polygon.c revision cdc920a0
17117f1b4Smrg/** 27117f1b4Smrg * \file polygon.c 37117f1b4Smrg * Polygon operations. 47117f1b4Smrg */ 57117f1b4Smrg 67117f1b4Smrg/* 77117f1b4Smrg * Mesa 3-D graphics library 87117f1b4Smrg * Version: 6.5.1 97117f1b4Smrg * 107117f1b4Smrg * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 117117f1b4Smrg * 127117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 137117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 147117f1b4Smrg * to deal in the Software without restriction, including without limitation 157117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 167117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 177117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 187117f1b4Smrg * 197117f1b4Smrg * The above copyright notice and this permission notice shall be included 207117f1b4Smrg * in all copies or substantial portions of the Software. 217117f1b4Smrg * 227117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 237117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 247117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 257117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 267117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 277117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 287117f1b4Smrg */ 297117f1b4Smrg 307117f1b4Smrg 317117f1b4Smrg#include "glheader.h" 327117f1b4Smrg#include "imports.h" 337117f1b4Smrg#include "bufferobj.h" 347117f1b4Smrg#include "context.h" 357117f1b4Smrg#include "image.h" 367117f1b4Smrg#include "enums.h" 377117f1b4Smrg#include "polygon.h" 387117f1b4Smrg#include "mtypes.h" 397117f1b4Smrg 407117f1b4Smrg 417117f1b4Smrg/** 427117f1b4Smrg * Specify whether to cull front- or back-facing facets. 437117f1b4Smrg * 447117f1b4Smrg * \param mode culling mode. 457117f1b4Smrg * 467117f1b4Smrg * \sa glCullFace(). 477117f1b4Smrg * 487117f1b4Smrg * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On 497117f1b4Smrg * change, flushes the vertices and notifies the driver via 507117f1b4Smrg * the dd_function_table::CullFace callback. 517117f1b4Smrg */ 527117f1b4Smrgvoid GLAPIENTRY 537117f1b4Smrg_mesa_CullFace( GLenum mode ) 547117f1b4Smrg{ 557117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 567117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 577117f1b4Smrg 587117f1b4Smrg if (MESA_VERBOSE&VERBOSE_API) 597117f1b4Smrg _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); 607117f1b4Smrg 617117f1b4Smrg if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { 627117f1b4Smrg _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); 637117f1b4Smrg return; 647117f1b4Smrg } 657117f1b4Smrg 667117f1b4Smrg if (ctx->Polygon.CullFaceMode == mode) 677117f1b4Smrg return; 687117f1b4Smrg 697117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_POLYGON); 707117f1b4Smrg ctx->Polygon.CullFaceMode = mode; 717117f1b4Smrg 727117f1b4Smrg if (ctx->Driver.CullFace) 737117f1b4Smrg ctx->Driver.CullFace( ctx, mode ); 747117f1b4Smrg} 757117f1b4Smrg 767117f1b4Smrg 777117f1b4Smrg/** 787117f1b4Smrg * Define front- and back-facing 797117f1b4Smrg * 807117f1b4Smrg * \param mode orientation of front-facing polygons. 817117f1b4Smrg * 827117f1b4Smrg * \sa glFrontFace(). 837117f1b4Smrg * 847117f1b4Smrg * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change 857117f1b4Smrg * flushes the vertices and notifies the driver via 867117f1b4Smrg * the dd_function_table::FrontFace callback. 877117f1b4Smrg */ 887117f1b4Smrgvoid GLAPIENTRY 897117f1b4Smrg_mesa_FrontFace( GLenum mode ) 907117f1b4Smrg{ 917117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 927117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 937117f1b4Smrg 947117f1b4Smrg if (MESA_VERBOSE&VERBOSE_API) 957117f1b4Smrg _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); 967117f1b4Smrg 977117f1b4Smrg if (mode!=GL_CW && mode!