prog_parameter.c revision 3464ebd5
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.3
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32#include "main/glheader.h"
33#include "main/imports.h"
34#include "main/macros.h"
35#include "prog_instruction.h"
36#include "prog_parameter.h"
37#include "prog_statevars.h"
38
39
40struct gl_program_parameter_list *
41_mesa_new_parameter_list(void)
42{
43   return CALLOC_STRUCT(gl_program_parameter_list);
44}
45
46
47struct gl_program_parameter_list *
48_mesa_new_parameter_list_sized(unsigned size)
49{
50   struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52   if ((p != NULL) && (size != 0)) {
53      p->Size = size;
54
55      /* alloc arrays */
56      p->Parameters = (struct gl_program_parameter *)
57	 calloc(1, size * sizeof(struct gl_program_parameter));
58
59      p->ParameterValues = (GLfloat (*)[4])
60         _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16);
61
62
63      if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64	 free(p->Parameters);
65	 _mesa_align_free(p->ParameterValues);
66	 free(p);
67	 p = NULL;
68      }
69   }
70
71   return p;
72}
73
74
75/**
76 * Free a parameter list and all its parameters
77 */
78void
79_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80{
81   GLuint i;
82   for (i = 0; i < paramList->NumParameters; i++) {
83      if (paramList->Parameters[i].Name)
84	 free((void *) paramList->Parameters[i].Name);
85   }
86   free(paramList->Parameters);
87   if (paramList->ParameterValues)
88      _mesa_align_free(paramList->ParameterValues);
89   free(paramList);
90}
91
92
93/**
94 * Add a new parameter to a parameter list.
95 * Note that parameter values are usually 4-element GLfloat vectors.
96 * When size > 4 we'll allocate a sequential block of parameters to
97 * store all the values (in blocks of 4).
98 *
99 * \param paramList  the list to add the parameter to
100 * \param type  type of parameter, such as
101 * \param name  the parameter name, will be duplicated/copied!
102 * \param size  number of elements in 'values' vector (1..4, or more)
103 * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
104 * \param values  initial parameter value, up to 4 GLfloats, or NULL
105 * \param state  state indexes, or NULL
106 * \return  index of new parameter in the list, or -1 if error (out of mem)
107 */
108GLint
109_mesa_add_parameter(struct gl_program_parameter_list *paramList,
110                    gl_register_file type, const char *name,
111                    GLuint size, GLenum datatype, const GLfloat *values,
112                    const gl_state_index state[STATE_LENGTH],
113                    GLbitfield flags)
114{
115   const GLuint oldNum = paramList->NumParameters;
116   const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
117
118   assert(size > 0);
119
120   if (oldNum + sz4 > paramList->Size) {
121      /* Need to grow the parameter list array (alloc some extra) */
122      paramList->Size = paramList->Size + 4 * sz4;
123
124      /* realloc arrays */
125      paramList->Parameters = (struct gl_program_parameter *)
126	 _mesa_realloc(paramList->Parameters,
127		       oldNum * sizeof(struct gl_program_parameter),
128		       paramList->Size * sizeof(struct gl_program_parameter));
129
130      paramList->ParameterValues = (GLfloat (*)[4])
131         _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
132                             oldNum * 4 * sizeof(GLfloat),      /* old size */
133                             paramList->Size * 4 *sizeof(GLfloat), /* new sz */
134                             16);
135   }
136
137   if (!paramList->Parameters ||
138       !paramList->ParameterValues) {
139      /* out of memory */
140      paramList->NumParameters = 0;
141      paramList->Size = 0;
142      return -1;
143   }
144   else {
145      GLuint i;
146
147      paramList->NumParameters = oldNum + sz4;
148
149      memset(&paramList->Parameters[oldNum], 0,
150             sz4 * sizeof(struct gl_program_parameter));
151
152      for (i = 0; i < sz4; i++) {
153         struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
154         p->Name = name ? _mesa_strdup(name) : NULL;
155         p->Type = type;
156         p->Size = size;
157         p->DataType = datatype;
158         p->Flags = flags;
159         if (values) {
160            COPY_4V(paramList->ParameterValues[oldNum + i], values);
161            values += 4;
162            p->Initialized = GL_TRUE;
163         }
164         else {
165            /* silence valgrind */
166            ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
167         }
168         size -= 4;
169      }
170
171      if (state) {
172         for (i = 0; i < STATE_LENGTH; i++)
173            paramList->Parameters[oldNum].StateIndexes[i] = state[i];
174      }
175
176      return (GLint) oldNum;
177   }
178}
179
180
181/**
182 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
183 * \return index of the new entry in the parameter list
184 */
185GLint
186_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
187                          const char *name, const GLfloat values[4])
188{
189   return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
190                              4, GL_NONE, values, NULL, 0x0);
191
192}
193
194
195/**
196 * Add a new named constant to the parameter list.
