syncobj.c revision 01e04c3f
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context.  As a result, the reference counting
30 * and delete behavior of sync objects is slightly different.  References to
31 * sync objects are added:
32 *
33 *    - By \c glFencSynce.  This sets the initial reference count to 1.
34 *    - At the start of \c glClientWaitSync.  The reference is held for the
35 *      duration of the wait call.
36 *
37 * References are removed:
38 *
39 *    - By \c glDeleteSync.
40 *    - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called.  For this reason \c glDeleteSync sets the
47 * \c DeletePending flag.  All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts.  If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58#include <inttypes.h>
59#include "glheader.h"
60#include "imports.h"
61#include "context.h"
62#include "macros.h"
63#include "get.h"
64#include "mtypes.h"
65#include "util/hash_table.h"
66#include "util/set.h"
67
68#include "syncobj.h"
69
70static struct gl_sync_object *
71_mesa_new_sync_object(struct gl_context *ctx)
72{
73   struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
74   (void) ctx;
75
76   return s;
77}
78
79
80static void
81_mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
82{
83   (void) ctx;
84   free(syncObj->Label);
85   free(syncObj);
86}
87
88
89static void
90_mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
91                 GLenum condition, GLbitfield flags)
92{
93   (void) ctx;
94   (void) condition;
95   (void) flags;
96
97   syncObj->StatusFlag = 1;
98}
99
100
101static void
102_mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
103{
104   (void) ctx;
105   (void) syncObj;
106
107   /* No-op for software rendering.  Hardware drivers will need to determine
108    * whether the state of the sync object has changed.
109    */
110}
111
112
113static void
114_mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
115                GLbitfield flags, GLuint64 timeout)
116{
117   (void) ctx;
118   (void) syncObj;
119   (void) flags;
120   (void) timeout;
121
122   /* No-op for software rendering.  Hardware drivers will need to wait until
123    * the state of the sync object changes or the timeout expires.
124    */
125}
126
127
128void
129_mesa_init_sync_object_functions(struct dd_function_table *driver)
130{
131   driver->NewSyncObject = _mesa_new_sync_object;
132   driver->FenceSync = _mesa_fence_sync;
133   driver->DeleteSyncObject = _mesa_delete_sync_object;
134   driver->CheckSync = _mesa_check_sync;
135
136   /* Use the same no-op wait function for both.
137    */
138   driver->ClientWaitSync = _mesa_wait_sync;
139   driver->ServerWaitSync = _mesa_wait_sync;
140}
141
142/**
143 * Allocate/init the context state related to sync objects.
144 */
145void
146_mesa_init_sync(struct gl_context *ctx)
147{
148   (void) ctx;
149}
150
151
152/**
153 * Free the context state related to sync objects.
154 */
155void
156_mesa_free_sync_data(struct gl_context *ctx)
157{
158   (void) ctx;
159}
160
161
162/**
163 * Check if the given sync object is:
164 *  - non-null
165 *  - not in sync objects hash table
166 *  - not marked as deleted
167 *
168 * Returns the internal gl_sync_object pointer if the sync object is valid
169 * or NULL if it isn't.
170 *
171 * If "incRefCount" is true, the reference count is incremented, which is
172 * normally what you want; otherwise, a glDeleteSync from another thread
173 * could delete the sync object while you are still working on it.
174 */
175struct gl_sync_object *
176_mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount)
177{
178   struct gl_sync_object *syncObj = (struct gl_sync_object *) sync;
179   simple_mtx_lock(&ctx->Shared->Mutex);
180   if (syncObj != NULL
181      && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL
182      && !syncObj->DeletePending) {
183     if (incRefCount) {
184       syncObj->RefCount++;
185     }
186   } else {
187     syncObj = NULL;
188   }
189   simple_mtx_unlock(&ctx->Shared->Mutex);
190   return syncObj;
191}
192
193
194void
195_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
196                        int amount)
197{
198   struct set_entry *entry;
199
200   simple_mtx_lock(&ctx->Shared->Mutex);
201   syncObj->RefCount -= amount;
202   if (syncObj->RefCount == 0) {
203      entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj);
204      assert (entry != NULL);
205      _mesa_set_remove(ctx->Shared->SyncObjects, entry);
206      simple_mtx_unlock(&ctx->Shared->Mutex);
207
208      ctx->Driver.DeleteSyncObject(ctx, syncObj);
209   } else {
210      simple_mtx_unlock(&ctx->Shared->Mutex);
211   }
212}
213
214
215GLboolean GLAPIENTRY
216_mesa_IsSync(GLsync sync)
217{
218   GET_CURRENT_CONTEXT(ctx);
219   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
220
221   return _mesa_get_and_ref_sync(ctx, sync, false) ? GL_TRUE : GL_FALSE;
222}
223
224
225static ALWAYS_INLINE void
226delete_sync(struct gl_context *ctx, GLsync sync, bool no_error)
227{
228   struct gl_sync_object *syncObj;
229
230   /* From the GL_ARB_sync spec:
231    *
232    *    DeleteSync will silently ignore a <sync> value of zero. An
233    *    INVALID_VALUE error is generated if <sync> is neither zero nor the
234    *    name of a sync object.
