prog_parameter.c revision af69d88d
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32#include "main/glheader.h"
33#include "main/imports.h"
34#include "main/macros.h"
35#include "prog_instruction.h"
36#include "prog_parameter.h"
37#include "prog_statevars.h"
38
39
40struct gl_program_parameter_list *
41_mesa_new_parameter_list(void)
42{
43   return CALLOC_STRUCT(gl_program_parameter_list);
44}
45
46
47struct gl_program_parameter_list *
48_mesa_new_parameter_list_sized(unsigned size)
49{
50   struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52   if ((p != NULL) && (size != 0)) {
53      p->Size = size;
54
55      /* alloc arrays */
56      p->Parameters = (struct gl_program_parameter *)
57	 calloc(1, size * sizeof(struct gl_program_parameter));
58
59      p->ParameterValues = (gl_constant_value (*)[4])
60         _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
61
62
63      if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64	 free(p->Parameters);
65	 _mesa_align_free(p->ParameterValues);
66	 free(p);
67	 p = NULL;
68      }
69   }
70
71   return p;
72}
73
74
75/**
76 * Free a parameter list and all its parameters
77 */
78void
79_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80{
81   GLuint i;
82   for (i = 0; i < paramList->NumParameters; i++) {
83      free((void *)paramList->Parameters[i].Name);
84   }
85   free(paramList->Parameters);
86   _mesa_align_free(paramList->ParameterValues);
87   free(paramList);
88}
89
90
91/**
92 * Add a new parameter to a parameter list.
93 * Note that parameter values are usually 4-element GLfloat vectors.
94 * When size > 4 we'll allocate a sequential block of parameters to
95 * store all the values (in blocks of 4).
96 *
97 * \param paramList  the list to add the parameter to
98 * \param type  type of parameter, such as
99 * \param name  the parameter name, will be duplicated/copied!
100 * \param size  number of elements in 'values' vector (1..4, or more)
101 * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
102 * \param values  initial parameter value, up to 4 gl_constant_values, or NULL
103 * \param state  state indexes, or NULL
104 * \return  index of new parameter in the list, or -1 if error (out of mem)
105 */
106GLint
107_mesa_add_parameter(struct gl_program_parameter_list *paramList,
108                    gl_register_file type, const char *name,
109                    GLuint size, GLenum datatype,
110                    const gl_constant_value *values,
111                    const gl_state_index state[STATE_LENGTH])
112{
113   const GLuint oldNum = paramList->NumParameters;
114   const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
115
116   assert(size > 0);
117
118   if (oldNum + sz4 > paramList->Size) {
119      /* Need to grow the parameter list array (alloc some extra) */
120      paramList->Size = paramList->Size + 4 * sz4;
121
122      /* realloc arrays */
123      paramList->Parameters = (struct gl_program_parameter *)
124	 _mesa_realloc(paramList->Parameters,
125		       oldNum * sizeof(struct gl_program_parameter),
126		       paramList->Size * sizeof(struct gl_program_parameter));
127
128      paramList->ParameterValues = (gl_constant_value (*)[4])
129         _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
130                             oldNum * 4 * sizeof(gl_constant_value),/* old sz */
131                             paramList->Size*4*sizeof(gl_constant_value),/*new*/
132                             16);
133   }
134
135   if (!paramList->Parameters ||
136       !paramList->ParameterValues) {
137      /* out of memory */
138      paramList->NumParameters = 0;
139      paramList->Size = 0;
140      return -1;
141   }
142   else {
143      GLuint i, j;
144
145      paramList->NumParameters = oldNum + sz4;
146
147      memset(&paramList->Parameters[oldNum], 0,
148             sz4 * sizeof(struct gl_program_parameter));
149
150      for (i = 0; i < sz4; i++) {
151         struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
152         p->Name = name ? _mesa_strdup(name) : NULL;
153         p->Type = type;
154         p->Size = size;
155         p->DataType = datatype;
156         if (values) {
157            if (size >= 4) {
158               COPY_4V(paramList->ParameterValues[oldNum + i], values);
159            }
160            else {
161               /* copy 1, 2 or 3 values */
162               GLuint remaining = size % 4;
163               assert(remaining < 4);
164               for (j = 0; j < remaining; j++) {
165                  paramList->ParameterValues[oldNum + i][j].f = values[j].f;
166               }
167               /* fill in remaining positions with zeros */
168               for (; j < 4; j++) {
169                  paramList->ParameterValues[oldNum + i][j].f = 0.0f;
170               }
171            }
172            values += 4;
173            p->Initialized = GL_TRUE;
174         }
175         else {
176            /* silence valgrind */
177            for (j = 0; j < 4; j++)
178            	paramList->ParameterValues[oldNum + i][j].f = 0;
179         }
180         size -= 4;
181      }
182
183      if (state) {
184         for (i = 0; i < STATE_LENGTH; i++)
185            paramList->Parameters[oldNum].StateIndexes[i] = state[i];
186      }
187
188      return (GLint) oldNum;
189   }
190}
191
192
193/**
194 * Add a new named constant to the parameter list.
