s_aalinetemp.h revision c1f859d4
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/*
27 * Antialiased line template.
28 */
29
30
31/*
32 * Function to render each fragment in the AA line.
33 * \param ix  - integer fragment window X coordiante
34 * \param iy  - integer fragment window Y coordiante
35 */
36static void
37NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
38{
39   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
40   const GLfloat fx = (GLfloat) ix;
41   const GLfloat fy = (GLfloat) iy;
42#ifdef DO_INDEX
43   const GLfloat coverage = compute_coveragei(line, ix, iy);
44#else
45   const GLfloat coverage = compute_coveragef(line, ix, iy);
46#endif
47   const GLuint i = line->span.end;
48
49   (void) swrast;
50
51   if (coverage == 0.0)
52      return;
53
54   line->span.end++;
55   line->span.array->coverage[i] = coverage;
56   line->span.array->x[i] = ix;
57   line->span.array->y[i] = iy;
58
59   /*
60    * Compute Z, color, texture coords, fog for the fragment by
61    * solving the plane equations at (ix,iy).
62    */
63#ifdef DO_Z
64   line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
65#endif
66#ifdef DO_RGBA
67   line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
68   line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
69   line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
70   line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
71#endif
72#ifdef DO_INDEX
73   line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane);
74#endif
75#if defined(DO_ATTRIBS)
76   ATTRIB_LOOP_BEGIN
77      GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
78      if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
79          && !ctx->FragmentProgram._Current) {
80         /* texcoord w/ divide by Q */
81         const GLuint unit = attr - FRAG_ATTRIB_TEX0;
82         const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
83         GLuint c;
84         for (c = 0; c < 3; c++) {
85            attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
86         }
87         line->span.array->lambda[unit][i]
88            = compute_lambda(line->attrPlane[attr][0],
89                             line->attrPlane[attr][1], invQ,
90                             line->texWidth[attr], line->texHeight[attr]);
91      }
92      else {
93         /* non-texture attrib */
94         const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
95         GLuint c;
96         for (c = 0; c < 4; c++) {
97            attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
98         }
99      }
100   ATTRIB_LOOP_END
101#endif
102
103   if (line->span.end == MAX_WIDTH) {
104#if defined(DO_RGBA)
105      _swrast_write_rgba_span(ctx, &(line->span));
106#else
107      _swrast_write_index_span(ctx, &(line->span));
108#endif
109      line->span.end = 0; /* reset counter */
110   }
111}
112
113
114
115/*
116 * Line setup
117 */
118static void
119NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
120{
121   SWcontext *swrast = SWRAST_CONTEXT(ctx);
122   GLfloat tStart, tEnd;   /* segment start, end along line length */
123   GLboolean inSegment;
124   GLint iLen, i;
125
126   /* Init the LineInfo struct */
127   struct LineInfo line;
128   line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
129   line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
130   line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
131   line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
132   line.dx = line.x1 - line.x0;
133   line.dy = line.y1 - line.y0;
134   line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
135   line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
136                                 ctx->Const.MinLineWidthAA,
137                                 ctx->Const.MaxLineWidthAA);
138
139   if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
140      return;
141
142   INIT_SPAN(line.span, GL_LINE);
143   line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
144   line.span.facing = swrast->PointLineFacing;
145   line.xAdj = line.dx / line.len * line.halfWidth;
146   line.yAdj = line.dy / line.len * line.halfWidth;
147
148#ifdef DO_Z
149   line.span.arrayMask |= SPAN_Z;
150   compute_plane(line.x0, line.y0, line.x1, line.y1,
151                 v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
152#endif
153#ifdef DO_RGBA
154   line.span.arrayMask |= SPAN_RGBA;
155   if (ctx->Light.ShadeModel == GL_SMOOTH) {
156      compute_plane(line.x0, line.y0, line.x1, line.y1,
157                    v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
158      compute_plane(line.x0, line.y0, line.x1, line.y1,
159                    v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
160      compute_plane(line.x0, line.y0, line.x1, line.y1,
161                    v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
162      compute_plane(line.x0, line.y0, line.x1, line.y1,
163                    v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
164   }
165   else {
166      constant_plane(v1->color[RCOMP], line.rPlane);
167      constant_plane(v1->color[GCOMP], line.gPlane);
168      constant_plane(v1->color[BCOMP], line.bPlane);
169      constant_plane(v1->color[ACOMP], line.aPlane);
170   }
171#endif
172#ifdef DO_INDEX
173   line.span.arrayMask |= SPAN_INDEX;
174   if (ctx->Light.ShadeModel == GL_SMOOTH) {
175      compute_plane(line.x0, line.y0, line.x1, line.y1,
176                    v0->attrib[FRAG_ATTRIB_CI][0],
177                    v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane);
178   }
179   else {
180      constant_plane(v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane);
181   }
182#endif
183#if defined(DO_ATTRIBS)
184   {
185      const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
186      const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
187      line.span.arrayMask |= SPAN_LAMBDA;
188      compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
189      ATTRIB_LOOP_BEGIN
190         GLuint c;
191         if (swrast->_InterpMode[attr] == GL_FLAT) {
192            for (c = 0; c < 4; c++) {
193               constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
194            }
195         }
196         else {
197            for (c = 0; c < 4; c++) {
198               const GLfloat a0 = v0->attrib[attr][c] * invW0;
199               const GLfloat a1 = v1->attrib[attr][c] * invW1;
200               compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
201                             line.attrPlane[attr][c]);
202            }
203         }
204         line.span.arrayAttribs |= (1 << attr);
205         if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
206            const GLuint u = attr - FRAG_ATTRIB_TEX0;
207            const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
208            const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
209            line.texWidth[attr]  = (GLfloat) texImage->Width;
210            line.texHeight[attr] = (GLfloat) texImage->Height;
211         }
212      ATTRIB_LOOP_END
213   }
214#endif
215
216   tStart = tEnd = 0.0;
217   inSegment = GL_FALSE;
218   iLen = (GLint) line.len;
219
220   if (ctx->Line.StippleFlag) {
221      for (i = 0; i < iLen; i++) {
222         const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
223         if ((1 << bit) & ctx->Line.StipplePattern) {
224            /* stipple bit is on */
225            const GLfloat t = (GLfloat) i / (GLfloat) line.len;
226            if (!inSegment) {
227               /* start new segment */
228               inSegment = GL_TRUE;
229               tStart = t;
230            }
231            else {
232               /* still in the segment, extend it */
233               tEnd = t;
234            }
235         }
236         else {
237            /* stipple bit is off */
238            if (inSegment && (tEnd > tStart)) {
239               /* draw the segment */
240               segment(ctx, &line, NAME(plot), tStart, tEnd);
241               inSegment = GL_FALSE;
242            }
243            else {
244               /* still between segments, do nothing */
245            }
246         }
247         swrast->StippleCounter++;
248      }
249
250      if (inSegment) {
251         /* draw the final segment of the line */
252         segment(ctx, &line, NAME(plot), tStart, 1.0F);
253      }
254   }
255   else {
256      /* non-stippled */
257      segment(ctx, &line, NAME(plot), 0.0, 1.0);
258   }
259
260#if defined(DO_RGBA)
261   _swrast_write_rgba_span(ctx, &(line.span));
262#else
263   _swrast_write_index_span(ctx, &(line.span));
264#endif
265}
266
267
268
269
270#undef DO_Z
271#undef DO_RGBA
272#undef DO_INDEX
273#undef DO_ATTRIBS
274#undef NAME
275