teximage.c revision 3464ebd5
1/*
2 * mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32
33#include "glheader.h"
34#include "bufferobj.h"
35#include "context.h"
36#include "enums.h"
37#include "fbobject.h"
38#include "framebuffer.h"
39#include "hash.h"
40#include "image.h"
41#include "imports.h"
42#include "macros.h"
43#include "mfeatures.h"
44#include "state.h"
45#include "texcompress.h"
46#include "texfetch.h"
47#include "teximage.h"
48#include "texstate.h"
49#include "texpal.h"
50#include "mtypes.h"
51
52
53/**
54 * State changes which we care about for glCopyTex[Sub]Image() calls.
55 * In particular, we care about pixel transfer state and buffer state
56 * (such as glReadBuffer to make sure we read from the right renderbuffer).
57 */
58#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
59
60
61
62/**
63 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
64 * elsewhere.
65 */
66void *
67_mesa_alloc_texmemory(GLsizei bytes)
68{
69   return _mesa_align_malloc(bytes, 512);
70}
71
72
73/**
74 * Free texture memory allocated with _mesa_alloc_texmemory()
75 */
76void
77_mesa_free_texmemory(void *m)
78{
79   _mesa_align_free(m);
80}
81
82
83/**
84 * Return the simple base format for a given internal texture format.
85 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
86 *
87 * \param ctx GL context.
88 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
89 *
90 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
91 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
92 *
93 * This is the format which is used during texture application (i.e. the
94 * texture format and env mode determine the arithmetic used.
95 *
96 * XXX this could be static
97 */
98GLint
99_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
100{
101   switch (internalFormat) {
102      case GL_ALPHA:
103      case GL_ALPHA4:
104      case GL_ALPHA8:
105      case GL_ALPHA12:
106      case GL_ALPHA16:
107         return GL_ALPHA;
108      case 1:
109      case GL_LUMINANCE:
110      case GL_LUMINANCE4:
111      case GL_LUMINANCE8:
112      case GL_LUMINANCE12:
113      case GL_LUMINANCE16:
114         return GL_LUMINANCE;
115      case 2:
116      case GL_LUMINANCE_ALPHA:
117      case GL_LUMINANCE4_ALPHA4:
118      case GL_LUMINANCE6_ALPHA2:
119      case GL_LUMINANCE8_ALPHA8:
120      case GL_LUMINANCE12_ALPHA4:
121      case GL_LUMINANCE12_ALPHA12:
122      case GL_LUMINANCE16_ALPHA16:
123         return GL_LUMINANCE_ALPHA;
124      case GL_INTENSITY:
125      case GL_INTENSITY4:
126      case GL_INTENSITY8:
127      case GL_INTENSITY12:
128      case GL_INTENSITY16:
129         return GL_INTENSITY;
130      case 3:
131      case GL_RGB:
132      case GL_R3_G3_B2:
133      case GL_RGB4:
134      case GL_RGB5:
135      case GL_RGB8:
136      case GL_RGB10:
137      case GL_RGB12:
138      case GL_RGB16:
139         return GL_RGB;
140      case 4:
141      case GL_RGBA:
142      case GL_RGBA2:
143      case GL_RGBA4:
144      case GL_RGB5_A1:
145      case GL_RGBA8:
146      case GL_RGB10_A2:
147      case GL_RGBA12:
148      case GL_RGBA16:
149         return GL_RGBA;
150      default:
151         ; /* fallthrough */
152   }
153
154   if (ctx->Extensions.EXT_texture_format_BGRA8888) {
155      switch (internalFormat) {
156         case GL_BGRA_EXT:
157            return GL_RGBA;
158         default:
159            ; /* fallthrough */
160      }
161   }
162
163   if (ctx->Extensions.EXT_paletted_texture) {
164      switch (internalFormat) {
165         case GL_COLOR_INDEX:
166         case GL_COLOR_INDEX1_EXT:
167         case GL_COLOR_INDEX2_EXT:
168         case GL_COLOR_INDEX4_EXT:
169         case GL_COLOR_INDEX8_EXT:
170         case GL_COLOR_INDEX12_EXT:
171         case GL_COLOR_INDEX16_EXT:
172            return GL_COLOR_INDEX;
173         default:
174            ; /* fallthrough */
175      }
176   }
177
178   if (ctx->Extensions.ARB_depth_texture) {
179      switch (internalFormat) {
180         case GL_DEPTH_COMPONENT:
181         case GL_DEPTH_COMPONENT16:
182         case GL_DEPTH_COMPONENT24:
183         case GL_DEPTH_COMPONENT32:
184            return GL_DEPTH_COMPONENT;
185         default:
186            ; /* fallthrough */
187      }
188   }
189
190   switch (internalFormat) {
191   case GL_COMPRESSED_ALPHA:
192      return GL_ALPHA;
193   case GL_COMPRESSED_LUMINANCE:
194      return GL_LUMINANCE;
195   case GL_COMPRESSED_LUMINANCE_ALPHA:
196      return GL_LUMINANCE_ALPHA;
197   case GL_COMPRESSED_INTENSITY:
198      return GL_INTENSITY;
199   case GL_COMPRESSED_RGB:
200      return GL_RGB;
201   case GL_COMPRESSED_RGBA:
202      return GL_RGBA;
203   default:
204      ; /* fallthrough */
205   }
206
207   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
208      switch (internalFormat) {
209         case GL_COMPRESSED_RGB_FXT1_3DFX:
210            return GL_RGB;
211         case GL_COMPRESSED_RGBA_FXT1_3DFX:
212            return GL_RGBA;
213         default:
214            ; /* fallthrough */
215      }
216   }
217
218   if (ctx->Extensions.EXT_texture_compression_s3tc) {
219      switch (internalFormat) {
220         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
221            return GL_RGB;
222         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
223         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
224         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
225            return GL_RGBA;
226         default:
227            ; /* fallthrough */
228      }
229   }
230
231   if (ctx->Extensions.S3_s3tc) {
232      switch (internalFormat) {
233         case GL_RGB_S3TC:
234         case GL_RGB4_S3TC:
235            return GL_RGB;
236         case GL_RGBA_S3TC:
237         case GL_RGBA4_S3TC:
238            return GL_RGBA;
239         default:
240            ; /* fallthrough */
241      }
242   }
243
244   if (ctx->Extensions.MESA_ycbcr_texture) {
245      if (internalFormat == GL_YCBCR_MESA)
246         return GL_YCBCR_MESA;
247   }
248
249   if (ctx->Extensions.ARB_texture_float) {
250      switch (internalFormat) {
251         case GL_ALPHA16F_ARB:
252         case GL_ALPHA32F_ARB:
253            return GL_ALPHA;
254         case GL_RGBA16F_ARB:
255         case GL_RGBA32F_ARB:
256            return GL_RGBA;
257         case GL_RGB16F_ARB:
258         case GL_RGB32F_ARB:
259            return GL_RGB;
260         case GL_INTENSITY16F_ARB:
261         case GL_INTENSITY32F_ARB:
262            return GL_INTENSITY;
263         case GL_LUMINANCE16F_ARB:
264         case GL_LUMINANCE32F_ARB:
265            return GL_LUMINANCE;
266         case GL_LUMINANCE_ALPHA16F_ARB:
267         case GL_LUMINANCE_ALPHA32F_ARB:
268            return GL_LUMINANCE_ALPHA;
269         default:
270            ; /* fallthrough */
271      }
272   }
273
274   if (ctx->Extensions.ATI_envmap_bumpmap) {
275      switch (internalFormat) {
276         case GL_DUDV_ATI:
277         case GL_DU8DV8_ATI:
278            return GL_DUDV_ATI;
279         default:
280            ; /* fallthrough */
281      }
282   }
283
284   if (ctx->Extensions.EXT_texture_snorm) {
285      switch (internalFormat) {
286         case GL_RED_SNORM:
287         case GL_R8_SNORM:
288         case GL_R16_SNORM:
289            return GL_RED;
290         case GL_RG_SNORM:
291         case GL_RG8_SNORM:
292         case GL_RG16_SNORM:
293            return GL_RG;
294         case GL_RGB_SNORM:
295         case GL_RGB8_SNORM:
296         case GL_RGB16_SNORM:
297            return GL_RGB;
298         case GL_RGBA_SNORM:
299         case GL_RGBA8_SNORM:
300         case GL_RGBA16_SNORM:
301            return GL_RGBA;
302         case GL_ALPHA_SNORM:
303         case GL_ALPHA8_SNORM:
304         case GL_ALPHA16_SNORM:
305            return GL_ALPHA;
306         case GL_LUMINANCE_SNORM:
307         case GL_LUMINANCE8_SNORM:
308         case GL_LUMINANCE16_SNORM:
309            return GL_LUMINANCE;
310         case GL_LUMINANCE_ALPHA_SNORM:
311         case GL_LUMINANCE8_ALPHA8_SNORM:
312         case GL_LUMINANCE16_ALPHA16_SNORM:
313            return GL_LUMINANCE_ALPHA;
314         case GL_INTENSITY_SNORM:
315         case GL_INTENSITY8_SNORM:
316         case GL_INTENSITY16_SNORM:
317            return GL_INTENSITY;
318         default:
319            ; /* fallthrough */
320      }
321   }
322
323   if (ctx->Extensions.EXT_packed_depth_stencil) {
324      switch (internalFormat) {
325         case GL_DEPTH_STENCIL_EXT:
326         case GL_DEPTH24_STENCIL8_EXT:
327            return GL_DEPTH_STENCIL_EXT;
328         default:
329            ; /* fallthrough */
330      }
331   }
332
333#if FEATURE_EXT_texture_sRGB
334   if (ctx->Extensions.EXT_texture_sRGB) {
335      switch (internalFormat) {
336      case GL_SRGB_EXT:
337      case GL_SRGB8_EXT:
338      case GL_COMPRESSED_SRGB_EXT:
339      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
340         return GL_RGB;
341      case GL_SRGB_ALPHA_EXT:
342      case GL_SRGB8_ALPHA8_EXT:
343      case GL_COMPRESSED_SRGB_ALPHA_EXT:
344      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
345      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
346      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
347         return GL_RGBA;
348      case GL_SLUMINANCE_ALPHA_EXT:
349      case GL_SLUMINANCE8_ALPHA8_EXT:
350      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
351         return GL_LUMINANCE_ALPHA;
352      case GL_SLUMINANCE_EXT:
353      case GL_SLUMINANCE8_EXT:
354      case GL_COMPRESSED_SLUMINANCE_EXT:
355         return GL_LUMINANCE;
356      default:
357         ; /* fallthrough */
358      }
359   }
360#endif /* FEATURE_EXT_texture_sRGB */
361
362   if (ctx->Extensions.EXT_texture_integer) {
363      switch (internalFormat) {
364      case GL_RGBA8UI_EXT:
365      case GL_RGBA16UI_EXT:
366      case GL_RGBA32UI_EXT:
367      case GL_RGBA8I_EXT:
368      case GL_RGBA16I_EXT:
369      case GL_RGBA32I_EXT:
370         return GL_RGBA;
371      case GL_RGB8UI_EXT:
372      case GL_RGB16UI_EXT:
373      case GL_RGB32UI_EXT:
374      case GL_RGB8I_EXT:
375      case GL_RGB16I_EXT:
376      case GL_RGB32I_EXT:
377         return GL_RGB;
378      case GL_ALPHA8UI_EXT:
379      case GL_ALPHA16UI_EXT:
380      case GL_ALPHA32UI_EXT:
381      case GL_ALPHA8I_EXT:
382      case GL_ALPHA16I_EXT:
383      case GL_ALPHA32I_EXT:
384         return GL_ALPHA;
385      case GL_INTENSITY8UI_EXT:
386      case GL_INTENSITY16UI_EXT:
387      case GL_INTENSITY32UI_EXT:
388      case GL_INTENSITY8I_EXT:
389      case GL_INTENSITY16I_EXT:
390      case GL_INTENSITY32I_EXT:
391         return GL_INTENSITY;
392      case GL_LUMINANCE8UI_EXT:
393      case GL_LUMINANCE16UI_EXT:
394      case GL_LUMINANCE32UI_EXT:
395      case GL_LUMINANCE8I_EXT:
396      case GL_LUMINANCE16I_EXT:
397      case GL_LUMINANCE32I_EXT:
398         return GL_LUMINANCE;
399      case GL_LUMINANCE_ALPHA8UI_EXT:
400      case GL_LUMINANCE_ALPHA16UI_EXT:
401      case GL_LUMINANCE_ALPHA32UI_EXT:
402      case GL_LUMINANCE_ALPHA8I_EXT:
403      case GL_LUMINANCE_ALPHA16I_EXT:
404      case GL_LUMINANCE_ALPHA32I_EXT:
405         return GL_LUMINANCE_ALPHA;
406      default:
407         ; /* fallthrough */
408      }
409   }
410
411   if (ctx->Extensions.ARB_texture_rg) {
412      switch (internalFormat) {
413      case GL_R16F:
414	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
415	  */
416	 if (!ctx->Extensions.ARB_half_float_pixel)
417	    break;
418	 /* FALLTHROUGH */
419      case GL_R32F:
420	 if (!ctx->Extensions.ARB_texture_float)
421	    break;
422         return GL_RED;
423      case GL_R8I:
424      case GL_R8UI:
425      case GL_R16I:
426      case GL_R16UI:
427      case GL_R32I:
428      case GL_R32UI:
429	 if (!ctx->Extensions.EXT_texture_integer)
430	    break;
431	 /* FALLTHROUGH */
432      case GL_R8:
433      case GL_R16:
434      case GL_RED:
435      case GL_COMPRESSED_RED:
436         return GL_RED;
437
438      case GL_RG16F:
439	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
440	  */
441	 if (!ctx->Extensions.ARB_half_float_pixel)
442	    break;
443	 /* FALLTHROUGH */
444      case GL_RG32F:
445	 if (!ctx->Extensions.ARB_texture_float)
446	    break;
447         return GL_RG;
448      case GL_RG8I:
449      case GL_RG8UI:
450      case GL_RG16I:
451      case GL_RG16UI:
452      case GL_RG32I:
453      case GL_RG32UI:
454	 if (!ctx->Extensions.EXT_texture_integer)
455	    break;
456	 /* FALLTHROUGH */
457      case GL_RG:
458      case GL_RG8:
459      case GL_RG16:
460      case GL_COMPRESSED_RG:
461         return GL_RG;
462      default:
463         ; /* fallthrough */
464      }
465   }
466
467   if (ctx->Extensions.EXT_texture_shared_exponent) {
468      switch (internalFormat) {
469      case GL_RGB9_E5_EXT:
470         return GL_RGB;
471      default:
472         ; /* fallthrough */
473      }
474   }
475
476   if (ctx->Extensions.EXT_packed_float) {
477      switch (internalFormat) {
478      case GL_R11F_G11F_B10F_EXT:
479         return GL_RGB;
480      default:
481         ; /* fallthrough */
482      }
483   }
484
485   if (ctx->Extensions.ARB_depth_buffer_float) {
486      switch (internalFormat) {
487      case GL_DEPTH_COMPONENT32F:
488         return GL_DEPTH_COMPONENT;
489      case GL_DEPTH32F_STENCIL8:
490         return GL_DEPTH_STENCIL;
491      default:
492         ; /* fallthrough */
493      }
494   }
495
496   if (ctx->Extensions.ARB_texture_compression_rgtc) {
497      switch (internalFormat) {
498      case GL_COMPRESSED_RED_RGTC1:
499      case GL_COMPRESSED_SIGNED_RED_RGTC1:
500         return GL_RED;
501      case GL_COMPRESSED_RG_RGTC2:
502      case GL_COMPRESSED_SIGNED_RG_RGTC2:
503         return GL_RG;
504      default:
505         ; /* fallthrough */
506      }
507   }
508
509   if (ctx->Extensions.EXT_texture_compression_latc) {
510      switch (internalFormat) {
511      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
512      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
513         return GL_LUMINANCE;
514      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
515      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
516         return GL_LUMINANCE_ALPHA;
517      default:
518         ; /* fallthrough */
519      }
520   }
521
522   if (ctx->Extensions.ATI_texture_compression_3dc) {
523      switch (internalFormat) {
524      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
525         return GL_LUMINANCE_ALPHA;
526      default:
527         ; /* fallthrough */
528      }
529   }
530
531   if (ctx->API == API_OPENGLES) {
532      switch (internalFormat) {
533      case GL_PALETTE4_RGB8_OES:
534      case GL_PALETTE4_R5_G6_B5_OES:
535      case GL_PALETTE8_RGB8_OES:
536      case GL_PALETTE8_R5_G6_B5_OES:
537	 return GL_RGB;
538      case GL_PALETTE4_RGBA8_OES:
539      case GL_PALETTE8_RGB5_A1_OES:
540      case GL_PALETTE4_RGBA4_OES:
541      case GL_PALETTE4_RGB5_A1_OES:
542      case GL_PALETTE8_RGBA8_OES:
543      case GL_PALETTE8_RGBA4_OES:
544	 return GL_RGBA;
545      default:
546         ; /* fallthrough */
547      }
548   }
549
550   return -1; /* error */
551}
552
553
554/**
555 * For cube map faces, return a face index in [0,5].