195 * This will be used when the program contains something like this:
196 *    PARAM myVals = { 0, 1, 2, 3 };
197 *
198 * \param paramList  the parameter list
199 * \param name  the name for the constant
200 * \param values  four float values
201 * \return index/position of the new parameter in the parameter list
202 */
203GLint
204_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
205                         const char *name, const gl_constant_value values[4],
206                         GLuint size)
207{
208   /* first check if this is a duplicate constant */
209   GLint pos;
210   for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
211      const gl_constant_value *pvals = paramList->ParameterValues[pos];
212      if (pvals[0].u == values[0].u &&
213          pvals[1].u == values[1].u &&
214          pvals[2].u == values[2].u &&
215          pvals[3].u == values[3].u &&
216          strcmp(paramList->Parameters[pos].Name, name) == 0) {
217         /* Same name and value is already in the param list - reuse it */
218         return pos;
219      }
220   }
221   /* not found, add new parameter */
222   return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
223                              size, GL_NONE, values, NULL);
224}
225
226
227/**
228 * Add a new unnamed constant to the parameter list.  This will be used
229 * when a fragment/vertex program contains something like this:
230 *    MOV r, { 0, 1, 2, 3 };
231 * If swizzleOut is non-null we'll search the parameter list for an
232 * existing instance of the constant which matches with a swizzle.
233 *
234 * \param paramList  the parameter list
235 * \param values  four float values
236 * \param swizzleOut  returns swizzle mask for accessing the constant
237 * \return index/position of the new parameter in the parameter list.
238 */
239GLint
240_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
241                           const gl_constant_value values[4], GLuint size,
242                           GLenum datatype, GLuint *swizzleOut)
243{
244   GLint pos;
245   ASSERT(size >= 1);
246   ASSERT(size <= 4);
247
248   if (swizzleOut &&
249       _mesa_lookup_parameter_constant(paramList, values,
250                                       size, &pos, swizzleOut)) {
251      return pos;
252   }
253
254   /* Look for empty space in an already unnamed constant parameter
255    * to add this constant.  This will only work for single-element
256    * constants because we rely on smearing (i.e. .yyyy or .zzzz).
257    */
258   if (size == 1 && swizzleOut) {
259      for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
260         struct gl_program_parameter *p = paramList->Parameters + pos;
261         if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
262            /* ok, found room */
263            gl_constant_value *pVal = paramList->ParameterValues[pos];
264            GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
265            pVal[p->Size] = values[0];
266            p->Size++;
267            *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
268            return pos;
269         }
270      }
271   }
272
273   /* add a new parameter to store this constant */
274   pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
275                             size, datatype, values, NULL);
276   if (pos >= 0 && swizzleOut) {
277      if (size == 1)
278         *swizzleOut = SWIZZLE_XXXX;
279      else
280         *swizzleOut = SWIZZLE_NOOP;
281   }
282   return pos;
283}
284
285/**
286 * Add a new unnamed constant to the parameter list.  This will be used
287 * when a fragment/vertex program contains something like this:
288 *    MOV r, { 0, 1, 2, 3 };
289 * If swizzleOut is non-null we'll search the parameter list for an
290 * existing instance of the constant which matches with a swizzle.