235    */
236   if (sync == 0) {
237      return;
238   }
239
240   syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
241   if (!no_error && !syncObj) {
242      _mesa_error(ctx, GL_INVALID_VALUE,
243                  "glDeleteSync (not a valid sync object)");
244      return;
245   }
246
247   /* If there are no client-waits or server-waits pending on this sync, delete
248    * the underlying object. Note that we double-unref the object, as
249    * _mesa_get_and_ref_sync above took an extra refcount to make sure the
250    * pointer is valid for us to manipulate.
251    */
252   syncObj->DeletePending = GL_TRUE;
253   _mesa_unref_sync_object(ctx, syncObj, 2);
254}
255
256
257void GLAPIENTRY
258_mesa_DeleteSync_no_error(GLsync sync)
259{
260   GET_CURRENT_CONTEXT(ctx);
261   delete_sync(ctx, sync, true);
262}
263
264
265void GLAPIENTRY
266_mesa_DeleteSync(GLsync sync)
267{
268   GET_CURRENT_CONTEXT(ctx);
269   delete_sync(ctx, sync, false);
270}
271
272
273static GLsync
274fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags)
275{
276   struct gl_sync_object *syncObj;
277
278   syncObj = ctx->Driver.NewSyncObject(ctx);
279   if (syncObj != NULL) {
280      /* The name is not currently used, and it is never visible to
281       * applications.  If sync support is extended to provide support for
282       * NV_fence, this field will be used.  We'll also need to add an object
283       * ID hashtable.
284       */
285      syncObj->Name = 1;
286      syncObj->RefCount = 1;
287      syncObj->DeletePending = GL_FALSE;
288      syncObj->SyncCondition = condition;
289      syncObj->Flags = flags;
290      syncObj->StatusFlag = 0;
291
292      ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
293
294      simple_mtx_lock(&ctx->Shared->Mutex);
295      _mesa_set_add(ctx->Shared->SyncObjects, syncObj);
296      simple_mtx_unlock(&ctx->Shared->Mutex);
297
298      return (GLsync)syncObj;
299   }
300
301   return NULL;
302}
303
304
305GLsync GLAPIENTRY
306_mesa_FenceSync_no_error(GLenum condition, GLbitfield flags)
307{
308   GET_CURRENT_CONTEXT(ctx);
309   return fence_sync(ctx, condition, flags);
310}
311
312
313GLsync GLAPIENTRY
314_mesa_FenceSync(GLenum condition, GLbitfield flags)
315{
316   GET_CURRENT_CONTEXT(ctx);
317   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
318
319   if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
320      _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
321                  condition);
322      return 0;
323   }
324
325   if (flags != 0) {
326      _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)", condition);
327      return 0;
328   }
329
330   return fence_sync(ctx, condition, flags);
331}
332
333
334static GLenum
335client_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
336                 GLbitfield flags, GLuint64 timeout)
337{
338   GLenum ret;
339
340   /* From the GL_ARB_sync spec:
341    *
342    *    ClientWaitSync returns one of four status values. A return value of
343    *    ALREADY_SIGNALED indicates that <sync> was signaled at the time
344    *    ClientWaitSync was called. ALREADY_SIGNALED will always be returned
345    *    if <sync> was signaled, even if the value of <timeout> is zero.