197 * This will be used when the program contains something like this:
198 *    PARAM myVals = { 0, 1, 2, 3 };
199 *
200 * \param paramList  the parameter list
201 * \param name  the name for the constant
202 * \param values  four float values
203 * \return index/position of the new parameter in the parameter list
204 */
205GLint
206_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
207                         const char *name, const GLfloat values[4],
208                         GLuint size)
209{
210   /* first check if this is a duplicate constant */
211   GLint pos;
212   for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
213      const GLfloat *pvals = paramList->ParameterValues[pos];
214      if (pvals[0] == values[0] &&
215          pvals[1] == values[1] &&
216          pvals[2] == values[2] &&
217          pvals[3] == values[3] &&
218          strcmp(paramList->Parameters[pos].Name, name) == 0) {
219         /* Same name and value is already in the param list - reuse it */
220         return pos;
221      }
222   }
223   /* not found, add new parameter */
224   return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
225                              size, GL_NONE, values, NULL, 0x0);
226}
227
228
229/**
230 * Add a new unnamed constant to the parameter list.  This will be used
231 * when a fragment/vertex program contains something like this:
232 *    MOV r, { 0, 1, 2, 3 };
233 * If swizzleOut is non-null we'll search the parameter list for an
234 * existing instance of the constant which matches with a swizzle.
235 *
236 * \param paramList  the parameter list
237 * \param values  four float values
238 * \param swizzleOut  returns swizzle mask for accessing the constant
239 * \return index/position of the new parameter in the parameter list.
240 */
241GLint
242_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
243                           const GLfloat values[4], GLuint size,
244                           GLuint *swizzleOut)
245{
246   GLint pos;
247   ASSERT(size >= 1);
248   ASSERT(size <= 4);
249
250   if (swizzleOut &&
251       _mesa_lookup_parameter_constant(paramList, values,
252                                       size, &pos, swizzleOut)) {
253      return pos;
254   }
255
256   /* Look for empty space in an already unnamed constant parameter
257    * to add this constant.  This will only work for single-element
258    * constants because we rely on smearing (i.e. .yyyy or .zzzz).
259    */
260   if (size == 1 && swizzleOut) {
261      for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
262         struct gl_program_parameter *p = paramList->Parameters + pos;
263         if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
264            /* ok, found room */
265            GLfloat *pVal = paramList->ParameterValues[pos];
266            GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
267            pVal[p->Size] = values[0];
268            p->Size++;
269            *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
270            return pos;
271         }
272      }
273   }
274
275   /* add a new parameter to store this constant */
276   pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
277                             size, GL_NONE, values, NULL, 0x0);
278   if (pos >= 0 && swizzleOut) {
279      if (size == 1)
280         *swizzleOut = SWIZZLE_XXXX;
281      else
282         *swizzleOut = SWIZZLE_NOOP;
283   }
284   return pos;
285}
286
287/**
288 * Add parameter representing a varying variable.
289 */
290GLint
291_mesa_add_varying(struct gl_program_parameter_list *paramList,
292                  const char *name, GLuint size, GLenum datatype,
293                  GLbitfield flags)
294{
295   GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
296   if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
297      /* already in list */
298      return i;
299   }
300   else {
301      /*assert(size == 4);*/
302      i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
303                              size, datatype, NULL, NULL, flags);
304      return i;
305   }
306}
307
308
309/**
310 * Add parameter representing a vertex program attribute.
311 * \param size  size of attribute (in floats), may be -1 if unknown
312 * \param attrib  the attribute index, or -1 if unknown
313 */
314GLint
315_mesa_add_attribute(struct gl_program_parameter_list *paramList,
316                    const char *name, GLint size, GLenum datatype, GLint attrib)
317{
318   GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
319   if (i >= 0) {
320      /* replace */
321      if (attrib < 0)
322         attrib = i;
323      paramList->Parameters[i].StateIndexes[0] = attrib;
324   }
325   else {
326      /* add */
327      gl_state_index state[STATE_LENGTH];
328      state[0] = (gl_state_index) attrib;
329      if (size < 0)
330         size = 4;
331      i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
332                              size, datatype, NULL, state, 0x0);
333   }
334   return i;
335}
336
337
338
339#if 0 /* not used yet */
340/**
341 * Returns the number of 4-component registers needed to store a piece
342 * of GL state.  For matrices this may be as many as 4 registers,
343 * everything else needs
344 * just 1 register.
