texformat.h revision c1f859d4
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.1
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file texformat.h
28 * Texture formats definitions.
29 *
30 * \author Gareth Hughes
31 */
32
33
34#ifndef TEXFORMAT_H
35#define TEXFORMAT_H
36
37
38#include "mtypes.h"
39
40
41/**
42 * Mesa internal texture image formats.
43 * All texture images are stored in one of these formats.
44 *
45 * NOTE: when you add a new format, be sure to update the do_row()
46 * function in texstore.c used for auto mipmap generation.
47 */
48enum _format {
49   /**
50    * \name Hardware-friendly formats.
51    *
52    * Drivers can override the default formats and convert texture images to
53    * one of these as required.  The driver's
54    * dd_function_table::ChooseTextureFormat function will choose one of these
55    * formats.
56    *
57    * \note In the default case, some of these formats will be duplicates of
58    * the generic formats listed below.  However, these formats guarantee their
59    * internal component sizes, while GLchan may vary between GLubyte, GLushort
60    * and GLfloat.
61    */
62   /*@{*/
63				/* msb <------ TEXEL BITS -----------> lsb */
64				/* ---- ---- ---- ---- ---- ---- ---- ---- */
65   MESA_FORMAT_RGBA8888,	/* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
66   MESA_FORMAT_RGBA8888_REV,	/* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
67   MESA_FORMAT_ARGB8888,	/* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
68   MESA_FORMAT_ARGB8888_REV,	/* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
69   MESA_FORMAT_RGB888,		/*           RRRR RRRR GGGG GGGG BBBB BBBB */
70   MESA_FORMAT_BGR888,		/*           BBBB BBBB GGGG GGGG RRRR RRRR */
71   MESA_FORMAT_RGB565,		/*                     RRRR RGGG GGGB BBBB */
72   MESA_FORMAT_RGB565_REV,	/*                     GGGB BBBB RRRR RGGG */
73   MESA_FORMAT_RGBA4444,        /*                     RRRR GGGG BBBB AAAA */
74   MESA_FORMAT_ARGB4444,	/*                     AAAA RRRR GGGG BBBB */
75   MESA_FORMAT_ARGB4444_REV,	/*                     GGGG BBBB AAAA RRRR */
76   MESA_FORMAT_RGBA5551,        /*                     RRRR RGGG GGBB BBBA */
77   MESA_FORMAT_ARGB1555,	/*                     ARRR RRGG GGGB BBBB */
78   MESA_FORMAT_ARGB1555_REV,	/*                     GGGB BBBB ARRR RRGG */
79   MESA_FORMAT_AL88,		/*                     AAAA AAAA LLLL LLLL */
80   MESA_FORMAT_AL88_REV,	/*                     LLLL LLLL AAAA AAAA */
81   MESA_FORMAT_RGB332,		/*                               RRRG GGBB */
82   MESA_FORMAT_A8,		/*                               AAAA AAAA */
83   MESA_FORMAT_L8,		/*                               LLLL LLLL */
84   MESA_FORMAT_I8,		/*                               IIII IIII */
85   MESA_FORMAT_CI8,		/*                               CCCC CCCC */
86   MESA_FORMAT_YCBCR,		/*                     YYYY YYYY UorV UorV */
87   MESA_FORMAT_YCBCR_REV,	/*                     UorV UorV YYYY YYYY */
88   MESA_FORMAT_Z24_S8,          /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
89   MESA_FORMAT_S8_Z24,          /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
90   MESA_FORMAT_Z16,             /*                     ZZZZ ZZZZ ZZZZ ZZZZ */
91   MESA_FORMAT_Z32,             /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
92   /*@}*/
93
94#if FEATURE_EXT_texture_sRGB
95   /**
96    * \name 8-bit/channel sRGB formats
97    */
98   /*@{*/
99   MESA_FORMAT_SRGB8,
100   MESA_FORMAT_SRGBA8,
101   MESA_FORMAT_SL8,
102   MESA_FORMAT_SLA8,
103   MESA_FORMAT_SRGB_DXT1,
104   /*@}*/
105#endif
106
107   /**
108    * \name Compressed texture formats.
109    */
110   /*@{*/
111   MESA_FORMAT_RGB_FXT1,
112   MESA_FORMAT_RGBA_FXT1,
113   MESA_FORMAT_RGB_DXT1,
114   MESA_FORMAT_RGBA_DXT1,
115   MESA_FORMAT_RGBA_DXT3,
116   MESA_FORMAT_RGBA_DXT5,
117   /*@}*/
118
119   /**
120    * \name Generic GLchan-based formats.
121    *
122    * Software-oriented texture formats.  Texels are arrays of GLchan
123    * values so there are no byte order issues.
124    *
125    * \note Because these are based on the GLchan data type, one cannot assume
126    * 8 bits per channel with these formats.  If you require GLubyte channels,
127    * use one of the hardware formats above.
128    */
129   /*@{*/
130   MESA_FORMAT_RGBA,
131   MESA_FORMAT_RGB,
132   MESA_FORMAT_ALPHA,
133   MESA_FORMAT_LUMINANCE,
134   MESA_FORMAT_LUMINANCE_ALPHA,
135   MESA_FORMAT_INTENSITY,
136   /*@}*/
137
138   /**
139    * \name Floating point texture formats.