291 *
292 * \param paramList  the parameter list
293 * \param values  four float values
294 * \param swizzleOut  returns swizzle mask for accessing the constant
295 * \return index/position of the new parameter in the parameter list.
296 * \sa _mesa_add_typed_unnamed_constant
297 */
298GLint
299_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
300                           const gl_constant_value values[4], GLuint size,
301                           GLuint *swizzleOut)
302{
303   return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
304                                           swizzleOut);
305}
306
307#if 0 /* not used yet */
308/**
309 * Returns the number of 4-component registers needed to store a piece
310 * of GL state.  For matrices this may be as many as 4 registers,
311 * everything else needs
312 * just 1 register.
313 */
314static GLuint
315sizeof_state_reference(const GLint *stateTokens)
316{
317   if (stateTokens[0] == STATE_MATRIX) {
318      GLuint rows = stateTokens[4] - stateTokens[3] + 1;
319      assert(rows >= 1);
320      assert(rows <= 4);
321      return rows;
322   }
323   else {
324      return 1;
325   }
326}
327#endif
328
329
330/**
331 * Add a new state reference to the parameter list.
332 * This will be used when the program contains something like this:
333 *    PARAM ambient = state.material.front.ambient;
334 *
335 * \param paramList  the parameter list
336 * \param stateTokens  an array of 5 (STATE_LENGTH) state tokens
337 * \return index of the new parameter.
338 */
339GLint
340_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
341                          const gl_state_index stateTokens[STATE_LENGTH])
342{
343   const GLuint size = 4; /* XXX fix */
344   char *name;
345   GLint index;
346
347   /* Check if the state reference is already in the list */
348   for (index = 0; index < (GLint) paramList->NumParameters; index++) {
349      if (!memcmp(paramList->Parameters[index].StateIndexes,
350		  stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
351	 return index;
352      }
353   }
354
355   name = _mesa_program_state_string(stateTokens);
356   index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
357                               size, GL_NONE,
358                               NULL, (gl_state_index *) stateTokens);
359   paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
360
361   /* free name string here since we duplicated it in add_parameter() */
362   free(name);
363
364   return index;
365}
366
367
368/**
369 * Lookup a parameter value by name in the given parameter list.
370 * \return pointer to the float[4] values.
371 */
372gl_constant_value *
373_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
374                             GLsizei nameLen, const char *name)
375{
376   GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
377   if (i < 0)
378      return NULL;
379   else
380      return paramList->ParameterValues[i];
381}
382
383
384/**
385 * Given a program parameter name, find its position in the list of parameters.
386 * \param paramList  the parameter list to search
387 * \param nameLen  length of name (in chars).
388 *                 If length is negative, assume that name is null-terminated.
389 * \param name  the name to search for
390 * \return index of parameter in the list.
391 */
392GLint
393_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
394                             GLsizei nameLen, const char *name)
395{
396   GLint i;
397
398   if (!paramList)
399      return -1;
400
401   if (nameLen == -1) {
402      /* name is null-terminated */
403      for (i = 0; i < (GLint) paramList->NumParameters; i++) {
404         if (paramList->Parameters[i].Name &&
405	     strcmp(paramList->Parameters[i].Name, name) == 0)
406            return i;
407      }
408   }
409   else {
410      /* name is not null-terminated, use nameLen */
411      for (i = 0; i < (GLint) paramList->NumParameters; i++) {
412         if (paramList->Parameters[i].Name &&
413	     strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
414             && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
415            return i;
416      }
417   }
418   return -1;
419}
420
421
422/**
423 * Look for a float vector in the given parameter list.  The float vector
424 * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
425 * swizzling to find a match.
426 * \param list  the parameter list to search
427 * \param v  the float vector to search for
428 * \param vSize  number of element in v
429 * \param posOut  returns the position of the constant, if found
430 * \param swizzleOut  returns a swizzle mask describing location of the
431 *                    vector elements if found.
