teximage.c revision b9abf16e
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * \file teximage.c 29 * Texture image-related functions. 30 */ 31 32#include <stdbool.h> 33#include "glheader.h" 34#include "bufferobj.h" 35#include "context.h" 36#include "enums.h" 37#include "fbobject.h" 38#include "framebuffer.h" 39#include "hash.h" 40#include "image.h" 41#include "imports.h" 42#include "macros.h" 43#include "mipmap.h" 44#include "multisample.h" 45#include "pixelstore.h" 46#include "state.h" 47#include "texcompress.h" 48#include "texcompress_cpal.h" 49#include "teximage.h" 50#include "texobj.h" 51#include "texstate.h" 52#include "texstorage.h" 53#include "textureview.h" 54#include "mtypes.h" 55#include "glformats.h" 56#include "texstore.h" 57#include "pbo.h" 58 59 60/** 61 * State changes which we care about for glCopyTex[Sub]Image() calls. 62 * In particular, we care about pixel transfer state and buffer state 63 * (such as glReadBuffer to make sure we read from the right renderbuffer). 64 */ 65#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) 66 67/** 68 * Returns a corresponding internal floating point format for a given base 69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal 70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it 71 * needs to be a 16 bit component. 72 * 73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB. 74 */ 75static GLenum 76adjust_for_oes_float_texture(const struct gl_context *ctx, 77 GLenum format, GLenum type) 78{ 79 switch (type) { 80 case GL_FLOAT: 81 if (ctx->Extensions.OES_texture_float) { 82 switch (format) { 83 case GL_RGBA: 84 return GL_RGBA32F; 85 case GL_RGB: 86 return GL_RGB32F; 87 case GL_ALPHA: 88 return GL_ALPHA32F_ARB; 89 case GL_LUMINANCE: 90 return GL_LUMINANCE32F_ARB; 91 case GL_LUMINANCE_ALPHA: 92 return GL_LUMINANCE_ALPHA32F_ARB; 93 default: 94 break; 95 } 96 } 97 break; 98 99 case GL_HALF_FLOAT_OES: 100 if (ctx->Extensions.OES_texture_half_float) { 101 switch (format) { 102 case GL_RGBA: 103 return GL_RGBA16F; 104 case GL_RGB: 105 return GL_RGB16F; 106 case GL_ALPHA: 107 return GL_ALPHA16F_ARB; 108 case GL_LUMINANCE: 109 return GL_LUMINANCE16F_ARB; 110 case GL_LUMINANCE_ALPHA: 111 return GL_LUMINANCE_ALPHA16F_ARB; 112 default: 113 break; 114 } 115 } 116 break; 117 118 default: 119 break; 120 } 121 122 return format; 123} 124 125/** 126 * Returns a corresponding base format for a given internal floating point 127 * format as specifed by OES_texture_float. 128 */ 129static GLenum 130oes_float_internal_format(const struct gl_context *ctx, 131 GLenum format, GLenum type) 132{ 133 switch (type) { 134 case GL_FLOAT: 135 if (ctx->Extensions.OES_texture_float) { 136 switch (format) { 137 case GL_RGBA32F: 138 return GL_RGBA; 139 case GL_RGB32F: 140 return GL_RGB; 141 case GL_ALPHA32F_ARB: 142 return GL_ALPHA; 143 case GL_LUMINANCE32F_ARB: 144 return GL_LUMINANCE; 145 case GL_LUMINANCE_ALPHA32F_ARB: 146 return GL_LUMINANCE_ALPHA; 147 default: 148 break; 149 } 150 } 151 break; 152 153 case GL_HALF_FLOAT_OES: 154 if (ctx->Extensions.OES_texture_half_float) { 155 switch (format) { 156 case GL_RGBA16F: 157 return GL_RGBA; 158 case GL_RGB16F: 159 return GL_RGB; 160 case GL_ALPHA16F_ARB: 161 return GL_ALPHA; 162 case GL_LUMINANCE16F_ARB: 163 return GL_LUMINANCE; 164 case GL_LUMINANCE_ALPHA16F_ARB: 165 return GL_LUMINANCE_ALPHA; 166 default: 167 break; 168 } 169 } 170 break; 171 } 172 return format; 173} 174 175 176/** 177 * Install gl_texture_image in a gl_texture_object according to the target 178 * and level parameters. 179 * 180 * \param tObj texture object. 181 * \param target texture target. 182 * \param level image level. 183 * \param texImage texture image. 184 */ 185static void 186set_tex_image(struct gl_texture_object *tObj, 187 GLenum target, GLint level, 188 struct gl_texture_image *texImage) 189{ 190 const GLuint face = _mesa_tex_target_to_face(target); 191 192 assert(tObj); 193 assert(texImage); 194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES) 195 assert(level == 0); 196 197 tObj->Image[face][level] = texImage; 198 199 /* Set the 'back' pointer */ 200 texImage->TexObject = tObj; 201 texImage->Level = level; 202 texImage->Face = face; 203} 204 205 206/** 207 * Free a gl_texture_image and associated data. 208 * This function is a fallback called via ctx->Driver.DeleteTextureImage(). 209 * 210 * \param texImage texture image. 211 * 212 * Free the texture image structure and the associated image data. 213 */ 214void 215_mesa_delete_texture_image(struct gl_context *ctx, 216 struct gl_texture_image *texImage) 217{ 218 /* Free texImage->Data and/or any other driver-specific texture 219 * image storage. 220 */ 221 assert(ctx->Driver.FreeTextureImageBuffer); 222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); 223 free(texImage); 224} 225 226 227/** 228 * Test if a target is a proxy target. 229 * 230 * \param target texture target. 231 * 232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. 233 */ 234GLboolean 235_mesa_is_proxy_texture(GLenum target) 236{ 237 unsigned i; 238 static const GLenum targets[] = { 239 GL_PROXY_TEXTURE_1D, 240 GL_PROXY_TEXTURE_2D, 241 GL_PROXY_TEXTURE_3D, 242 GL_PROXY_TEXTURE_CUBE_MAP, 243 GL_PROXY_TEXTURE_RECTANGLE, 244 GL_PROXY_TEXTURE_1D_ARRAY, 245 GL_PROXY_TEXTURE_2D_ARRAY, 246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, 247 GL_PROXY_TEXTURE_2D_MULTISAMPLE, 248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 249 }; 250 /* 251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no 252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES. 253 */ 254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2); 255 256 for (i = 0; i < ARRAY_SIZE(targets); ++i) 257 if (target == targets[i]) 258 return GL_TRUE; 259 return GL_FALSE; 260} 261 262 263/** 264 * Test if a target is an array target. 265 * 266 * \param target texture target. 267 * 268 * \return true if the target is an array target, false otherwise. 269 */ 270bool 271_mesa_is_array_texture(GLenum target) 272{ 273 switch (target) { 274 case GL_TEXTURE_1D_ARRAY: 275 case GL_TEXTURE_2D_ARRAY: 276 case GL_TEXTURE_CUBE_MAP_ARRAY: 277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 278 return true; 279 default: 280 return false; 281 }; 282} 283 284/** 285 * Test if a target is a cube map. 286 * 287 * \param target texture target. 288 * 289 * \return true if the target is a cube map, false otherwise. 290 */ 291bool 292_mesa_is_cube_map_texture(GLenum target) 293{ 294 switch(target) { 295 case GL_TEXTURE_CUBE_MAP: 296 case GL_TEXTURE_CUBE_MAP_ARRAY: 297 return true; 298 default: 299 return false; 300 } 301} 302 303/** 304 * Return the proxy target which corresponds to the given texture target 305 */ 306static GLenum 307proxy_target(GLenum target) 308{ 309 switch (target) { 310 case GL_TEXTURE_1D: 311 case GL_PROXY_TEXTURE_1D: 312 return GL_PROXY_TEXTURE_1D; 313 case GL_TEXTURE_2D: 314 case GL_PROXY_TEXTURE_2D: 315 return GL_PROXY_TEXTURE_2D; 316 case GL_TEXTURE_3D: 317 case GL_PROXY_TEXTURE_3D: 318 return GL_PROXY_TEXTURE_3D; 319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 325 case GL_TEXTURE_CUBE_MAP: 326 case GL_PROXY_TEXTURE_CUBE_MAP: 327 return GL_PROXY_TEXTURE_CUBE_MAP; 328 case GL_TEXTURE_RECTANGLE_NV: 329 case GL_PROXY_TEXTURE_RECTANGLE_NV: 330 return GL_PROXY_TEXTURE_RECTANGLE_NV; 331 case GL_TEXTURE_1D_ARRAY_EXT: 332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT; 334 case GL_TEXTURE_2D_ARRAY_EXT: 335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT; 337 case GL_TEXTURE_CUBE_MAP_ARRAY: 338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY; 340 case GL_TEXTURE_2D_MULTISAMPLE: 341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE; 343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY; 346 default: 347 _mesa_problem(NULL, "unexpected target in proxy_target()"); 348 return 0; 349 } 350} 351 352 353 354 355/** 356 * Get a texture image pointer from a texture object, given a texture 357 * target and mipmap level. The target and level parameters should 358 * have already been error-checked. 359 * 360 * \param texObj texture unit. 361 * \param target texture target. 362 * \param level image level. 363 * 364 * \return pointer to the texture image structure, or NULL on failure. 365 */ 366struct gl_texture_image * 367_mesa_select_tex_image(const struct gl_texture_object *texObj, 368 GLenum target, GLint level) 369{ 370 const GLuint face = _mesa_tex_target_to_face(target); 371 372 assert(texObj); 373 assert(level >= 0); 374 assert(level < MAX_TEXTURE_LEVELS); 375 376 return texObj->Image[face][level]; 377} 378 379 380/** 381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate 382 * it and install it. Only return NULL if passed a bad parameter or run 383 * out of memory. 384 */ 385struct gl_texture_image * 386_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, 387 GLenum target, GLint level) 388{ 389 struct gl_texture_image *texImage; 390 391 if (!texObj) 392 return NULL; 393 394 texImage = _mesa_select_tex_image(texObj, target, level); 395 if (!texImage) { 396 texImage = ctx->Driver.NewTextureImage(ctx); 397 if (!texImage) { 398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); 399 return NULL; 400 } 401 402 set_tex_image(texObj, target, level, texImage); 403 } 404 405 return texImage; 406} 407 408 409/** 410 * Return pointer to the specified proxy texture image. 411 * Note that proxy textures are per-context, not per-texture unit. 412 * \return pointer to texture image or NULL if invalid target, invalid 413 * level, or out of memory. 414 */ 415static struct gl_texture_image * 416get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) 417{ 418 struct gl_texture_image *texImage; 419 GLuint texIndex; 420 421 if (level < 0) 422 return NULL; 423 424 switch (target) { 425 case GL_PROXY_TEXTURE_1D: 426 if (level >= ctx->Const.MaxTextureLevels) 427 return NULL; 428 texIndex = TEXTURE_1D_INDEX; 429 break; 430 case GL_PROXY_TEXTURE_2D: 431 if (level >= ctx->Const.MaxTextureLevels) 432 return NULL; 433 texIndex = TEXTURE_2D_INDEX; 434 break; 435 case GL_PROXY_TEXTURE_3D: 436 if (level >= ctx->Const.Max3DTextureLevels) 437 return NULL; 438 texIndex = TEXTURE_3D_INDEX; 439 break; 440 case GL_PROXY_TEXTURE_CUBE_MAP: 441 if (level >= ctx->Const.MaxCubeTextureLevels) 442 return NULL; 443 texIndex = TEXTURE_CUBE_INDEX; 444 break; 445 case GL_PROXY_TEXTURE_RECTANGLE_NV: 446 if (level > 0) 447 return NULL; 448 texIndex = TEXTURE_RECT_INDEX; 449 break; 450 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 451 if (level >= ctx->Const.MaxTextureLevels) 452 return NULL; 453 texIndex = TEXTURE_1D_ARRAY_INDEX; 454 break; 455 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 456 if (level >= ctx->Const.MaxTextureLevels) 457 return NULL; 458 texIndex = TEXTURE_2D_ARRAY_INDEX; 459 break; 460 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 461 if (level >= ctx->Const.MaxCubeTextureLevels) 462 return NULL; 463 texIndex = TEXTURE_CUBE_ARRAY_INDEX; 464 break; 465 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 466 if (level > 0) 467 return 0; 468 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX; 469 break; 470 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 471 if (level > 0) 472 return 0; 473 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX; 474 break; 475 default: 476 return NULL; 477 } 478 479 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; 480 if (!texImage) { 481 texImage = ctx->Driver.NewTextureImage(ctx); 482 if (!texImage) { 483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); 484 return NULL; 485 } 486 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; 487 /* Set the 'back' pointer */ 488 texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; 489 } 490 return texImage; 491} 492 493 494/** 495 * Get the maximum number of allowed mipmap levels. 496 * 497 * \param ctx GL context. 498 * \param target texture target. 499 * 500 * \return the maximum number of allowed mipmap levels for the given 501 * texture target, or zero if passed a bad target. 502 * 503 * \sa gl_constants. 504 */ 505GLint 506_mesa_max_texture_levels(struct gl_context *ctx, GLenum target) 507{ 508 switch (target) { 509 case GL_TEXTURE_1D: 510 case GL_PROXY_TEXTURE_1D: 511 case GL_TEXTURE_2D: 512 case GL_PROXY_TEXTURE_2D: 513 return ctx->Const.MaxTextureLevels; 514 case GL_TEXTURE_3D: 515 case GL_PROXY_TEXTURE_3D: 516 return ctx->Const.Max3DTextureLevels; 517 case GL_TEXTURE_CUBE_MAP: 518 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 524 case GL_PROXY_TEXTURE_CUBE_MAP: 525 return ctx->Extensions.ARB_texture_cube_map 526 ? ctx->Const.MaxCubeTextureLevels : 0; 527 case GL_TEXTURE_RECTANGLE_NV: 528 case GL_PROXY_TEXTURE_RECTANGLE_NV: 529 return ctx->Extensions.NV_texture_rectangle ? 1 : 0; 530 case GL_TEXTURE_1D_ARRAY_EXT: 531 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 532 case GL_TEXTURE_2D_ARRAY_EXT: 533 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 534 return ctx->Extensions.EXT_texture_array 535 ? ctx->Const.MaxTextureLevels : 0; 536 case GL_TEXTURE_CUBE_MAP_ARRAY: 537 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 538 return _mesa_has_texture_cube_map_array(ctx) 539 ? ctx->Const.MaxCubeTextureLevels : 0; 540 case GL_TEXTURE_BUFFER: 541 return (_mesa_has_ARB_texture_buffer_object(ctx) || 542 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0; 543 case GL_TEXTURE_2D_MULTISAMPLE: 544 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 545 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 546 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 547 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) 548 && ctx->Extensions.ARB_texture_multisample 549 ? 1 : 0; 550 case GL_TEXTURE_EXTERNAL_OES: 551 /* fall-through */ 552 default: 553 return 0; /* bad target */ 554 } 555} 556 557 558/** 559 * Return number of dimensions per mipmap level for the given texture target. 560 */ 561GLint 562_mesa_get_texture_dimensions(GLenum target) 563{ 564 switch (target) { 565 case GL_TEXTURE_1D: 566 case GL_PROXY_TEXTURE_1D: 567 return 1; 568 case GL_TEXTURE_2D: 569 case GL_TEXTURE_RECTANGLE: 570 case GL_TEXTURE_CUBE_MAP: 571 case GL_PROXY_TEXTURE_2D: 572 case GL_PROXY_TEXTURE_RECTANGLE: 573 case GL_PROXY_TEXTURE_CUBE_MAP: 574 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 575 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 576 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 577 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 578 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 579 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 580 case GL_TEXTURE_1D_ARRAY: 581 case GL_PROXY_TEXTURE_1D_ARRAY: 582 case GL_TEXTURE_EXTERNAL_OES: 583 case GL_TEXTURE_2D_MULTISAMPLE: 584 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 585 return 2; 586 case GL_TEXTURE_3D: 587 case GL_PROXY_TEXTURE_3D: 588 case GL_TEXTURE_2D_ARRAY: 589 case GL_PROXY_TEXTURE_2D_ARRAY: 590 case GL_TEXTURE_CUBE_MAP_ARRAY: 591 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 592 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 593 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 594 return 3; 595 case GL_TEXTURE_BUFFER: 596 /* fall-through */ 597 default: 598 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", 599 target); 600 return 2; 601 } 602} 603 604 605/** 606 * Check if a texture target can have more than one layer. 607 */ 608GLboolean 609_mesa_tex_target_is_layered(GLenum target) 610{ 611 switch (target) { 612 case GL_TEXTURE_1D: 613 case GL_PROXY_TEXTURE_1D: 614 case GL_TEXTURE_2D: 615 case GL_PROXY_TEXTURE_2D: 616 case GL_TEXTURE_RECTANGLE: 617 case GL_PROXY_TEXTURE_RECTANGLE: 618 case GL_TEXTURE_2D_MULTISAMPLE: 619 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 620 case GL_TEXTURE_BUFFER: 621 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 622 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 623 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 624 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 625 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 626 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 627 case GL_TEXTURE_EXTERNAL_OES: 628 return GL_FALSE; 629 630 case GL_TEXTURE_3D: 631 case GL_PROXY_TEXTURE_3D: 632 case GL_TEXTURE_CUBE_MAP: 633 case GL_PROXY_TEXTURE_CUBE_MAP: 634 case GL_TEXTURE_1D_ARRAY: 635 case GL_PROXY_TEXTURE_1D_ARRAY: 636 case GL_TEXTURE_2D_ARRAY: 637 case GL_PROXY_TEXTURE_2D_ARRAY: 638 case GL_TEXTURE_CUBE_MAP_ARRAY: 639 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 640 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 641 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 642 return GL_TRUE; 643 644 default: 645 assert(!"Invalid texture target."); 646 return GL_FALSE; 647 } 648} 649 650 651/** 652 * Return the number of layers present in the given level of an array, 653 * cubemap or 3D texture. If the texture is not layered return zero. 654 */ 655GLuint 656_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level) 657{ 658 assert(level >= 0 && level < MAX_TEXTURE_LEVELS); 659 660 switch (texObj->Target) { 661 case GL_TEXTURE_1D: 662 case GL_TEXTURE_2D: 663 case GL_TEXTURE_RECTANGLE: 664 case GL_TEXTURE_2D_MULTISAMPLE: 665 case GL_TEXTURE_BUFFER: 666 case GL_TEXTURE_EXTERNAL_OES: 667 return 0; 668 669 case GL_TEXTURE_CUBE_MAP: 670 return 6; 671 672 case GL_TEXTURE_1D_ARRAY: { 673 struct gl_texture_image *img = texObj->Image[0][level]; 674 return img ? img->Height : 0; 675 } 676 677 case GL_TEXTURE_3D: 678 case GL_TEXTURE_2D_ARRAY: 679 case GL_TEXTURE_CUBE_MAP_ARRAY: 680 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { 681 struct gl_texture_image *img = texObj->Image[0][level]; 682 return img ? img->Depth : 0; 683 } 684 685 default: 686 assert(!"Invalid texture target."); 687 return 0; 688 } 689} 690 691 692/** 693 * Return the maximum number of mipmap levels for the given target 694 * and the dimensions. 695 * The dimensions are expected not to include the border. 696 */ 697GLsizei 698_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, 699 GLsizei depth) 700{ 701 GLsizei size; 702 703 switch (target) { 704 case GL_TEXTURE_1D: 705 case GL_TEXTURE_1D_ARRAY: 706 case GL_PROXY_TEXTURE_1D: 707 case GL_PROXY_TEXTURE_1D_ARRAY: 708 size = width; 709 break; 710 case GL_TEXTURE_CUBE_MAP: 711 case GL_TEXTURE_CUBE_MAP_ARRAY: 712 case GL_PROXY_TEXTURE_CUBE_MAP: 713 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 714 size = width; 715 break; 716 case GL_TEXTURE_2D: 717 case GL_TEXTURE_2D_ARRAY: 718 case GL_PROXY_TEXTURE_2D: 719 case GL_PROXY_TEXTURE_2D_ARRAY: 720 size = MAX2(width, height); 721 break; 722 case GL_TEXTURE_3D: 723 case GL_PROXY_TEXTURE_3D: 724 size = MAX3(width, height, depth); 725 break; 726 case GL_TEXTURE_RECTANGLE: 727 case GL_TEXTURE_EXTERNAL_OES: 728 case GL_TEXTURE_2D_MULTISAMPLE: 729 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 730 case GL_PROXY_TEXTURE_RECTANGLE: 731 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 732 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 733 return 1; 734 default: 735 assert(0); 736 return 1; 737 } 738 739 return _mesa_logbase2(size) + 1; 740} 741 742 743#if 000 /* not used anymore */ 744/* 745 * glTexImage[123]D can accept a NULL image pointer. In this case we 746 * create a texture image with unspecified image contents per the OpenGL 747 * spec. 748 */ 749static GLubyte * 750make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 751{ 752 const GLint components = _mesa_components_in_format(format); 753 const GLint numPixels = width * height * depth; 754 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte)); 755 756#ifdef DEBUG 757 /* 758 * Let's see if anyone finds this. If glTexImage2D() is called with 759 * a NULL image pointer then load the texture image with something 760 * interesting instead of leaving it indeterminate. 761 */ 762 if (data) { 763 static const char message[8][32] = { 764 " X X XXXXX XXX X ", 765 " XX XX X X X X X ", 766 " X X X X X X X ", 767 " X X XXXX XXX XXXXX ", 768 " X X X X X X ", 769 " X X X X X X X ", 770 " X X XXXXX XXX X X ", 771 " " 772 }; 773 774 GLubyte *imgPtr = data; 775 GLint h, i, j, k; 776 for (h = 0; h < depth; h++) { 777 for (i = 0; i < height; i++) { 778 GLint srcRow = 7 - (i % 8); 779 for (j = 0; j < width; j++) { 780 GLint srcCol = j % 32; 781 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; 782 for (k = 0; k < components; k++) { 783 *imgPtr++ = texel; 784 } 785 } 786 } 787 } 788 } 789#endif 790 791 return data; 792} 793#endif 794 795 796 797/** 798 * Set the size and format-related fields of a gl_texture_image struct 799 * to zero. This is used when a proxy texture test fails. 800 */ 801static void 802clear_teximage_fields(struct gl_texture_image *img) 803{ 804 assert(img); 805 img->_BaseFormat = 0; 806 img->InternalFormat = 0; 807 img->Border = 0; 808 img->Width = 0; 809 img->Height = 0; 810 img->Depth = 0; 811 img->Width2 = 0; 812 img->Height2 = 0; 813 img->Depth2 = 0; 814 img->WidthLog2 = 0; 815 img->HeightLog2 = 0; 816 img->DepthLog2 = 0; 817 img->TexFormat = MESA_FORMAT_NONE; 818 img->NumSamples = 0; 819 img->FixedSampleLocations = GL_TRUE; 820} 821 822 823/** 824 * Initialize basic fields of the gl_texture_image struct. 825 * 826 * \param ctx GL context. 827 * \param img texture image structure to be initialized. 828 * \param width image width. 829 * \param height image height. 830 * \param depth image depth. 831 * \param border image border. 832 * \param internalFormat internal format. 833 * \param format the actual hardware format (one of MESA_FORMAT_*) 834 * \param numSamples number of samples per texel, or zero for non-MS. 835 * \param fixedSampleLocations are sample locations fixed? 836 * 837 * Fills in the fields of \p img with the given information. 838 * Note: width, height and depth include the border. 839 */ 840void 841_mesa_init_teximage_fields_ms(struct gl_context *ctx, 842 struct gl_texture_image *img, 843 GLsizei width, GLsizei height, GLsizei depth, 844 GLint border, GLenum internalFormat, 845 mesa_format format, 846 GLuint numSamples, GLboolean fixedSampleLocations) 847{ 848 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat); 849 GLenum target; 850 assert(img); 851 assert(width >= 0); 852 assert(height >= 0); 853 assert(depth >= 0); 854 855 target = img->TexObject->Target; 856 assert(base_format != -1); 857 img->_BaseFormat = (GLenum16)base_format; 858 img->InternalFormat = internalFormat; 859 img->Border = border; 860 img->Width = width; 861 img->Height = height; 862 img->Depth = depth; 863 864 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ 865 img->WidthLog2 = _mesa_logbase2(img->Width2); 866 867 switch(target) { 868 case GL_TEXTURE_1D: 869 case GL_TEXTURE_BUFFER: 870 case GL_PROXY_TEXTURE_1D: 871 if (height == 0) 872 img->Height2 = 0; 873 else 874 img->Height2 = 1; 875 img->HeightLog2 = 0; 876 if (depth == 0) 877 img->Depth2 = 0; 878 else 879 img->Depth2 = 1; 880 img->DepthLog2 = 0; 881 break; 882 case GL_TEXTURE_1D_ARRAY: 883 case GL_PROXY_TEXTURE_1D_ARRAY: 884 img->Height2 = height; /* no border */ 885 img->HeightLog2 = 0; /* not used */ 886 if (depth == 0) 887 img->Depth2 = 0; 888 else 889 img->Depth2 = 1; 890 img->DepthLog2 = 0; 891 break; 892 case GL_TEXTURE_2D: 893 case GL_TEXTURE_RECTANGLE: 894 case GL_TEXTURE_CUBE_MAP: 895 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 896 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 897 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 898 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 899 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 900 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 901 case GL_TEXTURE_EXTERNAL_OES: 902 case GL_PROXY_TEXTURE_2D: 903 case GL_PROXY_TEXTURE_RECTANGLE: 904 case GL_PROXY_TEXTURE_CUBE_MAP: 905 case GL_TEXTURE_2D_MULTISAMPLE: 906 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 907 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 908 img->HeightLog2 = _mesa_logbase2(img->Height2); 909 if (depth == 0) 910 img->Depth2 = 0; 911 else 912 img->Depth2 = 1; 913 img->DepthLog2 = 0; 914 break; 915 case GL_TEXTURE_2D_ARRAY: 916 case GL_PROXY_TEXTURE_2D_ARRAY: 917 case GL_TEXTURE_CUBE_MAP_ARRAY: 918 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 919 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 920 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 921 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 922 img->HeightLog2 = _mesa_logbase2(img->Height2); 923 img->Depth2 = depth; /* no border */ 924 img->DepthLog2 = 0; /* not used */ 925 break; 926 case GL_TEXTURE_3D: 927 case GL_PROXY_TEXTURE_3D: 928 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 929 img->HeightLog2 = _mesa_logbase2(img->Height2); 930 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ 931 img->DepthLog2 = _mesa_logbase2(img->Depth2); 932 break; 933 default: 934 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()", 935 target); 936 } 937 938 img->MaxNumLevels = 939 _mesa_get_tex_max_num_levels(target, 940 img->Width2, img->Height2, img->Depth2); 941 img->TexFormat = format; 942 img->NumSamples = numSamples; 943 img->FixedSampleLocations = fixedSampleLocations; 944} 945 946 947void 948_mesa_init_teximage_fields(struct gl_context *ctx, 949 struct gl_texture_image *img, 950 GLsizei width, GLsizei height, GLsizei depth, 951 GLint border, GLenum internalFormat, 952 mesa_format format) 953{ 954 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border, 955 internalFormat, format, 0, GL_TRUE); 956} 957 958 959/** 960 * Free and clear fields of the gl_texture_image struct. 