st_texture.c revision 7ec681f3
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <stdio.h>
29
30#include "st_context.h"
31#include "st_format.h"
32#include "st_texture.h"
33#include "st_cb_fbo.h"
34#include "main/enums.h"
35
36#include "pipe/p_state.h"
37#include "pipe/p_context.h"
38#include "pipe/p_defines.h"
39#include "util/u_inlines.h"
40#include "util/format/u_format.h"
41#include "util/u_rect.h"
42#include "util/u_math.h"
43#include "util/u_memory.h"
44#include "tgsi/tgsi_from_mesa.h"
45
46
47#define DBG if(0) printf
48
49
50/**
51 * Allocate a new pipe_resource object
52 * width0, height0, depth0 are the dimensions of the level 0 image
53 * (the highest resolution).  last_level indicates how many mipmap levels
54 * to allocate storage for.  For non-mipmapped textures, this will be zero.
55 */
56struct pipe_resource *
57st_texture_create(struct st_context *st,
58                  enum pipe_texture_target target,
59                  enum pipe_format format,
60                  GLuint last_level,
61                  GLuint width0,
62                  GLuint height0,
63                  GLuint depth0,
64                  GLuint layers,
65                  GLuint nr_samples,
66                  GLuint bind)
67{
68   struct pipe_resource pt, *newtex;
69   struct pipe_screen *screen = st->screen;
70
71   assert(target < PIPE_MAX_TEXTURE_TYPES);
72   assert(width0 > 0);
73   assert(height0 > 0);
74   assert(depth0 > 0);
75   if (target == PIPE_TEXTURE_CUBE)
76      assert(layers == 6);
77
78   DBG("%s target %d format %s last_level %d\n", __func__,
79       (int) target, util_format_name(format), last_level);
80
81   assert(format);
82   assert(screen->is_format_supported(screen, format, target, 0, 0,
83                                      PIPE_BIND_SAMPLER_VIEW));
84
85   memset(&pt, 0, sizeof(pt));
86   pt.target = target;
87   pt.format = format;
88   pt.last_level = last_level;
89   pt.width0 = width0;
90   pt.height0 = height0;
91   pt.depth0 = depth0;
92   pt.array_size = layers;
93   pt.usage = PIPE_USAGE_DEFAULT;
94   pt.bind = bind;
95   /* only set this for OpenGL textures, not renderbuffers */
96   pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
97   pt.nr_samples = nr_samples;
98   pt.nr_storage_samples = nr_samples;
99
100   newtex = screen->resource_create(screen, &pt);
101
102   assert(!newtex || pipe_is_referenced(&newtex->reference));
103
104   return newtex;
105}
106
107
108/**
109 * In OpenGL the number of 1D array texture layers is the "height" and
110 * the number of 2D array texture layers is the "depth".  In Gallium the
111 * number of layers in an array texture is a separate 'array_size' field.
112 * This function converts dimensions from the former to the later.
113 */
114void
115st_gl_texture_dims_to_pipe_dims(GLenum texture,
116                                unsigned widthIn,
117                                uint16_t heightIn,
118                                uint16_t depthIn,
119                                unsigned *widthOut,
120                                uint16_t *heightOut,
121                                uint16_t *depthOut,
122                                uint16_t *layersOut)
123{
124   switch (texture) {
125   case GL_TEXTURE_1D:
126   case GL_PROXY_TEXTURE_1D:
127      assert(heightIn == 1);
128      assert(depthIn == 1);
129      *widthOut = widthIn;
130      *heightOut = 1;
131      *depthOut = 1;
132      *layersOut = 1;
133      break;
134   case GL_TEXTURE_1D_ARRAY:
135   case GL_PROXY_TEXTURE_1D_ARRAY:
136      assert(depthIn == 1);
137      *widthOut = widthIn;
138      *heightOut = 1;
139      *depthOut = 1;
140      *layersOut = heightIn;
141      break;
142   case GL_TEXTURE_2D:
143   case GL_PROXY_TEXTURE_2D:
144   case GL_TEXTURE_RECTANGLE:
145   case GL_PROXY_TEXTURE_RECTANGLE:
146   case GL_TEXTURE_EXTERNAL_OES:
147   case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
148   case GL_TEXTURE_2D_MULTISAMPLE:
149      assert(depthIn == 1);
150      *widthOut = widthIn;
151      *heightOut = heightIn;
152      *depthOut = 1;
153      *layersOut = 1;
154      break;
155   case GL_TEXTURE_CUBE_MAP:
156   case GL_PROXY_TEXTURE_CUBE_MAP:
157   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
158   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
159   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
160   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
161   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
162   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
163      assert(depthIn == 1);
164      *widthOut = widthIn;
165      *heightOut = heightIn;
166      *depthOut = 1;
167      *layersOut = 6;
168      break;
169   case GL_TEXTURE_2D_ARRAY:
170   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
171   case GL_PROXY_TEXTURE_2D_ARRAY:
172   case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
173      *widthOut = widthIn;
174      *heightOut = heightIn;
175      *depthOut = 1;
176      *layersOut = depthIn;
177      break;
178   case GL_TEXTURE_CUBE_MAP_ARRAY:
179   case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
180      *widthOut = widthIn;
181      *heightOut = heightIn;
182      *depthOut = 1;
183      *layersOut = util_align_npot(depthIn, 6);
184      break;
185   default:
186      assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
187#if defined(NDEBUG) || defined(DEBUG)
188      FALLTHROUGH;
189#endif
190   case GL_TEXTURE_3D:
191   case GL_PROXY_TEXTURE_3D:
192      *widthOut = widthIn;
193      *heightOut = heightIn;
194      *depthOut = depthIn;
195      *layersOut = 1;
196      break;
197   }
198}
199
200
201/**
202 * Check if a texture image can be pulled into a unified mipmap texture.
