101e04c3fSmrg/*
201e04c3fSmrg * Copyright 2015 VMware, Inc.
301e04c3fSmrg * All Rights Reserved.
401e04c3fSmrg *
501e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a
601e04c3fSmrg * copy of this software and associated documentation files (the "Software"),
701e04c3fSmrg * to deal in the Software without restriction, including without limitation
801e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
901e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the
1001e04c3fSmrg * Software is furnished to do so, subject to the following conditions:
1101e04c3fSmrg *
1201e04c3fSmrg * The above copyright notice and this permission notice shall be included
1301e04c3fSmrg * in all copies or substantial portions of the Software.
1401e04c3fSmrg *
1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
1601e04c3fSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
1901e04c3fSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
2001e04c3fSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
2101e04c3fSmrg * OTHER DEALINGS IN THE SOFTWARE.
2201e04c3fSmrg */
2301e04c3fSmrg
2401e04c3fSmrg#include "main/mtypes.h"
2501e04c3fSmrg#include "main/buffers.h"
2601e04c3fSmrg#include "main/errors.h"
2701e04c3fSmrg#include "main/fbobject.h"
2801e04c3fSmrg#include "main/get.h"
2901e04c3fSmrg#include "main/teximage.h"
3001e04c3fSmrg#include "main/texparam.h"
3101e04c3fSmrg#include "st_copytex.h"
3201e04c3fSmrg
3301e04c3fSmrg
3401e04c3fSmrg/**
3501e04c3fSmrg * Copy a colorbuffer from the window system framebuffer (a window or
3601e04c3fSmrg * pbuffer) to a texture.
3701e04c3fSmrg * This is a helper used by the wglBindTexImageARB() function.
3801e04c3fSmrg *
3901e04c3fSmrg * \param srcBuffer  source buffer (GL_FRONT_LEFT, GL_BACK_LEFT, etc)
4001e04c3fSmrg * \param fbWidth  width of the source framebuffer
4101e04c3fSmrg * \param fbHeight  height of the source framebuffer
4201e04c3fSmrg * \param texTarget  which texture target to copy to (GL_TEXTURE_1D/2D/CUBE_MAP)
4301e04c3fSmrg * \param texLevel  which texture mipmap level to copy to
4401e04c3fSmrg * \param cubeFace  which cube face to copy to (in [0,5])
4501e04c3fSmrg * \param texFormat  what texture format to use, if texture doesn't exist
4601e04c3fSmrg */
4701e04c3fSmrgvoid
4801e04c3fSmrgst_copy_framebuffer_to_texture(GLenum srcBuffer,
4901e04c3fSmrg                               GLint fbWidth, GLint fbHeight,
5001e04c3fSmrg                               GLenum texTarget, GLint texLevel,
5101e04c3fSmrg                               GLuint cubeFace, GLenum texFormat)
5201e04c3fSmrg{
5301e04c3fSmrg   GLint readFBOSave, readBufSave, width, height;
5401e04c3fSmrg
5501e04c3fSmrg   assert(cubeFace < 6);
5601e04c3fSmrg
5701e04c3fSmrg   /* Save current FBO / readbuffer */
5801e04c3fSmrg   _mesa_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFBOSave);
5901e04c3fSmrg   _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);
6001e04c3fSmrg
6101e04c3fSmrg   /* Read from the winsys buffer */
6201e04c3fSmrg   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
6301e04c3fSmrg   _mesa_ReadBuffer(srcBuffer);
6401e04c3fSmrg
6501e04c3fSmrg   /* copy image from pbuffer to texture */
6601e04c3fSmrg   switch (texTarget) {
6701e04c3fSmrg   case GL_TEXTURE_1D:
6801e04c3fSmrg      _mesa_GetTexLevelParameteriv(GL_TEXTURE_1D, texLevel,
6901e04c3fSmrg                                   GL_TEXTURE_WIDTH, &width);
7001e04c3fSmrg      if (width == fbWidth) {
7101e04c3fSmrg         /* replace existing texture */
7201e04c3fSmrg         _mesa_CopyTexSubImage1D(GL_TEXTURE_1D,
7301e04c3fSmrg                                 texLevel,