961 * 962 * \param ctx GL context. 963 * \param texImage texture image structure to be cleared. 964 * 965 * After the call, \p texImage will have no data associated with it. Its 966 * fields are cleared so that its parent object will test incomplete. 967 */ 968void 969_mesa_clear_texture_image(struct gl_context *ctx, 970 struct gl_texture_image *texImage) 971{ 972 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 973 clear_teximage_fields(texImage); 974} 975 976 977/** 978 * Check the width, height, depth and border of a texture image are legal. 979 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage 980 * functions. 981 * The target and level parameters will have already been validated. 982 * \return GL_TRUE if size is OK, GL_FALSE otherwise. 983 */ 984GLboolean 985_mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, 986 GLint level, GLint width, GLint height, 987 GLint depth, GLint border) 988{ 989 GLint maxSize; 990 991 switch (target) { 992 case GL_TEXTURE_1D: 993 case GL_PROXY_TEXTURE_1D: 994 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */ 995 maxSize >>= level; /* level size */ 996 if (width < 2 * border || width > 2 * border + maxSize) 997 return GL_FALSE; 998 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 999 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1000 return GL_FALSE; 1001 } 1002 return GL_TRUE; 1003 1004 case GL_TEXTURE_2D: 1005 case GL_PROXY_TEXTURE_2D: 1006 case GL_TEXTURE_2D_MULTISAMPLE: 1007 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 1008 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1009 maxSize >>= level; 1010 if (width < 2 * border || width > 2 * border + maxSize) 1011 return GL_FALSE; 1012 if (height < 2 * border || height > 2 * border + maxSize) 1013 return GL_FALSE; 1014 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1015 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1016 return GL_FALSE; 1017 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1018 return GL_FALSE; 1019 } 1020 return GL_TRUE; 1021 1022 case GL_TEXTURE_3D: 1023 case GL_PROXY_TEXTURE_3D: 1024 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 1025 maxSize >>= level; 1026 if (width < 2 * border || width > 2 * border + maxSize) 1027 return GL_FALSE; 1028 if (height < 2 * border || height > 2 * border + maxSize) 1029 return GL_FALSE; 1030 if (depth < 2 * border || depth > 2 * border + maxSize) 1031 return GL_FALSE; 1032 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1033 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1034 return GL_FALSE; 1035 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1036 return GL_FALSE; 1037 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) 1038 return GL_FALSE; 1039 } 1040 return GL_TRUE; 1041 1042 case GL_TEXTURE_RECTANGLE_NV: 1043 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1044 if (level != 0) 1045 return GL_FALSE; 1046 maxSize = ctx->Const.MaxTextureRectSize; 1047 if (width < 0 || width > maxSize) 1048 return GL_FALSE; 1049 if (height < 0 || height > maxSize) 1050 return GL_FALSE; 1051 return GL_TRUE; 1052 1053 case GL_TEXTURE_CUBE_MAP: 1054 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1055 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1056 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1057 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1058 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1059 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1060 case GL_PROXY_TEXTURE_CUBE_MAP: 1061 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); 1062 maxSize >>= level; 1063 if (width != height) 1064 return GL_FALSE; 1065 if (width < 2 * border || width > 2 * border + maxSize) 1066 return GL_FALSE; 1067 if (height < 2 * border || height > 2 * border + maxSize) 1068 return GL_FALSE; 1069 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1070 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1071 return GL_FALSE; 1072 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1073 return GL_FALSE; 1074 } 1075 return GL_TRUE; 1076 1077 case GL_TEXTURE_1D_ARRAY_EXT: 1078 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1079 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1080 maxSize >>= level; 1081 if (width < 2 * border || width > 2 * border + maxSize) 1082 return GL_FALSE; 1083 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers) 1084 return GL_FALSE; 1085 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1086 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1087 return GL_FALSE; 1088 } 1089 return GL_TRUE; 1090 1091 case GL_TEXTURE_2D_ARRAY_EXT: 1092 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1093 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 1094 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 1095 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1096 maxSize >>= level; 1097 if (width < 2 * border || width > 2 * border + maxSize) 1098 return GL_FALSE; 1099 if (height < 2 * border || height > 2 * border + maxSize) 1100 return GL_FALSE; 1101 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers) 1102 return GL_FALSE; 1103 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1104 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1105 return GL_FALSE; 1106 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1107 return GL_FALSE; 1108 } 1109 return GL_TRUE; 1110 1111 case GL_TEXTURE_CUBE_MAP_ARRAY: 1112 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 1113 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); 1114 if (width < 2 * border || width > 2 * border + maxSize) 1115 return GL_FALSE; 1116 if (height < 2 * border || height > 2 * border + maxSize) 1117 return GL_FALSE; 1118 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6) 1119 return GL_FALSE; 1120 if (width != height) 1121 return GL_FALSE; 1122 if (level >= ctx->Const.MaxCubeTextureLevels) 1123 return GL_FALSE; 1124 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1125 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1126 return GL_FALSE; 1127 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1128 return GL_FALSE; 1129 } 1130 return GL_TRUE; 1131 default: 1132 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()"); 1133 return GL_FALSE; 1134 } 1135} 1136 1137static bool 1138error_check_subtexture_negative_dimensions(struct gl_context *ctx, 1139 GLuint dims, 1140 GLsizei subWidth, 1141 GLsizei subHeight, 1142 GLsizei subDepth, 1143 const char *func) 1144{ 1145 /* Check size */ 1146 if (subWidth < 0) { 1147 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth); 1148 return true; 1149 } 1150 1151 if (dims > 1 && subHeight < 0) { 1152 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight); 1153 return true; 1154 } 1155 1156 if (dims > 2 && subDepth < 0) { 1157 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth); 1158 return true; 1159 } 1160 1161 return false; 1162} 1163 1164/** 1165 * Do error checking of xoffset, yoffset, zoffset, width, height and depth 1166 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage. 1167 * \param destImage the destination texture image. 1168 * \return GL_TRUE if error found, GL_FALSE otherwise. 1169 */ 1170static GLboolean 1171error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, 1172 const struct gl_texture_image *destImage, 1173 GLint xoffset, GLint yoffset, GLint zoffset, 1174 GLsizei subWidth, GLsizei subHeight, 1175 GLsizei subDepth, const char *func) 1176{ 1177 const GLenum target = destImage->TexObject->Target; 1178 GLuint bw, bh, bd; 1179 1180 /* check xoffset and width */ 1181 if (xoffset < - (GLint) destImage->Border) { 1182 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func); 1183 return GL_TRUE; 1184 } 1185 1186 if (xoffset + subWidth > (GLint) destImage->Width) { 1187 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func, 1188 xoffset, subWidth, destImage->Width); 1189 return GL_TRUE; 1190 } 1191 1192 /* check yoffset and height */ 1193 if (dims > 1) { 1194 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border; 1195 if (yoffset < -yBorder) { 1196 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func); 1197 return GL_TRUE; 1198 } 1199 if (yoffset + subHeight > (GLint) destImage->Height) { 1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)", 1201 func, yoffset, subHeight, destImage->Height); 1202 return GL_TRUE; 1203 } 1204 } 1205 1206 /* check zoffset and depth */ 1207 if (dims > 2) { 1208 GLint depth; 1209 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || 1210 target == GL_TEXTURE_CUBE_MAP_ARRAY) ? 1211 0 : destImage->Border; 1212 1213 if (zoffset < -zBorder) { 1214 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func); 1215 return GL_TRUE; 1216 } 1217 1218 depth = (GLint) destImage->Depth; 1219 if (target == GL_TEXTURE_CUBE_MAP) 1220 depth = 6; 1221 if (zoffset + subDepth > depth) { 1222 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)", 1223 func, zoffset, subDepth, depth); 1224 return GL_TRUE; 1225 } 1226 } 1227 1228 /* 1229 * The OpenGL spec (and GL_ARB_texture_compression) says only whole 1230 * compressed texture images can be updated. But, that restriction may be 1231 * relaxed for particular compressed formats. At this time, all the 1232 * compressed formats supported by Mesa allow sub-textures to be updated 1233 * along compressed block boundaries. 1234 */ 1235 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd); 1236 1237 if (bw != 1 || bh != 1 || bd != 1) { 1238 /* offset must be multiple of block size */ 1239 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) { 1240 _mesa_error(ctx, GL_INVALID_OPERATION, 1241 "%s(xoffset = %d, yoffset = %d, zoffset = %d)", 1242 func, xoffset, yoffset, zoffset); 1243 return GL_TRUE; 1244 } 1245 1246 /* The size must be a multiple of bw x bh, or we must be using a 1247 * offset+size that exactly hits the edge of the image. This 1248 * is important for small mipmap levels (1x1, 2x1, etc) and for 1249 * NPOT textures. 1250 */ 1251 if ((subWidth % bw != 0) && 1252 (xoffset + subWidth != (GLint) destImage->Width)) { 1253 _mesa_error(ctx, GL_INVALID_OPERATION, 1254 "%s(width = %d)", func, subWidth); 1255 return GL_TRUE; 1256 } 1257 1258 if ((subHeight % bh != 0) && 1259 (yoffset + subHeight != (GLint) destImage->Height)) { 1260 _mesa_error(ctx, GL_INVALID_OPERATION, 1261 "%s(height = %d)", func, subHeight); 1262 return GL_TRUE; 1263 } 1264 1265 if ((subDepth % bd != 0) && 1266 (zoffset + subDepth != (GLint) destImage->Depth)) { 1267 _mesa_error(ctx, GL_INVALID_OPERATION, 1268 "%s(depth = %d)", func, subDepth); 1269 return GL_TRUE; 1270 } 1271 } 1272 1273 return GL_FALSE; 1274} 1275 1276 1277 1278 1279/** 1280 * This is the fallback for Driver.TestProxyTexImage() for doing device- 1281 * specific texture image size checks. 1282 * 1283 * A hardware driver might override this function if, for example, the 1284 * max 3D texture size is 512x512x64 (i.e. not a cube). 1285 * 1286 * Note that width, height, depth == 0 is not an error. However, a 1287 * texture with zero width/height/depth will be considered "incomplete" 1288 * and texturing will effectively be disabled. 1289 * 1290 * \param target any texture target/type 1291 * \param numLevels number of mipmap levels in the texture or 0 if not known 1292 * \param level as passed to glTexImage 1293 * \param format the MESA_FORMAT_x for the tex image 1294 * \param numSamples number of samples per texel 1295 * \param width as passed to glTexImage 1296 * \param height as passed to glTexImage 1297 * \param depth as passed to glTexImage 1298 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. 1299 */ 1300GLboolean 1301_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, 1302 GLuint numLevels, MAYBE_UNUSED GLint level, 1303 mesa_format format, GLuint numSamples, 1304 GLint width, GLint height, GLint depth) 1305{ 1306 uint64_t bytes, mbytes; 1307 1308 if (numLevels > 0) { 1309 /* Compute total memory for a whole mipmap. This is the path 1310 * taken for glTexStorage(GL_PROXY_TEXTURE_x). 1311 */ 1312 unsigned l; 1313 1314 assert(level == 0); 1315 1316 bytes = 0; 1317 1318 for (l = 0; l < numLevels; l++) { 1319 GLint nextWidth, nextHeight, nextDepth; 1320 1321 bytes += _mesa_format_image_size64(format, width, height, depth); 1322 1323 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth, 1324 &nextWidth, &nextHeight, 1325 &nextDepth)) { 1326 width = nextWidth; 1327 height = nextHeight; 1328 depth = nextDepth; 1329 } else { 1330 break; 1331 } 1332 } 1333 } else { 1334 /* We just compute the size of one mipmap level. This is the path 1335 * taken for glTexImage(GL_PROXY_TEXTURE_x). 1336 */ 1337 bytes = _mesa_format_image_size64(format, width, height, depth); 1338 } 1339 1340 bytes *= _mesa_num_tex_faces(target); 1341 bytes *= MAX2(1, numSamples); 1342 1343 mbytes = bytes / (1024 * 1024); /* convert to MB */ 1344 1345 /* We just check if the image size is less than MaxTextureMbytes. 1346 * Some drivers may do more specific checks. 1347 */ 1348 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; 1349} 1350 1351 1352/** 1353 * Return true if the format is only valid for glCompressedTexImage. 1354 */ 1355static bool 1356compressedteximage_only_format(GLenum format) 1357{ 1358 switch (format) { 1359 case GL_PALETTE4_RGB8_OES: 1360 case GL_PALETTE4_RGBA8_OES: 1361 case GL_PALETTE4_R5_G6_B5_OES: 1362 case GL_PALETTE4_RGBA4_OES: 1363 case GL_PALETTE4_RGB5_A1_OES: 1364 case GL_PALETTE8_RGB8_OES: 1365 case GL_PALETTE8_RGBA8_OES: 1366 case GL_PALETTE8_R5_G6_B5_OES: 1367 case GL_PALETTE8_RGBA4_OES: 1368 case GL_PALETTE8_RGB5_A1_OES: 1369 case GL_ATC_RGB_AMD: 1370 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD: 1371 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: 1372 return true; 1373 default: 1374 return false; 1375 } 1376} 1377 1378/** 1379 * Return true if the format doesn't support online compression. 1380 */ 1381bool 1382_mesa_format_no_online_compression(GLenum format) 1383{ 1384 return _mesa_is_astc_format(format) || 1385 _mesa_is_etc2_format(format) || 1386 compressedteximage_only_format(format); 1387} 1388 1389/* Writes to an GL error pointer if non-null and returns whether or not the 1390 * error is GL_NO_ERROR */ 1391static bool 1392write_error(GLenum *err_ptr, GLenum error) 1393{ 1394 if (err_ptr) 1395 *err_ptr = error; 1396 1397 return error == GL_NO_ERROR; 1398} 1399 1400/** 1401 * Helper function to determine whether a target and specific compression 1402 * format are supported. The error parameter returns GL_NO_ERROR if the 1403 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION 1404 * or GL_INVALID_ENUM, whichever is more appropriate. 1405 */ 1406GLboolean 1407_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, 1408 GLenum intFormat, GLenum *error) 1409{ 1410 GLboolean target_can_be_compresed = GL_FALSE; 1411 mesa_format format = _mesa_glenum_to_compressed_format(intFormat); 1412 enum mesa_format_layout layout = _mesa_get_format_layout(format); 1413 1414 switch (target) { 1415 case GL_TEXTURE_2D: 1416 case GL_PROXY_TEXTURE_2D: 1417 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */ 1418 break; 1419 case GL_PROXY_TEXTURE_CUBE_MAP: 1420 case GL_TEXTURE_CUBE_MAP: 1421 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1422 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1423 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1424 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1425 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1426 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1427 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map; 1428 break; 1429 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1430 case GL_TEXTURE_2D_ARRAY_EXT: 1431 target_can_be_compresed = ctx->Extensions.EXT_texture_array; 1432 break; 1433 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 1434 case GL_TEXTURE_CUBE_MAP_ARRAY: 1435 /* From the KHR_texture_compression_astc_hdr spec: 1436 * 1437 * Add a second new column "3D Tex." which is empty for all non-ASTC 1438 * formats. If only the LDR profile is supported by the 1439 * implementation, this column is also empty for all ASTC formats. If 1440 * both the LDR and HDR profiles are supported only, this column is 1441 * checked for all ASTC formats. 1442 * 1443 * Add a third new column "Cube Map Array Tex." which is empty for all 1444 * non-ASTC formats, and checked for all ASTC formats. 1445 * 1446 * and, 1447 * 1448 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D 1449 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the 1450 * "Cube Map Array" column of table 8.19 is *not* checked, or if 1451 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table 1452 * 8.19 is *not* checked' 1453 * 1454 * The instances of <internalformat> above should say <target>. 1455 * 1456 * ETC2/EAC formats are the only alternative in GLES and thus such errors 1457 * have already been handled by normal ETC2/EAC behavior. 1458 */ 1459 1460 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: 1461 * 1462 * "The ETC2/EAC texture compression algorithm supports only 1463 * two-dimensional images. If internalformat is an ETC2/EAC format, 1464 * glCompressedTexImage3D will generate an INVALID_OPERATION error if 1465 * target is not TEXTURE_2D_ARRAY." 1466 * 1467 * This should also be applicable for glTexStorage3D(). Other available 1468 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY. 1469 * 1470 * Section 8.7, page 179 of OpenGL ES 3.2 adds: 1471 * 1472 * An INVALID_OPERATION error is generated by CompressedTexImage3D 1473 * if internalformat is one of the the formats in table 8.17 and target is 1474 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. 1475 * 1476 * An INVALID_OPERATION error is generated by CompressedTexImage3D 1477 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map 1478 * Array” column of table 8.17 is not checked, or if internalformat 1479 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not 1480 * checked. 1481 * 1482 * The instances of <internalformat> above should say <target>. 1483 * 1484 * Such table 8.17 has checked "Cube Map Array" column for all the 1485 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2 1486 */ 1487 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) && 1488 !_mesa_is_gles32(ctx)) 1489 return write_error(error, GL_INVALID_OPERATION); 1490 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx); 1491 break; 1492 case GL_TEXTURE_3D: 1493 switch (layout) { 1494 case MESA_FORMAT_LAYOUT_ETC2: 1495 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */ 1496 if (_mesa_is_gles3(ctx)) 1497 return write_error(error, GL_INVALID_OPERATION); 1498 break; 1499 case MESA_FORMAT_LAYOUT_BPTC: 1500 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc; 1501 break; 1502 case MESA_FORMAT_LAYOUT_ASTC: 1503 target_can_be_compresed = 1504 ctx->Extensions.KHR_texture_compression_astc_hdr || 1505 ctx->Extensions.KHR_texture_compression_astc_sliced_3d; 1506 1507 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and 1508 * neither of the above extensions are supported. See comment in 1509 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info. 1510 */ 1511 if (!target_can_be_compresed) 1512 return write_error(error, GL_INVALID_OPERATION); 1513 break; 1514 default: 1515 break; 1516 } 1517 default: 1518 break; 1519 } 1520 return write_error(error, 1521 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM); 1522} 1523 1524 1525/** 1526 * Check if the given texture target value is legal for a 1527 * glTexImage1/2/3D call. 1528 */ 1529static GLboolean 1530legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) 1531{ 1532 switch (dims) { 1533 case 1: 1534 switch (target) { 1535 case GL_TEXTURE_1D: 1536 case GL_PROXY_TEXTURE_1D: 1537 return _mesa_is_desktop_gl(ctx); 1538 default: 1539 return GL_FALSE; 1540 } 1541 case 2: 1542 switch (target) { 1543 case GL_TEXTURE_2D: 1544 return GL_TRUE; 1545 case GL_PROXY_TEXTURE_2D: 1546 return _mesa_is_desktop_gl(ctx); 1547 case GL_PROXY_TEXTURE_CUBE_MAP: 1548 return _mesa_is_desktop_gl(ctx) 1549 && ctx->Extensions.ARB_texture_cube_map; 1550 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1551 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1552 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1553 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1554 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1555 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1556 return ctx->Extensions.ARB_texture_cube_map; 1557 case GL_TEXTURE_RECTANGLE_NV: 1558 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1559 return _mesa_is_desktop_gl(ctx) 1560 && ctx->Extensions.NV_texture_rectangle; 1561 case GL_TEXTURE_1D_ARRAY_EXT: 1562 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1563 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; 1564 default: 1565 return GL_FALSE; 1566 } 1567 case 3: 1568 switch (target) { 1569 case GL_TEXTURE_3D: 1570 return GL_TRUE; 1571 case GL_PROXY_TEXTURE_3D: 1572 return _mesa_is_desktop_gl(ctx); 1573 case GL_TEXTURE_2D_ARRAY_EXT: 1574 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) 1575 || _mesa_is_gles3(ctx); 1576 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1577 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; 1578 case GL_TEXTURE_CUBE_MAP_ARRAY: 1579 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 1580 return _mesa_has_texture_cube_map_array(ctx); 1581 default: 1582 return GL_FALSE; 1583 } 1584 default: 1585 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); 1586 return GL_FALSE; 1587 } 1588} 1589 1590 1591/** 1592 * Check if the given texture target value is legal for a 1593 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. 1594 * The difference compared to legal_teximage_target() above is that 1595 * proxy targets are not supported. 