140    */
141   /*@{*/
142   MESA_FORMAT_RGBA_FLOAT32,
143   MESA_FORMAT_RGBA_FLOAT16,
144   MESA_FORMAT_RGB_FLOAT32,
145   MESA_FORMAT_RGB_FLOAT16,
146   MESA_FORMAT_ALPHA_FLOAT32,
147   MESA_FORMAT_ALPHA_FLOAT16,
148   MESA_FORMAT_LUMINANCE_FLOAT32,
149   MESA_FORMAT_LUMINANCE_FLOAT16,
150   MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
151   MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
152   MESA_FORMAT_INTENSITY_FLOAT32,
153   MESA_FORMAT_INTENSITY_FLOAT16
154   /*@}*/
155};
156
157
158/** GLchan-valued formats */
159/*@{*/
160extern const struct gl_texture_format _mesa_texformat_rgba;
161extern const struct gl_texture_format _mesa_texformat_rgb;
162extern const struct gl_texture_format _mesa_texformat_alpha;
163extern const struct gl_texture_format _mesa_texformat_luminance;
164extern const struct gl_texture_format _mesa_texformat_luminance_alpha;
165extern const struct gl_texture_format _mesa_texformat_intensity;
166/*@}*/
167
168#if FEATURE_EXT_texture_sRGB
169/** sRGB (nonlinear) formats */
170/*@{*/
171extern const struct gl_texture_format _mesa_texformat_srgb8;
172extern const struct gl_texture_format _mesa_texformat_srgba8;
173extern const struct gl_texture_format _mesa_texformat_sl8;
174extern const struct gl_texture_format _mesa_texformat_sla8;
175extern const struct gl_texture_format _mesa_texformat_srgb_dxt1;
176/*@}*/
177#endif
178
179/** Floating point texture formats */
180/*@{*/
181extern const struct gl_texture_format _mesa_texformat_rgba_float32;
182extern const struct gl_texture_format _mesa_texformat_rgba_float16;
183extern const struct gl_texture_format _mesa_texformat_rgb_float32;
184extern const struct gl_texture_format _mesa_texformat_rgb_float16;
185extern const struct gl_texture_format _mesa_texformat_alpha_float32;
186extern const struct gl_texture_format _mesa_texformat_alpha_float16;
187extern const struct gl_texture_format _mesa_texformat_luminance_float32;
188extern const struct gl_texture_format _mesa_texformat_luminance_float16;
189extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32;
190extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16;
191extern const struct gl_texture_format _mesa_texformat_intensity_float32;
192extern const struct gl_texture_format _mesa_texformat_intensity_float16;
193/*@}*/
194
195/** \name Assorted hardware-friendly formats */
196/*@{*/
197extern const struct gl_texture_format _mesa_texformat_rgba8888;
198extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;
199extern const struct gl_texture_format _mesa_texformat_argb8888;
200extern const struct gl_texture_format _mesa_texformat_argb8888_rev;
201extern const struct gl_texture_format _mesa_texformat_rgb888;
202extern const struct gl_texture_format _mesa_texformat_bgr888;
203extern const struct gl_texture_format _mesa_texformat_rgb565;
204extern const struct gl_texture_format _mesa_texformat_rgb565_rev;
205extern const struct gl_texture_format _mesa_texformat_rgba4444;
206extern const struct gl_texture_format _mesa_texformat_argb4444;
207extern const struct gl_texture_format _mesa_texformat_argb4444_rev;
208extern const struct gl_texture_format _mesa_texformat_argb1555;
209extern const struct gl_texture_format _mesa_texformat_argb1555_rev;
210extern const struct gl_texture_format _mesa_texformat_rgba5551;
211extern const struct gl_texture_format _mesa_texformat_al88;
212extern const struct gl_texture_format _mesa_texformat_al88_rev;
213extern const struct gl_texture_format _mesa_texformat_rgb332;
214extern const struct gl_texture_format _mesa_texformat_a8;
215extern const struct gl_texture_format _mesa_texformat_l8;
216extern const struct gl_texture_format _mesa_texformat_i8;
217extern const struct gl_texture_format _mesa_texformat_ci8;
218extern const struct gl_texture_format _mesa_texformat_z24_s8;
219extern const struct gl_texture_format _mesa_texformat_s8_z24;
220extern const struct gl_texture_format _mesa_texformat_z16;
221extern const struct gl_texture_format _mesa_texformat_z32;
222/*@}*/
223
224/** \name YCbCr formats */
225/*@{*/
226extern const struct gl_texture_format _mesa_texformat_ycbcr;
227extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;
228/*@}*/
229
230/** \name Compressed formats */
231/*@{*/
232extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;
233extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;
234extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;
235extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;
236extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;
237extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;
238/*@}*/
239
240/** \name The null format */
241/*@{*/
242extern const struct gl_texture_format _mesa_null_texformat;
243/*@}*/
244
245
246extern const struct gl_texture_format *
247_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
248                         GLenum format, GLenum type );
249
250
251extern void
252_mesa_format_to_type_and_comps(const struct gl_texture_format *format,
253                               GLenum *datatype, GLuint *comps);
254
255
256#endif
257