345 */
346static GLuint
347sizeof_state_reference(const GLint *stateTokens)
348{
349   if (stateTokens[0] == STATE_MATRIX) {
350      GLuint rows = stateTokens[4] - stateTokens[3] + 1;
351      assert(rows >= 1);
352      assert(rows <= 4);
353      return rows;
354   }
355   else {
356      return 1;
357   }
358}
359#endif
360
361
362/**
363 * Add a new state reference to the parameter list.
364 * This will be used when the program contains something like this:
365 *    PARAM ambient = state.material.front.ambient;
366 *
367 * \param paramList  the parameter list
368 * \param stateTokens  an array of 5 (STATE_LENGTH) state tokens
369 * \return index of the new parameter.
370 */
371GLint
372_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
373                          const gl_state_index stateTokens[STATE_LENGTH])
374{
375   const GLuint size = 4; /* XXX fix */
376   char *name;
377   GLint index;
378
379   /* Check if the state reference is already in the list */
380   for (index = 0; index < (GLint) paramList->NumParameters; index++) {
381      if (!memcmp(paramList->Parameters[index].StateIndexes,
382		  stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
383	 return index;
384      }
385   }
386
387   name = _mesa_program_state_string(stateTokens);
388   index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
389                               size, GL_NONE,
390                               NULL, (gl_state_index *) stateTokens, 0x0);
391   paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
392
393   /* free name string here since we duplicated it in add_parameter() */
394   free(name);
395
396   return index;
397}
398
399
400/**
401 * Lookup a parameter value by name in the given parameter list.
402 * \return pointer to the float[4] values.
403 */
404GLfloat *
405_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
406                             GLsizei nameLen, const char *name)
407{
408   GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
409   if (i < 0)
410      return NULL;
411   else
412      return paramList->ParameterValues[i];
413}
414
415
416/**
417 * Given a program parameter name, find its position in the list of parameters.
418 * \param paramList  the parameter list to search
419 * \param nameLen  length of name (in chars).
420 *                 If length is negative, assume that name is null-terminated.
421 * \param name  the name to search for
422 * \return index of parameter in the list.
423 */
424GLint
425_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
426                             GLsizei nameLen, const char *name)
427{
428   GLint i;
429
430   if (!paramList)
431      return -1;
432
433   if (nameLen == -1) {
434      /* name is null-terminated */
435      for (i = 0; i < (GLint) paramList->NumParameters; i++) {
436         if (paramList->Parameters[i].Name &&
437	     strcmp(paramList->Parameters[i].Name, name) == 0)
438            return i;
439      }
440   }
441   else {
442      /* name is not null-terminated, use nameLen */
443      for (i = 0; i < (GLint) paramList->NumParameters; i++) {
444         if (paramList->Parameters[i].Name &&
445	     strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
446             && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
447            return i;
448      }
449   }
450   return -1;
451}
452
453
454/**
455 * Look for a float vector in the given parameter list.  The float vector
456 * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
457 * swizzling to find a match.
458 * \param list  the parameter list to search
459 * \param v  the float vector to search for
460 * \param vSize  number of element in v
461 * \param posOut  returns the position of the constant, if found
462 * \param swizzleOut  returns a swizzle mask describing location of the
463 *                    vector elements if found.