1596 */ 1597static GLboolean 1598legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target, 1599 bool dsa) 1600{ 1601 switch (dims) { 1602 case 1: 1603 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D; 1604 case 2: 1605 switch (target) { 1606 case GL_TEXTURE_2D: 1607 return GL_TRUE; 1608 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1609 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1610 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1611 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1612 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1613 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1614 return ctx->Extensions.ARB_texture_cube_map; 1615 case GL_TEXTURE_RECTANGLE_NV: 1616 return _mesa_is_desktop_gl(ctx) 1617 && ctx->Extensions.NV_texture_rectangle; 1618 case GL_TEXTURE_1D_ARRAY_EXT: 1619 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; 1620 default: 1621 return GL_FALSE; 1622 } 1623 case 3: 1624 switch (target) { 1625 case GL_TEXTURE_3D: 1626 return GL_TRUE; 1627 case GL_TEXTURE_2D_ARRAY_EXT: 1628 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) 1629 || _mesa_is_gles3(ctx); 1630 case GL_TEXTURE_CUBE_MAP_ARRAY: 1631 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 1632 return _mesa_has_texture_cube_map_array(ctx); 1633 1634 /* Table 8.15 of the OpenGL 4.5 core profile spec 1635 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D 1636 * and CopyTextureSubImage3D. 1637 */ 1638 case GL_TEXTURE_CUBE_MAP: 1639 return dsa; 1640 default: 1641 return GL_FALSE; 1642 } 1643 default: 1644 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", 1645 dims); 1646 return GL_FALSE; 1647 } 1648} 1649 1650 1651/** 1652 * Helper function to determine if a texture object is mutable (in terms 1653 * of GL_ARB_texture_storage/GL_ARB_bindless_texture). 1654 */ 1655static GLboolean 1656mutable_tex_object(struct gl_context *ctx, GLenum target) 1657{ 1658 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target); 1659 if (!texObj) 1660 return GL_FALSE; 1661 1662 if (texObj->HandleAllocated) { 1663 /* The ARB_bindless_texture spec says: 1664 * 1665 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*, 1666 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other 1667 * functions defined in terms of these, if the texture object to be 1668 * modified is referenced by one or more texture or image handles." 1669 */ 1670 return GL_FALSE; 1671 } 1672 1673 return !texObj->Immutable; 1674} 1675 1676 1677/** 1678 * Return expected size of a compressed texture. 1679 */ 1680static GLuint 1681compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, 1682 GLenum glformat) 1683{ 1684 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 1685 return _mesa_format_image_size(mesaFormat, width, height, depth); 1686} 1687 1688/** 1689 * Verify that a texture format is valid with a particular target 1690 * 1691 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or 1692 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture 1693 * targets. 1694 * 1695 * \param ctx GL context 1696 * \param target Texture target 1697 * \param internalFormat Internal format of the texture image 1698 * 1699 * \returns true if the combination is legal, false otherwise. 1700 */ 1701bool 1702_mesa_legal_texture_base_format_for_target(struct gl_context *ctx, 1703 GLenum target, GLenum internalFormat) 1704{ 1705 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT 1706 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL 1707 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) { 1708 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core 1709 * Profile spec says: 1710 * 1711 * "Textures with a base internal format of DEPTH_COMPONENT or 1712 * DEPTH_STENCIL are supported by texture image specification 1713 * commands only if target is TEXTURE_1D, TEXTURE_2D, 1714 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE, 1715 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, 1716 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY, 1717 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these 1718 * formats in conjunction with any other target will result in an 1719 * INVALID_OPERATION error." 1720 * 1721 * Cubemaps are only supported with desktop OpenGL version >= 3.0, 1722 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map. 1723 */ 1724 if (target != GL_TEXTURE_1D && 1725 target != GL_PROXY_TEXTURE_1D && 1726 target != GL_TEXTURE_2D && 1727 target != GL_PROXY_TEXTURE_2D && 1728 target != GL_TEXTURE_1D_ARRAY && 1729 target != GL_PROXY_TEXTURE_1D_ARRAY && 1730 target != GL_TEXTURE_2D_ARRAY && 1731 target != GL_PROXY_TEXTURE_2D_ARRAY && 1732 target != GL_TEXTURE_RECTANGLE_ARB && 1733 target != GL_PROXY_TEXTURE_RECTANGLE_ARB && 1734 !((_mesa_is_cube_face(target) || 1735 target == GL_TEXTURE_CUBE_MAP || 1736 target == GL_PROXY_TEXTURE_CUBE_MAP) && 1737 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4 1738 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) && 1739 !((target == GL_TEXTURE_CUBE_MAP_ARRAY || 1740 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) && 1741 _mesa_has_texture_cube_map_array(ctx))) { 1742 return false; 1743 } 1744 } 1745 1746 return true; 1747} 1748 1749static bool 1750texture_formats_agree(GLenum internalFormat, 1751 GLenum format) 1752{ 1753 GLboolean colorFormat; 1754 GLboolean is_format_depth_or_depthstencil; 1755 GLboolean is_internalFormat_depth_or_depthstencil; 1756 1757 /* Even though there are no color-index textures, we still have to support 1758 * uploading color-index data and remapping it to RGB via the 1759 * GL_PIXEL_MAP_I_TO_[RGBA] tables. 1760 */ 1761 const GLboolean indexFormat = (format == GL_COLOR_INDEX); 1762 1763 is_internalFormat_depth_or_depthstencil = 1764 _mesa_is_depth_format(internalFormat) || 1765 _mesa_is_depthstencil_format(internalFormat); 1766 1767 is_format_depth_or_depthstencil = 1768 _mesa_is_depth_format(format) || 1769 _mesa_is_depthstencil_format(format); 1770 1771 colorFormat = _mesa_is_color_format(format); 1772 1773 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) 1774 return false; 1775 1776 if (is_internalFormat_depth_or_depthstencil != 1777 is_format_depth_or_depthstencil) 1778 return false; 1779 1780 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) 1781 return false; 1782 1783 return true; 1784} 1785 1786/** 1787 * Test the combination of format, type and internal format arguments of 1788 * different texture operations on GLES. 1789 * 1790 * \param ctx GL context. 1791 * \param format pixel data format given by the user. 1792 * \param type pixel data type given by the user. 1793 * \param internalFormat internal format given by the user. 1794 * \param callerName name of the caller function to print in the error message 1795 * 1796 * \return true if a error is found, false otherwise 1797 * 1798 * Currently, it is used by texture_error_check() and texsubimage_error_check(). 1799 */ 1800static bool 1801texture_format_error_check_gles(struct gl_context *ctx, GLenum format, 1802 GLenum type, GLenum internalFormat, const char *callerName) 1803{ 1804 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type, 1805 internalFormat); 1806 if (err != GL_NO_ERROR) { 1807 _mesa_error(ctx, err, 1808 "%s(format = %s, type = %s, internalformat = %s)", 1809 callerName, _mesa_enum_to_string(format), 1810 _mesa_enum_to_string(type), 1811 _mesa_enum_to_string(internalFormat)); 1812 return true; 1813 } 1814 1815 return false; 1816} 1817 1818/** 1819 * Test the glTexImage[123]D() parameters for errors. 1820 * 1821 * \param ctx GL context. 1822 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1823 * \param target texture target given by the user (already validated). 1824 * \param level image level given by the user. 1825 * \param internalFormat internal format given by the user. 1826 * \param format pixel data format given by the user. 1827 * \param type pixel data type given by the user. 1828 * \param width image width given by the user. 1829 * \param height image height given by the user. 1830 * \param depth image depth given by the user. 1831 * \param border image border given by the user. 1832 * 1833 * \return GL_TRUE if a error is found, GL_FALSE otherwise 1834 * 1835 * Verifies each of the parameters against the constants specified in 1836 * __struct gl_contextRec::Const and the supported extensions, and according 1837 * to the OpenGL specification. 1838 * Note that we don't fully error-check the width, height, depth values 1839 * here. That's done in _mesa_legal_texture_dimensions() which is used 1840 * by several other GL entrypoints. Plus, texture dims have a special 1841 * interaction with proxy textures. 1842 */ 1843static GLboolean 1844texture_error_check( struct gl_context *ctx, 1845 GLuint dimensions, GLenum target, 1846 GLint level, GLint internalFormat, 1847 GLenum format, GLenum type, 1848 GLint width, GLint height, 1849 GLint depth, GLint border, 1850 const GLvoid *pixels ) 1851{ 1852 GLenum err; 1853 1854 /* Note: for proxy textures, some error conditions immediately generate 1855 * a GL error in the usual way. But others do not generate a GL error. 1856 * Instead, they cause the width, height, depth, format fields of the 1857 * texture image to be zeroed-out. The GL spec seems to indicate that the 1858 * zero-out behaviour is only used in cases related to memory allocation. 1859 */ 1860 1861 /* level check */ 1862 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 1863 _mesa_error(ctx, GL_INVALID_VALUE, 1864 "glTexImage%dD(level=%d)", dimensions, level); 1865 return GL_TRUE; 1866 } 1867 1868 /* Check border */ 1869 if (border < 0 || border > 1 || 1870 ((ctx->API != API_OPENGL_COMPAT || 1871 target == GL_TEXTURE_RECTANGLE_NV || 1872 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 1873 _mesa_error(ctx, GL_INVALID_VALUE, 1874 "glTexImage%dD(border=%d)", dimensions, border); 1875 return GL_TRUE; 1876 } 1877 1878 if (width < 0 || height < 0 || depth < 0) { 1879 _mesa_error(ctx, GL_INVALID_VALUE, 1880 "glTexImage%dD(width, height or depth < 0)", dimensions); 1881 return GL_TRUE; 1882 } 1883 1884 /* Check incoming image format and type */ 1885 err = _mesa_error_check_format_and_type(ctx, format, type); 1886 if (err != GL_NO_ERROR) { 1887 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of 1888 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec: 1889 * 1890 * "Specifying a value for internalformat that is not one of the 1891 * above (acceptable) values generates the error INVALID VALUE." 1892 */ 1893 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20) 1894 err = GL_INVALID_VALUE; 1895 1896 _mesa_error(ctx, err, 1897 "glTexImage%dD(incompatible format = %s, type = %s)", 1898 dimensions, _mesa_enum_to_string(format), 1899 _mesa_enum_to_string(type)); 1900 return GL_TRUE; 1901 } 1902 1903 /* Check internalFormat */ 1904 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 1905 _mesa_error(ctx, GL_INVALID_VALUE, 1906 "glTexImage%dD(internalFormat=%s)", 1907 dimensions, _mesa_enum_to_string(internalFormat)); 1908 return GL_TRUE; 1909 } 1910 1911 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 1912 * combinations of format, internalFormat, and type that can be used. 1913 * Formats and types that require additional extensions (e.g., GL_FLOAT 1914 * requires GL_OES_texture_float) are filtered elsewhere. 1915 */ 1916 char bufCallerName[20]; 1917 _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions); 1918 if (_mesa_is_gles(ctx) && 1919 texture_format_error_check_gles(ctx, format, type, 1920 internalFormat, bufCallerName)) { 1921 return GL_TRUE; 1922 } 1923 1924 /* validate the bound PBO, if any */ 1925 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack, 1926 width, height, depth, format, type, 1927 INT_MAX, pixels, "glTexImage")) { 1928 return GL_TRUE; 1929 } 1930 1931 /* make sure internal format and format basically agree */ 1932 if (!texture_formats_agree(internalFormat, format)) { 1933 _mesa_error(ctx, GL_INVALID_OPERATION, 1934 "glTexImage%dD(incompatible internalFormat = %s, format = %s)", 1935 dimensions, _mesa_enum_to_string(internalFormat), 1936 _mesa_enum_to_string(format)); 1937 return GL_TRUE; 1938 } 1939 1940 /* additional checks for ycbcr textures */ 1941 if (internalFormat == GL_YCBCR_MESA) { 1942 assert(ctx->Extensions.MESA_ycbcr_texture); 1943 if (type != GL_UNSIGNED_SHORT_8_8_MESA && 1944 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { 1945 char message[100]; 1946 _mesa_snprintf(message, sizeof(message), 1947 "glTexImage%dD(format/type YCBCR mismatch)", 1948 dimensions); 1949 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); 1950 return GL_TRUE; /* error */ 1951 } 1952 if (target != GL_TEXTURE_2D && 1953 target != GL_PROXY_TEXTURE_2D && 1954 target != GL_TEXTURE_RECTANGLE_NV && 1955 target != GL_PROXY_TEXTURE_RECTANGLE_NV) { 1956 _mesa_error(ctx, GL_INVALID_ENUM, 1957 "glTexImage%dD(bad target for YCbCr texture)", 1958 dimensions); 1959 return GL_TRUE; 1960 } 1961 if (border != 0) { 1962 char message[100]; 1963 _mesa_snprintf(message, sizeof(message), 1964 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", 1965 dimensions, border); 1966 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); 1967 return GL_TRUE; 1968 } 1969 } 1970 1971 /* additional checks for depth textures */ 1972 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) { 1973 _mesa_error(ctx, GL_INVALID_OPERATION, 1974 "glTexImage%dD(bad target for texture)", dimensions); 1975 return GL_TRUE; 1976 } 1977 1978 /* additional checks for compressed textures */ 1979 if (_mesa_is_compressed_format(ctx, internalFormat)) { 1980 GLenum err; 1981 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) { 1982 _mesa_error(ctx, err, 1983 "glTexImage%dD(target can't be compressed)", dimensions); 1984 return GL_TRUE; 1985 } 1986 if (_mesa_format_no_online_compression(internalFormat)) { 1987 _mesa_error(ctx, GL_INVALID_OPERATION, 1988 "glTexImage%dD(no compression for format)", dimensions); 1989 return GL_TRUE; 1990 } 1991 if (border != 0) { 1992 _mesa_error(ctx, GL_INVALID_OPERATION, 1993 "glTexImage%dD(border!=0)", dimensions); 1994 return GL_TRUE; 1995 } 1996 } 1997 1998 /* additional checks for integer textures */ 1999 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) && 2000 (_mesa_is_enum_format_integer(format) != 2001 _mesa_is_enum_format_integer(internalFormat))) { 2002 _mesa_error(ctx, GL_INVALID_OPERATION, 2003 "glTexImage%dD(integer/non-integer format mismatch)", 2004 dimensions); 2005 return GL_TRUE; 2006 } 2007 2008 if (!mutable_tex_object(ctx, target)) { 2009 _mesa_error(ctx, GL_INVALID_OPERATION, 2010 "glTexImage%dD(immutable texture)", dimensions); 2011 return GL_TRUE; 2012 } 2013 2014 /* if we get here, the parameters are OK */ 2015 return GL_FALSE; 2016} 2017 2018 2019/** 2020 * Error checking for glCompressedTexImage[123]D(). 2021 * Note that the width, height and depth values are not fully error checked 2022 * here. 2023 * \return GL_TRUE if a error is found, GL_FALSE otherwise 2024 */ 2025static GLenum 2026compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, 2027 GLenum target, GLint level, 2028 GLenum internalFormat, GLsizei width, 2029 GLsizei height, GLsizei depth, GLint border, 2030 GLsizei imageSize, const GLvoid *data) 2031{ 2032 const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 2033 GLint expectedSize; 2034 GLenum error = GL_NO_ERROR; 2035 char *reason = ""; /* no error */ 2036 2037 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) { 2038 reason = "target"; 2039 goto error; 2040 } 2041 2042 /* This will detect any invalid internalFormat value */ 2043 if (!_mesa_is_compressed_format(ctx, internalFormat)) { 2044 _mesa_error(ctx, GL_INVALID_ENUM, 2045 "glCompressedTexImage%dD(internalFormat=%s)", 2046 dimensions, _mesa_enum_to_string(internalFormat)); 2047 return GL_TRUE; 2048 } 2049 2050 /* validate the bound PBO, if any */ 2051 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack, 2052 imageSize, data, 2053 "glCompressedTexImage")) { 2054 return GL_TRUE; 2055 } 2056 2057 switch (internalFormat) { 2058 case GL_PALETTE4_RGB8_OES: 2059 case GL_PALETTE4_RGBA8_OES: 2060 case GL_PALETTE4_R5_G6_B5_OES: 2061 case GL_PALETTE4_RGBA4_OES: 2062 case GL_PALETTE4_RGB5_A1_OES: 2063 case GL_PALETTE8_RGB8_OES: 2064 case GL_PALETTE8_RGBA8_OES: 2065 case GL_PALETTE8_R5_G6_B5_OES: 2066 case GL_PALETTE8_RGBA4_OES: 2067 case GL_PALETTE8_RGB5_A1_OES: 2068 /* check level (note that level should be zero or less!) */ 2069 if (level > 0 || level < -maxLevels) { 2070 reason = "level"; 2071 error = GL_INVALID_VALUE; 2072 goto error; 2073 } 2074 2075 if (dimensions != 2) { 2076 reason = "compressed paletted textures must be 2D"; 2077 error = GL_INVALID_OPERATION; 2078 goto error; 2079 } 2080 2081 /* Figure out the expected texture size (in bytes). This will be 2082 * checked against the actual size later. 2083 */ 2084 expectedSize = _mesa_cpal_compressed_size(level, internalFormat, 2085 width, height); 2086 2087 /* This is for the benefit of the TestProxyTexImage below. It expects 2088 * level to be non-negative. OES_compressed_paletted_texture uses a 2089 * weird mechanism where the level specified to glCompressedTexImage2D 2090 * is -(n-1) number of levels in the texture, and the data specifies the 2091 * complete mipmap stack. This is done to ensure the palette is the 2092 * same for all levels. 2093 */ 2094 level = -level; 2095 break; 2096 2097 default: 2098 /* check level */ 2099 if (level < 0 || level >= maxLevels) { 2100 reason = "level"; 2101 error = GL_INVALID_VALUE; 2102 goto error; 2103 } 2104 2105 /* Figure out the expected texture size (in bytes). This will be 2106 * checked against the actual size later. 2107 */ 2108 expectedSize = compressed_tex_size(width, height, depth, internalFormat); 2109 break; 2110 } 2111 2112 /* This should really never fail */ 2113 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 2114 reason = "internalFormat"; 2115 error = GL_INVALID_ENUM; 2116 goto error; 2117 } 2118 2119 /* No compressed formats support borders at this time */ 2120 if (border != 0) { 2121 reason = "border != 0"; 2122 error = GL_INVALID_VALUE; 2123 goto error; 2124 } 2125 2126 /* Check for invalid pixel storage modes */ 2127 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions, 2128 &ctx->Unpack, 2129 "glCompressedTexImage")) { 2130 return GL_FALSE; 2131 } 2132 2133 /* check image size in bytes */ 2134 if (expectedSize != imageSize) { 2135 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] 2136 * if <imageSize> is not consistent with the format, dimensions, and 2137 * contents of the specified image. 2138 */ 2139 reason = "imageSize inconsistent with width/height/format"; 2140 error = GL_INVALID_VALUE; 2141 goto error; 2142 } 2143 2144 if (!mutable_tex_object(ctx, target)) { 2145 reason = "immutable texture"; 2146 error = GL_INVALID_OPERATION; 2147 goto error; 2148 } 2149 2150 return GL_FALSE; 2151 2152error: 2153 /* Note: not all error paths exit through here. */ 2154 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", 2155 dimensions, reason); 2156 return GL_TRUE; 2157} 2158 2159 2160 2161/** 2162 * Test glTexSubImage[123]D() parameters for errors. 2163 * 2164 * \param ctx GL context. 2165 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2166 * \param target texture target given by the user (already validated) 2167 * \param level image level given by the user. 2168 * \param xoffset sub-image x offset given by the user. 2169 * \param yoffset sub-image y offset given by the user. 2170 * \param zoffset sub-image z offset given by the user. 2171 * \param format pixel data format given by the user. 2172 * \param type pixel data type given by the user. 2173 * \param width image width given by the user. 2174 * \param height image height given by the user. 2175 * \param depth image depth given by the user. 2176 * 2177 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2178 * 2179 * Verifies each of the parameters against the constants specified in 2180 * __struct gl_contextRec::Const and the supported extensions, and according 2181 * to the OpenGL specification. 2182 */ 2183static GLboolean 2184texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, 2185 struct gl_texture_object *texObj, 2186 GLenum target, GLint level, 2187 GLint xoffset, GLint yoffset, GLint zoffset, 2188 GLint width, GLint height, GLint depth, 2189 GLenum format, GLenum type, const GLvoid *pixels, 2190 const char *callerName) 2191{ 2192 struct gl_texture_image *texImage; 2193 GLenum err; 2194 2195 if (!texObj) { 2196 /* must be out of memory */ 2197 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName); 2198 return GL_TRUE; 2199 } 2200 2201 /* level check */ 2202 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 2203 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level); 2204 return GL_TRUE; 2205 } 2206 2207 if (error_check_subtexture_negative_dimensions(ctx, dimensions, 2208 width, height, depth, 2209 callerName)) { 2210 return GL_TRUE; 2211 } 2212 2213 texImage = _mesa_select_tex_image(texObj, target, level); 2214 if (!texImage) { 2215 /* non-existant texture level */ 2216 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)", 2217 callerName, level); 2218 return GL_TRUE; 2219 } 2220 2221 err = _mesa_error_check_format_and_type(ctx, format, type); 2222 if (err != GL_NO_ERROR) { 2223 _mesa_error(ctx, err, 2224 "%s(incompatible format = %s, type = %s)", 2225 callerName, _mesa_enum_to_string(format), 2226 _mesa_enum_to_string(type)); 2227 return GL_TRUE; 2228 } 2229 2230 GLenum internalFormat = _mesa_is_gles(ctx) ? 2231 oes_float_internal_format(ctx, texImage->InternalFormat, type) : 2232 texImage->InternalFormat; 2233 2234 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 2235 * combinations of format, internalFormat, and type that can be used. 2236 * Formats and types that require additional extensions (e.g., GL_FLOAT 2237 * requires GL_OES_texture_float) are filtered elsewhere. 2238 */ 2239 if (_mesa_is_gles(ctx) && 2240 texture_format_error_check_gles(ctx, format, type, 2241 internalFormat, callerName)) { 2242 return GL_TRUE; 2243 } 2244 2245 /* validate the bound PBO, if any */ 2246 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack, 2247 width, height, depth, format, type, 2248 INT_MAX, pixels, callerName)) { 2249 return GL_TRUE; 2250 } 2251 2252 if (error_check_subtexture_dimensions(ctx, dimensions, 2253 texImage, xoffset, yoffset, zoffset, 2254 width, height, depth, callerName)) { 2255 return GL_TRUE; 2256 } 2257 2258 if (_mesa_is_format_compressed(texImage->TexFormat)) { 2259 if (_mesa_format_no_online_compression(texImage->InternalFormat)) { 2260 _mesa_error(ctx, GL_INVALID_OPERATION, 2261 "%s(no compression for format)", callerName); 2262 return GL_TRUE; 2263 } 2264 } 2265 2266 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { 2267 /* both source and dest must be integer-valued, or neither */ 2268 if (_mesa_is_format_integer_color(texImage->TexFormat) != 2269 _mesa_is_enum_format_integer(format)) { 2270 _mesa_error(ctx, GL_INVALID_OPERATION, 2271 "%s(integer/non-integer format mismatch)", callerName); 2272 return GL_TRUE; 2273 } 2274 } 2275 2276 return GL_FALSE; 2277} 2278 2279 2280/** 2281 * Test glCopyTexImage[12]D() parameters for errors. 2282 * 2283 * \param ctx GL context. 2284 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2285 * \param target texture target given by the user. 2286 * \param level image level given by the user. 2287 * \param internalFormat internal format given by the user. 2288 * \param width image width given by the user. 2289 * \param height image height given by the user. 2290 * \param border texture border. 2291 * 2292 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2293 * 2294 * Verifies each of the parameters against the constants specified in 2295 * __struct gl_contextRec::Const and the supported extensions, and according 2296 * to the OpenGL specification. 