=GL_CCW) { 987117f1b4Smrg _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); 997117f1b4Smrg return; 1007117f1b4Smrg } 1017117f1b4Smrg 1027117f1b4Smrg if (ctx->Polygon.FrontFace == mode) 1037117f1b4Smrg return; 1047117f1b4Smrg 1057117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_POLYGON); 1067117f1b4Smrg ctx->Polygon.FrontFace = mode; 1077117f1b4Smrg 1087117f1b4Smrg ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); 1097117f1b4Smrg 1107117f1b4Smrg if (ctx->Driver.FrontFace) 1117117f1b4Smrg ctx->Driver.FrontFace( ctx, mode ); 1127117f1b4Smrg} 1137117f1b4Smrg 1147117f1b4Smrg 1157117f1b4Smrg/** 1167117f1b4Smrg * Set the polygon rasterization mode. 1177117f1b4Smrg * 1187117f1b4Smrg * \param face the polygons which \p mode applies to. 1197117f1b4Smrg * \param mode how polygons should be rasterized. 1207117f1b4Smrg * 1217117f1b4Smrg * \sa glPolygonMode(). 1227117f1b4Smrg * 1237117f1b4Smrg * Verifies the parameters and updates gl_polygon_attrib::FrontMode and 1247117f1b4Smrg * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the 1257117f1b4Smrg * driver via the dd_function_table::PolygonMode callback. 1267117f1b4Smrg */ 1277117f1b4Smrgvoid GLAPIENTRY 1287117f1b4Smrg_mesa_PolygonMode( GLenum face, GLenum mode ) 1297117f1b4Smrg{ 1307117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 1317117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 1327117f1b4Smrg 1337117f1b4Smrg if (MESA_VERBOSE&VERBOSE_API) 1347117f1b4Smrg _mesa_debug(ctx, "glPolygonMode %s %s\n", 1357117f1b4Smrg _mesa_lookup_enum_by_nr(face), 1367117f1b4Smrg _mesa_lookup_enum_by_nr(mode)); 1377117f1b4Smrg 1387117f1b4Smrg if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { 1397117f1b4Smrg _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); 1407117f1b4Smrg return; 1417117f1b4Smrg } 1427117f1b4Smrg 1437117f1b4Smrg switch (face) { 1447117f1b4Smrg case GL_FRONT: 1457117f1b4Smrg if (ctx->Polygon.FrontMode == mode) 1467117f1b4Smrg return; 1477117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_POLYGON); 1487117f1b4Smrg ctx->Polygon.FrontMode = mode; 1497117f1b4Smrg break; 1507117f1b4Smrg case GL_FRONT_AND_BACK: 1517117f1b4Smrg if (ctx->Polygon.FrontMode == mode && 1527117f1b4Smrg ctx->Polygon.BackMode == mode) 1537117f1b4Smrg return; 1547117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_POLYGON); 1557117f1b4Smrg ctx->Polygon.FrontMode = mode; 1567117f1b4Smrg ctx->Polygon.BackMode = mode; 1577117f1b4Smrg break; 1587117f1b4Smrg case GL_BACK: 1597117f1b4Smrg if (ctx->Polygon.BackMode == mode) 1607117f1b4Smrg return; 1617117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_POLYGON); 1627117f1b4Smrg ctx->Polygon.BackMode = mode; 1637117f1b4Smrg break; 1647117f1b4Smrg default: 1657117f1b4Smrg _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); 1667117f1b4Smrg return; 1677117f1b4Smrg } 1687117f1b4Smrg 1697117f1b4Smrg if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) 1707117f1b4Smrg ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; 1717117f1b4Smrg else 1727117f1b4Smrg ctx->_TriangleCaps |= DD_TRI_UNFILLED; 1737117f1b4Smrg 1747117f1b4Smrg if (ctx->Driver.PolygonMode) 1757117f1b4Smrg ctx->Driver.PolygonMode(ctx, face, mode); 1767117f1b4Smrg} 1777117f1b4Smrg 1787117f1b4Smrg#if _HAVE_FULL_GL 1797117f1b4Smrg 1807117f1b4Smrg 1817117f1b4Smrg/** 1827117f1b4Smrg * This routine updates the ctx->Polygon.Stipple state. 1837117f1b4Smrg * If we're getting the stipple data from a PBO, we map the buffer 1847117f1b4Smrg * in order to access the data. 1857117f1b4Smrg * In any case, we obey the current pixel unpacking parameters when fetching 1867117f1b4Smrg * the stipple data. 1877117f1b4Smrg * 1887117f1b4Smrg * In the future, this routine should be used as a fallback, called via 1897117f1b4Smrg * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers 1907117f1b4Smrg * too. 1917117f1b4Smrg */ 1927117f1b4Smrgvoid 1937117f1b4Smrg_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern) 1947117f1b4Smrg{ 1954a49301eSmrg pattern = _mesa_map_validate_pbo_source(ctx, 2, 1964a49301eSmrg &ctx->Unpack, 32, 32, 1, 1974a49301eSmrg GL_COLOR_INDEX, GL_BITMAP, pattern, 1984a49301eSmrg "glPolygonStipple"); 1994a49301eSmrg if (!pattern) 2004a49301eSmrg return; 2014a49301eSmrg 2024a49301eSmrg _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); 2034a49301eSmrg 2044a49301eSmrg _mesa_unmap_pbo_source(ctx, &ctx->Unpack); 2057117f1b4Smrg} 2067117f1b4Smrg 2077117f1b4Smrg 2087117f1b4Smrg/** 2097117f1b4Smrg * Called by glPolygonStipple. 