s_bitmap.c revision 7117f1b4
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5.2 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file swrast/s_bitmap.c 27 * \brief glBitmap rendering. 28 * \author Brian Paul 29 */ 30 31#include "glheader.h" 32#include "bufferobj.h" 33#include "image.h" 34#include "macros.h" 35#include "pixel.h" 36 37#include "s_context.h" 38#include "s_span.h" 39 40 41 42/** 43 * Render a bitmap. 44 * Called via ctx->Driver.Bitmap() 45 * All parameter error checking will have been done before this is called. 46 */ 47void 48_swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, 49 GLsizei width, GLsizei height, 50 const struct gl_pixelstore_attrib *unpack, 51 const GLubyte *bitmap ) 52{ 53 SWcontext *swrast = SWRAST_CONTEXT(ctx); 54 GLint row, col; 55 GLuint count = 0; 56 SWspan span; 57 58 ASSERT(ctx->RenderMode == GL_RENDER); 59 60 if (unpack->BufferObj->Name) { 61 /* unpack from PBO */ 62 GLubyte *buf; 63 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, 64 GL_COLOR_INDEX, GL_BITMAP, 65 (GLvoid *) bitmap)) { 66 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)"); 67 return; 68 } 69 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, 70 GL_READ_ONLY_ARB, 71 unpack->BufferObj); 72 if (!buf) { 73 /* buffer is already mapped - that's an error */ 74 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); 75 return; 76 } 77 bitmap = ADD_POINTERS(buf, bitmap); 78 } 79 80 RENDER_START(swrast,ctx); 81 82 if (SWRAST_CONTEXT(ctx)->NewState) 83 _swrast_validate_derived( ctx ); 84 85 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY); 86 87 _swrast_span_default_color(ctx, &span); 88 _swrast_span_default_secondary_color(ctx, &span); 89 if (ctx->Depth.Test) 90 _swrast_span_default_z(ctx, &span); 91 if (swrast->_FogEnabled) 92 _swrast_span_default_fog(ctx, &span); 93 if (ctx->Texture._EnabledCoordUnits) 94 _swrast_span_default_texcoords(ctx, &span); 95 96 for (row = 0; row < height; row++) { 97 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, 98 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); 99 100 if (unpack->LsbFirst) { 101 /* Lsb first */ 102 GLubyte mask = 1U << (unpack->SkipPixels & 0x7); 103 for (col = 0; col < width; col++) { 104 if (*src & mask) { 105 span.array->x[count] = px + col; 106 span.array->y[count] = py + row; 107 count++; 108 } 109 if (mask == 128U) { 110 src++; 111 mask = 1U; 112 } 113 else { 114 mask = mask << 1; 115 } 116 } 117 118 /* get ready for next row */ 119 if (mask != 1) 120 src++; 121 } 122 else { 123 /* Msb first */ 124 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); 125 for (col = 0; col < width; col++) { 126 if (*src & mask) { 127 span.array->x[count] = px + col; 128 span.array->y[count] = py + row; 129 count++; 130 } 131 if (mask == 1U) { 132 src++; 133 mask = 128U; 134 } 135 else { 136 mask = mask >> 1; 137 } 138 } 139 140 /* get ready for next row */ 141 if (mask != 128) 142 src++; 143 } 144 145 if (count + width >= MAX_WIDTH || row + 1 == height) { 146 /* flush the span */ 147 span.end = count; 148 if (ctx->Visual.rgbMode) 149 _swrast_write_rgba_span(ctx, &span); 150 else 151 _swrast_write_index_span(ctx, &span); 152 span.end = 0; 153 count = 0; 154 } 155 } 156 157 RENDER_FINISH(swrast,ctx); 158 159 if (unpack->BufferObj->Name) { 160 /* done with PBO so unmap it now */ 161 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, 162 unpack->BufferObj); 163 } 164} 165 166 167#if 0 168/* 169 * XXX this is another way to implement Bitmap. Use horizontal runs of 170 * fragments, initializing the mask array to indicate which fragments to 171 * draw or skip. 172 */ 173void 174_swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, 175 GLsizei width, GLsizei height, 176 const struct gl_pixelstore_attrib *unpack, 177 const GLubyte *bitmap ) 178{ 179 SWcontext *swrast = SWRAST_CONTEXT(ctx); 180 GLint row, col; 181 SWspan span; 182 183 ASSERT(ctx->RenderMode == GL_RENDER); 184 ASSERT(bitmap); 185 186 RENDER_START(swrast,ctx); 187 188 if (SWRAST_CONTEXT(ctx)->NewState) 189 _swrast_validate_derived( ctx ); 190 191 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK); 192 193 /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ 194 span.x = px; 195 span.y = py; 196 /*span.end = width;*/ 197 198 _swrast_span_default_color(ctx, &span); 199 if (ctx->Depth.Test) 200 _swrast_span_default_z(ctx, &span); 201 if (swrast->_FogEnabled) 202 _swrast_span_default_fog(ctx, &span); 203 if (ctx->Texture._EnabledCoordUnits) 204 _swrast_span_default_texcoords(ctx, &span); 205 206 for (row=0; row<height; row++, span.y++) { 207 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, 208 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); 209 210 if (unpack->LsbFirst) { 211 /* Lsb first */ 212 GLubyte mask = 1U << (unpack->SkipPixels & 0x7); 213 for (col=0; col<width; col++) { 214 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; 215 if (mask == 128U) { 216 src++; 217 mask = 1U; 218 } 219 else { 220 mask = mask << 1; 221 } 222 } 223 224 if (ctx->Visual.rgbMode) 225 _swrast_write_rgba_span(ctx, &span); 226 else 227 _swrast_write_index_span(ctx, &span); 228 229 /* get ready for next row */ 230 if (mask != 1) 231 src++; 232 } 233 else { 234 /* Msb first */ 235 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); 236 for (col=0; col<width; col++) { 237 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; 238 if (mask == 1U) { 239 src++; 240 mask = 128U; 241 } 242 else { 243 mask = mask >> 1; 244 } 245 } 246 247 if (ctx->Visual.rgbMode) 248 _swrast_write_rgba_span(ctx, &span); 249 else 250 _swrast_write_index_span(ctx, &span); 251 252 /* get ready for next row */ 253 if (mask != 128) 254 src++; 255 } 256 } 257 258 RENDER_FINISH(swrast,ctx); 259} 260#endif 261