2297 */ 2298static GLboolean 2299copytexture_error_check( struct gl_context *ctx, GLuint dimensions, 2300 GLenum target, GLint level, GLint internalFormat, 2301 GLint border ) 2302{ 2303 GLint baseFormat; 2304 GLint rb_base_format; 2305 struct gl_renderbuffer *rb; 2306 GLenum rb_internal_format; 2307 2308 /* check target */ 2309 if (!legal_texsubimage_target(ctx, dimensions, target, false)) { 2310 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", 2311 dimensions, _mesa_enum_to_string(target)); 2312 return GL_TRUE; 2313 } 2314 2315 /* level check */ 2316 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 2317 _mesa_error(ctx, GL_INVALID_VALUE, 2318 "glCopyTexImage%dD(level=%d)", dimensions, level); 2319 return GL_TRUE; 2320 } 2321 2322 /* Check that the source buffer is complete */ 2323 if (_mesa_is_user_fbo(ctx->ReadBuffer)) { 2324 if (ctx->ReadBuffer->_Status == 0) { 2325 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 2326 } 2327 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2328 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2329 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 2330 return GL_TRUE; 2331 } 2332 2333 if (ctx->ReadBuffer->Visual.samples > 0) { 2334 _mesa_error(ctx, GL_INVALID_OPERATION, 2335 "glCopyTexImage%dD(multisample FBO)", dimensions); 2336 return GL_TRUE; 2337 } 2338 } 2339 2340 /* Check border */ 2341 if (border < 0 || border > 1 || 2342 ((ctx->API != API_OPENGL_COMPAT || 2343 target == GL_TEXTURE_RECTANGLE_NV || 2344 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 2345 _mesa_error(ctx, GL_INVALID_VALUE, 2346 "glCopyTexImage%dD(border=%d)", dimensions, border); 2347 return GL_TRUE; 2348 } 2349 2350 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 2351 * internalFormat. 2352 */ 2353 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { 2354 switch (internalFormat) { 2355 case GL_ALPHA: 2356 case GL_RGB: 2357 case GL_RGBA: 2358 case GL_LUMINANCE: 2359 case GL_LUMINANCE_ALPHA: 2360 break; 2361 default: 2362 _mesa_error(ctx, GL_INVALID_ENUM, 2363 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2364 _mesa_enum_to_string(internalFormat)); 2365 return GL_TRUE; 2366 } 2367 } else { 2368 /* 2369 * Section 8.6 (Alternate Texture Image Specification Commands) of the 2370 * OpenGL 4.5 (Compatibility Profile) spec says: 2371 * 2372 * "Parameters level, internalformat, and border are specified using 2373 * the same values, with the same meanings, as the corresponding 2374 * arguments of TexImage2D, except that internalformat may not be 2375 * specified as 1, 2, 3, or 4." 2376 */ 2377 if (internalFormat >= 1 && internalFormat <= 4) { 2378 _mesa_error(ctx, GL_INVALID_ENUM, 2379 "glCopyTexImage%dD(internalFormat=%d)", dimensions, 2380 internalFormat); 2381 return GL_TRUE; 2382 } 2383 } 2384 2385 baseFormat = _mesa_base_tex_format(ctx, internalFormat); 2386 if (baseFormat < 0) { 2387 _mesa_error(ctx, GL_INVALID_ENUM, 2388 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2389 _mesa_enum_to_string(internalFormat)); 2390 return GL_TRUE; 2391 } 2392 2393 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat); 2394 if (rb == NULL) { 2395 _mesa_error(ctx, GL_INVALID_OPERATION, 2396 "glCopyTexImage%dD(read buffer)", dimensions); 2397 return GL_TRUE; 2398 } 2399 2400 rb_internal_format = rb->InternalFormat; 2401 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat); 2402 if (_mesa_is_color_format(internalFormat)) { 2403 if (rb_base_format < 0) { 2404 _mesa_error(ctx, GL_INVALID_VALUE, 2405 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2406 _mesa_enum_to_string(internalFormat)); 2407 return GL_TRUE; 2408 } 2409 } 2410 2411 if (_mesa_is_gles(ctx)) { 2412 bool valid = true; 2413 if (_mesa_components_in_format(baseFormat) > 2414 _mesa_components_in_format(rb_base_format)) { 2415 valid = false; 2416 } 2417 if (baseFormat == GL_DEPTH_COMPONENT || 2418 baseFormat == GL_DEPTH_STENCIL || 2419 baseFormat == GL_STENCIL_INDEX || 2420 rb_base_format == GL_DEPTH_COMPONENT || 2421 rb_base_format == GL_DEPTH_STENCIL || 2422 rb_base_format == GL_STENCIL_INDEX || 2423 ((baseFormat == GL_LUMINANCE_ALPHA || 2424 baseFormat == GL_ALPHA) && 2425 rb_base_format != GL_RGBA) || 2426 internalFormat == GL_RGB9_E5) { 2427 valid = false; 2428 } 2429 if (internalFormat == GL_RGB9_E5) { 2430 valid = false; 2431 } 2432 if (!valid) { 2433 _mesa_error(ctx, GL_INVALID_OPERATION, 2434 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2435 _mesa_enum_to_string(internalFormat)); 2436 return GL_TRUE; 2437 } 2438 } 2439 2440 if (_mesa_is_gles3(ctx)) { 2441 bool rb_is_srgb = false; 2442 bool dst_is_srgb = false; 2443 2444 if (ctx->Extensions.EXT_sRGB && 2445 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) { 2446 rb_is_srgb = true; 2447 } 2448 2449 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) { 2450 dst_is_srgb = true; 2451 } 2452 2453 if (rb_is_srgb != dst_is_srgb) { 2454 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the 2455 * OpenGLES 3.0.0 spec says: 2456 * 2457 * "The error INVALID_OPERATION is also generated if the 2458 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the 2459 * framebuffer attachment corresponding to the read buffer 2460 * is LINEAR (see section 6.1.13) and internalformat is 2461 * one of the sRGB formats described in section 3.8.16, or 2462 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is 2463 * SRGB and internalformat is not one of the sRGB formats." 2464 */ 2465 _mesa_error(ctx, GL_INVALID_OPERATION, 2466 "glCopyTexImage%dD(srgb usage mismatch)", dimensions); 2467 return GL_TRUE; 2468 } 2469 2470 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels 2471 * types for SNORM formats. Also, conversion to SNORM formats is not 2472 * allowed by Table 3.2 on Page 110. 2473 */ 2474 if (!_mesa_has_EXT_render_snorm(ctx) && 2475 _mesa_is_enum_format_snorm(internalFormat)) { 2476 _mesa_error(ctx, GL_INVALID_OPERATION, 2477 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2478 _mesa_enum_to_string(internalFormat)); 2479 return GL_TRUE; 2480 } 2481 } 2482 2483 if (!_mesa_source_buffer_exists(ctx, baseFormat)) { 2484 _mesa_error(ctx, GL_INVALID_OPERATION, 2485 "glCopyTexImage%dD(missing readbuffer)", dimensions); 2486 return GL_TRUE; 2487 } 2488 2489 /* From the EXT_texture_integer spec: 2490 * 2491 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage* 2492 * if the texture internalformat is an integer format and the read color 2493 * buffer is not an integer format, or if the internalformat is not an 2494 * integer format and the read color buffer is an integer format." 2495 */ 2496 if (_mesa_is_color_format(internalFormat)) { 2497 bool is_int = _mesa_is_enum_format_integer(internalFormat); 2498 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format); 2499 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat); 2500 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format); 2501 if (is_int || is_rbint) { 2502 if (is_int != is_rbint) { 2503 _mesa_error(ctx, GL_INVALID_OPERATION, 2504 "glCopyTexImage%dD(integer vs non-integer)", dimensions); 2505 return GL_TRUE; 2506 } else if (_mesa_is_gles(ctx) && 2507 _mesa_is_enum_format_unsigned_int(internalFormat) != 2508 _mesa_is_enum_format_unsigned_int(rb_internal_format)) { 2509 _mesa_error(ctx, GL_INVALID_OPERATION, 2510 "glCopyTexImage%dD(signed vs unsigned integer)", 2511 dimensions); 2512 return GL_TRUE; 2513 } 2514 } 2515 2516 /* From page 138 of OpenGL ES 3.0 spec: 2517 * "The error INVALID_OPERATION is generated if floating-point RGBA 2518 * data is required; if signed integer RGBA data is required and the 2519 * format of the current color buffer is not signed integer; if 2520 * unsigned integer RGBA data is required and the format of the 2521 * current color buffer is not unsigned integer; or if fixed-point 2522 * RGBA data is required and the format of the current color buffer 2523 * is not fixed-point. 2524 */ 2525 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm) 2526 _mesa_error(ctx, GL_INVALID_OPERATION, 2527 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions); 2528 } 2529 2530 if (_mesa_is_compressed_format(ctx, internalFormat)) { 2531 GLenum err; 2532 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) { 2533 _mesa_error(ctx, err, 2534 "glCopyTexImage%dD(target can't be compressed)", dimensions); 2535 return GL_TRUE; 2536 } 2537 if (_mesa_format_no_online_compression(internalFormat)) { 2538 _mesa_error(ctx, GL_INVALID_OPERATION, 2539 "glCopyTexImage%dD(no compression for format)", dimensions); 2540 return GL_TRUE; 2541 } 2542 if (border != 0) { 2543 _mesa_error(ctx, GL_INVALID_OPERATION, 2544 "glCopyTexImage%dD(border!=0)", dimensions); 2545 return GL_TRUE; 2546 } 2547 } 2548 2549 if (!mutable_tex_object(ctx, target)) { 2550 _mesa_error(ctx, GL_INVALID_OPERATION, 2551 "glCopyTexImage%dD(immutable texture)", dimensions); 2552 return GL_TRUE; 2553 } 2554 2555 /* if we get here, the parameters are OK */ 2556 return GL_FALSE; 2557} 2558 2559 2560/** 2561 * Test glCopyTexSubImage[12]D() parameters for errors. 2562 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2563 */ 2564static GLboolean 2565copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, 2566 const struct gl_texture_object *texObj, 2567 GLenum target, GLint level, 2568 GLint xoffset, GLint yoffset, GLint zoffset, 2569 GLint width, GLint height, const char *caller) 2570{ 2571 assert(texObj); 2572 2573 struct gl_texture_image *texImage; 2574 2575 /* Check that the source buffer is complete */ 2576 if (_mesa_is_user_fbo(ctx->ReadBuffer)) { 2577 if (ctx->ReadBuffer->_Status == 0) { 2578 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 2579 } 2580 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2581 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2582 "%s(invalid readbuffer)", caller); 2583 return GL_TRUE; 2584 } 2585 2586 if (ctx->ReadBuffer->Visual.samples > 0) { 2587 _mesa_error(ctx, GL_INVALID_OPERATION, 2588 "%s(multisample FBO)", caller); 2589 return GL_TRUE; 2590 } 2591 } 2592 2593 /* Check level */ 2594 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 2595 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level); 2596 return GL_TRUE; 2597 } 2598 2599 texImage = _mesa_select_tex_image(texObj, target, level); 2600 if (!texImage) { 2601 /* destination image does not exist */ 2602 _mesa_error(ctx, GL_INVALID_OPERATION, 2603 "%s(invalid texture level %d)", caller, level); 2604 return GL_TRUE; 2605 } 2606 2607 if (error_check_subtexture_negative_dimensions(ctx, dimensions, 2608 width, height, 1, caller)) { 2609 return GL_TRUE; 2610 } 2611 2612 if (error_check_subtexture_dimensions(ctx, dimensions, texImage, 2613 xoffset, yoffset, zoffset, 2614 width, height, 1, caller)) { 2615 return GL_TRUE; 2616 } 2617 2618 if (_mesa_is_format_compressed(texImage->TexFormat)) { 2619 if (_mesa_format_no_online_compression(texImage->InternalFormat)) { 2620 _mesa_error(ctx, GL_INVALID_OPERATION, 2621 "%s(no compression for format)", caller); 2622 return GL_TRUE; 2623 } 2624 } 2625 2626 if (texImage->InternalFormat == GL_YCBCR_MESA) { 2627 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller); 2628 return GL_TRUE; 2629 } 2630 2631 /* From OpenGL ES 3.2 spec, section 8.6: 2632 * 2633 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D, 2634 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the 2635 * texture image being (re)specified is RGB9_E5" 2636 */ 2637 if (texImage->InternalFormat == GL_RGB9_E5 && 2638 !_mesa_is_desktop_gl(ctx)) { 2639 _mesa_error(ctx, GL_INVALID_OPERATION, 2640 "%s(invalid internal format %s)", caller, 2641 _mesa_enum_to_string(texImage->InternalFormat)); 2642 return GL_TRUE; 2643 } 2644 2645 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) { 2646 _mesa_error(ctx, GL_INVALID_OPERATION, 2647 "%s(missing readbuffer, format=%s)", caller, 2648 _mesa_enum_to_string(texImage->_BaseFormat)); 2649 return GL_TRUE; 2650 } 2651 2652 /* From the EXT_texture_integer spec: 2653 * 2654 * "INVALID_OPERATION is generated by CopyTexImage* and 2655 * CopyTexSubImage* if the texture internalformat is an integer format 2656 * and the read color buffer is not an integer format, or if the 2657 * internalformat is not an integer format and the read color buffer 2658 * is an integer format." 2659 */ 2660 if (_mesa_is_color_format(texImage->InternalFormat)) { 2661 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 2662 2663 if (_mesa_is_format_integer_color(rb->Format) != 2664 _mesa_is_format_integer_color(texImage->TexFormat)) { 2665 _mesa_error(ctx, GL_INVALID_OPERATION, 2666 "%s(integer vs non-integer)", caller); 2667 return GL_TRUE; 2668 } 2669 } 2670 2671 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source 2672 * framebuffer/destination texture base internal format combinations), 2673 * all the entries for stencil are left blank (unsupported). 2674 */ 2675 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) { 2676 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller); 2677 return GL_TRUE; 2678 } 2679 2680 /* if we get here, the parameters are OK */ 2681 return GL_FALSE; 2682} 2683 2684 2685/** Callback info for walking over FBO hash table */ 2686struct cb_info 2687{ 2688 struct gl_context *ctx; 2689 struct gl_texture_object *texObj; 2690 GLuint level, face; 2691}; 2692 2693 2694/** 2695 * Check render to texture callback. Called from _mesa_HashWalk(). 2696 */ 2697static void 2698check_rtt_cb(UNUSED GLuint key, void *data, void *userData) 2699{ 2700 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 2701 const struct cb_info *info = (struct cb_info *) userData; 2702 struct gl_context *ctx = info->ctx; 2703 const struct gl_texture_object *texObj = info->texObj; 2704 const GLuint level = info->level, face = info->face; 2705 2706 /* If this is a user-created FBO */ 2707 if (_mesa_is_user_fbo(fb)) { 2708 GLuint i; 2709 /* check if any of the FBO's attachments point to 'texObj' */ 2710 for (i = 0; i < BUFFER_COUNT; i++) { 2711 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2712 if (att->Type == GL_TEXTURE && 2713 att->Texture == texObj && 2714 att->TextureLevel == level && 2715 att->CubeMapFace == face) { 2716 _mesa_update_texture_renderbuffer(ctx, fb, att); 2717 assert(att->Renderbuffer->TexImage); 2718 /* Mark fb status as indeterminate to force re-validation */ 2719 fb->_Status = 0; 2720 2721 /* Make sure that the revalidation actually happens if this is 2722 * being done to currently-bound buffers. 2723 */ 2724 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) 2725 ctx->NewState |= _NEW_BUFFERS; 2726 } 2727 } 2728 } 2729} 2730 2731 2732/** 2733 * When a texture image is specified we have to check if it's bound to 2734 * any framebuffer objects (render to texture) in order to detect changes 2735 * in size or format since that effects FBO completeness. 2736 * Any FBOs rendering into the texture must be re-validated. 2737 */ 2738void 2739_mesa_update_fbo_texture(struct gl_context *ctx, 2740 struct gl_texture_object *texObj, 2741 GLuint face, GLuint level) 2742{ 2743 /* Only check this texture if it's been marked as RenderToTexture */ 2744 if (texObj->_RenderToTexture) { 2745 struct cb_info info; 2746 info.ctx = ctx; 2747 info.texObj = texObj; 2748 info.level = level; 2749 info.face = face; 2750 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); 2751 } 2752} 2753 2754 2755/** 2756 * If the texture object's GenerateMipmap flag is set and we've 2757 * changed the texture base level image, regenerate the rest of the 2758 * mipmap levels now. 2759 */ 2760static inline void 2761check_gen_mipmap(struct gl_context *ctx, GLenum target, 2762 struct gl_texture_object *texObj, GLint level) 2763{ 2764 if (texObj->GenerateMipmap && 2765 level == texObj->BaseLevel && 2766 level < texObj->MaxLevel) { 2767 assert(ctx->Driver.GenerateMipmap); 2768 ctx->Driver.GenerateMipmap(ctx, target, texObj); 2769 } 2770} 2771 2772 2773/** Debug helper: override the user-requested internal format */ 2774static GLenum 2775override_internal_format(GLenum internalFormat, UNUSED GLint width, 2776 UNUSED GLint height) 2777{ 2778#if 0 2779 if (internalFormat == GL_RGBA16F_ARB || 2780 internalFormat == GL_RGBA32F_ARB) { 2781 printf("Convert rgba float tex to int %d x %d\n", width, height); 2782 return GL_RGBA; 2783 } 2784 else if (internalFormat == GL_RGB16F_ARB || 2785 internalFormat == GL_RGB32F_ARB) { 2786 printf("Convert rgb float tex to int %d x %d\n", width, height); 2787 return GL_RGB; 2788 } 2789 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || 2790 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { 2791 printf("Convert luminance float tex to int %d x %d\n", width, height); 2792 return GL_LUMINANCE_ALPHA; 2793 } 2794 else if (internalFormat == GL_LUMINANCE16F_ARB || 2795 internalFormat == GL_LUMINANCE32F_ARB) { 2796 printf("Convert luminance float tex to int %d x %d\n", width, height); 2797 return GL_LUMINANCE; 2798 } 2799 else if (internalFormat == GL_ALPHA16F_ARB || 2800 internalFormat == GL_ALPHA32F_ARB) { 2801 printf("Convert luminance float tex to int %d x %d\n", width, height); 2802 return GL_ALPHA; 2803 } 2804 /* 2805 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { 2806 internalFormat = GL_RGBA; 2807 } 2808 */ 2809 else { 2810 return internalFormat; 2811 } 2812#else 2813 return internalFormat; 2814#endif 2815} 2816 2817 2818/** 2819 * Choose the actual hardware format for a texture image. 2820 * Try to use the same format as the previous image level when possible. 2821 * Otherwise, ask the driver for the best format. 2822 * It's important to try to choose a consistant format for all levels 2823 * for efficient texture memory layout/allocation. In particular, this 2824 * comes up during automatic mipmap generation. 2825 */ 2826mesa_format 2827_mesa_choose_texture_format(struct gl_context *ctx, 2828 struct gl_texture_object *texObj, 2829 GLenum target, GLint level, 2830 GLenum internalFormat, GLenum format, GLenum type) 2831{ 2832 mesa_format f; 2833 2834 /* see if we've already chosen a format for the previous level */ 2835 if (level > 0) { 2836 struct gl_texture_image *prevImage = 2837 _mesa_select_tex_image(texObj, target, level - 1); 2838 /* See if the prev level is defined and has an internal format which 2839 * matches the new internal format. 2840 */ 2841 if (prevImage && 2842 prevImage->Width > 0 && 2843 prevImage->InternalFormat == internalFormat) { 2844 /* use the same format */ 2845 assert(prevImage->TexFormat != MESA_FORMAT_NONE); 2846 return prevImage->TexFormat; 2847 } 2848 } 2849 2850 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat, 2851 format, type); 2852 assert(f != MESA_FORMAT_NONE); 2853 return f; 2854} 2855 2856 2857/** 2858 * Adjust pixel unpack params and image dimensions to strip off the 2859 * one-pixel texture border. 2860 * 2861 * Gallium and intel don't support texture borders. They've seldem been used 2862 * and seldom been implemented correctly anyway. 2863 * 2864 * \param unpackNew returns the new pixel unpack parameters 2865 */ 2866static void 2867strip_texture_border(GLenum target, 2868 GLint *width, GLint *height, GLint *depth, 2869 const struct gl_pixelstore_attrib *unpack, 2870 struct gl_pixelstore_attrib *unpackNew) 2871{ 2872 assert(width); 2873 assert(height); 2874 assert(depth); 2875 2876 *unpackNew = *unpack; 2877 2878 if (unpackNew->RowLength == 0) 2879 unpackNew->RowLength = *width; 2880 2881 if (unpackNew->ImageHeight == 0) 2882 unpackNew->ImageHeight = *height; 2883 2884 assert(*width >= 3); 2885 unpackNew->SkipPixels++; /* skip the border */ 2886 *width = *width - 2; /* reduce the width by two border pixels */ 2887 2888 /* The min height of a texture with a border is 3 */ 2889 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) { 2890 unpackNew->SkipRows++; /* skip the border */ 2891 *height = *height - 2; /* reduce the height by two border pixels */ 2892 } 2893 2894 if (*depth >= 3 && 2895 target != GL_TEXTURE_2D_ARRAY && 2896 target != GL_TEXTURE_CUBE_MAP_ARRAY) { 2897 unpackNew->SkipImages++; /* skip the border */ 2898 *depth = *depth - 2; /* reduce the depth by two border pixels */ 2899 } 2900} 2901 2902 2903/** 2904 * Common code to implement all the glTexImage1D/2D/3D functions 2905 * as well as glCompressedTexImage1D/2D/3D. 2906 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls. 2907 * \param format the user's image format (only used if !compressed) 2908 * \param type the user's image type (only used if !compressed) 2909 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls. 2910 */ 2911static ALWAYS_INLINE void 2912teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, 2913 GLenum target, GLint level, GLint internalFormat, 2914 GLsizei width, GLsizei height, GLsizei depth, 2915 GLint border, GLenum format, GLenum type, 2916 GLsizei imageSize, const GLvoid *pixels, bool no_error) 2917{ 2918 const char *func = compressed ? "glCompressedTexImage" : "glTexImage"; 2919 struct gl_pixelstore_attrib unpack_no_border; 2920 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; 2921 struct gl_texture_object *texObj; 2922 mesa_format texFormat; 2923 bool dimensionsOK = true, sizeOK = true; 2924 2925 FLUSH_VERTICES(ctx, 0); 2926 2927 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) { 2928 if (compressed) 2929 _mesa_debug(ctx, 2930 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n", 2931 dims, 2932 _mesa_enum_to_string(target), level, 2933 _mesa_enum_to_string(internalFormat), 2934 width, height, depth, border, pixels); 2935 else 2936 _mesa_debug(ctx, 2937 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", 2938 dims, 2939 _mesa_enum_to_string(target), level, 2940 _mesa_enum_to_string(internalFormat), 2941 width, height, depth, border, 2942 _mesa_enum_to_string(format), 2943 _mesa_enum_to_string(type), pixels); 2944 } 2945 2946 internalFormat = override_internal_format(internalFormat, width, height); 2947 2948 if (!no_error) { 2949 /* target error checking */ 2950 if (!legal_teximage_target(ctx, dims, target)) { 2951 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)", 2952 func, dims, _mesa_enum_to_string(target)); 2953 return; 2954 } 2955 2956 /* general error checking */ 2957 if (compressed) { 2958 if (compressed_texture_error_check(ctx, dims, target, level, 2959 internalFormat, 2960 width, height, depth, 2961 border, imageSize, pixels)) 2962 return; 2963 } else { 2964 if (texture_error_check(ctx, dims, target, level, internalFormat, 2965 format, type, width, height, depth, border, 2966 pixels)) 2967 return; 2968 } 2969 } 2970 2971 /* Here we convert a cpal compressed image into a regular glTexImage2D 2972 * call by decompressing the texture. If we really want to support cpal 2973 * textures in any driver this would have to be changed. 2974 */ 2975 if (ctx->API == API_OPENGLES && compressed && dims == 2) { 2976 switch (internalFormat) { 2977 case GL_PALETTE4_RGB8_OES: 2978 case GL_PALETTE4_RGBA8_OES: 2979 case GL_PALETTE4_R5_G6_B5_OES: 2980 case GL_PALETTE4_RGBA4_OES: 2981 case GL_PALETTE4_RGB5_A1_OES: 2982 case GL_PALETTE8_RGB8_OES: 2983 case GL_PALETTE8_RGBA8_OES: 2984 case GL_PALETTE8_R5_G6_B5_OES: 2985 case GL_PALETTE8_RGBA4_OES: 2986 case GL_PALETTE8_RGB5_A1_OES: 2987 _mesa_cpal_compressed_teximage2d(target, level, internalFormat, 2988 width, height, imageSize, pixels); 2989 return; 2990 } 2991 } 2992 2993 texObj = _mesa_get_current_tex_object(ctx, target); 2994 assert(texObj); 2995 2996 if (compressed) { 2997 /* For glCompressedTexImage() the driver has no choice about the 2998 * texture format since we'll never transcode the user's compressed 2999 * image data. The internalFormat was error checked earlier. 3000 */ 3001 texFormat = _mesa_glenum_to_compressed_format(internalFormat); 3002 } 3003 else { 3004 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized 3005 * internal floating point format for the given base format. 