203 */
204GLboolean
205st_texture_match_image(struct st_context *st,
206                       const struct pipe_resource *pt,
207                       const struct gl_texture_image *image)
208{
209   unsigned ptWidth;
210   uint16_t ptHeight, ptDepth, ptLayers;
211
212   /* Images with borders are never pulled into mipmap textures.
213    */
214   if (image->Border)
215      return GL_FALSE;
216
217   /* Check if this image's format matches the established texture's format.
218    */
219   if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
220      return GL_FALSE;
221
222   st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
223                                   image->Width, image->Height, image->Depth,
224                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
225
226   /* Test if this image's size matches what's expected in the
227    * established texture.
228    */
229   if (ptWidth != u_minify(pt->width0, image->Level) ||
230       ptHeight != u_minify(pt->height0, image->Level) ||
231       ptDepth != u_minify(pt->depth0, image->Level) ||
232       ptLayers != pt->array_size)
233      return GL_FALSE;
234
235   if (image->Level > pt->last_level)
236      return GL_FALSE;
237
238   return GL_TRUE;
239}
240
241
242/**
243 * Map a texture image and return the address for a particular 2D face/slice/
244 * layer.  The stImage indicates the cube face and mipmap level.  The slice
245 * of the 3D texture is passed in 'zoffset'.
246 * \param usage  one of the PIPE_MAP_x values
247 * \param x, y, w, h  the region of interest of the 2D image.
248 * \return address of mapping or NULL if any error
249 */
250GLubyte *
251st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
252                     enum pipe_map_flags usage,
253                     GLuint x, GLuint y, GLuint z,
254                     GLuint w, GLuint h, GLuint d,
255                     struct pipe_transfer **transfer)
256{
257   struct st_texture_object *stObj =
258      st_texture_object(stImage->base.TexObject);
259   GLuint level;
260   void *map;
261
262   DBG("%s \n", __func__);
263
264   if (!stImage->pt)
265      return NULL;
266
267   if (stObj->pt != stImage->pt)
268      level = 0;
269   else
270      level = stImage->base.Level;
271
272   if (stObj->base.Immutable) {
273      level += stObj->base.Attrib.MinLevel;
274      z += stObj->base.Attrib.MinLayer;
275      if (stObj->pt->array_size > 1)
276         d = MIN2(d, stObj->base.Attrib.NumLayers);
277   }
278
279   z += stImage->base.Face;
280
281   map = pipe_texture_map_3d(st->pipe, stImage->pt, level, usage,
282                              x, y, z, w, h, d, transfer);
283   if (map) {
284      /* Enlarge the transfer array if it's not large enough. */
285      if (z >= stImage->num_transfers) {
286         unsigned new_size = z + 1;
287
288         stImage->transfer = realloc(stImage->transfer,
289                     new_size * sizeof(struct st_texture_image_transfer));
290         memset(&stImage->transfer[stImage->num_transfers], 0,
291                (new_size - stImage->num_transfers) *
292                sizeof(struct st_texture_image_transfer));
293         stImage->num_transfers = new_size;
294      }
295
296      assert(!stImage->transfer[z].transfer);
297      stImage->transfer[z].transfer = *transfer;
298   }
299   return map;
300}
301
302
303void
304st_texture_image_unmap(struct st_context *st,
305                       struct st_texture_image *stImage, unsigned slice)
306{
307   struct pipe_context *pipe = st->pipe;
308   struct st_texture_object *stObj =
309      st_texture_object(stImage->base.TexObject);
310   struct pipe_transfer **transfer;
311
312   if (stObj->base.Immutable)
313      slice += stObj->base.Attrib.MinLayer;
314   transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
315
316   DBG("%s\n", __func__);
317
318   pipe_texture_unmap(pipe, *transfer);
319   *transfer = NULL;
320}
321
322
323/**
324 * For debug only: get/print center pixel in the src resource.
