13464ebd5Sriastradh/* 23464ebd5Sriastradh * Mesa 3-D graphics library 33464ebd5Sriastradh * 43464ebd5Sriastradh * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 53464ebd5Sriastradh * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. 63464ebd5Sriastradh * 73464ebd5Sriastradh * Permission is hereby granted, free of charge, to any person obtaining a 83464ebd5Sriastradh * copy of this software and associated documentation files (the "Software"), 93464ebd5Sriastradh * to deal in the Software without restriction, including without limitation 103464ebd5Sriastradh * the rights to use, copy, modify, merge, publish, distribute, sublicense, 113464ebd5Sriastradh * and/or sell copies of the Software, and to permit persons to whom the 123464ebd5Sriastradh * Software is furnished to do so, subject to the following conditions: 133464ebd5Sriastradh * 143464ebd5Sriastradh * The above copyright notice and this permission notice shall be included 153464ebd5Sriastradh * in all copies or substantial portions of the Software. 163464ebd5Sriastradh * 173464ebd5Sriastradh * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 183464ebd5Sriastradh * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 193464ebd5Sriastradh * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE. 243464ebd5Sriastradh */ 253464ebd5Sriastradh 263464ebd5Sriastradh 273464ebd5Sriastradh/** 283464ebd5Sriastradh * \file pixeltransfer.c 293464ebd5Sriastradh * Pixel transfer operations (scale, bias, table lookups, etc) 303464ebd5Sriastradh */ 313464ebd5Sriastradh 323464ebd5Sriastradh 333464ebd5Sriastradh#include "glheader.h" 3401e04c3fSmrg#include "macros.h" 353464ebd5Sriastradh#include "pixeltransfer.h" 367ec681f3Smrg 373464ebd5Sriastradh#include "mtypes.h" 3801e04c3fSmrg#include "util/rounding.h" 393464ebd5Sriastradh 403464ebd5Sriastradh 413464ebd5Sriastradh/* 423464ebd5Sriastradh * Apply scale and bias factors to an array of RGBA pixels. 433464ebd5Sriastradh */ 443464ebd5Sriastradhvoid 453464ebd5Sriastradh_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], 463464ebd5Sriastradh GLfloat rScale, GLfloat gScale, 473464ebd5Sriastradh GLfloat bScale, GLfloat aScale, 483464ebd5Sriastradh GLfloat rBias, GLfloat gBias, 493464ebd5Sriastradh GLfloat bBias, GLfloat aBias) 503464ebd5Sriastradh{ 5101e04c3fSmrg if (rScale != 1.0F || rBias != 0.0F) { 523464ebd5Sriastradh GLuint i; 533464ebd5Sriastradh for (i = 0; i < n; i++) { 543464ebd5Sriastradh rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; 553464ebd5Sriastradh } 563464ebd5Sriastradh } 5701e04c3fSmrg if (gScale != 1.0F || gBias != 0.0F) { 583464ebd5Sriastradh GLuint i; 593464ebd5Sriastradh for (i = 0; i < n; i++) { 603464ebd5Sriastradh rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; 613464ebd5Sriastradh } 623464ebd5Sriastradh } 6301e04c3fSmrg if (bScale != 1.0F || bBias != 0.0F) { 643464ebd5Sriastradh GLuint i; 653464ebd5Sriastradh for (i = 0; i < n; i++) { 663464ebd5Sriastradh rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; 673464ebd5Sriastradh } 683464ebd5Sriastradh } 6901e04c3fSmrg if (aScale != 1.0F || aBias != 0.0F) { 703464ebd5Sriastradh GLuint i; 713464ebd5Sriastradh for (i = 0; i < n; i++) { 723464ebd5Sriastradh rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; 733464ebd5Sriastradh } 743464ebd5Sriastradh } 753464ebd5Sriastradh} 763464ebd5Sriastradh 773464ebd5Sriastradh 783464ebd5Sriastradh/* 793464ebd5Sriastradh * Apply pixel mapping to an array of floating point RGBA pixels. 