556 * For other targets return 0;
557 */
558GLuint
559_mesa_tex_target_to_face(GLenum target)
560{
561   if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
562       target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
563      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
564   else
565      return 0;
566}
567
568
569
570/**
571 * Store a gl_texture_image pointer in a gl_texture_object structure
572 * according to the target and level parameters.
573 *
574 * \param tObj texture object.
575 * \param target texture target.
576 * \param level image level.
577 * \param texImage texture image.
578 *
579 * This was basically prompted by the introduction of cube maps.
580 */
581void
582_mesa_set_tex_image(struct gl_texture_object *tObj,
583                    GLenum target, GLint level,
584                    struct gl_texture_image *texImage)
585{
586   const GLuint face = _mesa_tex_target_to_face(target);
587
588   ASSERT(tObj);
589   ASSERT(texImage);
590   ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
591
592   tObj->Image[face][level] = texImage;
593
594   /* Set the 'back' pointer */
595   texImage->TexObject = tObj;
596}
597
598
599/**
600 * Allocate a texture image structure.
601 *
602 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
603 * driver.
604 *
605 * \return a pointer to gl_texture_image struct with all fields initialized to
606 * zero.
607 */
608struct gl_texture_image *
609_mesa_new_texture_image( struct gl_context *ctx )
610{
611   (void) ctx;
612   return CALLOC_STRUCT(gl_texture_image);
613}
614
615
616/**
617 * Free texture image data.
618 * This function is a fallback called via ctx->Driver.FreeTexImageData().
619 *
620 * \param texImage texture image.
621 *
622 * Free the texture image data if it's not marked as client data.
623 */
624void
625_mesa_free_texture_image_data(struct gl_context *ctx,
626                              struct gl_texture_image *texImage)
627{
628   (void) ctx;
629
630   if (texImage->Data && !texImage->IsClientData) {
631      /* free the old texture data */
632      _mesa_free_texmemory(texImage->Data);
633   }
634
635   texImage->Data = NULL;
636}
637
638
639/**
640 * Free texture image.
641 *
642 * \param texImage texture image.
643 *
644 * Free the texture image structure and the associated image data.
645 */
646void
647_mesa_delete_texture_image(struct gl_context *ctx,
648                           struct gl_texture_image *texImage)
649{
650   /* Free texImage->Data and/or any other driver-specific texture
651    * image storage.
652    */
653   ASSERT(ctx->Driver.FreeTexImageData);
654   ctx->Driver.FreeTexImageData( ctx, texImage );
655
656   ASSERT(texImage->Data == NULL);
657   if (texImage->ImageOffsets)
658      free(texImage->ImageOffsets);
659   free(texImage);
660}
661
662
663/**
664 * Test if a target is a proxy target.
665 *
666 * \param target texture target.
667 *
668 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
669 */
670GLboolean
671_mesa_is_proxy_texture(GLenum target)
672{
673   /* NUM_TEXTURE_TARGETS should match number of terms below,
674    * except there's no proxy for GL_TEXTURE_BUFFER.
675    */
676   assert(NUM_TEXTURE_TARGETS == 8);
677
678   return (target == GL_PROXY_TEXTURE_1D ||
679           target == GL_PROXY_TEXTURE_2D ||
680           target == GL_PROXY_TEXTURE_3D ||
681           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
682           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
683           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
684           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
685}
686
687
688/**
689 * Return the proxy target which corresponds to the given texture target
690 */
691static GLenum
692get_proxy_target(GLenum target)
693{
694   switch (target) {
695   case GL_TEXTURE_1D:
696   case GL_PROXY_TEXTURE_1D:
697      return GL_PROXY_TEXTURE_1D;
698   case GL_TEXTURE_2D:
699   case GL_PROXY_TEXTURE_2D:
700      return GL_PROXY_TEXTURE_2D;
701   case GL_TEXTURE_3D:
702   case GL_PROXY_TEXTURE_3D:
703      return GL_PROXY_TEXTURE_3D;
704   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
705   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
706   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
707   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
708   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
709   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
710   case GL_TEXTURE_CUBE_MAP_ARB:
711   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
712      return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
713   case GL_TEXTURE_RECTANGLE_NV:
714   case GL_PROXY_TEXTURE_RECTANGLE_NV:
715      return GL_PROXY_TEXTURE_RECTANGLE_NV;
716   case GL_TEXTURE_1D_ARRAY_EXT:
717   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
718      return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
719   case GL_TEXTURE_2D_ARRAY_EXT:
720   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
721      return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
722   default:
723      _mesa_problem(NULL, "unexpected target in get_proxy_target()");
724      return 0;
725   }
726}
727
728
729/**
730 * Get the texture object that corresponds to the target of the given
731 * texture unit.
732 *
733 * \param ctx GL context.
734 * \param texUnit texture unit.
735 * \param target texture target.
736 *
737 * \return pointer to the texture object on success, or NULL on failure.
738 *
739 * \sa gl_texture_unit.
740 */
741struct gl_texture_object *
742_mesa_select_tex_object(struct gl_context *ctx,
743                        const struct gl_texture_unit *texUnit,
744                        GLenum target)
745{
746   const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
747                               ctx->Extensions.EXT_texture_array);
748
749   switch (target) {
750      case GL_TEXTURE_1D:
751         return texUnit->CurrentTex[TEXTURE_1D_INDEX];
752      case GL_PROXY_TEXTURE_1D:
753         return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
754      case GL_TEXTURE_2D:
755         return texUnit->CurrentTex[TEXTURE_2D_INDEX];
756      case GL_PROXY_TEXTURE_2D:
757         return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
758      case GL_TEXTURE_3D:
759         return texUnit->CurrentTex[TEXTURE_3D_INDEX];
760      case GL_PROXY_TEXTURE_3D:
761         return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
762      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
763      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
764      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
765      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
766      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
767      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
768      case GL_TEXTURE_CUBE_MAP_ARB:
769         return ctx->Extensions.ARB_texture_cube_map
770                ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
771      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
772         return ctx->Extensions.ARB_texture_cube_map
773                ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
774      case GL_TEXTURE_RECTANGLE_NV:
775         return ctx->Extensions.NV_texture_rectangle
776                ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
777      case GL_PROXY_TEXTURE_RECTANGLE_NV:
778         return ctx->Extensions.NV_texture_rectangle
779                ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
780      case GL_TEXTURE_1D_ARRAY_EXT:
781         return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
782      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
783         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
784      case GL_TEXTURE_2D_ARRAY_EXT:
785         return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
786      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
787         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
788      case GL_TEXTURE_BUFFER:
789         return ctx->Extensions.ARB_texture_buffer_object
790            ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
791      default:
792         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
793         return NULL;
794   }
795}
796
797
798/**
799 * Return pointer to texture object for given target on current texture unit.
800 */
801struct gl_texture_object *
802_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
803{
804   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
805   return _mesa_select_tex_object(ctx, texUnit, target);
806}
807
808
809/**
810 * Get a texture image pointer from a texture object, given a texture
811 * target and mipmap level.  The target and level parameters should
812 * have already been error-checked.
813 *
814 * \param ctx GL context.
815 * \param texObj texture unit.
816 * \param target texture target.
817 * \param level image level.
818 *
819 * \return pointer to the texture image structure, or NULL on failure.
820 */
821struct gl_texture_image *
822_mesa_select_tex_image(struct gl_context *ctx,
823                       const struct gl_texture_object *texObj,
824		       GLenum target, GLint level)
825{
826   const GLuint face = _mesa_tex_target_to_face(target);
827
828   ASSERT(texObj);
829   ASSERT(level >= 0);
830   ASSERT(level < MAX_TEXTURE_LEVELS);
831
832   return texObj->Image[face][level];
833}
834
835
836/**
837 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
838 * it and install it.  Only return NULL if passed a bad parameter or run
839 * out of memory.
840 */
841struct gl_texture_image *
842_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
843                    GLenum target, GLint level)
844{
845   struct gl_texture_image *texImage;
846
847   if (!texObj)
848      return NULL;
849
850   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
851   if (!texImage) {
852      texImage = ctx->Driver.NewTextureImage(ctx);
853      if (!texImage) {
854         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
855         return NULL;
856      }
857
858      _mesa_set_tex_image(texObj, target, level, texImage);
859   }
860
861   return texImage;
862}
863
864
865/**
866 * Return pointer to the specified proxy texture image.
867 * Note that proxy textures are per-context, not per-texture unit.
868 * \return pointer to texture image or NULL if invalid target, invalid
869 *         level, or out of memory.
870 */
871struct gl_texture_image *
872_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
873{
874   struct gl_texture_image *texImage;
875   GLuint texIndex;
876
877   if (level < 0 )
878      return NULL;
879
880   switch (target) {
881   case GL_PROXY_TEXTURE_1D:
882      if (level >= ctx->Const.MaxTextureLevels)
883         return NULL;
884      texIndex = TEXTURE_1D_INDEX;
885      break;
886   case GL_PROXY_TEXTURE_2D:
887      if (level >= ctx->Const.MaxTextureLevels)
888         return NULL;
889      texIndex = TEXTURE_2D_INDEX;
890      break;
891   case GL_PROXY_TEXTURE_3D:
892      if (level >= ctx->Const.Max3DTextureLevels)
893         return NULL;
894      texIndex = TEXTURE_3D_INDEX;
895      break;
896   case GL_PROXY_TEXTURE_CUBE_MAP:
897      if (level >= ctx->Const.MaxCubeTextureLevels)
898         return NULL;
899      texIndex = TEXTURE_CUBE_INDEX;
900      break;
901   case GL_PROXY_TEXTURE_RECTANGLE_NV:
902      if (level > 0)
903         return NULL;
904      texIndex = TEXTURE_RECT_INDEX;
905      break;
906   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
907      if (level >= ctx->Const.MaxTextureLevels)
908         return NULL;
909      texIndex = TEXTURE_1D_ARRAY_INDEX;
910      break;
911   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
912      if (level >= ctx->Const.MaxTextureLevels)
913         return NULL;
914      texIndex = TEXTURE_2D_ARRAY_INDEX;
915      break;
916   default:
917      return NULL;
918   }
919
920   texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
921   if (!texImage) {
922      texImage = ctx->Driver.NewTextureImage(ctx);
923      if (!texImage) {
924         _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
925         return NULL;
926      }
927      ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
928      /* Set the 'back' pointer */
929      texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
930   }
931   return texImage;
932}
933
934
935/**
936 * Get the maximum number of allowed mipmap levels.
937 *
938 * \param ctx GL context.
939 * \param target texture target.
940 *
941 * \return the maximum number of allowed mipmap levels for the given
942 * texture target, or zero if passed a bad target.
943 *
944 * \sa gl_constants.
945 */
946GLint
947_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
948{
949   switch (target) {
950   case GL_TEXTURE_1D:
951   case GL_PROXY_TEXTURE_1D:
952   case GL_TEXTURE_2D:
953   case GL_PROXY_TEXTURE_2D:
954      return ctx->Const.MaxTextureLevels;
955   case GL_TEXTURE_3D:
956   case GL_PROXY_TEXTURE_3D:
957      return ctx->Const.Max3DTextureLevels;
958   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
959   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
960   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
961   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
962   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
963   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
964   case GL_TEXTURE_CUBE_MAP_ARB:
965   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
966      return ctx->Extensions.ARB_texture_cube_map
967         ? ctx->Const.MaxCubeTextureLevels : 0;
968   case GL_TEXTURE_RECTANGLE_NV:
969   case GL_PROXY_TEXTURE_RECTANGLE_NV:
970      return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
971   case GL_TEXTURE_1D_ARRAY_EXT:
972   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
973   case GL_TEXTURE_2D_ARRAY_EXT:
974   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
975      return (ctx->Extensions.MESA_texture_array ||
976              ctx->Extensions.EXT_texture_array)
977         ? ctx->Const.MaxTextureLevels : 0;
978   case GL_TEXTURE_BUFFER:
979      /* fall-through */
980   default:
981      return 0; /* bad target */
982   }
983}
984
985
986/**
987 * Return number of dimensions per mipmap level for the given texture target.
988 */
989GLint
990_mesa_get_texture_dimensions(GLenum target)
991{
992   switch (target) {
993   case GL_TEXTURE_1D:
994   case GL_PROXY_TEXTURE_1D:
995      return 1;
996   case GL_TEXTURE_2D:
997   case GL_TEXTURE_RECTANGLE:
998   case GL_TEXTURE_CUBE_MAP:
999   case GL_PROXY_TEXTURE_2D:
1000   case GL_PROXY_TEXTURE_RECTANGLE:
1001   case GL_PROXY_TEXTURE_CUBE_MAP:
1002   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1003   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1004   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1005   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1006   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1007   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1008   case GL_TEXTURE_1D_ARRAY:
1009   case GL_PROXY_TEXTURE_1D_ARRAY:
1010      return 2;
1011   case GL_TEXTURE_3D:
1012   case GL_PROXY_TEXTURE_3D:
1013   case GL_TEXTURE_2D_ARRAY:
1014   case GL_PROXY_TEXTURE_2D_ARRAY:
1015      return 3;
1016   case GL_TEXTURE_BUFFER:
1017      /* fall-through */
1018   default:
1019      _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1020                    target);
1021      return 2;
1022   }
1023}
1024
1025
1026
1027
1028#if 000 /* not used anymore */
1029/*
1030 * glTexImage[123]D can accept a NULL image pointer.  In this case we
1031 * create a texture image with unspecified image contents per the OpenGL
1032 * spec.