464 * \return GL_TRUE if found, GL_FALSE if not found
465 */
466GLboolean
467_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
468                                const GLfloat v[], GLuint vSize,
469                                GLint *posOut, GLuint *swizzleOut)
470{
471   GLuint i;
472
473   assert(vSize >= 1);
474   assert(vSize <= 4);
475
476   if (!list) {
477      *posOut = -1;
478      return GL_FALSE;
479   }
480
481   for (i = 0; i < list->NumParameters; i++) {
482      if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
483         if (!swizzleOut) {
484            /* swizzle not allowed */
485            GLuint j, match = 0;
486            for (j = 0; j < vSize; j++) {
487               if (v[j] == list->ParameterValues[i][j])
488                  match++;
489            }
490            if (match == vSize) {
491               *posOut = i;
492               return GL_TRUE;
493            }
494         }
495         else {
496            /* try matching w/ swizzle */
497             if (vSize == 1) {
498                /* look for v[0] anywhere within float[4] value */
499                GLuint j;
500                for (j = 0; j < list->Parameters[i].Size; j++) {
501                   if (list->ParameterValues[i][j] == v[0]) {
502                      /* found it */
503                      *posOut = i;
504                      *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
505                      return GL_TRUE;
506                   }
507                }
508             }
509             else if (vSize <= list->Parameters[i].Size) {
510                /* see if we can match this constant (with a swizzle) */
511                GLuint swz[4];
512                GLuint match = 0, j, k;
513                for (j = 0; j < vSize; j++) {
514                   if (v[j] == list->ParameterValues[i][j]) {
515                      swz[j] = j;
516                      match++;
517                   }
518                   else {
519                      for (k = 0; k < list->Parameters[i].Size; k++) {
520                         if (v[j] == list->ParameterValues[i][k]) {
521                            swz[j] = k;
522                            match++;
523                            break;
524                         }
525                      }
526                   }
527                }
528                /* smear last value to remaining positions */
529                for (; j < 4; j++)
530                   swz[j] = swz[j-1];
531
532                if (match == vSize) {
533                   *posOut = i;
534                   *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
535                   return GL_TRUE;
536                }
537             }
538         }
539      }
540   }
541
542   *posOut = -1;
543   return GL_FALSE;
544}
545
546
547struct gl_program_parameter_list *
548_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
549{
550   struct gl_program_parameter_list *clone;
551   GLuint i;
552
553   clone = _mesa_new_parameter_list();
554   if (!clone)
555      return NULL;
556
557   /** Not too efficient, but correct */
558   for (i = 0; i < list->NumParameters; i++) {
559      struct gl_program_parameter *p = list->Parameters + i;
560      struct gl_program_parameter *pCopy;
561      GLuint size = MIN2(p->Size, 4);
562      GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
563                                    list->ParameterValues[i], NULL, 0x0);
564      ASSERT(j >= 0);
565      pCopy = clone->Parameters + j;
566      pCopy->Flags = p->Flags;
567      /* copy state indexes */
568      if (p->Type == PROGRAM_STATE_VAR) {
569         GLint k;
570         for (k = 0; k < STATE_LENGTH; k++) {
571            pCopy->StateIndexes[k] = p->StateIndexes[k];
572         }
573      }
574      else {
575         clone->Parameters[j].Size = p->Size;
576      }
577
578   }
579
580   clone->StateFlags = list->StateFlags;
581
582   return clone;
583}
584
585
586/**
587 * Return a new parameter list which is listA + listB.
588 */
589struct gl_program_parameter_list *
590_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
591                              const struct gl_program_parameter_list *listB)
592{
593   struct gl_program_parameter_list *list;
594
595   if (listA) {
596      list = _mesa_clone_parameter_list(listA);
597      if (list && listB) {
598         GLuint i;
599         for (i = 0; i < listB->NumParameters; i++) {
600            struct gl_program_parameter *param = listB->Parameters + i;
601            _mesa_add_parameter(list, param->Type, param->Name, param->Size,
602                                param->DataType,
603                                listB->ParameterValues[i],
604                                param->StateIndexes,
605                                param->Flags);
606         }
607      }
608   }
609   else if (listB) {
610      list = _mesa_clone_parameter_list(listB);
611   }
612   else {
613      list = NULL;
614   }
615   return list;
616}
617
618
619
620/**
621 * Find longest name of all uniform parameters in list.
622 */
623GLuint
624_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
625                             gl_register_file type)
626{
627   GLuint i, maxLen = 0;
628   if (!list)
629      return 0;
630   for (i = 0; i < list->NumParameters; i++) {
631      if (list->Parameters[i].Type == type) {
632         GLuint len = strlen(list->Parameters[i].Name);
633         if (len > maxLen)
634            maxLen = len;
635      }
636   }
637   return maxLen;
638}
639
640
641/**
642 * Count the number of parameters in the last that match the given type.
643 */
644GLuint
645_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
646                             gl_register_file type)
647{
648   GLuint i, count = 0;
649   if (list) {
650      for (i = 0; i < list->NumParameters; i++) {
651         if (list->Parameters[i].Type == type)
652            count++;
653      }
654   }
655   return count;
656}
657