prog_statevars.h revision af69d88d
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#ifndef PROG_STATEVARS_H
26#define PROG_STATEVARS_H
27
28
29#include "main/glheader.h"
30
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36
37struct gl_context;
38struct gl_program_parameter_list;
39
40/**
41 * Number of STATE_* values we need to address any GL state.
42 * Used to dimension arrays.
43 */
44#define STATE_LENGTH 5
45
46
47/**
48 * Used for describing GL state referenced from inside ARB vertex and
49 * fragment programs.
50 * A string such as "state.light[0].ambient" gets translated into a
51 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
52 *
53 * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
54 * always be the array index.
55 */
56typedef enum gl_state_index_ {
57   STATE_MATERIAL = 100,  /* start at 100 so small ints are seen as ints */
58
59   STATE_LIGHT,
60   STATE_LIGHTMODEL_AMBIENT,
61   STATE_LIGHTMODEL_SCENECOLOR,
62   STATE_LIGHTPROD,
63
64   STATE_TEXGEN,
65
66   STATE_FOG_COLOR,
67   STATE_FOG_PARAMS,
68
69   STATE_CLIPPLANE,
70
71   STATE_POINT_SIZE,
72   STATE_POINT_ATTENUATION,
73
74   STATE_MODELVIEW_MATRIX,
75   STATE_PROJECTION_MATRIX,
76   STATE_MVP_MATRIX,
77   STATE_TEXTURE_MATRIX,
78   STATE_PROGRAM_MATRIX,
79   STATE_MATRIX_INVERSE,
80   STATE_MATRIX_TRANSPOSE,
81   STATE_MATRIX_INVTRANS,
82
83   STATE_AMBIENT,
84   STATE_DIFFUSE,
85   STATE_SPECULAR,
86   STATE_EMISSION,
87   STATE_SHININESS,
88   STATE_HALF_VECTOR,
89
90   STATE_POSITION,       /**< xyzw = position */
91   STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
92   STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
93   STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
94
95   STATE_TEXGEN_EYE_S,
96   STATE_TEXGEN_EYE_T,
97   STATE_TEXGEN_EYE_R,
98   STATE_TEXGEN_EYE_Q,
99   STATE_TEXGEN_OBJECT_S,
100   STATE_TEXGEN_OBJECT_T,
101   STATE_TEXGEN_OBJECT_R,
102   STATE_TEXGEN_OBJECT_Q,
103
104   STATE_TEXENV_COLOR,
105
106   STATE_NUM_SAMPLES,    /* An integer, not a float like the other state vars */
107
108   STATE_DEPTH_RANGE,
109
110   STATE_VERTEX_PROGRAM,
111   STATE_FRAGMENT_PROGRAM,
112
113   STATE_ENV,
114   STATE_LOCAL,
115
116   STATE_INTERNAL,		/* Mesa additions */
117   STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
118   STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,        /* ctx->Current vertex attrib value after passthrough vertex processing */
119   STATE_NORMAL_SCALE,
120   STATE_TEXRECT_SCALE,
121   STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
122   STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
123   STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
124   STATE_LIGHT_POSITION,              /* object vs eye space */
125   STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
126   STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
127   STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
128   STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
129   STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
130   STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
131   STATE_INTERNAL_DRIVER	/* first available state index for drivers (must be last) */
132} gl_state_index;
133
134
135
136extern void
137_mesa_load_state_parameters(struct gl_context *ctx,
138                            struct gl_program_parameter_list *paramList);
139
140
141extern GLbitfield
142_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
143
144
145extern char *
146_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
147
148
149
150#ifdef __cplusplus
151}
152#endif
153
154#endif /* PROG_STATEVARS_H */
155