1033 */
1034static GLubyte *
1035make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1036{
1037   const GLint components = _mesa_components_in_format(format);
1038   const GLint numPixels = width * height * depth;
1039   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1040
1041#ifdef DEBUG
1042   /*
1043    * Let's see if anyone finds this.  If glTexImage2D() is called with
1044    * a NULL image pointer then load the texture image with something
1045    * interesting instead of leaving it indeterminate.
1046    */
1047   if (data) {
1048      static const char message[8][32] = {
1049         "   X   X  XXXXX   XXX     X    ",
1050         "   XX XX  X      X   X   X X   ",
1051         "   X X X  X      X      X   X  ",
1052         "   X   X  XXXX    XXX   XXXXX  ",
1053         "   X   X  X          X  X   X  ",
1054         "   X   X  X      X   X  X   X  ",
1055         "   X   X  XXXXX   XXX   X   X  ",
1056         "                               "
1057      };
1058
1059      GLubyte *imgPtr = data;
1060      GLint h, i, j, k;
1061      for (h = 0; h < depth; h++) {
1062         for (i = 0; i < height; i++) {
1063            GLint srcRow = 7 - (i % 8);
1064            for (j = 0; j < width; j++) {
1065               GLint srcCol = j % 32;
1066               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1067               for (k = 0; k < components; k++) {
1068                  *imgPtr++ = texel;
1069               }
1070            }
1071         }
1072      }
1073   }
1074#endif
1075
1076   return data;
1077}
1078#endif
1079
1080
1081
1082/**
1083 * Reset the fields of a gl_texture_image struct to zero.
1084 *
1085 * \param img texture image structure.
1086 *
1087 * This is called when a proxy texture test fails, we set all the
1088 * image members (except DriverData) to zero.
1089 * It's also used in glTexImage[123]D as a safeguard to be sure all
1090 * required fields get initialized properly by the Driver.TexImage[123]D
1091 * functions.
1092 */
1093static void
1094clear_teximage_fields(struct gl_texture_image *img)
1095{
1096   ASSERT(img);
1097   img->_BaseFormat = 0;
1098   img->InternalFormat = 0;
1099   img->Border = 0;
1100   img->Width = 0;
1101   img->Height = 0;
1102   img->Depth = 0;
1103   img->RowStride = 0;
1104   if (img->ImageOffsets) {
1105      free(img->ImageOffsets);
1106      img->ImageOffsets = NULL;
1107   }
1108   img->Width2 = 0;
1109   img->Height2 = 0;
1110   img->Depth2 = 0;
1111   img->WidthLog2 = 0;
1112   img->HeightLog2 = 0;
1113   img->DepthLog2 = 0;
1114   img->Data = NULL;
1115   img->TexFormat = MESA_FORMAT_NONE;
1116   img->FetchTexelc = NULL;
1117   img->FetchTexelf = NULL;
1118}
1119
1120
1121/**
1122 * Initialize basic fields of the gl_texture_image struct.
1123 *
1124 * \param ctx GL context.
1125 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1126 * \param img texture image structure to be initialized.
1127 * \param width image width.
1128 * \param height image height.
1129 * \param depth image depth.
1130 * \param border image border.
1131 * \param internalFormat internal format.
1132 * \param format  the actual hardware format (one of MESA_FORMAT_*)
1133 *
1134 * Fills in the fields of \p img with the given information.
1135 * Note: width, height and depth include the border.
1136 */
1137void
1138_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1139                           struct gl_texture_image *img,
1140                           GLsizei width, GLsizei height, GLsizei depth,
1141                           GLint border, GLenum internalFormat,
1142                           gl_format format)
1143{
1144   GLint i, dims;
1145
1146   ASSERT(img);
1147   ASSERT(width >= 0);
1148   ASSERT(height >= 0);
1149   ASSERT(depth >= 0);
1150
1151   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1152   ASSERT(img->_BaseFormat > 0);
1153   img->InternalFormat = internalFormat;
1154   img->Border = border;
1155   img->Width = width;
1156   img->Height = height;
1157   img->Depth = depth;
1158
1159   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1160   img->WidthLog2 = _mesa_logbase2(img->Width2);
1161
1162   if (height == 1) { /* 1-D texture */
1163      img->Height2 = 1;
1164      img->HeightLog2 = 0;
1165   }
1166   else {
1167      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1168      img->HeightLog2 = _mesa_logbase2(img->Height2);
1169   }
1170
1171   if (depth == 1) {  /* 2-D texture */
1172      img->Depth2 = 1;
1173      img->DepthLog2 = 0;
1174   }
1175   else {
1176      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1177      img->DepthLog2 = _mesa_logbase2(img->Depth2);
1178   }
1179
1180   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1181
1182   if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
1183       (height == 1 || _mesa_is_pow_two(img->Height2)) &&
1184       (depth == 1 || _mesa_is_pow_two(img->Depth2)))
1185      img->_IsPowerOfTwo = GL_TRUE;
1186   else
1187      img->_IsPowerOfTwo = GL_FALSE;
1188
1189   /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1190   img->RowStride = width;
1191   /* Allocate the ImageOffsets array and initialize to typical values.
1192    * We allocate the array for 1D/2D textures too in order to avoid special-
1193    * case code in the texstore routines.
1194    */
1195   if (img->ImageOffsets)
1196      free(img->ImageOffsets);
1197   img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1198   for (i = 0; i < depth; i++) {
1199      img->ImageOffsets[i] = i * width * height;
1200   }
1201
1202   /* Compute Width/Height/DepthScale for mipmap lod computation */
1203   if (target == GL_TEXTURE_RECTANGLE_NV) {
1204      /* scale = 1.0 since texture coords directly map to texels */
1205      img->WidthScale = 1.0;
1206      img->HeightScale = 1.0;
1207      img->DepthScale = 1.0;
1208   }
1209   else {
1210      img->WidthScale = (GLfloat) img->Width;
1211      img->HeightScale = (GLfloat) img->Height;
1212      img->DepthScale = (GLfloat) img->Depth;
1213   }
1214
1215   img->TexFormat = format;
1216
1217   dims = _mesa_get_texture_dimensions(target);
1218
1219   _mesa_set_fetch_functions(img, dims);
1220}
1221
1222
1223/**
1224 * Free and clear fields of the gl_texture_image struct.
1225 *
1226 * \param ctx GL context.
1227 * \param texImage texture image structure to be cleared.
1228 *
1229 * After the call, \p texImage will have no data associated with it.  Its
1230 * fields are cleared so that its parent object will test incomplete.
1231 */
1232void
1233_mesa_clear_texture_image(struct gl_context *ctx,
1234                          struct gl_texture_image *texImage)
1235{
1236   ctx->Driver.FreeTexImageData(ctx, texImage);
1237   clear_teximage_fields(texImage);
1238}
1239
1240
1241/**
1242 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1243 * level, width, height and depth against the ctx->Const limits for textures.
1244 *
1245 * A hardware driver might override this function if, for example, the
1246 * max 3D texture size is 512x512x64 (i.e. not a cube).
1247 *
1248 * Note that width, height, depth == 0 is not an error.  However, a
1249 * texture with zero width/height/depth will be considered "incomplete"
1250 * and texturing will effectively be disabled.
1251 *
1252 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1253 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1254 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1255 * \param level  as passed to glTexImage
1256 * \param internalFormat  as passed to glTexImage
1257 * \param format  as passed to glTexImage
1258 * \param type  as passed to glTexImage
1259 * \param width  as passed to glTexImage
1260 * \param height  as passed to glTexImage
1261 * \param depth  as passed to glTexImage
1262 * \param border  as passed to glTexImage
1263 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1264 */
1265GLboolean
1266_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1267                          GLint internalFormat, GLenum format, GLenum type,
1268                          GLint width, GLint height, GLint depth, GLint border)
1269{
1270   GLint maxSize;
1271
1272   (void) internalFormat;
1273   (void) format;
1274   (void) type;
1275
1276   switch (target) {
1277   case GL_PROXY_TEXTURE_1D:
1278      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1279      if (width < 2 * border || width > 2 + maxSize)
1280         return GL_FALSE;
1281      if (level >= ctx->Const.MaxTextureLevels)
1282         return GL_FALSE;
1283      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1284         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1285            return GL_FALSE;
1286      }
1287      return GL_TRUE;
1288
1289   case GL_PROXY_TEXTURE_2D:
1290      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1291      if (width < 2 * border || width > 2 + maxSize)
1292         return GL_FALSE;
1293      if (height < 2 * border || height > 2 + maxSize)
1294         return GL_FALSE;
1295      if (level >= ctx->Const.MaxTextureLevels)
1296         return GL_FALSE;
1297      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1298         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1299            return GL_FALSE;
1300         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1301            return GL_FALSE;
1302      }
1303      return GL_TRUE;
1304
1305   case GL_PROXY_TEXTURE_3D:
1306      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1307      if (width < 2 * border || width > 2 + maxSize)
1308         return GL_FALSE;
1309      if (height < 2 * border || height > 2 + maxSize)
1310         return GL_FALSE;
1311      if (depth < 2 * border || depth > 2 + maxSize)
1312         return GL_FALSE;
1313      if (level >= ctx->Const.Max3DTextureLevels)
1314         return GL_FALSE;
1315      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1316         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1317            return GL_FALSE;
1318         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1319            return GL_FALSE;
1320         if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1321            return GL_FALSE;
1322      }
1323      return GL_TRUE;
1324
1325   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1326      maxSize = ctx->Const.MaxTextureRectSize;
1327      if (width < 0 || width > maxSize)
1328         return GL_FALSE;
1329      if (height < 0 || height > maxSize)
1330         return GL_FALSE;
1331      if (level != 0)
1332         return GL_FALSE;
1333      return GL_TRUE;
1334
1335   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1336      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1337      if (width < 2 * border || width > 2 + maxSize)
1338         return GL_FALSE;
1339      if (height < 2 * border || height > 2 + maxSize)
1340         return GL_FALSE;
1341      if (level >= ctx->Const.MaxCubeTextureLevels)
1342         return GL_FALSE;
1343      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1344         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1345            return GL_FALSE;
1346         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1347            return GL_FALSE;
1348      }
1349      return GL_TRUE;
1350
1351   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1352      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1353      if (width < 2 * border || width > 2 + maxSize)
1354         return GL_FALSE;
1355      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1356         return GL_FALSE;
1357      if (level >= ctx->Const.MaxTextureLevels)
1358         return GL_FALSE;
1359      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1360         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1361            return GL_FALSE;
1362      }
1363      return GL_TRUE;
1364
1365   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1366      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1367      if (width < 2 * border || width > 2 + maxSize)
1368         return GL_FALSE;
1369      if (height < 2 * border || height > 2 + maxSize)
1370         return GL_FALSE;
1371      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1372         return GL_FALSE;
1373      if (level >= ctx->Const.MaxTextureLevels)
1374         return GL_FALSE;
1375      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1376         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1377            return GL_FALSE;
1378         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1379            return GL_FALSE;
1380      }
1381      return GL_TRUE;
1382
1383   default:
1384      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1385      return GL_FALSE;
1386   }
1387}
1388
1389
1390/**
1391 * Check if the memory used by the texture would exceed the driver's limit.
1392 * This lets us support a max 3D texture size of 8K (for example) but
1393 * prevents allocating a full 8K x 8K x 8K texture.
1394 * XXX this could be rolled into the proxy texture size test (above) but
1395 * we don't have the actual texture internal format at that point.
1396 */
1397static GLboolean
1398legal_texture_size(struct gl_context *ctx, gl_format format,
1399                   GLint width, GLint height, GLint depth)
1400{
1401   uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1402   uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1403   return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1404}
1405
1406
1407
1408/**
1409 * Helper function to determine whether a target and specific compression
1410 * format are supported.
1411 */
1412static GLboolean
1413target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1414                         GLenum intFormat)
1415{
1416   (void) intFormat;  /* not used yet */
1417
1418   switch (target) {
1419   case GL_TEXTURE_2D:
1420   case GL_PROXY_TEXTURE_2D:
1421      return GL_TRUE; /* true for any compressed format so far */
1422   case GL_PROXY_TEXTURE_CUBE_MAP:
1423   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1424   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1425   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1426   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1427   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1428   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1429      return ctx->Extensions.ARB_texture_cube_map;
1430   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1431   case GL_TEXTURE_2D_ARRAY_EXT:
1432      return (ctx->Extensions.MESA_texture_array ||
1433              ctx->Extensions.EXT_texture_array);
1434   default:
1435      return GL_FALSE;
1436   }
1437}
1438
1439
1440/**
1441 * Check if the given texture target value is legal for a
1442 * glTexImage1/2/3D call.
1443 */
1444static GLboolean
1445legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1446{
1447   switch (dims) {
1448   case 1:
1449      switch (target) {
1450      case GL_TEXTURE_1D:
1451      case GL_PROXY_TEXTURE_1D:
1452         return GL_TRUE;
1453      default:
1454         return GL_FALSE;
1455      }
1456   case 2:
1457      switch (target) {
1458      case GL_TEXTURE_2D:
1459      case GL_PROXY_TEXTURE_2D:
1460         return GL_TRUE;
1461      case GL_PROXY_TEXTURE_CUBE_MAP:
1462      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1463      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1464      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1465      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1466      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1467      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1468         return ctx->Extensions.ARB_texture_cube_map;
1469      case GL_TEXTURE_RECTANGLE_NV:
1470      case GL_PROXY_TEXTURE_RECTANGLE_NV:
1471         return ctx->Extensions.NV_texture_rectangle;
1472      case GL_TEXTURE_1D_ARRAY_EXT:
1473      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1474         return (ctx->Extensions.MESA_texture_array ||
1475                 ctx->Extensions.EXT_texture_array);
1476      default:
1477         return GL_FALSE;
1478      }
1479   case 3:
1480      switch (target) {
1481      case GL_TEXTURE_3D:
1482      case GL_PROXY_TEXTURE_3D:
1483         return GL_TRUE;
1484      case GL_TEXTURE_2D_ARRAY_EXT:
1485      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1486         return (ctx->Extensions.MESA_texture_array ||
1487                 ctx->Extensions.EXT_texture_array);
1488      default:
1489         return GL_FALSE;
1490      }
1491   default:
1492      _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1493      return GL_FALSE;
1494   }
1495}
1496
1497
1498/**
1499 * Check if the given texture target value is legal for a
1500 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1501 * The difference compared to legal_teximage_target() above is that
1502 * proxy targets are not supported.
