13464ebd5Sriastradh/* 23464ebd5Sriastradh * Mesa 3-D graphics library 33464ebd5Sriastradh * 43464ebd5Sriastradh * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 53464ebd5Sriastradh * 63464ebd5Sriastradh * Permission is hereby granted, free of charge, to any person obtaining a 73464ebd5Sriastradh * copy of this software and associated documentation files (the "Software"), 83464ebd5Sriastradh * to deal in the Software without restriction, including without limitation 93464ebd5Sriastradh * the rights to use, copy, modify, merge, publish, distribute, sublicense, 103464ebd5Sriastradh * and/or sell copies of the Software, and to permit persons to whom the 113464ebd5Sriastradh * Software is furnished to do so, subject to the following conditions: 123464ebd5Sriastradh * 133464ebd5Sriastradh * The above copyright notice and this permission notice shall be included 143464ebd5Sriastradh * in all copies or substantial portions of the Software. 153464ebd5Sriastradh * 163464ebd5Sriastradh * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 173464ebd5Sriastradh * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 183464ebd5Sriastradh * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE. 233464ebd5Sriastradh */ 243464ebd5Sriastradh 253464ebd5Sriastradh/** 263464ebd5Sriastradh * \file program.c 273464ebd5Sriastradh * Vertex and fragment program support functions. 283464ebd5Sriastradh * \author Brian Paul 293464ebd5Sriastradh */ 303464ebd5Sriastradh 313464ebd5Sriastradh 323464ebd5Sriastradh/** 333464ebd5Sriastradh * \mainpage Mesa vertex and fragment program module 343464ebd5Sriastradh * 353464ebd5Sriastradh * This module or directory contains most of the code for vertex and 363464ebd5Sriastradh * fragment programs and shaders, including state management, parsers, 373464ebd5Sriastradh * and (some) software routines for executing programs 383464ebd5Sriastradh */ 393464ebd5Sriastradh 403464ebd5Sriastradh#ifndef PROGRAM_H 413464ebd5Sriastradh#define PROGRAM_H 423464ebd5Sriastradh 4301e04c3fSmrg#include "prog_parameter.h" 443464ebd5Sriastradh 453464ebd5Sriastradh 46af69d88dSmrg#ifdef __cplusplus 47af69d88dSmrgextern "C" { 48af69d88dSmrg#endif 49af69d88dSmrg 503464ebd5Sriastradhextern struct gl_program _mesa_DummyProgram; 513464ebd5Sriastradh 523464ebd5Sriastradh 533464ebd5Sriastradhextern void 543464ebd5Sriastradh_mesa_init_program(struct gl_context *ctx); 553464ebd5Sriastradh 563464ebd5Sriastradhextern void 573464ebd5Sriastradh_mesa_free_program_data(struct gl_context *ctx); 583464ebd5Sriastradh 593464ebd5Sriastradhextern void 603464ebd5Sriastradh_mesa_update_default_objects_program(struct gl_context *ctx); 613464ebd5Sriastradh 623464ebd5Sriastradhextern void 633464ebd5Sriastradh_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string); 643464ebd5Sriastradh 65af69d88dSmrgextern struct gl_program * 667ec681f3Smrg_mesa_init_gl_program(struct gl_program *prog, gl_shader_stage stage, 677ec681f3Smrg GLuint id, bool is_arb_asm); 68af69d88dSmrg 693464ebd5Sriastradhextern struct gl_program * 707ec681f3Smrg_mesa_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id, 7101e04c3fSmrg bool is_arb_asm); 723464ebd5Sriastradh 733464ebd5Sriastradhextern void 743464ebd5Sriastradh_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog); 753464ebd5Sriastradh 763464ebd5Sriastradhextern struct gl_program * 773464ebd5Sriastradh_mesa_lookup_program(struct gl_context *ctx, GLuint id); 783464ebd5Sriastradh 793464ebd5Sriastradhextern void 80af69d88dSmrg_mesa_reference_program_(struct gl_context *ctx, 81af69d88dSmrg struct gl_program **ptr, 82af69d88dSmrg struct