st_context.c revision af69d88d
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/imports.h" 29#include "main/accum.h" 30#include "main/api_exec.h" 31#include "main/context.h" 32#include "main/samplerobj.h" 33#include "main/shaderobj.h" 34#include "main/version.h" 35#include "main/vtxfmt.h" 36#include "main/hash.h" 37#include "program/prog_cache.h" 38#include "vbo/vbo.h" 39#include "glapi/glapi.h" 40#include "st_context.h" 41#include "st_debug.h" 42#include "st_cb_bitmap.h" 43#include "st_cb_blit.h" 44#include "st_cb_bufferobjects.h" 45#include "st_cb_clear.h" 46#include "st_cb_condrender.h" 47#include "st_cb_drawpixels.h" 48#include "st_cb_rasterpos.h" 49#include "st_cb_drawtex.h" 50#include "st_cb_eglimage.h" 51#include "st_cb_fbo.h" 52#include "st_cb_feedback.h" 53#include "st_cb_msaa.h" 54#include "st_cb_program.h" 55#include "st_cb_queryobj.h" 56#include "st_cb_readpixels.h" 57#include "st_cb_texture.h" 58#include "st_cb_xformfb.h" 59#include "st_cb_flush.h" 60#include "st_cb_syncobj.h" 61#include "st_cb_strings.h" 62#include "st_cb_texturebarrier.h" 63#include "st_cb_viewport.h" 64#include "st_atom.h" 65#include "st_draw.h" 66#include "st_extensions.h" 67#include "st_gen_mipmap.h" 68#include "st_program.h" 69#include "st_vdpau.h" 70#include "st_texture.h" 71#include "pipe/p_context.h" 72#include "util/u_inlines.h" 73#include "util/u_upload_mgr.h" 74#include "cso_cache/cso_context.h" 75 76 77DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) 78 79 80/** 81 * Called via ctx->Driver.UpdateState() 82 */ 83void st_invalidate_state(struct gl_context * ctx, GLuint new_state) 84{ 85 struct st_context *st = st_context(ctx); 86 87 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */ 88 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) { 89 new_state &= ~_NEW_FRAG_CLAMP; 90 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; 91 } 92 93 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ 94 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) { 95 st->dirty.st |= ST_NEW_VERTEX_PROGRAM; 96 } 97 98 st->dirty.mesa |= new_state; 99 st->dirty.st |= ST_NEW_MESA; 100 101 /* This is the only core Mesa module we depend upon. 102 * No longer use swrast, swsetup, tnl. 103 */ 104 _vbo_InvalidateState(ctx, new_state); 105} 106 107static struct st_context * 108st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe, 109 const struct st_config_options *options) 110{ 111 struct pipe_screen *screen = pipe->screen; 112 uint i; 113 struct st_context *st = ST_CALLOC_STRUCT( st_context ); 114 115 st->options = *options; 116 117 ctx->st = st; 118 119 st->ctx = ctx; 120 st->pipe = pipe; 121 122 /* XXX: this is one-off, per-screen init: */ 123 st_debug_init(); 124 125 /* state tracker needs the VBO module */ 126 _vbo_CreateContext(ctx); 127 128 st->dirty.mesa = ~0; 129 st->dirty.st = ~0; 130 131 /* Create upload manager for vertex data for glBitmap, glDrawPixels, 132 * glClear, etc. 133 */ 134 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER); 135 136 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) { 137 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4, 138 PIPE_BIND_INDEX_BUFFER); 139 } 140 141 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) { 142 unsigned alignment = 143 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT); 144 145 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment, 146 PIPE_BIND_CONSTANT_BUFFER); 147 } 148 149 st->cso_context = cso_create_context(pipe); 150 151 st_init_atoms( st ); 152 st_init_bitmap(st); 153 st_init_clear(st); 154 st_init_draw( st ); 155 156 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */ 157 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) 158 st->internal_target = PIPE_TEXTURE_2D; 159 else 160 st->internal_target = PIPE_TEXTURE_RECT; 161 162 /* Vertex element objects used for drawing rectangles for glBitmap, 163 * glDrawPixels, glClear, etc. 164 */ 165 for (i = 0; i < Elements(st->velems_util_draw); i++) { 