1503 */
1504static GLboolean
1505legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1506{
1507   switch (dims) {
1508   case 1:
1509      return target == GL_TEXTURE_1D;
1510   case 2:
1511      switch (target) {
1512      case GL_TEXTURE_2D:
1513         return GL_TRUE;
1514      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1515      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1516      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1517      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1518      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1519      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1520         return ctx->Extensions.ARB_texture_cube_map;
1521      case GL_TEXTURE_RECTANGLE_NV:
1522         return ctx->Extensions.NV_texture_rectangle;
1523      case GL_TEXTURE_1D_ARRAY_EXT:
1524         return (ctx->Extensions.MESA_texture_array ||
1525                 ctx->Extensions.EXT_texture_array);
1526      default:
1527         return GL_FALSE;
1528      }
1529   case 3:
1530      switch (target) {
1531      case GL_TEXTURE_3D:
1532         return GL_TRUE;
1533      case GL_TEXTURE_2D_ARRAY_EXT:
1534         return (ctx->Extensions.MESA_texture_array ||
1535                 ctx->Extensions.EXT_texture_array);
1536      default:
1537         return GL_FALSE;
1538      }
1539   default:
1540      _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1541                    dims);
1542      return GL_FALSE;
1543   }
1544}
1545
1546
1547/**
1548 * Test the glTexImage[123]D() parameters for errors.
1549 *
1550 * \param ctx GL context.
1551 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1552 * \param target texture target given by the user.
1553 * \param level image level given by the user.
1554 * \param internalFormat internal format given by the user.
1555 * \param format pixel data format given by the user.
1556 * \param type pixel data type given by the user.
1557 * \param width image width given by the user.
1558 * \param height image height given by the user.
1559 * \param depth image depth given by the user.
1560 * \param border image border given by the user.
1561 *
1562 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1563 *
1564 * Verifies each of the parameters against the constants specified in
1565 * __struct gl_contextRec::Const and the supported extensions, and according
1566 * to the OpenGL specification.
1567 */
1568static GLboolean
1569texture_error_check( struct gl_context *ctx,
1570                     GLuint dimensions, GLenum target,
1571                     GLint level, GLint internalFormat,
1572                     GLenum format, GLenum type,
1573                     GLint width, GLint height,
1574                     GLint depth, GLint border )
1575{
1576   const GLenum proxyTarget = get_proxy_target(target);
1577   const GLboolean isProxy = target == proxyTarget;
1578   GLboolean sizeOK = GL_TRUE;
1579   GLboolean colorFormat, indexFormat;
1580
1581   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1582   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1583      if (!isProxy) {
1584         _mesa_error(ctx, GL_INVALID_VALUE,
1585                     "glTexImage%dD(level=%d)", dimensions, level);
1586      }
1587      return GL_TRUE;
1588   }
1589
1590   /* Check border */
1591   if (border < 0 || border > 1 ||
1592       ((target == GL_TEXTURE_RECTANGLE_NV ||
1593         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1594      if (!isProxy) {
1595         _mesa_error(ctx, GL_INVALID_VALUE,
1596                     "glTexImage%dD(border=%d)", dimensions, border);
1597      }
1598      return GL_TRUE;
1599   }
1600
1601   if (width < 0 || height < 0 || depth < 0) {
1602      if (!isProxy) {
1603         _mesa_error(ctx, GL_INVALID_VALUE,
1604                     "glTexImage%dD(width, height or depth < 0)", dimensions);
1605      }
1606      return GL_TRUE;
1607   }
1608
1609   /* Do this simple check before calling the TestProxyTexImage() function */
1610   if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1611      sizeOK = (width == height);
1612   }
1613
1614   /*
1615    * Use the proxy texture driver hook to see if the size/level/etc are
1616    * legal.
1617    */
1618   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1619                                                    internalFormat, format,
1620                                                    type, width, height,
1621                                                    depth, border);
1622   if (!sizeOK) {
1623      if (!isProxy) {
1624         _mesa_error(ctx, GL_INVALID_VALUE,
1625                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1626                     dimensions, level, width, height, depth);
1627      }
1628      return GL_TRUE;
1629   }
1630
1631   /* Check internalFormat */
1632   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1633      if (!isProxy) {
1634         _mesa_error(ctx, GL_INVALID_VALUE,
1635                     "glTexImage%dD(internalFormat=%s)",
1636                     dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1637      }
1638      return GL_TRUE;
1639   }
1640
1641   /* Check incoming image format and type */
1642   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1643      /* Normally, GL_INVALID_OPERATION is generated by a format/type
1644       * mismatch (see the 1.2 spec page 94, sec 3.6.4.).  But with the
1645       * GL_EXT_texture_integer extension, some combinations should generate
1646       * GL_INVALID_ENUM instead (grr!).
1647       */
1648      if (!isProxy) {
1649         GLenum error = _mesa_is_integer_format(format)
1650            ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1651         _mesa_error(ctx, error,
1652                     "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1653                     dimensions, format, type);
1654      }
1655      return GL_TRUE;
1656   }
1657
1658   /* make sure internal format and format basically agree */
1659   colorFormat = _mesa_is_color_format(format);
1660   indexFormat = _mesa_is_index_format(format);
1661   if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1662       (_mesa_is_index_format(internalFormat) && !indexFormat) ||
1663       (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1664       (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1665       (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1666       (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1667      if (!isProxy)
1668         _mesa_error(ctx, GL_INVALID_OPERATION,
1669                     "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1670                     dimensions, internalFormat, format);
1671      return GL_TRUE;
1672   }
1673
1674   /* additional checks for ycbcr textures */
1675   if (internalFormat == GL_YCBCR_MESA) {
1676      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1677      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1678          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1679         char message[100];
1680         _mesa_snprintf(message, sizeof(message),
1681                        "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1682         _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1683         return GL_TRUE; /* error */
1684      }
1685      if (target != GL_TEXTURE_2D &&
1686          target != GL_PROXY_TEXTURE_2D &&
1687          target != GL_TEXTURE_RECTANGLE_NV &&
1688          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1689         if (!isProxy)
1690            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1691         return GL_TRUE;
1692      }
1693      if (border != 0) {
1694         if (!isProxy) {
1695            char message[100];
1696            _mesa_snprintf(message, sizeof(message),
1697                           "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1698                           dimensions, border);
1699            _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1700         }
1701         return GL_TRUE;
1702      }
1703   }
1704
1705   /* additional checks for depth textures */
1706   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1707      /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */
1708      if (target != GL_TEXTURE_1D &&
1709          target != GL_PROXY_TEXTURE_1D &&
1710          target != GL_TEXTURE_2D &&
1711          target != GL_PROXY_TEXTURE_2D &&
1712          target != GL_TEXTURE_1D_ARRAY &&
1713          target != GL_PROXY_TEXTURE_1D_ARRAY &&
1714          target != GL_TEXTURE_2D_ARRAY &&
1715          target != GL_PROXY_TEXTURE_2D_ARRAY &&
1716          target != GL_TEXTURE_RECTANGLE_ARB &&
1717          target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1718         if (!isProxy)
1719            _mesa_error(ctx, GL_INVALID_ENUM,
1720                        "glTexImage(target/internalFormat)");
1721         return GL_TRUE;
1722      }
1723   }
1724
1725   /* additional checks for compressed textures */
1726   if (_mesa_is_compressed_format(ctx, internalFormat)) {
1727      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1728         if (!isProxy)
1729            _mesa_error(ctx, GL_INVALID_ENUM,
1730                        "glTexImage%dD(target)", dimensions);
1731         return GL_TRUE;
1732      }
1733      if (border != 0) {
1734         if (!isProxy) {
1735            _mesa_error(ctx, GL_INVALID_OPERATION,
1736                        "glTexImage%dD(border!=0)", dimensions);
1737         }
1738         return GL_TRUE;
1739      }
1740   }
1741
1742   /* additional checks for integer textures */
1743   if (ctx->Extensions.EXT_texture_integer &&
1744       (_mesa_is_integer_format(format) !=
1745        _mesa_is_integer_format(internalFormat))) {
1746      if (!isProxy) {
1747         _mesa_error(ctx, GL_INVALID_OPERATION,
1748                     "glTexImage%dD(integer/non-integer format mismatch)",
1749                     dimensions);
1750      }
1751      return GL_TRUE;
1752   }
1753
1754   /* if we get here, the parameters are OK */
1755   return GL_FALSE;
1756}
1757
1758
1759/**
1760 * Test glTexSubImage[123]D() parameters for errors.
1761 *
1762 * \param ctx GL context.
1763 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1764 * \param target texture target given by the user.
1765 * \param level image level given by the user.
1766 * \param xoffset sub-image x offset given by the user.
1767 * \param yoffset sub-image y offset given by the user.
1768 * \param zoffset sub-image z offset given by the user.
1769 * \param format pixel data format given by the user.
1770 * \param type pixel data type given by the user.
1771 * \param width image width given by the user.
1772 * \param height image height given by the user.
1773 * \param depth image depth given by the user.
1774 *
1775 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1776 *
1777 * Verifies each of the parameters against the constants specified in
1778 * __struct gl_contextRec::Const and the supported extensions, and according
1779 * to the OpenGL specification.
1780 */
1781static GLboolean
1782subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1783                        GLenum target, GLint level,
1784                        GLint xoffset, GLint yoffset, GLint zoffset,
1785                        GLint width, GLint height, GLint depth,
1786                        GLenum format, GLenum type )
1787{
1788   /* Basic level check */
1789   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1790      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1791      return GL_TRUE;
1792   }
1793
1794   /* Check for negative sizes */
1795   if (width < 0) {
1796      _mesa_error(ctx, GL_INVALID_VALUE,
1797                  "glTexSubImage%dD(width=%d)", dimensions, width);
1798      return GL_TRUE;
1799   }
1800   if (height < 0 && dimensions > 1) {
1801      _mesa_error(ctx, GL_INVALID_VALUE,
1802                  "glTexSubImage%dD(height=%d)", dimensions, height);
1803      return GL_TRUE;
1804   }
1805   if (depth < 0 && dimensions > 2) {
1806      _mesa_error(ctx, GL_INVALID_VALUE,
1807                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
1808      return GL_TRUE;
1809   }
1810
1811   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1812      /* As with the glTexImage2D check above, the error code here
1813       * depends on texture integer.
1814       */
1815      GLenum error = _mesa_is_integer_format(format)
1816         ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1817      _mesa_error(ctx, error,
1818                  "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1819                  dimensions, format, type);
1820      return GL_TRUE;
1821   }
1822
1823   return GL_FALSE;
1824}
1825
1826
1827/**
1828 * Do second part of glTexSubImage which depends on the destination texture.
1829 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1830 */
1831static GLboolean
1832subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1833			 GLenum target, GLint level,
1834			 GLint xoffset, GLint yoffset, GLint zoffset,
1835			 GLint width, GLint height, GLint depth,
1836			 GLenum format, GLenum type,
1837			 const struct gl_texture_image *destTex )
1838{
1839   if (!destTex) {
1840      /* undefined image level */
1841      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1842      return GL_TRUE;
1843   }
1844
1845   if (xoffset < -((GLint)destTex->Border)) {
1846      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1847                  dimensions);
1848      return GL_TRUE;
1849   }
1850   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1851      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1852                  dimensions);
1853      return GL_TRUE;
1854   }
1855   if (dimensions > 1) {
1856      if (yoffset < -((GLint)destTex->Border)) {
1857         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1858                     dimensions);
1859         return GL_TRUE;
1860      }
1861      if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1862         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1863                     dimensions);
1864         return GL_TRUE;
1865      }
1866   }
1867   if (dimensions > 2) {
1868      if (zoffset < -((GLint)destTex->Border)) {
1869         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1870         return GL_TRUE;
1871      }
1872      if (zoffset + depth  > (GLint) (destTex->Depth + destTex->Border)) {
1873         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1874         return GL_TRUE;
1875      }
1876   }
1877
1878   if (_mesa_is_format_compressed(destTex->TexFormat)) {
1879      GLuint bw, bh;
1880
1881      /* do tests which depend on compression block size */
1882      _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1883
1884      /* offset must be multiple of block size */
1885      if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1886         _mesa_error(ctx, GL_INVALID_OPERATION,
1887                     "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1888                     dimensions, xoffset, yoffset);
1889         return GL_TRUE;
1890      }
1891      /* size must be multiple of bw by bh or equal to whole texture size */
1892      if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1893         _mesa_error(ctx, GL_INVALID_OPERATION,
1894                     "glTexSubImage%dD(width = %d)", dimensions, width);
1895         return GL_TRUE;
1896      }
1897      if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1898         _mesa_error(ctx, GL_INVALID_OPERATION,
1899                     "glTexSubImage%dD(height = %d)", dimensions, height);
1900         return GL_TRUE;
1901      }
1902   }
1903
1904   return GL_FALSE;
1905}
1906
1907
1908/**
1909 * Test glCopyTexImage[12]D() parameters for errors.
1910 *
1911 * \param ctx GL context.
1912 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1913 * \param target texture target given by the user.
1914 * \param level image level given by the user.
1915 * \param internalFormat internal format given by the user.
1916 * \param width image width given by the user.
1917 * \param height image height given by the user.
1918 * \param border texture border.
1919 *
1920 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1921 *
1922 * Verifies each of the parameters against the constants specified in
1923 * __struct gl_contextRec::Const and the supported extensions, and according
1924 * to the OpenGL specification.
1925 */
1926static GLboolean
1927copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1928                         GLenum target, GLint level, GLint internalFormat,
1929                         GLint width, GLint height, GLint border )
1930{
1931   const GLenum proxyTarget = get_proxy_target(target);
1932   const GLenum type = GL_FLOAT;
1933   GLboolean sizeOK;
1934   GLint format;
1935
1936   /* check target */
1937   if (!legal_texsubimage_target(ctx, dimensions, target)) {
1938      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1939                  dimensions, _mesa_lookup_enum_by_nr(target));
1940      return GL_TRUE;
1941   }
1942
1943   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1944   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1945      _mesa_error(ctx, GL_INVALID_VALUE,
1946                  "glCopyTexImage%dD(level=%d)", dimensions, level);
1947      return GL_TRUE;
1948   }
1949
1950   /* Check that the source buffer is complete */
1951   if (ctx->ReadBuffer->Name) {
1952      if (ctx->ReadBuffer->_Status == 0) {
1953         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1954      }
1955      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1956         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1957                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1958         return GL_TRUE;
1959      }
1960   }
1961
1962   /* Check border */
1963   if (border < 0 || border > 1 ||
1964       ((target == GL_TEXTURE_RECTANGLE_NV ||
1965         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1966      return GL_TRUE;
1967   }
1968
1969   format = _mesa_base_tex_format(ctx, internalFormat);
1970   if (format < 0) {
1971      _mesa_error(ctx, GL_INVALID_VALUE,
1972                  "glCopyTexImage%dD(internalFormat)", dimensions);
1973      return GL_TRUE;
1974   }
1975
1976   if (!_mesa_source_buffer_exists(ctx, format)) {
1977      _mesa_error(ctx, GL_INVALID_OPERATION,
1978                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
1979      return GL_TRUE;
1980   }
1981
1982   /* Do size, level checking */
1983   sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1984      ? (width == height) : 1;
1985
1986   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1987                                                    internalFormat, format,
1988                                                    type, width, height,
1989                                                    1, border);
1990
1991   if (!sizeOK) {
1992      if (dimensions == 1) {
1993         _mesa_error(ctx, GL_INVALID_VALUE,
1994                     "glCopyTexImage1D(width=%d)", width);
1995      }
1996      else {
1997         ASSERT(dimensions == 2);
1998         _mesa_error(ctx, GL_INVALID_VALUE,
1999                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
2000      }
2001      return GL_TRUE;
2002   }
2003
2004   if (_mesa_is_compressed_format(ctx, internalFormat)) {
2005      if (!target_can_be_compressed(ctx, target, internalFormat)) {
2006         _mesa_error(ctx, GL_INVALID_ENUM,
2007                     "glCopyTexImage%dD(target)", dimensions);
2008         return GL_TRUE;
2009      }
2010      if (border != 0) {
2011         _mesa_error(ctx, GL_INVALID_OPERATION,
2012                     "glCopyTexImage%dD(border!=0)", dimensions);
2013         return GL_TRUE;
2014      }
2015   }
2016   else if (_mesa_is_depth_format(internalFormat)) {
2017      /* make sure we have depth/stencil buffers */
2018      if (!ctx->ReadBuffer->_DepthBuffer) {
2019         _mesa_error(ctx, GL_INVALID_OPERATION,
2020                     "glCopyTexImage%dD(no depth)", dimensions);
2021         return GL_TRUE;
2022      }
2023   }
2024   else if (_mesa_is_depthstencil_format(internalFormat)) {
2025      /* make sure we have depth/stencil buffers */
2026      if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2027         _mesa_error(ctx, GL_INVALID_OPERATION,
2028                     "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
2029         return GL_TRUE;
2030      }
2031   }
2032
2033   /* if we get here, the parameters are OK */
2034   return GL_FALSE;
2035}
2036
2037
2038/**
2039 * Test glCopyTexSubImage[12]D() parameters for errors.