325 */
326static void
327print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
328{
329   struct pipe_transfer *xfer;
330   struct pipe_box region;
331   ubyte *map;
332
333   region.x = src->width0 / 2;
334   region.y = src->height0 / 2;
335   region.z = 0;
336   region.width = 1;
337   region.height = 1;
338   region.depth = 1;
339
340   map = pipe->texture_map(pipe, src, 0, PIPE_MAP_READ, &region, &xfer);
341
342   printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
343
344   pipe->texture_unmap(pipe, xfer);
345}
346
347
348/**
349 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
350 * This is used to copy mipmap images from one texture buffer to another.
351 * This typically happens when our initial guess at the total texture size
352 * is incorrect (see the guess_and_alloc_texture() function).
353 */
354void
355st_texture_image_copy(struct pipe_context *pipe,
356                      struct pipe_resource *dst, GLuint dstLevel,
357                      struct pipe_resource *src, GLuint srcLevel,
358                      GLuint face)
359{
360   GLuint width = u_minify(dst->width0, dstLevel);
361   GLuint height = u_minify(dst->height0, dstLevel);
362   GLuint depth = u_minify(dst->depth0, dstLevel);
363   struct pipe_box src_box;
364   GLuint i;
365
366   if (u_minify(src->width0, srcLevel) != width ||
367       u_minify(src->height0, srcLevel) != height ||
368       u_minify(src->depth0, srcLevel) != depth) {
369      /* The source image size doesn't match the destination image size.
370       * This can happen in some degenerate situations such as rendering to a
371       * cube map face which was set up with mismatched texture sizes.
372       */
373      return;
374   }
375
376   src_box.x = 0;
377   src_box.y = 0;
378   src_box.width = width;
379   src_box.height = height;
380   src_box.depth = 1;
381
382   if (src->target == PIPE_TEXTURE_1D_ARRAY ||
383       src->target == PIPE_TEXTURE_2D_ARRAY ||
384       src->target == PIPE_TEXTURE_CUBE_ARRAY) {
385      face = 0;
386      depth = src->array_size;
387   }
388
389   /* Loop over 3D image slices */
390   /* could (and probably should) use "true" 3d box here -
391      but drivers can't quite handle it yet */
392   for (i = face; i < face + depth; i++) {
393      src_box.z = i;
394
395      if (0)  {
396         print_center_pixel(pipe, src);
397      }
398
399      pipe->resource_copy_region(pipe,
400                                 dst,
401                                 dstLevel,
402                                 0, 0, i,/* destX, Y, Z */
403                                 src,
404                                 srcLevel,
405                                 &src_box);
406   }
407}
408
409
410struct pipe_resource *
411st_create_color_map_texture(struct gl_context *ctx)
412{
413   struct st_context *st = st_context(ctx);
414   struct pipe_resource *pt;
415   enum pipe_format format;
416   const uint texSize = 256; /* simple, and usually perfect */
417
418   /* find an RGBA texture format */
419   format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
420                             PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW,
421                             false, false);
422
423   /* create texture for color map/table */
424   pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
425                          texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
426   return pt;
427}
428
429
430/**
431 * Destroy bound texture handles for the given stage.
432 */
433static void
434st_destroy_bound_texture_handles_per_stage(struct st_context *st,
435                                           enum pipe_shader_type shader)
436{
437   struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
438   struct pipe_context *pipe = st->pipe;
439   unsigned i;
440
441   if (likely(!bound_handles->num_handles))
442      return;
443
444   for (i = 0; i < bound_handles->num_handles; i++) {
445      uint64_t handle = bound_handles->handles[i];
446
447      pipe->make_texture_handle_resident(pipe, handle, false);
448      pipe->delete_texture_handle(pipe, handle);
449   }
450   free(bound_handles->handles);
451   bound_handles->handles = NULL;
452   bound_handles->num_handles = 0;
453}
454
455
456/**
457 * Destroy all bound texture handles in the context.
458 */
459void
460st_destroy_bound_texture_handles(struct st_context *st)
461{
462   unsigned i;
463
464   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
465      st_destroy_bound_texture_handles_per_stage(st, i);
466   }
467}
468
469
470/**
471 * Destroy bound image handles for the given stage.
472 */
473static void
474st_destroy_bound_image_handles_per_stage(struct st_context *st,
475                                         enum pipe_shader_type shader)
476{
477   struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
478   struct pipe_context *pipe = st->pipe;
479   unsigned i;
480
481   if (likely(!bound_handles->num_handles))
482      return;
483
484   for (i = 0; i < bound_handles->num_handles; i++) {
485      uint64_t handle = bound_handles->handles[i];
486
487      pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false);
488      pipe->delete_image_handle(pipe, handle);
489   }
490   free(bound_handles->handles);
491   bound_handles->handles = NULL;
492   bound_handles->num_handles = 0;
493}
494
495
496/**
497 * Destroy all bound image handles in the context.
