st_context.c revision cdc920a0
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/imports.h" 29#include "main/context.h" 30#include "vbo/vbo.h" 31#include "shader/shader_api.h" 32#include "glapi/glapi.h" 33#include "st_public.h" 34#include "st_debug.h" 35#include "st_context.h" 36#include "st_cb_accum.h" 37#include "st_cb_bitmap.h" 38#include "st_cb_blit.h" 39#include "st_cb_bufferobjects.h" 40#include "st_cb_clear.h" 41#include "st_cb_condrender.h" 42#if FEATURE_drawpix 43#include "st_cb_drawpixels.h" 44#include "st_cb_rasterpos.h" 45#endif 46#if FEATURE_OES_draw_texture 47#include "st_cb_drawtex.h" 48#endif 49#include "st_cb_fbo.h" 50#if FEATURE_feedback 51#include "st_cb_feedback.h" 52#endif 53#include "st_cb_program.h" 54#include "st_cb_queryobj.h" 55#include "st_cb_readpixels.h" 56#include "st_cb_texture.h" 57#include "st_cb_flush.h" 58#include "st_cb_strings.h" 59#include "st_atom.h" 60#include "st_draw.h" 61#include "st_extensions.h" 62#include "st_gen_mipmap.h" 63#include "st_program.h" 64#include "pipe/p_context.h" 65#include "util/u_inlines.h" 66#include "draw/draw_context.h" 67#include "cso_cache/cso_context.h" 68 69 70/** 71 * Called via ctx->Driver.UpdateState() 72 */ 73void st_invalidate_state(GLcontext * ctx, GLuint new_state) 74{ 75 struct st_context *st = st_context(ctx); 76 77 st->dirty.mesa |= new_state; 78 st->dirty.st |= ST_NEW_MESA; 79 80 /* This is the only core Mesa module we depend upon. 81 * No longer use swrast, swsetup, tnl. 82 */ 83 _vbo_InvalidateState(ctx, new_state); 84} 85 86 87/** 88 * Check for multisample env var override. 89 */ 90int 91st_get_msaa(void) 92{ 93 const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); 94 if (msaa) 95 return atoi(msaa); 96 return 0; 97} 98 99 100static struct st_context * 101st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) 102{ 103 uint i; 104 struct st_context *st = ST_CALLOC_STRUCT( st_context ); 105 106 ctx->st = st; 107 108 st->ctx = ctx; 109 st->pipe = pipe; 110 111 /* XXX: this is one-off, per-screen init: */ 112 st_debug_init(); 113 114 /* state tracker needs the VBO module */ 115 _vbo_CreateContext(ctx); 116 117#if FEATURE_feedback || FEATURE_drawpix 118 st->draw = draw_create(pipe); /* for selection/feedback */ 119 120 /* Disable draw options that might convert points/lines to tris, etc. 121 * as that would foul-up feedback/selection mode. 122 */ 123 draw_wide_line_threshold(st->draw, 1000.0f); 124 draw_wide_point_threshold(st->draw, 1000.0f); 125 draw_enable_line_stipple(st->draw, FALSE); 126 draw_enable_point_sprites(st->draw, FALSE); 127#endif 128 129 st->dirty.mesa = ~0; 130 st->dirty.st = ~0; 131 132 st->cso_context = cso_create_context(pipe); 133 134 st_init_atoms( st ); 135 st_init_bitmap(st); 136 st_init_clear(st); 137 st_init_draw( st ); 138 st_init_generate_mipmap(st); 139 st_init_blit(st); 140 141 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 142 st->state.sampler_list[i] = &st->state.samplers[i]; 143 144 /* we want all vertex data to be placed in buffer objects */ 145 vbo_use_buffer_objects(ctx); 146 147 /* Need these flags: 148 */ 149 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 150 151 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; 152 153 st->pixel_xfer.cache = _mesa_new_program_cache(); 154 155 st->force_msaa = st_get_msaa(); 156 157 /* GL limits and extensions */ 158 st_init_limits(st); 159 st_init_extensions(st); 160 161 return st; 162} 163 164 165struct st_context *st_create_context(struct pipe_context *pipe, 166 const __GLcontextModes *visual, 167 struct st_context *share) 168{ 169 GLcontext *ctx; 170 GLcontext *shareCtx = share ? share->ctx : NULL; 171 struct dd_function_table funcs; 172 173 memset(&funcs, 0, sizeof(funcs)); 174 st_init_driver_functions(&funcs); 175 176 ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL); 177 178 /* XXX: need a capability bit in gallium to query if the pipe 179 * driver prefers DP4 or MUL/MAD for vertex transformation. 