7401e04c3fSmrg                                 0,    /* xoffset */
7501e04c3fSmrg                                 0, 0, /* x, y */
7601e04c3fSmrg                                 fbWidth);
7701e04c3fSmrg      } else {
7801e04c3fSmrg         /* define initial texture */
7901e04c3fSmrg         _mesa_CopyTexImage1D(GL_TEXTURE_1D,
8001e04c3fSmrg                              texLevel,
8101e04c3fSmrg                              texFormat,
8201e04c3fSmrg                              0, 0, /* x, y */
8301e04c3fSmrg                              fbWidth, 0);
8401e04c3fSmrg      }
8501e04c3fSmrg      break;
8601e04c3fSmrg   case GL_TEXTURE_2D:
8701e04c3fSmrg      _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
8801e04c3fSmrg                                   GL_TEXTURE_WIDTH, &width);
8901e04c3fSmrg      _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
9001e04c3fSmrg                                   GL_TEXTURE_HEIGHT, &height);
9101e04c3fSmrg      if (width == fbWidth && height == fbHeight) {
9201e04c3fSmrg         /* replace existing texture */
9301e04c3fSmrg         _mesa_CopyTexSubImage2D(GL_TEXTURE_2D,
9401e04c3fSmrg                                 texLevel,
9501e04c3fSmrg                                 0, 0, /* xoffset, yoffset */
9601e04c3fSmrg                                 0, 0, /* x, y */
9701e04c3fSmrg                                 fbWidth, fbHeight);
9801e04c3fSmrg      } else {
9901e04c3fSmrg         /* define initial texture */
10001e04c3fSmrg         _mesa_CopyTexImage2D(GL_TEXTURE_2D,
10101e04c3fSmrg                              texLevel,
10201e04c3fSmrg                              texFormat,
10301e04c3fSmrg                              0, 0, /* x, y */
10401e04c3fSmrg                              fbWidth, fbHeight, 0);
10501e04c3fSmrg      }
10601e04c3fSmrg      break;
10701e04c3fSmrg   case GL_TEXTURE_CUBE_MAP:
10801e04c3fSmrg      {
10901e04c3fSmrg         const GLenum target =
11001e04c3fSmrg            GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace;
11101e04c3fSmrg         _mesa_GetTexLevelParameteriv(target, texLevel,
11201e04c3fSmrg                                      GL_TEXTURE_WIDTH, &width);
11301e04c3fSmrg         _mesa_GetTexLevelParameteriv(target, texLevel,
11401e04c3fSmrg                                      GL_TEXTURE_HEIGHT, &height);
11501e04c3fSmrg         if (width == fbWidth && height == fbHeight) {
11601e04c3fSmrg            /* replace existing texture */
11701e04c3fSmrg            _mesa_CopyTexSubImage2D(target,
11801e04c3fSmrg                                    texLevel,
11901e04c3fSmrg                                    0, 0, /* xoffset, yoffset */
12001e04c3fSmrg                                    0, 0, /* x, y */
12101e04c3fSmrg                                    fbWidth, fbHeight);
12201e04c3fSmrg         } else {
12301e04c3fSmrg            /* define new texture */
12401e04c3fSmrg            _mesa_CopyTexImage2D(target,
12501e04c3fSmrg                                 texLevel,
12601e04c3fSmrg                                 texFormat,
12701e04c3fSmrg                                 0, 0, /* x, y */
12801e04c3fSmrg                                 fbWidth, fbHeight, 0);
12901e04c3fSmrg         }
13001e04c3fSmrg      }
13101e04c3fSmrg      break;
13201e04c3fSmrg   default:
13301e04c3fSmrg      _mesa_problem(NULL,
13401e04c3fSmrg                    "unexpected target in st_copy_framebuffer_to_texture()\n");
13501e04c3fSmrg   }
13601e04c3fSmrg
13701e04c3fSmrg   /* restore readbuffer */
13801e04c3fSmrg   _mesa_ReadBuffer(readBufSave);
13901e04c3fSmrg   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
14001e04c3fSmrg}
141