3006 */ 3007 if (_mesa_is_gles(ctx) && format == internalFormat) { 3008 if (type == GL_FLOAT) { 3009 texObj->_IsFloat = GL_TRUE; 3010 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) { 3011 texObj->_IsHalfFloat = GL_TRUE; 3012 } 3013 3014 internalFormat = adjust_for_oes_float_texture(ctx, format, type); 3015 } 3016 3017 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 3018 internalFormat, format, type); 3019 } 3020 3021 assert(texFormat != MESA_FORMAT_NONE); 3022 3023 if (!no_error) { 3024 /* check that width, height, depth are legal for the mipmap level */ 3025 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width, 3026 height, depth, border); 3027 3028 /* check that the texture won't take too much memory, etc */ 3029 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), 3030 0, level, texFormat, 1, 3031 width, height, depth); 3032 } 3033 3034 if (_mesa_is_proxy_texture(target)) { 3035 /* Proxy texture: just clear or set state depending on error checking */ 3036 struct gl_texture_image *texImage = 3037 get_proxy_tex_image(ctx, target, level); 3038 3039 if (!texImage) 3040 return; /* GL_OUT_OF_MEMORY already recorded */ 3041 3042 if (dimensionsOK && sizeOK) { 3043 _mesa_init_teximage_fields(ctx, texImage, width, height, depth, 3044 border, internalFormat, texFormat); 3045 } 3046 else { 3047 clear_teximage_fields(texImage); 3048 } 3049 } 3050 else { 3051 /* non-proxy target */ 3052 const GLuint face = _mesa_tex_target_to_face(target); 3053 struct gl_texture_image *texImage; 3054 3055 if (!dimensionsOK) { 3056 _mesa_error(ctx, GL_INVALID_VALUE, 3057 "%s%uD(invalid width=%d or height=%d or depth=%d)", 3058 func, dims, width, height, depth); 3059 return; 3060 } 3061 3062 if (!sizeOK) { 3063 _mesa_error(ctx, GL_OUT_OF_MEMORY, 3064 "%s%uD(image too large: %d x %d x %d, %s format)", 3065 func, dims, width, height, depth, 3066 _mesa_enum_to_string(internalFormat)); 3067 return; 3068 } 3069 3070 /* Allow a hardware driver to just strip out the border, to provide 3071 * reliable but slightly incorrect hardware rendering instead of 3072 * rarely-tested software fallback rendering. 3073 */ 3074 if (border && ctx->Const.StripTextureBorder) { 3075 strip_texture_border(target, &width, &height, &depth, unpack, 3076 &unpack_no_border); 3077 border = 0; 3078 unpack = &unpack_no_border; 3079 } 3080 3081 if (ctx->NewState & _NEW_PIXEL) 3082 _mesa_update_state(ctx); 3083 3084 _mesa_lock_texture(ctx, texObj); 3085 { 3086 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3087 3088 if (!texImage) { 3089 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims); 3090 } 3091 else { 3092 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3093 3094 _mesa_init_teximage_fields(ctx, texImage, 3095 width, height, depth, 3096 border, internalFormat, texFormat); 3097 3098 /* Give the texture to the driver. <pixels> may be null. */ 3099 if (width > 0 && height > 0 && depth > 0) { 3100 if (compressed) { 3101 ctx->Driver.CompressedTexImage(ctx, dims, texImage, 3102 imageSize, pixels); 3103 } 3104 else { 3105 ctx->Driver.TexImage(ctx, dims, texImage, format, 3106 type, pixels, unpack); 3107 } 3108 } 3109 3110 check_gen_mipmap(ctx, target, texObj, level); 3111 3112 _mesa_update_fbo_texture(ctx, texObj, face, level); 3113 3114 _mesa_dirty_texobj(ctx, texObj); 3115 } 3116 } 3117 _mesa_unlock_texture(ctx, texObj); 3118 } 3119} 3120 3121 3122/* This is a wrapper around teximage() so that we can force the KHR_no_error 3123 * logic to be inlined without inlining the function into all the callers. 3124 */ 3125static void 3126teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims, 3127 GLenum target, GLint level, GLint internalFormat, 3128 GLsizei width, GLsizei height, GLsizei depth, 3129 GLint border, GLenum format, GLenum type, 3130 GLsizei imageSize, const GLvoid *pixels) 3131{ 3132 teximage(ctx, compressed, dims, target, level, internalFormat, width, height, 3133 depth, border, format, type, imageSize, pixels, false); 3134} 3135 3136 3137static void 3138teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims, 3139 GLenum target, GLint level, GLint internalFormat, 3140 GLsizei width, GLsizei height, GLsizei depth, 3141 GLint border, GLenum format, GLenum type, 3142 GLsizei imageSize, const GLvoid *pixels) 3143{ 3144 teximage(ctx, compressed, dims, target, level, internalFormat, width, height, 3145 depth, border, format, type, imageSize, pixels, true); 3146} 3147 3148 3149/* 3150 * Called from the API. Note that width includes the border. 3151 */ 3152void GLAPIENTRY 3153_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, 3154 GLsizei width, GLint border, GLenum format, 3155 GLenum type, const GLvoid *pixels ) 3156{ 3157 GET_CURRENT_CONTEXT(ctx); 3158 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1, 3159 border, format, type, 0, pixels); 3160} 3161 3162 3163void GLAPIENTRY 3164_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, 3165 GLsizei width, GLsizei height, GLint border, 3166 GLenum format, GLenum type, 3167 const GLvoid *pixels ) 3168{ 3169 GET_CURRENT_CONTEXT(ctx); 3170 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1, 3171 border, format, type, 0, pixels); 3172} 3173 3174 3175/* 3176 * Called by the API or display list executor. 3177 * Note that width and height include the border. 3178 */ 3179void GLAPIENTRY 3180_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, 3181 GLsizei width, GLsizei height, GLsizei depth, 3182 GLint border, GLenum format, GLenum type, 3183 const GLvoid *pixels ) 3184{ 3185 GET_CURRENT_CONTEXT(ctx); 3186 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat, 3187 width, height, depth, border, format, type, 0, pixels); 3188} 3189 3190 3191void GLAPIENTRY 3192_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, 3193 GLsizei width, GLsizei height, GLsizei depth, 3194 GLint border, GLenum format, GLenum type, 3195 const GLvoid *pixels ) 3196{ 3197 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, 3198 depth, border, format, type, pixels); 3199} 3200 3201 3202void GLAPIENTRY 3203_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat, 3204 GLsizei width, GLint border, GLenum format, 3205 GLenum type, const GLvoid *pixels) 3206{ 3207 GET_CURRENT_CONTEXT(ctx); 3208 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 3209 1, border, format, type, 0, pixels); 3210} 3211 3212 3213void GLAPIENTRY 3214_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat, 3215 GLsizei width, GLsizei height, GLint border, 3216 GLenum format, GLenum type, const GLvoid *pixels) 3217{ 3218 GET_CURRENT_CONTEXT(ctx); 3219 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width, 3220 height, 1, border, format, type, 0, pixels); 3221} 3222 3223 3224void GLAPIENTRY 3225_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat, 3226 GLsizei width, GLsizei height, GLsizei depth, 3227 GLint border, GLenum format, GLenum type, 3228 const GLvoid *pixels ) 3229{ 3230 GET_CURRENT_CONTEXT(ctx); 3231 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat, 3232 width, height, depth, border, format, type, 0, pixels); 3233} 3234 3235 3236void GLAPIENTRY 3237_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) 3238{ 3239 struct gl_texture_object *texObj; 3240 struct gl_texture_image *texImage; 3241 bool valid_target; 3242 GET_CURRENT_CONTEXT(ctx); 3243 FLUSH_VERTICES(ctx, 0); 3244 3245 switch (target) { 3246 case GL_TEXTURE_2D: 3247 valid_target = ctx->Extensions.OES_EGL_image; 3248 break; 3249 case GL_TEXTURE_EXTERNAL_OES: 3250 valid_target = 3251 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false; 3252 break; 3253 default: 3254 valid_target = false; 3255 break; 3256 } 3257 3258 if (!valid_target) { 3259 _mesa_error(ctx, GL_INVALID_ENUM, 3260 "glEGLImageTargetTexture2D(target=%d)", target); 3261 return; 3262 } 3263 3264 if (!image) { 3265 _mesa_error(ctx, GL_INVALID_OPERATION, 3266 "glEGLImageTargetTexture2D(image=%p)", image); 3267 return; 3268 } 3269 3270 if (ctx->NewState & _NEW_PIXEL) 3271 _mesa_update_state(ctx); 3272 3273 texObj = _mesa_get_current_tex_object(ctx, target); 3274 if (!texObj) 3275 return; 3276 3277 _mesa_lock_texture(ctx, texObj); 3278 3279 if (texObj->Immutable) { 3280 _mesa_error(ctx, GL_INVALID_OPERATION, 3281 "glEGLImageTargetTexture2D(texture is immutable)"); 3282 _mesa_unlock_texture(ctx, texObj); 3283 return; 3284 } 3285 3286 texImage = _mesa_get_tex_image(ctx, texObj, target, 0); 3287 if (!texImage) { 3288 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); 3289 } else { 3290 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3291 3292 ctx->Driver.EGLImageTargetTexture2D(ctx, target, 3293 texObj, texImage, image); 3294 3295 _mesa_dirty_texobj(ctx, texObj); 3296 } 3297 _mesa_unlock_texture(ctx, texObj); 3298} 3299 3300 3301/** 3302 * Helper that implements the glTexSubImage1/2/3D() 3303 * and glTextureSubImage1/2/3D() functions. 3304 */ 3305static void 3306texture_sub_image(struct gl_context *ctx, GLuint dims, 3307 struct gl_texture_object *texObj, 3308 struct gl_texture_image *texImage, 3309 GLenum target, GLint level, 3310 GLint xoffset, GLint yoffset, GLint zoffset, 3311 GLsizei width, GLsizei height, GLsizei depth, 3312 GLenum format, GLenum type, const GLvoid *pixels) 3313{ 3314 FLUSH_VERTICES(ctx, 0); 3315 3316 if (ctx->NewState & _NEW_PIXEL) 3317 _mesa_update_state(ctx); 3318 3319 _mesa_lock_texture(ctx, texObj); 3320 { 3321 if (width > 0 && height > 0 && depth > 0) { 3322 /* If we have a border, offset=-1 is legal. Bias by border width. */ 3323 switch (dims) { 3324 case 3: 3325 if (target != GL_TEXTURE_2D_ARRAY) 3326 zoffset += texImage->Border; 3327 /* fall-through */ 3328 case 2: 3329 if (target != GL_TEXTURE_1D_ARRAY) 3330 yoffset += texImage->Border; 3331 /* fall-through */ 3332 case 1: 3333 xoffset += texImage->Border; 3334 } 3335 3336 ctx->Driver.TexSubImage(ctx, dims, texImage, 3337 xoffset, yoffset, zoffset, 3338 width, height, depth, 3339 format, type, pixels, &ctx->Unpack); 3340 3341 check_gen_mipmap(ctx, target, texObj, level); 3342 3343 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed 3344 * the texel data, not the texture format, size, etc. 3345 */ 3346 } 3347 } 3348 _mesa_unlock_texture(ctx, texObj); 3349} 3350 3351/** 3352 * Implement all the glTexSubImage1/2/3D() functions. 3353 * Must split this out this way because of GL_TEXTURE_CUBE_MAP. 3354 */ 3355static void 3356texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 3357 GLint xoffset, GLint yoffset, GLint zoffset, 3358 GLsizei width, GLsizei height, GLsizei depth, 3359 GLenum format, GLenum type, const GLvoid *pixels, 3360 const char *callerName) 3361{ 3362 struct gl_texture_object *texObj; 3363 struct gl_texture_image *texImage; 3364 3365 /* check target (proxies not allowed) */ 3366 if (!legal_texsubimage_target(ctx, dims, target, false)) { 3367 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", 3368 dims, _mesa_enum_to_string(target)); 3369 return; 3370 } 3371 3372 texObj = _mesa_get_current_tex_object(ctx, target); 3373 if (!texObj) 3374 return; 3375 3376 if (texsubimage_error_check(ctx, dims, texObj, target, level, 3377 xoffset, yoffset, zoffset, 3378 width, height, depth, format, type, 3379 pixels, callerName)) { 3380 return; /* error was detected */ 3381 } 3382 3383 texImage = _mesa_select_tex_image(texObj, target, level); 3384 /* texsubimage_error_check ensures that texImage is not NULL */ 3385 3386 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3387 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", 3388 dims, 3389 _mesa_enum_to_string(target), level, 3390 xoffset, yoffset, zoffset, width, height, depth, 3391 _mesa_enum_to_string(format), 3392 _mesa_enum_to_string(type), pixels); 3393 3394 texture_sub_image(ctx, dims, texObj, texImage, target, level, 3395 xoffset, yoffset, zoffset, width, height, depth, 3396 format, type, pixels); 3397} 3398 3399 3400static void 3401texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 3402 GLint xoffset, GLint yoffset, GLint zoffset, 3403 GLsizei width, GLsizei height, GLsizei depth, 3404 GLenum format, GLenum type, const GLvoid *pixels) 3405{ 3406 struct gl_texture_object *texObj; 3407 struct gl_texture_image *texImage; 3408 3409 texObj = _mesa_get_current_tex_object(ctx, target); 3410 texImage = _mesa_select_tex_image(texObj, target, level); 3411 3412 texture_sub_image(ctx, dims, texObj, texImage, target, level, 3413 xoffset, yoffset, zoffset, width, height, depth, 3414 format, type, pixels); 3415} 3416 3417 3418/** 3419 * Implement all the glTextureSubImage1/2/3D() functions. 3420 * Must split this out this way because of GL_TEXTURE_CUBE_MAP. 3421 */ 3422static ALWAYS_INLINE void 3423texturesubimage(struct gl_context *ctx, GLuint dims, 3424 GLuint texture, GLint level, 3425 GLint xoffset, GLint yoffset, GLint zoffset, 3426 GLsizei width, GLsizei height, GLsizei depth, 3427 GLenum format, GLenum type, const GLvoid *pixels, 3428 const char *callerName, bool no_error) 3429{ 3430 struct gl_texture_object *texObj; 3431 struct gl_texture_image *texImage; 3432 int i; 3433 3434 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3435 _mesa_debug(ctx, 3436 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n", 3437 dims, texture, level, 3438 xoffset, yoffset, zoffset, width, height, depth, 3439 _mesa_enum_to_string(format), 3440 _mesa_enum_to_string(type), pixels); 3441 3442 /* Get the texture object by Name. */ 3443 if (!no_error) { 3444 texObj = _mesa_lookup_texture_err(ctx, texture, callerName); 3445 if (!texObj) 3446 return; 3447 } else { 3448 texObj = _mesa_lookup_texture(ctx, texture); 3449 } 3450 3451 if (!no_error) { 3452 /* check target (proxies not allowed) */ 3453 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) { 3454 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)", 3455 callerName, _mesa_enum_to_string(texObj->Target)); 3456 return; 3457 } 3458 3459 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level, 3460 xoffset, yoffset, zoffset, 3461 width, height, depth, format, type, 3462 pixels, callerName)) { 3463 return; /* error was detected */ 3464 } 3465 } 3466 3467 /* Must handle special case GL_TEXTURE_CUBE_MAP. */ 3468 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 3469 GLint imageStride; 3470 3471 /* 3472 * What do we do if the user created a texture with the following code 3473 * and then called this function with its handle? 3474 * 3475 * GLuint tex; 3476 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex); 3477 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex); 3478 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...); 3479 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...); 3480 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...); 3481 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the 3482 * // wrong format, or given the wrong size, etc. 3483 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...); 3484 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...); 3485 * 3486 * A bug has been filed against the spec for this case. In the 3487 * meantime, we will check for cube completeness. 3488 * 3489 * According to Section 8.17 Texture Completeness in the OpenGL 4.5 3490 * Core Profile spec (30.10.2014): 3491 * "[A] cube map texture is cube complete if the 3492 * following conditions all hold true: The [base level] texture 3493 * images of each of the six cube map faces have identical, positive, 3494 * and square dimensions. The [base level] images were each specified 3495 * with the same internal format." 3496 * 3497 * It seems reasonable to check for cube completeness of an arbitrary 3498 * level here so that the image data has a consistent format and size. 3499 */ 3500 if (!no_error && !_mesa_cube_level_complete(texObj, level)) { 3501 _mesa_error(ctx, GL_INVALID_OPERATION, 3502 "glTextureSubImage%uD(cube map incomplete)", 3503 dims); 3504 return; 3505 } 3506 3507 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height, 3508 format, type); 3509 /* Copy in each face. */ 3510 for (i = zoffset; i < zoffset + depth; ++i) { 3511 texImage = texObj->Image[i][level]; 3512 assert(texImage); 3513 3514 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, 3515 level, xoffset, yoffset, 0, 3516 width, height, 1, format, 3517 type, pixels); 3518 pixels = (GLubyte *) pixels + imageStride; 3519 } 3520 } 3521 else { 3522 texImage = _mesa_select_tex_image(texObj, texObj->Target, level); 3523 assert(texImage); 3524 3525 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target, 3526 level, xoffset, yoffset, zoffset, 3527 width, height, depth, format, 3528 type, pixels); 3529 } 3530} 3531 3532 3533static void 3534texturesubimage_error(struct gl_context *ctx, GLuint dims, 3535 GLuint texture, GLint level, 3536 GLint xoffset, GLint yoffset, GLint zoffset, 3537 GLsizei width, GLsizei height, GLsizei depth, 3538 GLenum format, GLenum type, const GLvoid *pixels, 3539 const char *callerName) 3540{ 3541 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset, 3542 width, height, depth, format, type, pixels, callerName, 3543 false); 3544} 3545 3546 3547static void 3548texturesubimage_no_error(struct gl_context *ctx, GLuint dims, 3549 GLuint texture, GLint level, 3550 GLint xoffset, GLint yoffset, GLint zoffset, 3551 GLsizei width, GLsizei height, GLsizei depth, 3552 GLenum format, GLenum type, const GLvoid *pixels, 3553 const char *callerName) 3554{ 3555 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset, 3556 width, height, depth, format, type, pixels, callerName, 3557 true); 3558} 3559 3560 3561void GLAPIENTRY 3562_mesa_TexSubImage1D_no_error(GLenum target, GLint level, 3563 GLint xoffset, GLsizei width, 3564 GLenum format, GLenum type, 3565 const GLvoid *pixels) 3566{ 3567 GET_CURRENT_CONTEXT(ctx); 3568 texsubimage(ctx, 1, target, level, 3569 xoffset, 0, 0, 3570 width, 1, 1, 3571 format, type, pixels); 3572} 3573 3574 3575void GLAPIENTRY 3576_mesa_TexSubImage1D( GLenum target, GLint level, 3577 GLint xoffset, GLsizei width, 3578 GLenum format, GLenum type, 3579 const GLvoid *pixels ) 3580{ 3581 GET_CURRENT_CONTEXT(ctx); 3582 texsubimage_err(ctx, 1, target, level, 3583 xoffset, 0, 0, 3584 width, 1, 1, 3585 format, type, pixels, "glTexSubImage1D"); 3586} 3587 3588 3589void GLAPIENTRY 3590_mesa_TexSubImage2D_no_error(GLenum target, GLint level, 3591 GLint xoffset, GLint yoffset, 3592 GLsizei width, GLsizei height, 3593 GLenum format, GLenum type, 3594 const GLvoid *pixels) 3595{ 3596 GET_CURRENT_CONTEXT(ctx); 3597 texsubimage(ctx, 2, target, level, 3598 xoffset, yoffset, 0, 3599 width, height, 1, 3600 format, type, pixels); 3601} 3602 3603 3604void GLAPIENTRY 3605_mesa_TexSubImage2D( GLenum target, GLint level, 3606 GLint xoffset, GLint yoffset, 3607 GLsizei width, GLsizei height, 3608 GLenum format, GLenum type, 3609 const GLvoid *pixels ) 3610{ 3611 GET_CURRENT_CONTEXT(ctx); 3612 texsubimage_err(ctx, 2, target, level, 3613 xoffset, yoffset, 0, 3614 width, height, 1, 3615 format, type, pixels, "glTexSubImage2D"); 3616} 3617 3618 3619void GLAPIENTRY 3620_mesa_TexSubImage3D_no_error(GLenum target, GLint level, 3621 GLint xoffset, GLint yoffset, GLint zoffset, 3622 GLsizei width, GLsizei height, GLsizei depth, 3623 GLenum format, GLenum type, 3624 const GLvoid *pixels) 3625{ 3626 GET_CURRENT_CONTEXT(ctx); 3627 texsubimage(ctx, 3, target, level, 3628 xoffset, yoffset, zoffset, 3629 width, height, depth, 3630 format, type, pixels); 3631} 3632 3633 3634void GLAPIENTRY 3635_mesa_TexSubImage3D( GLenum target, GLint level, 3636 GLint xoffset, GLint yoffset, GLint zoffset, 3637 GLsizei width, GLsizei height, GLsizei depth, 3638 GLenum format, GLenum type, 3639 const GLvoid *pixels ) 3640{ 3641 GET_CURRENT_CONTEXT(ctx); 3642 texsubimage_err(ctx, 3, target, level, 3643 xoffset, yoffset, zoffset, 3644 width, height, depth, 3645 format, type, pixels, "glTexSubImage3D"); 3646} 3647 3648 3649void GLAPIENTRY 3650_mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset, 3651 GLsizei width, GLenum format, GLenum type, 3652 const GLvoid *pixels) 3653{ 3654 GET_CURRENT_CONTEXT(ctx); 3655 texturesubimage_no_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1, 3656 format, type, pixels, "glTextureSubImage1D"); 3657} 3658 3659 3660void GLAPIENTRY 3661_mesa_TextureSubImage1D(GLuint texture, GLint level, 3662 GLint xoffset, GLsizei width, 3663 GLenum format, GLenum type, 3664 const GLvoid *pixels) 3665{ 3666 GET_CURRENT_CONTEXT(ctx); 3667 texturesubimage_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1, 3668 format, type, pixels, "glTextureSubImage1D"); 3669} 3670 3671 3672void GLAPIENTRY 3673_mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset, 3674 GLint yoffset, GLsizei width, GLsizei height, 3675 GLenum format, GLenum type, 3676 const GLvoid *pixels) 3677{ 3678 GET_CURRENT_CONTEXT(ctx); 3679 texturesubimage_no_error(ctx, 2, texture, level, xoffset, yoffset, 0, width, 3680 height, 1, format, type, pixels, 3681 "glTextureSubImage2D"); 3682} 3683 3684 3685void GLAPIENTRY 3686_mesa_TextureSubImage2D(GLuint texture, GLint level, 3687 GLint xoffset, GLint yoffset, 3688 GLsizei width, GLsizei height, 3689 GLenum format, GLenum type, 3690 const GLvoid *pixels) 3691{ 3692 GET_CURRENT_CONTEXT(ctx); 3693 texturesubimage_error(ctx, 2, texture, level, xoffset, yoffset, 0, width, 3694 height, 1, format, type, pixels, 3695 "glTextureSubImage2D"); 3696} 3697 3698 3699void GLAPIENTRY 3700_mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, 3701 GLint yoffset, GLint zoffset, GLsizei width, 3702 GLsizei height, GLsizei depth, GLenum format, 3703 GLenum type, const GLvoid *pixels) 3704{ 3705 GET_CURRENT_CONTEXT(ctx); 3706 texturesubimage_no_error(ctx, 3, texture, level, xoffset, yoffset, zoffset, 3707 width, height, depth, format, type, pixels, 3708 "glTextureSubImage3D"); 3709} 3710 3711 3712void GLAPIENTRY 3713_mesa_TextureSubImage3D(GLuint texture, GLint level, 3714 GLint xoffset, GLint yoffset, GLint zoffset, 3715 GLsizei width, GLsizei height, GLsizei depth, 3716 GLenum format, GLenum type, 3717 const GLvoid *pixels) 3718{ 3719 GET_CURRENT_CONTEXT(ctx); 3720 texturesubimage_error(ctx, 3, texture, level, xoffset, yoffset, zoffset, 3721 width, height, depth, format, type, pixels, 3722 "glTextureSubImage3D"); 3723} 3724 3725 3726/** 3727 * For glCopyTexSubImage, return the source renderbuffer to copy texel data 3728 * from. This depends on whether the texture contains color or depth values. 3729 */ 3730static struct gl_renderbuffer * 3731get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat) 3732{ 3733 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) { 3734 /* reading from depth/stencil buffer */ 3735 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; 3736 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) { 3737 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; 3738 } else { 3739 /* copying from color buffer */ 3740 return ctx->ReadBuffer->_ColorReadBuffer; 3741 } 3742} 3743 3744 3745static void 3746copytexsubimage_by_slice(struct gl_context *ctx, 3747 struct gl_texture_image *texImage, 3748 GLuint dims, 3749 GLint xoffset, GLint yoffset, GLint zoffset, 3750 struct gl_renderbuffer *rb, 3751 GLint x, GLint y, 3752 GLsizei width, GLsizei height) 3753{ 3754 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { 3755 int slice; 3756 3757 /* For 1D arrays, we copy each scanline of the source rectangle into the 3758 * next array slice. 