s_bitmap.c revision cdc920a0
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file swrast/s_bitmap.c 27 * \brief glBitmap rendering. 28 * \author Brian Paul 29 */ 30 31#include "main/glheader.h" 32#include "main/bufferobj.h" 33#include "main/condrender.h" 34#include "main/image.h" 35#include "main/macros.h" 36 37#include "s_context.h" 38#include "s_span.h" 39 40 41 42/** 43 * Render a bitmap. 44 * Called via ctx->Driver.Bitmap() 45 * All parameter error checking will have been done before this is called. 46 */ 47void 48_swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, 49 GLsizei width, GLsizei height, 50 const struct gl_pixelstore_attrib *unpack, 51 const GLubyte *bitmap ) 52{ 53 GLint row, col; 54 GLuint count = 0; 55 SWspan span; 56 57 ASSERT(ctx->RenderMode == GL_RENDER); 58 59 if (!_mesa_check_conditional_render(ctx)) 60 return; /* don't draw */ 61 62 bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap); 63 if (!bitmap) 64 return; 65 66 swrast_render_start(ctx); 67 68 if (SWRAST_CONTEXT(ctx)->NewState) 69 _swrast_validate_derived( ctx ); 70 71 INIT_SPAN(span, GL_BITMAP); 72 span.end = width; 73 span.arrayMask = SPAN_XY; 74 _swrast_span_default_attribs(ctx, &span); 75 76 for (row = 0; row < height; row++) { 77 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, 78 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); 79 80 if (unpack->LsbFirst) { 81 /* Lsb first */ 82 GLubyte mask = 1U << (unpack->SkipPixels & 0x7); 83 for (col = 0; col < width; col++) { 84 if (*src & mask) { 85 span.array->x[count] = px + col; 86 span.array->y[count] = py + row; 87 count++; 88 } 89 if (mask == 128U) { 90 src++; 91 mask = 1U; 92 } 93 else { 94 mask = mask << 1; 95 } 96 } 97 98 /* get ready for next row */ 99 if (mask != 1) 100 src++; 101 } 102 else { 103 /* Msb first */ 104 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); 105 for (col = 0; col < width; col++) { 106 if (*src & mask) { 107 span.array->x[count] = px + col; 108 span.array->y[count] = py + row; 109 count++; 110 } 111 if (mask == 1U) { 112 src++; 113 mask = 128U; 114 } 115 else { 116 mask = mask >> 1; 117 } 118 } 119 120 /* get ready for next row */ 121 if (mask != 128) 122 src++; 123 } 124 125 if (count + width >= MAX_WIDTH || row + 1 == height) { 126 /* flush the span */ 127 span.end = count; 128 _swrast_write_rgba_span(ctx, &span); 129 span.end = 0; 130 count = 0; 131 } 132 } 133 134 swrast_render_finish(ctx); 135 136 _mesa_unmap_pbo_source(ctx, unpack); 137} 138 139 140#if 0 141/* 142 * XXX this is another way to implement Bitmap. Use horizontal runs of 143 * fragments, initializing the mask array to indicate which fragments to 144 * draw or skip. 145 */ 146void 147_swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, 148 GLsizei width, GLsizei height, 149 const struct gl_pixelstore_attrib *unpack, 150 const GLubyte *bitmap ) 151{ 152 SWcontext *swrast = SWRAST_CONTEXT(ctx); 153 GLint row, col; 154 SWspan span; 155 156 ASSERT(ctx->RenderMode == GL_RENDER); 157 ASSERT(bitmap); 158 159 swrast_render_start(ctx); 160 161 if (SWRAST_CONTEXT(ctx)->NewState) 162 _swrast_validate_derived( ctx ); 163 164 INIT_SPAN(span, GL_BITMAP); 165 span.end = width; 166 span.arrayMask = SPAN_MASK; 167 _swrast_span_default_attribs(ctx, &span); 168 169 /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ 170 span.x = px; 171 span.y = py; 172 /*span.end = width;*/ 173 174 for (row=0; row<height; row++, span.y++) { 175 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, 176 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); 177 178 if (unpack->LsbFirst) { 179 /* Lsb first */ 180 GLubyte mask = 1U << (unpack->SkipPixels & 0x7); 181 for (col=0; col<width; col++) { 182 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; 183 if (mask == 128U) { 184 src++; 185 mask = 1U; 186 } 187 else { 188 mask = mask << 1; 189 } 190 } 191 192 _swrast_write_rgba_span(ctx, &span); 193 194 /* get ready for next row */ 195 if (mask != 1) 196 src++; 197 } 198 else { 199 /* Msb first */ 200 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); 201 for (col=0; col<width; col++) { 202 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; 203 if (mask == 1U) { 204 src++; 205 mask = 128U; 206 } 207 else { 208 mask = mask >> 1; 209 } 210 } 211 212 _swrast_write_rgba_span(ctx, &span); 213 214 /* get ready for next row */ 215 if (mask != 128) 216 src++; 217 } 218 } 219 220 swrast_render_finish(ctx); 221} 222#endif 223