803464ebd5Sriastradh */ 813464ebd5Sriastradhvoid 823464ebd5Sriastradh_mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] ) 833464ebd5Sriastradh{ 843464ebd5Sriastradh const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1); 853464ebd5Sriastradh const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1); 863464ebd5Sriastradh const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1); 873464ebd5Sriastradh const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1); 883464ebd5Sriastradh const GLfloat *rMap = ctx->PixelMaps.RtoR.Map; 893464ebd5Sriastradh const GLfloat *gMap = ctx->PixelMaps.GtoG.Map; 903464ebd5Sriastradh const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; 913464ebd5Sriastradh const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; 923464ebd5Sriastradh GLuint i; 933464ebd5Sriastradh for (i=0;i<n;i++) { 943464ebd5Sriastradh GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); 953464ebd5Sriastradh GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); 963464ebd5Sriastradh GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); 973464ebd5Sriastradh GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); 9801e04c3fSmrg rgba[i][RCOMP] = rMap[(int)_mesa_lroundevenf(r * rscale)]; 9901e04c3fSmrg rgba[i][GCOMP] = gMap[(int)_mesa_lroundevenf(g * gscale)]; 10001e04c3fSmrg rgba[i][BCOMP] = bMap[(int)_mesa_lroundevenf(b * bscale)]; 10101e04c3fSmrg rgba[i][ACOMP] = aMap[(int)_mesa_lroundevenf(a * ascale)]; 1023464ebd5Sriastradh } 1033464ebd5Sriastradh} 1043464ebd5Sriastradh 1053464ebd5Sriastradh/* 1063464ebd5Sriastradh * Map color indexes to float rgba values. 1073464ebd5Sriastradh */ 1083464ebd5Sriastradhvoid 1093464ebd5Sriastradh_mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n, 1103464ebd5Sriastradh const GLuint index[], GLfloat rgba[][4] ) 1113464ebd5Sriastradh{ 1123464ebd5Sriastradh GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; 1133464ebd5Sriastradh GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; 1143464ebd5Sriastradh GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; 1153464ebd5Sriastradh GLuint amask = ctx->PixelMaps.ItoA.Size - 1; 1163464ebd5Sriastradh const GLfloat *rMap = ctx->PixelMaps.ItoR.Map; 1173464ebd5Sriastradh const GLfloat *gMap = ctx->PixelMaps.ItoG.Map; 1183464ebd5Sriastradh const GLfloat *bMap = ctx->PixelMaps.ItoB.Map; 1193464ebd5Sriastradh const GLfloat *aMap = ctx->PixelMaps.ItoA.Map; 1203464ebd5Sriastradh GLuint i; 1213464ebd5Sriastradh for (i=0;i<n;i++) { 1223464ebd5Sriastradh rgba[i][RCOMP] = rMap[index[i] & rmask]; 1233464ebd5Sriastradh rgba[i][GCOMP] = gMap[index[i] & gmask]; 1243464ebd5Sriastradh rgba[i][BCOMP] = bMap[index[i] & bmask]; 1253464ebd5Sriastradh rgba[i][ACOMP] = aMap[index[i] & amask]; 1263464ebd5Sriastradh } 1273464ebd5Sriastradh} 1283464ebd5Sriastradh 1293464ebd5Sriastradh 1303464ebd5Sriastradhvoid 1313464ebd5Sriastradh_mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n, 1323464ebd5Sriastradh GLfloat depthValues[]) 1333464ebd5Sriastradh{ 1343464ebd5Sriastradh const GLfloat scale = ctx->Pixel.DepthScale; 