2040 * Note that this is the first part of error checking.
2041 * See also copytexsubimage_error_check2() below for the second part.
2042 *
2043 * \param ctx GL context.
2044 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2045 * \param target texture target given by the user.
2046 * \param level image level given by the user.
2047 *
2048 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2049 */
2050static GLboolean
2051copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2052                              GLenum target, GLint level)
2053{
2054   /* Check that the source buffer is complete */
2055   if (ctx->ReadBuffer->Name) {
2056      if (ctx->ReadBuffer->_Status == 0) {
2057         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2058      }
2059      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2060         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2061                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2062         return GL_TRUE;
2063      }
2064   }
2065
2066   /* check target (proxies not allowed) */
2067   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2068      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2069                  dimensions, _mesa_lookup_enum_by_nr(target));
2070      return GL_TRUE;
2071   }
2072
2073   /* Check level */
2074   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2075      _mesa_error(ctx, GL_INVALID_VALUE,
2076                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2077      return GL_TRUE;
2078   }
2079
2080   return GL_FALSE;
2081}
2082
2083
2084/**
2085 * Second part of error checking for glCopyTexSubImage[12]D().
2086 * \param xoffset sub-image x offset given by the user.
2087 * \param yoffset sub-image y offset given by the user.
2088 * \param zoffset sub-image z offset given by the user.
2089 * \param width image width given by the user.
2090 * \param height image height given by the user.
2091 */
2092static GLboolean
2093copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2094			      GLenum target, GLint level,
2095			      GLint xoffset, GLint yoffset, GLint zoffset,
2096			      GLsizei width, GLsizei height,
2097			      const struct gl_texture_image *teximage )
2098{
2099   /* check that dest tex image exists */
2100   if (!teximage) {
2101      _mesa_error(ctx, GL_INVALID_OPERATION,
2102                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2103                  dimensions, level);
2104      return GL_TRUE;
2105   }
2106
2107   /* Check size */
2108   if (width < 0) {
2109      _mesa_error(ctx, GL_INVALID_VALUE,
2110                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2111      return GL_TRUE;
2112   }
2113   if (dimensions > 1 && height < 0) {
2114      _mesa_error(ctx, GL_INVALID_VALUE,
2115                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2116      return GL_TRUE;
2117   }
2118
2119   /* check x/y offsets */
2120   if (xoffset < -((GLint)teximage->Border)) {
2121      _mesa_error(ctx, GL_INVALID_VALUE,
2122                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2123      return GL_TRUE;
2124   }
2125   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2126      _mesa_error(ctx, GL_INVALID_VALUE,
2127                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2128      return GL_TRUE;
2129   }
2130   if (dimensions > 1) {
2131      if (yoffset < -((GLint)teximage->Border)) {
2132         _mesa_error(ctx, GL_INVALID_VALUE,
2133                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2134         return GL_TRUE;
2135      }
2136      /* NOTE: we're adding the border here, not subtracting! */
2137      if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2138         _mesa_error(ctx, GL_INVALID_VALUE,
2139                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2140         return GL_TRUE;
2141      }
2142   }
2143
2144   /* check z offset */
2145   if (dimensions > 2) {
2146      if (zoffset < -((GLint)teximage->Border)) {
2147         _mesa_error(ctx, GL_INVALID_VALUE,
2148                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2149         return GL_TRUE;
2150      }
2151      if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2152         _mesa_error(ctx, GL_INVALID_VALUE,
2153                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2154         return GL_TRUE;
2155      }
2156   }
2157
2158   if (_mesa_is_format_compressed(teximage->TexFormat)) {
2159      /* offset must be multiple of 4 */
2160      if ((xoffset & 3) || (yoffset & 3)) {
2161         _mesa_error(ctx, GL_INVALID_VALUE,
2162                     "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2163         return GL_TRUE;
2164      }
2165      /* size must be multiple of 4 */
2166      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2167         _mesa_error(ctx, GL_INVALID_VALUE,
2168                     "glCopyTexSubImage%dD(width)", dimensions);
2169         return GL_TRUE;
2170      }
2171      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2172         _mesa_error(ctx, GL_INVALID_VALUE,
2173                     "glCopyTexSubImage%dD(height)", dimensions);
2174         return GL_TRUE;
2175      }
2176   }
2177
2178   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2179      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2180      return GL_TRUE;
2181   }
2182
2183   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2184      _mesa_error(ctx, GL_INVALID_OPERATION,
2185                  "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2186                  dimensions, teximage->_BaseFormat);
2187      return GL_TRUE;
2188   }
2189
2190   if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2191      if (!ctx->ReadBuffer->_DepthBuffer) {
2192         _mesa_error(ctx, GL_INVALID_OPERATION,
2193                     "glCopyTexSubImage%dD(no depth buffer)",
2194                     dimensions);
2195         return GL_TRUE;
2196      }
2197   }
2198   else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2199      if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2200         _mesa_error(ctx, GL_INVALID_OPERATION,
2201                     "glCopyTexSubImage%dD(no depth/stencil buffer)",
2202                     dimensions);
2203         return GL_TRUE;
2204      }
2205   }
2206
2207   /* If copying into an integer texture, the source buffer must also be
2208    * integer-valued.
2209    */
2210   if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2211      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2212      if (!_mesa_is_format_integer_color(rb->Format)) {
2213         _mesa_error(ctx, GL_INVALID_OPERATION,
2214                  "glCopyTexSubImage%dD(source buffer is not integer format)",
2215                  dimensions);
2216         return GL_TRUE;
2217      }
2218   }
2219
2220   /* if we get here, the parameters are OK */
2221   return GL_FALSE;
2222}
2223
2224
2225/** Callback info for walking over FBO hash table */
2226struct cb_info
2227{
2228   struct gl_context *ctx;
2229   struct gl_texture_object *texObj;
2230   GLuint level, face;
2231};
2232
2233
2234/**
2235 * Check render to texture callback.  Called from _mesa_HashWalk().
2236 */
2237static void
2238check_rtt_cb(GLuint key, void *data, void *userData)
2239{
2240   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2241   const struct cb_info *info = (struct cb_info *) userData;
2242   struct gl_context *ctx = info->ctx;
2243   const struct gl_texture_object *texObj = info->texObj;
2244   const GLuint level = info->level, face = info->face;
2245
2246   /* If this is a user-created FBO */
2247   if (fb->Name) {
2248      GLuint i;
2249      /* check if any of the FBO's attachments point to 'texObj' */
2250      for (i = 0; i < BUFFER_COUNT; i++) {
2251         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2252         if (att->Type == GL_TEXTURE &&
2253             att->Texture == texObj &&
2254             att->TextureLevel == level &&
2255             att->CubeMapFace == face) {
2256            ASSERT(_mesa_get_attachment_teximage(att));
2257            /* Tell driver about the new renderbuffer texture */
2258            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2259            /* Mark fb status as indeterminate to force re-validation */
2260            fb->_Status = 0;
2261         }
2262      }
2263   }
2264}
2265
2266
2267/**
2268 * When a texture image is specified we have to check if it's bound to
2269 * any framebuffer objects (render to texture) in order to detect changes
2270 * in size or format since that effects FBO completeness.
2271 * Any FBOs rendering into the texture must be re-validated.
2272 */
2273static void
2274update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2275                   GLuint face, GLuint level)
2276{
2277   /* Only check this texture if it's been marked as RenderToTexture */
2278   if (texObj->_RenderToTexture) {
2279      struct cb_info info;
2280      info.ctx = ctx;
2281      info.texObj = texObj;
2282      info.level = level;
2283      info.face = face;
2284      _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2285   }
2286}
2287
2288
2289/**
2290 * If the texture object's GenerateMipmap flag is set and we've
2291 * changed the texture base level image, regenerate the rest of the
2292 * mipmap levels now.
2293 */
2294static INLINE void
2295check_gen_mipmap(struct gl_context *ctx, GLenum target,
2296                 struct gl_texture_object *texObj, GLint level)
2297{
2298   ASSERT(target != GL_TEXTURE_CUBE_MAP);
2299   if (texObj->GenerateMipmap &&
2300       level == texObj->BaseLevel &&
2301       level < texObj->MaxLevel) {
2302      ASSERT(ctx->Driver.GenerateMipmap);
2303      ctx->Driver.GenerateMipmap(ctx, target, texObj);
2304   }
2305}
2306
2307
2308/** Debug helper: override the user-requested internal format */
2309static GLenum
2310override_internal_format(GLenum internalFormat, GLint width, GLint height)
2311{
2312#if 0
2313   if (internalFormat == GL_RGBA16F_ARB ||
2314       internalFormat == GL_RGBA32F_ARB) {
2315      printf("Convert rgba float tex to int %d x %d\n", width, height);
2316      return GL_RGBA;
2317   }
2318   else if (internalFormat == GL_RGB16F_ARB ||
2319            internalFormat == GL_RGB32F_ARB) {
2320      printf("Convert rgb float tex to int %d x %d\n", width, height);
2321      return GL_RGB;
2322   }
2323   else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2324            internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2325      printf("Convert luminance float tex to int %d x %d\n", width, height);
2326      return GL_LUMINANCE_ALPHA;
2327   }
2328   else if (internalFormat == GL_LUMINANCE16F_ARB ||
2329            internalFormat == GL_LUMINANCE32F_ARB) {
2330      printf("Convert luminance float tex to int %d x %d\n", width, height);
2331      return GL_LUMINANCE;
2332   }
2333   else if (internalFormat == GL_ALPHA16F_ARB ||
2334            internalFormat == GL_ALPHA32F_ARB) {
2335      printf("Convert luminance float tex to int %d x %d\n", width, height);
2336      return GL_ALPHA;
2337   }
2338   /*
2339   else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2340      internalFormat = GL_RGBA;
2341   }
2342   */
2343   else {
2344      return internalFormat;
2345   }
2346#else
2347   return internalFormat;
2348#endif
2349}
2350
2351
2352/**
2353 * Choose the actual hardware format for a texture image.
2354 * Try to use the same format as the previous image level when possible.
2355 * Otherwise, ask the driver for the best format.
2356 * It's important to try to choose a consistant format for all levels
2357 * for efficient texture memory layout/allocation.  In particular, this
2358 * comes up during automatic mipmap generation.
2359 */
2360gl_format
2361_mesa_choose_texture_format(struct gl_context *ctx,
2362                            struct gl_texture_object *texObj,
2363                            GLenum target, GLint level,
2364                            GLenum internalFormat, GLenum format, GLenum type)
2365{
2366   gl_format f;
2367
2368   /* see if we've already chosen a format for the previous level */
2369   if (level > 0) {
2370      struct gl_texture_image *prevImage =
2371	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2372      /* See if the prev level is defined and has an internal format which
2373       * matches the new internal format.
2374       */
2375      if (prevImage &&
2376          prevImage->Width > 0 &&
2377          prevImage->InternalFormat == internalFormat) {
2378         /* use the same format */
2379         ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2380         return prevImage->TexFormat;
2381      }
2382   }
2383
2384   /* choose format from scratch */
2385   f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2386   ASSERT(f != MESA_FORMAT_NONE);
2387   return f;
2388}
2389
2390
2391/**
2392 * Common code to implement all the glTexImage1D/2D/3D functions.
