shared.c revision cdc920a0
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.5
4 *
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31
32#include "imports.h"
33#include "mtypes.h"
34#include "hash.h"
35#include "arrayobj.h"
36#include "bufferobj.h"
37#include "shared.h"
38#include "shader/program.h"
39#include "shader/shader_api.h"
40#include "dlist.h"
41#if FEATURE_ATI_fragment_shader
42#include "shader/atifragshader.h"
43#endif
44#if FEATURE_ARB_sync
45#include "syncobj.h"
46#endif
47
48/**
49 * Allocate and initialize a shared context state structure.
50 * Initializes the display list, texture objects and vertex programs hash
51 * tables, allocates the texture objects. If it runs out of memory, frees
52 * everything already allocated before returning NULL.
53 *
54 * \return pointer to a gl_shared_state structure on success, or NULL on
55 * failure.
56 */
57struct gl_shared_state *
58_mesa_alloc_shared_state(GLcontext *ctx)
59{
60   struct gl_shared_state *shared;
61   GLuint i;
62
63   shared = CALLOC_STRUCT(gl_shared_state);
64   if (!shared)
65      return NULL;
66
67   _glthread_INIT_MUTEX(shared->Mutex);
68
69   shared->DisplayList = _mesa_NewHashTable();
70   shared->TexObjects = _mesa_NewHashTable();
71   shared->Programs = _mesa_NewHashTable();
72
73#if FEATURE_ARB_vertex_program
74   shared->DefaultVertexProgram = (struct gl_vertex_program *)
75      ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
76#endif
77
78#if FEATURE_ARB_fragment_program
79   shared->DefaultFragmentProgram = (struct gl_fragment_program *)
80      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
81#endif
82
83#if FEATURE_ATI_fragment_shader
84   shared->ATIShaders = _mesa_NewHashTable();
85   shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
86#endif
87
88#if FEATURE_ARB_shader_objects
89   shared->ShaderObjects = _mesa_NewHashTable();
90#endif
91
92#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
93   shared->BufferObjects = _mesa_NewHashTable();
94#endif
95
96   /* Allocate the default buffer object */
97   shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
98
99   /* Create default texture objects */
100   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
101      /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
102      static const GLenum targets[NUM_TEXTURE_TARGETS] = {
103         GL_TEXTURE_2D_ARRAY_EXT,
104         GL_TEXTURE_1D_ARRAY_EXT,
105         GL_TEXTURE_CUBE_MAP,
106         GL_TEXTURE_3D,
107         GL_TEXTURE_RECTANGLE_NV,
108         GL_TEXTURE_2D,
109         GL_TEXTURE_1D
110      };
111      shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
112   }
113
114   /* sanity check */
115   assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
116
117   /* Mutex and timestamp for texobj state validation */
118   _glthread_INIT_MUTEX(shared->TexMutex);
119   shared->TextureStateStamp = 0;
120
121#if FEATURE_EXT_framebuffer_object
122   shared->FrameBuffers = _mesa_NewHashTable();
123   shared->RenderBuffers = _mesa_NewHashTable();
124#endif
125
126#if FEATURE_ARB_sync
127   make_empty_list(& shared->SyncObjects);
128#endif
129
130   return shared;
131}
132
133
134/**
135 * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
136 */
137static void
138delete_displaylist_cb(GLuint id, void *data, void *userData)
139{
140   struct gl_display_list *list = (struct gl_display_list *) data;
141   GLcontext *ctx = (GLcontext *) userData;
142   _mesa_delete_list(ctx, list);
143}
144
145
146/**
147 * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
148 */
149static void
150delete_texture_cb(GLuint id, void *data, void *userData)
151{
152   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
153   GLcontext *ctx = (GLcontext *) userData;
154   ctx->Driver.DeleteTexture(ctx, texObj);
155}
156
157
158/**
159 * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
160 */
161static void
162delete_program_cb(GLuint id, void *data, void *userData)
163{
164   struct gl_program *prog = (struct gl_program *) data;
165   GLcontext *ctx = (GLcontext *) userData;
166   if(prog != &_mesa_DummyProgram) {
167      ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
168      prog->RefCount = 0;  /* now going away */
169      ctx->Driver.DeleteProgram(ctx, prog);
170   }
171}
172
173
174#if FEATURE_ATI_fragment_shader
175/**
176 * Callback for deleting an ATI fragment shader object.
177 * Called by _mesa_HashDeleteAll().
178 */
179static void
180delete_fragshader_cb(GLuint id, void *data, void *userData)
181{
182   struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
183   GLcontext *ctx = (GLcontext *) userData;
184   _mesa_delete_ati_fragment_shader(ctx, shader);
185}
186#endif
187
188
189/**
190 * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
191 */
192static void
193delete_bufferobj_cb(GLuint id, void *data, void *userData)
194{
195   struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
196   GLcontext *ctx = (GLcontext *) userData;
197   if (_mesa_bufferobj_mapped(bufObj)) {
198      ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
199      bufObj->Pointer = NULL;
200   }
201   _mesa_reference_buffer_object(ctx, &bufObj, NULL);
202}
203
204
205/**
206 * Callback for freeing shader program data. Call it before delete_shader_cb
207 * to avoid memory access error.
