st_debug.c revision 4a49301e
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/context.h"
30#include "shader/prog_print.h"
31
32#include "pipe/p_state.h"
33#include "pipe/p_shader_tokens.h"
34#include "tgsi/tgsi_dump.h"
35
36#include "cso_cache/cso_cache.h"
37
38#include "st_context.h"
39#include "st_debug.h"
40#include "st_program.h"
41
42
43
44#ifdef DEBUG
45int ST_DEBUG = 0;
46
47static const struct debug_named_value st_debug_flags[] = {
48   { "mesa",     DEBUG_MESA },
49   { "tgsi",     DEBUG_TGSI },
50   { "pipe",     DEBUG_PIPE },
51   { "tex",      DEBUG_TEX },
52   { "fallback", DEBUG_FALLBACK },
53   { "screen",   DEBUG_SCREEN },
54   { "query",    DEBUG_QUERY },
55   {NULL, 0}
56};
57#endif
58
59
60void
61st_debug_init(void)
62{
63#ifdef DEBUG
64   ST_DEBUG = debug_get_flags_option("ST_DEBUG", st_debug_flags, 0 );
65#endif
66}
67
68
69
70/**
71 * Print current state.  May be called from inside gdb to see currently
72 * bound vertex/fragment shaders and associated constants.
73 */
74void
75st_print_current(void)
76{
77   GET_CURRENT_CONTEXT(ctx);
78   struct st_context *st = ctx->st;
79
80#if 0
81   int i;
82
83   printf("Vertex Transform Inputs:\n");
84   for (i = 0; i < st->vp->state.num_inputs; i++) {
85      printf("  Slot %d:  VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
86   }
87#endif
88
89   tgsi_dump( st->vp->state.tokens, 0 );
90   if (st->vp->Base.Base.Parameters)
91      _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
92
93   tgsi_dump( st->fp->state.tokens, 0 );
94   if (st->fp->Base.Base.Parameters)
95      _mesa_print_parameter_list(st->fp->Base.Base.Parameters);
96}
97
98
99