stencil.c revision af69d88d
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
37117f1b4Smrg *
47117f1b4Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
57117f1b4Smrg *
67117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
77117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
87117f1b4Smrg * to deal in the Software without restriction, including without limitation
97117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
107117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
117117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
127117f1b4Smrg *
137117f1b4Smrg * The above copyright notice and this permission notice shall be included
147117f1b4Smrg * in all copies or substantial portions of the Software.
157117f1b4Smrg *
167117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
177117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
187117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE.
237117f1b4Smrg */
247117f1b4Smrg
257117f1b4Smrg
267117f1b4Smrg/**
277117f1b4Smrg * \file stencil.c
287117f1b4Smrg * Stencil operations.
297117f1b4Smrg *
30c1f859d4Smrg * Note: There's some conflict between GL_EXT_stencil_two_side and
317117f1b4Smrg * OpenGL 2.0's two-sided stencil feature.
327117f1b4Smrg *
337117f1b4Smrg * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
347117f1b4Smrg * front OR back face state (as set by glActiveStencilFaceEXT) is set.
357117f1b4Smrg *
367117f1b4Smrg * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
377117f1b4Smrg * front AND back state.
387117f1b4Smrg *
397117f1b4Smrg * Also, note that GL_ATI_separate_stencil is different as well:
407117f1b4Smrg * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...)  vs.
417117f1b4Smrg * glStencilFuncSeparate(GLenum face, GLenum func, ...).
42c1f859d4Smrg *
43c1f859d4Smrg * This problem is solved by keeping three sets of stencil state:
44c1f859d4Smrg *  state[0] = GL_FRONT state.
45c1f859d4Smrg *  state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
46c1f859d4Smrg *  state[2] = GL_EXT_stencil_two_side GL_BACK state.
477117f1b4Smrg */
487117f1b4Smrg
497117f1b4Smrg
507117f1b4Smrg#include "glheader.h"
517117f1b4Smrg#include "imports.h"
527117f1b4Smrg#include "context.h"
537117f1b4Smrg#include "macros.h"
547117f1b4Smrg#include "stencil.h"
557117f1b4Smrg#include "mtypes.h"
567117f1b4Smrg
577117f1b4Smrg
587117f1b4Smrgstatic GLboolean
593464ebd5Sriastradhvalidate_stencil_op(struct gl_context *ctx, GLenum op)
607117f1b4Smrg{
617117f1b4Smrg   switch (op) {
627117f1b4Smrg   case GL_KEEP:
637117f1b4Smrg   case GL_ZERO:
647117f1b4Smrg   case GL_REPLACE:
657117f1b4Smrg   case GL_INCR:
667117f1b4Smrg   case GL_DECR:
677117f1b4Smrg   case GL_INVERT:
68af69d88dSmrg   case GL_INCR_WRAP:
69af69d88dSmrg   case GL_DECR_WRAP:
707117f1b4Smrg      return GL_TRUE;
717117f1b4Smrg   default:
727117f1b4Smrg      return GL_FALSE;
737117f1b4Smrg   }
747117f1b4Smrg}
757117f1b4Smrg
767117f1b4Smrg
777117f1b4Smrgstatic GLboolean
783464ebd5Sriastradhvalidate_stencil_func(struct gl_context *ctx, GLenum func)
797117f1b4Smrg{
807117f1b4Smrg   switch (func) {
817117f1b4Smrg   case GL_NEVER:
827117f1b4Smrg   case GL_LESS:
837117f1b4Smrg   case GL_LEQUAL:
847117f1b4Smrg   case GL_GREATER:
857117f1b4Smrg   case GL_GEQUAL:
867117f1b4Smrg   case GL_EQUAL:
877117f1b4Smrg   case GL_NOTEQUAL:
887117f1b4Smrg   case GL_ALWAYS:
897117f1b4Smrg      return GL_TRUE;
907117f1b4Smrg   default:
917117f1b4Smrg      return GL_FALSE;
927117f1b4Smrg   }
937117f1b4Smrg}
947117f1b4Smrg
957117f1b4Smrg
967117f1b4Smrg/**
977117f1b4Smrg * Set the clear value for the stencil buffer.