3759 */ 3760 assert(zoffset == 0); 3761 3762 for (slice = 0; slice < height; slice++) { 3763 assert(yoffset + slice < texImage->Height); 3764 ctx->Driver.CopyTexSubImage(ctx, 2, texImage, 3765 xoffset, 0, yoffset + slice, 3766 rb, x, y + slice, width, 1); 3767 } 3768 } else { 3769 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, 3770 xoffset, yoffset, zoffset, 3771 rb, x, y, width, height); 3772 } 3773} 3774 3775 3776static GLboolean 3777formats_differ_in_component_sizes(mesa_format f1, mesa_format f2) 3778{ 3779 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS); 3780 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS); 3781 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS); 3782 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS); 3783 3784 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS); 3785 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS); 3786 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS); 3787 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS); 3788 3789 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits) 3790 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits) 3791 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits) 3792 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits)) 3793 return GL_TRUE; 3794 3795 return GL_FALSE; 3796} 3797 3798 3799/** 3800 * Check if the given texture format and size arguments match those 3801 * of the texture image. 3802 * \param return true if arguments match, false otherwise. 3803 */ 3804static bool 3805can_avoid_reallocation(const struct gl_texture_image *texImage, 3806 GLenum internalFormat, 3807 mesa_format texFormat, GLsizei width, 3808 GLsizei height, GLint border) 3809{ 3810 if (texImage->InternalFormat != internalFormat) 3811 return false; 3812 if (texImage->TexFormat != texFormat) 3813 return false; 3814 if (texImage->Border != border) 3815 return false; 3816 if (texImage->Width2 != width) 3817 return false; 3818 if (texImage->Height2 != height) 3819 return false; 3820 return true; 3821} 3822 3823 3824/** 3825 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions. 3826 */ 3827static void 3828copy_texture_sub_image(struct gl_context *ctx, GLuint dims, 3829 struct gl_texture_object *texObj, 3830 GLenum target, GLint level, 3831 GLint xoffset, GLint yoffset, GLint zoffset, 3832 GLint x, GLint y, GLsizei width, GLsizei height) 3833{ 3834 struct gl_texture_image *texImage; 3835 3836 _mesa_lock_texture(ctx, texObj); 3837 3838 texImage = _mesa_select_tex_image(texObj, target, level); 3839 3840 /* If we have a border, offset=-1 is legal. Bias by border width. */ 3841 switch (dims) { 3842 case 3: 3843 if (target != GL_TEXTURE_2D_ARRAY) 3844 zoffset += texImage->Border; 3845 /* fall-through */ 3846 case 2: 3847 if (target != GL_TEXTURE_1D_ARRAY) 3848 yoffset += texImage->Border; 3849 /* fall-through */ 3850 case 1: 3851 xoffset += texImage->Border; 3852 } 3853 3854 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, 3855 &width, &height)) { 3856 struct gl_renderbuffer *srcRb = 3857 get_copy_tex_image_source(ctx, texImage->TexFormat); 3858 3859 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset, 3860 srcRb, x, y, width, height); 3861 3862 check_gen_mipmap(ctx, target, texObj, level); 3863 3864 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed 3865 * the texel data, not the texture format, size, etc. 3866 */ 3867 } 3868 3869 _mesa_unlock_texture(ctx, texObj); 3870} 3871 3872 3873static void 3874copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims, 3875 struct gl_texture_object *texObj, 3876 GLenum target, GLint level, 3877 GLint xoffset, GLint yoffset, GLint zoffset, 3878 GLint x, GLint y, GLsizei width, GLsizei height, 3879 const char *caller) 3880{ 3881 FLUSH_VERTICES(ctx, 0); 3882 3883 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3884 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller, 3885 _mesa_enum_to_string(target), 3886 level, xoffset, yoffset, zoffset, x, y, width, height); 3887 3888 if (ctx->NewState & NEW_COPY_TEX_STATE) 3889 _mesa_update_state(ctx); 3890 3891 if (copytexsubimage_error_check(ctx, dims, texObj, target, level, 3892 xoffset, yoffset, zoffset, 3893 width, height, caller)) { 3894 return; 3895 } 3896 3897 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset, 3898 zoffset, x, y, width, height); 3899} 3900 3901 3902static void 3903copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims, 3904 struct gl_texture_object *texObj, 3905 GLenum target, GLint level, 3906 GLint xoffset, GLint yoffset, GLint zoffset, 3907 GLint x, GLint y, GLsizei width, GLsizei height) 3908{ 3909 FLUSH_VERTICES(ctx, 0); 3910 3911 if (ctx->NewState & NEW_COPY_TEX_STATE) 3912 _mesa_update_state(ctx); 3913 3914 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset, 3915 zoffset, x, y, width, height); 3916} 3917 3918 3919/** 3920 * Implement the glCopyTexImage1/2D() functions. 3921 */ 3922static ALWAYS_INLINE void 3923copyteximage(struct gl_context *ctx, GLuint dims, 3924 GLenum target, GLint level, GLenum internalFormat, 3925 GLint x, GLint y, GLsizei width, GLsizei height, GLint border, 3926 bool no_error) 3927{ 3928 struct gl_texture_image *texImage; 3929 struct gl_texture_object *texObj; 3930 mesa_format texFormat; 3931 3932 FLUSH_VERTICES(ctx, 0); 3933 3934 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3935 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", 3936 dims, 3937 _mesa_enum_to_string(target), level, 3938 _mesa_enum_to_string(internalFormat), 3939 x, y, width, height, border); 3940 3941 if (ctx->NewState & NEW_COPY_TEX_STATE) 3942 _mesa_update_state(ctx); 3943 3944 if (!no_error) { 3945 if (copytexture_error_check(ctx, dims, target, level, internalFormat, 3946 border)) 3947 return; 3948 3949 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height, 3950 1, border)) { 3951 _mesa_error(ctx, GL_INVALID_VALUE, 3952 "glCopyTexImage%uD(invalid width=%d or height=%d)", 3953 dims, width, height); 3954 return; 3955 } 3956 } 3957 3958 texObj = _mesa_get_current_tex_object(ctx, target); 3959 assert(texObj); 3960 3961 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 3962 internalFormat, GL_NONE, GL_NONE); 3963 3964 /* First check if reallocating the texture buffer can be avoided. 3965 * Without the realloc the copy can be 20x faster. 3966 */ 3967 _mesa_lock_texture(ctx, texObj); 3968 { 3969 texImage = _mesa_select_tex_image(texObj, target, level); 3970 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat, 3971 width, height, border)) { 3972 _mesa_unlock_texture(ctx, texObj); 3973 if (no_error) { 3974 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0, 3975 0, 0, x, y, width, height); 3976 } else { 3977 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0, 3978 0, x, y, width, height,"CopyTexImage"); 3979 } 3980 return; 3981 } 3982 } 3983 _mesa_unlock_texture(ctx, texObj); 3984 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage " 3985 "can't avoid reallocating texture storage\n"); 3986 3987 if (!no_error && _mesa_is_gles3(ctx)) { 3988 struct gl_renderbuffer *rb = 3989 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat); 3990 3991 if (_mesa_is_enum_format_unsized(internalFormat)) { 3992 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in 3993 * OpenGL ES 3.0. Khronos bug# 9807. 3994 */ 3995 if (rb->InternalFormat == GL_RGB10_A2) { 3996 _mesa_error(ctx, GL_INVALID_OPERATION, 3997 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer" 3998 " and writing to unsized internal format)", dims); 3999 return; 4000 } 4001 } 4002 /* From Page 139 of OpenGL ES 3.0 spec: 4003 * "If internalformat is sized, the internal format of the new texel 4004 * array is internalformat, and this is also the new texel array’s 4005 * effective internal format. If the component sizes of internalformat 4006 * do not exactly match the corresponding component sizes of the source 4007 * buffer’s effective internal format, described below, an 4008 * INVALID_OPERATION error is generated. If internalformat is unsized, 4009 * the internal format of the new texel array is the effective internal 4010 * format of the source buffer, and this is also the new texel array’s 4011 * effective internal format. 4012 */ 4013 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) { 4014 _mesa_error(ctx, GL_INVALID_OPERATION, 4015 "glCopyTexImage%uD(component size changed in" 4016 " internal format)", dims); 4017 return; 4018 } 4019 } 4020 4021 assert(texFormat != MESA_FORMAT_NONE); 4022 4023 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), 4024 0, level, texFormat, 1, 4025 width, height, 1)) { 4026 _mesa_error(ctx, GL_OUT_OF_MEMORY, 4027 "glCopyTexImage%uD(image too large)", dims); 4028 return; 4029 } 4030 4031 if (border && ctx->Const.StripTextureBorder) { 4032 x += border; 4033 width -= border * 2; 4034 if (dims == 2) { 4035 y += border; 4036 height -= border * 2; 4037 } 4038 border = 0; 4039 } 4040 4041 _mesa_lock_texture(ctx, texObj); 4042 { 4043 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 4044 4045 if (!texImage) { 4046 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); 4047 } 4048 else { 4049 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0; 4050 const GLuint face = _mesa_tex_target_to_face(target); 4051 4052 /* Free old texture image */ 4053 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 4054 4055 _mesa_init_teximage_fields(ctx, texImage, width, height, 1, 4056 border, internalFormat, texFormat); 4057 4058 if (width && height) { 4059 /* Allocate texture memory (no pixel data yet) */ 4060 ctx->Driver.AllocTextureImageBuffer(ctx, texImage); 4061 4062 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, 4063 &width, &height)) { 4064 struct gl_renderbuffer *srcRb = 4065 get_copy_tex_image_source(ctx, texImage->TexFormat); 4066 4067 copytexsubimage_by_slice(ctx, texImage, dims, 4068 dstX, dstY, dstZ, 4069 srcRb, srcX, srcY, width, height); 4070 } 4071 4072 check_gen_mipmap(ctx, target, texObj, level); 4073 } 4074 4075 _mesa_update_fbo_texture(ctx, texObj, face, level); 4076 4077 _mesa_dirty_texobj(ctx, texObj); 4078 } 4079 } 4080 _mesa_unlock_texture(ctx, texObj); 4081} 4082 4083 4084static void 4085copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target, 4086 GLint level, GLenum internalFormat, GLint x, GLint y, 4087 GLsizei width, GLsizei height, GLint border) 4088{ 4089 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height, 4090 border, false); 4091} 4092 4093 4094static void 4095copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target, 4096 GLint level, GLenum internalFormat, GLint x, GLint y, 4097 GLsizei width, GLsizei height, GLint border) 4098{ 4099 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height, 4100 border, true); 4101} 4102 4103 4104void GLAPIENTRY 4105_mesa_CopyTexImage1D( GLenum target, GLint level, 4106 GLenum internalFormat, 4107 GLint x, GLint y, 4108 GLsizei width, GLint border ) 4109{ 4110 GET_CURRENT_CONTEXT(ctx); 4111 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1, 4112 border); 4113} 4114 4115 4116void GLAPIENTRY 4117_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, 4118 GLint x, GLint y, GLsizei width, GLsizei height, 4119 GLint border ) 4120{ 4121 GET_CURRENT_CONTEXT(ctx); 4122 copyteximage_err(ctx, 2, target, level, internalFormat, 4123 x, y, width, height, border); 4124} 4125 4126 4127void GLAPIENTRY 4128_mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat, 4129 GLint x, GLint y, GLsizei width, GLint border) 4130{ 4131 GET_CURRENT_CONTEXT(ctx); 4132 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1, 4133 border); 4134} 4135 4136 4137void GLAPIENTRY 4138_mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat, 4139 GLint x, GLint y, GLsizei width, GLsizei height, 4140 GLint border) 4141{ 4142 GET_CURRENT_CONTEXT(ctx); 4143 copyteximage_no_error(ctx, 2, target, level, internalFormat, 4144 x, y, width, height, border); 4145} 4146 4147 4148void GLAPIENTRY 4149_mesa_CopyTexSubImage1D(GLenum target, GLint level, 4150 GLint xoffset, GLint x, GLint y, GLsizei width) 4151{ 4152 struct gl_texture_object* texObj; 4153 const char *self = "glCopyTexSubImage1D"; 4154 GET_CURRENT_CONTEXT(ctx); 4155 4156 /* Check target (proxies not allowed). Target must be checked prior to 4157 * calling _mesa_get_current_tex_object. 4158 */ 4159 if (!legal_texsubimage_target(ctx, 1, target, false)) { 4160 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, 4161 _mesa_enum_to_string(target)); 4162 return; 4163 } 4164 4165 texObj = _mesa_get_current_tex_object(ctx, target); 4166 if (!texObj) 4167 return; 4168 4169 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0, 4170 x, y, width, 1, self); 4171} 4172 4173 4174void GLAPIENTRY 4175_mesa_CopyTexSubImage2D(GLenum target, GLint level, 4176 GLint xoffset, GLint yoffset, 4177 GLint x, GLint y, GLsizei width, GLsizei height) 4178{ 4179 struct gl_texture_object* texObj; 4180 const char *self = "glCopyTexSubImage2D"; 4181 GET_CURRENT_CONTEXT(ctx); 4182 4183 /* Check target (proxies not allowed). Target must be checked prior to 4184 * calling _mesa_get_current_tex_object. 4185 */ 4186 if (!legal_texsubimage_target(ctx, 2, target, false)) { 4187 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, 4188 _mesa_enum_to_string(target)); 4189 return; 4190 } 4191 4192 texObj = _mesa_get_current_tex_object(ctx, target); 4193 if (!texObj) 4194 return; 4195 4196 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset, 4197 0, x, y, width, height, self); 4198} 4199 4200 4201void GLAPIENTRY 4202_mesa_CopyTexSubImage3D(GLenum target, GLint level, 4203 GLint xoffset, GLint yoffset, GLint zoffset, 4204 GLint x, GLint y, GLsizei width, GLsizei height) 4205{ 4206 struct gl_texture_object* texObj; 4207 const char *self = "glCopyTexSubImage3D"; 4208 GET_CURRENT_CONTEXT(ctx); 4209 4210 /* Check target (proxies not allowed). Target must be checked prior to 4211 * calling _mesa_get_current_tex_object. 4212 */ 4213 if (!legal_texsubimage_target(ctx, 3, target, false)) { 4214 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, 4215 _mesa_enum_to_string(target)); 4216 return; 4217 } 4218 4219 texObj = _mesa_get_current_tex_object(ctx, target); 4220 if (!texObj) 4221 return; 4222 4223 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset, 4224 zoffset, x, y, width, height, self); 4225} 4226 4227 4228void GLAPIENTRY 4229_mesa_CopyTextureSubImage1D(GLuint texture, GLint level, 4230 GLint xoffset, GLint x, GLint y, GLsizei width) 4231{ 4232 struct gl_texture_object* texObj; 4233 const char *self = "glCopyTextureSubImage1D"; 4234 GET_CURRENT_CONTEXT(ctx); 4235 4236 texObj = _mesa_lookup_texture_err(ctx, texture, self); 4237 if (!texObj) 4238 return; 4239 4240 /* Check target (proxies not allowed). */ 4241 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) { 4242 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, 4243 _mesa_enum_to_string(texObj->Target)); 4244 return; 4245 } 4246 4247 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0, 4248 0, x, y, width, 1, self); 4249} 4250 4251 4252void GLAPIENTRY 4253_mesa_CopyTextureSubImage2D(GLuint texture, GLint level, 4254 GLint xoffset, GLint yoffset, 4255 GLint x, GLint y, GLsizei width, GLsizei height) 4256{ 4257 struct gl_texture_object* texObj; 4258 const char *self = "glCopyTextureSubImage2D"; 4259 GET_CURRENT_CONTEXT(ctx); 4260 4261 texObj = _mesa_lookup_texture_err(ctx, texture, self); 4262 if (!texObj) 4263 return; 4264 4265 /* Check target (proxies not allowed). */ 4266 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) { 4267 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, 4268 _mesa_enum_to_string(texObj->Target)); 4269 return; 4270 } 4271 4272 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset, 4273 yoffset, 0, x, y, width, height, self); 4274} 4275 4276 4277void GLAPIENTRY 4278_mesa_CopyTextureSubImage3D(GLuint texture, GLint level, 4279 GLint xoffset, GLint yoffset, GLint zoffset, 4280 GLint x, GLint y, GLsizei width, GLsizei height) 4281{ 4282 struct gl_texture_object* texObj; 4283 const char *self = "glCopyTextureSubImage3D"; 4284 GET_CURRENT_CONTEXT(ctx); 4285 4286 texObj = _mesa_lookup_texture_err(ctx, texture, self); 4287 if (!texObj) 4288 return; 4289 4290 /* Check target (proxies not allowed). */ 4291 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) { 4292 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, 4293 _mesa_enum_to_string(texObj->Target)); 4294 return; 4295 } 4296 4297 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 4298 /* Act like CopyTexSubImage2D */ 4299 copy_texture_sub_image_err(ctx, 2, texObj, 4300 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset, 4301 level, xoffset, yoffset, 0, x, y, width, height, 4302 self); 4303 } 4304 else 4305 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset, 4306 yoffset, zoffset, x, y, width, height, self); 4307} 4308 4309 4310void GLAPIENTRY 4311_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset, 4312 GLint x, GLint y, GLsizei width) 4313{ 4314 GET_CURRENT_CONTEXT(ctx); 4315 4316 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); 4317 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0, 4318 x, y, width, 1); 4319} 4320 4321 4322void GLAPIENTRY 4323_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset, 4324 GLint yoffset, GLint x, GLint y, GLsizei width, 4325 GLsizei height) 4326{ 4327 GET_CURRENT_CONTEXT(ctx); 4328 4329 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); 4330 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset, 4331 yoffset, 0, x, y, width, height); 4332} 4333 4334 4335void GLAPIENTRY 4336_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset, 4337 GLint yoffset, GLint zoffset, GLint x, GLint y, 4338 GLsizei width, GLsizei height) 4339{ 4340 GET_CURRENT_CONTEXT(ctx); 4341 4342 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); 4343 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset, 4344 yoffset, zoffset, x, y, width, height); 4345} 4346 4347 4348void GLAPIENTRY 4349_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset, 4350 GLint x, GLint y, GLsizei width) 4351{ 4352 GET_CURRENT_CONTEXT(ctx); 4353 4354 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); 4355 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level, 4356 xoffset, 0, 0, x, y, width, 1); 4357} 4358 4359 4360void GLAPIENTRY 4361_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset, 4362 GLint yoffset, GLint x, GLint y, 4363 GLsizei width, GLsizei height) 4364{ 4365 GET_CURRENT_CONTEXT(ctx); 4366 4367 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); 4368 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level, 4369 xoffset, yoffset, 0, x, y, width, height); 4370} 4371 4372 4373void GLAPIENTRY 4374_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, 4375 GLint yoffset, GLint zoffset, GLint x, 4376 GLint y, GLsizei width, GLsizei height) 4377{ 4378 GET_CURRENT_CONTEXT(ctx); 4379 4380 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); 4381 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 4382 /* Act like CopyTexSubImage2D */ 4383 copy_texture_sub_image_no_error(ctx, 2, texObj, 4384 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset, 4385 level, xoffset, yoffset, 0, x, y, width, 4386 height); 4387 } 4388 else 4389 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level, 4390 xoffset, yoffset, zoffset, x, y, width, 4391 height); 4392} 4393 4394 4395static bool 4396check_clear_tex_image(struct gl_context *ctx, 4397 const char *function, 4398 struct gl_texture_image *texImage, 4399 GLenum format, GLenum type, 4400 const void *data, 4401 GLubyte *clearValue) 4402{ 4403 struct gl_texture_object *texObj = texImage->TexObject; 4404 static const GLubyte zeroData[MAX_PIXEL_BYTES]; 4405 GLenum internalFormat = texImage->InternalFormat; 4406 GLenum err; 4407 4408 if (texObj->Target == GL_TEXTURE_BUFFER) { 4409 _mesa_error(ctx, GL_INVALID_OPERATION, 4410 "%s(buffer texture)", function); 4411 return false; 4412 } 4413 4414 if (_mesa_is_compressed_format(ctx, internalFormat)) { 4415 _mesa_error(ctx, GL_INVALID_OPERATION, 4416 "%s(compressed texture)", function); 4417 return false; 4418 } 4419 4420 err = _mesa_error_check_format_and_type(ctx, format, type); 4421 if (err != GL_NO_ERROR) { 4422 _mesa_error(ctx, err, 4423 "%s(incompatible format = %s, type = %s)", 4424 function, 4425 _mesa_enum_to_string(format), 4426 _mesa_enum_to_string(type)); 4427 return false; 4428 } 4429 4430 /* make sure internal format and format basically agree */ 4431 if (!texture_formats_agree(internalFormat, format)) { 4432 _mesa_error(ctx, GL_INVALID_OPERATION, 4433 "%s(incompatible internalFormat = %s, format = %s)", 4434 function, 4435 _mesa_enum_to_string(internalFormat), 4436 _mesa_enum_to_string(format)); 4437 return false; 4438 } 4439 4440 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { 4441 /* both source and dest must be integer-valued, or neither */ 4442 if (_mesa_is_format_integer_color(texImage->TexFormat) != 4443 _mesa_is_enum_format_integer(format)) { 4444 _mesa_error(ctx, GL_INVALID_OPERATION, 4445 "%s(integer/non-integer format mismatch)", 4446 function); 4447 return false; 4448 } 4449 } 4450 4451 if (!_mesa_texstore(ctx, 4452 1, /* dims */ 4453 texImage->_BaseFormat, 4454 texImage->TexFormat, 4455 0, /* dstRowStride */ 4456 &clearValue, 4457 1, 1, 1, /* srcWidth/Height/Depth */ 4458 format, type, 4459 data ? data : zeroData, 4460 &ctx->DefaultPacking)) { 4461 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function); 4462 return false; 4463 } 4464 4465 return true; 4466} 4467 4468 4469static struct gl_texture_object * 4470get_tex_obj_for_clear(struct gl_context *ctx, 4471 const char *function, 4472 GLuint texture) 4473{ 4474 struct gl_texture_object *texObj; 4475 4476 texObj = _mesa_lookup_texture_err(ctx, texture, function); 4477 if (!texObj) 4478 return NULL; 4479 4480 if (texObj->Target == 0) { 4481 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function); 4482 return NULL; 4483 } 4484 4485 return texObj; 4486} 4487 4488 4489/** 4490 * For clearing cube textures, the zoffset and depth parameters indicate 4491 * which cube map faces are to be cleared. This is the one case where we 4492 * need to be concerned with multiple gl_texture_images. This function 4493 * returns the array of texture images to clear for cube maps, or one 4494 * texture image otherwise. 