180 */ 181 if (debug_get_bool_option("MESA_MVP_DP4", FALSE)) 182 _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); 183 184 return st_create_context_priv(ctx, pipe); 185} 186 187 188static void st_destroy_context_priv( struct st_context *st ) 189{ 190 uint i; 191 192#if FEATURE_feedback || FEATURE_drawpix 193 draw_destroy(st->draw); 194#endif 195 st_destroy_atoms( st ); 196 st_destroy_draw( st ); 197 st_destroy_generate_mipmap(st); 198#if FEATURE_EXT_framebuffer_blit 199 st_destroy_blit(st); 200#endif 201 st_destroy_clear(st); 202#if FEATURE_drawpix 203 st_destroy_bitmap(st); 204 st_destroy_drawpix(st); 205#endif 206#if FEATURE_OES_draw_texture 207 st_destroy_drawtex(st); 208#endif 209 210 for (i = 0; i < Elements(st->state.sampler_texture); i++) { 211 pipe_texture_reference(&st->state.sampler_texture[i], NULL); 212 } 213 214 for (i = 0; i < Elements(st->state.constants); i++) { 215 if (st->state.constants[i]) { 216 pipe_buffer_reference(&st->state.constants[i], NULL); 217 } 218 } 219 220 if (st->default_texture) { 221 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); 222 st->default_texture = NULL; 223 } 224 225 free( st ); 226} 227 228 229void st_destroy_context( struct st_context *st ) 230{ 231 struct pipe_context *pipe = st->pipe; 232 struct cso_context *cso = st->cso_context; 233 GLcontext *ctx = st->ctx; 234 GLuint i; 235 236 /* need to unbind and destroy CSO objects before anything else */ 237 cso_release_all(st->cso_context); 238 239 st_reference_fragprog(st, &st->fp, NULL); 240 st_reference_vertprog(st, &st->vp, NULL); 241 242 /* release framebuffer surfaces */ 243 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 244 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); 245 } 246 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); 247 248 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); 249 250 _vbo_DestroyContext(st->ctx); 251 252 _mesa_free_context_data(ctx); 253 254 st_destroy_context_priv(st); 255 256 cso_destroy_context(cso); 257 258 pipe->destroy( pipe ); 259 260 free(ctx); 261} 262 263 264GLboolean 265st_make_current(struct st_context *st, 266 struct st_framebuffer *draw, 267 struct st_framebuffer *read) 268{ 269 /* Call this periodically to detect when the user has begun using 270 * GL rendering from multiple threads. 271 */ 272 _glapi_check_multithread(); 273 274 if (st) { 275 if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) 276 return GL_FALSE; 277 278 _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight); 279 280 return GL_TRUE; 281 } 282 else { 283 return _mesa_make_current(NULL, NULL, NULL); 284 } 285} 286 287struct st_context *st_get_current(void) 288{ 289 GET_CURRENT_CONTEXT(ctx); 290 291 return (ctx == NULL) ? NULL : ctx->st; 292} 293 294void st_copy_context_state(struct st_context *dst, 295 struct st_context *src, 296 uint mask) 297{ 298 _mesa_copy_context(dst->ctx, src->ctx, mask); 299} 300 301 302 303st_proc st_get_proc_address(const char *procname) 304{ 305 return (st_proc) _glapi_get_proc_address(procname); 306} 307 308 309 310void st_init_driver_functions(struct dd_function_table *functions) 311{ 312 _mesa_init_glsl_driver_functions(functions); 313 314#if FEATURE_accum 315 st_init_accum_functions(functions); 316#endif 317#if FEATURE_EXT_framebuffer_blit 318 st_init_blit_functions(functions); 319#endif 320 st_init_bufferobject_functions(functions); 321 st_init_clear_functions(functions); 322#if FEATURE_drawpix 323 st_init_bitmap_functions(functions); 324 st_init_drawpixels_functions(functions); 325 st_init_rasterpos_functions(functions); 326#endif 327 328#if FEATURE_OES_draw_texture 329 st_init_drawtex_functions(functions); 330#endif 331 332 st_init_fbo_functions(functions); 333#if FEATURE_feedback 334 st_init_feedback_functions(functions); 335#endif 336 st_init_program_functions(functions); 337#if FEATURE_queryobj 338 st_init_query_functions(functions); 339#endif 340 st_init_cond_render_functions(functions); 341 st_init_readpixels_functions(functions); 342 st_init_texture_functions(functions); 343 st_init_flush_functions(functions); 344 st_init_string_functions(functions); 345 346 functions->UpdateState = st_invalidate_state; 347} 348