1353464ebd5Sriastradh const GLfloat bias = ctx->Pixel.DepthBias; 1363464ebd5Sriastradh GLuint i; 1373464ebd5Sriastradh for (i = 0; i < n; i++) { 1383464ebd5Sriastradh GLfloat d = depthValues[i] * scale + bias; 1393464ebd5Sriastradh depthValues[i] = CLAMP(d, 0.0F, 1.0F); 1403464ebd5Sriastradh } 1413464ebd5Sriastradh} 1423464ebd5Sriastradh 1433464ebd5Sriastradh 1443464ebd5Sriastradhvoid 1453464ebd5Sriastradh_mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n, 1463464ebd5Sriastradh GLuint depthValues[]) 1473464ebd5Sriastradh{ 1483464ebd5Sriastradh const GLdouble max = (double) 0xffffffff; 1493464ebd5Sriastradh const GLdouble scale = ctx->Pixel.DepthScale; 1503464ebd5Sriastradh const GLdouble bias = ctx->Pixel.DepthBias * max; 1513464ebd5Sriastradh GLuint i; 1523464ebd5Sriastradh for (i = 0; i < n; i++) { 1533464ebd5Sriastradh GLdouble d = (GLdouble) depthValues[i] * scale + bias; 1543464ebd5Sriastradh d = CLAMP(d, 0.0, max); 1553464ebd5Sriastradh depthValues[i] = (GLuint) d; 1563464ebd5Sriastradh } 1573464ebd5Sriastradh} 1583464ebd5Sriastradh 1593464ebd5Sriastradh/** 1603464ebd5Sriastradh * Apply various pixel transfer operations to an array of RGBA pixels 1613464ebd5Sriastradh * as indicated by the transferOps bitmask 1623464ebd5Sriastradh */ 1633464ebd5Sriastradhvoid 1643464ebd5Sriastradh_mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps, 1653464ebd5Sriastradh GLuint n, GLfloat rgba[][4]) 1663464ebd5Sriastradh{ 1673464ebd5Sriastradh /* scale & bias */ 1683464ebd5Sriastradh if (transferOps & IMAGE_SCALE_BIAS_BIT) { 1693464ebd5Sriastradh _mesa_scale_and_bias_rgba(n, rgba, 1703464ebd5Sriastradh ctx->Pixel.RedScale, ctx->Pixel.GreenScale, 1713464ebd5Sriastradh ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale, 1723464ebd5Sriastradh ctx->Pixel.RedBias, ctx->Pixel.GreenBias, 1733464ebd5Sriastradh ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias); 1743464ebd5Sriastradh } 1753464ebd5Sriastradh /* color map lookup */ 1763464ebd5Sriastradh if (transferOps & IMAGE_MAP_COLOR_BIT) { 1773464ebd5Sriastradh _mesa_map_rgba( ctx, n, rgba ); 1783464ebd5Sriastradh } 1793464ebd5Sriastradh 1803464ebd5Sriastradh /* clamping to [0,1] */ 1813464ebd5Sriastradh if (transferOps & IMAGE_CLAMP_BIT) { 1823464ebd5Sriastradh GLuint i; 1833464ebd5Sriastradh for (i = 0; i < n; i++) { 1843464ebd5Sriastradh rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); 1853464ebd5Sriastradh rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); 1863464ebd5Sriastradh rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); 1873464ebd5Sriastradh rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); 1883464ebd5Sriastradh } 1893464ebd5Sriastradh } 1903464ebd5Sriastradh} 1913464ebd5Sriastradh 1923464ebd5Sriastradh 1933464ebd5Sriastradh/* 1943464ebd5Sriastradh * Apply color index shift and offset to an array of pixels. 