987117f1b4Smrg *
997117f1b4Smrg * \param s clear value.
1007117f1b4Smrg *
1017117f1b4Smrg * \sa glClearStencil().
1027117f1b4Smrg *
1037117f1b4Smrg * Updates gl_stencil_attrib::Clear. On change
1047117f1b4Smrg * flushes the vertices and notifies the driver via
1057117f1b4Smrg * the dd_function_table::ClearStencil callback.
1067117f1b4Smrg */
1077117f1b4Smrgvoid GLAPIENTRY
1087117f1b4Smrg_mesa_ClearStencil( GLint s )
1097117f1b4Smrg{
1107117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1117117f1b4Smrg
1127117f1b4Smrg   ctx->Stencil.Clear = (GLuint) s;
1137117f1b4Smrg}
1147117f1b4Smrg
1157117f1b4Smrg
1167117f1b4Smrg/**
1177117f1b4Smrg * Set the function and reference value for stencil testing.
1187117f1b4Smrg *
1197117f1b4Smrg * \param frontfunc front test function.
1207117f1b4Smrg * \param backfunc back test function.
1217117f1b4Smrg * \param ref front and back reference value.
1227117f1b4Smrg * \param mask front and back bitmask.
1237117f1b4Smrg *
1247117f1b4Smrg * \sa glStencilFunc().
1257117f1b4Smrg *
1267117f1b4Smrg * Verifies the parameters and updates the respective values in
1273464ebd5Sriastradh * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
1287117f1b4Smrg * driver via the dd_function_table::StencilFunc callback.
1297117f1b4Smrg */
1307117f1b4Smrgvoid GLAPIENTRY
1317117f1b4Smrg_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
1327117f1b4Smrg{
1337117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
1347117f1b4Smrg
1353464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
1363464ebd5Sriastradh      _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
1373464ebd5Sriastradh
1387117f1b4Smrg   if (!validate_stencil_func(ctx, frontfunc)) {
1397117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM,
1407117f1b4Smrg                  "glStencilFuncSeparateATI(frontfunc)");
1417117f1b4Smrg      return;
1427117f1b4Smrg   }
1437117f1b4Smrg   if (!validate_stencil_func(ctx, backfunc)) {
1447117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM,
1457117f1b4Smrg                  "glStencilFuncSeparateATI(backfunc)");
1467117f1b4Smrg      return;
1477117f1b4Smrg   }
1487117f1b4Smrg
1497117f1b4Smrg   /* set both front and back state */
1507117f1b4Smrg   if (ctx->Stencil.Function[0] == frontfunc &&
1517117f1b4Smrg       ctx->Stencil.Function[1] == backfunc &&
1527117f1b4Smrg       ctx->Stencil.ValueMask[0] == mask &&
1537117f1b4Smrg       ctx->Stencil.ValueMask[1] == mask &&
1547117f1b4Smrg       ctx->Stencil.Ref[0] == ref &&
1557117f1b4Smrg       ctx->Stencil.Ref[1] == ref)
1567117f1b4Smrg      return;
1577117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_STENCIL);
1587117f1b4Smrg   ctx->Stencil.Function[0]  = frontfunc;
1597117f1b4Smrg   ctx->Stencil.Function[1]  = backfunc;
1607117f1b4Smrg   ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
1617117f1b4Smrg   ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
1627117f1b4Smrg   if (ctx->Driver.StencilFuncSeparate) {
1637117f1b4Smrg      ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
1647117f1b4Smrg                                      frontfunc, ref, mask);
1657117f1b4Smrg      ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
1667117f1b4Smrg                                      backfunc, ref, mask);
1677117f1b4Smrg   }
1687117f1b4Smrg}
1697117f1b4Smrg
1707117f1b4Smrg
1717117f1b4Smrg/**
1727117f1b4Smrg * Set the function and reference value for stencil testing.