2393 */
2394static void
2395teximage(struct gl_context *ctx, GLuint dims,
2396         GLenum target, GLint level, GLint internalFormat,
2397         GLsizei width, GLsizei height, GLsizei depth,
2398         GLint border, GLenum format, GLenum type,
2399         const GLvoid *pixels)
2400{
2401   GLboolean error;
2402
2403   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2404
2405   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2406      _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2407                  dims,
2408                  _mesa_lookup_enum_by_nr(target), level,
2409                  _mesa_lookup_enum_by_nr(internalFormat),
2410                  width, height, depth, border,
2411                  _mesa_lookup_enum_by_nr(format),
2412                  _mesa_lookup_enum_by_nr(type), pixels);
2413
2414   internalFormat = override_internal_format(internalFormat, width, height);
2415
2416   /* target error checking */
2417   if (!legal_teximage_target(ctx, dims, target)) {
2418      _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2419                  dims, _mesa_lookup_enum_by_nr(target));
2420      return;
2421   }
2422
2423   /* general error checking */
2424   error = texture_error_check(ctx, dims, target, level, internalFormat,
2425                               format, type, width, height, depth, border);
2426
2427   if (_mesa_is_proxy_texture(target)) {
2428      /* Proxy texture: just clear or set state depending on error checking */
2429      struct gl_texture_image *texImage =
2430         _mesa_get_proxy_tex_image(ctx, target, level);
2431
2432      if (error) {
2433         /* when error, clear all proxy texture image parameters */
2434         if (texImage)
2435            clear_teximage_fields(texImage);
2436      }
2437      else {
2438         /* no error, set the tex image parameters */
2439         struct gl_texture_object *texObj =
2440            _mesa_get_current_tex_object(ctx, target);
2441         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2442                                                           target, level,
2443                                                           internalFormat,
2444                                                           format, type);
2445
2446         if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2447            _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2448                                       depth, border, internalFormat,
2449                                       texFormat);
2450         }
2451         else if (texImage) {
2452            clear_teximage_fields(texImage);
2453         }
2454      }
2455   }
2456   else {
2457      /* non-proxy target */
2458      const GLuint face = _mesa_tex_target_to_face(target);
2459      struct gl_texture_object *texObj;
2460      struct gl_texture_image *texImage;
2461
2462      if (error) {
2463         return;   /* error was recorded */
2464      }
2465
2466      if (ctx->NewState & _NEW_PIXEL)
2467	 _mesa_update_state(ctx);
2468
2469      texObj = _mesa_get_current_tex_object(ctx, target);
2470
2471      _mesa_lock_texture(ctx, texObj);
2472      {
2473	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2474
2475	 if (!texImage) {
2476	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2477	 }
2478         else {
2479            gl_format texFormat;
2480
2481            if (texImage->Data) {
2482               ctx->Driver.FreeTexImageData( ctx, texImage );
2483            }
2484
2485            ASSERT(texImage->Data == NULL);
2486            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2487                                                    internalFormat, format,
2488                                                    type);
2489
2490            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2491               _mesa_init_teximage_fields(ctx, target, texImage,
2492                                          width, height, depth,
2493                                          border, internalFormat, texFormat);
2494
2495               /* Give the texture to the driver.  <pixels> may be null. */
2496               ASSERT(ctx->Driver.TexImage3D);
2497               switch (dims) {
2498               case 1:
2499                  ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2500                                         width, border, format,
2501                                         type, pixels, &ctx->Unpack, texObj,
2502                                         texImage);
2503                  break;
2504               case 2:
2505                  ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2506                                         width, height, border, format,
2507                                         type, pixels, &ctx->Unpack, texObj,
2508                                         texImage);
2509                  break;
2510               case 3:
2511                  ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2512                                         width, height, depth, border, format,
2513                                         type, pixels, &ctx->Unpack, texObj,
2514                                         texImage);
2515                  break;
2516               default:
2517                  _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2518               }
2519
2520               check_gen_mipmap(ctx, target, texObj, level);
2521
2522               update_fbo_texture(ctx, texObj, face, level);
2523
2524               /* state update */
2525               texObj->_Complete = GL_FALSE;
2526               ctx->NewState |= _NEW_TEXTURE;
2527            }
2528            else {
2529               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2530            }
2531         }
2532      }
2533      _mesa_unlock_texture(ctx, texObj);
2534   }
2535}
2536
2537
2538/*
2539 * Called from the API.  Note that width includes the border.
2540 */
2541void GLAPIENTRY
2542_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2543                  GLsizei width, GLint border, GLenum format,
2544                  GLenum type, const GLvoid *pixels )
2545{
2546   GET_CURRENT_CONTEXT(ctx);
2547   teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2548            border, format, type, pixels);
2549}
2550
2551
2552void GLAPIENTRY
2553_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2554                  GLsizei width, GLsizei height, GLint border,
2555                  GLenum format, GLenum type,
2556                  const GLvoid *pixels )
2557{
2558   GET_CURRENT_CONTEXT(ctx);
2559   teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2560            border, format, type, pixels);
2561}
2562
2563
2564/*
2565 * Called by the API or display list executor.
2566 * Note that width and height include the border.
2567 */
2568void GLAPIENTRY
2569_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2570                  GLsizei width, GLsizei height, GLsizei depth,
2571                  GLint border, GLenum format, GLenum type,
2572                  const GLvoid *pixels )
2573{
2574   GET_CURRENT_CONTEXT(ctx);
2575   teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2576            border, format, type, pixels);
2577}
2578
2579
2580void GLAPIENTRY
2581_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2582                     GLsizei width, GLsizei height, GLsizei depth,
2583                     GLint border, GLenum format, GLenum type,
2584                     const GLvoid *pixels )
2585{
2586   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2587                    depth, border, format, type, pixels);
2588}
2589
2590
2591#if FEATURE_OES_EGL_image
2592void GLAPIENTRY
2593_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2594{
2595   struct gl_texture_object *texObj;
2596   struct gl_texture_image *texImage;
2597   GET_CURRENT_CONTEXT(ctx);
2598   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2599
2600   if (!ctx->Extensions.OES_EGL_image) {
2601      _mesa_error(ctx, GL_INVALID_OPERATION,
2602                  "glEGLImageTargetTexture2DOES(unsupported)");
2603      return;
2604   }
2605
2606   if (target != GL_TEXTURE_2D) {
2607      _mesa_error(ctx, GL_INVALID_ENUM,
2608		  "glEGLImageTargetTexture2D(target=%d)", target);
2609      return;
2610   }
2611
2612   if (ctx->NewState & _NEW_PIXEL)
2613      _mesa_update_state(ctx);
2614
2615   texObj = _mesa_get_current_tex_object(ctx, target);
2616   _mesa_lock_texture(ctx, texObj);
2617
2618   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2619   if (!texImage) {
2620      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2621   } else {
2622      if (texImage->Data)
2623	 ctx->Driver.FreeTexImageData( ctx, texImage );
2624
2625      ASSERT(texImage->Data == NULL);
2626      ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2627					  texObj, texImage, image);
2628
2629      /* state update */
2630      texObj->_Complete = GL_FALSE;
2631      ctx->NewState |= _NEW_TEXTURE;
2632   }
2633   _mesa_unlock_texture(ctx, texObj);
2634
2635}
2636#endif
2637
2638
2639
2640/**
2641 * Implement all the glTexSubImage1/2/3D() functions.
2642 */
2643static void
2644texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2645            GLint xoffset, GLint yoffset, GLint zoffset,
2646            GLsizei width, GLsizei height, GLsizei depth,
2647            GLenum format, GLenum type, const GLvoid *pixels )
2648{
2649   struct gl_texture_object *texObj;
2650   struct gl_texture_image *texImage;
2651
2652   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2653
2654   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2655      _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2656                  dims,
2657                  _mesa_lookup_enum_by_nr(target), level,
2658                  xoffset, yoffset, zoffset, width, height, depth,
2659                  _mesa_lookup_enum_by_nr(format),
2660                  _mesa_lookup_enum_by_nr(type), pixels);
2661
2662   /* check target (proxies not allowed) */
2663   if (!legal_texsubimage_target(ctx, dims, target)) {
2664      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2665                  dims, _mesa_lookup_enum_by_nr(target));
2666      return;
2667   }
2668
2669   if (ctx->NewState & _NEW_PIXEL)
2670      _mesa_update_state(ctx);
2671
2672   if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2673                              width, height, depth, format, type)) {
2674      return;   /* error was detected */
2675   }
2676
2677   texObj = _mesa_get_current_tex_object(ctx, target);
2678
2679   _mesa_lock_texture(ctx, texObj);
2680   {
2681      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2682
2683      if (subtexture_error_check2(ctx, dims, target, level,
2684                                  xoffset, yoffset, zoffset,
2685				  width, height, depth,
2686                                  format, type, texImage)) {
2687         /* error was recorded */
2688      }
2689      else if (width > 0 && height > 0 && depth > 0) {
2690         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2691         switch (dims) {
2692         case 3:
2693            zoffset += texImage->Border;
2694            /* fall-through */
2695         case 2:
2696            yoffset += texImage->Border;
2697            /* fall-through */
2698         case 1:
2699            xoffset += texImage->Border;
2700         }
2701
2702         switch (dims) {
2703         case 1:
2704            ctx->Driver.TexSubImage1D(ctx, target, level,
2705                                      xoffset, width,
2706                                      format, type, pixels,
2707                                      &ctx->Unpack, texObj, texImage );
2708            break;
2709         case 2:
2710            ctx->Driver.TexSubImage2D(ctx, target, level,
2711                                      xoffset, yoffset, width, height,
2712                                      format, type, pixels,
2713                                      &ctx->Unpack, texObj, texImage );
2714            break;
2715         case 3:
2716            ctx->Driver.TexSubImage3D(ctx, target, level,
2717                                      xoffset, yoffset, zoffset,
2718                                      width, height, depth,
2719                                      format, type, pixels,
2720                                      &ctx->Unpack, texObj, texImage );
2721            break;
2722         default:
2723            _mesa_problem(ctx, "unexpected dims in subteximage()");
2724         }
2725
2726         check_gen_mipmap(ctx, target, texObj, level);
2727
2728         ctx->NewState |= _NEW_TEXTURE;
2729      }
2730   }
2731   _mesa_unlock_texture(ctx, texObj);
2732}
2733
2734
2735void GLAPIENTRY
2736_mesa_TexSubImage1D( GLenum target, GLint level,
2737                     GLint xoffset, GLsizei width,
2738                     GLenum format, GLenum type,
2739                     const GLvoid *pixels )
2740{
2741   GET_CURRENT_CONTEXT(ctx);
2742   texsubimage(ctx, 1, target, level,
2743               xoffset, 0, 0,
2744               width, 1, 1,
2745               format, type, pixels);
2746}
2747
2748
2749void GLAPIENTRY
2750_mesa_TexSubImage2D( GLenum target, GLint level,
2751                     GLint xoffset, GLint yoffset,
2752                     GLsizei width, GLsizei height,
2753                     GLenum format, GLenum type,
2754                     const GLvoid *pixels )
2755{
2756   GET_CURRENT_CONTEXT(ctx);
2757   texsubimage(ctx, 2, target, level,
2758               xoffset, yoffset, 0,
2759               width, height, 1,
2760               format, type, pixels);
2761}
2762
2763
2764
2765void GLAPIENTRY
2766_mesa_TexSubImage3D( GLenum target, GLint level,
2767                     GLint xoffset, GLint yoffset, GLint zoffset,
2768                     GLsizei width, GLsizei height, GLsizei depth,
2769                     GLenum format, GLenum type,
2770                     const GLvoid *pixels )
2771{
2772   GET_CURRENT_CONTEXT(ctx);
2773   texsubimage(ctx, 3, target, level,
2774               xoffset, yoffset, zoffset,
2775               width, height, depth,
2776               format, type, pixels);
2777}
2778
2779
2780
2781/**
2782 * Implement the glCopyTexImage1/2D() functions.
2783 */
2784static void
2785copyteximage(struct gl_context *ctx, GLuint dims,
2786             GLenum target, GLint level, GLenum internalFormat,
2787             GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2788{
2789   struct gl_texture_object *texObj;
2790   struct gl_texture_image *texImage;
2791   const GLuint face = _mesa_tex_target_to_face(target);
2792
2793   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2794
2795   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2796      _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2797                  dims,
2798                  _mesa_lookup_enum_by_nr(target), level,
2799                  _mesa_lookup_enum_by_nr(internalFormat),
2800                  x, y, width, height, border);
2801
2802   if (ctx->NewState & NEW_COPY_TEX_STATE)
2803      _mesa_update_state(ctx);
2804
2805   if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2806                               width, height, border))
2807      return;
2808
2809   texObj = _mesa_get_current_tex_object(ctx, target);
2810
2811   _mesa_lock_texture(ctx, texObj);
2812   {
2813      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2814
2815      if (!texImage) {
2816	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2817      }
2818      else {
2819         /* choose actual hw format */
2820         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2821                                                           target, level,
2822                                                           internalFormat,
2823                                                           GL_NONE, GL_NONE);
2824
2825         if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2826            GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
2827
2828            /* Free old texture image */
2829            ctx->Driver.FreeTexImageData(ctx, texImage);
2830
2831            _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2832                                       border, internalFormat, texFormat);
2833
2834            /* Allocate texture memory (no pixel data yet) */
2835            if (dims == 1) {
2836               ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2837                                      width, border, GL_NONE, GL_NONE, NULL,
2838                                      &ctx->Unpack, texObj, texImage);
2839            }
2840            else {
2841               ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2842                                      width, height, border, GL_NONE, GL_NONE,
2843                                      NULL, &ctx->Unpack, texObj, texImage);
2844            }
2845
2846            if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2847                                           &width, &height)) {
2848               if (dims == 1)
2849                  ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
2850                                                srcX, srcY, width);
2851
2852               else
2853                  ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
2854                                                srcX, srcY, width, height);
2855            }
2856
2857            check_gen_mipmap(ctx, target, texObj, level);
2858
2859            update_fbo_texture(ctx, texObj, face, level);
2860
2861            /* state update */
2862            texObj->_Complete = GL_FALSE;
2863            ctx->NewState |= _NEW_TEXTURE;
2864         }
2865         else {
2866            /* probably too large of image */
2867            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2868         }
2869      }
2870   }
2871   _mesa_unlock_texture(ctx, texObj);
2872}
2873
2874
2875
2876void GLAPIENTRY
2877_mesa_CopyTexImage1D( GLenum target, GLint level,
2878                      GLenum internalFormat,
2879                      GLint x, GLint y,
2880                      GLsizei width, GLint border )
2881{
2882   GET_CURRENT_CONTEXT(ctx);
2883   copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2884}
2885
2886
2887
2888void GLAPIENTRY
2889_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2890                      GLint x, GLint y, GLsizei width, GLsizei height,
2891                      GLint border )
2892{
2893   GET_CURRENT_CONTEXT(ctx);
2894   copyteximage(ctx, 2, target, level, internalFormat,
2895                x, y, width, height, border);
2896}
2897
2898
2899
2900/**
2901 * Implementation for glCopyTexSubImage1/2/3D() functions.
2902 */
2903static void
2904copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2905                GLint xoffset, GLint yoffset, GLint zoffset,
2906                GLint x, GLint y, GLsizei width, GLsizei height)
2907{
2908   struct gl_texture_object *texObj;
2909   struct gl_texture_image *texImage;
2910
2911   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2912
2913   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2914      _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2915                  dims,
2916                  _mesa_lookup_enum_by_nr(target),
2917                  level, xoffset, yoffset, zoffset, x, y, width, height);
2918
2919   if (ctx->NewState & NEW_COPY_TEX_STATE)
2920      _mesa_update_state(ctx);
2921
2922   if (copytexsubimage_error_check1(ctx, dims, target, level))
2923      return;
2924
2925   texObj = _mesa_get_current_tex_object(ctx, target);
2926
2927   _mesa_lock_texture(ctx, texObj);
2928   {
2929      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2930
2931      if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2932				       zoffset, width, height, texImage)) {
2933         /* error was recored */
2934      }
2935      else {
2936         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2937         switch (dims) {
2938         case 3:
2939            zoffset += texImage->Border;
2940            /* fall-through */
2941         case 2:
2942            yoffset += texImage->Border;
2943            /* fall-through */
2944         case 1:
2945            xoffset += texImage->Border;
2946         }
2947
2948         if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2949                                        &width, &height)) {
2950            switch (dims) {
2951            case 1:
2952               ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2953                                             xoffset, x, y, width);
2954               break;
2955            case 2:
2956               ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2957                                             xoffset, yoffset,
2958                                             x, y, width, height);
2959               break;
2960            case 3:
2961               ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2962                                             xoffset, yoffset, zoffset,
2963                                             x, y, width, height);
2964               break;
2965            default:
2966               _mesa_problem(ctx, "bad dims in copytexsubimage()");
2967            }
2968
2969            check_gen_mipmap(ctx, target, texObj, level);
2970
2971            ctx->NewState |= _NEW_TEXTURE;
2972         }
2973      }
2974   }
2975   _mesa_unlock_texture(ctx, texObj);
2976}
2977
2978
2979void GLAPIENTRY
2980_mesa_CopyTexSubImage1D( GLenum target, GLint level,
2981                         GLint xoffset, GLint x, GLint y, GLsizei width )
2982{
2983   GET_CURRENT_CONTEXT(ctx);
2984   copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2985}
2986
2987
2988
2989void GLAPIENTRY
2990_mesa_CopyTexSubImage2D( GLenum target, GLint level,
2991                         GLint xoffset, GLint yoffset,
2992                         GLint x, GLint y, GLsizei width, GLsizei height )
2993{
2994   GET_CURRENT_CONTEXT(ctx);
2995   copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2996                   width, height);
2997}
2998
2999
3000
3001void GLAPIENTRY
3002_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3003                         GLint xoffset, GLint yoffset, GLint zoffset,
3004                         GLint x, GLint y, GLsizei width, GLsizei height )
3005{
3006   GET_CURRENT_CONTEXT(ctx);
3007   copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3008                   x, y, width, height);
3009}
3010
3011
3012
3013
3014/**********************************************************************/
3015/******                   Compressed Textures                    ******/
3016/**********************************************************************/
3017
3018
3019/**
3020 * Return expected size of a compressed texture.