1953464ebd5Sriastradh */ 1963464ebd5Sriastradhvoid 1973464ebd5Sriastradh_mesa_shift_and_offset_ci(const struct gl_context *ctx, 1983464ebd5Sriastradh GLuint n, GLuint indexes[]) 1993464ebd5Sriastradh{ 2003464ebd5Sriastradh GLint shift = ctx->Pixel.IndexShift; 2013464ebd5Sriastradh GLint offset = ctx->Pixel.IndexOffset; 2023464ebd5Sriastradh GLuint i; 2033464ebd5Sriastradh if (shift > 0) { 2043464ebd5Sriastradh for (i=0;i<n;i++) { 2053464ebd5Sriastradh indexes[i] = (indexes[i] << shift) + offset; 2063464ebd5Sriastradh } 2073464ebd5Sriastradh } 2083464ebd5Sriastradh else if (shift < 0) { 2093464ebd5Sriastradh shift = -shift; 2103464ebd5Sriastradh for (i=0;i<n;i++) { 2113464ebd5Sriastradh indexes[i] = (indexes[i] >> shift) + offset; 2123464ebd5Sriastradh } 2133464ebd5Sriastradh } 2143464ebd5Sriastradh else { 2153464ebd5Sriastradh for (i=0;i<n;i++) { 2163464ebd5Sriastradh indexes[i] = indexes[i] + offset; 2173464ebd5Sriastradh } 2183464ebd5Sriastradh } 2193464ebd5Sriastradh} 2203464ebd5Sriastradh 2213464ebd5Sriastradh 2223464ebd5Sriastradh 2233464ebd5Sriastradh/** 2243464ebd5Sriastradh * Apply color index shift, offset and table lookup to an array 2253464ebd5Sriastradh * of color indexes; 2263464ebd5Sriastradh */ 2273464ebd5Sriastradhvoid 2283464ebd5Sriastradh_mesa_apply_ci_transfer_ops(const struct gl_context *ctx, 2293464ebd5Sriastradh GLbitfield transferOps, 2303464ebd5Sriastradh GLuint n, GLuint indexes[]) 2313464ebd5Sriastradh{ 2323464ebd5Sriastradh if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { 2333464ebd5Sriastradh _mesa_shift_and_offset_ci(ctx, n, indexes); 2343464ebd5Sriastradh } 2353464ebd5Sriastradh if (transferOps & IMAGE_MAP_COLOR_BIT) { 2363464ebd5Sriastradh const GLuint mask = ctx->PixelMaps.ItoI.Size - 1; 2373464ebd5Sriastradh GLuint i; 2383464ebd5Sriastradh for (i = 0; i < n; i++) { 2393464ebd5Sriastradh const GLuint j = indexes[i] & mask; 24001e04c3fSmrg indexes[i] = _mesa_lroundevenf(ctx->PixelMaps.ItoI.Map[j]); 2413464ebd5Sriastradh } 2423464ebd5Sriastradh } 2433464ebd5Sriastradh} 2443464ebd5Sriastradh 2453464ebd5Sriastradh 2463464ebd5Sriastradh/** 2473464ebd5Sriastradh * Apply stencil index shift, offset and table lookup to an array 2483464ebd5Sriastradh * of stencil values. 2493464ebd5Sriastradh */ 2503464ebd5Sriastradhvoid 2513464ebd5Sriastradh_mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n, 252af69d88dSmrg GLubyte stencil[]) 2533464ebd5Sriastradh{ 2543464ebd5Sriastradh if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) { 2553464ebd5Sriastradh const GLint offset = ctx->Pixel.IndexOffset; 2563464ebd5Sriastradh GLint shift = ctx->Pixel.IndexShift; 2573464ebd5Sriastradh GLuint i; 2583464ebd5Sriastradh if (shift > 0) { 2593464ebd5Sriastradh for (i = 0; i < n; i++) { 2603464ebd5Sriastradh stencil[i] = (stencil[i] << shift) + offset; 2613464ebd5Sriastradh } 2623464ebd5Sriastradh } 2633464ebd5Sriastradh else if (shift < 0) { 2643464ebd5Sriastradh shift = -shift; 2653464ebd5Sriastradh for (i = 0; i < n; i++) { 2663464ebd5Sriastradh stencil[i] = (stencil[i] >> shift) + offset; 2673464ebd5Sriastradh } 2683464ebd5Sriastradh } 2693464ebd5Sriastradh else { 2703464ebd5Sriastradh for (i = 0; i < n; i++) { 2713464ebd5Sriastradh stencil[i] = stencil[i] + offset; 2723464ebd5Sriastradh } 2733464ebd5Sriastradh } 2743464ebd5Sriastradh } 2753464ebd5Sriastradh if (ctx->Pixel.MapStencilFlag) { 2763464ebd5Sriastradh GLuint mask = ctx->PixelMaps.StoS.Size - 1; 2773464ebd5Sriastradh GLuint i; 2783464ebd5Sriastradh for (i = 0; i < n; i++) { 279af69d88dSmrg stencil[i] = (GLubyte) ctx->PixelMaps.StoS.Map[ stencil[i] & mask ]; 2803464ebd5Sriastradh } 2813464ebd5Sriastradh } 2823464ebd5Sriastradh} 283