1737117f1b4Smrg *
1747117f1b4Smrg * \param func test function.
1757117f1b4Smrg * \param ref reference value.
1767117f1b4Smrg * \param mask bitmask.
1777117f1b4Smrg *
1787117f1b4Smrg * \sa glStencilFunc().
1797117f1b4Smrg *
1807117f1b4Smrg * Verifies the parameters and updates the respective values in
1813464ebd5Sriastradh * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
1827117f1b4Smrg * driver via the dd_function_table::StencilFunc callback.
1837117f1b4Smrg */
1847117f1b4Smrgvoid GLAPIENTRY
1857117f1b4Smrg_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
1867117f1b4Smrg{
1877117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
188c1f859d4Smrg   const GLint face = ctx->Stencil.ActiveFace;
1897117f1b4Smrg
1903464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
1913464ebd5Sriastradh      _mesa_debug(ctx, "glStencilFunc()\n");
1923464ebd5Sriastradh
1937117f1b4Smrg   if (!validate_stencil_func(ctx, func)) {
1947117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
1957117f1b4Smrg      return;
1967117f1b4Smrg   }
1977117f1b4Smrg
198c1f859d4Smrg   if (face != 0) {
199c1f859d4Smrg      if (ctx->Stencil.Function[face] == func &&
200c1f859d4Smrg          ctx->Stencil.ValueMask[face] == mask &&
201c1f859d4Smrg          ctx->Stencil.Ref[face] == ref)
202c1f859d4Smrg         return;
203c1f859d4Smrg      FLUSH_VERTICES(ctx, _NEW_STENCIL);
204c1f859d4Smrg      ctx->Stencil.Function[face] = func;
205c1f859d4Smrg      ctx->Stencil.Ref[face] = ref;
206c1f859d4Smrg      ctx->Stencil.ValueMask[face] = mask;
207c1f859d4Smrg
208c1f859d4Smrg      /* Only propagate the change to the driver if EXT_stencil_two_side
209c1f859d4Smrg       * is enabled.
210c1f859d4Smrg       */
211c1f859d4Smrg      if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
212c1f859d4Smrg         ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
213c1f859d4Smrg      }
214c1f859d4Smrg   }
215c1f859d4Smrg   else {
2167117f1b4Smrg      /* set both front and back state */
2177117f1b4Smrg      if (ctx->Stencil.Function[0] == func &&
2187117f1b4Smrg          ctx->Stencil.Function[1] == func &&
2197117f1b4Smrg          ctx->Stencil.ValueMask[0] == mask &&
2207117f1b4Smrg          ctx->Stencil.ValueMask[1] == mask &&
2217117f1b4Smrg          ctx->Stencil.Ref[0] == ref &&
2227117f1b4Smrg          ctx->Stencil.Ref[1] == ref)
2237117f1b4Smrg         return;
2247117f1b4Smrg      FLUSH_VERTICES(ctx, _NEW_STENCIL);
2257117f1b4Smrg      ctx->Stencil.Function[0]  = ctx->Stencil.Function[1]  = func;
2267117f1b4Smrg      ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
2277117f1b4Smrg      ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
2287117f1b4Smrg      if (ctx->Driver.StencilFuncSeparate) {
229c1f859d4Smrg         ctx->Driver.StencilFuncSeparate(ctx,
230c1f859d4Smrg					 ((ctx->Stencil.TestTwoSide)
231c1f859d4Smrg					  ? GL_FRONT : GL_FRONT_AND_BACK),
2327117f1b4Smrg                                         func, ref, mask);
2337117f1b4Smrg      }
2347117f1b4Smrg   }
2357117f1b4Smrg}
2367117f1b4Smrg
2377117f1b4Smrg
2387117f1b4Smrg/**
2397117f1b4Smrg * Set the stencil writing mask.
