object are not
292       *     modified."
293       */
294      if (!shProg->LinkStatus) {
295         _mesa_error(ctx, GL_INVALID_OPERATION,
296                     "glUseProgramStages(program not linked)");
297         return;
298      }
299
300      if (!shProg->SeparateShader) {
301         _mesa_error(ctx, GL_INVALID_OPERATION,
302                     "glUseProgramStages(program wasn't linked with the "
303                     "PROGRAM_SEPARABLE flag)");
304         return;
305      }
306   }
307
308   /* Enable individual stages from the program as requested by the
309    * application.  If there is no shader for a requested stage in the
310    * program, _mesa_use_shader_program will enable fixed-function processing
311    * as dictated by the spec.
312    *
313    * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
314    * says:
315    *
316    *     "If UseProgramStages is called with program set to zero or with a
317    *     program object that contains no executable code for the given
318    *     stages, it is as if the pipeline object has no programmable stage
319    *     configured for the indicated shader stages."
320    */
321   if ((stages & GL_VERTEX_SHADER_BIT) != 0)
322      _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
323
324   if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
325      _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
326
327   if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
328      _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
329}
330
331/**
332 * Use the named shader program for subsequent glUniform calls (if pipeline
333 * bound)
334 */
335void GLAPIENTRY
336_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
337{
338   GET_CURRENT_CONTEXT(ctx);
339   struct gl_shader_program *shProg = NULL;
340   struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
341
342   if (program != 0) {
343      shProg = _mesa_lookup_shader_program_err(ctx, program,
344                                               "glActiveShaderProgram(program)");
345      if (shProg == NULL)
346         return;
347   }
348
349   if (!pipe) {
350      _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
351      return;
352   }
353
354   /* Object is created by any Pipeline call but glGenProgramPipelines,
355    * glIsProgramPipeline and GetProgramPipelineInfoLog
356    */
357   pipe->EverBound = GL_TRUE;
358
359   if ((shProg != NULL) && !shProg->LinkStatus) {
360      _mesa_error(ctx, GL_INVALID_OPERATION,
361            "glActiveShaderProgram(program %u not linked)", shProg->Name);
362      return;
363   }
364
365   _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
366}
367
368/**
369 * Make program of the pipeline current
370 */
371void GLAPIENTRY
372_mesa_BindProgramPipeline(GLuint pipeline)
373{
374   GET_CURRENT_CONTEXT(ctx);
375   struct gl_pipeline_object *newObj = NULL;
376
377   /* Rebinding the same pipeline object: no change.
378    */
379   if (ctx->_Shader->Name == pipeline)
380      return;
381
382   /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
383    * spec says:
384    *
385    *     "The error INVALID_OPERATION is generated:
386    *
387    *      ...
388    *
389    *         - by BindProgramPipeline if the current transform feedback
390    *           object is active and not paused;
391    */
392   if (_mesa_is_xfb_active_and_unpaused(ctx)) {
393      _mesa_error(ctx, GL_INVALID_OPERATION,
394            "glBindProgramPipeline(transform feedback active)");
395      return;
396   }
397
398   /* Get pointer to new pipeline object (newObj)
399    */
400   if (pipeline) {
401      /* non-default pipeline object */
402      newObj = lookup_pipeline_object(ctx, pipeline);
403      if (!newObj) {
404         _mesa_error(ctx, GL_INVALID_OPERATION,
405                     "glBindProgramPipeline(non-gen name)");
406         return;
407      }
408
409      /* Object is created by any Pipeline call but glGenProgramPipelines,
410       * glIsProgramPipeline and GetProgramPipelineInfoLog
411       */
412      newObj->EverBound = GL_TRUE;
413   }
414
415   _mesa_bind_pipeline(ctx, newObj);
416}
417
418void
419_mesa_bind_pipeline(struct gl_context *ctx,
420                    struct gl_pipeline_object *pipe)
421{
422   /* First bind the Pipeline to pipeline binding point */
423   _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
424
425   /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
426    *
427    *     "If there is a current program object established by UseProgram,
428    *     that program is considered current for all stages. Otherwise, if
429    *     there is a bound program pipeline object (see section 2.11.4), the
430    *     program bound to the appropriate stage of the pipeline object is
431    *     considered current."
432    */
433   if (&ctx->Shader != ctx->_Shader) {
434      if (pipe != NULL) {
435         /* Bound the pipeline to the current program and
436          * restore the pipeline state
437          */
438         _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
439      } else {
440         /* Unbind the pipeline */
441         _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
442                                         ctx->Pipeline.Default);
443      }
444
445      FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
446
447      if (ctx->Driver.UseProgram)
448         ctx->Driver.UseProgram(ctx, NULL);
449   }
450}
451
452/**
453 * Delete a set of pipeline objects.
454 *
455 * \param n      Number of pipeline objects to delete.
456 * \param ids    pipeline of \c n pipeline object IDs.