3021 */
3022static GLuint
3023compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3024                    GLenum glformat)
3025{
3026   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3027   return _mesa_format_image_size(mesaFormat, width, height, depth);
3028}
3029
3030
3031/*
3032 * Return compressed texture block size, in pixels.
3033 */
3034static void
3035get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3036{
3037   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3038   _mesa_get_format_block_size(mesaFormat, bw, bh);
3039}
3040
3041
3042/**
3043 * Error checking for glCompressedTexImage[123]D().
3044 * \param reason  returns reason for error, if any
3045 * \return error code or GL_NO_ERROR.
3046 */
3047static GLenum
3048compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3049                               GLenum target, GLint level,
3050                               GLenum internalFormat, GLsizei width,
3051                               GLsizei height, GLsizei depth, GLint border,
3052                               GLsizei imageSize, char **reason)
3053{
3054   const GLenum proxyTarget = get_proxy_target(target);
3055   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3056   GLint expectedSize;
3057   GLenum choose_format;
3058   GLenum choose_type;
3059   GLenum proxy_format;
3060
3061   *reason = ""; /* no error */
3062
3063   if (!target_can_be_compressed(ctx, target, internalFormat)) {
3064      *reason = "target";
3065      return GL_INVALID_ENUM;
3066   }
3067
3068   /* This will detect any invalid internalFormat value */
3069   if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3070      *reason = "internalFormat";
3071      return GL_INVALID_ENUM;
3072   }
3073
3074   switch (internalFormat) {
3075#if FEATURE_ES
3076   case GL_PALETTE4_RGB8_OES:
3077   case GL_PALETTE4_RGBA8_OES:
3078   case GL_PALETTE4_R5_G6_B5_OES:
3079   case GL_PALETTE4_RGBA4_OES:
3080   case GL_PALETTE4_RGB5_A1_OES:
3081   case GL_PALETTE8_RGB8_OES:
3082   case GL_PALETTE8_RGBA8_OES:
3083   case GL_PALETTE8_R5_G6_B5_OES:
3084   case GL_PALETTE8_RGBA4_OES:
3085   case GL_PALETTE8_RGB5_A1_OES:
3086      _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3087					&choose_type);
3088      proxy_format = choose_format;
3089
3090      /* check level */
3091      if (level > 0 || level < -maxLevels) {
3092	 *reason = "level";
3093	 return GL_INVALID_VALUE;
3094      }
3095
3096      if (dimensions != 2) {
3097	 *reason = "compressed paletted textures must be 2D";
3098	 return GL_INVALID_OPERATION;
3099      }
3100
3101      /* Figure out the expected texture size (in bytes).  This will be
3102       * checked against the actual size later.
3103       */
3104      expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3105						width, height);
3106
3107      /* This is for the benefit of the TestProxyTexImage below.  It expects
3108       * level to be non-negative.  OES_compressed_paletted_texture uses a
3109       * weird mechanism where the level specified to glCompressedTexImage2D
3110       * is -(n-1) number of levels in the texture, and the data specifies the
3111       * complete mipmap stack.  This is done to ensure the palette is the
3112       * same for all levels.
3113       */
3114      level = -level;
3115      break;
3116#endif
3117
3118   default:
3119      choose_format = GL_NONE;
3120      choose_type = GL_NONE;
3121      proxy_format = internalFormat;
3122
3123      /* check level */
3124      if (level < 0 || level >= maxLevels) {
3125	 *reason = "level";
3126	 return GL_INVALID_VALUE;
3127      }
3128
3129      /* Figure out the expected texture size (in bytes).  This will be
3130       * checked against the actual size later.
3131       */
3132      expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3133      break;
3134   }
3135
3136   /* This should really never fail */
3137   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3138      *reason = "internalFormat";
3139      return GL_INVALID_ENUM;
3140   }
3141
3142   /* No compressed formats support borders at this time */
3143   if (border != 0) {
3144      *reason = "border != 0";
3145      return GL_INVALID_VALUE;
3146   }
3147
3148   /* For cube map, width must equal height */
3149   if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3150       target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) {
3151      *reason = "width != height";
3152      return GL_INVALID_VALUE;
3153   }
3154
3155   /* check image size against compression block size */
3156   {
3157      gl_format texFormat =
3158         ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3159					 choose_format, choose_type);
3160      GLuint bw, bh;
3161
3162      _mesa_get_format_block_size(texFormat, &bw, &bh);
3163      if ((width > bw && width % bw > 0) ||
3164          (height > bh && height % bh > 0)) {
3165         /*
3166          * Per GL_ARB_texture_compression:  GL_INVALID_OPERATION is
3167          * generated [...] if any parameter combinations are not
3168          * supported by the specific compressed internal format.
3169          */
3170         *reason = "invalid width or height for compression format";
3171         return GL_INVALID_OPERATION;
3172      }
3173   }
3174
3175   /* check image sizes */
3176   if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3177				      proxy_format, choose_format,
3178				      choose_type,
3179				      width, height, depth, border)) {
3180      /* See error comment above */
3181      *reason = "invalid width, height or format";
3182      return GL_INVALID_OPERATION;
3183   }
3184
3185   /* check image size in bytes */
3186   if (expectedSize != imageSize) {
3187      /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
3188       * if <imageSize> is not consistent with the format, dimensions, and
3189       * contents of the specified image.
3190       */
3191      *reason = "imageSize inconsistant with width/height/format";
3192      return GL_INVALID_VALUE;
3193   }
3194
3195   return GL_NO_ERROR;
3196}
3197
3198
3199/**
3200 * Error checking for glCompressedTexSubImage[123]D().
3201 * \warning  There are some bad assumptions here about the size of compressed
3202 *           texture tiles (multiple of 4) used to test the validity of the
3203 *           offset and size parameters.
3204 * \return error code or GL_NO_ERROR.
3205 */
3206static GLenum
3207compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3208                                  GLenum target, GLint level,
3209                                  GLint xoffset, GLint yoffset, GLint zoffset,
3210                                  GLsizei width, GLsizei height, GLsizei depth,
3211                                  GLenum format, GLsizei imageSize)
3212{
3213   GLint expectedSize, maxLevels = 0, maxTextureSize;
3214   GLuint bw, bh;
3215   (void) zoffset;
3216
3217   if (dimensions == 1) {
3218      /* 1D compressed textures not allowed */
3219      return GL_INVALID_ENUM;
3220   }
3221   else if (dimensions == 2) {
3222      if (target == GL_PROXY_TEXTURE_2D) {
3223         maxLevels = ctx->Const.MaxTextureLevels;
3224      }
3225      else if (target == GL_TEXTURE_2D) {
3226         maxLevels = ctx->Const.MaxTextureLevels;
3227      }
3228      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3229         if (!ctx->Extensions.ARB_texture_cube_map)
3230            return GL_INVALID_ENUM; /*target*/
3231         maxLevels = ctx->Const.MaxCubeTextureLevels;
3232      }
3233      else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3234               target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3235         if (!ctx->Extensions.ARB_texture_cube_map)
3236            return GL_INVALID_ENUM; /*target*/
3237         maxLevels = ctx->Const.MaxCubeTextureLevels;
3238      }
3239      else {
3240         return GL_INVALID_ENUM; /*target*/
3241      }
3242   }
3243   else if (dimensions == 3) {
3244      /* 3D compressed textures not allowed */
3245      return GL_INVALID_ENUM;
3246   }
3247
3248   maxTextureSize = 1 << (maxLevels - 1);
3249
3250   /* this will catch any invalid compressed format token */
3251   if (!_mesa_is_compressed_format(ctx, format))
3252      return GL_INVALID_ENUM;
3253
3254   if (width < 1 || width > maxTextureSize)
3255      return GL_INVALID_VALUE;
3256
3257   if ((height < 1 || height > maxTextureSize)
3258       && dimensions > 1)
3259      return GL_INVALID_VALUE;
3260
3261   if (level < 0 || level >= maxLevels)
3262      return GL_INVALID_VALUE;
3263
3264   /*
3265    * do checks which depend on compression block size
3266    */
3267   get_compressed_block_size(format, &bw, &bh);
3268
3269   if ((xoffset % bw != 0) || (yoffset % bh != 0))
3270      return GL_INVALID_VALUE;
3271
3272   if ((width % bw != 0) && width != 2 && width != 1)
3273      return GL_INVALID_VALUE;
3274
3275   if ((height % bh != 0) && height != 2 && height != 1)
3276      return GL_INVALID_VALUE;
3277
3278   expectedSize = compressed_tex_size(width, height, depth, format);
3279   if (expectedSize != imageSize)
3280      return GL_INVALID_VALUE;
3281
3282   return GL_NO_ERROR;
3283}
3284
3285
3286/**
3287 * Do second part of glCompressedTexSubImage error checking.
3288 * \return GL_TRUE if error found, GL_FALSE otherwise.
3289 */
3290static GLboolean
3291compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3292                                   GLsizei width, GLsizei height,
3293                                   GLsizei depth, GLenum format,
3294                                   struct gl_texture_image *texImage)
3295{
3296
3297   if ((GLint) format != texImage->InternalFormat) {
3298      _mesa_error(ctx, GL_INVALID_OPERATION,
3299                  "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3300      return GL_TRUE;
3301   }
3302
3303   if (((width == 1 || width == 2) &&
3304        width != (GLsizei) texImage->Width) ||
3305       (width > (GLsizei) texImage->Width)) {
3306      _mesa_error(ctx, GL_INVALID_VALUE,
3307                  "glCompressedTexSubImage%uD(width=%d)", dims, width);
3308      return GL_TRUE;
3309   }
3310
3311   if (dims >= 2) {
3312      if (((height == 1 || height == 2) &&
3313           height != (GLsizei) texImage->Height) ||
3314          (height > (GLsizei) texImage->Height)) {
3315         _mesa_error(ctx, GL_INVALID_VALUE,
3316                     "glCompressedTexSubImage%uD(height=%d)", dims, height);
3317         return GL_TRUE;
3318      }
3319   }
3320
3321   if (dims >= 3) {
3322      if (((depth == 1 || depth == 2) &&
3323           depth != (GLsizei) texImage->Depth) ||
3324          (depth > (GLsizei) texImage->Depth)) {
3325         _mesa_error(ctx, GL_INVALID_VALUE,
3326                     "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3327         return GL_TRUE;
3328      }
3329   }
3330
3331   return GL_FALSE;
3332}
3333
3334
3335/**
3336 * Implementation of the glCompressedTexImage1/2/3D() functions.
3337 */
3338static void
3339compressedteximage(struct gl_context *ctx, GLuint dims,
3340                   GLenum target, GLint level,
3341                   GLenum internalFormat, GLsizei width,
3342                   GLsizei height, GLsizei depth, GLint border,
3343                   GLsizei imageSize, const GLvoid *data)
3344{
3345   GLenum error;
3346   char *reason = "";
3347
3348   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3349
3350   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3351      _mesa_debug(ctx,
3352                  "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3353                  dims,
3354                  _mesa_lookup_enum_by_nr(target), level,
3355                  _mesa_lookup_enum_by_nr(internalFormat),
3356                  width, height, depth, border, imageSize, data);
3357
3358   /* check target */
3359   if (!legal_teximage_target(ctx, dims, target)) {
3360      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3361                  dims, _mesa_lookup_enum_by_nr(target));
3362      return;
3363   }
3364
3365   error = compressed_texture_error_check(ctx, dims, target, level,
3366                                          internalFormat, width, height, depth,
3367                                          border, imageSize, &reason);
3368
3369   if (error) {
3370      _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3371      return;
3372   }
3373
3374#if FEATURE_ES
3375   /* XXX this is kind of a hack */
3376   if (dims == 2) {
3377      switch (internalFormat) {
3378      case GL_PALETTE4_RGB8_OES:
3379      case GL_PALETTE4_RGBA8_OES:
3380      case GL_PALETTE4_R5_G6_B5_OES:
3381      case GL_PALETTE4_RGBA4_OES:
3382      case GL_PALETTE4_RGB5_A1_OES:
3383      case GL_PALETTE8_RGB8_OES:
3384      case GL_PALETTE8_RGBA8_OES:
3385      case GL_PALETTE8_R5_G6_B5_OES:
3386      case GL_PALETTE8_RGBA4_OES:
3387      case GL_PALETTE8_RGB5_A1_OES:
3388         _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3389                                          width, height, imageSize, data);
3390         return;
3391      }
3392   }
3393#endif
3394
3395   if (_mesa_is_proxy_texture(target)) {
3396      /* Proxy texture: just check for errors and update proxy state */
3397      struct gl_texture_image *texImage;
3398
3399      if (!error) {
3400         struct gl_texture_object *texObj =
3401            _mesa_get_current_tex_object(ctx, target);
3402         gl_format texFormat =
3403            _mesa_choose_texture_format(ctx, texObj, target, level,
3404                                        internalFormat, GL_NONE, GL_NONE);
3405         if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3406            error = GL_OUT_OF_MEMORY;
3407         }
3408      }
3409
3410      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3411      if (texImage) {
3412         if (error) {
3413            /* if error, clear all proxy texture image parameters */
3414            clear_teximage_fields(texImage);
3415         }
3416         else {
3417            /* no error: store the teximage parameters */
3418            _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3419                                       depth, border, internalFormat,
3420                                       MESA_FORMAT_NONE);
3421         }
3422      }
3423   }
3424   else {
3425      /* non-proxy target */
3426      struct gl_texture_object *texObj;
3427      struct gl_texture_image *texImage;
3428
3429      if (error) {
3430         _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
3431         return;
3432      }
3433
3434      texObj = _mesa_get_current_tex_object(ctx, target);
3435
3436      _mesa_lock_texture(ctx, texObj);
3437      {
3438	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3439	 if (!texImage) {
3440	    _mesa_error(ctx, GL_OUT_OF_MEMORY,
3441                        "glCompressedTexImage%uD", dims);
3442	 }
3443         else {
3444            gl_format texFormat;
3445
3446            if (texImage->Data) {
3447               ctx->Driver.FreeTexImageData( ctx, texImage );
3448            }
3449            ASSERT(texImage->Data == NULL);
3450
3451            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3452                                                    internalFormat, GL_NONE,
3453                                                    GL_NONE);
3454
3455            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3456               _mesa_init_teximage_fields(ctx, target, texImage,
3457                                          width, height, depth,
3458                                          border, internalFormat, texFormat);
3459
3460               switch (dims) {
3461               case 1:
3462                  ASSERT(ctx->Driver.CompressedTexImage1D);
3463                  ctx->Driver.CompressedTexImage1D(ctx, target, level,
3464                                                   internalFormat,
3465                                                   width,
3466                                                   border, imageSize, data,
3467                                                   texObj, texImage);
3468                  break;
3469               case 2:
3470                  ASSERT(ctx->Driver.CompressedTexImage2D);
3471                  ctx->Driver.CompressedTexImage2D(ctx, target, level,
3472                                                   internalFormat,
3473                                                   width, height,
3474                                                   border, imageSize, data,
3475                                                   texObj, texImage);
3476                  break;
3477               case 3:
3478                  ASSERT(ctx->Driver.CompressedTexImage3D);
3479                  ctx->Driver.CompressedTexImage3D(ctx, target, level,
3480                                                   internalFormat,
3481                                                   width, height, depth,
3482                                                   border, imageSize, data,
3483                                                   texObj, texImage);
3484                  break;
3485               default:
3486                  _mesa_problem(ctx, "bad dims in compressedteximage");
3487               }
3488
3489               check_gen_mipmap(ctx, target, texObj, level);
3490
3491               /* state update */
3492               texObj->_Complete = GL_FALSE;
3493               ctx->NewState |= _NEW_TEXTURE;
3494            }
3495            else {
3496               _mesa_error(ctx, GL_OUT_OF_MEMORY,
3497                           "glCompressedTexImage%uD", dims);
3498            }
3499         }
3500      }
3501      _mesa_unlock_texture(ctx, texObj);
3502   }
3503}
3504
3505
3506void GLAPIENTRY
3507_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3508                              GLenum internalFormat, GLsizei width,
3509                              GLint border, GLsizei imageSize,
3510                              const GLvoid *data)
3511{
3512   GET_CURRENT_CONTEXT(ctx);
3513   compressedteximage(ctx, 1, target, level, internalFormat,
3514                      width, 1, 1, border, imageSize, data);
3515}
3516
3517
3518void GLAPIENTRY
3519_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3520                              GLenum internalFormat, GLsizei width,
3521                              GLsizei height, GLint border, GLsizei imageSize,
3522                              const GLvoid *data)
3523{
3524   GET_CURRENT_CONTEXT(ctx);
3525   compressedteximage(ctx, 2, target, level, internalFormat,
3526                      width, height, 1, border, imageSize, data);
3527}
3528
3529
3530void GLAPIENTRY
3531_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3532                              GLenum internalFormat, GLsizei width,
3533                              GLsizei height, GLsizei depth, GLint border,
3534                              GLsizei imageSize, const GLvoid *data)
3535{
3536   GET_CURRENT_CONTEXT(ctx);
3537   compressedteximage(ctx, 3, target, level, internalFormat,
3538                      width, height, depth, border, imageSize, data);
3539}
3540
3541
3542/**
3543 * Common helper for glCompressedTexSubImage1/2/3D().