gl_program *prog); 83af69d88dSmrg 84af69d88dSmrgstatic inline void 853464ebd5Sriastradh_mesa_reference_program(struct gl_context *ctx, 863464ebd5Sriastradh struct gl_program **ptr, 87af69d88dSmrg struct gl_program *prog) 88af69d88dSmrg{ 89af69d88dSmrg if (*ptr != prog) 90af69d88dSmrg _mesa_reference_program_(ctx, ptr, prog); 91af69d88dSmrg} 923464ebd5Sriastradh 933464ebd5Sriastradhextern GLboolean 943464ebd5Sriastradh_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); 953464ebd5Sriastradh 963464ebd5Sriastradhextern GLboolean 9701e04c3fSmrg_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count, 9801e04c3fSmrg void *mem_ctx); 993464ebd5Sriastradh 1003464ebd5Sriastradhextern void 1013464ebd5Sriastradh_mesa_find_used_registers(const struct gl_program *prog, 1023464ebd5Sriastradh gl_register_file file, 1033464ebd5Sriastradh GLboolean used[], GLuint usedSize); 1043464ebd5Sriastradh 1053464ebd5Sriastradhextern GLint 1063464ebd5Sriastradh_mesa_find_free_register(const GLboolean used[], 1073464ebd5Sriastradh GLuint maxRegs, GLuint firstReg); 1083464ebd5Sriastradh 109af69d88dSmrgextern GLint 110af69d88dSmrg_mesa_get_min_invocations_per_fragment(struct gl_context *ctx, 11101e04c3fSmrg const struct gl_program *prog); 1123464ebd5Sriastradh 113af69d88dSmrgstatic inline GLuint 114af69d88dSmrg_mesa_program_enum_to_shader_stage(GLenum v) 1153464ebd5Sriastradh{ 116af69d88dSmrg switch (v) { 1173464ebd5Sriastradh case GL_VERTEX_PROGRAM_ARB: 1183464ebd5Sriastradh return MESA_SHADER_VERTEX; 1193464ebd5Sriastradh case GL_FRAGMENT_PROGRAM_ARB: 1203464ebd5Sriastradh return MESA_SHADER_FRAGMENT; 12101e04c3fSmrg case GL_FRAGMENT_SHADER_ATI: 12201e04c3fSmrg return MESA_SHADER_FRAGMENT; 1233464ebd5Sriastradh case GL_GEOMETRY_PROGRAM_NV: 1243464ebd5Sriastradh return MESA_SHADER_GEOMETRY; 12501e04c3fSmrg case GL_TESS_CONTROL_PROGRAM_NV: 12601e04c3fSmrg return MESA_SHADER_TESS_CTRL; 12701e04c3fSmrg case GL_TESS_EVALUATION_PROGRAM_NV: 12801e04c3fSmrg return MESA_SHADER_TESS_EVAL; 129af69d88dSmrg case GL_COMPUTE_PROGRAM_NV: 130af69d88dSmrg return MESA_SHADER_COMPUTE; 1313464ebd5Sriastradh default: 13201e04c3fSmrg assert(0); 1333464ebd5Sriastradh return ~0; 1343464ebd5Sriastradh } 1353464ebd5Sriastradh} 1363464ebd5Sriastradh 137af69d88dSmrg 138af69d88dSmrgstatic inline GLenum 139af69d88dSmrg_mesa_shader_stage_to_program(unsigned stage) 140af69d88dSmrg{ 141af69d88dSmrg switch (stage) { 142af69d88dSmrg case MESA_SHADER_VERTEX: 143af69d88dSmrg return GL_VERTEX_PROGRAM_ARB; 144af69d88dSmrg case MESA_SHADER_FRAGMENT: 145af69d88dSmrg return GL_FRAGMENT_PROGRAM_ARB; 146af69d88dSmrg case MESA_SHADER_GEOMETRY: 147af69d88dSmrg return GL_GEOMETRY_PROGRAM_NV; 14801e04c3fSmrg case MESA_SHADER_TESS_CTRL: 14901e04c3fSmrg return GL_TESS_CONTROL_PROGRAM_NV; 15001e04c3fSmrg case MESA_SHADER_TESS_EVAL: 15101e04c3fSmrg return GL_TESS_EVALUATION_PROGRAM_NV; 152af69d88dSmrg case MESA_SHADER_COMPUTE: 153af69d88dSmrg return GL_COMPUTE_PROGRAM_NV; 154af69d88dSmrg } 155af69d88dSmrg 156af69d88dSmrg assert(!"Unexpected shader stage in _mesa_shader_stage_to_program"); 157af69d88dSmrg return GL_VERTEX_PROGRAM_ARB; 158af69d88dSmrg} 159af69d88dSmrg 160af69d88dSmrg 16101e04c3fSmrgGLbitfield 16201e04c3fSmrggl_external_samplers(const struct gl_program *prog); 163af69d88dSmrg 1647ec681f3Smrgvoid 1657ec681f3Smrg_mesa_add_separate_state_parameters(struct gl_program *prog, 1667ec681f3Smrg struct gl_program_parameter_list *state_params); 167af69d88dSmrg 168af69d88dSmrg#ifdef __cplusplus 169af69d88dSmrg} /* extern "C" */ 170af69d88dSmrg#endif 171af69d88dSmrg 1723464ebd5Sriastradh#endif /* PROGRAM_H */ 173