457 */
458void GLAPIENTRY
459_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
460{
461   GET_CURRENT_CONTEXT(ctx);
462   GLsizei i;
463
464   if (n < 0) {
465      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
466      return;
467   }
468
469   for (i = 0; i < n; i++) {
470      struct gl_pipeline_object *obj =
471         lookup_pipeline_object(ctx, pipelines[i]);
472
473      if (obj) {
474         ASSERT(obj->Name == pipelines[i]);
475
476         /* If the pipeline object is currently bound, the spec says "If an
477          * object that is currently bound is deleted, the binding for that
478          * object reverts to zero and no program pipeline object becomes
479          * current."
480          */
481         if (obj == ctx->Pipeline.Current) {
482            _mesa_BindProgramPipeline(0);
483         }
484
485         /* The ID is immediately freed for re-use */
486         remove_pipeline_object(ctx, obj);
487
488         /* Unreference the pipeline object.
489          * If refcount hits zero, the object will be deleted.
490          */
491         _mesa_reference_pipeline_object(ctx, &obj, NULL);
492      }
493   }
494}
495
496/**
497 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
498 * \param n       Number of IDs to generate.
499 * \param pipelines  pipeline of \c n locations to store the IDs.
500 */
501void GLAPIENTRY
502_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
503{
504   GET_CURRENT_CONTEXT(ctx);
505
506   GLuint first;
507   GLint i;
508
509   if (n < 0) {
510      _mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramPipelines(n<0)");
511      return;
512   }
513
514   if (!pipelines) {
515      return;
516   }
517
518   first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
519
520   for (i = 0; i < n; i++) {
521      struct gl_pipeline_object *obj;
522      GLuint name = first + i;
523
524      obj = _mesa_new_pipeline_object(ctx, name);
525      if (!obj) {
526         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramPipelines");
527         return;
528      }
529
530      save_pipeline_object(ctx, obj);
531      pipelines[i] = first + i;
532   }
533
534}
535
536/**
537 * Determine if ID is the name of an pipeline object.
538 *
539 * \param id  ID of the potential pipeline object.
540 * \return  \c GL_TRUE if \c id is the name of a pipeline object,
541 *          \c GL_FALSE otherwise.
542 */
543GLboolean GLAPIENTRY
544_mesa_IsProgramPipeline(GLuint pipeline)
545{
546   GET_CURRENT_CONTEXT(ctx);
547
548   struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline);
549   if (obj == NULL)
550      return GL_FALSE;
551
552   return obj->EverBound;
553}
554
555/**
556 * glGetProgramPipelineiv() - get pipeline shader state.
557 */
558void GLAPIENTRY
559_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
560{
561   GET_CURRENT_CONTEXT(ctx);
562   struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
563
564   /* Are geometry shaders available in this context?
565    */
566   const bool has_gs = _mesa_has_geometry_shaders(ctx);
567
568   if (!pipe) {
569      _mesa_error(ctx, GL_INVALID_OPERATION,
570                  "glGetProgramPipelineiv(pipeline)");
571      return;
572   }
573
574   /* Object is created by any Pipeline call but glGenProgramPipelines,
575    * glIsProgramPipeline and GetProgramPipelineInfoLog
576    */
577   pipe->EverBound = GL_TRUE;
578
579   switch (pname) {
580   case GL_ACTIVE_PROGRAM:
581      *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
582      return;
583   case GL_INFO_LOG_LENGTH:
584      *params = pipe->InfoLog ? strlen(pipe->InfoLog) + 1 : 0;
585      return;
586   case GL_VALIDATE_STATUS:
587      *params = pipe->Validated;
588      return;
589   case GL_VERTEX_SHADER:
590      *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
591         ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
592      return;
593   case GL_TESS_EVALUATION_SHADER:
594      /* NOT YET SUPPORTED */
595      break;
596   case GL_TESS_CONTROL_SHADER:
597      /* NOT YET SUPPORTED */
598      break;
599   case GL_GEOMETRY_SHADER:
600      if (!has_gs)
601         break;
602      *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
603         ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
604      return;
605   case GL_FRAGMENT_SHADER:
606      *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
607         ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
608      return;
609   default:
610      break;
611   }
612
613   _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
614               _mesa_lookup_enum_by_nr(pname));
615}
616
617/**
618 * Determines whether every stage in a linked program is active in the
619 * specified pipeline.
620 */
621static bool
622program_stages_all_active(struct gl_pipeline_object *pipe,
623                          const struct gl_shader_program *prog)
624{
625   unsigned i;
626   bool status = true;
627
628   if (!prog)
629      return true;
630
631   for (i = 0; i < MESA_SHADER_STAGES; i++) {
632      if (prog->_LinkedShaders[i]) {
633         if (pipe->CurrentProgram[i]) {
634            if (prog->Name != pipe->CurrentProgram[i]->Name) {
635               status = false;
636            }
637         } else {
638            status = false;
639         }
640      }
641   }
642
643   if (!status) {
644      pipe->InfoLog = ralloc_asprintf(pipe,
645                                      "Program %d is not active for all "
646                                      "shaders that was linked",
647                                      prog->Name);
648   }
649
650   return status;
651}
652
653extern GLboolean
654_mesa_validate_program_pipeline(struct gl_context* ctx,
655                                struct gl_pipeline_object *pipe,
656                                GLboolean IsBound)
657{
658   unsigned i;
659
660   pipe->Validated = GL_FALSE;
661
662   /* Release and reset the info log.