166 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); 167 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float); 168 st->velems_util_draw[i].instance_divisor = 0; 169 st->velems_util_draw[i].vertex_buffer_index = 170 cso_get_aux_vertex_buffer_slot(st->cso_context); 171 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 172 } 173 174 /* we want all vertex data to be placed in buffer objects */ 175 vbo_use_buffer_objects(ctx); 176 177 178 /* make sure that no VBOs are left mapped when we're drawing. */ 179 vbo_always_unmap_buffers(ctx); 180 181 /* Need these flags: 182 */ 183 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 184 185 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; 186 187 st->pixel_xfer.cache = _mesa_new_program_cache(); 188 189 st->has_stencil_export = 190 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT); 191 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3); 192 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8, 193 PIPE_TEXTURE_2D, 0, 194 PIPE_BIND_SAMPLER_VIEW); 195 st->prefer_blit_based_texture_transfer = screen->get_param(screen, 196 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER); 197 198 st->needs_texcoord_semantic = 199 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD); 200 st->apply_texture_swizzle_to_border_color = 201 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) & 202 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 | 203 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600)); 204 st->has_time_elapsed = 205 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED); 206 207 /* GL limits and extensions */ 208 st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions); 209 st_init_extensions(st->pipe->screen, ctx->API, &ctx->Const, 210 &ctx->Extensions, &st->options, ctx->Mesa_DXTn); 211 212 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */ 213 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { 214 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) { 215 st->clamp_vert_color_in_shader = GL_TRUE; 216 } 217 218 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { 219 st->clamp_frag_color_in_shader = GL_TRUE; 220 } 221 222 /* For drivers which cannot do color clamping, it's better to just 223 * disable ARB_color_buffer_float in the core profile, because 224 * the clamping is deprecated there anyway. */ 225 if (ctx->API == API_OPENGL_CORE && 226 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) { 227 st->clamp_vert_color_in_shader = GL_FALSE; 228 st->clamp_frag_color_in_shader = GL_FALSE; 229 ctx->Extensions.ARB_color_buffer_float = GL_FALSE; 230 } 231 } 232 233 /* called after _mesa_create_context/_mesa_init_point, fix default user 234 * settable max point size up 235 */ 236 st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize, 237 ctx->Const.MaxPointSizeAA); 238 239 _mesa_compute_version(ctx); 240 241 _mesa_initialize_dispatch_tables(ctx); 242 _mesa_initialize_vbo_vtxfmt(ctx); 243 244 return st; 245} 246 247static void st_init_driver_flags(struct gl_driver_flags *f) 248{ 249 f->NewArray = ST_NEW_VERTEX_ARRAYS; 250 f->NewRasterizerDiscard = ST_NEW_RASTERIZER; 251 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER; 252} 253 254struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, 255 const struct gl_config *visual, 256 struct st_context *share, 257 const struct st_config_options *options) 258{ 259 struct gl_context *ctx; 260 struct gl_context *shareCtx = share ? share->ctx : NULL; 261 struct dd_function_table funcs; 262 263 memset(&funcs, 0, sizeof(funcs)); 264 st_init_driver_functions(&funcs); 265 266 ctx = _mesa_create_context(api, visual, shareCtx, &funcs); 267 if (!ctx) { 268 return NULL; 269 } 270 271 st_init_driver_flags(&ctx->DriverFlags); 272 273 /* XXX: need a capability bit in gallium to query if the pipe 274 * driver prefers DP4 or MUL/MAD for vertex transformation. 