2407117f1b4Smrg *
2417117f1b4Smrg * \param mask bit-mask to enable/disable writing of individual bits in the
2427117f1b4Smrg * stencil planes.
2437117f1b4Smrg *
2447117f1b4Smrg * \sa glStencilMask().
2457117f1b4Smrg *
2467117f1b4Smrg * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
2477117f1b4Smrg * notifies the driver via the dd_function_table::StencilMask callback.
2487117f1b4Smrg */
2497117f1b4Smrgvoid GLAPIENTRY
2507117f1b4Smrg_mesa_StencilMask( GLuint mask )
2517117f1b4Smrg{
2527117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
253c1f859d4Smrg   const GLint face = ctx->Stencil.ActiveFace;
254c1f859d4Smrg
2553464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
2563464ebd5Sriastradh      _mesa_debug(ctx, "glStencilMask()\n");
2573464ebd5Sriastradh
258c1f859d4Smrg   if (face != 0) {
259c1f859d4Smrg      /* Only modify the EXT_stencil_two_side back-face state.
260c1f859d4Smrg       */
261c1f859d4Smrg      if (ctx->Stencil.WriteMask[face] == mask)
2627117f1b4Smrg         return;
2637117f1b4Smrg      FLUSH_VERTICES(ctx, _NEW_STENCIL);
264c1f859d4Smrg      ctx->Stencil.WriteMask[face] = mask;
265c1f859d4Smrg
266c1f859d4Smrg      /* Only propagate the change to the driver if EXT_stencil_two_side
267c1f859d4Smrg       * is enabled.
268c1f859d4Smrg       */
269c1f859d4Smrg      if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
270c1f859d4Smrg         ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
2717117f1b4Smrg      }
2727117f1b4Smrg   }
2737117f1b4Smrg   else {
274c1f859d4Smrg      /* set both front and back state */
275c1f859d4Smrg      if (ctx->Stencil.WriteMask[0] == mask &&
276c1f859d4Smrg          ctx->Stencil.WriteMask[1] == mask)
2777117f1b4Smrg         return;
2787117f1b4Smrg      FLUSH_VERTICES(ctx, _NEW_STENCIL);
279c1f859d4Smrg      ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
2807117f1b4Smrg      if (ctx->Driver.StencilMaskSeparate) {
281c1f859d4Smrg         ctx->Driver.StencilMaskSeparate(ctx,
282c1f859d4Smrg					 ((ctx->Stencil.TestTwoSide)
283c1f859d4Smrg					  ? GL_FRONT : GL_FRONT_AND_BACK),
284c1f859d4Smrg					  mask);
2857117f1b4Smrg      }
2867117f1b4Smrg   }
2877117f1b4Smrg}
2887117f1b4Smrg
2897117f1b4Smrg
2907117f1b4Smrg/**
2917117f1b4Smrg * Set the stencil test actions.
2927117f1b4Smrg *
2937117f1b4Smrg * \param fail action to take when stencil test fails.
2947117f1b4Smrg * \param zfail action to take when stencil test passes, but depth test fails.
2957117f1b4Smrg * \param zpass action to take when stencil test passes and the depth test
2967117f1b4Smrg * passes (or depth testing is not enabled).
2977117f1b4Smrg *
2987117f1b4Smrg * \sa glStencilOp().
2997117f1b4Smrg *
3007117f1b4Smrg * Verifies the parameters and updates the respective fields in
3013464ebd5Sriastradh * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
3027117f1b4Smrg * driver via the dd_function_table::StencilOp callback.