346    */
347   ctx->Driver.CheckSync(ctx, syncObj);
348   if (syncObj->StatusFlag) {
349      ret = GL_ALREADY_SIGNALED;
350   } else {
351      if (timeout == 0) {
352         ret = GL_TIMEOUT_EXPIRED;
353      } else {
354         ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
355
356         ret = syncObj->StatusFlag
357            ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
358      }
359   }
360
361   _mesa_unref_sync_object(ctx, syncObj, 1);
362   return ret;
363}
364
365
366GLenum GLAPIENTRY
367_mesa_ClientWaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout)
368{
369   GET_CURRENT_CONTEXT(ctx);
370
371   struct gl_sync_object *syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
372   return client_wait_sync(ctx, syncObj, flags, timeout);
373}
374
375
376GLenum GLAPIENTRY
377_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
378{
379   GET_CURRENT_CONTEXT(ctx);
380   struct gl_sync_object *syncObj;
381
382   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
383
384   if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
385      _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
386      return GL_WAIT_FAILED;
387   }
388
389   syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
390   if (!syncObj) {
391      _mesa_error(ctx, GL_INVALID_VALUE,
392                  "glClientWaitSync (not a valid sync object)");
393      return GL_WAIT_FAILED;
394   }
395
396   return client_wait_sync(ctx, syncObj, flags, timeout);
397}
398
399
400static void
401wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
402          GLbitfield flags, GLuint64 timeout)
403{
404   ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
405   _mesa_unref_sync_object(ctx, syncObj, 1);
406}
407
408
409void GLAPIENTRY
410_mesa_WaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout)
411{
412   GET_CURRENT_CONTEXT(ctx);
413
414   struct gl_sync_object *syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
415   wait_sync(ctx, syncObj, flags, timeout);
416}
417
418
419void GLAPIENTRY
420_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
421{
422   GET_CURRENT_CONTEXT(ctx);
423   struct gl_sync_object *syncObj;
424
425   if (flags != 0) {
426      _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
427      return;
428   }
429
430   if (timeout != GL_TIMEOUT_IGNORED) {
431      _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
432                  (uint64_t) timeout);
433      return;
434   }
435
436   syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
437   if (!syncObj) {
438      _mesa_error(ctx, GL_INVALID_VALUE,
439                  "glWaitSync (not a valid sync object)");
440      return;
441   }
442
443   wait_sync(ctx, syncObj, flags, timeout);
444}
445
446
447void GLAPIENTRY
448_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
449                GLint *values)
450{
451   GET_CURRENT_CONTEXT(ctx);
452   struct gl_sync_object *syncObj;
453   GLsizei size = 0;
454   GLint v[1];
455
456   syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
457   if (!syncObj) {
458      _mesa_error(ctx, GL_INVALID_VALUE,
459                  "glGetSynciv (not a valid sync object)");
460      return;
461   }
462
463   switch (pname) {
464   case GL_OBJECT_TYPE:
465      v[0] = GL_SYNC_FENCE;
466      size = 1;
467      break;
468
469   case GL_SYNC_CONDITION:
470      v[0] = syncObj->SyncCondition;
471      size = 1;
472      break;
473
474   case GL_SYNC_STATUS:
475      /* Update the state of the sync by dipping into the driver.  Note that
476       * this call won't block.  It just updates state in the common object
477       * data from the current driver state.
478       */
479      ctx->Driver.CheckSync(ctx, syncObj);
480
481      v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
482      size = 1;
483      break;
484
485   case GL_SYNC_FLAGS:
486      v[0] = syncObj->Flags;
487      size = 1;
488      break;
489
490   default:
491      _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
492      _mesa_unref_sync_object(ctx, syncObj, 1);
493      return;
494   }
495
496   /* Section 4.1.3 (Sync Object Queries) of the OpenGL ES 3.10 spec says:
497    *
498    *    "An INVALID_VALUE error is generated if bufSize is negative."
499    */
500   if (bufSize < 0) {
501      _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv(pname=0x%x)\n", pname);
502   }
503
504   if (size > 0 && bufSize > 0) {
505      const GLsizei copy_count = MIN2(size, bufSize);
506
507      memcpy(values, v, sizeof(GLint) * copy_count);
508   }
509
510   if (length != NULL) {
511      *length = size;
512   }
513
514   _mesa_unref_sync_object(ctx, syncObj, 1);
515}
516