3544 */
3545static void
3546compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3547                         GLint xoffset, GLint yoffset, GLint zoffset,
3548                         GLsizei width, GLsizei height, GLsizei depth,
3549                         GLenum format, GLsizei imageSize, const GLvoid *data)
3550{
3551   struct gl_texture_object *texObj;
3552   struct gl_texture_image *texImage;
3553   GLenum error;
3554   GET_CURRENT_CONTEXT(ctx);
3555   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3556
3557   error = compressed_subtexture_error_check(ctx, dims, target, level,
3558                                             xoffset, 0, 0, /* pos */
3559                                             width, height, depth,   /* size */
3560                                             format, imageSize);
3561   if (error) {
3562      _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3563      return;
3564   }
3565
3566   texObj = _mesa_get_current_tex_object(ctx, target);
3567
3568   _mesa_lock_texture(ctx, texObj);
3569   {
3570      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3571      assert(texImage);
3572
3573      if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3574                                             format, texImage)) {
3575         /* error was recorded */
3576      }
3577      else if (width > 0 && height > 0 && depth > 0) {
3578         switch (dims) {
3579         case 1:
3580            if (ctx->Driver.CompressedTexSubImage1D) {
3581               ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3582                                                   xoffset, width,
3583                                                   format, imageSize, data,
3584                                                   texObj, texImage);
3585            }
3586            break;
3587         case 2:
3588            if (ctx->Driver.CompressedTexSubImage2D) {
3589               ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3590                                                   xoffset, yoffset,
3591                                                   width, height,
3592                                                   format, imageSize, data,
3593                                                   texObj, texImage);
3594            }
3595            break;
3596         case 3:
3597            if (ctx->Driver.CompressedTexSubImage3D) {
3598               ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3599                                                   xoffset, yoffset, zoffset,
3600                                                   width, height, depth,
3601                                                   format, imageSize, data,
3602                                                   texObj, texImage);
3603            }
3604            break;
3605         default:
3606            ;
3607         }
3608
3609         check_gen_mipmap(ctx, target, texObj, level);
3610
3611         ctx->NewState |= _NEW_TEXTURE;
3612      }
3613   }
3614   _mesa_unlock_texture(ctx, texObj);
3615}
3616
3617
3618void GLAPIENTRY
3619_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3620                                 GLsizei width, GLenum format,
3621                                 GLsizei imageSize, const GLvoid *data)
3622{
3623   compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3624                            format, imageSize, data);
3625}
3626
3627
3628void GLAPIENTRY
3629_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3630                                 GLint yoffset, GLsizei width, GLsizei height,
3631                                 GLenum format, GLsizei imageSize,
3632                                 const GLvoid *data)
3633{
3634   compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3635                            width, height, 1, format, imageSize, data);
3636}
3637
3638
3639void GLAPIENTRY
3640_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3641                                 GLint yoffset, GLint zoffset, GLsizei width,
3642                                 GLsizei height, GLsizei depth, GLenum format,
3643                                 GLsizei imageSize, const GLvoid *data)
3644{
3645   compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3646                            width, height, depth, format, imageSize, data);
3647}
3648
3649
3650/**
3651 * Helper for glTexBuffer().  Check if internalFormat is legal.  If so,
3652 * return the basic data type and number of components for the format.
3653 * \param return  GL_TRUE if internalFormat is legal, GL_FALSE otherwise
3654 */
3655static GLboolean
3656get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
3657                      GLenum *datatype, GLuint *components)
3658{
3659   switch (internalFormat) {
3660   case GL_ALPHA8:
3661      *datatype = GL_UNSIGNED_BYTE;
3662      *components = 1;
3663      break;
3664   case GL_ALPHA16:
3665      *datatype = GL_UNSIGNED_SHORT;
3666      *components = 1;
3667      break;
3668   case GL_ALPHA16F_ARB:
3669      *datatype = GL_HALF_FLOAT;
3670      *components = 1;
3671      break;
3672   case GL_ALPHA32F_ARB:
3673      *datatype = GL_FLOAT;
3674      *components = 1;
3675      break;
3676   case GL_ALPHA8I_EXT:
3677      *datatype = GL_BYTE;
3678      *components = 1;
3679      break;
3680   case GL_ALPHA16I_EXT:
3681      *datatype = GL_SHORT;
3682      *components = 1;
3683      break;
3684   case GL_ALPHA32I_EXT:
3685      *datatype = GL_INT;
3686      *components = 1;
3687      break;
3688   case GL_ALPHA8UI_EXT:
3689      *datatype = GL_UNSIGNED_BYTE;
3690      *components = 1;
3691      break;
3692   case GL_ALPHA16UI_EXT:
3693      *datatype = GL_UNSIGNED_SHORT;
3694      *components = 1;
3695      break;
3696   case GL_ALPHA32UI_EXT:
3697      *datatype = GL_UNSIGNED_INT;
3698      *components = 1;
3699      break;
3700   case GL_LUMINANCE8:
3701      *datatype = GL_UNSIGNED_BYTE;
3702      *components = 1;
3703      break;
3704   case GL_LUMINANCE16:
3705      *datatype = GL_UNSIGNED_SHORT;
3706      *components = 1;
3707      break;
3708   case GL_LUMINANCE16F_ARB:
3709      *datatype = GL_HALF_FLOAT;
3710      *components = 1;
3711      break;
3712   case GL_LUMINANCE32F_ARB:
3713      *datatype = GL_FLOAT;
3714      *components = 1;
3715      break;
3716   case GL_LUMINANCE8I_EXT:
3717      *datatype = GL_BYTE;
3718      *components = 1;
3719      break;
3720   case GL_LUMINANCE16I_EXT:
3721      *datatype = GL_SHORT;
3722      *components = 1;
3723      break;
3724   case GL_LUMINANCE32I_EXT:
3725      *datatype = GL_INT;
3726      *components = 1;
3727      break;
3728   case GL_LUMINANCE8UI_EXT:
3729      *datatype = GL_UNSIGNED_BYTE;
3730      *components = 1;
3731      break;
3732   case GL_LUMINANCE16UI_EXT:
3733      *datatype = GL_UNSIGNED_SHORT;
3734      *components = 1;
3735      break;
3736   case GL_LUMINANCE32UI_EXT:
3737      *datatype = GL_UNSIGNED_INT;
3738      *components = 1;
3739      break;
3740   case GL_LUMINANCE8_ALPHA8:
3741      *datatype = GL_UNSIGNED_BYTE;
3742      *components = 2;
3743      break;
3744   case GL_LUMINANCE16_ALPHA16:
3745      *datatype = GL_UNSIGNED_SHORT;
3746      *components = 2;
3747      break;
3748   case GL_LUMINANCE_ALPHA16F_ARB:
3749      *datatype = GL_HALF_FLOAT;
3750      *components = 2;
3751      break;
3752   case GL_LUMINANCE_ALPHA32F_ARB:
3753      *datatype = GL_FLOAT;
3754      *components = 2;
3755      break;
3756   case GL_LUMINANCE_ALPHA8I_EXT:
3757      *datatype = GL_BYTE;
3758      *components = 2;
3759      break;
3760   case GL_LUMINANCE_ALPHA16I_EXT:
3761      *datatype = GL_SHORT;
3762      *components = 2;
3763      break;
3764   case GL_LUMINANCE_ALPHA32I_EXT:
3765      *datatype = GL_INT;
3766      *components = 2;
3767      break;
3768   case GL_LUMINANCE_ALPHA8UI_EXT:
3769      *datatype = GL_UNSIGNED_BYTE;
3770      *components = 2;
3771      break;
3772   case GL_LUMINANCE_ALPHA16UI_EXT:
3773      *datatype = GL_UNSIGNED_SHORT;
3774      *components = 2;
3775      break;
3776   case GL_LUMINANCE_ALPHA32UI_EXT:
3777      *datatype = GL_UNSIGNED_INT;
3778      *components = 2;
3779      break;
3780   case GL_INTENSITY8:
3781      *datatype = GL_UNSIGNED_BYTE;
3782      *components = 1;
3783      break;
3784   case GL_INTENSITY16:
3785      *datatype = GL_UNSIGNED_SHORT;
3786      *components = 1;
3787      break;
3788   case GL_INTENSITY16F_ARB:
3789      *datatype = GL_HALF_FLOAT;
3790      *components = 1;
3791      break;
3792   case GL_INTENSITY32F_ARB:
3793      *datatype = GL_FLOAT;
3794      *components = 1;
3795      break;
3796   case GL_INTENSITY8I_EXT:
3797      *datatype = GL_BYTE;
3798      *components = 1;
3799      break;
3800   case GL_INTENSITY16I_EXT:
3801      *datatype = GL_SHORT;
3802      *components = 1;
3803      break;
3804   case GL_INTENSITY32I_EXT:
3805      *datatype = GL_INT;
3806      *components = 1;
3807      break;
3808   case GL_INTENSITY8UI_EXT:
3809      *datatype = GL_UNSIGNED_BYTE;
3810      *components = 1;
3811      break;
3812   case GL_INTENSITY16UI_EXT:
3813      *datatype = GL_UNSIGNED_SHORT;
3814      *components = 1;
3815      break;
3816   case GL_INTENSITY32UI_EXT:
3817      *datatype = GL_UNSIGNED_INT;
3818      *components = 1;
3819      break;
3820   case GL_RGBA8:
3821      *datatype = GL_UNSIGNED_BYTE;
3822      *components = 4;
3823      break;
3824   case GL_RGBA16:
3825      *datatype = GL_UNSIGNED_SHORT;
3826      *components = 4;
3827      break;
3828   case GL_RGBA16F_ARB:
3829      *datatype = GL_HALF_FLOAT;
3830      *components = 4;
3831      break;
3832   case GL_RGBA32F_ARB:
3833      *datatype = GL_FLOAT;
3834      *components = 4;
3835      break;
3836   case GL_RGBA8I_EXT:
3837      *datatype = GL_BYTE;
3838      *components = 4;
3839      break;
3840   case GL_RGBA16I_EXT:
3841      *datatype = GL_SHORT;
3842      *components = 4;
3843      break;
3844   case GL_RGBA32I_EXT:
3845      *datatype = GL_INT;
3846      *components = 4;
3847      break;
3848   case GL_RGBA8UI_EXT:
3849      *datatype = GL_UNSIGNED_BYTE;
3850      *components = 4;
3851      break;
3852   case GL_RGBA16UI_EXT:
3853      *datatype = GL_UNSIGNED_SHORT;
3854      *components = 4;
3855      break;
3856   case GL_RGBA32UI_EXT:
3857      *datatype = GL_UNSIGNED_INT;
3858      *components = 4;
3859      break;
3860   default:
3861      return GL_FALSE;
3862   }
3863
3864   if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3865      return GL_FALSE;
3866
3867   if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3868      return GL_FALSE;
3869
3870   return GL_TRUE;
3871}
3872
3873
3874/** GL_ARB_texture_buffer_object */
3875void GLAPIENTRY
3876_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3877{
3878   struct gl_texture_object *texObj;
3879   struct gl_buffer_object *bufObj;
3880   GLenum dataType;
3881   GLuint comps;
3882
3883   GET_CURRENT_CONTEXT(ctx);
3884   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3885
3886   if (!ctx->Extensions.ARB_texture_buffer_object) {
3887      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3888      return;
3889   }
3890
3891   if (target != GL_TEXTURE_BUFFER_ARB) {
3892      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3893      return;
3894   }
3895
3896   if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
3897      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3898                  internalFormat);
3899      return;
3900   }
3901
3902   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3903   if (buffer && !bufObj) {
3904      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3905      return;
3906   }
3907
3908   texObj = _mesa_get_current_tex_object(ctx, target);
3909
3910   _mesa_lock_texture(ctx, texObj);
3911   {
3912      _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3913      texObj->BufferObjectFormat = internalFormat;
3914   }
3915   _mesa_unlock_texture(ctx, texObj);
3916}
3917