3037117f1b4Smrg */
3047117f1b4Smrgvoid GLAPIENTRY
3057117f1b4Smrg_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
3067117f1b4Smrg{
3077117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
308c1f859d4Smrg   const GLint face = ctx->Stencil.ActiveFace;
309c1f859d4Smrg
3103464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
3113464ebd5Sriastradh      _mesa_debug(ctx, "glStencilOp()\n");
3123464ebd5Sriastradh
3137117f1b4Smrg   if (!validate_stencil_op(ctx, fail)) {
3147117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
3157117f1b4Smrg      return;
3167117f1b4Smrg   }
3177117f1b4Smrg   if (!validate_stencil_op(ctx, zfail)) {
3187117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
3197117f1b4Smrg      return;
3207117f1b4Smrg   }
3217117f1b4Smrg   if (!validate_stencil_op(ctx, zpass)) {
3227117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
3237117f1b4Smrg      return;
3247117f1b4Smrg   }
3257117f1b4Smrg
326c1f859d4Smrg   if (face != 0) {
327c1f859d4Smrg      /* only set active face state */
328c1f859d4Smrg      if (ctx->Stencil.ZFailFunc[face] == zfail &&
329c1f859d4Smrg          ctx->Stencil.ZPassFunc[face] == zpass &&
330c1f859d4Smrg          ctx->Stencil.FailFunc[face] == fail)
331c1f859d4Smrg         return;
332c1f859d4Smrg      FLUSH_VERTICES(ctx, _NEW_STENCIL);
333c1f859d4Smrg      ctx->Stencil.ZFailFunc[face] = zfail;
334c1f859d4Smrg      ctx->Stencil.ZPassFunc[face] = zpass;
335c1f859d4Smrg      ctx->Stencil.FailFunc[face] = fail;
336c1f859d4Smrg
337c1f859d4Smrg      /* Only propagate the change to the driver if EXT_stencil_two_side
338c1f859d4Smrg       * is enabled.
339c1f859d4Smrg       */
340c1f859d4Smrg      if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
341c1f859d4Smrg         ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
342c1f859d4Smrg      }
343c1f859d4Smrg   }
344c1f859d4Smrg   else {
3457117f1b4Smrg      /* set both front and back state */
3467117f1b4Smrg      if (ctx->Stencil.ZFailFunc[0] == zfail &&
3477117f1b4Smrg          ctx->Stencil.ZFailFunc[1] == zfail &&
3487117f1b4Smrg          ctx->Stencil.ZPassFunc[0] == zpass &&
3497117f1b4Smrg          ctx->Stencil.ZPassFunc[1] == zpass &&
3507117f1b4Smrg          ctx->Stencil.FailFunc[0] == fail &&
3517117f1b4Smrg          ctx->Stencil.FailFunc[1] == fail)
3527117f1b4Smrg         return;
3537117f1b4Smrg      FLUSH_VERTICES(ctx, _NEW_STENCIL);
3547117f1b4Smrg      ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
3557117f1b4Smrg      ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
3567117f1b4Smrg      ctx->Stencil.FailFunc[0]  = ctx->Stencil.FailFunc[1]  = fail;
3577117f1b4Smrg      if (ctx->Driver.StencilOpSeparate) {
358c1f859d4Smrg         ctx->Driver.StencilOpSeparate(ctx,
359c1f859d4Smrg				       ((ctx->Stencil.TestTwoSide)
360c1f859d4Smrg					? GL_FRONT : GL_FRONT_AND_BACK),
3617117f1b4Smrg                                       fail, zfail, zpass);
3627117f1b4Smrg      }
3637117f1b4Smrg   }
3647117f1b4Smrg}
3657117f1b4Smrg
3667117f1b4Smrg
3677117f1b4Smrg
3687117f1b4Smrg/* GL_EXT_stencil_two_side */
3697117f1b4Smrgvoid GLAPIENTRY
3707117f1b4Smrg_mesa_ActiveStencilFaceEXT(GLenum face)
3717117f1b4Smrg{
3727117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
3737117f1b4Smrg
3743464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
3753464ebd5Sriastradh      _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
3763464ebd5Sriastradh
3777117f1b4Smrg   if (!ctx->Extensions.EXT_stencil_two_side) {
3787117f1b4Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
3797117f1b4Smrg      return;
3807117f1b4Smrg   }
3817117f1b4Smrg
3827117f1b4Smrg   if (face == GL_FRONT || face == GL_BACK) {
383c1f859d4Smrg      ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
3847117f1b4Smrg   }
3857117f1b4Smrg   else {
3867117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
3877117f1b4Smrg   }
3887117f1b4Smrg}
3897117f1b4Smrg
3907117f1b4Smrg
3917117f1b4Smrg
3927117f1b4Smrg/**
3937117f1b4Smrg * OpenGL 2.0 function.