4495 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise. 4496 */ 4497static int 4498get_tex_images_for_clear(struct gl_context *ctx, 4499 const char *function, 4500 struct gl_texture_object *texObj, 4501 GLint level, 4502 struct gl_texture_image **texImages) 4503{ 4504 GLenum target; 4505 int numFaces, i; 4506 4507 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 4508 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); 4509 return 0; 4510 } 4511 4512 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 4513 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X; 4514 numFaces = MAX_FACES; 4515 } 4516 else { 4517 target = texObj->Target; 4518 numFaces = 1; 4519 } 4520 4521 for (i = 0; i < numFaces; i++) { 4522 texImages[i] = _mesa_select_tex_image(texObj, target + i, level); 4523 if (texImages[i] == NULL) { 4524 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); 4525 return 0; 4526 } 4527 } 4528 4529 return numFaces; 4530} 4531 4532 4533void GLAPIENTRY 4534_mesa_ClearTexSubImage(GLuint texture, GLint level, 4535 GLint xoffset, GLint yoffset, GLint zoffset, 4536 GLsizei width, GLsizei height, GLsizei depth, 4537 GLenum format, GLenum type, const void *data) 4538{ 4539 GET_CURRENT_CONTEXT(ctx); 4540 struct gl_texture_object *texObj; 4541 struct gl_texture_image *texImages[MAX_FACES]; 4542 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES]; 4543 int i, numImages; 4544 int minDepth, maxDepth; 4545 4546 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture); 4547 4548 if (texObj == NULL) 4549 return; 4550 4551 _mesa_lock_texture(ctx, texObj); 4552 4553 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage", 4554 texObj, level, texImages); 4555 if (numImages == 0) 4556 goto out; 4557 4558 if (numImages == 1) { 4559 minDepth = -(int) texImages[0]->Border; 4560 maxDepth = texImages[0]->Depth; 4561 } else { 4562 assert(numImages == MAX_FACES); 4563 minDepth = 0; 4564 maxDepth = numImages; 4565 } 4566 4567 if (xoffset < -(GLint) texImages[0]->Border || 4568 yoffset < -(GLint) texImages[0]->Border || 4569 zoffset < minDepth || 4570 width < 0 || 4571 height < 0 || 4572 depth < 0 || 4573 xoffset + width > texImages[0]->Width || 4574 yoffset + height > texImages[0]->Height || 4575 zoffset + depth > maxDepth) { 4576 _mesa_error(ctx, GL_INVALID_OPERATION, 4577 "glClearSubTexImage(invalid dimensions)"); 4578 goto out; 4579 } 4580 4581 if (numImages == 1) { 4582 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0], 4583 format, type, data, clearValue[0])) { 4584 ctx->Driver.ClearTexSubImage(ctx, 4585 texImages[0], 4586 xoffset, yoffset, zoffset, 4587 width, height, depth, 4588 data ? clearValue[0] : NULL); 4589 } 4590 } else { 4591 /* loop over cube face images */ 4592 for (i = zoffset; i < zoffset + depth; i++) { 4593 assert(i < MAX_FACES); 4594 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i], 4595 format, type, data, clearValue[i])) 4596 goto out; 4597 } 4598 for (i = zoffset; i < zoffset + depth; i++) { 4599 ctx->Driver.ClearTexSubImage(ctx, 4600 texImages[i], 4601 xoffset, yoffset, 0, 4602 width, height, 1, 4603 data ? clearValue[i] : NULL); 4604 } 4605 } 4606 4607 out: 4608 _mesa_unlock_texture(ctx, texObj); 4609} 4610 4611 4612void GLAPIENTRY 4613_mesa_ClearTexImage( GLuint texture, GLint level, 4614 GLenum format, GLenum type, const void *data ) 4615{ 4616 GET_CURRENT_CONTEXT(ctx); 4617 struct gl_texture_object *texObj; 4618 struct gl_texture_image *texImages[MAX_FACES]; 4619 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES]; 4620 int i, numImages; 4621 4622 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture); 4623 4624 if (texObj == NULL) 4625 return; 4626 4627 _mesa_lock_texture(ctx, texObj); 4628 4629 numImages = get_tex_images_for_clear(ctx, "glClearTexImage", 4630 texObj, level, texImages); 4631 4632 for (i = 0; i < numImages; i++) { 4633 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format, 4634 type, data, clearValue[i])) 4635 goto out; 4636 } 4637 4638 for (i = 0; i < numImages; i++) { 4639 ctx->Driver.ClearTexSubImage(ctx, texImages[i], 4640 -(GLint) texImages[i]->Border, /* xoffset */ 4641 -(GLint) texImages[i]->Border, /* yoffset */ 4642 -(GLint) texImages[i]->Border, /* zoffset */ 4643 texImages[i]->Width, 4644 texImages[i]->Height, 4645 texImages[i]->Depth, 4646 data ? clearValue[i] : NULL); 4647 } 4648 4649out: 4650 _mesa_unlock_texture(ctx, texObj); 4651} 4652 4653 4654 4655 4656/**********************************************************************/ 4657/****** Compressed Textures ******/ 4658/**********************************************************************/ 4659 4660 4661/** 4662 * Target checking for glCompressedTexSubImage[123]D(). 4663 * \return GL_TRUE if error, GL_FALSE if no error 4664 * Must come before other error checking so that the texture object can 4665 * be correctly retrieved using _mesa_get_current_tex_object. 4666 */ 4667static GLboolean 4668compressed_subtexture_target_check(struct gl_context *ctx, GLenum target, 4669 GLint dims, GLenum intFormat, bool dsa, 4670 const char *caller) 4671{ 4672 GLboolean targetOK; 4673 mesa_format format; 4674 enum mesa_format_layout layout; 4675 4676 if (dsa && target == GL_TEXTURE_RECTANGLE) { 4677 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller, 4678 _mesa_enum_to_string(target)); 4679 return GL_TRUE; 4680 } 4681 4682 switch (dims) { 4683 case 2: 4684 switch (target) { 4685 case GL_TEXTURE_2D: 4686 targetOK = GL_TRUE; 4687 break; 4688 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 4689 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 4690 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 4691 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 4692 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 4693 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 4694 targetOK = ctx->Extensions.ARB_texture_cube_map; 4695 break; 4696 default: 4697 targetOK = GL_FALSE; 4698 break; 4699 } 4700 break; 4701 case 3: 4702 switch (target) { 4703 case GL_TEXTURE_CUBE_MAP: 4704 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map; 4705 break; 4706 case GL_TEXTURE_2D_ARRAY: 4707 targetOK = _mesa_is_gles3(ctx) || 4708 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array); 4709 break; 4710 case GL_TEXTURE_CUBE_MAP_ARRAY: 4711 targetOK = _mesa_has_texture_cube_map_array(ctx); 4712 break; 4713 case GL_TEXTURE_3D: 4714 targetOK = GL_TRUE; 4715 /* 4716 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture 4717 * Images: 4718 * "An INVALID_OPERATION error is generated by 4719 * CompressedTex*SubImage3D if the internal format of the texture 4720 * is one of the EAC, ETC2, or RGTC formats and either border is 4721 * non-zero, or the effective target for the texture is not 4722 * TEXTURE_2D_ARRAY." 4723 * 4724 * NOTE: that's probably a spec error. It should probably say 4725 * "... or the effective target for the texture is not 4726 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor 4727 * GL_TEXTURE_CUBE_MAP_ARRAY." 4728 * since those targets are 2D images and they support all compression 4729 * formats. 4730 * 4731 * Instead of listing all these, just list those which are allowed, 4732 * which is (at this time) only bptc. Otherwise we'd say s3tc (and 4733 * more) are valid here, which they are not, but of course not 4734 * mentioned by core spec. 4735 * 4736 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}: 4737 * 4738 * "Add a second new column "3D Tex." which is empty for all non-ASTC 4739 * formats. If only the LDR profile is supported by the implementation, 4740 * this column is also empty for all ASTC formats. If both the LDR and HDR 4741 * profiles are supported, this column is checked for all ASTC formats." 4742 * 4743 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if 4744 * <format> is one of the formats in table 8.19 and <target> is not 4745 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D. 4746 * 4747 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if 4748 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of 4749 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D 4750 * Tex." column of table 8.19 is *not* checked" 4751 * 4752 * And from GL_KHR_texture_compression_astc_sliced_3d: 4753 * 4754 * "Modify the "3D Tex." column to be checked for all ASTC formats." 4755 */ 4756 format = _mesa_glenum_to_compressed_format(intFormat); 4757 layout = _mesa_get_format_layout(format); 4758 switch (layout) { 4759 case MESA_FORMAT_LAYOUT_BPTC: 4760 /* valid format */ 4761 break; 4762 case MESA_FORMAT_LAYOUT_ASTC: 4763 targetOK = 4764 ctx->Extensions.KHR_texture_compression_astc_hdr || 4765 ctx->Extensions.KHR_texture_compression_astc_sliced_3d; 4766 break; 4767 default: 4768 /* invalid format */ 4769 _mesa_error(ctx, GL_INVALID_OPERATION, 4770 "%s(invalid target %s for format %s)", caller, 4771 _mesa_enum_to_string(target), 4772 _mesa_enum_to_string(intFormat)); 4773 return GL_TRUE; 4774 } 4775 break; 4776 default: 4777 targetOK = GL_FALSE; 4778 } 4779 4780 break; 4781 default: 4782 assert(dims == 1); 4783 /* no 1D compressed textures at this time */ 4784 targetOK = GL_FALSE; 4785 break; 4786 } 4787 4788 if (!targetOK) { 4789 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller, 4790 _mesa_enum_to_string(target)); 4791 return GL_TRUE; 4792 } 4793 4794 return GL_FALSE; 4795} 4796 4797/** 4798 * Error checking for glCompressedTexSubImage[123]D(). 4799 * \return GL_TRUE if error, GL_FALSE if no error 4800 */ 4801static GLboolean 4802compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, 4803 const struct gl_texture_object *texObj, 4804 GLenum target, GLint level, 4805 GLint xoffset, GLint yoffset, GLint zoffset, 4806 GLsizei width, GLsizei height, GLsizei depth, 4807 GLenum format, GLsizei imageSize, 4808 const GLvoid *data, const char *callerName) 4809{ 4810 struct gl_texture_image *texImage; 4811 GLint expectedSize; 4812 4813 /* this will catch any invalid compressed format token */ 4814 if (!_mesa_is_compressed_format(ctx, format)) { 4815 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName); 4816 return GL_TRUE; 4817 } 4818 4819 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 4820 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level); 4821 return GL_TRUE; 4822 } 4823 4824 /* validate the bound PBO, if any */ 4825 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack, 4826 imageSize, data, callerName)) { 4827 return GL_TRUE; 4828 } 4829 4830 /* Check for invalid pixel storage modes */ 4831 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims, 4832 &ctx->Unpack, callerName)) { 4833 return GL_TRUE; 4834 } 4835 4836 expectedSize = compressed_tex_size(width, height, depth, format); 4837 if (expectedSize != imageSize) { 4838 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize); 4839 return GL_TRUE; 4840 } 4841 4842 texImage = _mesa_select_tex_image(texObj, target, level); 4843 if (!texImage) { 4844 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)", 4845 callerName, level); 4846 return GL_TRUE; 4847 } 4848 4849 if ((GLint) format != texImage->InternalFormat) { 4850 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)", 4851 callerName, _mesa_enum_to_string(format)); 4852 return GL_TRUE; 4853 } 4854 4855 if (compressedteximage_only_format(format)) { 4856 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)", 4857 callerName, _mesa_enum_to_string(format)); 4858 return GL_TRUE; 4859 } 4860 4861 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height, 4862 depth, callerName)) { 4863 return GL_TRUE; 4864 } 4865 4866 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset, 4867 zoffset, width, height, depth, 4868 callerName)) { 4869 return GL_TRUE; 4870 } 4871 4872 return GL_FALSE; 4873} 4874 4875 4876void GLAPIENTRY 4877_mesa_CompressedTexImage1D(GLenum target, GLint level, 4878 GLenum internalFormat, GLsizei width, 4879 GLint border, GLsizei imageSize, 4880 const GLvoid *data) 4881{ 4882 GET_CURRENT_CONTEXT(ctx); 4883 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat, 4884 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data); 4885} 4886 4887 4888void GLAPIENTRY 4889_mesa_CompressedTexImage2D(GLenum target, GLint level, 4890 GLenum internalFormat, GLsizei width, 4891 GLsizei height, GLint border, GLsizei imageSize, 4892 const GLvoid *data) 4893{ 4894 GET_CURRENT_CONTEXT(ctx); 4895 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat, 4896 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data); 4897} 4898 4899 4900void GLAPIENTRY 4901_mesa_CompressedTexImage3D(GLenum target, GLint level, 4902 GLenum internalFormat, GLsizei width, 4903 GLsizei height, GLsizei depth, GLint border, 4904 GLsizei imageSize, const GLvoid *data) 4905{ 4906 GET_CURRENT_CONTEXT(ctx); 4907 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height, 4908 depth, border, GL_NONE, GL_NONE, imageSize, data); 4909} 4910 4911 4912void GLAPIENTRY 4913_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level, 4914 GLenum internalFormat, GLsizei width, 4915 GLint border, GLsizei imageSize, 4916 const GLvoid *data) 4917{ 4918 GET_CURRENT_CONTEXT(ctx); 4919 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1, 4920 1, border, GL_NONE, GL_NONE, imageSize, data); 4921} 4922 4923 4924void GLAPIENTRY 4925_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level, 4926 GLenum internalFormat, GLsizei width, 4927 GLsizei height, GLint border, 4928 GLsizei imageSize, const GLvoid *data) 4929{ 4930 GET_CURRENT_CONTEXT(ctx); 4931 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width, 4932 height, 1, border, GL_NONE, GL_NONE, imageSize, data); 4933} 4934 4935 4936void GLAPIENTRY 4937_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level, 4938 GLenum internalFormat, GLsizei width, 4939 GLsizei height, GLsizei depth, GLint border, 4940 GLsizei imageSize, const GLvoid *data) 4941{ 4942 GET_CURRENT_CONTEXT(ctx); 4943 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width, 4944 height, depth, border, GL_NONE, GL_NONE, imageSize, data); 4945} 4946 4947 4948/** 4949 * Common helper for glCompressedTexSubImage1/2/3D() and 4950 * glCompressedTextureSubImage1/2/3D(). 4951 */ 4952static void 4953compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, 4954 struct gl_texture_object *texObj, 4955 struct gl_texture_image *texImage, 4956 GLenum target, GLint level, GLint xoffset, 4957 GLint yoffset, GLint zoffset, GLsizei width, 4958 GLsizei height, GLsizei depth, GLenum format, 4959 GLsizei imageSize, const GLvoid *data) 4960{ 4961 FLUSH_VERTICES(ctx, 0); 4962 4963 _mesa_lock_texture(ctx, texObj); 4964 { 4965 if (width > 0 && height > 0 && depth > 0) { 4966 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage, 4967 xoffset, yoffset, zoffset, 4968 width, height, depth, 4969 format, imageSize, data); 4970 4971 check_gen_mipmap(ctx, target, texObj, level); 4972 4973 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed 4974 * the texel data, not the texture format, size, etc. 4975 */ 4976 } 4977 } 4978 _mesa_unlock_texture(ctx, texObj); 4979} 4980 4981 4982static ALWAYS_INLINE void 4983compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture, 4984 GLint level, GLint xoffset, GLint yoffset, 4985 GLint zoffset, GLsizei width, GLsizei height, 4986 GLsizei depth, GLenum format, GLsizei imageSize, 4987 const GLvoid *data, bool dsa, bool no_error, 4988 const char *caller) 4989{ 4990 struct gl_texture_object *texObj = NULL; 4991 struct gl_texture_image *texImage; 4992 4993 GET_CURRENT_CONTEXT(ctx); 4994 4995 if (dsa) { 4996 if (no_error) { 4997 texObj = _mesa_lookup_texture(ctx, texture); 4998 } else { 4999 texObj = _mesa_lookup_texture_err(ctx, texture, caller); 5000 if (!texObj) 5001 return; 5002 } 5003 5004 target = texObj->Target; 5005 } 5006 5007 if (!no_error && 5008 compressed_subtexture_target_check(ctx, target, dim, format, dsa, 5009 caller)) { 5010 return; 5011 } 5012 5013 if (!dsa) { 5014 texObj = _mesa_get_current_tex_object(ctx, target); 5015 if (!no_error && !texObj) 5016 return; 5017 } 5018 5019 if (!no_error && 5020 compressed_subtexture_error_check(ctx, dim, texObj, target, level, 5021 xoffset, yoffset, zoffset, width, 5022 height, depth, format, 5023 imageSize, data, caller)) { 5024 return; 5025 } 5026 5027 /* Must handle special case GL_TEXTURE_CUBE_MAP. */ 5028 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) { 5029 const char *pixels = data; 5030 GLint image_stride; 5031 5032 /* Make sure the texture object is a proper cube. 5033 * (See texturesubimage in teximage.c for details on why this check is 5034 * performed.) 5035 */ 5036 if (!no_error && !_mesa_cube_level_complete(texObj, level)) { 5037 _mesa_error(ctx, GL_INVALID_OPERATION, 5038 "glCompressedTextureSubImage3D(cube map incomplete)"); 5039 return; 5040 } 5041 5042 /* Copy in each face. */ 5043 for (int i = zoffset; i < zoffset + depth; ++i) { 5044 texImage = texObj->Image[i][level]; 5045 assert(texImage); 5046 5047 compressed_texture_sub_image(ctx, 3, texObj, texImage, 5048 texObj->Target, level, xoffset, yoffset, 5049 0, width, height, 1, format, 5050 imageSize, pixels); 5051 5052 /* Compressed images don't have a client format */ 5053 image_stride = _mesa_format_image_size(texImage->TexFormat, 5054 texImage->Width, 5055 texImage->Height, 1); 5056 5057 pixels += image_stride; 5058 imageSize -= image_stride; 5059 } 5060 } else { 5061 texImage = _mesa_select_tex_image(texObj, target, level); 5062 assert(texImage); 5063 5064 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level, 5065 xoffset, yoffset, zoffset, width, height, 5066 depth, format, imageSize, data); 5067 } 5068} 5069 5070static void 5071compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture, 5072 GLint level, GLint xoffset, GLint yoffset, 5073 GLint zoffset, GLsizei width, GLsizei height, 5074 GLsizei depth, GLenum format, GLsizei imageSize, 5075 const GLvoid *data, bool dsa, 5076 const char *caller) 5077{ 5078 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset, 5079 zoffset, width, height, depth, format, imageSize, 5080 data, dsa, false, caller); 5081} 5082 5083static void 5084compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture, 5085 GLint level, GLint xoffset, GLint yoffset, 5086 GLint zoffset, GLsizei width, GLsizei height, 5087 GLsizei depth, GLenum format, GLsizei imageSize, 5088 const GLvoid *data, bool dsa, 5089 const char *caller) 5090{ 5091 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset, 5092 zoffset, width, height, depth, format, imageSize, 5093 data, dsa, true, caller); 5094} 5095 5096void GLAPIENTRY 5097_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level, 5098 GLint xoffset, GLsizei width, 5099 GLenum format, GLsizei imageSize, 5100 const GLvoid *data) 5101{ 5102 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width, 5103 1, 1, format, imageSize, data, false, 5104 "glCompressedTexSubImage1D"); 5105} 5106 5107 5108void GLAPIENTRY 5109_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, 5110 GLsizei width, GLenum format, 5111 GLsizei imageSize, const GLvoid *data) 5112{ 5113 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1, 5114 1, format, imageSize, data, false, 5115 "glCompressedTexSubImage1D"); 5116} 5117 5118 5119void GLAPIENTRY 5120_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level, 5121 GLint xoffset, GLsizei width, 5122 GLenum format, GLsizei imageSize, 5123 const GLvoid *data) 5124{ 5125 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width, 5126 1, 1, format, imageSize, data, true, 5127 "glCompressedTextureSubImage1D"); 5128} 5129 5130 5131void GLAPIENTRY 5132_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, 5133 GLsizei width, GLenum format, 5134 GLsizei imageSize, const GLvoid *data) 5135{ 5136 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width, 5137 1, 1, format, imageSize, data, true, 5138 "glCompressedTextureSubImage1D"); 5139} 5140 5141void GLAPIENTRY 5142_mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level, 5143 GLint xoffset, GLint yoffset, 5144 GLsizei width, GLsizei height, 5145 GLenum format, GLsizei imageSize, 5146 const GLvoid *data) 5147{ 5148 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0, 5149 width, height, 1, format, imageSize, data, 5150 false, "glCompressedTexSubImage2D"); 5151} 5152 5153 5154void GLAPIENTRY 5155_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, 5156 GLint yoffset, GLsizei width, GLsizei height, 5157 GLenum format, GLsizei imageSize, 5158 const GLvoid *data) 5159{ 5160 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0, 5161 width, height, 1, format, imageSize, data, 5162 false, "glCompressedTexSubImage2D"); 5163} 5164 5165 5166void GLAPIENTRY 5167_mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level, 5168 GLint xoffset, GLint yoffset, 5169 GLsizei width, GLsizei height, 5170 GLenum format, GLsizei imageSize, 5171 const GLvoid *data) 5172{ 5173 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0, 5174 width, height, 1, format, imageSize, data, 5175 true, "glCompressedTextureSubImage2D"); 5176} 5177 5178 5179void GLAPIENTRY 5180_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, 5181 GLint yoffset, 5182 GLsizei width, GLsizei height, 5183 GLenum format, GLsizei imageSize, 5184 const GLvoid *data) 5185{ 5186 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0, 5187 width, height, 1, format, imageSize, data, 5188 true, "glCompressedTextureSubImage2D"); 5189} 5190 5191void GLAPIENTRY 5192_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level, 5193 GLint xoffset, GLint yoffset, 5194 GLint zoffset, GLsizei width, 5195 GLsizei height, GLsizei depth, 5196 GLenum format, GLsizei imageSize, 5197 const GLvoid *data) 5198{ 5199 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset, 5200 zoffset, width, height, depth, format, 5201 imageSize, data, false, 5202 "glCompressedTexSubImage3D"); 5203} 5204 5205void GLAPIENTRY 5206_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, 5207 GLint yoffset, GLint zoffset, GLsizei width, 5208 GLsizei height, GLsizei depth, GLenum format, 5209 GLsizei imageSize, const GLvoid *data) 5210{ 5211 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset, 5212 zoffset, width, height, depth, format, 5213 imageSize, data, false, 5214 "glCompressedTexSubImage3D"); 5215} 5216 5217void GLAPIENTRY 5218_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level, 5219 GLint xoffset, GLint yoffset, 5220 GLint zoffset, GLsizei width, 5221 GLsizei height, GLsizei depth, 5222 GLenum format, GLsizei imageSize, 5223 const GLvoid *data) 5224{ 5225 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset, 5226 zoffset, width, height, depth, format, 5227 imageSize, data, true, 5228 "glCompressedTextureSubImage3D"); 5229} 5230 5231void GLAPIENTRY 5232_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, 5233 GLint yoffset, GLint zoffset, GLsizei width, 5234 GLsizei height, GLsizei depth, 5235 GLenum format, GLsizei imageSize, 5236 const GLvoid *data) 5237{ 5238 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset, 5239 zoffset, width, height, depth, format, 5240 imageSize, data, true, 5241 "glCompressedTextureSubImage3D"); 5242} 5243 5244mesa_format 5245_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) 5246{ 5247 if (ctx->API == API_OPENGL_COMPAT) { 5248 switch (internalFormat) { 5249 case GL_ALPHA8: 5250 return MESA_FORMAT_A_UNORM8; 5251 case GL_ALPHA16: 5252 return MESA_FORMAT_A_UNORM16; 5253 case GL_ALPHA16F_ARB: 5254 return MESA_FORMAT_A_FLOAT16; 5255 case GL_ALPHA32F_ARB: 5256 return MESA_FORMAT_A_FLOAT32; 5257 case GL_ALPHA8I_EXT: 5258 return MESA_FORMAT_A_SINT8; 5259 case GL_ALPHA16I_EXT: 5260 return MESA_FORMAT_A_SINT16; 5261 case GL_ALPHA32I_EXT: 5262 return MESA_FORMAT_A_SINT32; 5263 case GL_ALPHA8UI_EXT: 5264 return MESA_FORMAT_A_UINT8; 5265 case GL_ALPHA16UI_EXT: 5266 return MESA_FORMAT_A_UINT16; 5267 case GL_ALPHA32UI_EXT: 5268 return MESA_FORMAT_A_UINT32; 5269 case GL_LUMINANCE8: 5270 return MESA_FORMAT_L_UNORM8; 5271 case GL_LUMINANCE16: 5272 return MESA_FORMAT_L_UNORM16; 5273 case GL_LUMINANCE16F_ARB: 5274 return MESA_FORMAT_L_FLOAT16; 5275 case GL_LUMINANCE32F_ARB: 5276 return MESA_FORMAT_L_FLOAT32; 5277 case GL_LUMINANCE8I_EXT: 5278 return MESA_FORMAT_L_SINT8; 5279 case GL_LUMINANCE16I_EXT: 5280 return MESA_FORMAT_L_SINT16; 5281 case GL_LUMINANCE32I_EXT: 5282 return MESA_FORMAT_L_SINT32; 5283 case GL_LUMINANCE8UI_EXT: 5284 return MESA_FORMAT_L_UINT8; 5285 case GL_LUMINANCE16UI_EXT: 5286 return MESA_FORMAT_L_UINT16; 5287 case GL_LUMINANCE32UI_EXT: 5288 return MESA_FORMAT_L_UINT32; 5289 case GL_LUMINANCE8_ALPHA8: 5290 return MESA_FORMAT_L8A8_UNORM; 5291 case GL_LUMINANCE16_ALPHA16: 5292 return MESA_FORMAT_L16A16_UNORM; 5293 case GL_LUMINANCE_ALPHA16F_ARB: 5294 return MESA_FORMAT_LA_FLOAT16; 5295 case GL_LUMINANCE_ALPHA32F_ARB: 5296 return MESA_FORMAT_LA_FLOAT32; 5297 case GL_LUMINANCE_ALPHA8I_EXT: 5298 return MESA_FORMAT_LA_SINT8; 5299 case GL_LUMINANCE_ALPHA16I_EXT: 5300 return MESA_FORMAT_LA_SINT16; 5301 case GL_LUMINANCE_ALPHA32I_EXT: 5302 return MESA_FORMAT_LA_SINT32; 5303 case GL_LUMINANCE_ALPHA8UI_EXT: 5304 return MESA_FORMAT_LA_UINT8; 5305 case GL_LUMINANCE_ALPHA16UI_EXT: 5306 return MESA_FORMAT_LA_UINT16; 5307 case GL_LUMINANCE_ALPHA32UI_EXT: 5308 return MESA_FORMAT_LA_UINT32; 5309 case GL_INTENSITY8: 5310 return MESA_FORMAT_I_UNORM8; 5311 case GL_INTENSITY16: 5312 return MESA_FORMAT_I_UNORM16; 5313 case GL_INTENSITY16F_ARB: 5314 return MESA_FORMAT_I_FLOAT16; 5315 case GL_INTENSITY32F_ARB: 5316 return MESA_FORMAT_I_FLOAT32; 5317 case GL_INTENSITY8I_EXT: 5318 return MESA_FORMAT_I_SINT8; 5319 case GL_INTENSITY16I_EXT: 5320 return MESA_FORMAT_I_SINT16; 5321 case GL_INTENSITY32I_EXT: 5322 return MESA_FORMAT_I_SINT32; 5323 case GL_INTENSITY8UI_EXT: 5324 return MESA_FORMAT_I_UINT8; 5325 case GL_INTENSITY16UI_EXT: 5326 return MESA_FORMAT_I_UINT16; 5327 case GL_INTENSITY32UI_EXT: 5328 return MESA_FORMAT_I_UINT32; 5329 default: 5330 break; 5331 } 5332 } 5333 5334 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) || 5335 _mesa_has_OES_texture_buffer(ctx)) { 5336 switch (internalFormat) { 5337 case GL_RGB32F: 5338 return MESA_FORMAT_RGB_FLOAT32; 5339 case GL_RGB32UI: 5340 return MESA_FORMAT_RGB_UINT32; 5341 case GL_RGB32I: 5342 return MESA_FORMAT_RGB_SINT32; 5343 default: 5344 break; 5345 } 5346 } 5347 5348 switch (internalFormat) { 5349 case GL_RGBA8: 5350 return MESA_FORMAT_R8G8B8A8_UNORM; 5351 case GL_RGBA16: 5352 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx)) 5353 return MESA_FORMAT_NONE; 5354 return MESA_FORMAT_RGBA_UNORM16; 5355 case GL_RGBA16F_ARB: 5356 return MESA_FORMAT_RGBA_FLOAT16; 5357 case GL_RGBA32F_ARB: 5358 return MESA_FORMAT_RGBA_FLOAT32; 5359 case GL_RGBA8I_EXT: 5360 return MESA_FORMAT_RGBA_SINT8; 5361 case GL_RGBA16I_EXT: 5362 return MESA_FORMAT_RGBA_SINT16; 5363 case GL_RGBA32I_EXT: 5364 return MESA_FORMAT_RGBA_SINT32; 5365 case GL_RGBA8UI_EXT: 5366 return MESA_FORMAT_RGBA_UINT8; 5367 case GL_RGBA16UI_EXT: 5368 return MESA_FORMAT_RGBA_UINT16; 5369 case GL_RGBA32UI_EXT: 5370 return MESA_FORMAT_RGBA_UINT32; 5371 5372 case GL_RG8: 5373 return MESA_FORMAT_R8G8_UNORM; 5374 case GL_RG16: 5375 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx)) 5376 return MESA_FORMAT_NONE; 5377 return MESA_FORMAT_R16G16_UNORM; 5378 case GL_RG16F: 5379 return MESA_FORMAT_RG_FLOAT16; 5380 case GL_RG32F: 5381 return MESA_FORMAT_RG_FLOAT32; 5382 case GL_RG8I: 5383 return MESA_FORMAT_RG_SINT8; 5384 case GL_RG16I: 5385 return MESA_FORMAT_RG_SINT16; 5386 case GL_RG32I: 5387 return MESA_FORMAT_RG_SINT32; 5388 case GL_RG8UI: 5389 return MESA_FORMAT_RG_UINT8; 5390 case GL_RG16UI: 5391 return MESA_FORMAT_RG_UINT16; 5392 case GL_RG32UI: 5393 return MESA_FORMAT_RG_UINT32; 5394 5395 case GL_R8: 5396 return MESA_FORMAT_R_UNORM8; 5397 case GL_R16: 5398 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx)) 5399 return MESA_FORMAT_NONE; 5400 return MESA_FORMAT_R_UNORM16; 5401 case GL_R16F: 5402 return MESA_FORMAT_R_FLOAT16; 5403 case GL_R32F: 5404 return MESA_FORMAT_R_FLOAT32; 5405 case GL_R8I: 5406 return MESA_FORMAT_R_SINT8; 5407 case GL_R16I: 5408 return MESA_FORMAT_R_SINT16; 5409 case GL_R32I: 5410 return MESA_FORMAT_R_SINT32; 5411 case GL_R8UI: 5412 return MESA_FORMAT_R_UINT8; 5413 case GL_R16UI: 5414 return MESA_FORMAT_R_UINT16; 5415 case GL_R32UI: 5416 return MESA_FORMAT_R_UINT32; 5417 5418 default: 5419 return MESA_FORMAT_NONE; 5420 } 5421} 5422 5423 5424mesa_format 5425_mesa_validate_texbuffer_format(const struct gl_context *ctx, 5426 GLenum internalFormat) 5427{ 5428 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat); 5429 GLenum datatype; 5430 5431 if (format == MESA_FORMAT_NONE) 5432 return MESA_FORMAT_NONE; 5433 5434 datatype = _mesa_get_format_datatype(format); 5435 5436 /* The GL_ARB_texture_buffer_object spec says: 5437 * 5438 * "If ARB_texture_float is not supported, references to the 5439 * floating-point internal formats provided by that extension should be 5440 * removed, and such formats may not be passed to TexBufferARB." 