208 */
209static void
210free_shader_program_data_cb(GLuint id, void *data, void *userData)
211{
212   GLcontext *ctx = (GLcontext *) userData;
213   struct gl_shader_program *shProg = (struct gl_shader_program *) data;
214
215   if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
216       _mesa_free_shader_program_data(ctx, shProg);
217   }
218}
219
220
221/**
222 * Callback for deleting shader and shader programs objects.
223 * Called by _mesa_HashDeleteAll().
224 */
225static void
226delete_shader_cb(GLuint id, void *data, void *userData)
227{
228   GLcontext *ctx = (GLcontext *) userData;
229   struct gl_shader *sh = (struct gl_shader *) data;
230   if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
231      _mesa_free_shader(ctx, sh);
232   }
233   else {
234      struct gl_shader_program *shProg = (struct gl_shader_program *) data;
235      ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
236      _mesa_free_shader_program(ctx, shProg);
237   }
238}
239
240
241/**
242 * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
243 */
244static void
245delete_framebuffer_cb(GLuint id, void *data, void *userData)
246{
247   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
248   /* The fact that the framebuffer is in the hashtable means its refcount
249    * is one, but we're removing from the hashtable now.  So clear refcount.
250    */
251   /*assert(fb->RefCount == 1);*/
252   fb->RefCount = 0;
253
254   /* NOTE: Delete should always be defined but there are two reports
255    * of it being NULL (bugs 13507, 14293).  Work-around for now.
256    */
257   if (fb->Delete)
258      fb->Delete(fb);
259}
260
261
262/**
263 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
264 */
265static void
266delete_renderbuffer_cb(GLuint id, void *data, void *userData)
267{
268   struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
269   rb->RefCount = 0;  /* see comment for FBOs above */
270   if (rb->Delete)
271      rb->Delete(rb);
272}
273
274
275/**
276 * Deallocate a shared state object and all children structures.
277 *
278 * \param ctx GL context.
279 * \param shared shared state pointer.
280 *
281 * Frees the display lists, the texture objects (calling the driver texture
282 * deletion callback to free its private data) and the vertex programs, as well
283 * as their hash tables.
284 *
285 * \sa alloc_shared_state().
286 */
287static void
288free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
289{
290   GLuint i;
291
292   /*
293    * Free display lists
294    */
295   _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
296   _mesa_DeleteHashTable(shared->DisplayList);
297
298#if FEATURE_ARB_shader_objects
299   _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
300   _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
301   _mesa_DeleteHashTable(shared->ShaderObjects);
302#endif
303
304   _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
305   _mesa_DeleteHashTable(shared->Programs);
306
307#if FEATURE_ARB_vertex_program
308   _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
309#endif
310
311#if FEATURE_ARB_fragment_program
312   _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
313#endif
314
315#if FEATURE_ATI_fragment_shader
316   _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
317   _mesa_DeleteHashTable(shared->ATIShaders);
318   _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
319#endif
320
321#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
322   _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
323   _mesa_DeleteHashTable(shared->BufferObjects);
324#endif
325
326#if FEATURE_EXT_framebuffer_object
327   _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
328   _mesa_DeleteHashTable(shared->FrameBuffers);
329   _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
330   _mesa_DeleteHashTable(shared->RenderBuffers);
331#endif
332
333#if FEATURE_ARB_vertex_buffer_object
334   _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
335#endif
336
337#if FEATURE_ARB_sync
338   {
339      struct simple_node *node;
340      struct simple_node *temp;
341
342      foreach_s(node, temp, & shared->SyncObjects) {
343	 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
344      }
345   }
346#endif
347
348   /*
349    * Free texture objects (after FBOs since some textures might have
350    * been bound to FBOs).
351    */
352   ASSERT(ctx->Driver.DeleteTexture);
353   /* the default textures */
354   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
355      ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
356   }
357
358   /* all other textures */
359   _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
360   _mesa_DeleteHashTable(shared->TexObjects);
361
362   _glthread_DESTROY_MUTEX(shared->Mutex);
363   _glthread_DESTROY_MUTEX(shared->TexMutex);
364
365   free(shared);
366}
367
368
369/**
370 * Decrement shared state object reference count and potentially free it
371 * and all children structures.
372 *
373 * \param ctx GL context.
374 * \param shared shared state pointer.
375 *
376 * \sa free_shared_state().
377 */
378void
379_mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
380{
381   GLint RefCount;
382
383   _glthread_LOCK_MUTEX(shared->Mutex);
384   RefCount = --shared->RefCount;
385   _glthread_UNLOCK_MUTEX(shared->Mutex);
386
387   assert(RefCount >= 0);
388
389   if (RefCount == 0) {
390      /* free shared state */
391      free_shared_state( ctx, shared );
392   }
393}
394