3947117f1b4Smrg * \todo Make StencilOp() call this function.  And eventually remove the
3957117f1b4Smrg * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
3967117f1b4Smrg * instead.
3977117f1b4Smrg */
3987117f1b4Smrgvoid GLAPIENTRY
3997117f1b4Smrg_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
4007117f1b4Smrg{
4017117f1b4Smrg   GLboolean set = GL_FALSE;
4027117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
4037117f1b4Smrg
4043464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
4053464ebd5Sriastradh      _mesa_debug(ctx, "glStencilOpSeparate()\n");
4063464ebd5Sriastradh
4077117f1b4Smrg   if (!validate_stencil_op(ctx, sfail)) {
4087117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
4097117f1b4Smrg      return;
4107117f1b4Smrg   }
4117117f1b4Smrg   if (!validate_stencil_op(ctx, zfail)) {
4127117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
4137117f1b4Smrg      return;
4147117f1b4Smrg   }
4157117f1b4Smrg   if (!validate_stencil_op(ctx, zpass)) {
4167117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
4177117f1b4Smrg      return;
4187117f1b4Smrg   }
4197117f1b4Smrg   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
4207117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
4217117f1b4Smrg      return;
4227117f1b4Smrg   }
4237117f1b4Smrg
4247117f1b4Smrg   if (face != GL_BACK) {
4257117f1b4Smrg      /* set front */
4267117f1b4Smrg      if (ctx->Stencil.ZFailFunc[0] != zfail ||
4277117f1b4Smrg          ctx->Stencil.ZPassFunc[0] != zpass ||
4287117f1b4Smrg          ctx->Stencil.FailFunc[0] != sfail){
4297117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_STENCIL);
4307117f1b4Smrg         ctx->Stencil.ZFailFunc[0] = zfail;
4317117f1b4Smrg         ctx->Stencil.ZPassFunc[0] = zpass;
4327117f1b4Smrg         ctx->Stencil.FailFunc[0] = sfail;
4337117f1b4Smrg         set = GL_TRUE;
4347117f1b4Smrg      }
4357117f1b4Smrg   }
4367117f1b4Smrg   if (face != GL_FRONT) {
4377117f1b4Smrg      /* set back */
4387117f1b4Smrg      if (ctx->Stencil.ZFailFunc[1] != zfail ||
4397117f1b4Smrg          ctx->Stencil.ZPassFunc[1] != zpass ||
4407117f1b4Smrg          ctx->Stencil.FailFunc[1] != sfail) {
4417117f1b4Smrg         FLUSH_VERTICES(ctx, _NEW_STENCIL);
4427117f1b4Smrg         ctx->Stencil.ZFailFunc[1] = zfail;
4437117f1b4Smrg         ctx->Stencil.ZPassFunc[1] = zpass;
4447117f1b4Smrg         ctx->Stencil.FailFunc[1] = sfail;
4457117f1b4Smrg         set = GL_TRUE;
4467117f1b4Smrg      }
4477117f1b4Smrg   }
4487117f1b4Smrg   if (set && ctx->Driver.StencilOpSeparate) {
4497117f1b4Smrg      ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
4507117f1b4Smrg   }
4517117f1b4Smrg}
4527117f1b4Smrg
4537117f1b4Smrg