663    */
664   if (pipe->InfoLog != NULL)
665      ralloc_free(pipe->InfoLog);
666
667   pipe->InfoLog = NULL;
668
669   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
670    * OpenGL 4.1 spec says:
671    *
672    *     "[INVALID_OPERATION] is generated by any command that transfers
673    *     vertices to the GL if:
674    *
675    *         - A program object is active for at least one, but not all of
676    *           the shader stages that were present when the program was
677    *           linked."
678    *
679    * For each possible program stage, verify that the program bound to that
680    * stage has all of its stages active.  In other words, if the program
681    * bound to the vertex stage also has a fragment shader, the fragment
682    * shader must also be bound to the fragment stage.
683    */
684   for (i = 0; i < MESA_SHADER_STAGES; i++) {
685      if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
686         goto err;
687      }
688   }
689
690   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
691    * OpenGL 4.1 spec says:
692    *
693    *     "[INVALID_OPERATION] is generated by any command that transfers
694    *     vertices to the GL if:
695    *
696    *         ...
697    *
698    *         - One program object is active for at least two shader stages
699    *           and a second program is active for a shader stage between two
700    *           stages for which the first program was active."
701    *
702    * Without Tesselation, the only case where this can occur is the geometry
703    * shader between the fragment shader and vertex shader.
704    */
705   if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
706       && pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
707       && pipe->CurrentProgram[MESA_SHADER_VERTEX]) {
708      if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name &&
709          pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) {
710         pipe->InfoLog =
711            ralloc_asprintf(pipe,
712                            "Program %d is active for geometry stage between "
713                            "two stages for which another program %d is "
714                            "active",
715                            pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
716                            pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
717         goto err;
718      }
719   }
720
721   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
722    * OpenGL 4.1 spec says:
723    *
724    *     "[INVALID_OPERATION] is generated by any command that transfers
725    *     vertices to the GL if:
726    *
727    *         ...
728    *
729    *         - There is an active program for tessellation control,
730    *           tessellation evaluation, or geometry stages with corresponding
731    *           executable shader, but there is no active program with
732    *           executable vertex shader."
733    */
734   if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
735       && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) {
736      pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
737      goto err;
738   }
739
740   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
741    * OpenGL 4.1 spec says:
742    *
743    *     "[INVALID_OPERATION] is generated by any command that transfers
744    *     vertices to the GL if:
745    *
746    *         ...
747    *
748    *         - There is no current program object specified by UseProgram,
749    *           there is a current program pipeline object, and the current
750    *           program for any shader stage has been relinked since being
751    *           applied to the pipeline object via UseProgramStages with the
752    *           PROGRAM_SEPARABLE parameter set to FALSE.
753    */
754   for (i = 0; i < MESA_SHADER_STAGES; i++) {
755      if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
756         pipe->InfoLog = ralloc_asprintf(pipe,
757                                         "Program %d was relinked without "
758                                         "PROGRAM_SEPARABLE state",
759                                         pipe->CurrentProgram[i]->Name);
760         goto err;
761      }
762   }
763
764   /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
765    * OpenGL 4.1 spec says:
766    *
767    *     "[INVALID_OPERATION] is generated by any command that transfers
768    *     vertices to the GL if:
769    *
770    *         ...
771    *
772    *         - Any two active samplers in the current program object are of
773    *           different types, but refer to the same texture image unit.
774    *
775    *         - The number of active samplers in the program exceeds the
776    *           maximum number of texture image units allowed."
777    */
778   if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
779      goto err;
780
781   pipe->Validated = GL_TRUE;
782   return GL_TRUE;
783
784err:
785   if (IsBound)
786      _mesa_error(ctx, GL_INVALID_OPERATION,
787                  "glValidateProgramPipeline failed to validate the pipeline");
788
789   return GL_FALSE;
790}
791
792/**
793 * Check compatibility of pipeline's program
794 */
795void GLAPIENTRY
796_mesa_ValidateProgramPipeline(GLuint pipeline)
797{
798   GET_CURRENT_CONTEXT(ctx);
799
800   struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
801
802   if (!pipe) {
803      _mesa_error(ctx, GL_INVALID_OPERATION,
804                  "glValidateProgramPipeline(pipeline)");
805      return;
806   }
807
808   _mesa_validate_program_pipeline(ctx, pipe,
809                                   (ctx->_Shader->Name == pipe->Name));
810}
811
812void GLAPIENTRY
813_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
814                                GLsizei *length, GLchar *infoLog)
815{
816   GET_CURRENT_CONTEXT(ctx);
817
818   struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
819
820   if (!pipe) {
821      _mesa_error(ctx, GL_INVALID_VALUE,
822                  "glGetProgramPipelineInfoLog(pipeline)");
823      return;
824   }
825
826   if (bufSize < 0) {
827      _mesa_error(ctx, GL_INVALID_VALUE,
828                  "glGetProgramPipelineInfoLog(bufSize)");
829      return;
830   }
831
832   if (pipe->InfoLog)
833      _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
834   else
835      *length = 0;
836}
837