state.h revision 7ec681f3
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#ifndef STATE_H 27#define STATE_H 28 29#include "mtypes.h" 30 31extern void 32_mesa_update_allow_draw_out_of_order(struct gl_context *ctx); 33 34extern void 35_mesa_update_state(struct gl_context *ctx); 36 37/* As above but can only be called between _mesa_lock_context_textures() and 38 * _mesa_unlock_context_textures(). 39 */ 40extern void 41_mesa_update_state_locked(struct gl_context *ctx); 42 43 44extern void 45_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag); 46 47 48/** 49 * Update ctx->VertexProgram._VPMode. 50 */ 51extern void 52_mesa_update_vertex_processing_mode(struct gl_context *ctx); 53 54extern void 55_mesa_reset_vertex_processing_mode(struct gl_context *ctx); 56 57 58static inline bool 59_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx) 60{ 61 return ctx->ATIFragmentShader.Enabled && 62 ctx->ATIFragmentShader.Current->Instructions[0]; 63} 64 65/** 66 * Is the secondary color needed? 67 */ 68static inline GLboolean 69_mesa_need_secondary_color(const struct gl_context *ctx) 70{ 71 if (ctx->Light.Enabled && 72 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) 73 return GL_TRUE; 74 75 if (ctx->Fog.ColorSumEnabled) 76 return GL_TRUE; 77 78 if (ctx->VertexProgram._Current && 79 (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) && 80 (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1)) 81 return GL_TRUE; 82 83 if (ctx->FragmentProgram._Current && 84 (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) && 85 (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1)) 86 return GL_TRUE; 87 88 if (_mesa_ati_fragment_shader_enabled(ctx)) 89 return GL_TRUE; 90 91 return GL_FALSE; 92} 93 94static inline bool 95_mesa_arb_vertex_program_enabled(const struct gl_context *ctx) 96{ 97 return ctx->VertexProgram.Enabled && 98 ctx->VertexProgram.Current->arb.Instructions; 99} 100 101/** Compute two sided lighting state for fixed function or programs. */ 102static inline bool 103_mesa_vertex_program_two_side_enabled(const struct gl_context *ctx) 104{ 105 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] || 106 _mesa_arb_vertex_program_enabled(ctx)) 107 return ctx->VertexProgram.TwoSideEnabled; 108 109 return ctx->Light.Enabled && ctx->Light.Model.TwoSide; 110} 111 112/** Return 0=GL_CCW or 1=GL_CW */ 113static inline bool 114_mesa_polygon_get_front_bit(const struct gl_context *ctx) 115{ 116 if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT) 117 return ctx->Polygon.FrontFace == GL_CW; 118 119 return ctx->Polygon.FrontFace == GL_CCW; 120} 121 122static inline bool 123_mesa_arb_fragment_program_enabled(const struct gl_context *ctx) 124{ 125 return ctx->FragmentProgram.Enabled && 126 ctx->FragmentProgram.Current->arb.Instructions; 127} 128 129#endif 130