4547117f1b4Smrg/* OpenGL 2.0 */
4557117f1b4Smrgvoid GLAPIENTRY
4567117f1b4Smrg_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4577117f1b4Smrg{
4587117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
4597117f1b4Smrg
4603464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
4613464ebd5Sriastradh      _mesa_debug(ctx, "glStencilFuncSeparate()\n");
4623464ebd5Sriastradh
4637117f1b4Smrg   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
4647117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
4657117f1b4Smrg      return;
4667117f1b4Smrg   }
4677117f1b4Smrg   if (!validate_stencil_func(ctx, func)) {
4687117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
4697117f1b4Smrg      return;
4707117f1b4Smrg   }
4717117f1b4Smrg
4727117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_STENCIL);
4737117f1b4Smrg
474c1f859d4Smrg   if (face != GL_BACK) {
475c1f859d4Smrg      /* set front */
4767117f1b4Smrg      ctx->Stencil.Function[0] = func;
4777117f1b4Smrg      ctx->Stencil.Ref[0] = ref;
4787117f1b4Smrg      ctx->Stencil.ValueMask[0] = mask;
4797117f1b4Smrg   }
480c1f859d4Smrg   if (face != GL_FRONT) {
481c1f859d4Smrg      /* set back */
4827117f1b4Smrg      ctx->Stencil.Function[1] = func;
4837117f1b4Smrg      ctx->Stencil.Ref[1] = ref;
4847117f1b4Smrg      ctx->Stencil.ValueMask[1] = mask;
4857117f1b4Smrg   }
4867117f1b4Smrg   if (ctx->Driver.StencilFuncSeparate) {
4877117f1b4Smrg      ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
4887117f1b4Smrg   }
4897117f1b4Smrg}
4907117f1b4Smrg
4917117f1b4Smrg
4927117f1b4Smrg/* OpenGL 2.0 */
4937117f1b4Smrgvoid GLAPIENTRY
4947117f1b4Smrg_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
4957117f1b4Smrg{
4967117f1b4Smrg   GET_CURRENT_CONTEXT(ctx);
4977117f1b4Smrg
4983464ebd5Sriastradh   if (MESA_VERBOSE & VERBOSE_API)
4993464ebd5Sriastradh      _mesa_debug(ctx, "glStencilMaskSeparate()\n");
5003464ebd5Sriastradh
5017117f1b4Smrg   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
5027117f1b4Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
5037117f1b4Smrg      return;
5047117f1b4Smrg   }
5057117f1b4Smrg
5067117f1b4Smrg   FLUSH_VERTICES(ctx, _NEW_STENCIL);
5077117f1b4Smrg
5087117f1b4Smrg   if (face != GL_BACK) {
5097117f1b4Smrg      ctx->Stencil.WriteMask[0] = mask;
5107117f1b4Smrg   }
5117117f1b4Smrg   if (face != GL_FRONT) {
5127117f1b4Smrg      ctx->Stencil.WriteMask[1] = mask;
5137117f1b4Smrg   }
5147117f1b4Smrg   if (ctx->Driver.StencilMaskSeparate) {
5157117f1b4Smrg      ctx->Driver.StencilMaskSeparate(ctx, face, mask);
5167117f1b4Smrg   }
5177117f1b4Smrg}
5187117f1b4Smrg
5197117f1b4Smrg
5207117f1b4Smrg/**
5217117f1b4Smrg * Update derived stencil state.