5441 * 5442 * As a result, GL_HALF_FLOAT internal format depends on both 5443 * GL_ARB_texture_float and GL_ARB_half_float_pixel. 5444 */ 5445 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) && 5446 !ctx->Extensions.ARB_texture_float) 5447 return MESA_FORMAT_NONE; 5448 5449 if (!ctx->Extensions.ARB_texture_rg) { 5450 GLenum base_format = _mesa_get_format_base_format(format); 5451 if (base_format == GL_R || base_format == GL_RG) 5452 return MESA_FORMAT_NONE; 5453 } 5454 5455 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) { 5456 GLenum base_format = _mesa_get_format_base_format(format); 5457 if (base_format == GL_RGB) 5458 return MESA_FORMAT_NONE; 5459 } 5460 return format; 5461} 5462 5463 5464/** 5465 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer 5466 * and glTextureBufferRange, including some error checking. 5467 */ 5468static void 5469texture_buffer_range(struct gl_context *ctx, 5470 struct gl_texture_object *texObj, 5471 GLenum internalFormat, 5472 struct gl_buffer_object *bufObj, 5473 GLintptr offset, GLsizeiptr size, 5474 const char *caller) 5475{ 5476 GLintptr oldOffset = texObj->BufferOffset; 5477 GLsizeiptr oldSize = texObj->BufferSize; 5478 mesa_format format; 5479 5480 /* NOTE: ARB_texture_buffer_object might not be supported in 5481 * the compatibility profile. 5482 */ 5483 if (!_mesa_has_ARB_texture_buffer_object(ctx) && 5484 !_mesa_has_OES_texture_buffer(ctx)) { 5485 _mesa_error(ctx, GL_INVALID_OPERATION, 5486 "%s(ARB_texture_buffer_object is not" 5487 " implemented for the compatibility profile)", caller); 5488 return; 5489 } 5490 5491 if (texObj->HandleAllocated) { 5492 /* The ARB_bindless_texture spec says: 5493 * 5494 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*, 5495 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other 5496 * functions defined in terms of these, if the texture object to be 5497 * modified is referenced by one or more texture or image handles." 5498 */ 5499 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller); 5500 return; 5501 } 5502 5503 format = _mesa_validate_texbuffer_format(ctx, internalFormat); 5504 if (format == MESA_FORMAT_NONE) { 5505 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)", 5506 caller, _mesa_enum_to_string(internalFormat)); 5507 return; 5508 } 5509 5510 FLUSH_VERTICES(ctx, 0); 5511 5512 _mesa_lock_texture(ctx, texObj); 5513 { 5514 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); 5515 texObj->BufferObjectFormat = internalFormat; 5516 texObj->_BufferObjectFormat = format; 5517 texObj->BufferOffset = offset; 5518 texObj->BufferSize = size; 5519 } 5520 _mesa_unlock_texture(ctx, texObj); 5521 5522 if (ctx->Driver.TexParameter) { 5523 if (offset != oldOffset) { 5524 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET); 5525 } 5526 if (size != oldSize) { 5527 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE); 5528 } 5529 } 5530 5531 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer; 5532 5533 if (bufObj) { 5534 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER; 5535 } 5536} 5537 5538 5539/** 5540 * Make sure the texture buffer target is GL_TEXTURE_BUFFER. 5541 * Return true if it is, and return false if it is not 5542 * (and throw INVALID ENUM as dictated in the OpenGL 4.5 5543 * core spec, 02.02.2015, PDF page 245). 5544 */ 5545static bool 5546check_texture_buffer_target(struct gl_context *ctx, GLenum target, 5547 const char *caller) 5548{ 5549 if (target != GL_TEXTURE_BUFFER_ARB) { 5550 _mesa_error(ctx, GL_INVALID_ENUM, 5551 "%s(texture target is not GL_TEXTURE_BUFFER)", caller); 5552 return false; 5553 } 5554 else 5555 return true; 5556} 5557 5558/** 5559 * Check for errors related to the texture buffer range. 5560 * Return false if errors are found, true if none are found. 5561 */ 5562static bool 5563check_texture_buffer_range(struct gl_context *ctx, 5564 struct gl_buffer_object *bufObj, 5565 GLintptr offset, GLsizeiptr size, 5566 const char *caller) 5567{ 5568 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer 5569 * Textures (PDF page 245): 5570 * "An INVALID_VALUE error is generated if offset is negative, if 5571 * size is less than or equal to zero, or if offset + size is greater 5572 * than the value of BUFFER_SIZE for the buffer bound to target." 5573 */ 5574 if (offset < 0) { 5575 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller, 5576 (int) offset); 5577 return false; 5578 } 5579 5580 if (size <= 0) { 5581 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller, 5582 (int) size); 5583 return false; 5584 } 5585 5586 if (offset + size > bufObj->Size) { 5587 _mesa_error(ctx, GL_INVALID_VALUE, 5588 "%s(offset=%d + size=%d > buffer_size=%d)", caller, 5589 (int) offset, (int) size, (int) bufObj->Size); 5590 return false; 5591 } 5592 5593 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer 5594 * Textures (PDF page 245): 5595 * "An INVALID_VALUE error is generated if offset is not an integer 5596 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT." 5597 */ 5598 if (offset % ctx->Const.TextureBufferOffsetAlignment) { 5599 _mesa_error(ctx, GL_INVALID_VALUE, 5600 "%s(invalid offset alignment)", caller); 5601 return false; 5602 } 5603 5604 return true; 5605} 5606 5607 5608/** GL_ARB_texture_buffer_object */ 5609void GLAPIENTRY 5610_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) 5611{ 5612 struct gl_texture_object *texObj; 5613 struct gl_buffer_object *bufObj; 5614 5615 GET_CURRENT_CONTEXT(ctx); 5616 5617 /* Need to catch a bad target before it gets to 5618 * _mesa_get_current_tex_object. 5619 */ 5620 if (!check_texture_buffer_target(ctx, target, "glTexBuffer")) 5621 return; 5622 5623 if (buffer) { 5624 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer"); 5625 if (!bufObj) 5626 return; 5627 } else 5628 bufObj = NULL; 5629 5630 texObj = _mesa_get_current_tex_object(ctx, target); 5631 if (!texObj) 5632 return; 5633 5634 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0, 5635 buffer ? -1 : 0, "glTexBuffer"); 5636} 5637 5638 5639/** GL_ARB_texture_buffer_range */ 5640void GLAPIENTRY 5641_mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, 5642 GLintptr offset, GLsizeiptr size) 5643{ 5644 struct gl_texture_object *texObj; 5645 struct gl_buffer_object *bufObj; 5646 5647 GET_CURRENT_CONTEXT(ctx); 5648 5649 /* Need to catch a bad target before it gets to 5650 * _mesa_get_current_tex_object. 5651 */ 5652 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange")) 5653 return; 5654 5655 if (buffer) { 5656 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange"); 5657 if (!bufObj) 5658 return; 5659 5660 if (!check_texture_buffer_range(ctx, bufObj, offset, size, 5661 "glTexBufferRange")) 5662 return; 5663 5664 } else { 5665 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer 5666 * Textures (PDF page 254): 5667 * "If buffer is zero, then any buffer object attached to the buffer 5668 * texture is detached, the values offset and size are ignored and 5669 * the state for offset and size for the buffer texture are reset to 5670 * zero." 5671 */ 5672 offset = 0; 5673 size = 0; 5674 bufObj = NULL; 5675 } 5676 5677 texObj = _mesa_get_current_tex_object(ctx, target); 5678 if (!texObj) 5679 return; 5680 5681 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 5682 offset, size, "glTexBufferRange"); 5683} 5684 5685void GLAPIENTRY 5686_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer) 5687{ 5688 struct gl_texture_object *texObj; 5689 struct gl_buffer_object *bufObj; 5690 5691 GET_CURRENT_CONTEXT(ctx); 5692 5693 if (buffer) { 5694 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer"); 5695 if (!bufObj) 5696 return; 5697 } else 5698 bufObj = NULL; 5699 5700 /* Get the texture object by Name. */ 5701 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer"); 5702 if (!texObj) 5703 return; 5704 5705 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer")) 5706 return; 5707 5708 texture_buffer_range(ctx, texObj, internalFormat, 5709 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer"); 5710} 5711 5712void GLAPIENTRY 5713_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, 5714 GLintptr offset, GLsizeiptr size) 5715{ 5716 struct gl_texture_object *texObj; 5717 struct gl_buffer_object *bufObj; 5718 5719 GET_CURRENT_CONTEXT(ctx); 5720 5721 if (buffer) { 5722 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, 5723 "glTextureBufferRange"); 5724 if (!bufObj) 5725 return; 5726 5727 if (!check_texture_buffer_range(ctx, bufObj, offset, size, 5728 "glTextureBufferRange")) 5729 return; 5730 5731 } else { 5732 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer 5733 * Textures (PDF page 254): 5734 * "If buffer is zero, then any buffer object attached to the buffer 5735 * texture is detached, the values offset and size are ignored and 5736 * the state for offset and size for the buffer texture are reset to 5737 * zero." 5738 */ 5739 offset = 0; 5740 size = 0; 5741 bufObj = NULL; 5742 } 5743 5744 /* Get the texture object by Name. */ 5745 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange"); 5746 if (!texObj) 5747 return; 5748 5749 if (!check_texture_buffer_target(ctx, texObj->Target, 5750 "glTextureBufferRange")) 5751 return; 5752 5753 texture_buffer_range(ctx, texObj, internalFormat, 5754 bufObj, offset, size, "glTextureBufferRange"); 5755} 5756 5757GLboolean 5758_mesa_is_renderable_texture_format(const struct gl_context *ctx, 5759 GLenum internalformat) 5760{ 5761 /* Everything that is allowed for renderbuffers, 5762 * except for a base format of GL_STENCIL_INDEX, unless supported. 5763 */ 5764 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat); 5765 if (ctx->Extensions.ARB_texture_stencil8) 5766 return baseFormat != 0; 5767 else 5768 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX; 5769} 5770 5771 5772/** GL_ARB_texture_multisample */ 5773static GLboolean 5774check_multisample_target(GLuint dims, GLenum target, bool dsa) 5775{ 5776 switch(target) { 5777 case GL_TEXTURE_2D_MULTISAMPLE: 5778 return dims == 2; 5779 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 5780 return dims == 2 && !dsa; 5781 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 5782 return dims == 3; 5783 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 5784 return dims == 3 && !dsa; 5785 default: 5786 return GL_FALSE; 5787 } 5788} 5789 5790 5791static void 5792texture_image_multisample(struct gl_context *ctx, GLuint dims, 5793 struct gl_texture_object *texObj, 5794 struct gl_memory_object *memObj, 5795 GLenum target, GLsizei samples, 5796 GLint internalformat, GLsizei width, 5797 GLsizei height, GLsizei depth, 5798 GLboolean fixedsamplelocations, 5799 GLboolean immutable, GLuint64 offset, 5800 const char *func) 5801{ 5802 struct gl_texture_image *texImage; 5803 GLboolean sizeOK, dimensionsOK, samplesOK; 5804 mesa_format texFormat; 5805 GLenum sample_count_error; 5806 bool dsa = strstr(func, "ture") ? true : false; 5807 5808 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) { 5809 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func, 5810 _mesa_enum_to_string(target), samples); 5811 } 5812 5813 if (!((ctx->Extensions.ARB_texture_multisample 5814 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) { 5815 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); 5816 return; 5817 } 5818 5819 if (samples < 1) { 5820 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func); 5821 return; 5822 } 5823 5824 if (!check_multisample_target(dims, target, dsa)) { 5825 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM; 5826 _mesa_error(ctx, err, "%s(target=%s)", func, 5827 _mesa_enum_to_string(target)); 5828 return; 5829 } 5830 5831 /* check that the specified internalformat is color/depth/stencil-renderable; 5832 * refer GL3.1 spec 4.4.4 5833 */ 5834 5835 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) { 5836 _mesa_error(ctx, GL_INVALID_ENUM, 5837 "%s(internalformat=%s not legal for immutable-format)", 5838 func, _mesa_enum_to_string(internalformat)); 5839 return; 5840 } 5841 5842 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) { 5843 /* Page 172 of OpenGL ES 3.1 spec says: 5844 * "An INVALID_ENUM error is generated if sizedinternalformat is not 5845 * color-renderable, depth-renderable, or stencil-renderable (as 5846 * defined in section 9.4). 5847 * 5848 * (Same error is also defined for desktop OpenGL for multisample 5849 * teximage/texstorage functions.) 5850 */ 5851 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func, 5852 _mesa_enum_to_string(internalformat)); 5853 return; 5854 } 5855 5856 sample_count_error = _mesa_check_sample_count(ctx, target, 5857 internalformat, samples, samples); 5858 samplesOK = sample_count_error == GL_NO_ERROR; 5859 5860 /* Page 254 of OpenGL 4.4 spec says: 5861 * "Proxy arrays for two-dimensional multisample and two-dimensional 5862 * multisample array textures are operated on in the same way when 5863 * TexImage2DMultisample is called with target specified as 5864 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called 5865 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. 5866 * However, if samples is not supported, then no error is generated. 5867 */ 5868 if (!samplesOK && !_mesa_is_proxy_texture(target)) { 5869 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples); 5870 return; 5871 } 5872 5873 if (immutable && (!texObj || (texObj->Name == 0))) { 5874 _mesa_error(ctx, GL_INVALID_OPERATION, 5875 "%s(texture object 0)", 5876 func); 5877 return; 5878 } 5879 5880 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0); 5881 5882 if (texImage == NULL) { 5883 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func); 5884 return; 5885 } 5886 5887 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, 5888 internalformat, GL_NONE, GL_NONE); 5889 assert(texFormat != MESA_FORMAT_NONE); 5890 5891 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0, 5892 width, height, depth, 0); 5893 5894 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat, 5895 samples, width, height, depth); 5896 5897 if (_mesa_is_proxy_texture(target)) { 5898 if (samplesOK && dimensionsOK && sizeOK) { 5899 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0, 5900 internalformat, texFormat, 5901 samples, fixedsamplelocations); 5902 } 5903 else { 5904 /* clear all image fields */ 5905 clear_teximage_fields(texImage); 5906 } 5907 } 5908 else { 5909 if (!dimensionsOK) { 5910 _mesa_error(ctx, GL_INVALID_VALUE, 5911 "%s(invalid width=%d or height=%d)", func, width, height); 5912 return; 5913 } 5914 5915 if (!sizeOK) { 5916 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func); 5917 return; 5918 } 5919 5920 /* Check if texObj->Immutable is set */ 5921 if (texObj->Immutable) { 5922 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func); 5923 return; 5924 } 5925 5926 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 5927 5928 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0, 5929 internalformat, texFormat, 5930 samples, fixedsamplelocations); 5931 5932 if (width > 0 && height > 0 && depth > 0) { 5933 if (memObj) { 5934 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, 5935 memObj, 1, width, 5936 height, depth, 5937 offset)) { 5938 5939 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0, 5940 internalformat, texFormat); 5941 } 5942 } else { 5943 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1, 5944 width, height, depth)) { 5945 /* tidy up the texture image state. strictly speaking, 5946 * we're allowed to just leave this in whatever state we 5947 * like, but being tidy is good. 5948 */ 5949 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0, 5950 internalformat, texFormat); 5951 } 5952 } 5953 } 5954 5955 texObj->Immutable |= immutable; 5956 5957 if (immutable) { 5958 _mesa_set_texture_view_state(ctx, texObj, target, 1); 5959 } 5960 5961 _mesa_update_fbo_texture(ctx, texObj, 0, 0); 5962 } 5963} 5964 5965 5966void GLAPIENTRY 5967_mesa_TexImage2DMultisample(GLenum target, GLsizei samples, 5968 GLenum internalformat, GLsizei width, 5969 GLsizei height, GLboolean fixedsamplelocations) 5970{ 5971 struct gl_texture_object *texObj; 5972 GET_CURRENT_CONTEXT(ctx); 5973 5974 texObj = _mesa_get_current_tex_object(ctx, target); 5975 if (!texObj) 5976 return; 5977 5978 texture_image_multisample(ctx, 2, texObj, NULL, target, samples, 5979 internalformat, width, height, 1, 5980 fixedsamplelocations, GL_FALSE, 0, 5981 "glTexImage2DMultisample"); 5982} 5983 5984 5985void GLAPIENTRY 5986_mesa_TexImage3DMultisample(GLenum target, GLsizei samples, 5987 GLenum internalformat, GLsizei width, 5988 GLsizei height, GLsizei depth, 5989 GLboolean fixedsamplelocations) 5990{ 5991 struct gl_texture_object *texObj; 5992 GET_CURRENT_CONTEXT(ctx); 5993 5994 texObj = _mesa_get_current_tex_object(ctx, target); 5995 if (!texObj) 5996 return; 5997 5998 texture_image_multisample(ctx, 3, texObj, NULL, target, samples, 5999 internalformat, width, height, depth, 6000 fixedsamplelocations, GL_FALSE, 0, 6001 "glTexImage3DMultisample"); 6002} 6003 6004static bool 6005valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth, 6006 unsigned dims) 6007{ 6008 GET_CURRENT_CONTEXT(ctx); 6009 6010 if (!_mesa_valid_tex_storage_dim(width, height, depth)) { 6011 _mesa_error(ctx, GL_INVALID_VALUE, 6012 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)", 6013 dims, width, height, depth); 6014 return false; 6015 } 6016 return true; 6017} 6018 6019void GLAPIENTRY 6020_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, 6021 GLenum internalformat, GLsizei width, 6022 GLsizei height, GLboolean fixedsamplelocations) 6023{ 6024 struct gl_texture_object *texObj; 6025 GET_CURRENT_CONTEXT(ctx); 6026 6027 texObj = _mesa_get_current_tex_object(ctx, target); 6028 if (!texObj) 6029 return; 6030 6031 if (!valid_texstorage_ms_parameters(width, height, 1, 2)) 6032 return; 6033 6034 texture_image_multisample(ctx, 2, texObj, NULL, target, samples, 6035 internalformat, width, height, 1, 6036 fixedsamplelocations, GL_TRUE, 0, 6037 "glTexStorage2DMultisample"); 6038} 6039 6040void GLAPIENTRY 6041_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, 6042 GLenum internalformat, GLsizei width, 6043 GLsizei height, GLsizei depth, 6044 GLboolean fixedsamplelocations) 6045{ 6046 struct gl_texture_object *texObj; 6047 GET_CURRENT_CONTEXT(ctx); 6048 6049 texObj = _mesa_get_current_tex_object(ctx, target); 6050 if (!texObj) 6051 return; 6052 6053 if (!valid_texstorage_ms_parameters(width, height, depth, 3)) 6054 return; 6055 6056 texture_image_multisample(ctx, 3, texObj, NULL, target, samples, 6057 internalformat, width, height, depth, 6058 fixedsamplelocations, GL_TRUE, 0, 6059 "glTexStorage3DMultisample"); 6060} 6061 6062void GLAPIENTRY 6063_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, 6064 GLenum internalformat, GLsizei width, 6065 GLsizei height, 6066 GLboolean fixedsamplelocations) 6067{ 6068 struct gl_texture_object *texObj; 6069 GET_CURRENT_CONTEXT(ctx); 6070 6071 texObj = _mesa_lookup_texture_err(ctx, texture, 6072 "glTextureStorage2DMultisample"); 6073 if (!texObj) 6074 return; 6075 6076 if (!valid_texstorage_ms_parameters(width, height, 1, 2)) 6077 return; 6078 6079 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target, 6080 samples, internalformat, width, height, 1, 6081 fixedsamplelocations, GL_TRUE, 0, 6082 "glTextureStorage2DMultisample"); 6083} 6084 6085void GLAPIENTRY 6086_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, 6087 GLenum internalformat, GLsizei width, 6088 GLsizei height, GLsizei depth, 6089 GLboolean fixedsamplelocations) 6090{ 6091 struct gl_texture_object *texObj; 6092 GET_CURRENT_CONTEXT(ctx); 6093 6094 /* Get the texture object by Name. */ 6095 texObj = _mesa_lookup_texture_err(ctx, texture, 6096 "glTextureStorage3DMultisample"); 6097 if (!texObj) 6098 return; 6099 6100 if (!valid_texstorage_ms_parameters(width, height, depth, 3)) 6101 return; 6102 6103 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples, 6104 internalformat, width, height, depth, 6105 fixedsamplelocations, GL_TRUE, 0, 6106 "glTextureStorage3DMultisample"); 6107} 6108 6109void 6110_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims, 6111 struct gl_texture_object *texObj, 6112 struct gl_memory_object *memObj, 6113 GLenum target, GLsizei samples, 6114 GLenum internalFormat, GLsizei width, 6115 GLsizei height, GLsizei depth, 6116 GLboolean fixedSampleLocations, 6117 GLuint64 offset, const char* func) 6118{ 6119 assert(memObj); 6120 6121 texture_image_multisample(ctx, dims, texObj, memObj, target, samples, 6122 internalFormat, width, height, depth, 6123 fixedSampleLocations, GL_TRUE, offset, 6124 func); 6125} 6126