275 */ 276 if (debug_get_option_mesa_mvp_dp4()) 277 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; 278 279 return st_create_context_priv(ctx, pipe, options); 280} 281 282 283static void st_destroy_context_priv( struct st_context *st ) 284{ 285 uint shader, i; 286 287 st_destroy_atoms( st ); 288 st_destroy_draw( st ); 289 st_destroy_clear(st); 290 st_destroy_bitmap(st); 291 st_destroy_drawpix(st); 292 st_destroy_drawtex(st); 293 294 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) { 295 for (i = 0; i < Elements(st->state.sampler_views[0]); i++) { 296 pipe_sampler_view_release(st->pipe, 297 &st->state.sampler_views[shader][i]); 298 } 299 } 300 301 if (st->default_texture) { 302 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); 303 st->default_texture = NULL; 304 } 305 306 u_upload_destroy(st->uploader); 307 if (st->indexbuf_uploader) { 308 u_upload_destroy(st->indexbuf_uploader); 309 } 310 if (st->constbuf_uploader) { 311 u_upload_destroy(st->constbuf_uploader); 312 } 313 free( st ); 314} 315 316 317/** 318 * Callback to release the sampler view attached to a texture object. 319 * Called by _mesa_HashWalk(). 320 */ 321static void 322destroy_tex_sampler_cb(GLuint id, void *data, void *userData) 323{ 324 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 325 struct st_context *st = (struct st_context *) userData; 326 327 st_texture_release_sampler_view(st, st_texture_object(texObj)); 328} 329 330void st_destroy_context( struct st_context *st ) 331{ 332 struct pipe_context *pipe = st->pipe; 333 struct cso_context *cso = st->cso_context; 334 struct gl_context *ctx = st->ctx; 335 GLuint i; 336 337 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st); 338 339 /* need to unbind and destroy CSO objects before anything else */ 340 cso_release_all(st->cso_context); 341 342 st_reference_fragprog(st, &st->fp, NULL); 343 st_reference_geomprog(st, &st->gp, NULL); 344 st_reference_vertprog(st, &st->vp, NULL); 345 346 /* release framebuffer surfaces */ 347 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 348 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); 349 } 350 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); 351 352 pipe->set_index_buffer(pipe, NULL); 353 354 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 355 pipe->set_constant_buffer(pipe, i, 0, NULL); 356 } 357 358 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); 359 360 _vbo_DestroyContext(st->ctx); 361 362 st_destroy_program_variants(st); 363 364 _mesa_free_context_data(ctx); 365 366 /* This will free the st_context too, so 'st' must not be accessed 367 * afterwards. */ 368 st_destroy_context_priv(st); 369 st = NULL; 370 371 cso_destroy_context(cso); 372 373 pipe->destroy( pipe ); 374 375 free(ctx); 376} 377 378 379void st_init_driver_functions(struct dd_function_table *functions) 380{ 381 _mesa_init_shader_object_functions(functions); 382 _mesa_init_sampler_object_functions(functions); 383 384 functions->Accum = _mesa_accum; 385 386 st_init_blit_functions(functions); 387 st_init_bufferobject_functions(functions); 388 st_init_clear_functions(functions); 389 st_init_bitmap_functions(functions); 390 st_init_drawpixels_functions(functions); 391 st_init_rasterpos_functions(functions); 392 393 st_init_drawtex_functions(functions); 394 395 st_init_eglimage_functions(functions); 396 397 st_init_fbo_functions(functions); 398 st_init_feedback_functions(functions); 399 st_init_msaa_functions(functions); 400 st_init_program_functions(functions); 401 st_init_query_functions(functions); 402 st_init_cond_render_functions(functions); 403 st_init_readpixels_functions(functions); 404 st_init_texture_functions(functions); 405 st_init_texture_barrier_functions(functions); 406 st_init_flush_functions(functions); 407 st_init_string_functions(functions); 408 st_init_viewport_functions(functions); 409 410 st_init_xformfb_functions(functions); 411 st_init_syncobj_functions(functions); 412 413 st_init_vdpau_functions(functions); 414 415 functions->UpdateState = st_invalidate_state; 416} 417