2107117f1b4Smrg */ 2117117f1b4Smrgvoid GLAPIENTRY 2127117f1b4Smrg_mesa_PolygonStipple( const GLubyte *pattern ) 2137117f1b4Smrg{ 2147117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 2157117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 2167117f1b4Smrg 2177117f1b4Smrg if (MESA_VERBOSE&VERBOSE_API) 2187117f1b4Smrg _mesa_debug(ctx, "glPolygonStipple\n"); 2197117f1b4Smrg 2207117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); 2217117f1b4Smrg 2227117f1b4Smrg _mesa_polygon_stipple(ctx, pattern); 2237117f1b4Smrg 2247117f1b4Smrg if (ctx->Driver.PolygonStipple) 2257117f1b4Smrg ctx->Driver.PolygonStipple(ctx, pattern); 2267117f1b4Smrg} 2277117f1b4Smrg 2287117f1b4Smrg 2297117f1b4Smrg/** 2307117f1b4Smrg * Called by glPolygonStipple. 2317117f1b4Smrg */ 2327117f1b4Smrgvoid GLAPIENTRY 2337117f1b4Smrg_mesa_GetPolygonStipple( GLubyte *dest ) 2347117f1b4Smrg{ 2357117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 2367117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 2377117f1b4Smrg 2387117f1b4Smrg if (MESA_VERBOSE&VERBOSE_API) 2397117f1b4Smrg _mesa_debug(ctx, "glGetPolygonStipple\n"); 2407117f1b4Smrg 2414a49301eSmrg dest = _mesa_map_validate_pbo_dest(ctx, 2, 2424a49301eSmrg &ctx->Pack, 32, 32, 1, 2434a49301eSmrg GL_COLOR_INDEX, GL_BITMAP, dest, 2444a49301eSmrg "glGetPolygonStipple"); 2454a49301eSmrg if (!dest) 2464a49301eSmrg return; 2474a49301eSmrg 2484a49301eSmrg _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); 2494a49301eSmrg 2504a49301eSmrg _mesa_unmap_pbo_dest(ctx, &ctx->Pack); 2517117f1b4Smrg} 2527117f1b4Smrg 2537117f1b4Smrg 2547117f1b4Smrgvoid GLAPIENTRY 2557117f1b4Smrg_mesa_PolygonOffset( GLfloat factor, GLfloat units ) 2567117f1b4Smrg{ 2577117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 2587117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 2597117f1b4Smrg 2607117f1b4Smrg if (MESA_VERBOSE&VERBOSE_API) 2617117f1b4Smrg _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); 2627117f1b4Smrg 2637117f1b4Smrg if (ctx->Polygon.OffsetFactor == factor && 2647117f1b4Smrg ctx->Polygon.OffsetUnits == units) 2657117f1b4Smrg return; 2667117f1b4Smrg 2677117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_POLYGON); 2687117f1b4Smrg ctx->Polygon.OffsetFactor = factor; 2697117f1b4Smrg ctx->Polygon.OffsetUnits = units; 2707117f1b4Smrg 2717117f1b4Smrg if (ctx->Driver.PolygonOffset) 2727117f1b4Smrg ctx->Driver.PolygonOffset( ctx, factor, units ); 2737117f1b4Smrg} 2747117f1b4Smrg 2757117f1b4Smrg 2767117f1b4Smrgvoid GLAPIENTRY 2777117f1b4Smrg_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) 2787117f1b4Smrg{ 2797117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 2807117f1b4Smrg /* XXX mult by DepthMaxF here??? */ 2817117f1b4Smrg _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF ); 2827117f1b4Smrg} 2837117f1b4Smrg 2847117f1b4Smrg#endif 2857117f1b4Smrg 2867117f1b4Smrg 2877117f1b4Smrg/**********************************************************************/ 2887117f1b4Smrg/** \name Initialization */ 2897117f1b4Smrg/*@{*/ 2907117f1b4Smrg 2917117f1b4Smrg/** 2927117f1b4Smrg * Initialize the context polygon state. 2937117f1b4Smrg * 2947117f1b4Smrg * \param ctx GL context. 2957117f1b4Smrg * 2967117f1b4Smrg * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple 2977117f1b4Smrg * attribute groups. 2987117f1b4Smrg */ 2997117f1b4Smrgvoid _mesa_init_polygon( GLcontext * ctx ) 3007117f1b4Smrg{ 3017117f1b4Smrg /* Polygon group */ 3027117f1b4Smrg ctx->Polygon.CullFlag = GL_FALSE; 3037117f1b4Smrg ctx->Polygon.CullFaceMode = GL_BACK; 3047117f1b4Smrg ctx->Polygon.FrontFace = GL_CCW; 3057117f1b4Smrg ctx->Polygon._FrontBit = 0; 3067117f1b4Smrg ctx->Polygon.FrontMode = GL_FILL; 3077117f1b4Smrg ctx->Polygon.BackMode = GL_FILL; 3087117f1b4Smrg ctx->Polygon.SmoothFlag = GL_FALSE; 3097117f1b4Smrg ctx->Polygon.StippleFlag = GL_FALSE; 3107117f1b4Smrg ctx->Polygon.OffsetFactor = 0.0F; 3117117f1b4Smrg ctx->Polygon.OffsetUnits = 0.0F; 3127117f1b4Smrg ctx->Polygon.OffsetPoint = GL_FALSE; 3137117f1b4Smrg ctx->Polygon.OffsetLine = GL_FALSE; 3147117f1b4Smrg ctx->Polygon.OffsetFill = GL_FALSE; 3157117f1b4Smrg 3167117f1b4Smrg 3177117f1b4Smrg /* Polygon Stipple group */ 318cdc920a0Smrg memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); 3197117f1b4Smrg} 3207117f1b4Smrg 3217117f1b4Smrg/*@}*/ 322