5227117f1b4Smrg */
5237117f1b4Smrgvoid
5243464ebd5Sriastradh_mesa_update_stencil(struct gl_context *ctx)
5257117f1b4Smrg{
526c1f859d4Smrg   const GLint face = ctx->Stencil._BackFace;
527c1f859d4Smrg
5284a49301eSmrg   ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
5294a49301eSmrg                            ctx->DrawBuffer->Visual.stencilBits > 0);
5304a49301eSmrg
5314a49301eSmrg    ctx->Stencil._TestTwoSide =
5324a49301eSmrg       ctx->Stencil._Enabled &&
533c1f859d4Smrg       (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
534c1f859d4Smrg	ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
535c1f859d4Smrg	ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
536c1f859d4Smrg	ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
537c1f859d4Smrg	ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
538c1f859d4Smrg	ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
539c1f859d4Smrg	ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
540af69d88dSmrg
541af69d88dSmrg   ctx->Stencil._WriteEnabled =
542af69d88dSmrg      ctx->Stencil._Enabled &&
543af69d88dSmrg      (ctx->Stencil.WriteMask[0] != 0 ||
544af69d88dSmrg       (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[face] != 0));
5457117f1b4Smrg}
5467117f1b4Smrg
5477117f1b4Smrg
5487117f1b4Smrg/**
5497117f1b4Smrg * Initialize the context stipple state.
5507117f1b4Smrg *
5517117f1b4Smrg * \param ctx GL context.
5527117f1b4Smrg *
5533464ebd5Sriastradh * Initializes __struct gl_contextRec::Stencil attribute group.
5547117f1b4Smrg */
5557117f1b4Smrgvoid
5563464ebd5Sriastradh_mesa_init_stencil(struct gl_context *ctx)
5577117f1b4Smrg{
5587117f1b4Smrg   ctx->Stencil.Enabled = GL_FALSE;
5597117f1b4Smrg   ctx->Stencil.TestTwoSide = GL_FALSE;
560c1f859d4Smrg   ctx->Stencil.ActiveFace = 0;  /* 0 = GL_FRONT, 2 = GL_BACK */
5617117f1b4Smrg   ctx->Stencil.Function[0] = GL_ALWAYS;
5627117f1b4Smrg   ctx->Stencil.Function[1] = GL_ALWAYS;
563c1f859d4Smrg   ctx->Stencil.Function[2] = GL_ALWAYS;
5647117f1b4Smrg   ctx->Stencil.FailFunc[0] = GL_KEEP;
5657117f1b4Smrg   ctx->Stencil.FailFunc[1] = GL_KEEP;
566c1f859d4Smrg   ctx->Stencil.FailFunc[2] = GL_KEEP;
5677117f1b4Smrg   ctx->Stencil.ZPassFunc[0] = GL_KEEP;
5687117f1b4Smrg   ctx->Stencil.ZPassFunc[1] = GL_KEEP;
569c1f859d4Smrg   ctx->Stencil.ZPassFunc[2] = GL_KEEP;
5707117f1b4Smrg   ctx->Stencil.ZFailFunc[0] = GL_KEEP;
5717117f1b4Smrg   ctx->Stencil.ZFailFunc[1] = GL_KEEP;
572c1f859d4Smrg   ctx->Stencil.ZFailFunc[2] = GL_KEEP;
5737117f1b4Smrg   ctx->Stencil.Ref[0] = 0;
5747117f1b4Smrg   ctx->Stencil.Ref[1] = 0;
575c1f859d4Smrg   ctx->Stencil.Ref[2] = 0;
5767117f1b4Smrg   ctx->Stencil.ValueMask[0] = ~0U;
5777117f1b4Smrg   ctx->Stencil.ValueMask[1] = ~0U;
578c1f859d4Smrg   ctx->Stencil.ValueMask[2] = ~0U;
5797117f1b4Smrg   ctx->Stencil.WriteMask[0] = ~0U;
5807117f1b4Smrg   ctx->Stencil.WriteMask[1] = ~0U;
581c1f859d4Smrg   ctx->Stencil.WriteMask[2] = ~0U;
5827117f1b4Smrg   ctx->Stencil.Clear = 0;
583c1f859d4Smrg   ctx->Stencil._BackFace = 1;
5847117f1b4Smrg}
585