498 */
499void
500st_destroy_bound_image_handles(struct st_context *st)
501{
502   unsigned i;
503
504   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
505      st_destroy_bound_image_handles_per_stage(st, i);
506   }
507}
508
509
510/**
511 * Create a texture handle from a texture unit.
512 */
513static GLuint64
514st_create_texture_handle_from_unit(struct st_context *st,
515                                   struct gl_program *prog, GLuint texUnit)
516{
517   struct pipe_context *pipe = st->pipe;
518   struct pipe_sampler_view *view;
519   struct pipe_sampler_state sampler = {0};
520
521   /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
522   view = st_update_single_texture(st, texUnit, prog->sh.data->Version >= 130,
523                                   true, false);
524   if (!view)
525      return 0;
526
527   if (view->target != PIPE_BUFFER)
528      st_convert_sampler_from_unit(st, &sampler, texUnit);
529
530   assert(st->ctx->Texture.Unit[texUnit]._Current);
531
532   return pipe->create_texture_handle(pipe, view, &sampler);
533}
534
535
536/**
537 * Create an image handle from an image unit.
538 */
539static GLuint64
540st_create_image_handle_from_unit(struct st_context *st,
541                                 struct gl_program *prog, GLuint imgUnit)
542{
543   struct pipe_context *pipe = st->pipe;
544   struct pipe_image_view img;
545
546   st_convert_image_from_unit(st, &img, imgUnit, GL_READ_WRITE);
547
548   return pipe->create_image_handle(pipe, &img);
549}
550
551
552/**
553 * Make all bindless samplers bound to texture units resident in the context.
554 */
555void
556st_make_bound_samplers_resident(struct st_context *st,
557                                struct gl_program *prog)
558{
559   enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
560   struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
561   struct pipe_context *pipe = st->pipe;
562   GLuint64 handle;
563   int i;
564
565   /* Remove previous bound texture handles for this stage. */
566   st_destroy_bound_texture_handles_per_stage(st, shader);
567
568   if (likely(!prog->sh.HasBoundBindlessSampler))
569      return;
570
571   for (i = 0; i < prog->sh.NumBindlessSamplers; i++) {
572      struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i];
573
574      if (!sampler->bound)
575         continue;
576
577      /* Request a new texture handle from the driver and make it resident. */
578      handle = st_create_texture_handle_from_unit(st, prog, sampler->unit);
579      if (!handle)
580         continue;
581
582      pipe->make_texture_handle_resident(st->pipe, handle, true);
583
584      /* Overwrite the texture unit value by the resident handle before
585       * uploading the constant buffer.
586       */
587      *(uint64_t *)sampler->data = handle;
588
589      /* Store the handle in the context. */
590      bound_handles->handles = (uint64_t *)
591         realloc(bound_handles->handles,
592                 (bound_handles->num_handles + 1) * sizeof(uint64_t));
593      bound_handles->handles[bound_handles->num_handles] = handle;
594      bound_handles->num_handles++;
595   }
596}
597
598
599/**
600 * Make all bindless images bound to image units resident in the context.
601 */
602void
603st_make_bound_images_resident(struct st_context *st,
604                              struct gl_program *prog)
605{
606   enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
607   struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
608   struct pipe_context *pipe = st->pipe;
609   GLuint64 handle;
610   int i;
611
612   /* Remove previous bound image handles for this stage. */
613   st_destroy_bound_image_handles_per_stage(st, shader);
614
615   if (likely(!prog->sh.HasBoundBindlessImage))
616      return;
617
618   for (i = 0; i < prog->sh.NumBindlessImages; i++) {
619      struct gl_bindless_image *image = &prog->sh.BindlessImages[i];
620
621      if (!image->bound)
622         continue;
623
624      /* Request a new image handle from the driver and make it resident. */
625      handle = st_create_image_handle_from_unit(st, prog, image->unit);
626      if (!handle)
627         continue;
628
629      pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true);
630
631      /* Overwrite the image unit value by the resident handle before uploading
632       * the constant buffer.
633       */
634      *(uint64_t *)image->data = handle;
635
636      /* Store the handle in the context. */
637      bound_handles->handles = (uint64_t *)
638         realloc(bound_handles->handles,
639                 (bound_handles->num_handles + 1) * sizeof(uint64_t));
640      bound_handles->handles[bound_handles->num_handles] = handle;
641      bound_handles->num_handles++;
642   }
643}
644