432 * \return GL_TRUE if found, GL_FALSE if not found
433 */
434GLboolean
435_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
436                                const gl_constant_value v[], GLuint vSize,
437                                GLint *posOut, GLuint *swizzleOut)
438{
439   GLuint i;
440
441   assert(vSize >= 1);
442   assert(vSize <= 4);
443
444   if (!list) {
445      *posOut = -1;
446      return GL_FALSE;
447   }
448
449   for (i = 0; i < list->NumParameters; i++) {
450      if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
451         if (!swizzleOut) {
452            /* swizzle not allowed */
453            GLuint j, match = 0;
454            for (j = 0; j < vSize; j++) {
455               if (v[j].u == list->ParameterValues[i][j].u)
456                  match++;
457            }
458            if (match == vSize) {
459               *posOut = i;
460               return GL_TRUE;
461            }
462         }
463         else {
464            /* try matching w/ swizzle */
465             if (vSize == 1) {
466                /* look for v[0] anywhere within float[4] value */
467                GLuint j;
468                for (j = 0; j < list->Parameters[i].Size; j++) {
469                   if (list->ParameterValues[i][j].u == v[0].u) {
470                      /* found it */
471                      *posOut = i;
472                      *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
473                      return GL_TRUE;
474                   }
475                }
476             }
477             else if (vSize <= list->Parameters[i].Size) {
478                /* see if we can match this constant (with a swizzle) */
479                GLuint swz[4];
480                GLuint match = 0, j, k;
481                for (j = 0; j < vSize; j++) {
482                   if (v[j].u == list->ParameterValues[i][j].u) {
483                      swz[j] = j;
484                      match++;
485                   }
486                   else {
487                      for (k = 0; k < list->Parameters[i].Size; k++) {
488                         if (v[j].u == list->ParameterValues[i][k].u) {
489                            swz[j] = k;
490                            match++;
491                            break;
492                         }
493                      }
494                   }
495                }
496                /* smear last value to remaining positions */
497                for (; j < 4; j++)
498                   swz[j] = swz[j-1];
499
500                if (match == vSize) {
501                   *posOut = i;
502                   *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
503                   return GL_TRUE;
504                }
505             }
506         }
507      }
508   }
509
510   *posOut = -1;
511   return GL_FALSE;
512}
513
514
515struct gl_program_parameter_list *
516_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
517{
518   struct gl_program_parameter_list *clone;
519   GLuint i;
520
521   clone = _mesa_new_parameter_list();
522   if (!clone)
523      return NULL;
524
525   /** Not too efficient, but correct */
526   for (i = 0; i < list->NumParameters; i++) {
527      struct gl_program_parameter *p = list->Parameters + i;
528      struct gl_program_parameter *pCopy;
529      GLuint size = MIN2(p->Size, 4);
530      GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
531                                    list->ParameterValues[i], NULL);
532      ASSERT(j >= 0);
533      pCopy = clone->Parameters + j;
534      /* copy state indexes */
535      if (p->Type == PROGRAM_STATE_VAR) {
536         GLint k;
537         for (k = 0; k < STATE_LENGTH; k++) {
538            pCopy->StateIndexes[k] = p->StateIndexes[k];
539         }
540      }
541      else {
542         clone->Parameters[j].Size = p->Size;
543      }
544
545   }
546
547   clone->StateFlags = list->StateFlags;
548
549   return clone;
550}
551
552
553/**
554 * Return a new parameter list which is listA + listB.
555 */
556struct gl_program_parameter_list *
557_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
558                              const struct gl_program_parameter_list *listB)
559{
560   struct gl_program_parameter_list *list;
561
562   if (listA) {
563      list = _mesa_clone_parameter_list(listA);
564      if (list && listB) {
565         GLuint i;
566         for (i = 0; i < listB->NumParameters; i++) {
567            struct gl_program_parameter *param = listB->Parameters + i;
568            _mesa_add_parameter(list, param->Type, param->Name, param->Size,
569                                param->DataType,
570                                listB->ParameterValues[i],
571                                param->StateIndexes);
572         }
573      }
574   }
575   else if (listB) {
576      list = _mesa_clone_parameter_list(listB);
577   }
578   else {
579      list = NULL;
580   }
581   return list;
582}
583